minecraft:air
minecraft:stone[variant=stone]
minecraft:stone[variant=granite]
minecraft:stone[variant=smooth_granite]
minecraft:stone[variant=diorite]
minecraft:stone[variant=smooth_diorite]
minecraft:stone[variant=andesite]
minecraft:stone[variant=smooth_andesite]
minecraft:grass[snowy=true]
minecraft:grass[snowy=false]
minecraft:dirt[snowy=true,variant=dirt]
minecraft:dirt[snowy=true,variant=coarse_dirt]
minecraft:dirt[snowy=true,variant=podzol]
minecraft:dirt[snowy=false,variant=dirt]
minecraft:dirt[snowy=false,variant=coarse_dirt]
minecraft:dirt[snowy=false,variant=podzol]
minecraft:cobblestone
minecraft:planks[variant=oak]
minecraft:planks[variant=spruce]
minecraft:planks[variant=birch]
minecraft:planks[variant=jungle]
minecraft:planks[variant=acacia]
minecraft:planks[variant=dark_oak]
minecraft:sapling[stage=0,type=oak]
minecraft:sapling[stage=0,type=spruce]
minecraft:sapling[stage=0,type=birch]
minecraft:sapling[stage=0,type=jungle]
minecraft:sapling[stage=0,type=acacia]
minecraft:sapling[stage=0,type=dark_oak]
minecraft:sapling[stage=1,type=oak]
minecraft:sapling[stage=1,type=spruce]
minecraft:sapling[stage=1,type=birch]
minecraft:sapling[stage=1,type=jungle]
minecraft:sapling[stage=1,type=acacia]
minecraft:sapling[stage=1,type=dark_oak]
minecraft:bedrock
minecraft:flowing_water[level=0]
minecraft:flowing_water[level=1]
minecraft:flowing_water[level=2]
minecraft:flowing_water[level=3]
minecraft:flowing_water[level=4]
minecraft:flowing_water[level=5]
minecraft:flowing_water[level=6]
minecraft:flowing_water[level=7]
minecraft:flowing_water[level=8]
minecraft:flowing_water[level=9]
minecraft:flowing_water[level=10]
minecraft:flowing_water[level=11]
minecraft:flowing_water[level=12]
minecraft:flowing_water[level=13]
minecraft:flowing_water[level=14]
minecraft:flowing_water[level=15]
minecraft:water[level=0]
minecraft:water[level=1]
minecraft:water[level=2]
minecraft:water[level=3]
minecraft:water[level=4]
minecraft:water[level=5]
minecraft:water[level=6]
minecraft:water[level=7]
minecraft:water[level=8]
minecraft:water[level=9]
minecraft:water[level=10]
minecraft:water[level=11]
minecraft:water[level=12]
minecraft:water[level=13]
minecraft:water[level=14]
minecraft:water[level=15]
minecraft:flowing_lava[level=0]
minecraft:flowing_lava[level=1]
minecraft:flowing_lava[level=2]
minecraft:flowing_lava[level=3]
minecraft:flowing_lava[level=4]
minecraft:flowing_lava[level=5]
minecraft:flowing_lava[level=6]
minecraft:flowing_lava[level=7]
minecraft:flowing_lava[level=8]
minecraft:flowing_lava[level=9]
minecraft:flowing_lava[level=10]
minecraft:flowing_lava[level=11]
minecraft:flowing_lava[level=12]
minecraft:flowing_lava[level=13]
minecraft:flowing_lava[level=14]
minecraft:flowing_lava[level=15]
minecraft:lava[level=0]
minecraft:lava[level=1]
minecraft:lava[level=2]
minecraft:lava[level=3]
minecraft:lava[level=4]
minecraft:lava[level=5]
minecraft:lava[level=6]
minecraft:lava[level=7]
minecraft:lava[level=8]
minecraft:lava[level=9]
minecraft:lava[level=10]
minecraft:lava[level=11]
minecraft:lava[level=12]
minecraft:lava[level=13]
minecraft:lava[level=14]
minecraft:lava[level=15]
minecraft:sand[variant=sand]
minecraft:sand[variant=red_sand]
minecraft:gravel
minecraft:gold_ore
minecraft:iron_ore
minecraft:coal_ore
minecraft:log[axis=x,variant=oak]
minecraft:log[axis=x,variant=spruce]
minecraft:log[axis=x,variant=birch]
minecraft:log[axis=x,variant=jungle]
minecraft:log[axis=y,variant=oak]
minecraft:log[axis=y,variant=spruce]
minecraft:log[axis=y,variant=birch]
minecraft:log[axis=y,variant=jungle]
minecraft:log[axis=z,variant=oak]
minecraft:log[axis=z,variant=spruce]
minecraft:log[axis=z,variant=birch]
minecraft:log[axis=z,variant=jungle]
minecraft:log[axis=none,variant=oak]
minecraft:log[axis=none,variant=spruce]
minecraft:log[axis=none,variant=birch]
minecraft:log[axis=none,variant=jungle]
minecraft:leaves[check_decay=true,decayable=true,variant=oak]
minecraft:leaves[check_decay=true,decayable=true,variant=spruce]
minecraft:leaves[check_decay=true,decayable=true,variant=birch]
minecraft:leaves[check_decay=true,decayable=true,variant=jungle]
minecraft:leaves[check_decay=true,decayable=false,variant=oak]
minecraft:leaves[check_decay=true,decayable=false,variant=spruce]
minecraft:leaves[check_decay=true,decayable=false,variant=birch]
minecraft:leaves[check_decay=true,decayable=false,variant=jungle]
minecraft:leaves[check_decay=false,decayable=true,variant=oak]
minecraft:leaves[check_decay=false,decayable=true,variant=spruce]
minecraft:leaves[check_decay=false,decayable=true,variant=birch]
minecraft:leaves[check_decay=false,decayable=true,variant=jungle]
minecraft:leaves[check_decay=false,decayable=false,variant=oak]
minecraft:leaves[check_decay=false,decayable=false,variant=spruce]
minecraft:leaves[check_decay=false,decayable=false,variant=birch]
minecraft:leaves[check_decay=false,decayable=false,variant=jungle]
minecraft:sponge[wet=true]
minecraft:sponge[wet=false]
minecraft:glass
minecraft:lapis_ore
minecraft:lapis_block
minecraft:dispenser[facing=down,triggered=true]
minecraft:dispenser[facing=down,triggered=false]
minecraft:dispenser[facing=up,triggered=true]
minecraft:dispenser[facing=up,triggered=false]
minecraft:dispenser[facing=north,triggered=true]
minecraft:dispenser[facing=north,triggered=false]
minecraft:dispenser[facing=south,triggered=true]
minecraft:dispenser[facing=south,triggered=false]
minecraft:dispenser[facing=west,triggered=true]
minecraft:dispenser[facing=west,triggered=false]
minecraft:dispenser[facing=east,triggered=true]
minecraft:dispenser[facing=east,triggered=false]
minecraft:sandstone[type=sandstone]
minecraft:sandstone[type=chiseled_sandstone]
minecraft:sandstone[type=smooth_sandstone]
minecraft:noteblock
minecraft:bed[facing=north,occupied=true,part=head]
minecraft:bed[facing=north,occupied=true,part=foot]
minecraft:bed[facing=north,occupied=false,part=head]
minecraft:bed[facing=north,occupied=false,part=foot]
minecraft:bed[facing=south,occupied=true,part=head]
minecraft:bed[facing=south,occupied=true,part=foot]
minecraft:bed[facing=south,occupied=false,part=head]
minecraft:bed[facing=south,occupied=false,part=foot]
minecraft:bed[facing=west,occupied=true,part=head]
minecraft:bed[facing=west,occupied=true,part=foot]
minecraft:bed[facing=west,occupied=false,part=head]
minecraft:bed[facing=west,occupied=false,part=foot]
minecraft:bed[facing=east,occupied=true,part=head]
minecraft:bed[facing=east,occupied=true,part=foot]
minecraft:bed[facing=east,occupied=false,part=head]
minecraft:bed[facing=east,occupied=false,part=foot]
minecraft:golden_rail[powered=true,shape=north_south]
minecraft:golden_rail[powered=true,shape=east_west]
minecraft:golden_rail[powered=true,shape=ascending_east]
minecraft:golden_rail[powered=true,shape=ascending_west]
minecraft:golden_rail[powered=true,shape=ascending_north]
minecraft:golden_rail[powered=true,shape=ascending_south]
minecraft:golden_rail[powered=false,shape=north_south]
minecraft:golden_rail[powered=false,shape=east_west]
minecraft:golden_rail[powered=false,shape=ascending_east]
minecraft:golden_rail[powered=false,shape=ascending_west]
minecraft:golden_rail[powered=false,shape=ascending_north]
minecraft:golden_rail[powered=false,shape=ascending_south]
minecraft:detector_rail[powered=true,shape=north_south]
minecraft:detector_rail[powered=true,shape=east_west]
minecraft:detector_rail[powered=true,shape=ascending_east]
minecraft:detector_rail[powered=true,shape=ascending_west]
minecraft:detector_rail[powered=true,shape=ascending_north]
minecraft:detector_rail[powered=true,shape=ascending_south]
minecraft:detector_rail[powered=false,shape=north_south]
minecraft:detector_rail[powered=false,shape=east_west]
minecraft:detector_rail[powered=false,shape=ascending_east]
minecraft:detector_rail[powered=false,shape=ascending_west]
minecraft:detector_rail[powered=false,shape=ascending_north]
minecraft:detector_rail[powered=false,shape=ascending_south]
minecraft:sticky_piston[extended=true,facing=down]
minecraft:sticky_piston[extended=true,facing=up]
minecraft:sticky_piston[extended=true,facing=north]
minecraft:sticky_piston[extended=true,facing=south]
minecraft:sticky_piston[extended=true,facing=west]
minecraft:sticky_piston[extended=true,facing=east]
minecraft:sticky_piston[extended=false,facing=down]
minecraft:sticky_piston[extended=false,facing=up]
minecraft:sticky_piston[extended=false,facing=north]
minecraft:sticky_piston[extended=false,facing=south]
minecraft:sticky_piston[extended=false,facing=west]
minecraft:sticky_piston[extended=false,facing=east]
minecraft:web
minecraft:tallgrass[type=dead_bush]
minecraft:tallgrass[type=tall_grass]
minecraft:tallgrass[type=fern]
minecraft:deadbush
minecraft:piston[extended=true,facing=down]
minecraft:piston[extended=true,facing=up]
minecraft:piston[extended=true,facing=north]
minecraft:piston[extended=true,facing=south]
minecraft:piston[extended=true,facing=west]
minecraft:piston[extended=true,facing=east]
minecraft:piston[extended=false,facing=down]
minecraft:piston[extended=false,facing=up]
minecraft:piston[extended=false,facing=north]
minecraft:piston[extended=false,facing=south]
minecraft:piston[extended=false,facing=west]
minecraft:piston[extended=false,facing=east]
minecraft:piston_head[facing=down,short=true,type=normal]
minecraft:piston_head[facing=down,short=true,type=sticky]
minecraft:piston_head[facing=down,short=false,type=normal]
minecraft:piston_head[facing=down,short=false,type=sticky]
minecraft:piston_head[facing=up,short=true,type=normal]
minecraft:piston_head[facing=up,short=true,type=sticky]
minecraft:piston_head[facing=up,short=false,type=normal]
minecraft:piston_head[facing=up,short=false,type=sticky]
minecraft:piston_head[facing=north,short=true,type=normal]
minecraft:piston_head[facing=north,short=true,type=sticky]
minecraft:piston_head[facing=north,short=false,type=normal]
minecraft:piston_head[facing=north,short=false,type=sticky]
minecraft:piston_head[facing=south,short=true,type=normal]
minecraft:piston_head[facing=south,short=true,type=sticky]
minecraft:piston_head[facing=south,short=false,type=normal]
minecraft:piston_head[facing=south,short=false,type=sticky]
minecraft:piston_head[facing=west,short=true,type=normal]
minecraft:piston_head[facing=west,short=true,type=sticky]
minecraft:piston_head[facing=west,short=false,type=normal]
minecraft:piston_head[facing=west,short=false,type=sticky]
minecraft:piston_head[facing=east,short=true,type=normal]
minecraft:piston_head[facing=east,short=true,type=sticky]
minecraft:piston_head[facing=east,short=false,type=normal]
minecraft:piston_head[facing=east,short=false,type=sticky]
minecraft:wool[color=white]
minecraft:wool[color=orange]
minecraft:wool[color=magenta]
minecraft:wool[color=light_blue]
minecraft:wool[color=yellow]
minecraft:wool[color=lime]
minecraft:wool[color=pink]
minecraft:wool[color=gray]
minecraft:wool[color=silver]
minecraft:wool[color=cyan]
minecraft:wool[color=purple]
minecraft:wool[color=blue]
minecraft:wool[color=brown]
minecraft:wool[color=green]
minecraft:wool[color=red]
minecraft:wool[color=black]
minecraft:piston_extension[facing=down,type=normal]
minecraft:piston_extension[facing=down,type=sticky]
minecraft:piston_extension[facing=up,type=normal]
minecraft:piston_extension[facing=up,type=sticky]
minecraft:piston_extension[facing=north,type=normal]
minecraft:piston_extension[facing=north,type=sticky]
minecraft:piston_extension[facing=south,type=normal]
minecraft:piston_extension[facing=south,type=sticky]
minecraft:piston_extension[facing=west,type=normal]
minecraft:piston_extension[facing=west,type=sticky]
minecraft:piston_extension[facing=east,type=normal]
minecraft:piston_extension[facing=east,type=sticky]
minecraft:yellow_flower[type=dandelion]
minecraft:red_flower[type=poppy]
minecraft:red_flower[type=blue_orchid]
minecraft:red_flower[type=allium]
minecraft:red_flower[type=houstonia]
minecraft:red_flower[type=red_tulip]
minecraft:red_flower[type=orange_tulip]
minecraft:red_flower[type=white_tulip]
minecraft:red_flower[type=pink_tulip]
minecraft:red_flower[type=oxeye_daisy]
minecraft:brown_mushroom
minecraft:red_mushroom
minecraft:gold_block
minecraft:iron_block
minecraft:double_stone_slab[seamless=true,variant=stone]
minecraft:double_stone_slab[seamless=true,variant=sandstone]
minecraft:double_stone_slab[seamless=true,variant=wood_old]
minecraft:double_stone_slab[seamless=true,variant=cobblestone]
minecraft:double_stone_slab[seamless=true,variant=brick]
minecraft:double_stone_slab[seamless=true,variant=stone_brick]
minecraft:double_stone_slab[seamless=true,variant=nether_brick]
minecraft:double_stone_slab[seamless=true,variant=quartz]
minecraft:double_stone_slab[seamless=false,variant=stone]
minecraft:double_stone_slab[seamless=false,variant=sandstone]
minecraft:double_stone_slab[seamless=false,variant=wood_old]
minecraft:double_stone_slab[seamless=false,variant=cobblestone]
minecraft:double_stone_slab[seamless=false,variant=brick]
minecraft:double_stone_slab[seamless=false,variant=stone_brick]
minecraft:double_stone_slab[seamless=false,variant=nether_brick]
minecraft:double_stone_slab[seamless=false,variant=quartz]
minecraft:stone_slab[half=top,variant=stone]
minecraft:stone_slab[half=top,variant=sandstone]
minecraft:stone_slab[half=top,variant=wood_old]
minecraft:stone_slab[half=top,variant=cobblestone]
minecraft:stone_slab[half=top,variant=brick]
minecraft:stone_slab[half=top,variant=stone_brick]
minecraft:stone_slab[half=top,variant=nether_brick]
minecraft:stone_slab[half=top,variant=quartz]
minecraft:stone_slab[half=bottom,variant=stone]
minecraft:stone_slab[half=bottom,variant=sandstone]
minecraft:stone_slab[half=bottom,variant=wood_old]
minecraft:stone_slab[half=bottom,variant=cobblestone]
minecraft:stone_slab[half=bottom,variant=brick]
minecraft:stone_slab[half=bottom,variant=stone_brick]
minecraft:stone_slab[half=bottom,variant=nether_brick]
minecraft:stone_slab[half=bottom,variant=quartz]
minecraft:brick_block
minecraft:tnt[explode=true]
minecraft:tnt[explode=false]
minecraft:bookshelf
minecraft:mossy_cobblestone
minecraft:obsidian
minecraft:torch[facing=up]
minecraft:torch[facing=north]
minecraft:torch[facing=south]
minecraft:torch[facing=west]
minecraft:torch[facing=east]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=false]
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minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=false]
minecraft:mob_spawner
minecraft:oak_stairs[facing=north,half=top,shape=straight]
minecraft:oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=south,half=top,shape=straight]
minecraft:oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=west,half=top,shape=straight]
minecraft:oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=east,half=top,shape=straight]
minecraft:oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:chest[facing=north]
minecraft:chest[facing=south]
minecraft:chest[facing=west]
minecraft:chest[facing=east]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]
minecraft:diamond_ore
minecraft:diamond_block
minecraft:crafting_table
minecraft:wheat[age=0]
minecraft:wheat[age=1]
minecraft:wheat[age=2]
minecraft:wheat[age=3]
minecraft:wheat[age=4]
minecraft:wheat[age=5]
minecraft:wheat[age=6]
minecraft:wheat[age=7]
minecraft:farmland[moisture=0]
minecraft:farmland[moisture=1]
minecraft:farmland[moisture=2]
minecraft:farmland[moisture=3]
minecraft:farmland[moisture=4]
minecraft:farmland[moisture=5]
minecraft:farmland[moisture=6]
minecraft:farmland[moisture=7]
minecraft:furnace[facing=north]
minecraft:furnace[facing=south]
minecraft:furnace[facing=west]
minecraft:furnace[facing=east]
minecraft:lit_furnace[facing=north]
minecraft:lit_furnace[facing=south]
minecraft:lit_furnace[facing=west]
minecraft:lit_furnace[facing=east]
minecraft:standing_sign[rotation=0]
minecraft:standing_sign[rotation=1]
minecraft:standing_sign[rotation=2]
minecraft:standing_sign[rotation=3]
minecraft:standing_sign[rotation=4]
minecraft:standing_sign[rotation=5]
minecraft:standing_sign[rotation=6]
minecraft:standing_sign[rotation=7]
minecraft:standing_sign[rotation=8]
minecraft:standing_sign[rotation=9]
minecraft:standing_sign[rotation=10]
minecraft:standing_sign[rotation=11]
minecraft:standing_sign[rotation=12]
minecraft:standing_sign[rotation=13]
minecraft:standing_sign[rotation=14]
minecraft:standing_sign[rotation=15]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:ladder[facing=north]
minecraft:ladder[facing=south]
minecraft:ladder[facing=west]
minecraft:ladder[facing=east]
minecraft:rail[shape=north_south]
minecraft:rail[shape=east_west]
minecraft:rail[shape=ascending_east]
minecraft:rail[shape=ascending_west]
minecraft:rail[shape=ascending_north]
minecraft:rail[shape=ascending_south]
minecraft:rail[shape=south_east]
minecraft:rail[shape=south_west]
minecraft:rail[shape=north_west]
minecraft:rail[shape=north_east]
minecraft:stone_stairs[facing=north,half=top,shape=straight]
minecraft:stone_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=south,half=top,shape=straight]
minecraft:stone_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=west,half=top,shape=straight]
minecraft:stone_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=east,half=top,shape=straight]
minecraft:stone_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:wall_sign[facing=north]
minecraft:wall_sign[facing=south]
minecraft:wall_sign[facing=west]
minecraft:wall_sign[facing=east]
minecraft:lever[facing=down_x,powered=true]
minecraft:lever[facing=down_x,powered=false]
minecraft:lever[facing=east,powered=true]
minecraft:lever[facing=east,powered=false]
minecraft:lever[facing=west,powered=true]
minecraft:lever[facing=west,powered=false]
minecraft:lever[facing=south,powered=true]
minecraft:lever[facing=south,powered=false]
minecraft:lever[facing=north,powered=true]
minecraft:lever[facing=north,powered=false]
minecraft:lever[facing=up_z,powered=true]
minecraft:lever[facing=up_z,powered=false]
minecraft:lever[facing=up_x,powered=true]
minecraft:lever[facing=up_x,powered=false]
minecraft:lever[facing=down_z,powered=true]
minecraft:lever[facing=down_z,powered=false]
minecraft:stone_pressure_plate[powered=true]
minecraft:stone_pressure_plate[powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_pressure_plate[powered=true]
minecraft:wooden_pressure_plate[powered=false]
minecraft:redstone_ore
minecraft:lit_redstone_ore
minecraft:unlit_redstone_torch[facing=up]
minecraft:unlit_redstone_torch[facing=north]
minecraft:unlit_redstone_torch[facing=south]
minecraft:unlit_redstone_torch[facing=west]
minecraft:unlit_redstone_torch[facing=east]
minecraft:redstone_torch[facing=up]
minecraft:redstone_torch[facing=north]
minecraft:redstone_torch[facing=south]
minecraft:redstone_torch[facing=west]
minecraft:redstone_torch[facing=east]
minecraft:stone_button[facing=down,powered=true]
minecraft:stone_button[facing=down,powered=false]
minecraft:stone_button[facing=up,powered=true]
minecraft:stone_button[facing=up,powered=false]
minecraft:stone_button[facing=north,powered=true]
minecraft:stone_button[facing=north,powered=false]
minecraft:stone_button[facing=south,powered=true]
minecraft:stone_button[facing=south,powered=false]
minecraft:stone_button[facing=west,powered=true]
minecraft:stone_button[facing=west,powered=false]
minecraft:stone_button[facing=east,powered=true]
minecraft:stone_button[facing=east,powered=false]
minecraft:snow_layer[layers=1]
minecraft:snow_layer[layers=2]
minecraft:snow_layer[layers=3]
minecraft:snow_layer[layers=4]
minecraft:snow_layer[layers=5]
minecraft:snow_layer[layers=6]
minecraft:snow_layer[layers=7]
minecraft:snow_layer[layers=8]
minecraft:ice
minecraft:snow
minecraft:cactus[age=0]
minecraft:cactus[age=1]
minecraft:cactus[age=2]
minecraft:cactus[age=3]
minecraft:cactus[age=4]
minecraft:cactus[age=5]
minecraft:cactus[age=6]
minecraft:cactus[age=7]
minecraft:cactus[age=8]
minecraft:cactus[age=9]
minecraft:cactus[age=10]
minecraft:cactus[age=11]
minecraft:cactus[age=12]
minecraft:cactus[age=13]
minecraft:cactus[age=14]
minecraft:cactus[age=15]
minecraft:clay
minecraft:reeds[age=0]
minecraft:reeds[age=1]
minecraft:reeds[age=2]
minecraft:reeds[age=3]
minecraft:reeds[age=4]
minecraft:reeds[age=5]
minecraft:reeds[age=6]
minecraft:reeds[age=7]
minecraft:reeds[age=8]
minecraft:reeds[age=9]
minecraft:reeds[age=10]
minecraft:reeds[age=11]
minecraft:reeds[age=12]
minecraft:reeds[age=13]
minecraft:reeds[age=14]
minecraft:reeds[age=15]
minecraft:jukebox[has_record=true]
minecraft:jukebox[has_record=false]
minecraft:fence[east=true,north=true,south=true,west=true]
minecraft:fence[east=true,north=true,south=true,west=false]
minecraft:fence[east=true,north=true,south=false,west=true]
minecraft:fence[east=true,north=true,south=false,west=false]
minecraft:fence[east=true,north=false,south=true,west=true]
minecraft:fence[east=true,north=false,south=true,west=false]
minecraft:fence[east=true,north=false,south=false,west=true]
minecraft:fence[east=true,north=false,south=false,west=false]
minecraft:fence[east=false,north=true,south=true,west=true]
minecraft:fence[east=false,north=true,south=true,west=false]
minecraft:fence[east=false,north=true,south=false,west=true]
minecraft:fence[east=false,north=true,south=false,west=false]
minecraft:fence[east=false,north=false,south=true,west=true]
minecraft:fence[east=false,north=false,south=true,west=false]
minecraft:fence[east=false,north=false,south=false,west=true]
minecraft:fence[east=false,north=false,south=false,west=false]
minecraft:pumpkin[facing=north]
minecraft:pumpkin[facing=south]
minecraft:pumpkin[facing=west]
minecraft:pumpkin[facing=east]
minecraft:netherrack
minecraft:soul_sand
minecraft:glowstone
minecraft:portal[axis=x]
minecraft:portal[axis=z]
minecraft:lit_pumpkin[facing=north]
minecraft:lit_pumpkin[facing=south]
minecraft:lit_pumpkin[facing=west]
minecraft:lit_pumpkin[facing=east]
minecraft:cake[bites=0]
minecraft:cake[bites=1]
minecraft:cake[bites=2]
minecraft:cake[bites=3]
minecraft:cake[bites=4]
minecraft:cake[bites=5]
minecraft:cake[bites=6]
minecraft:unpowered_repeater[delay=1,facing=north,locked=true]
minecraft:unpowered_repeater[delay=1,facing=north,locked=false]
minecraft:unpowered_repeater[delay=1,facing=south,locked=true]
minecraft:unpowered_repeater[delay=1,facing=south,locked=false]
minecraft:unpowered_repeater[delay=1,facing=west,locked=true]
minecraft:unpowered_repeater[delay=1,facing=west,locked=false]
minecraft:unpowered_repeater[delay=1,facing=east,locked=true]
minecraft:unpowered_repeater[delay=1,facing=east,locked=false]
minecraft:unpowered_repeater[delay=2,facing=north,locked=true]
minecraft:unpowered_repeater[delay=2,facing=north,locked=false]
minecraft:unpowered_repeater[delay=2,facing=south,locked=true]
minecraft:unpowered_repeater[delay=2,facing=south,locked=false]
minecraft:unpowered_repeater[delay=2,facing=west,locked=true]
minecraft:unpowered_repeater[delay=2,facing=west,locked=false]
minecraft:unpowered_repeater[delay=2,facing=east,locked=true]
minecraft:unpowered_repeater[delay=2,facing=east,locked=false]
minecraft:unpowered_repeater[delay=3,facing=north,locked=true]
minecraft:unpowered_repeater[delay=3,facing=north,locked=false]
minecraft:unpowered_repeater[delay=3,facing=south,locked=true]
minecraft:unpowered_repeater[delay=3,facing=south,locked=false]
minecraft:unpowered_repeater[delay=3,facing=west,locked=true]
minecraft:unpowered_repeater[delay=3,facing=west,locked=false]
minecraft:unpowered_repeater[delay=3,facing=east,locked=true]
minecraft:unpowered_repeater[delay=3,facing=east,locked=false]
minecraft:unpowered_repeater[delay=4,facing=north,locked=true]
minecraft:unpowered_repeater[delay=4,facing=north,locked=false]
minecraft:unpowered_repeater[delay=4,facing=south,locked=true]
minecraft:unpowered_repeater[delay=4,facing=south,locked=false]
minecraft:unpowered_repeater[delay=4,facing=west,locked=true]
minecraft:unpowered_repeater[delay=4,facing=west,locked=false]
minecraft:unpowered_repeater[delay=4,facing=east,locked=true]
minecraft:unpowered_repeater[delay=4,facing=east,locked=false]
minecraft:powered_repeater[delay=1,facing=north,locked=true]
minecraft:powered_repeater[delay=1,facing=north,locked=false]
minecraft:powered_repeater[delay=1,facing=south,locked=true]
minecraft:powered_repeater[delay=1,facing=south,locked=false]
minecraft:powered_repeater[delay=1,facing=west,locked=true]
minecraft:powered_repeater[delay=1,facing=west,locked=false]
minecraft:powered_repeater[delay=1,facing=east,locked=true]
minecraft:powered_repeater[delay=1,facing=east,locked=false]
minecraft:powered_repeater[delay=2,facing=north,locked=true]
minecraft:powered_repeater[delay=2,facing=north,locked=false]
minecraft:powered_repeater[delay=2,facing=south,locked=true]
minecraft:powered_repeater[delay=2,facing=south,locked=false]
minecraft:powered_repeater[delay=2,facing=west,locked=true]
minecraft:powered_repeater[delay=2,facing=west,locked=false]
minecraft:powered_repeater[delay=2,facing=east,locked=true]
minecraft:powered_repeater[delay=2,facing=east,locked=false]
minecraft:powered_repeater[delay=3,facing=north,locked=true]
minecraft:powered_repeater[delay=3,facing=north,locked=false]
minecraft:powered_repeater[delay=3,facing=south,locked=true]
minecraft:powered_repeater[delay=3,facing=south,locked=false]
minecraft:powered_repeater[delay=3,facing=west,locked=true]
minecraft:powered_repeater[delay=3,facing=west,locked=false]
minecraft:powered_repeater[delay=3,facing=east,locked=true]
minecraft:powered_repeater[delay=3,facing=east,locked=false]
minecraft:powered_repeater[delay=4,facing=north,locked=true]
minecraft:powered_repeater[delay=4,facing=north,locked=false]
minecraft:powered_repeater[delay=4,facing=south,locked=true]
minecraft:powered_repeater[delay=4,facing=south,locked=false]
minecraft:powered_repeater[delay=4,facing=west,locked=true]
minecraft:powered_repeater[delay=4,facing=west,locked=false]
minecraft:powered_repeater[delay=4,facing=east,locked=true]
minecraft:powered_repeater[delay=4,facing=east,locked=false]
minecraft:stained_glass[color=white]
minecraft:stained_glass[color=orange]
minecraft:stained_glass[color=magenta]
minecraft:stained_glass[color=light_blue]
minecraft:stained_glass[color=yellow]
minecraft:stained_glass[color=lime]
minecraft:stained_glass[color=pink]
minecraft:stained_glass[color=gray]
minecraft:stained_glass[color=silver]
minecraft:stained_glass[color=cyan]
minecraft:stained_glass[color=purple]
minecraft:stained_glass[color=blue]
minecraft:stained_glass[color=brown]
minecraft:stained_glass[color=green]
minecraft:stained_glass[color=red]
minecraft:stained_glass[color=black]
minecraft:trapdoor[facing=north,half=top,open=true]
minecraft:trapdoor[facing=north,half=top,open=false]
minecraft:trapdoor[facing=north,half=bottom,open=true]
minecraft:trapdoor[facing=north,half=bottom,open=false]
minecraft:trapdoor[facing=south,half=top,open=true]
minecraft:trapdoor[facing=south,half=top,open=false]
minecraft:trapdoor[facing=south,half=bottom,open=true]
minecraft:trapdoor[facing=south,half=bottom,open=false]
minecraft:trapdoor[facing=west,half=top,open=true]
minecraft:trapdoor[facing=west,half=top,open=false]
minecraft:trapdoor[facing=west,half=bottom,open=true]
minecraft:trapdoor[facing=west,half=bottom,open=false]
minecraft:trapdoor[facing=east,half=top,open=true]
minecraft:trapdoor[facing=east,half=top,open=false]
minecraft:trapdoor[facing=east,half=bottom,open=true]
minecraft:trapdoor[facing=east,half=bottom,open=false]
minecraft:monster_egg[variant=stone]
minecraft:monster_egg[variant=cobblestone]
minecraft:monster_egg[variant=stone_brick]
minecraft:monster_egg[variant=mossy_brick]
minecraft:monster_egg[variant=cracked_brick]
minecraft:monster_egg[variant=chiseled_brick]
minecraft:stonebrick[variant=stonebrick]
minecraft:stonebrick[variant=mossy_stonebrick]
minecraft:stonebrick[variant=cracked_stonebrick]
minecraft:stonebrick[variant=chiseled_stonebrick]
minecraft:brown_mushroom_block[variant=north_west]
minecraft:brown_mushroom_block[variant=north]
minecraft:brown_mushroom_block[variant=north_east]
minecraft:brown_mushroom_block[variant=west]
minecraft:brown_mushroom_block[variant=center]
minecraft:brown_mushroom_block[variant=east]
minecraft:brown_mushroom_block[variant=south_west]
minecraft:brown_mushroom_block[variant=south]
minecraft:brown_mushroom_block[variant=south_east]
minecraft:brown_mushroom_block[variant=stem]
minecraft:brown_mushroom_block[variant=all_inside]
minecraft:brown_mushroom_block[variant=all_outside]
minecraft:brown_mushroom_block[variant=all_stem]
minecraft:red_mushroom_block[variant=north_west]
minecraft:red_mushroom_block[variant=north]
minecraft:red_mushroom_block[variant=north_east]
minecraft:red_mushroom_block[variant=west]
minecraft:red_mushroom_block[variant=center]
minecraft:red_mushroom_block[variant=east]
minecraft:red_mushroom_block[variant=south_west]
minecraft:red_mushroom_block[variant=south]
minecraft:red_mushroom_block[variant=south_east]
minecraft:red_mushroom_block[variant=stem]
minecraft:red_mushroom_block[variant=all_inside]
minecraft:red_mushroom_block[variant=all_outside]
minecraft:red_mushroom_block[variant=all_stem]
minecraft:iron_bars[east=true,north=true,south=true,west=true]
minecraft:iron_bars[east=true,north=true,south=true,west=false]
minecraft:iron_bars[east=true,north=true,south=false,west=true]
minecraft:iron_bars[east=true,north=true,south=false,west=false]
minecraft:iron_bars[east=true,north=false,south=true,west=true]
minecraft:iron_bars[east=true,north=false,south=true,west=false]
minecraft:iron_bars[east=true,north=false,south=false,west=true]
minecraft:iron_bars[east=true,north=false,south=false,west=false]
minecraft:iron_bars[east=false,north=true,south=true,west=true]
minecraft:iron_bars[east=false,north=true,south=true,west=false]
minecraft:iron_bars[east=false,north=true,south=false,west=true]
minecraft:iron_bars[east=false,north=true,south=false,west=false]
minecraft:iron_bars[east=false,north=false,south=true,west=true]
minecraft:iron_bars[east=false,north=false,south=true,west=false]
minecraft:iron_bars[east=false,north=false,south=false,west=true]
minecraft:iron_bars[east=false,north=false,south=false,west=false]
minecraft:glass_pane[east=true,north=true,south=true,west=true]
minecraft:glass_pane[east=true,north=true,south=true,west=false]
minecraft:glass_pane[east=true,north=true,south=false,west=true]
minecraft:glass_pane[east=true,north=true,south=false,west=false]
minecraft:glass_pane[east=true,north=false,south=true,west=true]
minecraft:glass_pane[east=true,north=false,south=true,west=false]
minecraft:glass_pane[east=true,north=false,south=false,west=true]
minecraft:glass_pane[east=true,north=false,south=false,west=false]
minecraft:glass_pane[east=false,north=true,south=true,west=true]
minecraft:glass_pane[east=false,north=true,south=true,west=false]
minecraft:glass_pane[east=false,north=true,south=false,west=true]
minecraft:glass_pane[east=false,north=true,south=false,west=false]
minecraft:glass_pane[east=false,north=false,south=true,west=true]
minecraft:glass_pane[east=false,north=false,south=true,west=false]
minecraft:glass_pane[east=false,north=false,south=false,west=true]
minecraft:glass_pane[east=false,north=false,south=false,west=false]
minecraft:melon_block
minecraft:pumpkin_stem[age=0,facing=up]
minecraft:pumpkin_stem[age=0,facing=north]
minecraft:pumpkin_stem[age=0,facing=south]
minecraft:pumpkin_stem[age=0,facing=west]
minecraft:pumpkin_stem[age=0,facing=east]
minecraft:pumpkin_stem[age=1,facing=up]
minecraft:pumpkin_stem[age=1,facing=north]
minecraft:pumpkin_stem[age=1,facing=south]
minecraft:pumpkin_stem[age=1,facing=west]
minecraft:pumpkin_stem[age=1,facing=east]
minecraft:pumpkin_stem[age=2,facing=up]
minecraft:pumpkin_stem[age=2,facing=north]
minecraft:pumpkin_stem[age=2,facing=south]
minecraft:pumpkin_stem[age=2,facing=west]
minecraft:pumpkin_stem[age=2,facing=east]
minecraft:pumpkin_stem[age=3,facing=up]
minecraft:pumpkin_stem[age=3,facing=north]
minecraft:pumpkin_stem[age=3,facing=south]
minecraft:pumpkin_stem[age=3,facing=west]
minecraft:pumpkin_stem[age=3,facing=east]
minecraft:pumpkin_stem[age=4,facing=up]
minecraft:pumpkin_stem[age=4,facing=north]
minecraft:pumpkin_stem[age=4,facing=south]
minecraft:pumpkin_stem[age=4,facing=west]
minecraft:pumpkin_stem[age=4,facing=east]
minecraft:pumpkin_stem[age=5,facing=up]
minecraft:pumpkin_stem[age=5,facing=north]
minecraft:pumpkin_stem[age=5,facing=south]
minecraft:pumpkin_stem[age=5,facing=west]
minecraft:pumpkin_stem[age=5,facing=east]
minecraft:pumpkin_stem[age=6,facing=up]
minecraft:pumpkin_stem[age=6,facing=north]
minecraft:pumpkin_stem[age=6,facing=south]
minecraft:pumpkin_stem[age=6,facing=west]
minecraft:pumpkin_stem[age=6,facing=east]
minecraft:pumpkin_stem[age=7,facing=up]
minecraft:pumpkin_stem[age=7,facing=north]
minecraft:pumpkin_stem[age=7,facing=south]
minecraft:pumpkin_stem[age=7,facing=west]
minecraft:pumpkin_stem[age=7,facing=east]
minecraft:melon_stem[age=0,facing=up]
minecraft:melon_stem[age=0,facing=north]
minecraft:melon_stem[age=0,facing=south]
minecraft:melon_stem[age=0,facing=west]
minecraft:melon_stem[age=0,facing=east]
minecraft:melon_stem[age=1,facing=up]
minecraft:melon_stem[age=1,facing=north]
minecraft:melon_stem[age=1,facing=south]
minecraft:melon_stem[age=1,facing=west]
minecraft:melon_stem[age=1,facing=east]
minecraft:melon_stem[age=2,facing=up]
minecraft:melon_stem[age=2,facing=north]
minecraft:melon_stem[age=2,facing=south]
minecraft:melon_stem[age=2,facing=west]
minecraft:melon_stem[age=2,facing=east]
minecraft:melon_stem[age=3,facing=up]
minecraft:melon_stem[age=3,facing=north]
minecraft:melon_stem[age=3,facing=south]
minecraft:melon_stem[age=3,facing=west]
minecraft:melon_stem[age=3,facing=east]
minecraft:melon_stem[age=4,facing=up]
minecraft:melon_stem[age=4,facing=north]
minecraft:melon_stem[age=4,facing=south]
minecraft:melon_stem[age=4,facing=west]
minecraft:melon_stem[age=4,facing=east]
minecraft:melon_stem[age=5,facing=up]
minecraft:melon_stem[age=5,facing=north]
minecraft:melon_stem[age=5,facing=south]
minecraft:melon_stem[age=5,facing=west]
minecraft:melon_stem[age=5,facing=east]
minecraft:melon_stem[age=6,facing=up]
minecraft:melon_stem[age=6,facing=north]
minecraft:melon_stem[age=6,facing=south]
minecraft:melon_stem[age=6,facing=west]
minecraft:melon_stem[age=6,facing=east]
minecraft:melon_stem[age=7,facing=up]
minecraft:melon_stem[age=7,facing=north]
minecraft:melon_stem[age=7,facing=south]
minecraft:melon_stem[age=7,facing=west]
minecraft:melon_stem[age=7,facing=east]
minecraft:vine[east=true,north=true,south=true,up=true,west=true]
minecraft:vine[east=true,north=true,south=true,up=true,west=false]
minecraft:vine[east=true,north=true,south=true,up=false,west=true]
minecraft:vine[east=true,north=true,south=true,up=false,west=false]
minecraft:vine[east=true,north=true,south=false,up=true,west=true]
minecraft:vine[east=true,north=true,south=false,up=true,west=false]
minecraft:vine[east=true,north=true,south=false,up=false,west=true]
minecraft:vine[east=true,north=true,south=false,up=false,west=false]
minecraft:vine[east=true,north=false,south=true,up=true,west=true]
minecraft:vine[east=true,north=false,south=true,up=true,west=false]
minecraft:vine[east=true,north=false,south=true,up=false,west=true]
minecraft:vine[east=true,north=false,south=true,up=false,west=false]
minecraft:vine[east=true,north=false,south=false,up=true,west=true]
minecraft:vine[east=true,north=false,south=false,up=true,west=false]
minecraft:vine[east=true,north=false,south=false,up=false,west=true]
minecraft:vine[east=true,north=false,south=false,up=false,west=false]
minecraft:vine[east=false,north=true,south=true,up=true,west=true]
minecraft:vine[east=false,north=true,south=true,up=true,west=false]
minecraft:vine[east=false,north=true,south=true,up=false,west=true]
minecraft:vine[east=false,north=true,south=true,up=false,west=false]
minecraft:vine[east=false,north=true,south=false,up=true,west=true]
minecraft:vine[east=false,north=true,south=false,up=true,west=false]
minecraft:vine[east=false,north=true,south=false,up=false,west=true]
minecraft:vine[east=false,north=true,south=false,up=false,west=false]
minecraft:vine[east=false,north=false,south=true,up=true,west=true]
minecraft:vine[east=false,north=false,south=true,up=true,west=false]
minecraft:vine[east=false,north=false,south=true,up=false,west=true]
minecraft:vine[east=false,north=false,south=true,up=false,west=false]
minecraft:vine[east=false,north=false,south=false,up=true,west=true]
minecraft:vine[east=false,north=false,south=false,up=true,west=false]
minecraft:vine[east=false,north=false,south=false,up=false,west=true]
minecraft:vine[east=false,north=false,south=false,up=false,west=false]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:brick_stairs[facing=north,half=top,shape=straight]
minecraft:brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=south,half=top,shape=straight]
minecraft:brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=west,half=top,shape=straight]
minecraft:brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=east,half=top,shape=straight]
minecraft:brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:mycelium[snowy=true]
minecraft:mycelium[snowy=false]
minecraft:waterlily
minecraft:nether_brick
minecraft:nether_brick_fence[east=true,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=false]
minecraft:nether_brick_stairs[facing=north,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:nether_wart[age=0]
minecraft:nether_wart[age=1]
minecraft:nether_wart[age=2]
minecraft:nether_wart[age=3]
minecraft:enchanting_table
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
minecraft:cauldron[boiling=true,contents=fluid,level=0]
minecraft:cauldron[boiling=true,contents=fluid,level=1]
minecraft:cauldron[boiling=true,contents=fluid,level=2]
minecraft:cauldron[boiling=true,contents=fluid,level=3]
minecraft:cauldron[boiling=true,contents=dye,level=0]
minecraft:cauldron[boiling=true,contents=dye,level=1]
minecraft:cauldron[boiling=true,contents=dye,level=2]
minecraft:cauldron[boiling=true,contents=dye,level=3]
minecraft:cauldron[boiling=true,contents=potion,level=0]
minecraft:cauldron[boiling=true,contents=potion,level=1]
minecraft:cauldron[boiling=true,contents=potion,level=2]
minecraft:cauldron[boiling=true,contents=potion,level=3]
minecraft:cauldron[boiling=false,contents=fluid,level=0]
minecraft:cauldron[boiling=false,contents=fluid,level=1]
minecraft:cauldron[boiling=false,contents=fluid,level=2]
minecraft:cauldron[boiling=false,contents=fluid,level=3]
minecraft:cauldron[boiling=false,contents=dye,level=0]
minecraft:cauldron[boiling=false,contents=dye,level=1]
minecraft:cauldron[boiling=false,contents=dye,level=2]
minecraft:cauldron[boiling=false,contents=dye,level=3]
minecraft:cauldron[boiling=false,contents=potion,level=0]
minecraft:cauldron[boiling=false,contents=potion,level=1]
minecraft:cauldron[boiling=false,contents=potion,level=2]
minecraft:cauldron[boiling=false,contents=potion,level=3]
minecraft:end_portal
minecraft:end_portal_frame[eye=true,facing=north]
minecraft:end_portal_frame[eye=true,facing=south]
minecraft:end_portal_frame[eye=true,facing=west]
minecraft:end_portal_frame[eye=true,facing=east]
minecraft:end_portal_frame[eye=false,facing=north]
minecraft:end_portal_frame[eye=false,facing=south]
minecraft:end_portal_frame[eye=false,facing=west]
minecraft:end_portal_frame[eye=false,facing=east]
minecraft:end_stone
minecraft:dragon_egg
minecraft:redstone_lamp
minecraft:lit_redstone_lamp
minecraft:double_wooden_slab[variant=oak]
minecraft:double_wooden_slab[variant=spruce]
minecraft:double_wooden_slab[variant=birch]
minecraft:double_wooden_slab[variant=jungle]
minecraft:double_wooden_slab[variant=acacia]
minecraft:double_wooden_slab[variant=dark_oak]
minecraft:wooden_slab[half=top,variant=oak]
minecraft:wooden_slab[half=top,variant=spruce]
minecraft:wooden_slab[half=top,variant=birch]
minecraft:wooden_slab[half=top,variant=jungle]
minecraft:wooden_slab[half=top,variant=acacia]
minecraft:wooden_slab[half=top,variant=dark_oak]
minecraft:wooden_slab[half=bottom,variant=oak]
minecraft:wooden_slab[half=bottom,variant=spruce]
minecraft:wooden_slab[half=bottom,variant=birch]
minecraft:wooden_slab[half=bottom,variant=jungle]
minecraft:wooden_slab[half=bottom,variant=acacia]
minecraft:wooden_slab[half=bottom,variant=dark_oak]
minecraft:cocoa[age=0,facing=north]
minecraft:cocoa[age=0,facing=south]
minecraft:cocoa[age=0,facing=west]
minecraft:cocoa[age=0,facing=east]
minecraft:cocoa[age=1,facing=north]
minecraft:cocoa[age=1,facing=south]
minecraft:cocoa[age=1,facing=west]
minecraft:cocoa[age=1,facing=east]
minecraft:cocoa[age=2,facing=north]
minecraft:cocoa[age=2,facing=south]
minecraft:cocoa[age=2,facing=west]
minecraft:cocoa[age=2,facing=east]
minecraft:sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:emerald_ore
minecraft:ender_chest[facing=north]
minecraft:ender_chest[facing=south]
minecraft:ender_chest[facing=west]
minecraft:ender_chest[facing=east]
minecraft:tripwire_hook[attached=true,facing=north,powered=true]
minecraft:tripwire_hook[attached=true,facing=north,powered=false]
minecraft:tripwire_hook[attached=true,facing=south,powered=true]
minecraft:tripwire_hook[attached=true,facing=south,powered=false]
minecraft:tripwire_hook[attached=true,facing=west,powered=true]
minecraft:tripwire_hook[attached=true,facing=west,powered=false]
minecraft:tripwire_hook[attached=true,facing=east,powered=true]
minecraft:tripwire_hook[attached=true,facing=east,powered=false]
minecraft:tripwire_hook[attached=false,facing=north,powered=true]
minecraft:tripwire_hook[attached=false,facing=north,powered=false]
minecraft:tripwire_hook[attached=false,facing=south,powered=true]
minecraft:tripwire_hook[attached=false,facing=south,powered=false]
minecraft:tripwire_hook[attached=false,facing=west,powered=true]
minecraft:tripwire_hook[attached=false,facing=west,powered=false]
minecraft:tripwire_hook[attached=false,facing=east,powered=true]
minecraft:tripwire_hook[attached=false,facing=east,powered=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:emerald_block
minecraft:spruce_stairs[facing=north,half=top,shape=straight]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=top,shape=straight]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=top,shape=straight]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=top,shape=straight]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=north,half=top,shape=straight]
minecraft:birch_stairs[facing=north,half=top,shape=inner_left]
minecraft:birch_stairs[facing=north,half=top,shape=inner_right]
minecraft:birch_stairs[facing=north,half=top,shape=outer_left]
minecraft:birch_stairs[facing=north,half=top,shape=outer_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=straight]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=south,half=top,shape=straight]
minecraft:birch_stairs[facing=south,half=top,shape=inner_left]
minecraft:birch_stairs[facing=south,half=top,shape=inner_right]
minecraft:birch_stairs[facing=south,half=top,shape=outer_left]
minecraft:birch_stairs[facing=south,half=top,shape=outer_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=straight]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=west,half=top,shape=straight]
minecraft:birch_stairs[facing=west,half=top,shape=inner_left]
minecraft:birch_stairs[facing=west,half=top,shape=inner_right]
minecraft:birch_stairs[facing=west,half=top,shape=outer_left]
minecraft:birch_stairs[facing=west,half=top,shape=outer_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=straight]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=east,half=top,shape=straight]
minecraft:birch_stairs[facing=east,half=top,shape=inner_left]
minecraft:birch_stairs[facing=east,half=top,shape=inner_right]
minecraft:birch_stairs[facing=east,half=top,shape=outer_left]
minecraft:birch_stairs[facing=east,half=top,shape=outer_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=straight]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=top,shape=straight]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=top,shape=straight]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=top,shape=straight]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=top,shape=straight]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:command_block[conditional=true,facing=down]
minecraft:command_block[conditional=true,facing=up]
minecraft:command_block[conditional=true,facing=north]
minecraft:command_block[conditional=true,facing=south]
minecraft:command_block[conditional=true,facing=west]
minecraft:command_block[conditional=true,facing=east]
minecraft:command_block[conditional=false,facing=down]
minecraft:command_block[conditional=false,facing=up]
minecraft:command_block[conditional=false,facing=north]
minecraft:command_block[conditional=false,facing=south]
minecraft:command_block[conditional=false,facing=west]
minecraft:command_block[conditional=false,facing=east]
minecraft:beacon
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=0]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=1]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=2]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=3]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=4]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=5]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=6]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=7]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=8]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=9]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=10]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=11]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=12]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=13]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=14]
minecraft:flower_pot[contents=empty,extra=true,legacy_data=15]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=0]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=1]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=2]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=3]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=4]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=5]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=6]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=7]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=8]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=9]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=10]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=11]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=12]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=13]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=14]
minecraft:flower_pot[contents=empty,extra=false,legacy_data=15]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=0]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=1]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=2]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=3]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=4]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=5]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=6]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=7]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=8]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=9]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=10]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=11]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=12]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=13]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=14]
minecraft:flower_pot[contents=rose,extra=true,legacy_data=15]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=0]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=1]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=2]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=3]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=4]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=5]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=6]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=7]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=8]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=9]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=10]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=11]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=12]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=13]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=14]
minecraft:flower_pot[contents=rose,extra=false,legacy_data=15]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=0]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=1]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=2]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=3]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=4]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=5]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=6]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=7]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=8]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=9]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=10]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=11]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=12]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=13]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=14]
minecraft:flower_pot[contents=blue_orchid,extra=true,legacy_data=15]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=0]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=1]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=2]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=3]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=4]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=5]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=6]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=7]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=8]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=9]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=10]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=11]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=12]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=13]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=14]
minecraft:flower_pot[contents=blue_orchid,extra=false,legacy_data=15]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=0]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=1]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=2]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=3]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=4]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=5]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=6]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=7]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=8]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=9]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=10]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=11]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=12]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=13]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=14]
minecraft:flower_pot[contents=allium,extra=true,legacy_data=15]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=0]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=1]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=2]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=3]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=4]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=5]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=6]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=7]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=8]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=9]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=10]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=11]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=12]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=13]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=14]
minecraft:flower_pot[contents=allium,extra=false,legacy_data=15]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=0]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=1]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=2]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=3]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=4]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=5]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=6]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=7]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=8]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=9]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=10]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=11]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=12]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=13]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=14]
minecraft:flower_pot[contents=houstonia,extra=true,legacy_data=15]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=0]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=1]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=2]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=3]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=4]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=5]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=6]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=7]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=8]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=9]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=10]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=11]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=12]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=13]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=14]
minecraft:flower_pot[contents=houstonia,extra=false,legacy_data=15]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=0]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=1]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=2]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=3]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=4]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=5]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=6]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=7]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=8]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=9]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=10]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=11]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=12]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=13]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=14]
minecraft:flower_pot[contents=red_tulip,extra=true,legacy_data=15]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=0]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=1]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=2]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=3]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=4]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=5]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=6]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=7]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=8]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=9]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=10]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=11]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=12]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=13]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=14]
minecraft:flower_pot[contents=red_tulip,extra=false,legacy_data=15]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=0]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=1]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=2]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=3]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=4]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=5]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=6]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=7]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=8]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=9]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=10]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=11]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=12]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=13]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=14]
minecraft:flower_pot[contents=orange_tulip,extra=true,legacy_data=15]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=0]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=1]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=2]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=3]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=4]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=5]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=6]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=7]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=8]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=9]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=10]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=11]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=12]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=13]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=14]
minecraft:flower_pot[contents=orange_tulip,extra=false,legacy_data=15]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=0]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=1]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=2]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=3]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=4]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=5]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=6]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=7]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=8]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=9]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=10]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=11]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=12]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=13]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=14]
minecraft:flower_pot[contents=white_tulip,extra=true,legacy_data=15]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=0]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=1]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=2]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=3]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=4]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=5]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=6]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=7]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=8]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=9]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=10]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=11]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=12]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=13]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=14]
minecraft:flower_pot[contents=white_tulip,extra=false,legacy_data=15]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=0]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=1]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=2]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=3]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=4]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=5]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=6]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=7]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=8]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=9]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=10]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=11]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=12]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=13]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=14]
minecraft:flower_pot[contents=pink_tulip,extra=true,legacy_data=15]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=0]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=1]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=2]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=3]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=4]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=5]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=6]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=7]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=8]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=9]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=10]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=11]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=12]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=13]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=14]
minecraft:flower_pot[contents=pink_tulip,extra=false,legacy_data=15]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=0]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=1]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=2]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=3]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=4]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=5]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=6]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=7]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=8]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=9]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=10]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=11]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=12]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=13]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=14]
minecraft:flower_pot[contents=oxeye_daisy,extra=true,legacy_data=15]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=0]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=1]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=2]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=3]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=4]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=5]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=6]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=7]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=8]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=9]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=10]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=11]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=12]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=13]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=14]
minecraft:flower_pot[contents=oxeye_daisy,extra=false,legacy_data=15]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=0]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=1]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=2]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=3]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=4]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=5]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=6]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=7]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=8]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=9]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=10]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=11]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=12]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=13]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=14]
minecraft:flower_pot[contents=dandelion,extra=true,legacy_data=15]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=0]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=1]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=2]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=3]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=4]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=5]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=6]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=7]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=8]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=9]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=10]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=11]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=12]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=13]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=14]
minecraft:flower_pot[contents=dandelion,extra=false,legacy_data=15]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=0]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=1]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=2]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=3]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=4]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=5]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=6]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=7]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=8]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=9]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=10]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=11]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=12]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=13]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=14]
minecraft:flower_pot[contents=oak_sapling,extra=true,legacy_data=15]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=0]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=1]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=2]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=3]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=4]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=5]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=6]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=7]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=8]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=9]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=10]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=11]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=12]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=13]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=14]
minecraft:flower_pot[contents=oak_sapling,extra=false,legacy_data=15]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=0]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=1]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=2]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=3]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=4]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=5]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=6]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=7]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=8]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=9]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=10]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=11]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=12]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=13]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=14]
minecraft:flower_pot[contents=spruce_sapling,extra=true,legacy_data=15]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=0]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=1]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=2]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=3]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=4]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=5]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=6]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=7]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=8]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=9]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=10]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=11]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=12]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=13]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=14]
minecraft:flower_pot[contents=spruce_sapling,extra=false,legacy_data=15]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=0]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=1]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=2]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=3]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=4]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=5]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=6]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=7]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=8]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=9]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=10]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=11]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=12]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=13]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=14]
minecraft:flower_pot[contents=birch_sapling,extra=true,legacy_data=15]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=0]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=1]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=2]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=3]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=4]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=5]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=6]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=7]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=8]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=9]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=10]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=11]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=12]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=13]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=14]
minecraft:flower_pot[contents=birch_sapling,extra=false,legacy_data=15]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=0]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=1]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=2]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=3]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=4]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=5]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=6]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=7]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=8]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=9]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=10]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=11]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=12]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=13]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=14]
minecraft:flower_pot[contents=jungle_sapling,extra=true,legacy_data=15]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=0]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=1]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=2]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=3]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=4]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=5]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=6]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=7]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=8]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=9]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=10]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=11]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=12]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=13]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=14]
minecraft:flower_pot[contents=jungle_sapling,extra=false,legacy_data=15]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=0]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=1]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=2]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=3]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=4]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=5]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=6]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=7]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=8]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=9]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=10]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=11]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=12]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=13]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=14]
minecraft:flower_pot[contents=acacia_sapling,extra=true,legacy_data=15]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=0]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=1]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=2]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=3]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=4]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=5]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=6]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=7]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=8]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=9]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=10]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=11]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=12]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=13]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=14]
minecraft:flower_pot[contents=acacia_sapling,extra=false,legacy_data=15]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=0]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=1]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=2]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=3]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=4]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=5]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=6]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=7]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=8]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=9]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=10]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=11]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=12]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=13]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=14]
minecraft:flower_pot[contents=dark_oak_sapling,extra=true,legacy_data=15]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=0]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=1]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=2]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=3]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=4]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=5]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=6]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=7]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=8]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=9]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=10]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=11]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=12]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=13]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=14]
minecraft:flower_pot[contents=dark_oak_sapling,extra=false,legacy_data=15]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=0]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=1]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=2]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=3]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=4]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=5]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=6]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=7]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=8]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=9]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=10]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=11]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=12]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=13]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=14]
minecraft:flower_pot[contents=mushroom_red,extra=true,legacy_data=15]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=0]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=1]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=2]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=3]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=4]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=5]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=6]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=7]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=8]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=9]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=10]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=11]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=12]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=13]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=14]
minecraft:flower_pot[contents=mushroom_red,extra=false,legacy_data=15]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=0]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=1]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=2]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=3]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=4]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=5]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=6]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=7]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=8]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=9]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=10]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=11]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=12]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=13]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=14]
minecraft:flower_pot[contents=mushroom_brown,extra=true,legacy_data=15]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=0]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=1]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=2]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=3]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=4]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=5]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=6]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=7]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=8]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=9]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=10]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=11]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=12]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=13]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=14]
minecraft:flower_pot[contents=mushroom_brown,extra=false,legacy_data=15]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=0]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=1]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=2]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=3]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=4]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=5]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=6]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=7]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=8]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=9]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=10]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=11]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=12]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=13]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=14]
minecraft:flower_pot[contents=dead_bush,extra=true,legacy_data=15]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=0]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=1]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=2]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=3]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=4]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=5]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=6]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=7]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=8]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=9]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=10]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=11]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=12]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=13]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=14]
minecraft:flower_pot[contents=dead_bush,extra=false,legacy_data=15]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=0]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=1]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=2]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=3]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=4]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=5]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=6]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=7]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=8]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=9]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=10]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=11]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=12]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=13]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=14]
minecraft:flower_pot[contents=fern,extra=true,legacy_data=15]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=0]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=1]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=2]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=3]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=4]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=5]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=6]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=7]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=8]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=9]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=10]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=11]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=12]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=13]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=14]
minecraft:flower_pot[contents=fern,extra=false,legacy_data=15]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=0]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=1]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=2]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=3]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=4]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=5]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=6]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=7]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=8]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=9]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=10]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=11]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=12]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=13]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=14]
minecraft:flower_pot[contents=cactus,extra=true,legacy_data=15]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=0]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=1]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=2]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=3]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=4]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=5]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=6]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=7]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=8]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=9]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=10]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=11]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=12]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=13]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=14]
minecraft:flower_pot[contents=cactus,extra=false,legacy_data=15]
minecraft:carrots[age=0]
minecraft:carrots[age=1]
minecraft:carrots[age=2]
minecraft:carrots[age=3]
minecraft:carrots[age=4]
minecraft:carrots[age=5]
minecraft:carrots[age=6]
minecraft:carrots[age=7]
minecraft:potatoes[age=0]
minecraft:potatoes[age=1]
minecraft:potatoes[age=2]
minecraft:potatoes[age=3]
minecraft:potatoes[age=4]
minecraft:potatoes[age=5]
minecraft:potatoes[age=6]
minecraft:potatoes[age=7]
minecraft:wooden_button[facing=down,powered=true]
minecraft:wooden_button[facing=down,powered=false]
minecraft:wooden_button[facing=up,powered=true]
minecraft:wooden_button[facing=up,powered=false]
minecraft:wooden_button[facing=north,powered=true]
minecraft:wooden_button[facing=north,powered=false]
minecraft:wooden_button[facing=south,powered=true]
minecraft:wooden_button[facing=south,powered=false]
minecraft:wooden_button[facing=west,powered=true]
minecraft:wooden_button[facing=west,powered=false]
minecraft:wooden_button[facing=east,powered=true]
minecraft:wooden_button[facing=east,powered=false]
minecraft:skull[facing=down,nodrop=true]
minecraft:skull[facing=down,nodrop=false]
minecraft:skull[facing=up,nodrop=true]
minecraft:skull[facing=up,nodrop=false]
minecraft:skull[facing=north,nodrop=true]
minecraft:skull[facing=north,nodrop=false]
minecraft:skull[facing=south,nodrop=true]
minecraft:skull[facing=south,nodrop=false]
minecraft:skull[facing=west,nodrop=true]
minecraft:skull[facing=west,nodrop=false]
minecraft:skull[facing=east,nodrop=true]
minecraft:skull[facing=east,nodrop=false]
minecraft:anvil[damage=0,facing=north]
minecraft:anvil[damage=0,facing=south]
minecraft:anvil[damage=0,facing=west]
minecraft:anvil[damage=0,facing=east]
minecraft:anvil[damage=1,facing=north]
minecraft:anvil[damage=1,facing=south]
minecraft:anvil[damage=1,facing=west]
minecraft:anvil[damage=1,facing=east]
minecraft:anvil[damage=2,facing=north]
minecraft:anvil[damage=2,facing=south]
minecraft:anvil[damage=2,facing=west]
minecraft:anvil[damage=2,facing=east]
minecraft:trapped_chest[facing=north]
minecraft:trapped_chest[facing=south]
minecraft:trapped_chest[facing=west]
minecraft:trapped_chest[facing=east]
minecraft:light_weighted_pressure_plate[power=0]
minecraft:light_weighted_pressure_plate[power=1]
minecraft:light_weighted_pressure_plate[power=2]
minecraft:light_weighted_pressure_plate[power=3]
minecraft:light_weighted_pressure_plate[power=4]
minecraft:light_weighted_pressure_plate[power=5]
minecraft:light_weighted_pressure_plate[power=6]
minecraft:light_weighted_pressure_plate[power=7]
minecraft:light_weighted_pressure_plate[power=8]
minecraft:light_weighted_pressure_plate[power=9]
minecraft:light_weighted_pressure_plate[power=10]
minecraft:light_weighted_pressure_plate[power=11]
minecraft:light_weighted_pressure_plate[power=12]
minecraft:light_weighted_pressure_plate[power=13]
minecraft:light_weighted_pressure_plate[power=14]
minecraft:light_weighted_pressure_plate[power=15]
minecraft:heavy_weighted_pressure_plate[power=0]
minecraft:heavy_weighted_pressure_plate[power=1]
minecraft:heavy_weighted_pressure_plate[power=2]
minecraft:heavy_weighted_pressure_plate[power=3]
minecraft:heavy_weighted_pressure_plate[power=4]
minecraft:heavy_weighted_pressure_plate[power=5]
minecraft:heavy_weighted_pressure_plate[power=6]
minecraft:heavy_weighted_pressure_plate[power=7]
minecraft:heavy_weighted_pressure_plate[power=8]
minecraft:heavy_weighted_pressure_plate[power=9]
minecraft:heavy_weighted_pressure_plate[power=10]
minecraft:heavy_weighted_pressure_plate[power=11]
minecraft:heavy_weighted_pressure_plate[power=12]
minecraft:heavy_weighted_pressure_plate[power=13]
minecraft:heavy_weighted_pressure_plate[power=14]
minecraft:heavy_weighted_pressure_plate[power=15]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=false]
minecraft:powered_comparator[facing=north,mode=compare,powered=true]
minecraft:powered_comparator[facing=north,mode=compare,powered=false]
minecraft:powered_comparator[facing=north,mode=subtract,powered=true]
minecraft:powered_comparator[facing=north,mode=subtract,powered=false]
minecraft:powered_comparator[facing=south,mode=compare,powered=true]
minecraft:powered_comparator[facing=south,mode=compare,powered=false]
minecraft:powered_comparator[facing=south,mode=subtract,powered=true]
minecraft:powered_comparator[facing=south,mode=subtract,powered=false]
minecraft:powered_comparator[facing=west,mode=compare,powered=true]
minecraft:powered_comparator[facing=west,mode=compare,powered=false]
minecraft:powered_comparator[facing=west,mode=subtract,powered=true]
minecraft:powered_comparator[facing=west,mode=subtract,powered=false]
minecraft:powered_comparator[facing=east,mode=compare,powered=true]
minecraft:powered_comparator[facing=east,mode=compare,powered=false]
minecraft:powered_comparator[facing=east,mode=subtract,powered=true]
minecraft:powered_comparator[facing=east,mode=subtract,powered=false]
minecraft:daylight_detector[power=0]
minecraft:daylight_detector[power=1]
minecraft:daylight_detector[power=2]
minecraft:daylight_detector[power=3]
minecraft:daylight_detector[power=4]
minecraft:daylight_detector[power=5]
minecraft:daylight_detector[power=6]
minecraft:daylight_detector[power=7]
minecraft:daylight_detector[power=8]
minecraft:daylight_detector[power=9]
minecraft:daylight_detector[power=10]
minecraft:daylight_detector[power=11]
minecraft:daylight_detector[power=12]
minecraft:daylight_detector[power=13]
minecraft:daylight_detector[power=14]
minecraft:daylight_detector[power=15]
minecraft:redstone_block
minecraft:quartz_ore
minecraft:hopper[enabled=true,facing=down]
minecraft:hopper[enabled=true,facing=north]
minecraft:hopper[enabled=true,facing=south]
minecraft:hopper[enabled=true,facing=west]
minecraft:hopper[enabled=true,facing=east]
minecraft:hopper[enabled=false,facing=down]
minecraft:hopper[enabled=false,facing=north]
minecraft:hopper[enabled=false,facing=south]
minecraft:hopper[enabled=false,facing=west]
minecraft:hopper[enabled=false,facing=east]
minecraft:quartz_block[variant=default]
minecraft:quartz_block[variant=chiseled]
minecraft:quartz_block[variant=lines_y]
minecraft:quartz_block[variant=lines_x]
minecraft:quartz_block[variant=lines_z]
minecraft:quartz_stairs[facing=north,half=top,shape=straight]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=top,shape=straight]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=top,shape=straight]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=top,shape=straight]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:activator_rail[powered=true,shape=north_south]
minecraft:activator_rail[powered=true,shape=east_west]
minecraft:activator_rail[powered=true,shape=ascending_east]
minecraft:activator_rail[powered=true,shape=ascending_west]
minecraft:activator_rail[powered=true,shape=ascending_north]
minecraft:activator_rail[powered=true,shape=ascending_south]
minecraft:activator_rail[powered=false,shape=north_south]
minecraft:activator_rail[powered=false,shape=east_west]
minecraft:activator_rail[powered=false,shape=ascending_east]
minecraft:activator_rail[powered=false,shape=ascending_west]
minecraft:activator_rail[powered=false,shape=ascending_north]
minecraft:activator_rail[powered=false,shape=ascending_south]
minecraft:dropper[facing=down,triggered=true]
minecraft:dropper[facing=down,triggered=false]
minecraft:dropper[facing=up,triggered=true]
minecraft:dropper[facing=up,triggered=false]
minecraft:dropper[facing=north,triggered=true]
minecraft:dropper[facing=north,triggered=false]
minecraft:dropper[facing=south,triggered=true]
minecraft:dropper[facing=south,triggered=false]
minecraft:dropper[facing=west,triggered=true]
minecraft:dropper[facing=west,triggered=false]
minecraft:dropper[facing=east,triggered=true]
minecraft:dropper[facing=east,triggered=false]
minecraft:stained_hardened_clay[color=white]
minecraft:stained_hardened_clay[color=orange]
minecraft:stained_hardened_clay[color=magenta]
minecraft:stained_hardened_clay[color=light_blue]
minecraft:stained_hardened_clay[color=yellow]
minecraft:stained_hardened_clay[color=lime]
minecraft:stained_hardened_clay[color=pink]
minecraft:stained_hardened_clay[color=gray]
minecraft:stained_hardened_clay[color=silver]
minecraft:stained_hardened_clay[color=cyan]
minecraft:stained_hardened_clay[color=purple]
minecraft:stained_hardened_clay[color=blue]
minecraft:stained_hardened_clay[color=brown]
minecraft:stained_hardened_clay[color=green]
minecraft:stained_hardened_clay[color=red]
minecraft:stained_hardened_clay[color=black]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=false]
minecraft:leaves2[check_decay=true,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=true,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=false,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=false,variant=dark_oak]
minecraft:log2[axis=x,variant=acacia]
minecraft:log2[axis=x,variant=dark_oak]
minecraft:log2[axis=y,variant=acacia]
minecraft:log2[axis=y,variant=dark_oak]
minecraft:log2[axis=z,variant=acacia]
minecraft:log2[axis=z,variant=dark_oak]
minecraft:log2[axis=none,variant=acacia]
minecraft:log2[axis=none,variant=dark_oak]
minecraft:acacia_stairs[facing=north,half=top,shape=straight]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=top,shape=straight]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=top,shape=straight]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=top,shape=straight]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:slime
minecraft:barrier
minecraft:iron_trapdoor[facing=north,half=top,open=true]
minecraft:iron_trapdoor[facing=north,half=top,open=false]
minecraft:iron_trapdoor[facing=north,half=bottom,open=true]
minecraft:iron_trapdoor[facing=north,half=bottom,open=false]
minecraft:iron_trapdoor[facing=south,half=top,open=true]
minecraft:iron_trapdoor[facing=south,half=top,open=false]
minecraft:iron_trapdoor[facing=south,half=bottom,open=true]
minecraft:iron_trapdoor[facing=south,half=bottom,open=false]
minecraft:iron_trapdoor[facing=west,half=top,open=true]
minecraft:iron_trapdoor[facing=west,half=top,open=false]
minecraft:iron_trapdoor[facing=west,half=bottom,open=true]
minecraft:iron_trapdoor[facing=west,half=bottom,open=false]
minecraft:iron_trapdoor[facing=east,half=top,open=true]
minecraft:iron_trapdoor[facing=east,half=top,open=false]
minecraft:iron_trapdoor[facing=east,half=bottom,open=true]
minecraft:iron_trapdoor[facing=east,half=bottom,open=false]
minecraft:prismarine[variant=prismarine]
minecraft:prismarine[variant=prismarine_bricks]
minecraft:prismarine[variant=dark_prismarine]
minecraft:sea_lantern
minecraft:hay_block[axis=x]
minecraft:hay_block[axis=y]
minecraft:hay_block[axis=z]
minecraft:carpet[color=white,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=white,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=white,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=white,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=white,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=white,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=white,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=white,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=white,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=white,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=white,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=white,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=white,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=white,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=white,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=white,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=orange,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=orange,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=orange,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=orange,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=orange,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=orange,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=orange,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=orange,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=orange,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=orange,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=orange,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=orange,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=orange,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=orange,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=orange,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=orange,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=magenta,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=magenta,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=magenta,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=magenta,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=magenta,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=magenta,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=magenta,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=magenta,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=magenta,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=magenta,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=magenta,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=magenta,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=magenta,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=magenta,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=magenta,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=magenta,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=light_blue,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=light_blue,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=light_blue,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=light_blue,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=light_blue,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=light_blue,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=light_blue,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=light_blue,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=light_blue,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=light_blue,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=light_blue,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=light_blue,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=light_blue,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=light_blue,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=light_blue,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=light_blue,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=yellow,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=yellow,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=yellow,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=yellow,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=yellow,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=yellow,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=yellow,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=yellow,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=yellow,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=yellow,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=yellow,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=yellow,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=yellow,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=yellow,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=yellow,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=yellow,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=lime,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=lime,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=lime,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=lime,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=lime,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=lime,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=lime,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=lime,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=lime,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=lime,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=lime,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=lime,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=lime,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=lime,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=lime,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=lime,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=pink,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=pink,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=pink,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=pink,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=pink,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=pink,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=pink,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=pink,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=pink,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=pink,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=pink,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=pink,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=pink,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=pink,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=pink,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=pink,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=gray,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=gray,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=gray,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=gray,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=gray,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=gray,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=gray,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=gray,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=gray,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=gray,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=gray,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=gray,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=gray,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=gray,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=gray,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=gray,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=silver,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=silver,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=silver,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=silver,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=silver,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=silver,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=silver,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=silver,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=silver,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=silver,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=silver,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=silver,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=silver,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=silver,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=silver,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=silver,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=cyan,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=cyan,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=cyan,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=cyan,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=cyan,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=cyan,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=cyan,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=cyan,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=cyan,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=cyan,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=cyan,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=cyan,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=cyan,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=cyan,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=cyan,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=cyan,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=purple,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=purple,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=purple,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=purple,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=purple,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=purple,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=purple,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=purple,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=purple,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=purple,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=purple,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=purple,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=purple,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=purple,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=purple,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=purple,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=blue,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=blue,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=blue,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=blue,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=blue,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=blue,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=blue,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=blue,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=blue,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=blue,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=blue,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=blue,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=blue,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=blue,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=blue,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=blue,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=brown,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=brown,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=brown,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=brown,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=brown,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=brown,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=brown,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=brown,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=brown,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=brown,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=brown,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=brown,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=brown,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=brown,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=brown,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=brown,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=green,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=green,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=green,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=green,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=green,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=green,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=green,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=green,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=green,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=green,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=green,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=green,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=green,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=green,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=green,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=green,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=red,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=red,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=red,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=red,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=red,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=red,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=red,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=red,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=red,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=red,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=red,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=red,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=red,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=red,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=red,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=red,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=black,northeast=true,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=black,northeast=true,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=black,northeast=true,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=black,northeast=true,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=black,northeast=true,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=black,northeast=true,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=black,northeast=true,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=black,northeast=true,northwest=false,southeast=false,southwest=false]
minecraft:carpet[color=black,northeast=false,northwest=true,southeast=true,southwest=true]
minecraft:carpet[color=black,northeast=false,northwest=true,southeast=true,southwest=false]
minecraft:carpet[color=black,northeast=false,northwest=true,southeast=false,southwest=true]
minecraft:carpet[color=black,northeast=false,northwest=true,southeast=false,southwest=false]
minecraft:carpet[color=black,northeast=false,northwest=false,southeast=true,southwest=true]
minecraft:carpet[color=black,northeast=false,northwest=false,southeast=true,southwest=false]
minecraft:carpet[color=black,northeast=false,northwest=false,southeast=false,southwest=true]
minecraft:carpet[color=black,northeast=false,northwest=false,southeast=false,southwest=false]
minecraft:hardened_clay
minecraft:coal_block
minecraft:packed_ice
minecraft:double_plant[facing=north,half=upper,variant=sunflower]
minecraft:double_plant[facing=north,half=upper,variant=syringa]
minecraft:double_plant[facing=north,half=upper,variant=double_grass]
minecraft:double_plant[facing=north,half=upper,variant=double_fern]
minecraft:double_plant[facing=north,half=upper,variant=double_rose]
minecraft:double_plant[facing=north,half=upper,variant=paeonia]
minecraft:double_plant[facing=north,half=lower,variant=sunflower]
minecraft:double_plant[facing=north,half=lower,variant=syringa]
minecraft:double_plant[facing=north,half=lower,variant=double_grass]
minecraft:double_plant[facing=north,half=lower,variant=double_fern]
minecraft:double_plant[facing=north,half=lower,variant=double_rose]
minecraft:double_plant[facing=north,half=lower,variant=paeonia]
minecraft:double_plant[facing=south,half=upper,variant=sunflower]
minecraft:double_plant[facing=south,half=upper,variant=syringa]
minecraft:double_plant[facing=south,half=upper,variant=double_grass]
minecraft:double_plant[facing=south,half=upper,variant=double_fern]
minecraft:double_plant[facing=south,half=upper,variant=double_rose]
minecraft:double_plant[facing=south,half=upper,variant=paeonia]
minecraft:double_plant[facing=south,half=lower,variant=sunflower]
minecraft:double_plant[facing=south,half=lower,variant=syringa]
minecraft:double_plant[facing=south,half=lower,variant=double_grass]
minecraft:double_plant[facing=south,half=lower,variant=double_fern]
minecraft:double_plant[facing=south,half=lower,variant=double_rose]
minecraft:double_plant[facing=south,half=lower,variant=paeonia]
minecraft:double_plant[facing=west,half=upper,variant=sunflower]
minecraft:double_plant[facing=west,half=upper,variant=syringa]
minecraft:double_plant[facing=west,half=upper,variant=double_grass]
minecraft:double_plant[facing=west,half=upper,variant=double_fern]
minecraft:double_plant[facing=west,half=upper,variant=double_rose]
minecraft:double_plant[facing=west,half=upper,variant=paeonia]
minecraft:double_plant[facing=west,half=lower,variant=sunflower]
minecraft:double_plant[facing=west,half=lower,variant=syringa]
minecraft:double_plant[facing=west,half=lower,variant=double_grass]
minecraft:double_plant[facing=west,half=lower,variant=double_fern]
minecraft:double_plant[facing=west,half=lower,variant=double_rose]
minecraft:double_plant[facing=west,half=lower,variant=paeonia]
minecraft:double_plant[facing=east,half=upper,variant=sunflower]
minecraft:double_plant[facing=east,half=upper,variant=syringa]
minecraft:double_plant[facing=east,half=upper,variant=double_grass]
minecraft:double_plant[facing=east,half=upper,variant=double_fern]
minecraft:double_plant[facing=east,half=upper,variant=double_rose]
minecraft:double_plant[facing=east,half=upper,variant=paeonia]
minecraft:double_plant[facing=east,half=lower,variant=sunflower]
minecraft:double_plant[facing=east,half=lower,variant=syringa]
minecraft:double_plant[facing=east,half=lower,variant=double_grass]
minecraft:double_plant[facing=east,half=lower,variant=double_fern]
minecraft:double_plant[facing=east,half=lower,variant=double_rose]
minecraft:double_plant[facing=east,half=lower,variant=paeonia]
minecraft:standing_banner[rotation=0]
minecraft:standing_banner[rotation=1]
minecraft:standing_banner[rotation=2]
minecraft:standing_banner[rotation=3]
minecraft:standing_banner[rotation=4]
minecraft:standing_banner[rotation=5]
minecraft:standing_banner[rotation=6]
minecraft:standing_banner[rotation=7]
minecraft:standing_banner[rotation=8]
minecraft:standing_banner[rotation=9]
minecraft:standing_banner[rotation=10]
minecraft:standing_banner[rotation=11]
minecraft:standing_banner[rotation=12]
minecraft:standing_banner[rotation=13]
minecraft:standing_banner[rotation=14]
minecraft:standing_banner[rotation=15]
minecraft:wall_banner[facing=north]
minecraft:wall_banner[facing=south]
minecraft:wall_banner[facing=west]
minecraft:wall_banner[facing=east]
minecraft:daylight_detector_inverted[power=0]
minecraft:daylight_detector_inverted[power=1]
minecraft:daylight_detector_inverted[power=2]
minecraft:daylight_detector_inverted[power=3]
minecraft:daylight_detector_inverted[power=4]
minecraft:daylight_detector_inverted[power=5]
minecraft:daylight_detector_inverted[power=6]
minecraft:daylight_detector_inverted[power=7]
minecraft:daylight_detector_inverted[power=8]
minecraft:daylight_detector_inverted[power=9]
minecraft:daylight_detector_inverted[power=10]
minecraft:daylight_detector_inverted[power=11]
minecraft:daylight_detector_inverted[power=12]
minecraft:daylight_detector_inverted[power=13]
minecraft:daylight_detector_inverted[power=14]
minecraft:daylight_detector_inverted[power=15]
minecraft:red_sandstone[type=red_sandstone]
minecraft:red_sandstone[type=chiseled_red_sandstone]
minecraft:red_sandstone[type=smooth_red_sandstone]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:double_stone_slab2[seamless=true,variant=red_sandstone]
minecraft:double_stone_slab2[seamless=false,variant=red_sandstone]
minecraft:stone_slab2[half=top,variant=red_sandstone]
minecraft:stone_slab2[half=bottom,variant=red_sandstone]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:spruce_fence[east=true,north=true,south=true,west=true]
minecraft:spruce_fence[east=true,north=true,south=true,west=false]
minecraft:spruce_fence[east=true,north=true,south=false,west=true]
minecraft:spruce_fence[east=true,north=true,south=false,west=false]
minecraft:spruce_fence[east=true,north=false,south=true,west=true]
minecraft:spruce_fence[east=true,north=false,south=true,west=false]
minecraft:spruce_fence[east=true,north=false,south=false,west=true]
minecraft:spruce_fence[east=true,north=false,south=false,west=false]
minecraft:spruce_fence[east=false,north=true,south=true,west=true]
minecraft:spruce_fence[east=false,north=true,south=true,west=false]
minecraft:spruce_fence[east=false,north=true,south=false,west=true]
minecraft:spruce_fence[east=false,north=true,south=false,west=false]
minecraft:spruce_fence[east=false,north=false,south=true,west=true]
minecraft:spruce_fence[east=false,north=false,south=true,west=false]
minecraft:spruce_fence[east=false,north=false,south=false,west=true]
minecraft:spruce_fence[east=false,north=false,south=false,west=false]
minecraft:birch_fence[east=true,north=true,south=true,west=true]
minecraft:birch_fence[east=true,north=true,south=true,west=false]
minecraft:birch_fence[east=true,north=true,south=false,west=true]
minecraft:birch_fence[east=true,north=true,south=false,west=false]
minecraft:birch_fence[east=true,north=false,south=true,west=true]
minecraft:birch_fence[east=true,north=false,south=true,west=false]
minecraft:birch_fence[east=true,north=false,south=false,west=true]
minecraft:birch_fence[east=true,north=false,south=false,west=false]
minecraft:birch_fence[east=false,north=true,south=true,west=true]
minecraft:birch_fence[east=false,north=true,south=true,west=false]
minecraft:birch_fence[east=false,north=true,south=false,west=true]
minecraft:birch_fence[east=false,north=true,south=false,west=false]
minecraft:birch_fence[east=false,north=false,south=true,west=true]
minecraft:birch_fence[east=false,north=false,south=true,west=false]
minecraft:birch_fence[east=false,north=false,south=false,west=true]
minecraft:birch_fence[east=false,north=false,south=false,west=false]
minecraft:jungle_fence[east=true,north=true,south=true,west=true]
minecraft:jungle_fence[east=true,north=true,south=true,west=false]
minecraft:jungle_fence[east=true,north=true,south=false,west=true]
minecraft:jungle_fence[east=true,north=true,south=false,west=false]
minecraft:jungle_fence[east=true,north=false,south=true,west=true]
minecraft:jungle_fence[east=true,north=false,south=true,west=false]
minecraft:jungle_fence[east=true,north=false,south=false,west=true]
minecraft:jungle_fence[east=true,north=false,south=false,west=false]
minecraft:jungle_fence[east=false,north=true,south=true,west=true]
minecraft:jungle_fence[east=false,north=true,south=true,west=false]
minecraft:jungle_fence[east=false,north=true,south=false,west=true]
minecraft:jungle_fence[east=false,north=true,south=false,west=false]
minecraft:jungle_fence[east=false,north=false,south=true,west=true]
minecraft:jungle_fence[east=false,north=false,south=true,west=false]
minecraft:jungle_fence[east=false,north=false,south=false,west=true]
minecraft:jungle_fence[east=false,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=false]
minecraft:acacia_fence[east=true,north=true,south=true,west=true]
minecraft:acacia_fence[east=true,north=true,south=true,west=false]
minecraft:acacia_fence[east=true,north=true,south=false,west=true]
minecraft:acacia_fence[east=true,north=true,south=false,west=false]
minecraft:acacia_fence[east=true,north=false,south=true,west=true]
minecraft:acacia_fence[east=true,north=false,south=true,west=false]
minecraft:acacia_fence[east=true,north=false,south=false,west=true]
minecraft:acacia_fence[east=true,north=false,south=false,west=false]
minecraft:acacia_fence[east=false,north=true,south=true,west=true]
minecraft:acacia_fence[east=false,north=true,south=true,west=false]
minecraft:acacia_fence[east=false,north=true,south=false,west=true]
minecraft:acacia_fence[east=false,north=true,south=false,west=false]
minecraft:acacia_fence[east=false,north=false,south=true,west=true]
minecraft:acacia_fence[east=false,north=false,south=true,west=false]
minecraft:acacia_fence[east=false,north=false,south=false,west=true]
minecraft:acacia_fence[east=false,north=false,south=false,west=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:end_rod[facing=down]
minecraft:end_rod[facing=up]
minecraft:end_rod[facing=north]
minecraft:end_rod[facing=south]
minecraft:end_rod[facing=west]
minecraft:end_rod[facing=east]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_flower[age=0]
minecraft:chorus_flower[age=1]
minecraft:chorus_flower[age=2]
minecraft:chorus_flower[age=3]
minecraft:chorus_flower[age=4]
minecraft:chorus_flower[age=5]
minecraft:purpur_block
minecraft:purpur_pillar[axis=x]
minecraft:purpur_pillar[axis=y]
minecraft:purpur_pillar[axis=z]
minecraft:purpur_stairs[facing=north,half=top,shape=straight]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=top,shape=straight]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=top,shape=straight]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=top,shape=straight]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:purpur_double_slab[variant=default]
minecraft:purpur_slab[half=top,variant=default]
minecraft:purpur_slab[half=bottom,variant=default]
minecraft:end_bricks
minecraft:beetroots[age=0]
minecraft:beetroots[age=1]
minecraft:beetroots[age=2]
minecraft:beetroots[age=3]
minecraft:grass_path
minecraft:end_gateway
minecraft:repeating_command_block[conditional=true,facing=down]
minecraft:repeating_command_block[conditional=true,facing=up]
minecraft:repeating_command_block[conditional=true,facing=north]
minecraft:repeating_command_block[conditional=true,facing=south]
minecraft:repeating_command_block[conditional=true,facing=west]
minecraft:repeating_command_block[conditional=true,facing=east]
minecraft:repeating_command_block[conditional=false,facing=down]
minecraft:repeating_command_block[conditional=false,facing=up]
minecraft:repeating_command_block[conditional=false,facing=north]
minecraft:repeating_command_block[conditional=false,facing=south]
minecraft:repeating_command_block[conditional=false,facing=west]
minecraft:repeating_command_block[conditional=false,facing=east]
minecraft:chain_command_block[conditional=true,facing=down]
minecraft:chain_command_block[conditional=true,facing=up]
minecraft:chain_command_block[conditional=true,facing=north]
minecraft:chain_command_block[conditional=true,facing=south]
minecraft:chain_command_block[conditional=true,facing=west]
minecraft:chain_command_block[conditional=true,facing=east]
minecraft:chain_command_block[conditional=false,facing=down]
minecraft:chain_command_block[conditional=false,facing=up]
minecraft:chain_command_block[conditional=false,facing=north]
minecraft:chain_command_block[conditional=false,facing=south]
minecraft:chain_command_block[conditional=false,facing=west]
minecraft:chain_command_block[conditional=false,facing=east]
minecraft:frosted_ice[age=0]
minecraft:frosted_ice[age=1]
minecraft:frosted_ice[age=2]
minecraft:frosted_ice[age=3]
minecraft:magma
minecraft:nether_wart_block
minecraft:red_nether_brick
minecraft:bone_block[axis=x]
minecraft:bone_block[axis=y]
minecraft:bone_block[axis=z]
minecraft:structure_void
minecraft:observer[facing=down,powered=true]
minecraft:observer[facing=down,powered=false]
minecraft:observer[facing=up,powered=true]
minecraft:observer[facing=up,powered=false]
minecraft:observer[facing=north,powered=true]
minecraft:observer[facing=north,powered=false]
minecraft:observer[facing=south,powered=true]
minecraft:observer[facing=south,powered=false]
minecraft:observer[facing=west,powered=true]
minecraft:observer[facing=west,powered=false]
minecraft:observer[facing=east,powered=true]
minecraft:observer[facing=east,powered=false]
minecraft:white_shulker_box[facing=down]
minecraft:white_shulker_box[facing=up]
minecraft:white_shulker_box[facing=north]
minecraft:white_shulker_box[facing=south]
minecraft:white_shulker_box[facing=west]
minecraft:white_shulker_box[facing=east]
minecraft:orange_shulker_box[facing=down]
minecraft:orange_shulker_box[facing=up]
minecraft:orange_shulker_box[facing=north]
minecraft:orange_shulker_box[facing=south]
minecraft:orange_shulker_box[facing=west]
minecraft:orange_shulker_box[facing=east]
minecraft:magenta_shulker_box[facing=down]
minecraft:magenta_shulker_box[facing=up]
minecraft:magenta_shulker_box[facing=north]
minecraft:magenta_shulker_box[facing=south]
minecraft:magenta_shulker_box[facing=west]
minecraft:magenta_shulker_box[facing=east]
minecraft:light_blue_shulker_box[facing=down]
minecraft:light_blue_shulker_box[facing=up]
minecraft:light_blue_shulker_box[facing=north]
minecraft:light_blue_shulker_box[facing=south]
minecraft:light_blue_shulker_box[facing=west]
minecraft:light_blue_shulker_box[facing=east]
minecraft:yellow_shulker_box[facing=down]
minecraft:yellow_shulker_box[facing=up]
minecraft:yellow_shulker_box[facing=north]
minecraft:yellow_shulker_box[facing=south]
minecraft:yellow_shulker_box[facing=west]
minecraft:yellow_shulker_box[facing=east]
minecraft:lime_shulker_box[facing=down]
minecraft:lime_shulker_box[facing=up]
minecraft:lime_shulker_box[facing=north]
minecraft:lime_shulker_box[facing=south]
minecraft:lime_shulker_box[facing=west]
minecraft:lime_shulker_box[facing=east]
minecraft:pink_shulker_box[facing=down]
minecraft:pink_shulker_box[facing=up]
minecraft:pink_shulker_box[facing=north]
minecraft:pink_shulker_box[facing=south]
minecraft:pink_shulker_box[facing=west]
minecraft:pink_shulker_box[facing=east]
minecraft:gray_shulker_box[facing=down]
minecraft:gray_shulker_box[facing=up]
minecraft:gray_shulker_box[facing=north]
minecraft:gray_shulker_box[facing=south]
minecraft:gray_shulker_box[facing=west]
minecraft:gray_shulker_box[facing=east]
minecraft:silver_shulker_box[facing=down]
minecraft:silver_shulker_box[facing=up]
minecraft:silver_shulker_box[facing=north]
minecraft:silver_shulker_box[facing=south]
minecraft:silver_shulker_box[facing=west]
minecraft:silver_shulker_box[facing=east]
minecraft:cyan_shulker_box[facing=down]
minecraft:cyan_shulker_box[facing=up]
minecraft:cyan_shulker_box[facing=north]
minecraft:cyan_shulker_box[facing=south]
minecraft:cyan_shulker_box[facing=west]
minecraft:cyan_shulker_box[facing=east]
minecraft:purple_shulker_box[facing=down]
minecraft:purple_shulker_box[facing=up]
minecraft:purple_shulker_box[facing=north]
minecraft:purple_shulker_box[facing=south]
minecraft:purple_shulker_box[facing=west]
minecraft:purple_shulker_box[facing=east]
minecraft:blue_shulker_box[facing=down]
minecraft:blue_shulker_box[facing=up]
minecraft:blue_shulker_box[facing=north]
minecraft:blue_shulker_box[facing=south]
minecraft:blue_shulker_box[facing=west]
minecraft:blue_shulker_box[facing=east]
minecraft:brown_shulker_box[facing=down]
minecraft:brown_shulker_box[facing=up]
minecraft:brown_shulker_box[facing=north]
minecraft:brown_shulker_box[facing=south]
minecraft:brown_shulker_box[facing=west]
minecraft:brown_shulker_box[facing=east]
minecraft:green_shulker_box[facing=down]
minecraft:green_shulker_box[facing=up]
minecraft:green_shulker_box[facing=north]
minecraft:green_shulker_box[facing=south]
minecraft:green_shulker_box[facing=west]
minecraft:green_shulker_box[facing=east]
minecraft:red_shulker_box[facing=down]
minecraft:red_shulker_box[facing=up]
minecraft:red_shulker_box[facing=north]
minecraft:red_shulker_box[facing=south]
minecraft:red_shulker_box[facing=west]
minecraft:red_shulker_box[facing=east]
minecraft:black_shulker_box[facing=down]
minecraft:black_shulker_box[facing=up]
minecraft:black_shulker_box[facing=north]
minecraft:black_shulker_box[facing=south]
minecraft:black_shulker_box[facing=west]
minecraft:black_shulker_box[facing=east]
minecraft:white_glazed_terracotta[facing=north]
minecraft:white_glazed_terracotta[facing=south]
minecraft:white_glazed_terracotta[facing=west]
minecraft:white_glazed_terracotta[facing=east]
minecraft:orange_glazed_terracotta[facing=north]
minecraft:orange_glazed_terracotta[facing=south]
minecraft:orange_glazed_terracotta[facing=west]
minecraft:orange_glazed_terracotta[facing=east]
minecraft:magenta_glazed_terracotta[facing=north]
minecraft:magenta_glazed_terracotta[facing=south]
minecraft:magenta_glazed_terracotta[facing=west]
minecraft:magenta_glazed_terracotta[facing=east]
minecraft:light_blue_glazed_terracotta[facing=north]
minecraft:light_blue_glazed_terracotta[facing=south]
minecraft:light_blue_glazed_terracotta[facing=west]
minecraft:light_blue_glazed_terracotta[facing=east]
minecraft:yellow_glazed_terracotta[facing=north]
minecraft:yellow_glazed_terracotta[facing=south]
minecraft:yellow_glazed_terracotta[facing=west]
minecraft:yellow_glazed_terracotta[facing=east]
minecraft:lime_glazed_terracotta[facing=north]
minecraft:lime_glazed_terracotta[facing=south]
minecraft:lime_glazed_terracotta[facing=west]
minecraft:lime_glazed_terracotta[facing=east]
minecraft:pink_glazed_terracotta[facing=north]
minecraft:pink_glazed_terracotta[facing=south]
minecraft:pink_glazed_terracotta[facing=west]
minecraft:pink_glazed_terracotta[facing=east]
minecraft:gray_glazed_terracotta[facing=north]
minecraft:gray_glazed_terracotta[facing=south]
minecraft:gray_glazed_terracotta[facing=west]
minecraft:gray_glazed_terracotta[facing=east]
minecraft:silver_glazed_terracotta[facing=north]
minecraft:silver_glazed_terracotta[facing=south]
minecraft:silver_glazed_terracotta[facing=west]
minecraft:silver_glazed_terracotta[facing=east]
minecraft:cyan_glazed_terracotta[facing=north]
minecraft:cyan_glazed_terracotta[facing=south]
minecraft:cyan_glazed_terracotta[facing=west]
minecraft:cyan_glazed_terracotta[facing=east]
minecraft:purple_glazed_terracotta[facing=north]
minecraft:purple_glazed_terracotta[facing=south]
minecraft:purple_glazed_terracotta[facing=west]
minecraft:purple_glazed_terracotta[facing=east]
minecraft:blue_glazed_terracotta[facing=north]
minecraft:blue_glazed_terracotta[facing=south]
minecraft:blue_glazed_terracotta[facing=west]
minecraft:blue_glazed_terracotta[facing=east]
minecraft:brown_glazed_terracotta[facing=north]
minecraft:brown_glazed_terracotta[facing=south]
minecraft:brown_glazed_terracotta[facing=west]
minecraft:brown_glazed_terracotta[facing=east]
minecraft:green_glazed_terracotta[facing=north]
minecraft:green_glazed_terracotta[facing=south]
minecraft:green_glazed_terracotta[facing=west]
minecraft:green_glazed_terracotta[facing=east]
minecraft:red_glazed_terracotta[facing=north]
minecraft:red_glazed_terracotta[facing=south]
minecraft:red_glazed_terracotta[facing=west]
minecraft:red_glazed_terracotta[facing=east]
minecraft:black_glazed_terracotta[facing=north]
minecraft:black_glazed_terracotta[facing=south]
minecraft:black_glazed_terracotta[facing=west]
minecraft:black_glazed_terracotta[facing=east]
minecraft:concrete[color=white]
minecraft:concrete[color=orange]
minecraft:concrete[color=magenta]
minecraft:concrete[color=light_blue]
minecraft:concrete[color=yellow]
minecraft:concrete[color=lime]
minecraft:concrete[color=pink]
minecraft:concrete[color=gray]
minecraft:concrete[color=silver]
minecraft:concrete[color=cyan]
minecraft:concrete[color=purple]
minecraft:concrete[color=blue]
minecraft:concrete[color=brown]
minecraft:concrete[color=green]
minecraft:concrete[color=red]
minecraft:concrete[color=black]
minecraft:concrete_powder[color=white]
minecraft:concrete_powder[color=orange]
minecraft:concrete_powder[color=magenta]
minecraft:concrete_powder[color=light_blue]
minecraft:concrete_powder[color=yellow]
minecraft:concrete_powder[color=lime]
minecraft:concrete_powder[color=pink]
minecraft:concrete_powder[color=gray]
minecraft:concrete_powder[color=silver]
minecraft:concrete_powder[color=cyan]
minecraft:concrete_powder[color=purple]
minecraft:concrete_powder[color=blue]
minecraft:concrete_powder[color=brown]
minecraft:concrete_powder[color=green]
minecraft:concrete_powder[color=red]
minecraft:concrete_powder[color=black]
minecraft:structure_block[mode=save]
minecraft:structure_block[mode=load]
minecraft:structure_block[mode=corner]
minecraft:structure_block[mode=data]
biomesoplenty:grass[snowy=true,variant=spectral_moss]
biomesoplenty:grass[snowy=true,variant=overgrown_stone]
biomesoplenty:grass[snowy=true,variant=loamy]
biomesoplenty:grass[snowy=true,variant=sandy]
biomesoplenty:grass[snowy=true,variant=silty]
biomesoplenty:grass[snowy=true,variant=origin]
biomesoplenty:grass[snowy=true,variant=overgrown_netherrack]
biomesoplenty:grass[snowy=true,variant=daisy]
biomesoplenty:grass[snowy=true,variant=mycelial_netherrack]
biomesoplenty:grass[snowy=false,variant=spectral_moss]
biomesoplenty:grass[snowy=false,variant=overgrown_stone]
biomesoplenty:grass[snowy=false,variant=loamy]
biomesoplenty:grass[snowy=false,variant=sandy]
biomesoplenty:grass[snowy=false,variant=silty]
biomesoplenty:grass[snowy=false,variant=origin]
biomesoplenty:grass[snowy=false,variant=overgrown_netherrack]
biomesoplenty:grass[snowy=false,variant=daisy]
biomesoplenty:grass[snowy=false,variant=mycelial_netherrack]
biomesoplenty:dirt[coarse=true,variant=loamy]
biomesoplenty:dirt[coarse=true,variant=sandy]
biomesoplenty:dirt[coarse=true,variant=silty]
biomesoplenty:dirt[coarse=false,variant=loamy]
biomesoplenty:dirt[coarse=false,variant=sandy]
biomesoplenty:dirt[coarse=false,variant=silty]
biomesoplenty:grass_path[variant=loamy]
biomesoplenty:grass_path[variant=sandy]
biomesoplenty:grass_path[variant=silty]
biomesoplenty:farmland_0[moisture=0,variant=loamy]
biomesoplenty:farmland_0[moisture=0,variant=sandy]
biomesoplenty:farmland_0[moisture=1,variant=loamy]
biomesoplenty:farmland_0[moisture=1,variant=sandy]
biomesoplenty:farmland_0[moisture=2,variant=loamy]
biomesoplenty:farmland_0[moisture=2,variant=sandy]
biomesoplenty:farmland_0[moisture=3,variant=loamy]
biomesoplenty:farmland_0[moisture=3,variant=sandy]
biomesoplenty:farmland_0[moisture=4,variant=loamy]
biomesoplenty:farmland_0[moisture=4,variant=sandy]
biomesoplenty:farmland_0[moisture=5,variant=loamy]
biomesoplenty:farmland_0[moisture=5,variant=sandy]
biomesoplenty:farmland_0[moisture=6,variant=loamy]
biomesoplenty:farmland_0[moisture=6,variant=sandy]
biomesoplenty:farmland_0[moisture=7,variant=loamy]
biomesoplenty:farmland_0[moisture=7,variant=sandy]
biomesoplenty:farmland_1[moisture=0,variant=silty]
biomesoplenty:farmland_1[moisture=1,variant=silty]
biomesoplenty:farmland_1[moisture=2,variant=silty]
biomesoplenty:farmland_1[moisture=3,variant=silty]
biomesoplenty:farmland_1[moisture=4,variant=silty]
biomesoplenty:farmland_1[moisture=5,variant=silty]
biomesoplenty:farmland_1[moisture=6,variant=silty]
biomesoplenty:farmland_1[moisture=7,variant=silty]
biomesoplenty:white_sand
biomesoplenty:white_sandstone[variant=default]
biomesoplenty:white_sandstone[variant=chiseled]
biomesoplenty:white_sandstone[variant=smooth]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:dried_sand
biomesoplenty:hard_ice
biomesoplenty:ash_block
biomesoplenty:mud[variant=mud]
biomesoplenty:flesh
biomesoplenty:crystal
biomesoplenty:biome_block
biomesoplenty:gem_ore[variant=amethyst]
biomesoplenty:gem_ore[variant=ruby]
biomesoplenty:gem_ore[variant=peridot]
biomesoplenty:gem_ore[variant=topaz]
biomesoplenty:gem_ore[variant=tanzanite]
biomesoplenty:gem_ore[variant=malachite]
biomesoplenty:gem_ore[variant=sapphire]
biomesoplenty:gem_ore[variant=amber]
biomesoplenty:gem_block[variant=amethyst]
biomesoplenty:gem_block[variant=ruby]
biomesoplenty:gem_block[variant=peridot]
biomesoplenty:gem_block[variant=topaz]
biomesoplenty:gem_block[variant=tanzanite]
biomesoplenty:gem_block[variant=malachite]
biomesoplenty:gem_block[variant=sapphire]
biomesoplenty:gem_block[variant=amber]
biomesoplenty:hive[variant=hive]
biomesoplenty:hive[variant=honeycomb]
biomesoplenty:hive[variant=empty_honeycomb]
biomesoplenty:hive[variant=filled_honeycomb]
biomesoplenty:honey_block
biomesoplenty:blue_fire
biomesoplenty:bamboo_thatching
biomesoplenty:mud_brick_block
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:other_slab[half=top,variant=mud_brick]
biomesoplenty:other_slab[half=top,variant=white_sandstone]
biomesoplenty:other_slab[half=bottom,variant=mud_brick]
biomesoplenty:other_slab[half=bottom,variant=white_sandstone]
biomesoplenty:double_other_slab[half=top,variant=mud_brick]
biomesoplenty:double_other_slab[half=top,variant=white_sandstone]
biomesoplenty:double_other_slab[half=bottom,variant=mud_brick]
biomesoplenty:double_other_slab[half=bottom,variant=white_sandstone]
biomesoplenty:log_0[axis=x,variant=sacred_oak]
biomesoplenty:log_0[axis=x,variant=cherry]
biomesoplenty:log_0[axis=x,variant=umbran]
biomesoplenty:log_0[axis=x,variant=fir]
biomesoplenty:log_0[axis=y,variant=sacred_oak]
biomesoplenty:log_0[axis=y,variant=cherry]
biomesoplenty:log_0[axis=y,variant=umbran]
biomesoplenty:log_0[axis=y,variant=fir]
biomesoplenty:log_0[axis=z,variant=sacred_oak]
biomesoplenty:log_0[axis=z,variant=cherry]
biomesoplenty:log_0[axis=z,variant=umbran]
biomesoplenty:log_0[axis=z,variant=fir]
biomesoplenty:log_0[axis=none,variant=sacred_oak]
biomesoplenty:log_0[axis=none,variant=cherry]
biomesoplenty:log_0[axis=none,variant=umbran]
biomesoplenty:log_0[axis=none,variant=fir]
biomesoplenty:log_1[axis=x,variant=ethereal]
biomesoplenty:log_1[axis=x,variant=magic]
biomesoplenty:log_1[axis=x,variant=mangrove]
biomesoplenty:log_1[axis=x,variant=palm]
biomesoplenty:log_1[axis=y,variant=ethereal]
biomesoplenty:log_1[axis=y,variant=magic]
biomesoplenty:log_1[axis=y,variant=mangrove]
biomesoplenty:log_1[axis=y,variant=palm]
biomesoplenty:log_1[axis=z,variant=ethereal]
biomesoplenty:log_1[axis=z,variant=magic]
biomesoplenty:log_1[axis=z,variant=mangrove]
biomesoplenty:log_1[axis=z,variant=palm]
biomesoplenty:log_1[axis=none,variant=ethereal]
biomesoplenty:log_1[axis=none,variant=magic]
biomesoplenty:log_1[axis=none,variant=mangrove]
biomesoplenty:log_1[axis=none,variant=palm]
biomesoplenty:log_2[axis=x,variant=redwood]
biomesoplenty:log_2[axis=x,variant=willow]
biomesoplenty:log_2[axis=x,variant=pine]
biomesoplenty:log_2[axis=x,variant=hellbark]
biomesoplenty:log_2[axis=y,variant=redwood]
biomesoplenty:log_2[axis=y,variant=willow]
biomesoplenty:log_2[axis=y,variant=pine]
biomesoplenty:log_2[axis=y,variant=hellbark]
biomesoplenty:log_2[axis=z,variant=redwood]
biomesoplenty:log_2[axis=z,variant=willow]
biomesoplenty:log_2[axis=z,variant=pine]
biomesoplenty:log_2[axis=z,variant=hellbark]
biomesoplenty:log_2[axis=none,variant=redwood]
biomesoplenty:log_2[axis=none,variant=willow]
biomesoplenty:log_2[axis=none,variant=pine]
biomesoplenty:log_2[axis=none,variant=hellbark]
biomesoplenty:log_3[axis=x,variant=jacaranda]
biomesoplenty:log_3[axis=x,variant=mahogany]
biomesoplenty:log_3[axis=x,variant=ebony]
biomesoplenty:log_3[axis=x,variant=eucalyptus]
biomesoplenty:log_3[axis=y,variant=jacaranda]
biomesoplenty:log_3[axis=y,variant=mahogany]
biomesoplenty:log_3[axis=y,variant=ebony]
biomesoplenty:log_3[axis=y,variant=eucalyptus]
biomesoplenty:log_3[axis=z,variant=jacaranda]
biomesoplenty:log_3[axis=z,variant=mahogany]
biomesoplenty:log_3[axis=z,variant=ebony]
biomesoplenty:log_3[axis=z,variant=eucalyptus]
biomesoplenty:log_3[axis=none,variant=jacaranda]
biomesoplenty:log_3[axis=none,variant=mahogany]
biomesoplenty:log_3[axis=none,variant=ebony]
biomesoplenty:log_3[axis=none,variant=eucalyptus]
biomesoplenty:log_4[axis=x,variant=giant_flower]
biomesoplenty:log_4[axis=x,variant=dead]
biomesoplenty:log_4[axis=y,variant=giant_flower]
biomesoplenty:log_4[axis=y,variant=dead]
biomesoplenty:log_4[axis=z,variant=giant_flower]
biomesoplenty:log_4[axis=z,variant=dead]
biomesoplenty:log_4[axis=none,variant=giant_flower]
biomesoplenty:log_4[axis=none,variant=dead]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=bamboo]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=magic]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=bamboo]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=magic]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=bamboo]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=magic]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=bamboo]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=magic]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=umbran]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=dead]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=fir]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=ethereal]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=umbran]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=dead]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=fir]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=ethereal]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=umbran]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=dead]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=fir]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=ethereal]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=umbran]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=dead]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=fir]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=ethereal]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=origin]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=maple]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=origin]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=maple]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=origin]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=maple]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=origin]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=maple]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=hellbark]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=flowering]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=sacred_oak]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=hellbark]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=flowering]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=sacred_oak]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=hellbark]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=flowering]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=sacred_oak]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=hellbark]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=flowering]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=sacred_oak]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=mangrove]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=palm]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=redwood]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=willow]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=mangrove]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=palm]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=redwood]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=willow]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=mangrove]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=palm]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=redwood]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=willow]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=mangrove]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=palm]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=redwood]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=willow]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=pine]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=mahogany]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=ebony]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=eucalyptus]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=pine]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=mahogany]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=ebony]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=eucalyptus]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=pine]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=mahogany]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=ebony]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=eucalyptus]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=pine]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=mahogany]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=ebony]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=eucalyptus]
biomesoplenty:leaves_6[check_decay=true,decayable=true,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=true,decayable=true,variant=yellow_big_flower]
biomesoplenty:leaves_6[check_decay=true,decayable=false,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=true,decayable=false,variant=yellow_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=true,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=true,variant=yellow_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=false,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=false,variant=yellow_big_flower]
biomesoplenty:planks_0[variant=sacred_oak]
biomesoplenty:planks_0[variant=cherry]
biomesoplenty:planks_0[variant=umbran]
biomesoplenty:planks_0[variant=fir]
biomesoplenty:planks_0[variant=ethereal]
biomesoplenty:planks_0[variant=magic]
biomesoplenty:planks_0[variant=mangrove]
biomesoplenty:planks_0[variant=palm]
biomesoplenty:planks_0[variant=redwood]
biomesoplenty:planks_0[variant=willow]
biomesoplenty:planks_0[variant=pine]
biomesoplenty:planks_0[variant=hellbark]
biomesoplenty:planks_0[variant=jacaranda]
biomesoplenty:planks_0[variant=mahogany]
biomesoplenty:planks_0[variant=ebony]
biomesoplenty:planks_0[variant=eucalyptus]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=north,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=south,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=west,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=east,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=north,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=south,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=west,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=east,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=north,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=south,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=west,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=east,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=north,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=south,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=west,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=east,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=north,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=south,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=west,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=east,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:wood_slab_0[half=top,variant=sacred_oak]
biomesoplenty:wood_slab_0[half=top,variant=cherry]
biomesoplenty:wood_slab_0[half=top,variant=umbran]
biomesoplenty:wood_slab_0[half=top,variant=fir]
biomesoplenty:wood_slab_0[half=top,variant=ethereal]
biomesoplenty:wood_slab_0[half=top,variant=magic]
biomesoplenty:wood_slab_0[half=top,variant=mangrove]
biomesoplenty:wood_slab_0[half=top,variant=palm]
biomesoplenty:wood_slab_0[half=bottom,variant=sacred_oak]
biomesoplenty:wood_slab_0[half=bottom,variant=cherry]
biomesoplenty:wood_slab_0[half=bottom,variant=umbran]
biomesoplenty:wood_slab_0[half=bottom,variant=fir]
biomesoplenty:wood_slab_0[half=bottom,variant=ethereal]
biomesoplenty:wood_slab_0[half=bottom,variant=magic]
biomesoplenty:wood_slab_0[half=bottom,variant=mangrove]
biomesoplenty:wood_slab_0[half=bottom,variant=palm]
biomesoplenty:double_wood_slab_0[half=top,variant=sacred_oak]
biomesoplenty:double_wood_slab_0[half=top,variant=cherry]
biomesoplenty:double_wood_slab_0[half=top,variant=umbran]
biomesoplenty:double_wood_slab_0[half=top,variant=fir]
biomesoplenty:double_wood_slab_0[half=top,variant=ethereal]
biomesoplenty:double_wood_slab_0[half=top,variant=magic]
biomesoplenty:double_wood_slab_0[half=top,variant=mangrove]
biomesoplenty:double_wood_slab_0[half=top,variant=palm]
biomesoplenty:double_wood_slab_0[half=bottom,variant=sacred_oak]
biomesoplenty:double_wood_slab_0[half=bottom,variant=cherry]
biomesoplenty:double_wood_slab_0[half=bottom,variant=umbran]
biomesoplenty:double_wood_slab_0[half=bottom,variant=fir]
biomesoplenty:double_wood_slab_0[half=bottom,variant=ethereal]
biomesoplenty:double_wood_slab_0[half=bottom,variant=magic]
biomesoplenty:double_wood_slab_0[half=bottom,variant=mangrove]
biomesoplenty:double_wood_slab_0[half=bottom,variant=palm]
biomesoplenty:wood_slab_1[half=top,variant=redwood]
biomesoplenty:wood_slab_1[half=top,variant=willow]
biomesoplenty:wood_slab_1[half=top,variant=pine]
biomesoplenty:wood_slab_1[half=top,variant=hellbark]
biomesoplenty:wood_slab_1[half=top,variant=jacaranda]
biomesoplenty:wood_slab_1[half=top,variant=mahogany]
biomesoplenty:wood_slab_1[half=top,variant=ebony]
biomesoplenty:wood_slab_1[half=top,variant=eucalyptus]
biomesoplenty:wood_slab_1[half=bottom,variant=redwood]
biomesoplenty:wood_slab_1[half=bottom,variant=willow]
biomesoplenty:wood_slab_1[half=bottom,variant=pine]
biomesoplenty:wood_slab_1[half=bottom,variant=hellbark]
biomesoplenty:wood_slab_1[half=bottom,variant=jacaranda]
biomesoplenty:wood_slab_1[half=bottom,variant=mahogany]
biomesoplenty:wood_slab_1[half=bottom,variant=ebony]
biomesoplenty:wood_slab_1[half=bottom,variant=eucalyptus]
biomesoplenty:double_wood_slab_1[half=top,variant=redwood]
biomesoplenty:double_wood_slab_1[half=top,variant=willow]
biomesoplenty:double_wood_slab_1[half=top,variant=pine]
biomesoplenty:double_wood_slab_1[half=top,variant=hellbark]
biomesoplenty:double_wood_slab_1[half=top,variant=jacaranda]
biomesoplenty:double_wood_slab_1[half=top,variant=mahogany]
biomesoplenty:double_wood_slab_1[half=top,variant=ebony]
biomesoplenty:double_wood_slab_1[half=top,variant=eucalyptus]
biomesoplenty:double_wood_slab_1[half=bottom,variant=redwood]
biomesoplenty:double_wood_slab_1[half=bottom,variant=willow]
biomesoplenty:double_wood_slab_1[half=bottom,variant=pine]
biomesoplenty:double_wood_slab_1[half=bottom,variant=hellbark]
biomesoplenty:double_wood_slab_1[half=bottom,variant=jacaranda]
biomesoplenty:double_wood_slab_1[half=bottom,variant=mahogany]
biomesoplenty:double_wood_slab_1[half=bottom,variant=ebony]
biomesoplenty:double_wood_slab_1[half=bottom,variant=eucalyptus]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=false,west=false]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=false,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=false,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=false,west=false]
biomesoplenty:cherry_fence[east=true,north=true,south=true,west=true]
biomesoplenty:cherry_fence[east=true,north=true,south=true,west=false]
biomesoplenty:cherry_fence[east=true,north=true,south=false,west=true]
biomesoplenty:cherry_fence[east=true,north=true,south=false,west=false]
biomesoplenty:cherry_fence[east=true,north=false,south=true,west=true]
biomesoplenty:cherry_fence[east=true,north=false,south=true,west=false]
biomesoplenty:cherry_fence[east=true,north=false,south=false,west=true]
biomesoplenty:cherry_fence[east=true,north=false,south=false,west=false]
biomesoplenty:cherry_fence[east=false,north=true,south=true,west=true]
biomesoplenty:cherry_fence[east=false,north=true,south=true,west=false]
biomesoplenty:cherry_fence[east=false,north=true,south=false,west=true]
biomesoplenty:cherry_fence[east=false,north=true,south=false,west=false]
biomesoplenty:cherry_fence[east=false,north=false,south=true,west=true]
biomesoplenty:cherry_fence[east=false,north=false,south=true,west=false]
biomesoplenty:cherry_fence[east=false,north=false,south=false,west=true]
biomesoplenty:cherry_fence[east=false,north=false,south=false,west=false]
biomesoplenty:umbran_fence[east=true,north=true,south=true,west=true]
biomesoplenty:umbran_fence[east=true,north=true,south=true,west=false]
biomesoplenty:umbran_fence[east=true,north=true,south=false,west=true]
biomesoplenty:umbran_fence[east=true,north=true,south=false,west=false]
biomesoplenty:umbran_fence[east=true,north=false,south=true,west=true]
biomesoplenty:umbran_fence[east=true,north=false,south=true,west=false]
biomesoplenty:umbran_fence[east=true,north=false,south=false,west=true]
biomesoplenty:umbran_fence[east=true,north=false,south=false,west=false]
biomesoplenty:umbran_fence[east=false,north=true,south=true,west=true]
biomesoplenty:umbran_fence[east=false,north=true,south=true,west=false]
biomesoplenty:umbran_fence[east=false,north=true,south=false,west=true]
biomesoplenty:umbran_fence[east=false,north=true,south=false,west=false]
biomesoplenty:umbran_fence[east=false,north=false,south=true,west=true]
biomesoplenty:umbran_fence[east=false,north=false,south=true,west=false]
biomesoplenty:umbran_fence[east=false,north=false,south=false,west=true]
biomesoplenty:umbran_fence[east=false,north=false,south=false,west=false]
biomesoplenty:fir_fence[east=true,north=true,south=true,west=true]
biomesoplenty:fir_fence[east=true,north=true,south=true,west=false]
biomesoplenty:fir_fence[east=true,north=true,south=false,west=true]
biomesoplenty:fir_fence[east=true,north=true,south=false,west=false]
biomesoplenty:fir_fence[east=true,north=false,south=true,west=true]
biomesoplenty:fir_fence[east=true,north=false,south=true,west=false]
biomesoplenty:fir_fence[east=true,north=false,south=false,west=true]
biomesoplenty:fir_fence[east=true,north=false,south=false,west=false]
biomesoplenty:fir_fence[east=false,north=true,south=true,west=true]
biomesoplenty:fir_fence[east=false,north=true,south=true,west=false]
biomesoplenty:fir_fence[east=false,north=true,south=false,west=true]
biomesoplenty:fir_fence[east=false,north=true,south=false,west=false]
biomesoplenty:fir_fence[east=false,north=false,south=true,west=true]
biomesoplenty:fir_fence[east=false,north=false,south=true,west=false]
biomesoplenty:fir_fence[east=false,north=false,south=false,west=true]
biomesoplenty:fir_fence[east=false,north=false,south=false,west=false]
biomesoplenty:ethereal_fence[east=true,north=true,south=true,west=true]
biomesoplenty:ethereal_fence[east=true,north=true,south=true,west=false]
biomesoplenty:ethereal_fence[east=true,north=true,south=false,west=true]
biomesoplenty:ethereal_fence[east=true,north=true,south=false,west=false]
biomesoplenty:ethereal_fence[east=true,north=false,south=true,west=true]
biomesoplenty:ethereal_fence[east=true,north=false,south=true,west=false]
biomesoplenty:ethereal_fence[east=true,north=false,south=false,west=true]
biomesoplenty:ethereal_fence[east=true,north=false,south=false,west=false]
biomesoplenty:ethereal_fence[east=false,north=true,south=true,west=true]
biomesoplenty:ethereal_fence[east=false,north=true,south=true,west=false]
biomesoplenty:ethereal_fence[east=false,north=true,south=false,west=true]
biomesoplenty:ethereal_fence[east=false,north=true,south=false,west=false]
biomesoplenty:ethereal_fence[east=false,north=false,south=true,west=true]
biomesoplenty:ethereal_fence[east=false,north=false,south=true,west=false]
biomesoplenty:ethereal_fence[east=false,north=false,south=false,west=true]
biomesoplenty:ethereal_fence[east=false,north=false,south=false,west=false]
biomesoplenty:magic_fence[east=true,north=true,south=true,west=true]
biomesoplenty:magic_fence[east=true,north=true,south=true,west=false]
biomesoplenty:magic_fence[east=true,north=true,south=false,west=true]
biomesoplenty:magic_fence[east=true,north=true,south=false,west=false]
biomesoplenty:magic_fence[east=true,north=false,south=true,west=true]
biomesoplenty:magic_fence[east=true,north=false,south=true,west=false]
biomesoplenty:magic_fence[east=true,north=false,south=false,west=true]
biomesoplenty:magic_fence[east=true,north=false,south=false,west=false]
biomesoplenty:magic_fence[east=false,north=true,south=true,west=true]
biomesoplenty:magic_fence[east=false,north=true,south=true,west=false]
biomesoplenty:magic_fence[east=false,north=true,south=false,west=true]
biomesoplenty:magic_fence[east=false,north=true,south=false,west=false]
biomesoplenty:magic_fence[east=false,north=false,south=true,west=true]
biomesoplenty:magic_fence[east=false,north=false,south=true,west=false]
biomesoplenty:magic_fence[east=false,north=false,south=false,west=true]
biomesoplenty:magic_fence[east=false,north=false,south=false,west=false]
biomesoplenty:mangrove_fence[east=true,north=true,south=true,west=true]
biomesoplenty:mangrove_fence[east=true,north=true,south=true,west=false]
biomesoplenty:mangrove_fence[east=true,north=true,south=false,west=true]
biomesoplenty:mangrove_fence[east=true,north=true,south=false,west=false]
biomesoplenty:mangrove_fence[east=true,north=false,south=true,west=true]
biomesoplenty:mangrove_fence[east=true,north=false,south=true,west=false]
biomesoplenty:mangrove_fence[east=true,north=false,south=false,west=true]
biomesoplenty:mangrove_fence[east=true,north=false,south=false,west=false]
biomesoplenty:mangrove_fence[east=false,north=true,south=true,west=true]
biomesoplenty:mangrove_fence[east=false,north=true,south=true,west=false]
biomesoplenty:mangrove_fence[east=false,north=true,south=false,west=true]
biomesoplenty:mangrove_fence[east=false,north=true,south=false,west=false]
biomesoplenty:mangrove_fence[east=false,north=false,south=true,west=true]
biomesoplenty:mangrove_fence[east=false,north=false,south=true,west=false]
biomesoplenty:mangrove_fence[east=false,north=false,south=false,west=true]
biomesoplenty:mangrove_fence[east=false,north=false,south=false,west=false]
biomesoplenty:palm_fence[east=true,north=true,south=true,west=true]
biomesoplenty:palm_fence[east=true,north=true,south=true,west=false]
biomesoplenty:palm_fence[east=true,north=true,south=false,west=true]
biomesoplenty:palm_fence[east=true,north=true,south=false,west=false]
biomesoplenty:palm_fence[east=true,north=false,south=true,west=true]
biomesoplenty:palm_fence[east=true,north=false,south=true,west=false]
biomesoplenty:palm_fence[east=true,north=false,south=false,west=true]
biomesoplenty:palm_fence[east=true,north=false,south=false,west=false]
biomesoplenty:palm_fence[east=false,north=true,south=true,west=true]
biomesoplenty:palm_fence[east=false,north=true,south=true,west=false]
biomesoplenty:palm_fence[east=false,north=true,south=false,west=true]
biomesoplenty:palm_fence[east=false,north=true,south=false,west=false]
biomesoplenty:palm_fence[east=false,north=false,south=true,west=true]
biomesoplenty:palm_fence[east=false,north=false,south=true,west=false]
biomesoplenty:palm_fence[east=false,north=false,south=false,west=true]
biomesoplenty:palm_fence[east=false,north=false,south=false,west=false]
biomesoplenty:redwood_fence[east=true,north=true,south=true,west=true]
biomesoplenty:redwood_fence[east=true,north=true,south=true,west=false]
biomesoplenty:redwood_fence[east=true,north=true,south=false,west=true]
biomesoplenty:redwood_fence[east=true,north=true,south=false,west=false]
biomesoplenty:redwood_fence[east=true,north=false,south=true,west=true]
biomesoplenty:redwood_fence[east=true,north=false,south=true,west=false]
biomesoplenty:redwood_fence[east=true,north=false,south=false,west=true]
biomesoplenty:redwood_fence[east=true,north=false,south=false,west=false]
biomesoplenty:redwood_fence[east=false,north=true,south=true,west=true]
biomesoplenty:redwood_fence[east=false,north=true,south=true,west=false]
biomesoplenty:redwood_fence[east=false,north=true,south=false,west=true]
biomesoplenty:redwood_fence[east=false,north=true,south=false,west=false]
biomesoplenty:redwood_fence[east=false,north=false,south=true,west=true]
biomesoplenty:redwood_fence[east=false,north=false,south=true,west=false]
biomesoplenty:redwood_fence[east=false,north=false,south=false,west=true]
biomesoplenty:redwood_fence[east=false,north=false,south=false,west=false]
biomesoplenty:willow_fence[east=true,north=true,south=true,west=true]
biomesoplenty:willow_fence[east=true,north=true,south=true,west=false]
biomesoplenty:willow_fence[east=true,north=true,south=false,west=true]
biomesoplenty:willow_fence[east=true,north=true,south=false,west=false]
biomesoplenty:willow_fence[east=true,north=false,south=true,west=true]
biomesoplenty:willow_fence[east=true,north=false,south=true,west=false]
biomesoplenty:willow_fence[east=true,north=false,south=false,west=true]
biomesoplenty:willow_fence[east=true,north=false,south=false,west=false]
biomesoplenty:willow_fence[east=false,north=true,south=true,west=true]
biomesoplenty:willow_fence[east=false,north=true,south=true,west=false]
biomesoplenty:willow_fence[east=false,north=true,south=false,west=true]
biomesoplenty:willow_fence[east=false,north=true,south=false,west=false]
biomesoplenty:willow_fence[east=false,north=false,south=true,west=true]
biomesoplenty:willow_fence[east=false,north=false,south=true,west=false]
biomesoplenty:willow_fence[east=false,north=false,south=false,west=true]
biomesoplenty:willow_fence[east=false,north=false,south=false,west=false]
biomesoplenty:pine_fence[east=true,north=true,south=true,west=true]
biomesoplenty:pine_fence[east=true,north=true,south=true,west=false]
biomesoplenty:pine_fence[east=true,north=true,south=false,west=true]
biomesoplenty:pine_fence[east=true,north=true,south=false,west=false]
biomesoplenty:pine_fence[east=true,north=false,south=true,west=true]
biomesoplenty:pine_fence[east=true,north=false,south=true,west=false]
biomesoplenty:pine_fence[east=true,north=false,south=false,west=true]
biomesoplenty:pine_fence[east=true,north=false,south=false,west=false]
biomesoplenty:pine_fence[east=false,north=true,south=true,west=true]
biomesoplenty:pine_fence[east=false,north=true,south=true,west=false]
biomesoplenty:pine_fence[east=false,north=true,south=false,west=true]
biomesoplenty:pine_fence[east=false,north=true,south=false,west=false]
biomesoplenty:pine_fence[east=false,north=false,south=true,west=true]
biomesoplenty:pine_fence[east=false,north=false,south=true,west=false]
biomesoplenty:pine_fence[east=false,north=false,south=false,west=true]
biomesoplenty:pine_fence[east=false,north=false,south=false,west=false]
biomesoplenty:hellbark_fence[east=true,north=true,south=true,west=true]
biomesoplenty:hellbark_fence[east=true,north=true,south=true,west=false]
biomesoplenty:hellbark_fence[east=true,north=true,south=false,west=true]
biomesoplenty:hellbark_fence[east=true,north=true,south=false,west=false]
biomesoplenty:hellbark_fence[east=true,north=false,south=true,west=true]
biomesoplenty:hellbark_fence[east=true,north=false,south=true,west=false]
biomesoplenty:hellbark_fence[east=true,north=false,south=false,west=true]
biomesoplenty:hellbark_fence[east=true,north=false,south=false,west=false]
biomesoplenty:hellbark_fence[east=false,north=true,south=true,west=true]
biomesoplenty:hellbark_fence[east=false,north=true,south=true,west=false]
biomesoplenty:hellbark_fence[east=false,north=true,south=false,west=true]
biomesoplenty:hellbark_fence[east=false,north=true,south=false,west=false]
biomesoplenty:hellbark_fence[east=false,north=false,south=true,west=true]
biomesoplenty:hellbark_fence[east=false,north=false,south=true,west=false]
biomesoplenty:hellbark_fence[east=false,north=false,south=false,west=true]
biomesoplenty:hellbark_fence[east=false,north=false,south=false,west=false]
biomesoplenty:jacaranda_fence[east=true,north=true,south=true,west=true]
biomesoplenty:jacaranda_fence[east=true,north=true,south=true,west=false]
biomesoplenty:jacaranda_fence[east=true,north=true,south=false,west=true]
biomesoplenty:jacaranda_fence[east=true,north=true,south=false,west=false]
biomesoplenty:jacaranda_fence[east=true,north=false,south=true,west=true]
biomesoplenty:jacaranda_fence[east=true,north=false,south=true,west=false]
biomesoplenty:jacaranda_fence[east=true,north=false,south=false,west=true]
biomesoplenty:jacaranda_fence[east=true,north=false,south=false,west=false]
biomesoplenty:jacaranda_fence[east=false,north=true,south=true,west=true]
biomesoplenty:jacaranda_fence[east=false,north=true,south=true,west=false]
biomesoplenty:jacaranda_fence[east=false,north=true,south=false,west=true]
biomesoplenty:jacaranda_fence[east=false,north=true,south=false,west=false]
biomesoplenty:jacaranda_fence[east=false,north=false,south=true,west=true]
biomesoplenty:jacaranda_fence[east=false,north=false,south=true,west=false]
biomesoplenty:jacaranda_fence[east=false,north=false,south=false,west=true]
biomesoplenty:jacaranda_fence[east=false,north=false,south=false,west=false]
biomesoplenty:mahogany_fence[east=true,north=true,south=true,west=true]
biomesoplenty:mahogany_fence[east=true,north=true,south=true,west=false]
biomesoplenty:mahogany_fence[east=true,north=true,south=false,west=true]
biomesoplenty:mahogany_fence[east=true,north=true,south=false,west=false]
biomesoplenty:mahogany_fence[east=true,north=false,south=true,west=true]
biomesoplenty:mahogany_fence[east=true,north=false,south=true,west=false]
biomesoplenty:mahogany_fence[east=true,north=false,south=false,west=true]
biomesoplenty:mahogany_fence[east=true,north=false,south=false,west=false]
biomesoplenty:mahogany_fence[east=false,north=true,south=true,west=true]
biomesoplenty:mahogany_fence[east=false,north=true,south=true,west=false]
biomesoplenty:mahogany_fence[east=false,north=true,south=false,west=true]
biomesoplenty:mahogany_fence[east=false,north=true,south=false,west=false]
biomesoplenty:mahogany_fence[east=false,north=false,south=true,west=true]
biomesoplenty:mahogany_fence[east=false,north=false,south=true,west=false]
biomesoplenty:mahogany_fence[east=false,north=false,south=false,west=true]
biomesoplenty:mahogany_fence[east=false,north=false,south=false,west=false]
biomesoplenty:ebony_fence[east=true,north=true,south=true,west=true]
biomesoplenty:ebony_fence[east=true,north=true,south=true,west=false]
biomesoplenty:ebony_fence[east=true,north=true,south=false,west=true]
biomesoplenty:ebony_fence[east=true,north=true,south=false,west=false]
biomesoplenty:ebony_fence[east=true,north=false,south=true,west=true]
biomesoplenty:ebony_fence[east=true,north=false,south=true,west=false]
biomesoplenty:ebony_fence[east=true,north=false,south=false,west=true]
biomesoplenty:ebony_fence[east=true,north=false,south=false,west=false]
biomesoplenty:ebony_fence[east=false,north=true,south=true,west=true]
biomesoplenty:ebony_fence[east=false,north=true,south=true,west=false]
biomesoplenty:ebony_fence[east=false,north=true,south=false,west=true]
biomesoplenty:ebony_fence[east=false,north=true,south=false,west=false]
biomesoplenty:ebony_fence[east=false,north=false,south=true,west=true]
biomesoplenty:ebony_fence[east=false,north=false,south=true,west=false]
biomesoplenty:ebony_fence[east=false,north=false,south=false,west=true]
biomesoplenty:ebony_fence[east=false,north=false,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=false,west=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:coral[level=0,variant=pink]
biomesoplenty:coral[level=0,variant=orange]
biomesoplenty:coral[level=0,variant=blue]
biomesoplenty:coral[level=0,variant=glowing]
biomesoplenty:coral[level=0,variant=algae]
biomesoplenty:coral[level=1,variant=pink]
biomesoplenty:coral[level=1,variant=orange]
biomesoplenty:coral[level=1,variant=blue]
biomesoplenty:coral[level=1,variant=glowing]
biomesoplenty:coral[level=1,variant=algae]
biomesoplenty:coral[level=2,variant=pink]
biomesoplenty:coral[level=2,variant=orange]
biomesoplenty:coral[level=2,variant=blue]
biomesoplenty:coral[level=2,variant=glowing]
biomesoplenty:coral[level=2,variant=algae]
biomesoplenty:coral[level=3,variant=pink]
biomesoplenty:coral[level=3,variant=orange]
biomesoplenty:coral[level=3,variant=blue]
biomesoplenty:coral[level=3,variant=glowing]
biomesoplenty:coral[level=3,variant=algae]
biomesoplenty:coral[level=4,variant=pink]
biomesoplenty:coral[level=4,variant=orange]
biomesoplenty:coral[level=4,variant=blue]
biomesoplenty:coral[level=4,variant=glowing]
biomesoplenty:coral[level=4,variant=algae]
biomesoplenty:coral[level=5,variant=pink]
biomesoplenty:coral[level=5,variant=orange]
biomesoplenty:coral[level=5,variant=blue]
biomesoplenty:coral[level=5,variant=glowing]
biomesoplenty:coral[level=5,variant=algae]
biomesoplenty:coral[level=6,variant=pink]
biomesoplenty:coral[level=6,variant=orange]
biomesoplenty:coral[level=6,variant=blue]
biomesoplenty:coral[level=6,variant=glowing]
biomesoplenty:coral[level=6,variant=algae]
biomesoplenty:coral[level=7,variant=pink]
biomesoplenty:coral[level=7,variant=orange]
biomesoplenty:coral[level=7,variant=blue]
biomesoplenty:coral[level=7,variant=glowing]
biomesoplenty:coral[level=7,variant=algae]
biomesoplenty:coral[level=8,variant=pink]
biomesoplenty:coral[level=8,variant=orange]
biomesoplenty:coral[level=8,variant=blue]
biomesoplenty:coral[level=8,variant=glowing]
biomesoplenty:coral[level=8,variant=algae]
biomesoplenty:coral[level=9,variant=pink]
biomesoplenty:coral[level=9,variant=orange]
biomesoplenty:coral[level=9,variant=blue]
biomesoplenty:coral[level=9,variant=glowing]
biomesoplenty:coral[level=9,variant=algae]
biomesoplenty:coral[level=10,variant=pink]
biomesoplenty:coral[level=10,variant=orange]
biomesoplenty:coral[level=10,variant=blue]
biomesoplenty:coral[level=10,variant=glowing]
biomesoplenty:coral[level=10,variant=algae]
biomesoplenty:coral[level=11,variant=pink]
biomesoplenty:coral[level=11,variant=orange]
biomesoplenty:coral[level=11,variant=blue]
biomesoplenty:coral[level=11,variant=glowing]
biomesoplenty:coral[level=11,variant=algae]
biomesoplenty:coral[level=12,variant=pink]
biomesoplenty:coral[level=12,variant=orange]
biomesoplenty:coral[level=12,variant=blue]
biomesoplenty:coral[level=12,variant=glowing]
biomesoplenty:coral[level=12,variant=algae]
biomesoplenty:coral[level=13,variant=pink]
biomesoplenty:coral[level=13,variant=orange]
biomesoplenty:coral[level=13,variant=blue]
biomesoplenty:coral[level=13,variant=glowing]
biomesoplenty:coral[level=13,variant=algae]
biomesoplenty:coral[level=14,variant=pink]
biomesoplenty:coral[level=14,variant=orange]
biomesoplenty:coral[level=14,variant=blue]
biomesoplenty:coral[level=14,variant=glowing]
biomesoplenty:coral[level=14,variant=algae]
biomesoplenty:coral[level=15,variant=pink]
biomesoplenty:coral[level=15,variant=orange]
biomesoplenty:coral[level=15,variant=blue]
biomesoplenty:coral[level=15,variant=glowing]
biomesoplenty:coral[level=15,variant=algae]
biomesoplenty:seaweed[level=0,position=single,variant=kelp]
biomesoplenty:seaweed[level=0,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=0,position=middle,variant=kelp]
biomesoplenty:seaweed[level=0,position=top,variant=kelp]
biomesoplenty:seaweed[level=1,position=single,variant=kelp]
biomesoplenty:seaweed[level=1,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=1,position=middle,variant=kelp]
biomesoplenty:seaweed[level=1,position=top,variant=kelp]
biomesoplenty:seaweed[level=2,position=single,variant=kelp]
biomesoplenty:seaweed[level=2,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=2,position=middle,variant=kelp]
biomesoplenty:seaweed[level=2,position=top,variant=kelp]
biomesoplenty:seaweed[level=3,position=single,variant=kelp]
biomesoplenty:seaweed[level=3,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=3,position=middle,variant=kelp]
biomesoplenty:seaweed[level=3,position=top,variant=kelp]
biomesoplenty:seaweed[level=4,position=single,variant=kelp]
biomesoplenty:seaweed[level=4,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=4,position=middle,variant=kelp]
biomesoplenty:seaweed[level=4,position=top,variant=kelp]
biomesoplenty:seaweed[level=5,position=single,variant=kelp]
biomesoplenty:seaweed[level=5,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=5,position=middle,variant=kelp]
biomesoplenty:seaweed[level=5,position=top,variant=kelp]
biomesoplenty:seaweed[level=6,position=single,variant=kelp]
biomesoplenty:seaweed[level=6,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=6,position=middle,variant=kelp]
biomesoplenty:seaweed[level=6,position=top,variant=kelp]
biomesoplenty:seaweed[level=7,position=single,variant=kelp]
biomesoplenty:seaweed[level=7,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=7,position=middle,variant=kelp]
biomesoplenty:seaweed[level=7,position=top,variant=kelp]
biomesoplenty:seaweed[level=8,position=single,variant=kelp]
biomesoplenty:seaweed[level=8,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=8,position=middle,variant=kelp]
biomesoplenty:seaweed[level=8,position=top,variant=kelp]
biomesoplenty:seaweed[level=9,position=single,variant=kelp]
biomesoplenty:seaweed[level=9,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=9,position=middle,variant=kelp]
biomesoplenty:seaweed[level=9,position=top,variant=kelp]
biomesoplenty:seaweed[level=10,position=single,variant=kelp]
biomesoplenty:seaweed[level=10,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=10,position=middle,variant=kelp]
biomesoplenty:seaweed[level=10,position=top,variant=kelp]
biomesoplenty:seaweed[level=11,position=single,variant=kelp]
biomesoplenty:seaweed[level=11,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=11,position=middle,variant=kelp]
biomesoplenty:seaweed[level=11,position=top,variant=kelp]
biomesoplenty:seaweed[level=12,position=single,variant=kelp]
biomesoplenty:seaweed[level=12,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=12,position=middle,variant=kelp]
biomesoplenty:seaweed[level=12,position=top,variant=kelp]
biomesoplenty:seaweed[level=13,position=single,variant=kelp]
biomesoplenty:seaweed[level=13,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=13,position=middle,variant=kelp]
biomesoplenty:seaweed[level=13,position=top,variant=kelp]
biomesoplenty:seaweed[level=14,position=single,variant=kelp]
biomesoplenty:seaweed[level=14,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=14,position=middle,variant=kelp]
biomesoplenty:seaweed[level=14,position=top,variant=kelp]
biomesoplenty:seaweed[level=15,position=single,variant=kelp]
biomesoplenty:seaweed[level=15,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=15,position=middle,variant=kelp]
biomesoplenty:seaweed[level=15,position=top,variant=kelp]
biomesoplenty:waterlily[variant=medium]
biomesoplenty:waterlily[variant=small]
biomesoplenty:waterlily[variant=tiny]
biomesoplenty:waterlily[variant=flower]
biomesoplenty:bamboo[age=0]
biomesoplenty:bamboo[age=1]
biomesoplenty:bamboo[age=2]
biomesoplenty:bamboo[age=3]
biomesoplenty:bamboo[age=4]
biomesoplenty:bamboo[age=5]
biomesoplenty:bamboo[age=6]
biomesoplenty:bamboo[age=7]
biomesoplenty:bamboo[age=8]
biomesoplenty:bamboo[age=9]
biomesoplenty:bamboo[age=10]
biomesoplenty:bamboo[age=11]
biomesoplenty:bamboo[age=12]
biomesoplenty:bamboo[age=13]
biomesoplenty:bamboo[age=14]
biomesoplenty:bamboo[age=15]
biomesoplenty:sapling_0[stage=0,variant=yellow_autumn]
biomesoplenty:sapling_0[stage=0,variant=orange_autumn]
biomesoplenty:sapling_0[stage=0,variant=bamboo]
biomesoplenty:sapling_0[stage=0,variant=magic]
biomesoplenty:sapling_0[stage=0,variant=umbran]
biomesoplenty:sapling_0[stage=0,variant=dead]
biomesoplenty:sapling_0[stage=0,variant=fir]
biomesoplenty:sapling_0[stage=0,variant=ethereal]
biomesoplenty:sapling_0[stage=1,variant=yellow_autumn]
biomesoplenty:sapling_0[stage=1,variant=orange_autumn]
biomesoplenty:sapling_0[stage=1,variant=bamboo]
biomesoplenty:sapling_0[stage=1,variant=magic]
biomesoplenty:sapling_0[stage=1,variant=umbran]
biomesoplenty:sapling_0[stage=1,variant=dead]
biomesoplenty:sapling_0[stage=1,variant=fir]
biomesoplenty:sapling_0[stage=1,variant=ethereal]
biomesoplenty:sapling_1[stage=0,variant=origin]
biomesoplenty:sapling_1[stage=0,variant=pink_cherry]
biomesoplenty:sapling_1[stage=0,variant=white_cherry]
biomesoplenty:sapling_1[stage=0,variant=maple]
biomesoplenty:sapling_1[stage=0,variant=hellbark]
biomesoplenty:sapling_1[stage=0,variant=flowering]
biomesoplenty:sapling_1[stage=0,variant=jacaranda]
biomesoplenty:sapling_1[stage=0,variant=sacred_oak]
biomesoplenty:sapling_1[stage=1,variant=origin]
biomesoplenty:sapling_1[stage=1,variant=pink_cherry]
biomesoplenty:sapling_1[stage=1,variant=white_cherry]
biomesoplenty:sapling_1[stage=1,variant=maple]
biomesoplenty:sapling_1[stage=1,variant=hellbark]
biomesoplenty:sapling_1[stage=1,variant=flowering]
biomesoplenty:sapling_1[stage=1,variant=jacaranda]
biomesoplenty:sapling_1[stage=1,variant=sacred_oak]
biomesoplenty:sapling_2[stage=0,variant=mangrove]
biomesoplenty:sapling_2[stage=0,variant=palm]
biomesoplenty:sapling_2[stage=0,variant=redwood]
biomesoplenty:sapling_2[stage=0,variant=willow]
biomesoplenty:sapling_2[stage=0,variant=pine]
biomesoplenty:sapling_2[stage=0,variant=mahogany]
biomesoplenty:sapling_2[stage=0,variant=ebony]
biomesoplenty:sapling_2[stage=0,variant=eucalyptus]
biomesoplenty:sapling_2[stage=1,variant=mangrove]
biomesoplenty:sapling_2[stage=1,variant=palm]
biomesoplenty:sapling_2[stage=1,variant=redwood]
biomesoplenty:sapling_2[stage=1,variant=willow]
biomesoplenty:sapling_2[stage=1,variant=pine]
biomesoplenty:sapling_2[stage=1,variant=mahogany]
biomesoplenty:sapling_2[stage=1,variant=ebony]
biomesoplenty:sapling_2[stage=1,variant=eucalyptus]
biomesoplenty:plant_0[variant=shortgrass]
biomesoplenty:plant_0[variant=mediumgrass]
biomesoplenty:plant_0[variant=bush]
biomesoplenty:plant_0[variant=sprout]
biomesoplenty:plant_0[variant=poisonivy]
biomesoplenty:plant_0[variant=berrybush]
biomesoplenty:plant_0[variant=shrub]
biomesoplenty:plant_0[variant=wheatgrass]
biomesoplenty:plant_0[variant=dampgrass]
biomesoplenty:plant_0[variant=koru]
biomesoplenty:plant_0[variant=cloverpatch]
biomesoplenty:plant_0[variant=leafpile]
biomesoplenty:plant_0[variant=deadleafpile]
biomesoplenty:plant_0[variant=deadgrass]
biomesoplenty:plant_0[variant=desertgrass]
biomesoplenty:plant_0[variant=desertsprouts]
biomesoplenty:plant_1[variant=dunegrass]
biomesoplenty:plant_1[variant=spectralfern]
biomesoplenty:plant_1[variant=thorn]
biomesoplenty:plant_1[variant=wildrice]
biomesoplenty:plant_1[variant=cattail]
biomesoplenty:plant_1[variant=rivercane]
biomesoplenty:plant_1[variant=tinycactus]
biomesoplenty:plant_1[variant=devilweed]
biomesoplenty:plant_1[variant=reed]
biomesoplenty:plant_1[variant=root]
biomesoplenty:plant_1[variant=rafflesia]
biomesoplenty:plant_1[variant=barley]
biomesoplenty:double_plant[half=lower,variant=flax]
biomesoplenty:double_plant[half=lower,variant=tall_cattail]
biomesoplenty:double_plant[half=lower,variant=eyebulb]
biomesoplenty:double_plant[half=lower,variant=sea_oats]
biomesoplenty:double_plant[half=upper,variant=flax]
biomesoplenty:double_plant[half=upper,variant=tall_cattail]
biomesoplenty:double_plant[half=upper,variant=eyebulb]
biomesoplenty:double_plant[half=upper,variant=sea_oats]
biomesoplenty:mushroom[variant=toadstool]
biomesoplenty:mushroom[variant=portobello]
biomesoplenty:mushroom[variant=blue_milk_cap]
biomesoplenty:mushroom[variant=glowshroom]
biomesoplenty:mushroom[variant=flat_mushroom]
biomesoplenty:mushroom[variant=shadow_shroom]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=false,west=false]
biomesoplenty:flower_0[variant=clover]
biomesoplenty:flower_0[variant=swampflower]
biomesoplenty:flower_0[variant=deathbloom]
biomesoplenty:flower_0[variant=glowflower]
biomesoplenty:flower_0[variant=blue_hydrangea]
biomesoplenty:flower_0[variant=orange_cosmos]
biomesoplenty:flower_0[variant=pink_daffodil]
biomesoplenty:flower_0[variant=wildflower]
biomesoplenty:flower_0[variant=violet]
biomesoplenty:flower_0[variant=white_anemone]
biomesoplenty:flower_0[variant=enderlotus]
biomesoplenty:flower_0[variant=bromeliad]
biomesoplenty:flower_0[variant=wilted_lily]
biomesoplenty:flower_0[variant=pink_hibiscus]
biomesoplenty:flower_0[variant=lily_of_the_valley]
biomesoplenty:flower_0[variant=burning_blossom]
biomesoplenty:flower_1[variant=lavender]
biomesoplenty:flower_1[variant=goldenrod]
biomesoplenty:flower_1[variant=bluebells]
biomesoplenty:flower_1[variant=miners_delight]
biomesoplenty:flower_1[variant=icy_iris]
biomesoplenty:flower_1[variant=rose]
biomesoplenty:ivy[east=true,north=true,south=true,up=true,west=true]
biomesoplenty:ivy[east=true,north=true,south=true,up=true,west=false]
biomesoplenty:ivy[east=true,north=true,south=true,up=false,west=true]
biomesoplenty:ivy[east=true,north=true,south=true,up=false,west=false]
biomesoplenty:ivy[east=true,north=true,south=false,up=true,west=true]
biomesoplenty:ivy[east=true,north=true,south=false,up=true,west=false]
biomesoplenty:ivy[east=true,north=true,south=false,up=false,west=true]
biomesoplenty:ivy[east=true,north=true,south=false,up=false,west=false]
biomesoplenty:ivy[east=true,north=false,south=true,up=true,west=true]
biomesoplenty:ivy[east=true,north=false,south=true,up=true,west=false]
biomesoplenty:ivy[east=true,north=false,south=true,up=false,west=true]
biomesoplenty:ivy[east=true,north=false,south=true,up=false,west=false]
biomesoplenty:ivy[east=true,north=false,south=false,up=true,west=true]
biomesoplenty:ivy[east=true,north=false,south=false,up=true,west=false]
biomesoplenty:ivy[east=true,north=false,south=false,up=false,west=true]
biomesoplenty:ivy[east=true,north=false,south=false,up=false,west=false]
biomesoplenty:ivy[east=false,north=true,south=true,up=true,west=true]
biomesoplenty:ivy[east=false,north=true,south=true,up=true,west=false]
biomesoplenty:ivy[east=false,north=true,south=true,up=false,west=true]
biomesoplenty:ivy[east=false,north=true,south=true,up=false,west=false]
biomesoplenty:ivy[east=false,north=true,south=false,up=true,west=true]
biomesoplenty:ivy[east=false,north=true,south=false,up=true,west=false]
biomesoplenty:ivy[east=false,north=true,south=false,up=false,west=true]
biomesoplenty:ivy[east=false,north=true,south=false,up=false,west=false]
biomesoplenty:ivy[east=false,north=false,south=true,up=true,west=true]
biomesoplenty:ivy[east=false,north=false,south=true,up=true,west=false]
biomesoplenty:ivy[east=false,north=false,south=true,up=false,west=true]
biomesoplenty:ivy[east=false,north=false,south=true,up=false,west=false]
biomesoplenty:ivy[east=false,north=false,south=false,up=true,west=true]
biomesoplenty:ivy[east=false,north=false,south=false,up=true,west=false]
biomesoplenty:ivy[east=false,north=false,south=false,up=false,west=true]
biomesoplenty:ivy[east=false,north=false,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=false,west=false]
biomesoplenty:terrarium[variant=fern]
biomesoplenty:terrarium[variant=mushroom]
biomesoplenty:terrarium[variant=cactus]
biomesoplenty:terrarium[variant=flax]
biomesoplenty:terrarium[variant=flower]
biomesoplenty:terrarium[variant=koru]
biomesoplenty:terrarium[variant=bamboo]
biomesoplenty:terrarium[variant=beach]
biomesoplenty:terrarium[variant=glowshroom]
biomesoplenty:terrarium[variant=dead]
biomesoplenty:terrarium[variant=mystic]
biomesoplenty:terrarium[variant=ominous]
biomesoplenty:terrarium[variant=wasteland]
biomesoplenty:terrarium[variant=origin]
biomesoplenty:terrarium[variant=nether]
biomesoplenty:terrarium[variant=ender]
biomesoplenty:sand[level=0]
biomesoplenty:sand[level=1]
biomesoplenty:sand[level=2]
biomesoplenty:sand[level=3]
biomesoplenty:sand[level=4]
biomesoplenty:sand[level=5]
biomesoplenty:sand[level=6]
biomesoplenty:sand[level=7]
biomesoplenty:sand[level=8]
biomesoplenty:sand[level=9]
biomesoplenty:sand[level=10]
biomesoplenty:sand[level=11]
biomesoplenty:sand[level=12]
biomesoplenty:sand[level=13]
biomesoplenty:sand[level=14]
biomesoplenty:sand[level=15]
biomesoplenty:honey[level=0]
biomesoplenty:honey[level=1]
biomesoplenty:honey[level=2]
biomesoplenty:honey[level=3]
biomesoplenty:honey[level=4]
biomesoplenty:honey[level=5]
biomesoplenty:honey[level=6]
biomesoplenty:honey[level=7]
biomesoplenty:honey[level=8]
biomesoplenty:honey[level=9]
biomesoplenty:honey[level=10]
biomesoplenty:honey[level=11]
biomesoplenty:honey[level=12]
biomesoplenty:honey[level=13]
biomesoplenty:honey[level=14]
biomesoplenty:honey[level=15]
biomesoplenty:blood[level=0]
biomesoplenty:blood[level=1]
biomesoplenty:blood[level=2]
biomesoplenty:blood[level=3]
biomesoplenty:blood[level=4]
biomesoplenty:blood[level=5]
biomesoplenty:blood[level=6]
biomesoplenty:blood[level=7]
biomesoplenty:blood[level=8]
biomesoplenty:blood[level=9]
biomesoplenty:blood[level=10]
biomesoplenty:blood[level=11]
biomesoplenty:blood[level=12]
biomesoplenty:blood[level=13]
biomesoplenty:blood[level=14]
biomesoplenty:blood[level=15]
biomesoplenty:poison[level=0]
biomesoplenty:poison[level=1]
biomesoplenty:poison[level=2]
biomesoplenty:poison[level=3]
biomesoplenty:poison[level=4]
biomesoplenty:poison[level=5]
biomesoplenty:poison[level=6]
biomesoplenty:poison[level=7]
biomesoplenty:poison[level=8]
biomesoplenty:poison[level=9]
biomesoplenty:poison[level=10]
biomesoplenty:poison[level=11]
biomesoplenty:poison[level=12]
biomesoplenty:poison[level=13]
biomesoplenty:poison[level=14]
biomesoplenty:poison[level=15]
biomesoplenty:hot_spring_water[level=0]
biomesoplenty:hot_spring_water[level=1]
biomesoplenty:hot_spring_water[level=2]
biomesoplenty:hot_spring_water[level=3]
biomesoplenty:hot_spring_water[level=4]
biomesoplenty:hot_spring_water[level=5]
biomesoplenty:hot_spring_water[level=6]
biomesoplenty:hot_spring_water[level=7]
biomesoplenty:hot_spring_water[level=8]
biomesoplenty:hot_spring_water[level=9]
biomesoplenty:hot_spring_water[level=10]
biomesoplenty:hot_spring_water[level=11]
biomesoplenty:hot_spring_water[level=12]
biomesoplenty:hot_spring_water[level=13]
biomesoplenty:hot_spring_water[level=14]
biomesoplenty:hot_spring_water[level=15]
casinocraft:cardtable_base_white[facing=north]
casinocraft:cardtable_base_white[facing=south]
casinocraft:cardtable_base_white[facing=west]
casinocraft:cardtable_base_white[facing=east]
casinocraft:cardtable_base_orange[facing=north]
casinocraft:cardtable_base_orange[facing=south]
casinocraft:cardtable_base_orange[facing=west]
casinocraft:cardtable_base_orange[facing=east]
casinocraft:cardtable_base_magenta[facing=north]
casinocraft:cardtable_base_magenta[facing=south]
casinocraft:cardtable_base_magenta[facing=west]
casinocraft:cardtable_base_magenta[facing=east]
casinocraft:cardtable_base_lightblue[facing=north]
casinocraft:cardtable_base_lightblue[facing=south]
casinocraft:cardtable_base_lightblue[facing=west]
casinocraft:cardtable_base_lightblue[facing=east]
casinocraft:cardtable_base_yellow[facing=north]
casinocraft:cardtable_base_yellow[facing=south]
casinocraft:cardtable_base_yellow[facing=west]
casinocraft:cardtable_base_yellow[facing=east]
casinocraft:cardtable_base_lime[facing=north]
casinocraft:cardtable_base_lime[facing=south]
casinocraft:cardtable_base_lime[facing=west]
casinocraft:cardtable_base_lime[facing=east]
casinocraft:cardtable_base_pink[facing=north]
casinocraft:cardtable_base_pink[facing=south]
casinocraft:cardtable_base_pink[facing=west]
casinocraft:cardtable_base_pink[facing=east]
casinocraft:cardtable_base_gray[facing=north]
casinocraft:cardtable_base_gray[facing=south]
casinocraft:cardtable_base_gray[facing=west]
casinocraft:cardtable_base_gray[facing=east]
casinocraft:cardtable_base_silver[facing=north]
casinocraft:cardtable_base_silver[facing=south]
casinocraft:cardtable_base_silver[facing=west]
casinocraft:cardtable_base_silver[facing=east]
casinocraft:cardtable_base_cyan[facing=north]
casinocraft:cardtable_base_cyan[facing=south]
casinocraft:cardtable_base_cyan[facing=west]
casinocraft:cardtable_base_cyan[facing=east]
casinocraft:cardtable_base_purple[facing=north]
casinocraft:cardtable_base_purple[facing=south]
casinocraft:cardtable_base_purple[facing=west]
casinocraft:cardtable_base_purple[facing=east]
casinocraft:cardtable_base_blue[facing=north]
casinocraft:cardtable_base_blue[facing=south]
casinocraft:cardtable_base_blue[facing=west]
casinocraft:cardtable_base_blue[facing=east]
casinocraft:cardtable_base_brown[facing=north]
casinocraft:cardtable_base_brown[facing=south]
casinocraft:cardtable_base_brown[facing=west]
casinocraft:cardtable_base_brown[facing=east]
casinocraft:cardtable_base_green[facing=north]
casinocraft:cardtable_base_green[facing=south]
casinocraft:cardtable_base_green[facing=west]
casinocraft:cardtable_base_green[facing=east]
casinocraft:cardtable_base_red[facing=north]
casinocraft:cardtable_base_red[facing=south]
casinocraft:cardtable_base_red[facing=west]
casinocraft:cardtable_base_red[facing=east]
casinocraft:cardtable_base_black[facing=north]
casinocraft:cardtable_base_black[facing=south]
casinocraft:cardtable_base_black[facing=west]
casinocraft:cardtable_base_black[facing=east]
casinocraft:cardtable_wide_white[facing=north,primary=true]
casinocraft:cardtable_wide_white[facing=north,primary=false]
casinocraft:cardtable_wide_white[facing=south,primary=true]
casinocraft:cardtable_wide_white[facing=south,primary=false]
casinocraft:cardtable_wide_white[facing=west,primary=true]
casinocraft:cardtable_wide_white[facing=west,primary=false]
casinocraft:cardtable_wide_white[facing=east,primary=true]
casinocraft:cardtable_wide_white[facing=east,primary=false]
casinocraft:cardtable_wide_orange[facing=north,primary=true]
casinocraft:cardtable_wide_orange[facing=north,primary=false]
casinocraft:cardtable_wide_orange[facing=south,primary=true]
casinocraft:cardtable_wide_orange[facing=south,primary=false]
casinocraft:cardtable_wide_orange[facing=west,primary=true]
casinocraft:cardtable_wide_orange[facing=west,primary=false]
casinocraft:cardtable_wide_orange[facing=east,primary=true]
casinocraft:cardtable_wide_orange[facing=east,primary=false]
casinocraft:cardtable_wide_magenta[facing=north,primary=true]
casinocraft:cardtable_wide_magenta[facing=north,primary=false]
casinocraft:cardtable_wide_magenta[facing=south,primary=true]
casinocraft:cardtable_wide_magenta[facing=south,primary=false]
casinocraft:cardtable_wide_magenta[facing=west,primary=true]
casinocraft:cardtable_wide_magenta[facing=west,primary=false]
casinocraft:cardtable_wide_magenta[facing=east,primary=true]
casinocraft:cardtable_wide_magenta[facing=east,primary=false]
casinocraft:cardtable_wide_lightblue[facing=north,primary=true]
casinocraft:cardtable_wide_lightblue[facing=north,primary=false]
casinocraft:cardtable_wide_lightblue[facing=south,primary=true]
casinocraft:cardtable_wide_lightblue[facing=south,primary=false]
casinocraft:cardtable_wide_lightblue[facing=west,primary=true]
casinocraft:cardtable_wide_lightblue[facing=west,primary=false]
casinocraft:cardtable_wide_lightblue[facing=east,primary=true]
casinocraft:cardtable_wide_lightblue[facing=east,primary=false]
casinocraft:cardtable_wide_yellow[facing=north,primary=true]
casinocraft:cardtable_wide_yellow[facing=north,primary=false]
casinocraft:cardtable_wide_yellow[facing=south,primary=true]
casinocraft:cardtable_wide_yellow[facing=south,primary=false]
casinocraft:cardtable_wide_yellow[facing=west,primary=true]
casinocraft:cardtable_wide_yellow[facing=west,primary=false]
casinocraft:cardtable_wide_yellow[facing=east,primary=true]
casinocraft:cardtable_wide_yellow[facing=east,primary=false]
casinocraft:cardtable_wide_lime[facing=north,primary=true]
casinocraft:cardtable_wide_lime[facing=north,primary=false]
casinocraft:cardtable_wide_lime[facing=south,primary=true]
casinocraft:cardtable_wide_lime[facing=south,primary=false]
casinocraft:cardtable_wide_lime[facing=west,primary=true]
casinocraft:cardtable_wide_lime[facing=west,primary=false]
casinocraft:cardtable_wide_lime[facing=east,primary=true]
casinocraft:cardtable_wide_lime[facing=east,primary=false]
casinocraft:cardtable_wide_pink[facing=north,primary=true]
casinocraft:cardtable_wide_pink[facing=north,primary=false]
casinocraft:cardtable_wide_pink[facing=south,primary=true]
casinocraft:cardtable_wide_pink[facing=south,primary=false]
casinocraft:cardtable_wide_pink[facing=west,primary=true]
casinocraft:cardtable_wide_pink[facing=west,primary=false]
casinocraft:cardtable_wide_pink[facing=east,primary=true]
casinocraft:cardtable_wide_pink[facing=east,primary=false]
casinocraft:cardtable_wide_gray[facing=north,primary=true]
casinocraft:cardtable_wide_gray[facing=north,primary=false]
casinocraft:cardtable_wide_gray[facing=south,primary=true]
casinocraft:cardtable_wide_gray[facing=south,primary=false]
casinocraft:cardtable_wide_gray[facing=west,primary=true]
casinocraft:cardtable_wide_gray[facing=west,primary=false]
casinocraft:cardtable_wide_gray[facing=east,primary=true]
casinocraft:cardtable_wide_gray[facing=east,primary=false]
casinocraft:cardtable_wide_silver[facing=north,primary=true]
casinocraft:cardtable_wide_silver[facing=north,primary=false]
casinocraft:cardtable_wide_silver[facing=south,primary=true]
casinocraft:cardtable_wide_silver[facing=south,primary=false]
casinocraft:cardtable_wide_silver[facing=west,primary=true]
casinocraft:cardtable_wide_silver[facing=west,primary=false]
casinocraft:cardtable_wide_silver[facing=east,primary=true]
casinocraft:cardtable_wide_silver[facing=east,primary=false]
casinocraft:cardtable_wide_cyan[facing=north,primary=true]
casinocraft:cardtable_wide_cyan[facing=north,primary=false]
casinocraft:cardtable_wide_cyan[facing=south,primary=true]
casinocraft:cardtable_wide_cyan[facing=south,primary=false]
casinocraft:cardtable_wide_cyan[facing=west,primary=true]
casinocraft:cardtable_wide_cyan[facing=west,primary=false]
casinocraft:cardtable_wide_cyan[facing=east,primary=true]
casinocraft:cardtable_wide_cyan[facing=east,primary=false]
casinocraft:cardtable_wide_purple[facing=north,primary=true]
casinocraft:cardtable_wide_purple[facing=north,primary=false]
casinocraft:cardtable_wide_purple[facing=south,primary=true]
casinocraft:cardtable_wide_purple[facing=south,primary=false]
casinocraft:cardtable_wide_purple[facing=west,primary=true]
casinocraft:cardtable_wide_purple[facing=west,primary=false]
casinocraft:cardtable_wide_purple[facing=east,primary=true]
casinocraft:cardtable_wide_purple[facing=east,primary=false]
casinocraft:cardtable_wide_blue[facing=north,primary=true]
casinocraft:cardtable_wide_blue[facing=north,primary=false]
casinocraft:cardtable_wide_blue[facing=south,primary=true]
casinocraft:cardtable_wide_blue[facing=south,primary=false]
casinocraft:cardtable_wide_blue[facing=west,primary=true]
casinocraft:cardtable_wide_blue[facing=west,primary=false]
casinocraft:cardtable_wide_blue[facing=east,primary=true]
casinocraft:cardtable_wide_blue[facing=east,primary=false]
casinocraft:cardtable_wide_brown[facing=north,primary=true]
casinocraft:cardtable_wide_brown[facing=north,primary=false]
casinocraft:cardtable_wide_brown[facing=south,primary=true]
casinocraft:cardtable_wide_brown[facing=south,primary=false]
casinocraft:cardtable_wide_brown[facing=west,primary=true]
casinocraft:cardtable_wide_brown[facing=west,primary=false]
casinocraft:cardtable_wide_brown[facing=east,primary=true]
casinocraft:cardtable_wide_brown[facing=east,primary=false]
casinocraft:cardtable_wide_green[facing=north,primary=true]
casinocraft:cardtable_wide_green[facing=north,primary=false]
casinocraft:cardtable_wide_green[facing=south,primary=true]
casinocraft:cardtable_wide_green[facing=south,primary=false]
casinocraft:cardtable_wide_green[facing=west,primary=true]
casinocraft:cardtable_wide_green[facing=west,primary=false]
casinocraft:cardtable_wide_green[facing=east,primary=true]
casinocraft:cardtable_wide_green[facing=east,primary=false]
casinocraft:cardtable_wide_red[facing=north,primary=true]
casinocraft:cardtable_wide_red[facing=north,primary=false]
casinocraft:cardtable_wide_red[facing=south,primary=true]
casinocraft:cardtable_wide_red[facing=south,primary=false]
casinocraft:cardtable_wide_red[facing=west,primary=true]
casinocraft:cardtable_wide_red[facing=west,primary=false]
casinocraft:cardtable_wide_red[facing=east,primary=true]
casinocraft:cardtable_wide_red[facing=east,primary=false]
casinocraft:cardtable_wide_black[facing=north,primary=true]
casinocraft:cardtable_wide_black[facing=north,primary=false]
casinocraft:cardtable_wide_black[facing=south,primary=true]
casinocraft:cardtable_wide_black[facing=south,primary=false]
casinocraft:cardtable_wide_black[facing=west,primary=true]
casinocraft:cardtable_wide_black[facing=west,primary=false]
casinocraft:cardtable_wide_black[facing=east,primary=true]
casinocraft:cardtable_wide_black[facing=east,primary=false]
casinocraft:arcade_base_white[facing=north,module=black,primary=true]
casinocraft:arcade_base_white[facing=north,module=black,primary=false]
casinocraft:arcade_base_white[facing=north,module=red,primary=true]
casinocraft:arcade_base_white[facing=north,module=red,primary=false]
casinocraft:arcade_base_white[facing=north,module=green,primary=true]
casinocraft:arcade_base_white[facing=north,module=green,primary=false]
casinocraft:arcade_base_white[facing=north,module=brown,primary=true]
casinocraft:arcade_base_white[facing=north,module=brown,primary=false]
casinocraft:arcade_base_white[facing=north,module=blue,primary=true]
casinocraft:arcade_base_white[facing=north,module=blue,primary=false]
casinocraft:arcade_base_white[facing=north,module=purple,primary=true]
casinocraft:arcade_base_white[facing=north,module=purple,primary=false]
casinocraft:arcade_base_white[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_white[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_white[facing=north,module=silver,primary=true]
casinocraft:arcade_base_white[facing=north,module=silver,primary=false]
casinocraft:arcade_base_white[facing=north,module=gray,primary=true]
casinocraft:arcade_base_white[facing=north,module=gray,primary=false]
casinocraft:arcade_base_white[facing=north,module=pink,primary=true]
casinocraft:arcade_base_white[facing=north,module=pink,primary=false]
casinocraft:arcade_base_white[facing=north,module=lime,primary=true]
casinocraft:arcade_base_white[facing=north,module=lime,primary=false]
casinocraft:arcade_base_white[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_white[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_white[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_white[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_white[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_white[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_white[facing=north,module=orange,primary=true]
casinocraft:arcade_base_white[facing=north,module=orange,primary=false]
casinocraft:arcade_base_white[facing=north,module=white,primary=true]
casinocraft:arcade_base_white[facing=north,module=white,primary=false]
casinocraft:arcade_base_white[facing=north,module=empty,primary=true]
casinocraft:arcade_base_white[facing=north,module=empty,primary=false]
casinocraft:arcade_base_white[facing=north,module=off,primary=true]
casinocraft:arcade_base_white[facing=north,module=off,primary=false]
casinocraft:arcade_base_white[facing=south,module=black,primary=true]
casinocraft:arcade_base_white[facing=south,module=black,primary=false]
casinocraft:arcade_base_white[facing=south,module=red,primary=true]
casinocraft:arcade_base_white[facing=south,module=red,primary=false]
casinocraft:arcade_base_white[facing=south,module=green,primary=true]
casinocraft:arcade_base_white[facing=south,module=green,primary=false]
casinocraft:arcade_base_white[facing=south,module=brown,primary=true]
casinocraft:arcade_base_white[facing=south,module=brown,primary=false]
casinocraft:arcade_base_white[facing=south,module=blue,primary=true]
casinocraft:arcade_base_white[facing=south,module=blue,primary=false]
casinocraft:arcade_base_white[facing=south,module=purple,primary=true]
casinocraft:arcade_base_white[facing=south,module=purple,primary=false]
casinocraft:arcade_base_white[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_white[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_white[facing=south,module=silver,primary=true]
casinocraft:arcade_base_white[facing=south,module=silver,primary=false]
casinocraft:arcade_base_white[facing=south,module=gray,primary=true]
casinocraft:arcade_base_white[facing=south,module=gray,primary=false]
casinocraft:arcade_base_white[facing=south,module=pink,primary=true]
casinocraft:arcade_base_white[facing=south,module=pink,primary=false]
casinocraft:arcade_base_white[facing=south,module=lime,primary=true]
casinocraft:arcade_base_white[facing=south,module=lime,primary=false]
casinocraft:arcade_base_white[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_white[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_white[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_white[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_white[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_white[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_white[facing=south,module=orange,primary=true]
casinocraft:arcade_base_white[facing=south,module=orange,primary=false]
casinocraft:arcade_base_white[facing=south,module=white,primary=true]
casinocraft:arcade_base_white[facing=south,module=white,primary=false]
casinocraft:arcade_base_white[facing=south,module=empty,primary=true]
casinocraft:arcade_base_white[facing=south,module=empty,primary=false]
casinocraft:arcade_base_white[facing=south,module=off,primary=true]
casinocraft:arcade_base_white[facing=south,module=off,primary=false]
casinocraft:arcade_base_white[facing=west,module=black,primary=true]
casinocraft:arcade_base_white[facing=west,module=black,primary=false]
casinocraft:arcade_base_white[facing=west,module=red,primary=true]
casinocraft:arcade_base_white[facing=west,module=red,primary=false]
casinocraft:arcade_base_white[facing=west,module=green,primary=true]
casinocraft:arcade_base_white[facing=west,module=green,primary=false]
casinocraft:arcade_base_white[facing=west,module=brown,primary=true]
casinocraft:arcade_base_white[facing=west,module=brown,primary=false]
casinocraft:arcade_base_white[facing=west,module=blue,primary=true]
casinocraft:arcade_base_white[facing=west,module=blue,primary=false]
casinocraft:arcade_base_white[facing=west,module=purple,primary=true]
casinocraft:arcade_base_white[facing=west,module=purple,primary=false]
casinocraft:arcade_base_white[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_white[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_white[facing=west,module=silver,primary=true]
casinocraft:arcade_base_white[facing=west,module=silver,primary=false]
casinocraft:arcade_base_white[facing=west,module=gray,primary=true]
casinocraft:arcade_base_white[facing=west,module=gray,primary=false]
casinocraft:arcade_base_white[facing=west,module=pink,primary=true]
casinocraft:arcade_base_white[facing=west,module=pink,primary=false]
casinocraft:arcade_base_white[facing=west,module=lime,primary=true]
casinocraft:arcade_base_white[facing=west,module=lime,primary=false]
casinocraft:arcade_base_white[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_white[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_white[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_white[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_white[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_white[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_white[facing=west,module=orange,primary=true]
casinocraft:arcade_base_white[facing=west,module=orange,primary=false]
casinocraft:arcade_base_white[facing=west,module=white,primary=true]
casinocraft:arcade_base_white[facing=west,module=white,primary=false]
casinocraft:arcade_base_white[facing=west,module=empty,primary=true]
casinocraft:arcade_base_white[facing=west,module=empty,primary=false]
casinocraft:arcade_base_white[facing=west,module=off,primary=true]
casinocraft:arcade_base_white[facing=west,module=off,primary=false]
casinocraft:arcade_base_white[facing=east,module=black,primary=true]
casinocraft:arcade_base_white[facing=east,module=black,primary=false]
casinocraft:arcade_base_white[facing=east,module=red,primary=true]
casinocraft:arcade_base_white[facing=east,module=red,primary=false]
casinocraft:arcade_base_white[facing=east,module=green,primary=true]
casinocraft:arcade_base_white[facing=east,module=green,primary=false]
casinocraft:arcade_base_white[facing=east,module=brown,primary=true]
casinocraft:arcade_base_white[facing=east,module=brown,primary=false]
casinocraft:arcade_base_white[facing=east,module=blue,primary=true]
casinocraft:arcade_base_white[facing=east,module=blue,primary=false]
casinocraft:arcade_base_white[facing=east,module=purple,primary=true]
casinocraft:arcade_base_white[facing=east,module=purple,primary=false]
casinocraft:arcade_base_white[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_white[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_white[facing=east,module=silver,primary=true]
casinocraft:arcade_base_white[facing=east,module=silver,primary=false]
casinocraft:arcade_base_white[facing=east,module=gray,primary=true]
casinocraft:arcade_base_white[facing=east,module=gray,primary=false]
casinocraft:arcade_base_white[facing=east,module=pink,primary=true]
casinocraft:arcade_base_white[facing=east,module=pink,primary=false]
casinocraft:arcade_base_white[facing=east,module=lime,primary=true]
casinocraft:arcade_base_white[facing=east,module=lime,primary=false]
casinocraft:arcade_base_white[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_white[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_white[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_white[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_white[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_white[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_white[facing=east,module=orange,primary=true]
casinocraft:arcade_base_white[facing=east,module=orange,primary=false]
casinocraft:arcade_base_white[facing=east,module=white,primary=true]
casinocraft:arcade_base_white[facing=east,module=white,primary=false]
casinocraft:arcade_base_white[facing=east,module=empty,primary=true]
casinocraft:arcade_base_white[facing=east,module=empty,primary=false]
casinocraft:arcade_base_white[facing=east,module=off,primary=true]
casinocraft:arcade_base_white[facing=east,module=off,primary=false]
casinocraft:arcade_base_orange[facing=north,module=black,primary=true]
casinocraft:arcade_base_orange[facing=north,module=black,primary=false]
casinocraft:arcade_base_orange[facing=north,module=red,primary=true]
casinocraft:arcade_base_orange[facing=north,module=red,primary=false]
casinocraft:arcade_base_orange[facing=north,module=green,primary=true]
casinocraft:arcade_base_orange[facing=north,module=green,primary=false]
casinocraft:arcade_base_orange[facing=north,module=brown,primary=true]
casinocraft:arcade_base_orange[facing=north,module=brown,primary=false]
casinocraft:arcade_base_orange[facing=north,module=blue,primary=true]
casinocraft:arcade_base_orange[facing=north,module=blue,primary=false]
casinocraft:arcade_base_orange[facing=north,module=purple,primary=true]
casinocraft:arcade_base_orange[facing=north,module=purple,primary=false]
casinocraft:arcade_base_orange[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_orange[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_orange[facing=north,module=silver,primary=true]
casinocraft:arcade_base_orange[facing=north,module=silver,primary=false]
casinocraft:arcade_base_orange[facing=north,module=gray,primary=true]
casinocraft:arcade_base_orange[facing=north,module=gray,primary=false]
casinocraft:arcade_base_orange[facing=north,module=pink,primary=true]
casinocraft:arcade_base_orange[facing=north,module=pink,primary=false]
casinocraft:arcade_base_orange[facing=north,module=lime,primary=true]
casinocraft:arcade_base_orange[facing=north,module=lime,primary=false]
casinocraft:arcade_base_orange[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_orange[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_orange[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_orange[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_orange[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_orange[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_orange[facing=north,module=orange,primary=true]
casinocraft:arcade_base_orange[facing=north,module=orange,primary=false]
casinocraft:arcade_base_orange[facing=north,module=white,primary=true]
casinocraft:arcade_base_orange[facing=north,module=white,primary=false]
casinocraft:arcade_base_orange[facing=north,module=empty,primary=true]
casinocraft:arcade_base_orange[facing=north,module=empty,primary=false]
casinocraft:arcade_base_orange[facing=north,module=off,primary=true]
casinocraft:arcade_base_orange[facing=north,module=off,primary=false]
casinocraft:arcade_base_orange[facing=south,module=black,primary=true]
casinocraft:arcade_base_orange[facing=south,module=black,primary=false]
casinocraft:arcade_base_orange[facing=south,module=red,primary=true]
casinocraft:arcade_base_orange[facing=south,module=red,primary=false]
casinocraft:arcade_base_orange[facing=south,module=green,primary=true]
casinocraft:arcade_base_orange[facing=south,module=green,primary=false]
casinocraft:arcade_base_orange[facing=south,module=brown,primary=true]
casinocraft:arcade_base_orange[facing=south,module=brown,primary=false]
casinocraft:arcade_base_orange[facing=south,module=blue,primary=true]
casinocraft:arcade_base_orange[facing=south,module=blue,primary=false]
casinocraft:arcade_base_orange[facing=south,module=purple,primary=true]
casinocraft:arcade_base_orange[facing=south,module=purple,primary=false]
casinocraft:arcade_base_orange[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_orange[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_orange[facing=south,module=silver,primary=true]
casinocraft:arcade_base_orange[facing=south,module=silver,primary=false]
casinocraft:arcade_base_orange[facing=south,module=gray,primary=true]
casinocraft:arcade_base_orange[facing=south,module=gray,primary=false]
casinocraft:arcade_base_orange[facing=south,module=pink,primary=true]
casinocraft:arcade_base_orange[facing=south,module=pink,primary=false]
casinocraft:arcade_base_orange[facing=south,module=lime,primary=true]
casinocraft:arcade_base_orange[facing=south,module=lime,primary=false]
casinocraft:arcade_base_orange[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_orange[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_orange[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_orange[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_orange[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_orange[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_orange[facing=south,module=orange,primary=true]
casinocraft:arcade_base_orange[facing=south,module=orange,primary=false]
casinocraft:arcade_base_orange[facing=south,module=white,primary=true]
casinocraft:arcade_base_orange[facing=south,module=white,primary=false]
casinocraft:arcade_base_orange[facing=south,module=empty,primary=true]
casinocraft:arcade_base_orange[facing=south,module=empty,primary=false]
casinocraft:arcade_base_orange[facing=south,module=off,primary=true]
casinocraft:arcade_base_orange[facing=south,module=off,primary=false]
casinocraft:arcade_base_orange[facing=west,module=black,primary=true]
casinocraft:arcade_base_orange[facing=west,module=black,primary=false]
casinocraft:arcade_base_orange[facing=west,module=red,primary=true]
casinocraft:arcade_base_orange[facing=west,module=red,primary=false]
casinocraft:arcade_base_orange[facing=west,module=green,primary=true]
casinocraft:arcade_base_orange[facing=west,module=green,primary=false]
casinocraft:arcade_base_orange[facing=west,module=brown,primary=true]
casinocraft:arcade_base_orange[facing=west,module=brown,primary=false]
casinocraft:arcade_base_orange[facing=west,module=blue,primary=true]
casinocraft:arcade_base_orange[facing=west,module=blue,primary=false]
casinocraft:arcade_base_orange[facing=west,module=purple,primary=true]
casinocraft:arcade_base_orange[facing=west,module=purple,primary=false]
casinocraft:arcade_base_orange[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_orange[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_orange[facing=west,module=silver,primary=true]
casinocraft:arcade_base_orange[facing=west,module=silver,primary=false]
casinocraft:arcade_base_orange[facing=west,module=gray,primary=true]
casinocraft:arcade_base_orange[facing=west,module=gray,primary=false]
casinocraft:arcade_base_orange[facing=west,module=pink,primary=true]
casinocraft:arcade_base_orange[facing=west,module=pink,primary=false]
casinocraft:arcade_base_orange[facing=west,module=lime,primary=true]
casinocraft:arcade_base_orange[facing=west,module=lime,primary=false]
casinocraft:arcade_base_orange[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_orange[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_orange[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_orange[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_orange[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_orange[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_orange[facing=west,module=orange,primary=true]
casinocraft:arcade_base_orange[facing=west,module=orange,primary=false]
casinocraft:arcade_base_orange[facing=west,module=white,primary=true]
casinocraft:arcade_base_orange[facing=west,module=white,primary=false]
casinocraft:arcade_base_orange[facing=west,module=empty,primary=true]
casinocraft:arcade_base_orange[facing=west,module=empty,primary=false]
casinocraft:arcade_base_orange[facing=west,module=off,primary=true]
casinocraft:arcade_base_orange[facing=west,module=off,primary=false]
casinocraft:arcade_base_orange[facing=east,module=black,primary=true]
casinocraft:arcade_base_orange[facing=east,module=black,primary=false]
casinocraft:arcade_base_orange[facing=east,module=red,primary=true]
casinocraft:arcade_base_orange[facing=east,module=red,primary=false]
casinocraft:arcade_base_orange[facing=east,module=green,primary=true]
casinocraft:arcade_base_orange[facing=east,module=green,primary=false]
casinocraft:arcade_base_orange[facing=east,module=brown,primary=true]
casinocraft:arcade_base_orange[facing=east,module=brown,primary=false]
casinocraft:arcade_base_orange[facing=east,module=blue,primary=true]
casinocraft:arcade_base_orange[facing=east,module=blue,primary=false]
casinocraft:arcade_base_orange[facing=east,module=purple,primary=true]
casinocraft:arcade_base_orange[facing=east,module=purple,primary=false]
casinocraft:arcade_base_orange[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_orange[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_orange[facing=east,module=silver,primary=true]
casinocraft:arcade_base_orange[facing=east,module=silver,primary=false]
casinocraft:arcade_base_orange[facing=east,module=gray,primary=true]
casinocraft:arcade_base_orange[facing=east,module=gray,primary=false]
casinocraft:arcade_base_orange[facing=east,module=pink,primary=true]
casinocraft:arcade_base_orange[facing=east,module=pink,primary=false]
casinocraft:arcade_base_orange[facing=east,module=lime,primary=true]
casinocraft:arcade_base_orange[facing=east,module=lime,primary=false]
casinocraft:arcade_base_orange[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_orange[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_orange[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_orange[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_orange[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_orange[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_orange[facing=east,module=orange,primary=true]
casinocraft:arcade_base_orange[facing=east,module=orange,primary=false]
casinocraft:arcade_base_orange[facing=east,module=white,primary=true]
casinocraft:arcade_base_orange[facing=east,module=white,primary=false]
casinocraft:arcade_base_orange[facing=east,module=empty,primary=true]
casinocraft:arcade_base_orange[facing=east,module=empty,primary=false]
casinocraft:arcade_base_orange[facing=east,module=off,primary=true]
casinocraft:arcade_base_orange[facing=east,module=off,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=black,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=black,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=red,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=red,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=green,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=green,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=brown,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=brown,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=blue,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=blue,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=purple,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=purple,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=silver,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=silver,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=gray,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=gray,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=pink,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=pink,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=lime,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=lime,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=orange,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=orange,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=white,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=white,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=empty,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=empty,primary=false]
casinocraft:arcade_base_magenta[facing=north,module=off,primary=true]
casinocraft:arcade_base_magenta[facing=north,module=off,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=black,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=black,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=red,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=red,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=green,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=green,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=brown,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=brown,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=blue,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=blue,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=purple,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=purple,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=silver,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=silver,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=gray,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=gray,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=pink,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=pink,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=lime,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=lime,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=orange,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=orange,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=white,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=white,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=empty,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=empty,primary=false]
casinocraft:arcade_base_magenta[facing=south,module=off,primary=true]
casinocraft:arcade_base_magenta[facing=south,module=off,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=black,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=black,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=red,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=red,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=green,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=green,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=brown,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=brown,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=blue,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=blue,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=purple,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=purple,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=silver,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=silver,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=gray,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=gray,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=pink,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=pink,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=lime,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=lime,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=orange,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=orange,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=white,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=white,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=empty,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=empty,primary=false]
casinocraft:arcade_base_magenta[facing=west,module=off,primary=true]
casinocraft:arcade_base_magenta[facing=west,module=off,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=black,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=black,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=red,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=red,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=green,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=green,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=brown,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=brown,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=blue,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=blue,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=purple,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=purple,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=silver,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=silver,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=gray,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=gray,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=pink,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=pink,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=lime,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=lime,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=orange,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=orange,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=white,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=white,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=empty,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=empty,primary=false]
casinocraft:arcade_base_magenta[facing=east,module=off,primary=true]
casinocraft:arcade_base_magenta[facing=east,module=off,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=black,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=black,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=red,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=red,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=green,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=green,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=brown,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=brown,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=blue,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=blue,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=purple,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=purple,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=silver,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=silver,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=gray,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=gray,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=pink,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=pink,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=lime,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=lime,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=orange,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=orange,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=white,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=white,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=empty,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=empty,primary=false]
casinocraft:arcade_base_lightblue[facing=north,module=off,primary=true]
casinocraft:arcade_base_lightblue[facing=north,module=off,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=black,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=black,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=red,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=red,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=green,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=green,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=brown,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=brown,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=blue,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=blue,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=purple,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=purple,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=silver,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=silver,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=gray,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=gray,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=pink,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=pink,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=lime,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=lime,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=orange,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=orange,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=white,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=white,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=empty,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=empty,primary=false]
casinocraft:arcade_base_lightblue[facing=south,module=off,primary=true]
casinocraft:arcade_base_lightblue[facing=south,module=off,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=black,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=black,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=red,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=red,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=green,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=green,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=brown,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=brown,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=blue,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=blue,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=purple,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=purple,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=silver,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=silver,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=gray,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=gray,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=pink,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=pink,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=lime,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=lime,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=orange,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=orange,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=white,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=white,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=empty,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=empty,primary=false]
casinocraft:arcade_base_lightblue[facing=west,module=off,primary=true]
casinocraft:arcade_base_lightblue[facing=west,module=off,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=black,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=black,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=red,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=red,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=green,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=green,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=brown,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=brown,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=blue,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=blue,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=purple,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=purple,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=silver,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=silver,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=gray,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=gray,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=pink,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=pink,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=lime,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=lime,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=orange,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=orange,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=white,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=white,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=empty,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=empty,primary=false]
casinocraft:arcade_base_lightblue[facing=east,module=off,primary=true]
casinocraft:arcade_base_lightblue[facing=east,module=off,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=black,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=black,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=red,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=red,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=green,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=green,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=brown,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=brown,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=blue,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=blue,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=purple,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=purple,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=silver,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=silver,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=gray,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=gray,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=pink,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=pink,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=lime,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=lime,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=orange,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=orange,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=white,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=white,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=empty,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=empty,primary=false]
casinocraft:arcade_base_yellow[facing=north,module=off,primary=true]
casinocraft:arcade_base_yellow[facing=north,module=off,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=black,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=black,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=red,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=red,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=green,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=green,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=brown,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=brown,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=blue,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=blue,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=purple,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=purple,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=silver,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=silver,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=gray,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=gray,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=pink,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=pink,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=lime,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=lime,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=orange,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=orange,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=white,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=white,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=empty,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=empty,primary=false]
casinocraft:arcade_base_yellow[facing=south,module=off,primary=true]
casinocraft:arcade_base_yellow[facing=south,module=off,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=black,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=black,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=red,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=red,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=green,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=green,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=brown,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=brown,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=blue,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=blue,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=purple,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=purple,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=silver,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=silver,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=gray,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=gray,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=pink,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=pink,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=lime,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=lime,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=orange,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=orange,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=white,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=white,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=empty,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=empty,primary=false]
casinocraft:arcade_base_yellow[facing=west,module=off,primary=true]
casinocraft:arcade_base_yellow[facing=west,module=off,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=black,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=black,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=red,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=red,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=green,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=green,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=brown,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=brown,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=blue,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=blue,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=purple,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=purple,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=silver,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=silver,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=gray,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=gray,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=pink,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=pink,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=lime,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=lime,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=orange,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=orange,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=white,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=white,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=empty,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=empty,primary=false]
casinocraft:arcade_base_yellow[facing=east,module=off,primary=true]
casinocraft:arcade_base_yellow[facing=east,module=off,primary=false]
casinocraft:arcade_base_lime[facing=north,module=black,primary=true]
casinocraft:arcade_base_lime[facing=north,module=black,primary=false]
casinocraft:arcade_base_lime[facing=north,module=red,primary=true]
casinocraft:arcade_base_lime[facing=north,module=red,primary=false]
casinocraft:arcade_base_lime[facing=north,module=green,primary=true]
casinocraft:arcade_base_lime[facing=north,module=green,primary=false]
casinocraft:arcade_base_lime[facing=north,module=brown,primary=true]
casinocraft:arcade_base_lime[facing=north,module=brown,primary=false]
casinocraft:arcade_base_lime[facing=north,module=blue,primary=true]
casinocraft:arcade_base_lime[facing=north,module=blue,primary=false]
casinocraft:arcade_base_lime[facing=north,module=purple,primary=true]
casinocraft:arcade_base_lime[facing=north,module=purple,primary=false]
casinocraft:arcade_base_lime[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_lime[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_lime[facing=north,module=silver,primary=true]
casinocraft:arcade_base_lime[facing=north,module=silver,primary=false]
casinocraft:arcade_base_lime[facing=north,module=gray,primary=true]
casinocraft:arcade_base_lime[facing=north,module=gray,primary=false]
casinocraft:arcade_base_lime[facing=north,module=pink,primary=true]
casinocraft:arcade_base_lime[facing=north,module=pink,primary=false]
casinocraft:arcade_base_lime[facing=north,module=lime,primary=true]
casinocraft:arcade_base_lime[facing=north,module=lime,primary=false]
casinocraft:arcade_base_lime[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_lime[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_lime[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_lime[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_lime[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_lime[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_lime[facing=north,module=orange,primary=true]
casinocraft:arcade_base_lime[facing=north,module=orange,primary=false]
casinocraft:arcade_base_lime[facing=north,module=white,primary=true]
casinocraft:arcade_base_lime[facing=north,module=white,primary=false]
casinocraft:arcade_base_lime[facing=north,module=empty,primary=true]
casinocraft:arcade_base_lime[facing=north,module=empty,primary=false]
casinocraft:arcade_base_lime[facing=north,module=off,primary=true]
casinocraft:arcade_base_lime[facing=north,module=off,primary=false]
casinocraft:arcade_base_lime[facing=south,module=black,primary=true]
casinocraft:arcade_base_lime[facing=south,module=black,primary=false]
casinocraft:arcade_base_lime[facing=south,module=red,primary=true]
casinocraft:arcade_base_lime[facing=south,module=red,primary=false]
casinocraft:arcade_base_lime[facing=south,module=green,primary=true]
casinocraft:arcade_base_lime[facing=south,module=green,primary=false]
casinocraft:arcade_base_lime[facing=south,module=brown,primary=true]
casinocraft:arcade_base_lime[facing=south,module=brown,primary=false]
casinocraft:arcade_base_lime[facing=south,module=blue,primary=true]
casinocraft:arcade_base_lime[facing=south,module=blue,primary=false]
casinocraft:arcade_base_lime[facing=south,module=purple,primary=true]
casinocraft:arcade_base_lime[facing=south,module=purple,primary=false]
casinocraft:arcade_base_lime[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_lime[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_lime[facing=south,module=silver,primary=true]
casinocraft:arcade_base_lime[facing=south,module=silver,primary=false]
casinocraft:arcade_base_lime[facing=south,module=gray,primary=true]
casinocraft:arcade_base_lime[facing=south,module=gray,primary=false]
casinocraft:arcade_base_lime[facing=south,module=pink,primary=true]
casinocraft:arcade_base_lime[facing=south,module=pink,primary=false]
casinocraft:arcade_base_lime[facing=south,module=lime,primary=true]
casinocraft:arcade_base_lime[facing=south,module=lime,primary=false]
casinocraft:arcade_base_lime[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_lime[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_lime[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_lime[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_lime[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_lime[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_lime[facing=south,module=orange,primary=true]
casinocraft:arcade_base_lime[facing=south,module=orange,primary=false]
casinocraft:arcade_base_lime[facing=south,module=white,primary=true]
casinocraft:arcade_base_lime[facing=south,module=white,primary=false]
casinocraft:arcade_base_lime[facing=south,module=empty,primary=true]
casinocraft:arcade_base_lime[facing=south,module=empty,primary=false]
casinocraft:arcade_base_lime[facing=south,module=off,primary=true]
casinocraft:arcade_base_lime[facing=south,module=off,primary=false]
casinocraft:arcade_base_lime[facing=west,module=black,primary=true]
casinocraft:arcade_base_lime[facing=west,module=black,primary=false]
casinocraft:arcade_base_lime[facing=west,module=red,primary=true]
casinocraft:arcade_base_lime[facing=west,module=red,primary=false]
casinocraft:arcade_base_lime[facing=west,module=green,primary=true]
casinocraft:arcade_base_lime[facing=west,module=green,primary=false]
casinocraft:arcade_base_lime[facing=west,module=brown,primary=true]
casinocraft:arcade_base_lime[facing=west,module=brown,primary=false]
casinocraft:arcade_base_lime[facing=west,module=blue,primary=true]
casinocraft:arcade_base_lime[facing=west,module=blue,primary=false]
casinocraft:arcade_base_lime[facing=west,module=purple,primary=true]
casinocraft:arcade_base_lime[facing=west,module=purple,primary=false]
casinocraft:arcade_base_lime[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_lime[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_lime[facing=west,module=silver,primary=true]
casinocraft:arcade_base_lime[facing=west,module=silver,primary=false]
casinocraft:arcade_base_lime[facing=west,module=gray,primary=true]
casinocraft:arcade_base_lime[facing=west,module=gray,primary=false]
casinocraft:arcade_base_lime[facing=west,module=pink,primary=true]
casinocraft:arcade_base_lime[facing=west,module=pink,primary=false]
casinocraft:arcade_base_lime[facing=west,module=lime,primary=true]
casinocraft:arcade_base_lime[facing=west,module=lime,primary=false]
casinocraft:arcade_base_lime[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_lime[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_lime[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_lime[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_lime[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_lime[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_lime[facing=west,module=orange,primary=true]
casinocraft:arcade_base_lime[facing=west,module=orange,primary=false]
casinocraft:arcade_base_lime[facing=west,module=white,primary=true]
casinocraft:arcade_base_lime[facing=west,module=white,primary=false]
casinocraft:arcade_base_lime[facing=west,module=empty,primary=true]
casinocraft:arcade_base_lime[facing=west,module=empty,primary=false]
casinocraft:arcade_base_lime[facing=west,module=off,primary=true]
casinocraft:arcade_base_lime[facing=west,module=off,primary=false]
casinocraft:arcade_base_lime[facing=east,module=black,primary=true]
casinocraft:arcade_base_lime[facing=east,module=black,primary=false]
casinocraft:arcade_base_lime[facing=east,module=red,primary=true]
casinocraft:arcade_base_lime[facing=east,module=red,primary=false]
casinocraft:arcade_base_lime[facing=east,module=green,primary=true]
casinocraft:arcade_base_lime[facing=east,module=green,primary=false]
casinocraft:arcade_base_lime[facing=east,module=brown,primary=true]
casinocraft:arcade_base_lime[facing=east,module=brown,primary=false]
casinocraft:arcade_base_lime[facing=east,module=blue,primary=true]
casinocraft:arcade_base_lime[facing=east,module=blue,primary=false]
casinocraft:arcade_base_lime[facing=east,module=purple,primary=true]
casinocraft:arcade_base_lime[facing=east,module=purple,primary=false]
casinocraft:arcade_base_lime[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_lime[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_lime[facing=east,module=silver,primary=true]
casinocraft:arcade_base_lime[facing=east,module=silver,primary=false]
casinocraft:arcade_base_lime[facing=east,module=gray,primary=true]
casinocraft:arcade_base_lime[facing=east,module=gray,primary=false]
casinocraft:arcade_base_lime[facing=east,module=pink,primary=true]
casinocraft:arcade_base_lime[facing=east,module=pink,primary=false]
casinocraft:arcade_base_lime[facing=east,module=lime,primary=true]
casinocraft:arcade_base_lime[facing=east,module=lime,primary=false]
casinocraft:arcade_base_lime[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_lime[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_lime[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_lime[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_lime[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_lime[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_lime[facing=east,module=orange,primary=true]
casinocraft:arcade_base_lime[facing=east,module=orange,primary=false]
casinocraft:arcade_base_lime[facing=east,module=white,primary=true]
casinocraft:arcade_base_lime[facing=east,module=white,primary=false]
casinocraft:arcade_base_lime[facing=east,module=empty,primary=true]
casinocraft:arcade_base_lime[facing=east,module=empty,primary=false]
casinocraft:arcade_base_lime[facing=east,module=off,primary=true]
casinocraft:arcade_base_lime[facing=east,module=off,primary=false]
casinocraft:arcade_base_pink[facing=north,module=black,primary=true]
casinocraft:arcade_base_pink[facing=north,module=black,primary=false]
casinocraft:arcade_base_pink[facing=north,module=red,primary=true]
casinocraft:arcade_base_pink[facing=north,module=red,primary=false]
casinocraft:arcade_base_pink[facing=north,module=green,primary=true]
casinocraft:arcade_base_pink[facing=north,module=green,primary=false]
casinocraft:arcade_base_pink[facing=north,module=brown,primary=true]
casinocraft:arcade_base_pink[facing=north,module=brown,primary=false]
casinocraft:arcade_base_pink[facing=north,module=blue,primary=true]
casinocraft:arcade_base_pink[facing=north,module=blue,primary=false]
casinocraft:arcade_base_pink[facing=north,module=purple,primary=true]
casinocraft:arcade_base_pink[facing=north,module=purple,primary=false]
casinocraft:arcade_base_pink[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_pink[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_pink[facing=north,module=silver,primary=true]
casinocraft:arcade_base_pink[facing=north,module=silver,primary=false]
casinocraft:arcade_base_pink[facing=north,module=gray,primary=true]
casinocraft:arcade_base_pink[facing=north,module=gray,primary=false]
casinocraft:arcade_base_pink[facing=north,module=pink,primary=true]
casinocraft:arcade_base_pink[facing=north,module=pink,primary=false]
casinocraft:arcade_base_pink[facing=north,module=lime,primary=true]
casinocraft:arcade_base_pink[facing=north,module=lime,primary=false]
casinocraft:arcade_base_pink[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_pink[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_pink[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_pink[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_pink[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_pink[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_pink[facing=north,module=orange,primary=true]
casinocraft:arcade_base_pink[facing=north,module=orange,primary=false]
casinocraft:arcade_base_pink[facing=north,module=white,primary=true]
casinocraft:arcade_base_pink[facing=north,module=white,primary=false]
casinocraft:arcade_base_pink[facing=north,module=empty,primary=true]
casinocraft:arcade_base_pink[facing=north,module=empty,primary=false]
casinocraft:arcade_base_pink[facing=north,module=off,primary=true]
casinocraft:arcade_base_pink[facing=north,module=off,primary=false]
casinocraft:arcade_base_pink[facing=south,module=black,primary=true]
casinocraft:arcade_base_pink[facing=south,module=black,primary=false]
casinocraft:arcade_base_pink[facing=south,module=red,primary=true]
casinocraft:arcade_base_pink[facing=south,module=red,primary=false]
casinocraft:arcade_base_pink[facing=south,module=green,primary=true]
casinocraft:arcade_base_pink[facing=south,module=green,primary=false]
casinocraft:arcade_base_pink[facing=south,module=brown,primary=true]
casinocraft:arcade_base_pink[facing=south,module=brown,primary=false]
casinocraft:arcade_base_pink[facing=south,module=blue,primary=true]
casinocraft:arcade_base_pink[facing=south,module=blue,primary=false]
casinocraft:arcade_base_pink[facing=south,module=purple,primary=true]
casinocraft:arcade_base_pink[facing=south,module=purple,primary=false]
casinocraft:arcade_base_pink[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_pink[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_pink[facing=south,module=silver,primary=true]
casinocraft:arcade_base_pink[facing=south,module=silver,primary=false]
casinocraft:arcade_base_pink[facing=south,module=gray,primary=true]
casinocraft:arcade_base_pink[facing=south,module=gray,primary=false]
casinocraft:arcade_base_pink[facing=south,module=pink,primary=true]
casinocraft:arcade_base_pink[facing=south,module=pink,primary=false]
casinocraft:arcade_base_pink[facing=south,module=lime,primary=true]
casinocraft:arcade_base_pink[facing=south,module=lime,primary=false]
casinocraft:arcade_base_pink[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_pink[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_pink[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_pink[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_pink[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_pink[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_pink[facing=south,module=orange,primary=true]
casinocraft:arcade_base_pink[facing=south,module=orange,primary=false]
casinocraft:arcade_base_pink[facing=south,module=white,primary=true]
casinocraft:arcade_base_pink[facing=south,module=white,primary=false]
casinocraft:arcade_base_pink[facing=south,module=empty,primary=true]
casinocraft:arcade_base_pink[facing=south,module=empty,primary=false]
casinocraft:arcade_base_pink[facing=south,module=off,primary=true]
casinocraft:arcade_base_pink[facing=south,module=off,primary=false]
casinocraft:arcade_base_pink[facing=west,module=black,primary=true]
casinocraft:arcade_base_pink[facing=west,module=black,primary=false]
casinocraft:arcade_base_pink[facing=west,module=red,primary=true]
casinocraft:arcade_base_pink[facing=west,module=red,primary=false]
casinocraft:arcade_base_pink[facing=west,module=green,primary=true]
casinocraft:arcade_base_pink[facing=west,module=green,primary=false]
casinocraft:arcade_base_pink[facing=west,module=brown,primary=true]
casinocraft:arcade_base_pink[facing=west,module=brown,primary=false]
casinocraft:arcade_base_pink[facing=west,module=blue,primary=true]
casinocraft:arcade_base_pink[facing=west,module=blue,primary=false]
casinocraft:arcade_base_pink[facing=west,module=purple,primary=true]
casinocraft:arcade_base_pink[facing=west,module=purple,primary=false]
casinocraft:arcade_base_pink[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_pink[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_pink[facing=west,module=silver,primary=true]
casinocraft:arcade_base_pink[facing=west,module=silver,primary=false]
casinocraft:arcade_base_pink[facing=west,module=gray,primary=true]
casinocraft:arcade_base_pink[facing=west,module=gray,primary=false]
casinocraft:arcade_base_pink[facing=west,module=pink,primary=true]
casinocraft:arcade_base_pink[facing=west,module=pink,primary=false]
casinocraft:arcade_base_pink[facing=west,module=lime,primary=true]
casinocraft:arcade_base_pink[facing=west,module=lime,primary=false]
casinocraft:arcade_base_pink[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_pink[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_pink[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_pink[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_pink[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_pink[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_pink[facing=west,module=orange,primary=true]
casinocraft:arcade_base_pink[facing=west,module=orange,primary=false]
casinocraft:arcade_base_pink[facing=west,module=white,primary=true]
casinocraft:arcade_base_pink[facing=west,module=white,primary=false]
casinocraft:arcade_base_pink[facing=west,module=empty,primary=true]
casinocraft:arcade_base_pink[facing=west,module=empty,primary=false]
casinocraft:arcade_base_pink[facing=west,module=off,primary=true]
casinocraft:arcade_base_pink[facing=west,module=off,primary=false]
casinocraft:arcade_base_pink[facing=east,module=black,primary=true]
casinocraft:arcade_base_pink[facing=east,module=black,primary=false]
casinocraft:arcade_base_pink[facing=east,module=red,primary=true]
casinocraft:arcade_base_pink[facing=east,module=red,primary=false]
casinocraft:arcade_base_pink[facing=east,module=green,primary=true]
casinocraft:arcade_base_pink[facing=east,module=green,primary=false]
casinocraft:arcade_base_pink[facing=east,module=brown,primary=true]
casinocraft:arcade_base_pink[facing=east,module=brown,primary=false]
casinocraft:arcade_base_pink[facing=east,module=blue,primary=true]
casinocraft:arcade_base_pink[facing=east,module=blue,primary=false]
casinocraft:arcade_base_pink[facing=east,module=purple,primary=true]
casinocraft:arcade_base_pink[facing=east,module=purple,primary=false]
casinocraft:arcade_base_pink[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_pink[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_pink[facing=east,module=silver,primary=true]
casinocraft:arcade_base_pink[facing=east,module=silver,primary=false]
casinocraft:arcade_base_pink[facing=east,module=gray,primary=true]
casinocraft:arcade_base_pink[facing=east,module=gray,primary=false]
casinocraft:arcade_base_pink[facing=east,module=pink,primary=true]
casinocraft:arcade_base_pink[facing=east,module=pink,primary=false]
casinocraft:arcade_base_pink[facing=east,module=lime,primary=true]
casinocraft:arcade_base_pink[facing=east,module=lime,primary=false]
casinocraft:arcade_base_pink[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_pink[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_pink[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_pink[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_pink[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_pink[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_pink[facing=east,module=orange,primary=true]
casinocraft:arcade_base_pink[facing=east,module=orange,primary=false]
casinocraft:arcade_base_pink[facing=east,module=white,primary=true]
casinocraft:arcade_base_pink[facing=east,module=white,primary=false]
casinocraft:arcade_base_pink[facing=east,module=empty,primary=true]
casinocraft:arcade_base_pink[facing=east,module=empty,primary=false]
casinocraft:arcade_base_pink[facing=east,module=off,primary=true]
casinocraft:arcade_base_pink[facing=east,module=off,primary=false]
casinocraft:arcade_base_gray[facing=north,module=black,primary=true]
casinocraft:arcade_base_gray[facing=north,module=black,primary=false]
casinocraft:arcade_base_gray[facing=north,module=red,primary=true]
casinocraft:arcade_base_gray[facing=north,module=red,primary=false]
casinocraft:arcade_base_gray[facing=north,module=green,primary=true]
casinocraft:arcade_base_gray[facing=north,module=green,primary=false]
casinocraft:arcade_base_gray[facing=north,module=brown,primary=true]
casinocraft:arcade_base_gray[facing=north,module=brown,primary=false]
casinocraft:arcade_base_gray[facing=north,module=blue,primary=true]
casinocraft:arcade_base_gray[facing=north,module=blue,primary=false]
casinocraft:arcade_base_gray[facing=north,module=purple,primary=true]
casinocraft:arcade_base_gray[facing=north,module=purple,primary=false]
casinocraft:arcade_base_gray[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_gray[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_gray[facing=north,module=silver,primary=true]
casinocraft:arcade_base_gray[facing=north,module=silver,primary=false]
casinocraft:arcade_base_gray[facing=north,module=gray,primary=true]
casinocraft:arcade_base_gray[facing=north,module=gray,primary=false]
casinocraft:arcade_base_gray[facing=north,module=pink,primary=true]
casinocraft:arcade_base_gray[facing=north,module=pink,primary=false]
casinocraft:arcade_base_gray[facing=north,module=lime,primary=true]
casinocraft:arcade_base_gray[facing=north,module=lime,primary=false]
casinocraft:arcade_base_gray[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_gray[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_gray[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_gray[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_gray[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_gray[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_gray[facing=north,module=orange,primary=true]
casinocraft:arcade_base_gray[facing=north,module=orange,primary=false]
casinocraft:arcade_base_gray[facing=north,module=white,primary=true]
casinocraft:arcade_base_gray[facing=north,module=white,primary=false]
casinocraft:arcade_base_gray[facing=north,module=empty,primary=true]
casinocraft:arcade_base_gray[facing=north,module=empty,primary=false]
casinocraft:arcade_base_gray[facing=north,module=off,primary=true]
casinocraft:arcade_base_gray[facing=north,module=off,primary=false]
casinocraft:arcade_base_gray[facing=south,module=black,primary=true]
casinocraft:arcade_base_gray[facing=south,module=black,primary=false]
casinocraft:arcade_base_gray[facing=south,module=red,primary=true]
casinocraft:arcade_base_gray[facing=south,module=red,primary=false]
casinocraft:arcade_base_gray[facing=south,module=green,primary=true]
casinocraft:arcade_base_gray[facing=south,module=green,primary=false]
casinocraft:arcade_base_gray[facing=south,module=brown,primary=true]
casinocraft:arcade_base_gray[facing=south,module=brown,primary=false]
casinocraft:arcade_base_gray[facing=south,module=blue,primary=true]
casinocraft:arcade_base_gray[facing=south,module=blue,primary=false]
casinocraft:arcade_base_gray[facing=south,module=purple,primary=true]
casinocraft:arcade_base_gray[facing=south,module=purple,primary=false]
casinocraft:arcade_base_gray[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_gray[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_gray[facing=south,module=silver,primary=true]
casinocraft:arcade_base_gray[facing=south,module=silver,primary=false]
casinocraft:arcade_base_gray[facing=south,module=gray,primary=true]
casinocraft:arcade_base_gray[facing=south,module=gray,primary=false]
casinocraft:arcade_base_gray[facing=south,module=pink,primary=true]
casinocraft:arcade_base_gray[facing=south,module=pink,primary=false]
casinocraft:arcade_base_gray[facing=south,module=lime,primary=true]
casinocraft:arcade_base_gray[facing=south,module=lime,primary=false]
casinocraft:arcade_base_gray[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_gray[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_gray[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_gray[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_gray[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_gray[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_gray[facing=south,module=orange,primary=true]
casinocraft:arcade_base_gray[facing=south,module=orange,primary=false]
casinocraft:arcade_base_gray[facing=south,module=white,primary=true]
casinocraft:arcade_base_gray[facing=south,module=white,primary=false]
casinocraft:arcade_base_gray[facing=south,module=empty,primary=true]
casinocraft:arcade_base_gray[facing=south,module=empty,primary=false]
casinocraft:arcade_base_gray[facing=south,module=off,primary=true]
casinocraft:arcade_base_gray[facing=south,module=off,primary=false]
casinocraft:arcade_base_gray[facing=west,module=black,primary=true]
casinocraft:arcade_base_gray[facing=west,module=black,primary=false]
casinocraft:arcade_base_gray[facing=west,module=red,primary=true]
casinocraft:arcade_base_gray[facing=west,module=red,primary=false]
casinocraft:arcade_base_gray[facing=west,module=green,primary=true]
casinocraft:arcade_base_gray[facing=west,module=green,primary=false]
casinocraft:arcade_base_gray[facing=west,module=brown,primary=true]
casinocraft:arcade_base_gray[facing=west,module=brown,primary=false]
casinocraft:arcade_base_gray[facing=west,module=blue,primary=true]
casinocraft:arcade_base_gray[facing=west,module=blue,primary=false]
casinocraft:arcade_base_gray[facing=west,module=purple,primary=true]
casinocraft:arcade_base_gray[facing=west,module=purple,primary=false]
casinocraft:arcade_base_gray[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_gray[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_gray[facing=west,module=silver,primary=true]
casinocraft:arcade_base_gray[facing=west,module=silver,primary=false]
casinocraft:arcade_base_gray[facing=west,module=gray,primary=true]
casinocraft:arcade_base_gray[facing=west,module=gray,primary=false]
casinocraft:arcade_base_gray[facing=west,module=pink,primary=true]
casinocraft:arcade_base_gray[facing=west,module=pink,primary=false]
casinocraft:arcade_base_gray[facing=west,module=lime,primary=true]
casinocraft:arcade_base_gray[facing=west,module=lime,primary=false]
casinocraft:arcade_base_gray[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_gray[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_gray[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_gray[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_gray[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_gray[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_gray[facing=west,module=orange,primary=true]
casinocraft:arcade_base_gray[facing=west,module=orange,primary=false]
casinocraft:arcade_base_gray[facing=west,module=white,primary=true]
casinocraft:arcade_base_gray[facing=west,module=white,primary=false]
casinocraft:arcade_base_gray[facing=west,module=empty,primary=true]
casinocraft:arcade_base_gray[facing=west,module=empty,primary=false]
casinocraft:arcade_base_gray[facing=west,module=off,primary=true]
casinocraft:arcade_base_gray[facing=west,module=off,primary=false]
casinocraft:arcade_base_gray[facing=east,module=black,primary=true]
casinocraft:arcade_base_gray[facing=east,module=black,primary=false]
casinocraft:arcade_base_gray[facing=east,module=red,primary=true]
casinocraft:arcade_base_gray[facing=east,module=red,primary=false]
casinocraft:arcade_base_gray[facing=east,module=green,primary=true]
casinocraft:arcade_base_gray[facing=east,module=green,primary=false]
casinocraft:arcade_base_gray[facing=east,module=brown,primary=true]
casinocraft:arcade_base_gray[facing=east,module=brown,primary=false]
casinocraft:arcade_base_gray[facing=east,module=blue,primary=true]
casinocraft:arcade_base_gray[facing=east,module=blue,primary=false]
casinocraft:arcade_base_gray[facing=east,module=purple,primary=true]
casinocraft:arcade_base_gray[facing=east,module=purple,primary=false]
casinocraft:arcade_base_gray[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_gray[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_gray[facing=east,module=silver,primary=true]
casinocraft:arcade_base_gray[facing=east,module=silver,primary=false]
casinocraft:arcade_base_gray[facing=east,module=gray,primary=true]
casinocraft:arcade_base_gray[facing=east,module=gray,primary=false]
casinocraft:arcade_base_gray[facing=east,module=pink,primary=true]
casinocraft:arcade_base_gray[facing=east,module=pink,primary=false]
casinocraft:arcade_base_gray[facing=east,module=lime,primary=true]
casinocraft:arcade_base_gray[facing=east,module=lime,primary=false]
casinocraft:arcade_base_gray[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_gray[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_gray[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_gray[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_gray[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_gray[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_gray[facing=east,module=orange,primary=true]
casinocraft:arcade_base_gray[facing=east,module=orange,primary=false]
casinocraft:arcade_base_gray[facing=east,module=white,primary=true]
casinocraft:arcade_base_gray[facing=east,module=white,primary=false]
casinocraft:arcade_base_gray[facing=east,module=empty,primary=true]
casinocraft:arcade_base_gray[facing=east,module=empty,primary=false]
casinocraft:arcade_base_gray[facing=east,module=off,primary=true]
casinocraft:arcade_base_gray[facing=east,module=off,primary=false]
casinocraft:arcade_base_silver[facing=north,module=black,primary=true]
casinocraft:arcade_base_silver[facing=north,module=black,primary=false]
casinocraft:arcade_base_silver[facing=north,module=red,primary=true]
casinocraft:arcade_base_silver[facing=north,module=red,primary=false]
casinocraft:arcade_base_silver[facing=north,module=green,primary=true]
casinocraft:arcade_base_silver[facing=north,module=green,primary=false]
casinocraft:arcade_base_silver[facing=north,module=brown,primary=true]
casinocraft:arcade_base_silver[facing=north,module=brown,primary=false]
casinocraft:arcade_base_silver[facing=north,module=blue,primary=true]
casinocraft:arcade_base_silver[facing=north,module=blue,primary=false]
casinocraft:arcade_base_silver[facing=north,module=purple,primary=true]
casinocraft:arcade_base_silver[facing=north,module=purple,primary=false]
casinocraft:arcade_base_silver[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_silver[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_silver[facing=north,module=silver,primary=true]
casinocraft:arcade_base_silver[facing=north,module=silver,primary=false]
casinocraft:arcade_base_silver[facing=north,module=gray,primary=true]
casinocraft:arcade_base_silver[facing=north,module=gray,primary=false]
casinocraft:arcade_base_silver[facing=north,module=pink,primary=true]
casinocraft:arcade_base_silver[facing=north,module=pink,primary=false]
casinocraft:arcade_base_silver[facing=north,module=lime,primary=true]
casinocraft:arcade_base_silver[facing=north,module=lime,primary=false]
casinocraft:arcade_base_silver[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_silver[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_silver[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_silver[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_silver[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_silver[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_silver[facing=north,module=orange,primary=true]
casinocraft:arcade_base_silver[facing=north,module=orange,primary=false]
casinocraft:arcade_base_silver[facing=north,module=white,primary=true]
casinocraft:arcade_base_silver[facing=north,module=white,primary=false]
casinocraft:arcade_base_silver[facing=north,module=empty,primary=true]
casinocraft:arcade_base_silver[facing=north,module=empty,primary=false]
casinocraft:arcade_base_silver[facing=north,module=off,primary=true]
casinocraft:arcade_base_silver[facing=north,module=off,primary=false]
casinocraft:arcade_base_silver[facing=south,module=black,primary=true]
casinocraft:arcade_base_silver[facing=south,module=black,primary=false]
casinocraft:arcade_base_silver[facing=south,module=red,primary=true]
casinocraft:arcade_base_silver[facing=south,module=red,primary=false]
casinocraft:arcade_base_silver[facing=south,module=green,primary=true]
casinocraft:arcade_base_silver[facing=south,module=green,primary=false]
casinocraft:arcade_base_silver[facing=south,module=brown,primary=true]
casinocraft:arcade_base_silver[facing=south,module=brown,primary=false]
casinocraft:arcade_base_silver[facing=south,module=blue,primary=true]
casinocraft:arcade_base_silver[facing=south,module=blue,primary=false]
casinocraft:arcade_base_silver[facing=south,module=purple,primary=true]
casinocraft:arcade_base_silver[facing=south,module=purple,primary=false]
casinocraft:arcade_base_silver[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_silver[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_silver[facing=south,module=silver,primary=true]
casinocraft:arcade_base_silver[facing=south,module=silver,primary=false]
casinocraft:arcade_base_silver[facing=south,module=gray,primary=true]
casinocraft:arcade_base_silver[facing=south,module=gray,primary=false]
casinocraft:arcade_base_silver[facing=south,module=pink,primary=true]
casinocraft:arcade_base_silver[facing=south,module=pink,primary=false]
casinocraft:arcade_base_silver[facing=south,module=lime,primary=true]
casinocraft:arcade_base_silver[facing=south,module=lime,primary=false]
casinocraft:arcade_base_silver[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_silver[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_silver[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_silver[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_silver[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_silver[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_silver[facing=south,module=orange,primary=true]
casinocraft:arcade_base_silver[facing=south,module=orange,primary=false]
casinocraft:arcade_base_silver[facing=south,module=white,primary=true]
casinocraft:arcade_base_silver[facing=south,module=white,primary=false]
casinocraft:arcade_base_silver[facing=south,module=empty,primary=true]
casinocraft:arcade_base_silver[facing=south,module=empty,primary=false]
casinocraft:arcade_base_silver[facing=south,module=off,primary=true]
casinocraft:arcade_base_silver[facing=south,module=off,primary=false]
casinocraft:arcade_base_silver[facing=west,module=black,primary=true]
casinocraft:arcade_base_silver[facing=west,module=black,primary=false]
casinocraft:arcade_base_silver[facing=west,module=red,primary=true]
casinocraft:arcade_base_silver[facing=west,module=red,primary=false]
casinocraft:arcade_base_silver[facing=west,module=green,primary=true]
casinocraft:arcade_base_silver[facing=west,module=green,primary=false]
casinocraft:arcade_base_silver[facing=west,module=brown,primary=true]
casinocraft:arcade_base_silver[facing=west,module=brown,primary=false]
casinocraft:arcade_base_silver[facing=west,module=blue,primary=true]
casinocraft:arcade_base_silver[facing=west,module=blue,primary=false]
casinocraft:arcade_base_silver[facing=west,module=purple,primary=true]
casinocraft:arcade_base_silver[facing=west,module=purple,primary=false]
casinocraft:arcade_base_silver[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_silver[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_silver[facing=west,module=silver,primary=true]
casinocraft:arcade_base_silver[facing=west,module=silver,primary=false]
casinocraft:arcade_base_silver[facing=west,module=gray,primary=true]
casinocraft:arcade_base_silver[facing=west,module=gray,primary=false]
casinocraft:arcade_base_silver[facing=west,module=pink,primary=true]
casinocraft:arcade_base_silver[facing=west,module=pink,primary=false]
casinocraft:arcade_base_silver[facing=west,module=lime,primary=true]
casinocraft:arcade_base_silver[facing=west,module=lime,primary=false]
casinocraft:arcade_base_silver[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_silver[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_silver[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_silver[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_silver[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_silver[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_silver[facing=west,module=orange,primary=true]
casinocraft:arcade_base_silver[facing=west,module=orange,primary=false]
casinocraft:arcade_base_silver[facing=west,module=white,primary=true]
casinocraft:arcade_base_silver[facing=west,module=white,primary=false]
casinocraft:arcade_base_silver[facing=west,module=empty,primary=true]
casinocraft:arcade_base_silver[facing=west,module=empty,primary=false]
casinocraft:arcade_base_silver[facing=west,module=off,primary=true]
casinocraft:arcade_base_silver[facing=west,module=off,primary=false]
casinocraft:arcade_base_silver[facing=east,module=black,primary=true]
casinocraft:arcade_base_silver[facing=east,module=black,primary=false]
casinocraft:arcade_base_silver[facing=east,module=red,primary=true]
casinocraft:arcade_base_silver[facing=east,module=red,primary=false]
casinocraft:arcade_base_silver[facing=east,module=green,primary=true]
casinocraft:arcade_base_silver[facing=east,module=green,primary=false]
casinocraft:arcade_base_silver[facing=east,module=brown,primary=true]
casinocraft:arcade_base_silver[facing=east,module=brown,primary=false]
casinocraft:arcade_base_silver[facing=east,module=blue,primary=true]
casinocraft:arcade_base_silver[facing=east,module=blue,primary=false]
casinocraft:arcade_base_silver[facing=east,module=purple,primary=true]
casinocraft:arcade_base_silver[facing=east,module=purple,primary=false]
casinocraft:arcade_base_silver[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_silver[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_silver[facing=east,module=silver,primary=true]
casinocraft:arcade_base_silver[facing=east,module=silver,primary=false]
casinocraft:arcade_base_silver[facing=east,module=gray,primary=true]
casinocraft:arcade_base_silver[facing=east,module=gray,primary=false]
casinocraft:arcade_base_silver[facing=east,module=pink,primary=true]
casinocraft:arcade_base_silver[facing=east,module=pink,primary=false]
casinocraft:arcade_base_silver[facing=east,module=lime,primary=true]
casinocraft:arcade_base_silver[facing=east,module=lime,primary=false]
casinocraft:arcade_base_silver[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_silver[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_silver[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_silver[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_silver[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_silver[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_silver[facing=east,module=orange,primary=true]
casinocraft:arcade_base_silver[facing=east,module=orange,primary=false]
casinocraft:arcade_base_silver[facing=east,module=white,primary=true]
casinocraft:arcade_base_silver[facing=east,module=white,primary=false]
casinocraft:arcade_base_silver[facing=east,module=empty,primary=true]
casinocraft:arcade_base_silver[facing=east,module=empty,primary=false]
casinocraft:arcade_base_silver[facing=east,module=off,primary=true]
casinocraft:arcade_base_silver[facing=east,module=off,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=black,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=black,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=red,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=red,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=green,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=green,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=brown,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=brown,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=blue,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=blue,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=purple,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=purple,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=silver,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=silver,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=gray,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=gray,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=pink,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=pink,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=lime,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=lime,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=orange,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=orange,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=white,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=white,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=empty,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=empty,primary=false]
casinocraft:arcade_base_cyan[facing=north,module=off,primary=true]
casinocraft:arcade_base_cyan[facing=north,module=off,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=black,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=black,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=red,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=red,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=green,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=green,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=brown,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=brown,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=blue,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=blue,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=purple,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=purple,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=silver,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=silver,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=gray,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=gray,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=pink,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=pink,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=lime,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=lime,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=orange,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=orange,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=white,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=white,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=empty,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=empty,primary=false]
casinocraft:arcade_base_cyan[facing=south,module=off,primary=true]
casinocraft:arcade_base_cyan[facing=south,module=off,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=black,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=black,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=red,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=red,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=green,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=green,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=brown,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=brown,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=blue,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=blue,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=purple,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=purple,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=silver,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=silver,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=gray,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=gray,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=pink,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=pink,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=lime,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=lime,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=orange,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=orange,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=white,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=white,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=empty,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=empty,primary=false]
casinocraft:arcade_base_cyan[facing=west,module=off,primary=true]
casinocraft:arcade_base_cyan[facing=west,module=off,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=black,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=black,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=red,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=red,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=green,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=green,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=brown,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=brown,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=blue,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=blue,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=purple,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=purple,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=silver,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=silver,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=gray,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=gray,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=pink,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=pink,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=lime,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=lime,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=orange,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=orange,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=white,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=white,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=empty,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=empty,primary=false]
casinocraft:arcade_base_cyan[facing=east,module=off,primary=true]
casinocraft:arcade_base_cyan[facing=east,module=off,primary=false]
casinocraft:arcade_base_purple[facing=north,module=black,primary=true]
casinocraft:arcade_base_purple[facing=north,module=black,primary=false]
casinocraft:arcade_base_purple[facing=north,module=red,primary=true]
casinocraft:arcade_base_purple[facing=north,module=red,primary=false]
casinocraft:arcade_base_purple[facing=north,module=green,primary=true]
casinocraft:arcade_base_purple[facing=north,module=green,primary=false]
casinocraft:arcade_base_purple[facing=north,module=brown,primary=true]
casinocraft:arcade_base_purple[facing=north,module=brown,primary=false]
casinocraft:arcade_base_purple[facing=north,module=blue,primary=true]
casinocraft:arcade_base_purple[facing=north,module=blue,primary=false]
casinocraft:arcade_base_purple[facing=north,module=purple,primary=true]
casinocraft:arcade_base_purple[facing=north,module=purple,primary=false]
casinocraft:arcade_base_purple[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_purple[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_purple[facing=north,module=silver,primary=true]
casinocraft:arcade_base_purple[facing=north,module=silver,primary=false]
casinocraft:arcade_base_purple[facing=north,module=gray,primary=true]
casinocraft:arcade_base_purple[facing=north,module=gray,primary=false]
casinocraft:arcade_base_purple[facing=north,module=pink,primary=true]
casinocraft:arcade_base_purple[facing=north,module=pink,primary=false]
casinocraft:arcade_base_purple[facing=north,module=lime,primary=true]
casinocraft:arcade_base_purple[facing=north,module=lime,primary=false]
casinocraft:arcade_base_purple[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_purple[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_purple[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_purple[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_purple[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_purple[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_purple[facing=north,module=orange,primary=true]
casinocraft:arcade_base_purple[facing=north,module=orange,primary=false]
casinocraft:arcade_base_purple[facing=north,module=white,primary=true]
casinocraft:arcade_base_purple[facing=north,module=white,primary=false]
casinocraft:arcade_base_purple[facing=north,module=empty,primary=true]
casinocraft:arcade_base_purple[facing=north,module=empty,primary=false]
casinocraft:arcade_base_purple[facing=north,module=off,primary=true]
casinocraft:arcade_base_purple[facing=north,module=off,primary=false]
casinocraft:arcade_base_purple[facing=south,module=black,primary=true]
casinocraft:arcade_base_purple[facing=south,module=black,primary=false]
casinocraft:arcade_base_purple[facing=south,module=red,primary=true]
casinocraft:arcade_base_purple[facing=south,module=red,primary=false]
casinocraft:arcade_base_purple[facing=south,module=green,primary=true]
casinocraft:arcade_base_purple[facing=south,module=green,primary=false]
casinocraft:arcade_base_purple[facing=south,module=brown,primary=true]
casinocraft:arcade_base_purple[facing=south,module=brown,primary=false]
casinocraft:arcade_base_purple[facing=south,module=blue,primary=true]
casinocraft:arcade_base_purple[facing=south,module=blue,primary=false]
casinocraft:arcade_base_purple[facing=south,module=purple,primary=true]
casinocraft:arcade_base_purple[facing=south,module=purple,primary=false]
casinocraft:arcade_base_purple[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_purple[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_purple[facing=south,module=silver,primary=true]
casinocraft:arcade_base_purple[facing=south,module=silver,primary=false]
casinocraft:arcade_base_purple[facing=south,module=gray,primary=true]
casinocraft:arcade_base_purple[facing=south,module=gray,primary=false]
casinocraft:arcade_base_purple[facing=south,module=pink,primary=true]
casinocraft:arcade_base_purple[facing=south,module=pink,primary=false]
casinocraft:arcade_base_purple[facing=south,module=lime,primary=true]
casinocraft:arcade_base_purple[facing=south,module=lime,primary=false]
casinocraft:arcade_base_purple[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_purple[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_purple[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_purple[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_purple[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_purple[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_purple[facing=south,module=orange,primary=true]
casinocraft:arcade_base_purple[facing=south,module=orange,primary=false]
casinocraft:arcade_base_purple[facing=south,module=white,primary=true]
casinocraft:arcade_base_purple[facing=south,module=white,primary=false]
casinocraft:arcade_base_purple[facing=south,module=empty,primary=true]
casinocraft:arcade_base_purple[facing=south,module=empty,primary=false]
casinocraft:arcade_base_purple[facing=south,module=off,primary=true]
casinocraft:arcade_base_purple[facing=south,module=off,primary=false]
casinocraft:arcade_base_purple[facing=west,module=black,primary=true]
casinocraft:arcade_base_purple[facing=west,module=black,primary=false]
casinocraft:arcade_base_purple[facing=west,module=red,primary=true]
casinocraft:arcade_base_purple[facing=west,module=red,primary=false]
casinocraft:arcade_base_purple[facing=west,module=green,primary=true]
casinocraft:arcade_base_purple[facing=west,module=green,primary=false]
casinocraft:arcade_base_purple[facing=west,module=brown,primary=true]
casinocraft:arcade_base_purple[facing=west,module=brown,primary=false]
casinocraft:arcade_base_purple[facing=west,module=blue,primary=true]
casinocraft:arcade_base_purple[facing=west,module=blue,primary=false]
casinocraft:arcade_base_purple[facing=west,module=purple,primary=true]
casinocraft:arcade_base_purple[facing=west,module=purple,primary=false]
casinocraft:arcade_base_purple[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_purple[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_purple[facing=west,module=silver,primary=true]
casinocraft:arcade_base_purple[facing=west,module=silver,primary=false]
casinocraft:arcade_base_purple[facing=west,module=gray,primary=true]
casinocraft:arcade_base_purple[facing=west,module=gray,primary=false]
casinocraft:arcade_base_purple[facing=west,module=pink,primary=true]
casinocraft:arcade_base_purple[facing=west,module=pink,primary=false]
casinocraft:arcade_base_purple[facing=west,module=lime,primary=true]
casinocraft:arcade_base_purple[facing=west,module=lime,primary=false]
casinocraft:arcade_base_purple[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_purple[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_purple[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_purple[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_purple[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_purple[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_purple[facing=west,module=orange,primary=true]
casinocraft:arcade_base_purple[facing=west,module=orange,primary=false]
casinocraft:arcade_base_purple[facing=west,module=white,primary=true]
casinocraft:arcade_base_purple[facing=west,module=white,primary=false]
casinocraft:arcade_base_purple[facing=west,module=empty,primary=true]
casinocraft:arcade_base_purple[facing=west,module=empty,primary=false]
casinocraft:arcade_base_purple[facing=west,module=off,primary=true]
casinocraft:arcade_base_purple[facing=west,module=off,primary=false]
casinocraft:arcade_base_purple[facing=east,module=black,primary=true]
casinocraft:arcade_base_purple[facing=east,module=black,primary=false]
casinocraft:arcade_base_purple[facing=east,module=red,primary=true]
casinocraft:arcade_base_purple[facing=east,module=red,primary=false]
casinocraft:arcade_base_purple[facing=east,module=green,primary=true]
casinocraft:arcade_base_purple[facing=east,module=green,primary=false]
casinocraft:arcade_base_purple[facing=east,module=brown,primary=true]
casinocraft:arcade_base_purple[facing=east,module=brown,primary=false]
casinocraft:arcade_base_purple[facing=east,module=blue,primary=true]
casinocraft:arcade_base_purple[facing=east,module=blue,primary=false]
casinocraft:arcade_base_purple[facing=east,module=purple,primary=true]
casinocraft:arcade_base_purple[facing=east,module=purple,primary=false]
casinocraft:arcade_base_purple[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_purple[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_purple[facing=east,module=silver,primary=true]
casinocraft:arcade_base_purple[facing=east,module=silver,primary=false]
casinocraft:arcade_base_purple[facing=east,module=gray,primary=true]
casinocraft:arcade_base_purple[facing=east,module=gray,primary=false]
casinocraft:arcade_base_purple[facing=east,module=pink,primary=true]
casinocraft:arcade_base_purple[facing=east,module=pink,primary=false]
casinocraft:arcade_base_purple[facing=east,module=lime,primary=true]
casinocraft:arcade_base_purple[facing=east,module=lime,primary=false]
casinocraft:arcade_base_purple[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_purple[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_purple[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_purple[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_purple[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_purple[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_purple[facing=east,module=orange,primary=true]
casinocraft:arcade_base_purple[facing=east,module=orange,primary=false]
casinocraft:arcade_base_purple[facing=east,module=white,primary=true]
casinocraft:arcade_base_purple[facing=east,module=white,primary=false]
casinocraft:arcade_base_purple[facing=east,module=empty,primary=true]
casinocraft:arcade_base_purple[facing=east,module=empty,primary=false]
casinocraft:arcade_base_purple[facing=east,module=off,primary=true]
casinocraft:arcade_base_purple[facing=east,module=off,primary=false]
casinocraft:arcade_base_blue[facing=north,module=black,primary=true]
casinocraft:arcade_base_blue[facing=north,module=black,primary=false]
casinocraft:arcade_base_blue[facing=north,module=red,primary=true]
casinocraft:arcade_base_blue[facing=north,module=red,primary=false]
casinocraft:arcade_base_blue[facing=north,module=green,primary=true]
casinocraft:arcade_base_blue[facing=north,module=green,primary=false]
casinocraft:arcade_base_blue[facing=north,module=brown,primary=true]
casinocraft:arcade_base_blue[facing=north,module=brown,primary=false]
casinocraft:arcade_base_blue[facing=north,module=blue,primary=true]
casinocraft:arcade_base_blue[facing=north,module=blue,primary=false]
casinocraft:arcade_base_blue[facing=north,module=purple,primary=true]
casinocraft:arcade_base_blue[facing=north,module=purple,primary=false]
casinocraft:arcade_base_blue[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_blue[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_blue[facing=north,module=silver,primary=true]
casinocraft:arcade_base_blue[facing=north,module=silver,primary=false]
casinocraft:arcade_base_blue[facing=north,module=gray,primary=true]
casinocraft:arcade_base_blue[facing=north,module=gray,primary=false]
casinocraft:arcade_base_blue[facing=north,module=pink,primary=true]
casinocraft:arcade_base_blue[facing=north,module=pink,primary=false]
casinocraft:arcade_base_blue[facing=north,module=lime,primary=true]
casinocraft:arcade_base_blue[facing=north,module=lime,primary=false]
casinocraft:arcade_base_blue[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_blue[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_blue[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_blue[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_blue[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_blue[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_blue[facing=north,module=orange,primary=true]
casinocraft:arcade_base_blue[facing=north,module=orange,primary=false]
casinocraft:arcade_base_blue[facing=north,module=white,primary=true]
casinocraft:arcade_base_blue[facing=north,module=white,primary=false]
casinocraft:arcade_base_blue[facing=north,module=empty,primary=true]
casinocraft:arcade_base_blue[facing=north,module=empty,primary=false]
casinocraft:arcade_base_blue[facing=north,module=off,primary=true]
casinocraft:arcade_base_blue[facing=north,module=off,primary=false]
casinocraft:arcade_base_blue[facing=south,module=black,primary=true]
casinocraft:arcade_base_blue[facing=south,module=black,primary=false]
casinocraft:arcade_base_blue[facing=south,module=red,primary=true]
casinocraft:arcade_base_blue[facing=south,module=red,primary=false]
casinocraft:arcade_base_blue[facing=south,module=green,primary=true]
casinocraft:arcade_base_blue[facing=south,module=green,primary=false]
casinocraft:arcade_base_blue[facing=south,module=brown,primary=true]
casinocraft:arcade_base_blue[facing=south,module=brown,primary=false]
casinocraft:arcade_base_blue[facing=south,module=blue,primary=true]
casinocraft:arcade_base_blue[facing=south,module=blue,primary=false]
casinocraft:arcade_base_blue[facing=south,module=purple,primary=true]
casinocraft:arcade_base_blue[facing=south,module=purple,primary=false]
casinocraft:arcade_base_blue[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_blue[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_blue[facing=south,module=silver,primary=true]
casinocraft:arcade_base_blue[facing=south,module=silver,primary=false]
casinocraft:arcade_base_blue[facing=south,module=gray,primary=true]
casinocraft:arcade_base_blue[facing=south,module=gray,primary=false]
casinocraft:arcade_base_blue[facing=south,module=pink,primary=true]
casinocraft:arcade_base_blue[facing=south,module=pink,primary=false]
casinocraft:arcade_base_blue[facing=south,module=lime,primary=true]
casinocraft:arcade_base_blue[facing=south,module=lime,primary=false]
casinocraft:arcade_base_blue[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_blue[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_blue[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_blue[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_blue[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_blue[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_blue[facing=south,module=orange,primary=true]
casinocraft:arcade_base_blue[facing=south,module=orange,primary=false]
casinocraft:arcade_base_blue[facing=south,module=white,primary=true]
casinocraft:arcade_base_blue[facing=south,module=white,primary=false]
casinocraft:arcade_base_blue[facing=south,module=empty,primary=true]
casinocraft:arcade_base_blue[facing=south,module=empty,primary=false]
casinocraft:arcade_base_blue[facing=south,module=off,primary=true]
casinocraft:arcade_base_blue[facing=south,module=off,primary=false]
casinocraft:arcade_base_blue[facing=west,module=black,primary=true]
casinocraft:arcade_base_blue[facing=west,module=black,primary=false]
casinocraft:arcade_base_blue[facing=west,module=red,primary=true]
casinocraft:arcade_base_blue[facing=west,module=red,primary=false]
casinocraft:arcade_base_blue[facing=west,module=green,primary=true]
casinocraft:arcade_base_blue[facing=west,module=green,primary=false]
casinocraft:arcade_base_blue[facing=west,module=brown,primary=true]
casinocraft:arcade_base_blue[facing=west,module=brown,primary=false]
casinocraft:arcade_base_blue[facing=west,module=blue,primary=true]
casinocraft:arcade_base_blue[facing=west,module=blue,primary=false]
casinocraft:arcade_base_blue[facing=west,module=purple,primary=true]
casinocraft:arcade_base_blue[facing=west,module=purple,primary=false]
casinocraft:arcade_base_blue[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_blue[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_blue[facing=west,module=silver,primary=true]
casinocraft:arcade_base_blue[facing=west,module=silver,primary=false]
casinocraft:arcade_base_blue[facing=west,module=gray,primary=true]
casinocraft:arcade_base_blue[facing=west,module=gray,primary=false]
casinocraft:arcade_base_blue[facing=west,module=pink,primary=true]
casinocraft:arcade_base_blue[facing=west,module=pink,primary=false]
casinocraft:arcade_base_blue[facing=west,module=lime,primary=true]
casinocraft:arcade_base_blue[facing=west,module=lime,primary=false]
casinocraft:arcade_base_blue[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_blue[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_blue[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_blue[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_blue[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_blue[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_blue[facing=west,module=orange,primary=true]
casinocraft:arcade_base_blue[facing=west,module=orange,primary=false]
casinocraft:arcade_base_blue[facing=west,module=white,primary=true]
casinocraft:arcade_base_blue[facing=west,module=white,primary=false]
casinocraft:arcade_base_blue[facing=west,module=empty,primary=true]
casinocraft:arcade_base_blue[facing=west,module=empty,primary=false]
casinocraft:arcade_base_blue[facing=west,module=off,primary=true]
casinocraft:arcade_base_blue[facing=west,module=off,primary=false]
casinocraft:arcade_base_blue[facing=east,module=black,primary=true]
casinocraft:arcade_base_blue[facing=east,module=black,primary=false]
casinocraft:arcade_base_blue[facing=east,module=red,primary=true]
casinocraft:arcade_base_blue[facing=east,module=red,primary=false]
casinocraft:arcade_base_blue[facing=east,module=green,primary=true]
casinocraft:arcade_base_blue[facing=east,module=green,primary=false]
casinocraft:arcade_base_blue[facing=east,module=brown,primary=true]
casinocraft:arcade_base_blue[facing=east,module=brown,primary=false]
casinocraft:arcade_base_blue[facing=east,module=blue,primary=true]
casinocraft:arcade_base_blue[facing=east,module=blue,primary=false]
casinocraft:arcade_base_blue[facing=east,module=purple,primary=true]
casinocraft:arcade_base_blue[facing=east,module=purple,primary=false]
casinocraft:arcade_base_blue[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_blue[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_blue[facing=east,module=silver,primary=true]
casinocraft:arcade_base_blue[facing=east,module=silver,primary=false]
casinocraft:arcade_base_blue[facing=east,module=gray,primary=true]
casinocraft:arcade_base_blue[facing=east,module=gray,primary=false]
casinocraft:arcade_base_blue[facing=east,module=pink,primary=true]
casinocraft:arcade_base_blue[facing=east,module=pink,primary=false]
casinocraft:arcade_base_blue[facing=east,module=lime,primary=true]
casinocraft:arcade_base_blue[facing=east,module=lime,primary=false]
casinocraft:arcade_base_blue[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_blue[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_blue[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_blue[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_blue[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_blue[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_blue[facing=east,module=orange,primary=true]
casinocraft:arcade_base_blue[facing=east,module=orange,primary=false]
casinocraft:arcade_base_blue[facing=east,module=white,primary=true]
casinocraft:arcade_base_blue[facing=east,module=white,primary=false]
casinocraft:arcade_base_blue[facing=east,module=empty,primary=true]
casinocraft:arcade_base_blue[facing=east,module=empty,primary=false]
casinocraft:arcade_base_blue[facing=east,module=off,primary=true]
casinocraft:arcade_base_blue[facing=east,module=off,primary=false]
casinocraft:arcade_base_brown[facing=north,module=black,primary=true]
casinocraft:arcade_base_brown[facing=north,module=black,primary=false]
casinocraft:arcade_base_brown[facing=north,module=red,primary=true]
casinocraft:arcade_base_brown[facing=north,module=red,primary=false]
casinocraft:arcade_base_brown[facing=north,module=green,primary=true]
casinocraft:arcade_base_brown[facing=north,module=green,primary=false]
casinocraft:arcade_base_brown[facing=north,module=brown,primary=true]
casinocraft:arcade_base_brown[facing=north,module=brown,primary=false]
casinocraft:arcade_base_brown[facing=north,module=blue,primary=true]
casinocraft:arcade_base_brown[facing=north,module=blue,primary=false]
casinocraft:arcade_base_brown[facing=north,module=purple,primary=true]
casinocraft:arcade_base_brown[facing=north,module=purple,primary=false]
casinocraft:arcade_base_brown[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_brown[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_brown[facing=north,module=silver,primary=true]
casinocraft:arcade_base_brown[facing=north,module=silver,primary=false]
casinocraft:arcade_base_brown[facing=north,module=gray,primary=true]
casinocraft:arcade_base_brown[facing=north,module=gray,primary=false]
casinocraft:arcade_base_brown[facing=north,module=pink,primary=true]
casinocraft:arcade_base_brown[facing=north,module=pink,primary=false]
casinocraft:arcade_base_brown[facing=north,module=lime,primary=true]
casinocraft:arcade_base_brown[facing=north,module=lime,primary=false]
casinocraft:arcade_base_brown[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_brown[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_brown[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_brown[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_brown[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_brown[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_brown[facing=north,module=orange,primary=true]
casinocraft:arcade_base_brown[facing=north,module=orange,primary=false]
casinocraft:arcade_base_brown[facing=north,module=white,primary=true]
casinocraft:arcade_base_brown[facing=north,module=white,primary=false]
casinocraft:arcade_base_brown[facing=north,module=empty,primary=true]
casinocraft:arcade_base_brown[facing=north,module=empty,primary=false]
casinocraft:arcade_base_brown[facing=north,module=off,primary=true]
casinocraft:arcade_base_brown[facing=north,module=off,primary=false]
casinocraft:arcade_base_brown[facing=south,module=black,primary=true]
casinocraft:arcade_base_brown[facing=south,module=black,primary=false]
casinocraft:arcade_base_brown[facing=south,module=red,primary=true]
casinocraft:arcade_base_brown[facing=south,module=red,primary=false]
casinocraft:arcade_base_brown[facing=south,module=green,primary=true]
casinocraft:arcade_base_brown[facing=south,module=green,primary=false]
casinocraft:arcade_base_brown[facing=south,module=brown,primary=true]
casinocraft:arcade_base_brown[facing=south,module=brown,primary=false]
casinocraft:arcade_base_brown[facing=south,module=blue,primary=true]
casinocraft:arcade_base_brown[facing=south,module=blue,primary=false]
casinocraft:arcade_base_brown[facing=south,module=purple,primary=true]
casinocraft:arcade_base_brown[facing=south,module=purple,primary=false]
casinocraft:arcade_base_brown[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_brown[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_brown[facing=south,module=silver,primary=true]
casinocraft:arcade_base_brown[facing=south,module=silver,primary=false]
casinocraft:arcade_base_brown[facing=south,module=gray,primary=true]
casinocraft:arcade_base_brown[facing=south,module=gray,primary=false]
casinocraft:arcade_base_brown[facing=south,module=pink,primary=true]
casinocraft:arcade_base_brown[facing=south,module=pink,primary=false]
casinocraft:arcade_base_brown[facing=south,module=lime,primary=true]
casinocraft:arcade_base_brown[facing=south,module=lime,primary=false]
casinocraft:arcade_base_brown[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_brown[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_brown[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_brown[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_brown[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_brown[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_brown[facing=south,module=orange,primary=true]
casinocraft:arcade_base_brown[facing=south,module=orange,primary=false]
casinocraft:arcade_base_brown[facing=south,module=white,primary=true]
casinocraft:arcade_base_brown[facing=south,module=white,primary=false]
casinocraft:arcade_base_brown[facing=south,module=empty,primary=true]
casinocraft:arcade_base_brown[facing=south,module=empty,primary=false]
casinocraft:arcade_base_brown[facing=south,module=off,primary=true]
casinocraft:arcade_base_brown[facing=south,module=off,primary=false]
casinocraft:arcade_base_brown[facing=west,module=black,primary=true]
casinocraft:arcade_base_brown[facing=west,module=black,primary=false]
casinocraft:arcade_base_brown[facing=west,module=red,primary=true]
casinocraft:arcade_base_brown[facing=west,module=red,primary=false]
casinocraft:arcade_base_brown[facing=west,module=green,primary=true]
casinocraft:arcade_base_brown[facing=west,module=green,primary=false]
casinocraft:arcade_base_brown[facing=west,module=brown,primary=true]
casinocraft:arcade_base_brown[facing=west,module=brown,primary=false]
casinocraft:arcade_base_brown[facing=west,module=blue,primary=true]
casinocraft:arcade_base_brown[facing=west,module=blue,primary=false]
casinocraft:arcade_base_brown[facing=west,module=purple,primary=true]
casinocraft:arcade_base_brown[facing=west,module=purple,primary=false]
casinocraft:arcade_base_brown[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_brown[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_brown[facing=west,module=silver,primary=true]
casinocraft:arcade_base_brown[facing=west,module=silver,primary=false]
casinocraft:arcade_base_brown[facing=west,module=gray,primary=true]
casinocraft:arcade_base_brown[facing=west,module=gray,primary=false]
casinocraft:arcade_base_brown[facing=west,module=pink,primary=true]
casinocraft:arcade_base_brown[facing=west,module=pink,primary=false]
casinocraft:arcade_base_brown[facing=west,module=lime,primary=true]
casinocraft:arcade_base_brown[facing=west,module=lime,primary=false]
casinocraft:arcade_base_brown[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_brown[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_brown[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_brown[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_brown[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_brown[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_brown[facing=west,module=orange,primary=true]
casinocraft:arcade_base_brown[facing=west,module=orange,primary=false]
casinocraft:arcade_base_brown[facing=west,module=white,primary=true]
casinocraft:arcade_base_brown[facing=west,module=white,primary=false]
casinocraft:arcade_base_brown[facing=west,module=empty,primary=true]
casinocraft:arcade_base_brown[facing=west,module=empty,primary=false]
casinocraft:arcade_base_brown[facing=west,module=off,primary=true]
casinocraft:arcade_base_brown[facing=west,module=off,primary=false]
casinocraft:arcade_base_brown[facing=east,module=black,primary=true]
casinocraft:arcade_base_brown[facing=east,module=black,primary=false]
casinocraft:arcade_base_brown[facing=east,module=red,primary=true]
casinocraft:arcade_base_brown[facing=east,module=red,primary=false]
casinocraft:arcade_base_brown[facing=east,module=green,primary=true]
casinocraft:arcade_base_brown[facing=east,module=green,primary=false]
casinocraft:arcade_base_brown[facing=east,module=brown,primary=true]
casinocraft:arcade_base_brown[facing=east,module=brown,primary=false]
casinocraft:arcade_base_brown[facing=east,module=blue,primary=true]
casinocraft:arcade_base_brown[facing=east,module=blue,primary=false]
casinocraft:arcade_base_brown[facing=east,module=purple,primary=true]
casinocraft:arcade_base_brown[facing=east,module=purple,primary=false]
casinocraft:arcade_base_brown[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_brown[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_brown[facing=east,module=silver,primary=true]
casinocraft:arcade_base_brown[facing=east,module=silver,primary=false]
casinocraft:arcade_base_brown[facing=east,module=gray,primary=true]
casinocraft:arcade_base_brown[facing=east,module=gray,primary=false]
casinocraft:arcade_base_brown[facing=east,module=pink,primary=true]
casinocraft:arcade_base_brown[facing=east,module=pink,primary=false]
casinocraft:arcade_base_brown[facing=east,module=lime,primary=true]
casinocraft:arcade_base_brown[facing=east,module=lime,primary=false]
casinocraft:arcade_base_brown[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_brown[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_brown[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_brown[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_brown[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_brown[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_brown[facing=east,module=orange,primary=true]
casinocraft:arcade_base_brown[facing=east,module=orange,primary=false]
casinocraft:arcade_base_brown[facing=east,module=white,primary=true]
casinocraft:arcade_base_brown[facing=east,module=white,primary=false]
casinocraft:arcade_base_brown[facing=east,module=empty,primary=true]
casinocraft:arcade_base_brown[facing=east,module=empty,primary=false]
casinocraft:arcade_base_brown[facing=east,module=off,primary=true]
casinocraft:arcade_base_brown[facing=east,module=off,primary=false]
casinocraft:arcade_base_green[facing=north,module=black,primary=true]
casinocraft:arcade_base_green[facing=north,module=black,primary=false]
casinocraft:arcade_base_green[facing=north,module=red,primary=true]
casinocraft:arcade_base_green[facing=north,module=red,primary=false]
casinocraft:arcade_base_green[facing=north,module=green,primary=true]
casinocraft:arcade_base_green[facing=north,module=green,primary=false]
casinocraft:arcade_base_green[facing=north,module=brown,primary=true]
casinocraft:arcade_base_green[facing=north,module=brown,primary=false]
casinocraft:arcade_base_green[facing=north,module=blue,primary=true]
casinocraft:arcade_base_green[facing=north,module=blue,primary=false]
casinocraft:arcade_base_green[facing=north,module=purple,primary=true]
casinocraft:arcade_base_green[facing=north,module=purple,primary=false]
casinocraft:arcade_base_green[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_green[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_green[facing=north,module=silver,primary=true]
casinocraft:arcade_base_green[facing=north,module=silver,primary=false]
casinocraft:arcade_base_green[facing=north,module=gray,primary=true]
casinocraft:arcade_base_green[facing=north,module=gray,primary=false]
casinocraft:arcade_base_green[facing=north,module=pink,primary=true]
casinocraft:arcade_base_green[facing=north,module=pink,primary=false]
casinocraft:arcade_base_green[facing=north,module=lime,primary=true]
casinocraft:arcade_base_green[facing=north,module=lime,primary=false]
casinocraft:arcade_base_green[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_green[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_green[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_green[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_green[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_green[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_green[facing=north,module=orange,primary=true]
casinocraft:arcade_base_green[facing=north,module=orange,primary=false]
casinocraft:arcade_base_green[facing=north,module=white,primary=true]
casinocraft:arcade_base_green[facing=north,module=white,primary=false]
casinocraft:arcade_base_green[facing=north,module=empty,primary=true]
casinocraft:arcade_base_green[facing=north,module=empty,primary=false]
casinocraft:arcade_base_green[facing=north,module=off,primary=true]
casinocraft:arcade_base_green[facing=north,module=off,primary=false]
casinocraft:arcade_base_green[facing=south,module=black,primary=true]
casinocraft:arcade_base_green[facing=south,module=black,primary=false]
casinocraft:arcade_base_green[facing=south,module=red,primary=true]
casinocraft:arcade_base_green[facing=south,module=red,primary=false]
casinocraft:arcade_base_green[facing=south,module=green,primary=true]
casinocraft:arcade_base_green[facing=south,module=green,primary=false]
casinocraft:arcade_base_green[facing=south,module=brown,primary=true]
casinocraft:arcade_base_green[facing=south,module=brown,primary=false]
casinocraft:arcade_base_green[facing=south,module=blue,primary=true]
casinocraft:arcade_base_green[facing=south,module=blue,primary=false]
casinocraft:arcade_base_green[facing=south,module=purple,primary=true]
casinocraft:arcade_base_green[facing=south,module=purple,primary=false]
casinocraft:arcade_base_green[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_green[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_green[facing=south,module=silver,primary=true]
casinocraft:arcade_base_green[facing=south,module=silver,primary=false]
casinocraft:arcade_base_green[facing=south,module=gray,primary=true]
casinocraft:arcade_base_green[facing=south,module=gray,primary=false]
casinocraft:arcade_base_green[facing=south,module=pink,primary=true]
casinocraft:arcade_base_green[facing=south,module=pink,primary=false]
casinocraft:arcade_base_green[facing=south,module=lime,primary=true]
casinocraft:arcade_base_green[facing=south,module=lime,primary=false]
casinocraft:arcade_base_green[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_green[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_green[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_green[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_green[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_green[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_green[facing=south,module=orange,primary=true]
casinocraft:arcade_base_green[facing=south,module=orange,primary=false]
casinocraft:arcade_base_green[facing=south,module=white,primary=true]
casinocraft:arcade_base_green[facing=south,module=white,primary=false]
casinocraft:arcade_base_green[facing=south,module=empty,primary=true]
casinocraft:arcade_base_green[facing=south,module=empty,primary=false]
casinocraft:arcade_base_green[facing=south,module=off,primary=true]
casinocraft:arcade_base_green[facing=south,module=off,primary=false]
casinocraft:arcade_base_green[facing=west,module=black,primary=true]
casinocraft:arcade_base_green[facing=west,module=black,primary=false]
casinocraft:arcade_base_green[facing=west,module=red,primary=true]
casinocraft:arcade_base_green[facing=west,module=red,primary=false]
casinocraft:arcade_base_green[facing=west,module=green,primary=true]
casinocraft:arcade_base_green[facing=west,module=green,primary=false]
casinocraft:arcade_base_green[facing=west,module=brown,primary=true]
casinocraft:arcade_base_green[facing=west,module=brown,primary=false]
casinocraft:arcade_base_green[facing=west,module=blue,primary=true]
casinocraft:arcade_base_green[facing=west,module=blue,primary=false]
casinocraft:arcade_base_green[facing=west,module=purple,primary=true]
casinocraft:arcade_base_green[facing=west,module=purple,primary=false]
casinocraft:arcade_base_green[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_green[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_green[facing=west,module=silver,primary=true]
casinocraft:arcade_base_green[facing=west,module=silver,primary=false]
casinocraft:arcade_base_green[facing=west,module=gray,primary=true]
casinocraft:arcade_base_green[facing=west,module=gray,primary=false]
casinocraft:arcade_base_green[facing=west,module=pink,primary=true]
casinocraft:arcade_base_green[facing=west,module=pink,primary=false]
casinocraft:arcade_base_green[facing=west,module=lime,primary=true]
casinocraft:arcade_base_green[facing=west,module=lime,primary=false]
casinocraft:arcade_base_green[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_green[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_green[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_green[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_green[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_green[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_green[facing=west,module=orange,primary=true]
casinocraft:arcade_base_green[facing=west,module=orange,primary=false]
casinocraft:arcade_base_green[facing=west,module=white,primary=true]
casinocraft:arcade_base_green[facing=west,module=white,primary=false]
casinocraft:arcade_base_green[facing=west,module=empty,primary=true]
casinocraft:arcade_base_green[facing=west,module=empty,primary=false]
casinocraft:arcade_base_green[facing=west,module=off,primary=true]
casinocraft:arcade_base_green[facing=west,module=off,primary=false]
casinocraft:arcade_base_green[facing=east,module=black,primary=true]
casinocraft:arcade_base_green[facing=east,module=black,primary=false]
casinocraft:arcade_base_green[facing=east,module=red,primary=true]
casinocraft:arcade_base_green[facing=east,module=red,primary=false]
casinocraft:arcade_base_green[facing=east,module=green,primary=true]
casinocraft:arcade_base_green[facing=east,module=green,primary=false]
casinocraft:arcade_base_green[facing=east,module=brown,primary=true]
casinocraft:arcade_base_green[facing=east,module=brown,primary=false]
casinocraft:arcade_base_green[facing=east,module=blue,primary=true]
casinocraft:arcade_base_green[facing=east,module=blue,primary=false]
casinocraft:arcade_base_green[facing=east,module=purple,primary=true]
casinocraft:arcade_base_green[facing=east,module=purple,primary=false]
casinocraft:arcade_base_green[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_green[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_green[facing=east,module=silver,primary=true]
casinocraft:arcade_base_green[facing=east,module=silver,primary=false]
casinocraft:arcade_base_green[facing=east,module=gray,primary=true]
casinocraft:arcade_base_green[facing=east,module=gray,primary=false]
casinocraft:arcade_base_green[facing=east,module=pink,primary=true]
casinocraft:arcade_base_green[facing=east,module=pink,primary=false]
casinocraft:arcade_base_green[facing=east,module=lime,primary=true]
casinocraft:arcade_base_green[facing=east,module=lime,primary=false]
casinocraft:arcade_base_green[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_green[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_green[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_green[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_green[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_green[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_green[facing=east,module=orange,primary=true]
casinocraft:arcade_base_green[facing=east,module=orange,primary=false]
casinocraft:arcade_base_green[facing=east,module=white,primary=true]
casinocraft:arcade_base_green[facing=east,module=white,primary=false]
casinocraft:arcade_base_green[facing=east,module=empty,primary=true]
casinocraft:arcade_base_green[facing=east,module=empty,primary=false]
casinocraft:arcade_base_green[facing=east,module=off,primary=true]
casinocraft:arcade_base_green[facing=east,module=off,primary=false]
casinocraft:arcade_base_red[facing=north,module=black,primary=true]
casinocraft:arcade_base_red[facing=north,module=black,primary=false]
casinocraft:arcade_base_red[facing=north,module=red,primary=true]
casinocraft:arcade_base_red[facing=north,module=red,primary=false]
casinocraft:arcade_base_red[facing=north,module=green,primary=true]
casinocraft:arcade_base_red[facing=north,module=green,primary=false]
casinocraft:arcade_base_red[facing=north,module=brown,primary=true]
casinocraft:arcade_base_red[facing=north,module=brown,primary=false]
casinocraft:arcade_base_red[facing=north,module=blue,primary=true]
casinocraft:arcade_base_red[facing=north,module=blue,primary=false]
casinocraft:arcade_base_red[facing=north,module=purple,primary=true]
casinocraft:arcade_base_red[facing=north,module=purple,primary=false]
casinocraft:arcade_base_red[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_red[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_red[facing=north,module=silver,primary=true]
casinocraft:arcade_base_red[facing=north,module=silver,primary=false]
casinocraft:arcade_base_red[facing=north,module=gray,primary=true]
casinocraft:arcade_base_red[facing=north,module=gray,primary=false]
casinocraft:arcade_base_red[facing=north,module=pink,primary=true]
casinocraft:arcade_base_red[facing=north,module=pink,primary=false]
casinocraft:arcade_base_red[facing=north,module=lime,primary=true]
casinocraft:arcade_base_red[facing=north,module=lime,primary=false]
casinocraft:arcade_base_red[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_red[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_red[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_red[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_red[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_red[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_red[facing=north,module=orange,primary=true]
casinocraft:arcade_base_red[facing=north,module=orange,primary=false]
casinocraft:arcade_base_red[facing=north,module=white,primary=true]
casinocraft:arcade_base_red[facing=north,module=white,primary=false]
casinocraft:arcade_base_red[facing=north,module=empty,primary=true]
casinocraft:arcade_base_red[facing=north,module=empty,primary=false]
casinocraft:arcade_base_red[facing=north,module=off,primary=true]
casinocraft:arcade_base_red[facing=north,module=off,primary=false]
casinocraft:arcade_base_red[facing=south,module=black,primary=true]
casinocraft:arcade_base_red[facing=south,module=black,primary=false]
casinocraft:arcade_base_red[facing=south,module=red,primary=true]
casinocraft:arcade_base_red[facing=south,module=red,primary=false]
casinocraft:arcade_base_red[facing=south,module=green,primary=true]
casinocraft:arcade_base_red[facing=south,module=green,primary=false]
casinocraft:arcade_base_red[facing=south,module=brown,primary=true]
casinocraft:arcade_base_red[facing=south,module=brown,primary=false]
casinocraft:arcade_base_red[facing=south,module=blue,primary=true]
casinocraft:arcade_base_red[facing=south,module=blue,primary=false]
casinocraft:arcade_base_red[facing=south,module=purple,primary=true]
casinocraft:arcade_base_red[facing=south,module=purple,primary=false]
casinocraft:arcade_base_red[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_red[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_red[facing=south,module=silver,primary=true]
casinocraft:arcade_base_red[facing=south,module=silver,primary=false]
casinocraft:arcade_base_red[facing=south,module=gray,primary=true]
casinocraft:arcade_base_red[facing=south,module=gray,primary=false]
casinocraft:arcade_base_red[facing=south,module=pink,primary=true]
casinocraft:arcade_base_red[facing=south,module=pink,primary=false]
casinocraft:arcade_base_red[facing=south,module=lime,primary=true]
casinocraft:arcade_base_red[facing=south,module=lime,primary=false]
casinocraft:arcade_base_red[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_red[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_red[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_red[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_red[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_red[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_red[facing=south,module=orange,primary=true]
casinocraft:arcade_base_red[facing=south,module=orange,primary=false]
casinocraft:arcade_base_red[facing=south,module=white,primary=true]
casinocraft:arcade_base_red[facing=south,module=white,primary=false]
casinocraft:arcade_base_red[facing=south,module=empty,primary=true]
casinocraft:arcade_base_red[facing=south,module=empty,primary=false]
casinocraft:arcade_base_red[facing=south,module=off,primary=true]
casinocraft:arcade_base_red[facing=south,module=off,primary=false]
casinocraft:arcade_base_red[facing=west,module=black,primary=true]
casinocraft:arcade_base_red[facing=west,module=black,primary=false]
casinocraft:arcade_base_red[facing=west,module=red,primary=true]
casinocraft:arcade_base_red[facing=west,module=red,primary=false]
casinocraft:arcade_base_red[facing=west,module=green,primary=true]
casinocraft:arcade_base_red[facing=west,module=green,primary=false]
casinocraft:arcade_base_red[facing=west,module=brown,primary=true]
casinocraft:arcade_base_red[facing=west,module=brown,primary=false]
casinocraft:arcade_base_red[facing=west,module=blue,primary=true]
casinocraft:arcade_base_red[facing=west,module=blue,primary=false]
casinocraft:arcade_base_red[facing=west,module=purple,primary=true]
casinocraft:arcade_base_red[facing=west,module=purple,primary=false]
casinocraft:arcade_base_red[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_red[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_red[facing=west,module=silver,primary=true]
casinocraft:arcade_base_red[facing=west,module=silver,primary=false]
casinocraft:arcade_base_red[facing=west,module=gray,primary=true]
casinocraft:arcade_base_red[facing=west,module=gray,primary=false]
casinocraft:arcade_base_red[facing=west,module=pink,primary=true]
casinocraft:arcade_base_red[facing=west,module=pink,primary=false]
casinocraft:arcade_base_red[facing=west,module=lime,primary=true]
casinocraft:arcade_base_red[facing=west,module=lime,primary=false]
casinocraft:arcade_base_red[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_red[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_red[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_red[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_red[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_red[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_red[facing=west,module=orange,primary=true]
casinocraft:arcade_base_red[facing=west,module=orange,primary=false]
casinocraft:arcade_base_red[facing=west,module=white,primary=true]
casinocraft:arcade_base_red[facing=west,module=white,primary=false]
casinocraft:arcade_base_red[facing=west,module=empty,primary=true]
casinocraft:arcade_base_red[facing=west,module=empty,primary=false]
casinocraft:arcade_base_red[facing=west,module=off,primary=true]
casinocraft:arcade_base_red[facing=west,module=off,primary=false]
casinocraft:arcade_base_red[facing=east,module=black,primary=true]
casinocraft:arcade_base_red[facing=east,module=black,primary=false]
casinocraft:arcade_base_red[facing=east,module=red,primary=true]
casinocraft:arcade_base_red[facing=east,module=red,primary=false]
casinocraft:arcade_base_red[facing=east,module=green,primary=true]
casinocraft:arcade_base_red[facing=east,module=green,primary=false]
casinocraft:arcade_base_red[facing=east,module=brown,primary=true]
casinocraft:arcade_base_red[facing=east,module=brown,primary=false]
casinocraft:arcade_base_red[facing=east,module=blue,primary=true]
casinocraft:arcade_base_red[facing=east,module=blue,primary=false]
casinocraft:arcade_base_red[facing=east,module=purple,primary=true]
casinocraft:arcade_base_red[facing=east,module=purple,primary=false]
casinocraft:arcade_base_red[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_red[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_red[facing=east,module=silver,primary=true]
casinocraft:arcade_base_red[facing=east,module=silver,primary=false]
casinocraft:arcade_base_red[facing=east,module=gray,primary=true]
casinocraft:arcade_base_red[facing=east,module=gray,primary=false]
casinocraft:arcade_base_red[facing=east,module=pink,primary=true]
casinocraft:arcade_base_red[facing=east,module=pink,primary=false]
casinocraft:arcade_base_red[facing=east,module=lime,primary=true]
casinocraft:arcade_base_red[facing=east,module=lime,primary=false]
casinocraft:arcade_base_red[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_red[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_red[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_red[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_red[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_red[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_red[facing=east,module=orange,primary=true]
casinocraft:arcade_base_red[facing=east,module=orange,primary=false]
casinocraft:arcade_base_red[facing=east,module=white,primary=true]
casinocraft:arcade_base_red[facing=east,module=white,primary=false]
casinocraft:arcade_base_red[facing=east,module=empty,primary=true]
casinocraft:arcade_base_red[facing=east,module=empty,primary=false]
casinocraft:arcade_base_red[facing=east,module=off,primary=true]
casinocraft:arcade_base_red[facing=east,module=off,primary=false]
casinocraft:arcade_base_black[facing=north,module=black,primary=true]
casinocraft:arcade_base_black[facing=north,module=black,primary=false]
casinocraft:arcade_base_black[facing=north,module=red,primary=true]
casinocraft:arcade_base_black[facing=north,module=red,primary=false]
casinocraft:arcade_base_black[facing=north,module=green,primary=true]
casinocraft:arcade_base_black[facing=north,module=green,primary=false]
casinocraft:arcade_base_black[facing=north,module=brown,primary=true]
casinocraft:arcade_base_black[facing=north,module=brown,primary=false]
casinocraft:arcade_base_black[facing=north,module=blue,primary=true]
casinocraft:arcade_base_black[facing=north,module=blue,primary=false]
casinocraft:arcade_base_black[facing=north,module=purple,primary=true]
casinocraft:arcade_base_black[facing=north,module=purple,primary=false]
casinocraft:arcade_base_black[facing=north,module=cyan,primary=true]
casinocraft:arcade_base_black[facing=north,module=cyan,primary=false]
casinocraft:arcade_base_black[facing=north,module=silver,primary=true]
casinocraft:arcade_base_black[facing=north,module=silver,primary=false]
casinocraft:arcade_base_black[facing=north,module=gray,primary=true]
casinocraft:arcade_base_black[facing=north,module=gray,primary=false]
casinocraft:arcade_base_black[facing=north,module=pink,primary=true]
casinocraft:arcade_base_black[facing=north,module=pink,primary=false]
casinocraft:arcade_base_black[facing=north,module=lime,primary=true]
casinocraft:arcade_base_black[facing=north,module=lime,primary=false]
casinocraft:arcade_base_black[facing=north,module=yellow,primary=true]
casinocraft:arcade_base_black[facing=north,module=yellow,primary=false]
casinocraft:arcade_base_black[facing=north,module=lightblue,primary=true]
casinocraft:arcade_base_black[facing=north,module=lightblue,primary=false]
casinocraft:arcade_base_black[facing=north,module=magenta,primary=true]
casinocraft:arcade_base_black[facing=north,module=magenta,primary=false]
casinocraft:arcade_base_black[facing=north,module=orange,primary=true]
casinocraft:arcade_base_black[facing=north,module=orange,primary=false]
casinocraft:arcade_base_black[facing=north,module=white,primary=true]
casinocraft:arcade_base_black[facing=north,module=white,primary=false]
casinocraft:arcade_base_black[facing=north,module=empty,primary=true]
casinocraft:arcade_base_black[facing=north,module=empty,primary=false]
casinocraft:arcade_base_black[facing=north,module=off,primary=true]
casinocraft:arcade_base_black[facing=north,module=off,primary=false]
casinocraft:arcade_base_black[facing=south,module=black,primary=true]
casinocraft:arcade_base_black[facing=south,module=black,primary=false]
casinocraft:arcade_base_black[facing=south,module=red,primary=true]
casinocraft:arcade_base_black[facing=south,module=red,primary=false]
casinocraft:arcade_base_black[facing=south,module=green,primary=true]
casinocraft:arcade_base_black[facing=south,module=green,primary=false]
casinocraft:arcade_base_black[facing=south,module=brown,primary=true]
casinocraft:arcade_base_black[facing=south,module=brown,primary=false]
casinocraft:arcade_base_black[facing=south,module=blue,primary=true]
casinocraft:arcade_base_black[facing=south,module=blue,primary=false]
casinocraft:arcade_base_black[facing=south,module=purple,primary=true]
casinocraft:arcade_base_black[facing=south,module=purple,primary=false]
casinocraft:arcade_base_black[facing=south,module=cyan,primary=true]
casinocraft:arcade_base_black[facing=south,module=cyan,primary=false]
casinocraft:arcade_base_black[facing=south,module=silver,primary=true]
casinocraft:arcade_base_black[facing=south,module=silver,primary=false]
casinocraft:arcade_base_black[facing=south,module=gray,primary=true]
casinocraft:arcade_base_black[facing=south,module=gray,primary=false]
casinocraft:arcade_base_black[facing=south,module=pink,primary=true]
casinocraft:arcade_base_black[facing=south,module=pink,primary=false]
casinocraft:arcade_base_black[facing=south,module=lime,primary=true]
casinocraft:arcade_base_black[facing=south,module=lime,primary=false]
casinocraft:arcade_base_black[facing=south,module=yellow,primary=true]
casinocraft:arcade_base_black[facing=south,module=yellow,primary=false]
casinocraft:arcade_base_black[facing=south,module=lightblue,primary=true]
casinocraft:arcade_base_black[facing=south,module=lightblue,primary=false]
casinocraft:arcade_base_black[facing=south,module=magenta,primary=true]
casinocraft:arcade_base_black[facing=south,module=magenta,primary=false]
casinocraft:arcade_base_black[facing=south,module=orange,primary=true]
casinocraft:arcade_base_black[facing=south,module=orange,primary=false]
casinocraft:arcade_base_black[facing=south,module=white,primary=true]
casinocraft:arcade_base_black[facing=south,module=white,primary=false]
casinocraft:arcade_base_black[facing=south,module=empty,primary=true]
casinocraft:arcade_base_black[facing=south,module=empty,primary=false]
casinocraft:arcade_base_black[facing=south,module=off,primary=true]
casinocraft:arcade_base_black[facing=south,module=off,primary=false]
casinocraft:arcade_base_black[facing=west,module=black,primary=true]
casinocraft:arcade_base_black[facing=west,module=black,primary=false]
casinocraft:arcade_base_black[facing=west,module=red,primary=true]
casinocraft:arcade_base_black[facing=west,module=red,primary=false]
casinocraft:arcade_base_black[facing=west,module=green,primary=true]
casinocraft:arcade_base_black[facing=west,module=green,primary=false]
casinocraft:arcade_base_black[facing=west,module=brown,primary=true]
casinocraft:arcade_base_black[facing=west,module=brown,primary=false]
casinocraft:arcade_base_black[facing=west,module=blue,primary=true]
casinocraft:arcade_base_black[facing=west,module=blue,primary=false]
casinocraft:arcade_base_black[facing=west,module=purple,primary=true]
casinocraft:arcade_base_black[facing=west,module=purple,primary=false]
casinocraft:arcade_base_black[facing=west,module=cyan,primary=true]
casinocraft:arcade_base_black[facing=west,module=cyan,primary=false]
casinocraft:arcade_base_black[facing=west,module=silver,primary=true]
casinocraft:arcade_base_black[facing=west,module=silver,primary=false]
casinocraft:arcade_base_black[facing=west,module=gray,primary=true]
casinocraft:arcade_base_black[facing=west,module=gray,primary=false]
casinocraft:arcade_base_black[facing=west,module=pink,primary=true]
casinocraft:arcade_base_black[facing=west,module=pink,primary=false]
casinocraft:arcade_base_black[facing=west,module=lime,primary=true]
casinocraft:arcade_base_black[facing=west,module=lime,primary=false]
casinocraft:arcade_base_black[facing=west,module=yellow,primary=true]
casinocraft:arcade_base_black[facing=west,module=yellow,primary=false]
casinocraft:arcade_base_black[facing=west,module=lightblue,primary=true]
casinocraft:arcade_base_black[facing=west,module=lightblue,primary=false]
casinocraft:arcade_base_black[facing=west,module=magenta,primary=true]
casinocraft:arcade_base_black[facing=west,module=magenta,primary=false]
casinocraft:arcade_base_black[facing=west,module=orange,primary=true]
casinocraft:arcade_base_black[facing=west,module=orange,primary=false]
casinocraft:arcade_base_black[facing=west,module=white,primary=true]
casinocraft:arcade_base_black[facing=west,module=white,primary=false]
casinocraft:arcade_base_black[facing=west,module=empty,primary=true]
casinocraft:arcade_base_black[facing=west,module=empty,primary=false]
casinocraft:arcade_base_black[facing=west,module=off,primary=true]
casinocraft:arcade_base_black[facing=west,module=off,primary=false]
casinocraft:arcade_base_black[facing=east,module=black,primary=true]
casinocraft:arcade_base_black[facing=east,module=black,primary=false]
casinocraft:arcade_base_black[facing=east,module=red,primary=true]
casinocraft:arcade_base_black[facing=east,module=red,primary=false]
casinocraft:arcade_base_black[facing=east,module=green,primary=true]
casinocraft:arcade_base_black[facing=east,module=green,primary=false]
casinocraft:arcade_base_black[facing=east,module=brown,primary=true]
casinocraft:arcade_base_black[facing=east,module=brown,primary=false]
casinocraft:arcade_base_black[facing=east,module=blue,primary=true]
casinocraft:arcade_base_black[facing=east,module=blue,primary=false]
casinocraft:arcade_base_black[facing=east,module=purple,primary=true]
casinocraft:arcade_base_black[facing=east,module=purple,primary=false]
casinocraft:arcade_base_black[facing=east,module=cyan,primary=true]
casinocraft:arcade_base_black[facing=east,module=cyan,primary=false]
casinocraft:arcade_base_black[facing=east,module=silver,primary=true]
casinocraft:arcade_base_black[facing=east,module=silver,primary=false]
casinocraft:arcade_base_black[facing=east,module=gray,primary=true]
casinocraft:arcade_base_black[facing=east,module=gray,primary=false]
casinocraft:arcade_base_black[facing=east,module=pink,primary=true]
casinocraft:arcade_base_black[facing=east,module=pink,primary=false]
casinocraft:arcade_base_black[facing=east,module=lime,primary=true]
casinocraft:arcade_base_black[facing=east,module=lime,primary=false]
casinocraft:arcade_base_black[facing=east,module=yellow,primary=true]
casinocraft:arcade_base_black[facing=east,module=yellow,primary=false]
casinocraft:arcade_base_black[facing=east,module=lightblue,primary=true]
casinocraft:arcade_base_black[facing=east,module=lightblue,primary=false]
casinocraft:arcade_base_black[facing=east,module=magenta,primary=true]
casinocraft:arcade_base_black[facing=east,module=magenta,primary=false]
casinocraft:arcade_base_black[facing=east,module=orange,primary=true]
casinocraft:arcade_base_black[facing=east,module=orange,primary=false]
casinocraft:arcade_base_black[facing=east,module=white,primary=true]
casinocraft:arcade_base_black[facing=east,module=white,primary=false]
casinocraft:arcade_base_black[facing=east,module=empty,primary=true]
casinocraft:arcade_base_black[facing=east,module=empty,primary=false]
casinocraft:arcade_base_black[facing=east,module=off,primary=true]
casinocraft:arcade_base_black[facing=east,module=off,primary=false]
casinocraft:arcade_slot_white[facing=north,primary=true]
casinocraft:arcade_slot_white[facing=north,primary=false]
casinocraft:arcade_slot_white[facing=south,primary=true]
casinocraft:arcade_slot_white[facing=south,primary=false]
casinocraft:arcade_slot_white[facing=west,primary=true]
casinocraft:arcade_slot_white[facing=west,primary=false]
casinocraft:arcade_slot_white[facing=east,primary=true]
casinocraft:arcade_slot_white[facing=east,primary=false]
casinocraft:arcade_slot_orange[facing=north,primary=true]
casinocraft:arcade_slot_orange[facing=north,primary=false]
casinocraft:arcade_slot_orange[facing=south,primary=true]
casinocraft:arcade_slot_orange[facing=south,primary=false]
casinocraft:arcade_slot_orange[facing=west,primary=true]
casinocraft:arcade_slot_orange[facing=west,primary=false]
casinocraft:arcade_slot_orange[facing=east,primary=true]
casinocraft:arcade_slot_orange[facing=east,primary=false]
casinocraft:arcade_slot_magenta[facing=north,primary=true]
casinocraft:arcade_slot_magenta[facing=north,primary=false]
casinocraft:arcade_slot_magenta[facing=south,primary=true]
casinocraft:arcade_slot_magenta[facing=south,primary=false]
casinocraft:arcade_slot_magenta[facing=west,primary=true]
casinocraft:arcade_slot_magenta[facing=west,primary=false]
casinocraft:arcade_slot_magenta[facing=east,primary=true]
casinocraft:arcade_slot_magenta[facing=east,primary=false]
casinocraft:arcade_slot_lightblue[facing=north,primary=true]
casinocraft:arcade_slot_lightblue[facing=north,primary=false]
casinocraft:arcade_slot_lightblue[facing=south,primary=true]
casinocraft:arcade_slot_lightblue[facing=south,primary=false]
casinocraft:arcade_slot_lightblue[facing=west,primary=true]
casinocraft:arcade_slot_lightblue[facing=west,primary=false]
casinocraft:arcade_slot_lightblue[facing=east,primary=true]
casinocraft:arcade_slot_lightblue[facing=east,primary=false]
casinocraft:arcade_slot_yellow[facing=north,primary=true]
casinocraft:arcade_slot_yellow[facing=north,primary=false]
casinocraft:arcade_slot_yellow[facing=south,primary=true]
casinocraft:arcade_slot_yellow[facing=south,primary=false]
casinocraft:arcade_slot_yellow[facing=west,primary=true]
casinocraft:arcade_slot_yellow[facing=west,primary=false]
casinocraft:arcade_slot_yellow[facing=east,primary=true]
casinocraft:arcade_slot_yellow[facing=east,primary=false]
casinocraft:arcade_slot_lime[facing=north,primary=true]
casinocraft:arcade_slot_lime[facing=north,primary=false]
casinocraft:arcade_slot_lime[facing=south,primary=true]
casinocraft:arcade_slot_lime[facing=south,primary=false]
casinocraft:arcade_slot_lime[facing=west,primary=true]
casinocraft:arcade_slot_lime[facing=west,primary=false]
casinocraft:arcade_slot_lime[facing=east,primary=true]
casinocraft:arcade_slot_lime[facing=east,primary=false]
casinocraft:arcade_slot_pink[facing=north,primary=true]
casinocraft:arcade_slot_pink[facing=north,primary=false]
casinocraft:arcade_slot_pink[facing=south,primary=true]
casinocraft:arcade_slot_pink[facing=south,primary=false]
casinocraft:arcade_slot_pink[facing=west,primary=true]
casinocraft:arcade_slot_pink[facing=west,primary=false]
casinocraft:arcade_slot_pink[facing=east,primary=true]
casinocraft:arcade_slot_pink[facing=east,primary=false]
casinocraft:arcade_slot_gray[facing=north,primary=true]
casinocraft:arcade_slot_gray[facing=north,primary=false]
casinocraft:arcade_slot_gray[facing=south,primary=true]
casinocraft:arcade_slot_gray[facing=south,primary=false]
casinocraft:arcade_slot_gray[facing=west,primary=true]
casinocraft:arcade_slot_gray[facing=west,primary=false]
casinocraft:arcade_slot_gray[facing=east,primary=true]
casinocraft:arcade_slot_gray[facing=east,primary=false]
casinocraft:arcade_slot_silver[facing=north,primary=true]
casinocraft:arcade_slot_silver[facing=north,primary=false]
casinocraft:arcade_slot_silver[facing=south,primary=true]
casinocraft:arcade_slot_silver[facing=south,primary=false]
casinocraft:arcade_slot_silver[facing=west,primary=true]
casinocraft:arcade_slot_silver[facing=west,primary=false]
casinocraft:arcade_slot_silver[facing=east,primary=true]
casinocraft:arcade_slot_silver[facing=east,primary=false]
casinocraft:arcade_slot_cyan[facing=north,primary=true]
casinocraft:arcade_slot_cyan[facing=north,primary=false]
casinocraft:arcade_slot_cyan[facing=south,primary=true]
casinocraft:arcade_slot_cyan[facing=south,primary=false]
casinocraft:arcade_slot_cyan[facing=west,primary=true]
casinocraft:arcade_slot_cyan[facing=west,primary=false]
casinocraft:arcade_slot_cyan[facing=east,primary=true]
casinocraft:arcade_slot_cyan[facing=east,primary=false]
casinocraft:arcade_slot_purple[facing=north,primary=true]
casinocraft:arcade_slot_purple[facing=north,primary=false]
casinocraft:arcade_slot_purple[facing=south,primary=true]
casinocraft:arcade_slot_purple[facing=south,primary=false]
casinocraft:arcade_slot_purple[facing=west,primary=true]
casinocraft:arcade_slot_purple[facing=west,primary=false]
casinocraft:arcade_slot_purple[facing=east,primary=true]
casinocraft:arcade_slot_purple[facing=east,primary=false]
casinocraft:arcade_slot_blue[facing=north,primary=true]
casinocraft:arcade_slot_blue[facing=north,primary=false]
casinocraft:arcade_slot_blue[facing=south,primary=true]
casinocraft:arcade_slot_blue[facing=south,primary=false]
casinocraft:arcade_slot_blue[facing=west,primary=true]
casinocraft:arcade_slot_blue[facing=west,primary=false]
casinocraft:arcade_slot_blue[facing=east,primary=true]
casinocraft:arcade_slot_blue[facing=east,primary=false]
casinocraft:arcade_slot_brown[facing=north,primary=true]
casinocraft:arcade_slot_brown[facing=north,primary=false]
casinocraft:arcade_slot_brown[facing=south,primary=true]
casinocraft:arcade_slot_brown[facing=south,primary=false]
casinocraft:arcade_slot_brown[facing=west,primary=true]
casinocraft:arcade_slot_brown[facing=west,primary=false]
casinocraft:arcade_slot_brown[facing=east,primary=true]
casinocraft:arcade_slot_brown[facing=east,primary=false]
casinocraft:arcade_slot_green[facing=north,primary=true]
casinocraft:arcade_slot_green[facing=north,primary=false]
casinocraft:arcade_slot_green[facing=south,primary=true]
casinocraft:arcade_slot_green[facing=south,primary=false]
casinocraft:arcade_slot_green[facing=west,primary=true]
casinocraft:arcade_slot_green[facing=west,primary=false]
casinocraft:arcade_slot_green[facing=east,primary=true]
casinocraft:arcade_slot_green[facing=east,primary=false]
casinocraft:arcade_slot_red[facing=north,primary=true]
casinocraft:arcade_slot_red[facing=north,primary=false]
casinocraft:arcade_slot_red[facing=south,primary=true]
casinocraft:arcade_slot_red[facing=south,primary=false]
casinocraft:arcade_slot_red[facing=west,primary=true]
casinocraft:arcade_slot_red[facing=west,primary=false]
casinocraft:arcade_slot_red[facing=east,primary=true]
casinocraft:arcade_slot_red[facing=east,primary=false]
casinocraft:arcade_slot_black[facing=north,primary=true]
casinocraft:arcade_slot_black[facing=north,primary=false]
casinocraft:arcade_slot_black[facing=south,primary=true]
casinocraft:arcade_slot_black[facing=south,primary=false]
casinocraft:arcade_slot_black[facing=west,primary=true]
casinocraft:arcade_slot_black[facing=west,primary=false]
casinocraft:arcade_slot_black[facing=east,primary=true]
casinocraft:arcade_slot_black[facing=east,primary=false]
casinocraft:dice_basic_white[facing=north]
casinocraft:dice_basic_white[facing=south]
casinocraft:dice_basic_white[facing=west]
casinocraft:dice_basic_white[facing=east]
casinocraft:dice_basic_orange[facing=north]
casinocraft:dice_basic_orange[facing=south]
casinocraft:dice_basic_orange[facing=west]
casinocraft:dice_basic_orange[facing=east]
casinocraft:dice_basic_magenta[facing=north]
casinocraft:dice_basic_magenta[facing=south]
casinocraft:dice_basic_magenta[facing=west]
casinocraft:dice_basic_magenta[facing=east]
casinocraft:dice_basic_lightblue[facing=north]
casinocraft:dice_basic_lightblue[facing=south]
casinocraft:dice_basic_lightblue[facing=west]
casinocraft:dice_basic_lightblue[facing=east]
casinocraft:dice_basic_yellow[facing=north]
casinocraft:dice_basic_yellow[facing=south]
casinocraft:dice_basic_yellow[facing=west]
casinocraft:dice_basic_yellow[facing=east]
casinocraft:dice_basic_lime[facing=north]
casinocraft:dice_basic_lime[facing=south]
casinocraft:dice_basic_lime[facing=west]
casinocraft:dice_basic_lime[facing=east]
casinocraft:dice_basic_pink[facing=north]
casinocraft:dice_basic_pink[facing=south]
casinocraft:dice_basic_pink[facing=west]
casinocraft:dice_basic_pink[facing=east]
casinocraft:dice_basic_gray[facing=north]
casinocraft:dice_basic_gray[facing=south]
casinocraft:dice_basic_gray[facing=west]
casinocraft:dice_basic_gray[facing=east]
casinocraft:dice_basic_silver[facing=north]
casinocraft:dice_basic_silver[facing=south]
casinocraft:dice_basic_silver[facing=west]
casinocraft:dice_basic_silver[facing=east]
casinocraft:dice_basic_cyan[facing=north]
casinocraft:dice_basic_cyan[facing=south]
casinocraft:dice_basic_cyan[facing=west]
casinocraft:dice_basic_cyan[facing=east]
casinocraft:dice_basic_purple[facing=north]
casinocraft:dice_basic_purple[facing=south]
casinocraft:dice_basic_purple[facing=west]
casinocraft:dice_basic_purple[facing=east]
casinocraft:dice_basic_blue[facing=north]
casinocraft:dice_basic_blue[facing=south]
casinocraft:dice_basic_blue[facing=west]
casinocraft:dice_basic_blue[facing=east]
casinocraft:dice_basic_brown[facing=north]
casinocraft:dice_basic_brown[facing=south]
casinocraft:dice_basic_brown[facing=west]
casinocraft:dice_basic_brown[facing=east]
casinocraft:dice_basic_green[facing=north]
casinocraft:dice_basic_green[facing=south]
casinocraft:dice_basic_green[facing=west]
casinocraft:dice_basic_green[facing=east]
casinocraft:dice_basic_red[facing=north]
casinocraft:dice_basic_red[facing=south]
casinocraft:dice_basic_red[facing=west]
casinocraft:dice_basic_red[facing=east]
casinocraft:dice_basic_black[facing=north]
casinocraft:dice_basic_black[facing=south]
casinocraft:dice_basic_black[facing=west]
casinocraft:dice_basic_black[facing=east]
thermalfoundation:ore[type=copper]
thermalfoundation:ore[type=tin]
thermalfoundation:ore[type=silver]
thermalfoundation:ore[type=lead]
thermalfoundation:ore[type=aluminum]
thermalfoundation:ore[type=nickel]
thermalfoundation:ore[type=platinum]
thermalfoundation:ore[type=iridium]
thermalfoundation:ore[type=mithril]
thermalfoundation:ore_fluid[type=crude_oil_sand]
thermalfoundation:ore_fluid[type=crude_oil_gravel]
thermalfoundation:ore_fluid[type=redstone]
thermalfoundation:ore_fluid[type=glowstone]
thermalfoundation:ore_fluid[type=ender]
thermalfoundation:ore_fluid[type=crude_oil_red_sand]
thermalfoundation:storage[type=copper]
thermalfoundation:storage[type=tin]
thermalfoundation:storage[type=silver]
thermalfoundation:storage[type=lead]
thermalfoundation:storage[type=aluminum]
thermalfoundation:storage[type=nickel]
thermalfoundation:storage[type=platinum]
thermalfoundation:storage[type=iridium]
thermalfoundation:storage[type=mithril]
thermalfoundation:storage_alloy[type=steel]
thermalfoundation:storage_alloy[type=electrum]
thermalfoundation:storage_alloy[type=invar]
thermalfoundation:storage_alloy[type=bronze]
thermalfoundation:storage_alloy[type=constantan]
thermalfoundation:storage_alloy[type=signalum]
thermalfoundation:storage_alloy[type=lumium]
thermalfoundation:storage_alloy[type=enderium]
thermalfoundation:storage_resource[type=charcoal]
thermalfoundation:storage_resource[type=coke]
thermalfoundation:glass[type=copper]
thermalfoundation:glass[type=tin]
thermalfoundation:glass[type=silver]
thermalfoundation:glass[type=lead]
thermalfoundation:glass[type=aluminum]
thermalfoundation:glass[type=nickel]
thermalfoundation:glass[type=platinum]
thermalfoundation:glass[type=iridium]
thermalfoundation:glass[type=mithril]
thermalfoundation:glass_alloy[type=steel]
thermalfoundation:glass_alloy[type=electrum]
thermalfoundation:glass_alloy[type=invar]
thermalfoundation:glass_alloy[type=bronze]
thermalfoundation:glass_alloy[type=constantan]
thermalfoundation:glass_alloy[type=signalum]
thermalfoundation:glass_alloy[type=lumium]
thermalfoundation:glass_alloy[type=enderium]
thermalfoundation:rockwool[type=black]
thermalfoundation:rockwool[type=red]
thermalfoundation:rockwool[type=green]
thermalfoundation:rockwool[type=brown]
thermalfoundation:rockwool[type=blue]
thermalfoundation:rockwool[type=purple]
thermalfoundation:rockwool[type=cyan]
thermalfoundation:rockwool[type=silver]
thermalfoundation:rockwool[type=gray]
thermalfoundation:rockwool[type=pink]
thermalfoundation:rockwool[type=lime]
thermalfoundation:rockwool[type=yellow]
thermalfoundation:rockwool[type=light_blue]
thermalfoundation:rockwool[type=magenta]
thermalfoundation:rockwool[type=orange]
thermalfoundation:rockwool[type=white]
thermalfoundation:fluid_crude_oil[level=0]
thermalfoundation:fluid_crude_oil[level=1]
thermalfoundation:fluid_crude_oil[level=2]
thermalfoundation:fluid_crude_oil[level=3]
thermalfoundation:fluid_crude_oil[level=4]
thermalfoundation:fluid_crude_oil[level=5]
thermalfoundation:fluid_crude_oil[level=6]
thermalfoundation:fluid_crude_oil[level=7]
thermalfoundation:fluid_crude_oil[level=8]
thermalfoundation:fluid_crude_oil[level=9]
thermalfoundation:fluid_crude_oil[level=10]
thermalfoundation:fluid_crude_oil[level=11]
thermalfoundation:fluid_crude_oil[level=12]
thermalfoundation:fluid_crude_oil[level=13]
thermalfoundation:fluid_crude_oil[level=14]
thermalfoundation:fluid_crude_oil[level=15]
thermalfoundation:fluid_redstone[level=0]
thermalfoundation:fluid_redstone[level=1]
thermalfoundation:fluid_redstone[level=2]
thermalfoundation:fluid_redstone[level=3]
thermalfoundation:fluid_redstone[level=4]
thermalfoundation:fluid_redstone[level=5]
thermalfoundation:fluid_redstone[level=6]
thermalfoundation:fluid_redstone[level=7]
thermalfoundation:fluid_redstone[level=8]
thermalfoundation:fluid_redstone[level=9]
thermalfoundation:fluid_redstone[level=10]
thermalfoundation:fluid_redstone[level=11]
thermalfoundation:fluid_redstone[level=12]
thermalfoundation:fluid_redstone[level=13]
thermalfoundation:fluid_redstone[level=14]
thermalfoundation:fluid_redstone[level=15]
thermalfoundation:fluid_glowstone[level=0]
thermalfoundation:fluid_glowstone[level=1]
thermalfoundation:fluid_glowstone[level=2]
thermalfoundation:fluid_glowstone[level=3]
thermalfoundation:fluid_glowstone[level=4]
thermalfoundation:fluid_glowstone[level=5]
thermalfoundation:fluid_glowstone[level=6]
thermalfoundation:fluid_glowstone[level=7]
thermalfoundation:fluid_glowstone[level=8]
thermalfoundation:fluid_glowstone[level=9]
thermalfoundation:fluid_glowstone[level=10]
thermalfoundation:fluid_glowstone[level=11]
thermalfoundation:fluid_glowstone[level=12]
thermalfoundation:fluid_glowstone[level=13]
thermalfoundation:fluid_glowstone[level=14]
thermalfoundation:fluid_glowstone[level=15]
thermalfoundation:fluid_ender[level=0]
thermalfoundation:fluid_ender[level=1]
thermalfoundation:fluid_ender[level=2]
thermalfoundation:fluid_ender[level=3]
thermalfoundation:fluid_ender[level=4]
thermalfoundation:fluid_ender[level=5]
thermalfoundation:fluid_ender[level=6]
thermalfoundation:fluid_ender[level=7]
thermalfoundation:fluid_ender[level=8]
thermalfoundation:fluid_ender[level=9]
thermalfoundation:fluid_ender[level=10]
thermalfoundation:fluid_ender[level=11]
thermalfoundation:fluid_ender[level=12]
thermalfoundation:fluid_ender[level=13]
thermalfoundation:fluid_ender[level=14]
thermalfoundation:fluid_ender[level=15]
thermalfoundation:fluid_pyrotheum[level=0]
thermalfoundation:fluid_pyrotheum[level=1]
thermalfoundation:fluid_pyrotheum[level=2]
thermalfoundation:fluid_pyrotheum[level=3]
thermalfoundation:fluid_pyrotheum[level=4]
thermalfoundation:fluid_pyrotheum[level=5]
thermalfoundation:fluid_pyrotheum[level=6]
thermalfoundation:fluid_pyrotheum[level=7]
thermalfoundation:fluid_pyrotheum[level=8]
thermalfoundation:fluid_pyrotheum[level=9]
thermalfoundation:fluid_pyrotheum[level=10]
thermalfoundation:fluid_pyrotheum[level=11]
thermalfoundation:fluid_pyrotheum[level=12]
thermalfoundation:fluid_pyrotheum[level=13]
thermalfoundation:fluid_pyrotheum[level=14]
thermalfoundation:fluid_pyrotheum[level=15]
thermalfoundation:fluid_cryotheum[level=0]
thermalfoundation:fluid_cryotheum[level=1]
thermalfoundation:fluid_cryotheum[level=2]
thermalfoundation:fluid_cryotheum[level=3]
thermalfoundation:fluid_cryotheum[level=4]
thermalfoundation:fluid_cryotheum[level=5]
thermalfoundation:fluid_cryotheum[level=6]
thermalfoundation:fluid_cryotheum[level=7]
thermalfoundation:fluid_cryotheum[level=8]
thermalfoundation:fluid_cryotheum[level=9]
thermalfoundation:fluid_cryotheum[level=10]
thermalfoundation:fluid_cryotheum[level=11]
thermalfoundation:fluid_cryotheum[level=12]
thermalfoundation:fluid_cryotheum[level=13]
thermalfoundation:fluid_cryotheum[level=14]
thermalfoundation:fluid_cryotheum[level=15]
thermalfoundation:fluid_aerotheum[level=0]
thermalfoundation:fluid_aerotheum[level=1]
thermalfoundation:fluid_aerotheum[level=2]
thermalfoundation:fluid_aerotheum[level=3]
thermalfoundation:fluid_aerotheum[level=4]
thermalfoundation:fluid_aerotheum[level=5]
thermalfoundation:fluid_aerotheum[level=6]
thermalfoundation:fluid_aerotheum[level=7]
thermalfoundation:fluid_aerotheum[level=8]
thermalfoundation:fluid_aerotheum[level=9]
thermalfoundation:fluid_aerotheum[level=10]
thermalfoundation:fluid_aerotheum[level=11]
thermalfoundation:fluid_aerotheum[level=12]
thermalfoundation:fluid_aerotheum[level=13]
thermalfoundation:fluid_aerotheum[level=14]
thermalfoundation:fluid_aerotheum[level=15]
thermalfoundation:fluid_petrotheum[level=0]
thermalfoundation:fluid_petrotheum[level=1]
thermalfoundation:fluid_petrotheum[level=2]
thermalfoundation:fluid_petrotheum[level=3]
thermalfoundation:fluid_petrotheum[level=4]
thermalfoundation:fluid_petrotheum[level=5]
thermalfoundation:fluid_petrotheum[level=6]
thermalfoundation:fluid_petrotheum[level=7]
thermalfoundation:fluid_petrotheum[level=8]
thermalfoundation:fluid_petrotheum[level=9]
thermalfoundation:fluid_petrotheum[level=10]
thermalfoundation:fluid_petrotheum[level=11]
thermalfoundation:fluid_petrotheum[level=12]
thermalfoundation:fluid_petrotheum[level=13]
thermalfoundation:fluid_petrotheum[level=14]
thermalfoundation:fluid_petrotheum[level=15]
thermalfoundation:fluid_mana[level=0]
thermalfoundation:fluid_mana[level=1]
thermalfoundation:fluid_mana[level=2]
thermalfoundation:fluid_mana[level=3]
thermalfoundation:fluid_mana[level=4]
thermalfoundation:fluid_mana[level=5]
thermalfoundation:fluid_mana[level=6]
thermalfoundation:fluid_mana[level=7]
thermalfoundation:fluid_mana[level=8]
thermalfoundation:fluid_mana[level=9]
thermalfoundation:fluid_mana[level=10]
thermalfoundation:fluid_mana[level=11]
thermalfoundation:fluid_mana[level=12]
thermalfoundation:fluid_mana[level=13]
thermalfoundation:fluid_mana[level=14]
thermalfoundation:fluid_mana[level=15]
hammercore:lying_item
hammercore:multipart
hammercore:iron_bordered_cobblestone
hammercore:gold_bordered_cobblestone
hammercore:diamond_bordered_cobblestone
hammercore:emerald_bordered_cobblestone
hammercore:quartz_bordered_cobblestone
ic2:te[facing=down,material=field_151573_f,transparent=true,type=invalid]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=barrel]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=barrel_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=wall]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=itnt]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=nuke]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=geo_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=geo_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=rt_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=rt_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=semifluid_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=semifluid_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=solar_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=solar_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=stirling_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=stirling_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=water_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=water_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=wind_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=wind_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=electric_heat_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fluid_heat_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=rt_heat_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=solid_heat_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=water_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=nuclear_reactor]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=reactor_access_hatch]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=reactor_chamber]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=reactor_fluid_port]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=reactor_redstone_port]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=condenser]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=condenser_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fluid_bottler]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fluid_bottler_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fluid_distributor]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fluid_distributor_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fluid_regulator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fluid_regulator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=pump]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=pump_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=solar_distiller]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=steam_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=steam_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=item_buffer]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=luminator_flat]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=luminator_flat_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=magnetizer]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=sorting_machine]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=teleporter]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=teleporter_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=terraformer]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=terraformer_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=tesla_coil]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=canner]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=canner_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=compressor]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=compressor_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=electric_furnace]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=electric_furnace_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=extractor]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=extractor_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=iron_furnace]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=iron_furnace_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=macerator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=macerator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=recycler]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=recycler_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=solid_canner]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=solid_canner_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=blast_furnace]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=blast_furnace_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=block_cutter]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=block_cutter_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=centrifuge]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=centrifuge_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fermenter]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fermenter_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=induction_furnace]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=induction_furnace_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=metal_former]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=metal_former_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=ore_washing_plant]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=advanced_miner]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=advanced_miner_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=crop_harvester]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=cropmatron]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=miner]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=miner_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=mass_fabricator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=mass_fabricator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=uu_assembly_bench]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=matter_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=matter_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=pattern_storage]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=replicator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=replicator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=scanner]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=scanner_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=energy_o_mat]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=personal_chest]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=trade_o_mat]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=cable]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=detector_cable]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=splitter_cable]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=chargepad_batbox]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=chargepad_cesu]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=chargepad_mfe]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=chargepad_mfsu]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=batbox]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=cesu]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=mfe]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=mfsu]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=electrolyzer]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=electrolyzer_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=lv_transformer]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=mv_transformer]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=hv_transformer]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=ev_transformer]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=tank]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=chunk_loader]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=chunk_loader_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=item_buffer_2]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=creative_generator]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=creative_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=steam_repressurizer]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=weighted_item_distributor]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=rci_rsh]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=rci_rsh_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=rci_lzh]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=rci_lzh_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=crop]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=industrial_workbench]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=batch_crafter]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=batch_crafter_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=fluid_pipe]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=coke_kiln]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=coke_kiln_active]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=coke_kiln_grate]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=wooden_storage_box]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=iron_storage_box]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=bronze_storage_box]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=steel_storage_box]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=iridium_storage_box]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=bronze_tank]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=iron_tank]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=steel_tank]
ic2:te[facing=down,material=field_151573_f,transparent=true,type=iridium_tank]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=invalid]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=barrel]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=barrel_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=wall]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=itnt]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=nuke]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=geo_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=geo_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=rt_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=rt_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=semifluid_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=semifluid_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=solar_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=solar_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=stirling_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=stirling_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=water_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=water_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=wind_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=wind_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=electric_heat_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fluid_heat_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=rt_heat_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=solid_heat_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=water_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=nuclear_reactor]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=reactor_access_hatch]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=reactor_chamber]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=reactor_fluid_port]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=reactor_redstone_port]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=condenser]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=condenser_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fluid_bottler]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fluid_bottler_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fluid_distributor]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fluid_distributor_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fluid_regulator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fluid_regulator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=pump]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=pump_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=solar_distiller]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=steam_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=steam_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=item_buffer]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=luminator_flat]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=luminator_flat_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=magnetizer]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=sorting_machine]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=teleporter]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=teleporter_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=terraformer]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=terraformer_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=tesla_coil]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=canner]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=canner_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=compressor]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=compressor_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=electric_furnace]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=electric_furnace_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=extractor]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=extractor_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=iron_furnace]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=iron_furnace_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=macerator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=macerator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=recycler]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=recycler_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=solid_canner]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=solid_canner_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=blast_furnace]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=blast_furnace_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=block_cutter]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=block_cutter_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=centrifuge]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=centrifuge_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fermenter]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fermenter_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=induction_furnace]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=induction_furnace_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=metal_former]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=metal_former_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=ore_washing_plant]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=advanced_miner]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=advanced_miner_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=crop_harvester]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=cropmatron]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=miner]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=miner_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=mass_fabricator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=mass_fabricator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=uu_assembly_bench]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=matter_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=matter_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=pattern_storage]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=replicator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=replicator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=scanner]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=scanner_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=energy_o_mat]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=personal_chest]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=trade_o_mat]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=cable]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=detector_cable]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=splitter_cable]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=chargepad_batbox]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=chargepad_cesu]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=chargepad_mfe]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=chargepad_mfsu]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=batbox]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=cesu]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=mfe]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=mfsu]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=electrolyzer]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=electrolyzer_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=lv_transformer]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=mv_transformer]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=hv_transformer]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=ev_transformer]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=tank]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=chunk_loader]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=chunk_loader_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=item_buffer_2]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=creative_generator]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=creative_generator_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=steam_repressurizer]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=weighted_item_distributor]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=rci_rsh]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=rci_rsh_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=rci_lzh]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=rci_lzh_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=crop]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=industrial_workbench]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=batch_crafter]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=batch_crafter_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=fluid_pipe]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=coke_kiln]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=coke_kiln_active]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=coke_kiln_grate]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=wooden_storage_box]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=iron_storage_box]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=bronze_storage_box]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=steel_storage_box]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=iridium_storage_box]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=bronze_tank]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=iron_tank]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=steel_tank]
ic2:te[facing=down,material=field_151573_f,transparent=false,type=iridium_tank]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=invalid]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=barrel]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=barrel_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=wall]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=itnt]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=nuke]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=geo_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=geo_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=rt_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=rt_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=semifluid_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=semifluid_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=solar_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=solar_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=stirling_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=stirling_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=water_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=water_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=wind_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=wind_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=electric_heat_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fluid_heat_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=rt_heat_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=solid_heat_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=water_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=nuclear_reactor]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=reactor_access_hatch]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=reactor_chamber]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=reactor_fluid_port]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=reactor_redstone_port]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=condenser]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=condenser_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fluid_bottler]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fluid_bottler_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fluid_distributor]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fluid_distributor_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fluid_regulator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fluid_regulator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=pump]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=pump_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=solar_distiller]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=steam_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=steam_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=item_buffer]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=luminator_flat]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=luminator_flat_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=magnetizer]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=sorting_machine]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=teleporter]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=teleporter_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=terraformer]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=terraformer_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=tesla_coil]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=canner]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=canner_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=compressor]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=compressor_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=electric_furnace]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=electric_furnace_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=extractor]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=extractor_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=iron_furnace]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=iron_furnace_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=macerator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=macerator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=recycler]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=recycler_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=solid_canner]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=solid_canner_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=blast_furnace]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=blast_furnace_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=block_cutter]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=block_cutter_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=centrifuge]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=centrifuge_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fermenter]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fermenter_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=induction_furnace]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=induction_furnace_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=metal_former]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=metal_former_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=ore_washing_plant]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=advanced_miner]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=advanced_miner_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=crop_harvester]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=cropmatron]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=miner]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=miner_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=mass_fabricator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=mass_fabricator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=uu_assembly_bench]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=matter_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=matter_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=pattern_storage]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=replicator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=replicator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=scanner]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=scanner_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=energy_o_mat]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=personal_chest]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=trade_o_mat]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=cable]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=detector_cable]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=splitter_cable]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=chargepad_batbox]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=chargepad_cesu]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=chargepad_mfe]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=chargepad_mfsu]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=batbox]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=cesu]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=mfe]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=mfsu]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=electrolyzer]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=electrolyzer_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=lv_transformer]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=mv_transformer]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=hv_transformer]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=ev_transformer]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=tank]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=chunk_loader]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=chunk_loader_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=item_buffer_2]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=creative_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=creative_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=steam_repressurizer]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=weighted_item_distributor]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=rci_rsh]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=rci_rsh_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=rci_lzh]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=rci_lzh_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=crop]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=industrial_workbench]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=batch_crafter]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=batch_crafter_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=fluid_pipe]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=coke_kiln]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=coke_kiln_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=coke_kiln_grate]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=wooden_storage_box]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=iron_storage_box]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=bronze_storage_box]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=steel_storage_box]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=iridium_storage_box]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=bronze_tank]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=iron_tank]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=steel_tank]
ic2:te[facing=down,material=ic2_material_machine,transparent=true,type=iridium_tank]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=invalid]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=barrel]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=barrel_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=wall]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=itnt]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=nuke]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=geo_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=geo_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=rt_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=rt_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=semifluid_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=semifluid_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=solar_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=solar_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=stirling_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=stirling_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=water_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=water_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=wind_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=wind_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=electric_heat_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fluid_heat_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=rt_heat_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=solid_heat_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=water_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=nuclear_reactor]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=reactor_access_hatch]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=reactor_chamber]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=reactor_fluid_port]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=reactor_redstone_port]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=condenser]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=condenser_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fluid_bottler]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fluid_bottler_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fluid_distributor]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fluid_distributor_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fluid_regulator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fluid_regulator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=pump]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=pump_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=solar_distiller]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=steam_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=steam_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=item_buffer]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=luminator_flat]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=luminator_flat_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=magnetizer]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=sorting_machine]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=teleporter]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=teleporter_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=terraformer]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=terraformer_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=tesla_coil]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=canner]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=canner_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=compressor]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=compressor_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=electric_furnace]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=electric_furnace_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=extractor]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=extractor_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=iron_furnace]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=iron_furnace_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=macerator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=macerator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=recycler]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=recycler_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=solid_canner]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=solid_canner_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=blast_furnace]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=blast_furnace_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=block_cutter]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=block_cutter_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=centrifuge]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=centrifuge_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fermenter]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fermenter_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=induction_furnace]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=induction_furnace_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=metal_former]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=metal_former_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=ore_washing_plant]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=advanced_miner]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=advanced_miner_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=crop_harvester]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=cropmatron]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=miner]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=miner_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=mass_fabricator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=mass_fabricator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=uu_assembly_bench]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=matter_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=matter_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=pattern_storage]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=replicator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=replicator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=scanner]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=scanner_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=energy_o_mat]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=personal_chest]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=trade_o_mat]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=cable]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=detector_cable]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=splitter_cable]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=chargepad_batbox]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=chargepad_cesu]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=chargepad_mfe]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=chargepad_mfsu]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=batbox]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=cesu]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=mfe]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=mfsu]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=electrolyzer]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=electrolyzer_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=lv_transformer]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=mv_transformer]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=hv_transformer]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=ev_transformer]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=tank]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=chunk_loader]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=chunk_loader_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=item_buffer_2]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=creative_generator]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=creative_generator_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=steam_repressurizer]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=weighted_item_distributor]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=rci_rsh]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=rci_rsh_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=rci_lzh]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=rci_lzh_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=crop]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=industrial_workbench]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=batch_crafter]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=batch_crafter_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=fluid_pipe]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=coke_kiln]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=coke_kiln_active]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=coke_kiln_grate]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=wooden_storage_box]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=iron_storage_box]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=bronze_storage_box]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=steel_storage_box]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=iridium_storage_box]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=bronze_tank]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=iron_tank]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=steel_tank]
ic2:te[facing=down,material=ic2_material_machine,transparent=false,type=iridium_tank]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=invalid]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=barrel]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=barrel_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=wall]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=itnt]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=nuke]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=geo_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=geo_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=rt_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=rt_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=semifluid_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=semifluid_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=solar_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=solar_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=stirling_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=stirling_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=water_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=water_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=wind_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=wind_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=electric_heat_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fluid_heat_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=rt_heat_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=solid_heat_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=water_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=nuclear_reactor]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=reactor_access_hatch]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=reactor_chamber]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=reactor_fluid_port]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=reactor_redstone_port]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=condenser]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=condenser_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fluid_bottler]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fluid_bottler_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fluid_distributor]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fluid_distributor_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fluid_regulator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fluid_regulator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=pump]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=pump_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=solar_distiller]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=steam_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=steam_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=item_buffer]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=luminator_flat]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=luminator_flat_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=magnetizer]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=sorting_machine]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=teleporter]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=teleporter_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=terraformer]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=terraformer_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=tesla_coil]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=canner]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=canner_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=compressor]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=compressor_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=electric_furnace]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=electric_furnace_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=extractor]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=extractor_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=iron_furnace]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=iron_furnace_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=macerator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=macerator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=recycler]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=recycler_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=solid_canner]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=solid_canner_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=blast_furnace]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=blast_furnace_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=block_cutter]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=block_cutter_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=centrifuge]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=centrifuge_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fermenter]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fermenter_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=induction_furnace]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=induction_furnace_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=metal_former]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=metal_former_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=ore_washing_plant]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=advanced_miner]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=advanced_miner_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=crop_harvester]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=cropmatron]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=miner]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=miner_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=mass_fabricator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=mass_fabricator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=uu_assembly_bench]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=matter_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=matter_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=pattern_storage]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=replicator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=replicator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=scanner]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=scanner_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=energy_o_mat]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=personal_chest]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=trade_o_mat]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=cable]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=detector_cable]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=splitter_cable]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=chargepad_batbox]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=chargepad_cesu]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=chargepad_mfe]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=chargepad_mfsu]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=batbox]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=cesu]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=mfe]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=mfsu]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=electrolyzer]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=electrolyzer_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=lv_transformer]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=mv_transformer]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=hv_transformer]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=ev_transformer]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=tank]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=chunk_loader]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=chunk_loader_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=item_buffer_2]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=creative_generator]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=creative_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=steam_repressurizer]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=weighted_item_distributor]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=rci_rsh]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=rci_rsh_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=rci_lzh]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=rci_lzh_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=crop]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=industrial_workbench]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=batch_crafter]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=batch_crafter_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=fluid_pipe]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=coke_kiln]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=coke_kiln_active]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=coke_kiln_grate]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=wooden_storage_box]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=iron_storage_box]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=bronze_storage_box]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=steel_storage_box]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=iridium_storage_box]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=bronze_tank]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=iron_tank]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=steel_tank]
ic2:te[facing=down,material=field_151580_n,transparent=true,type=iridium_tank]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=invalid]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=barrel]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=barrel_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=wall]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=itnt]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=nuke]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=geo_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=geo_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=rt_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=rt_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=semifluid_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=semifluid_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=solar_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=solar_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=stirling_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=stirling_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=water_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=water_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=wind_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=wind_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=electric_heat_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fluid_heat_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=rt_heat_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=solid_heat_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=water_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=nuclear_reactor]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=reactor_access_hatch]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=reactor_chamber]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=reactor_fluid_port]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=reactor_redstone_port]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=condenser]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=condenser_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fluid_bottler]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fluid_bottler_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fluid_distributor]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fluid_distributor_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fluid_regulator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fluid_regulator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=pump]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=pump_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=solar_distiller]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=steam_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=steam_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=item_buffer]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=luminator_flat]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=luminator_flat_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=magnetizer]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=sorting_machine]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=teleporter]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=teleporter_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=terraformer]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=terraformer_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=tesla_coil]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=canner]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=canner_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=compressor]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=compressor_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=electric_furnace]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=electric_furnace_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=extractor]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=extractor_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=iron_furnace]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=iron_furnace_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=macerator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=macerator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=recycler]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=recycler_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=solid_canner]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=solid_canner_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=blast_furnace]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=blast_furnace_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=block_cutter]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=block_cutter_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=centrifuge]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=centrifuge_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fermenter]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fermenter_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=induction_furnace]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=induction_furnace_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=metal_former]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=metal_former_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=ore_washing_plant]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=advanced_miner]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=advanced_miner_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=crop_harvester]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=cropmatron]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=miner]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=miner_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=mass_fabricator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=mass_fabricator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=uu_assembly_bench]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=matter_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=matter_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=pattern_storage]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=replicator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=replicator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=scanner]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=scanner_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=energy_o_mat]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=personal_chest]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=trade_o_mat]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=cable]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=detector_cable]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=splitter_cable]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=chargepad_batbox]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=chargepad_cesu]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=chargepad_mfe]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=chargepad_mfsu]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=batbox]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=cesu]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=mfe]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=mfsu]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=electrolyzer]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=electrolyzer_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=lv_transformer]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=mv_transformer]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=hv_transformer]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=ev_transformer]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=tank]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=chunk_loader]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=chunk_loader_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=item_buffer_2]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=creative_generator]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=creative_generator_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=steam_repressurizer]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=weighted_item_distributor]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=rci_rsh]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=rci_rsh_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=rci_lzh]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=rci_lzh_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=crop]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=industrial_workbench]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=batch_crafter]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=batch_crafter_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=fluid_pipe]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=coke_kiln]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=coke_kiln_active]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=coke_kiln_grate]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=wooden_storage_box]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=iron_storage_box]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=bronze_storage_box]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=steel_storage_box]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=iridium_storage_box]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=bronze_tank]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=iron_tank]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=steel_tank]
ic2:te[facing=down,material=field_151580_n,transparent=false,type=iridium_tank]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=invalid]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=barrel]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=barrel_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=wall]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=itnt]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=nuke]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=geo_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=geo_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=rt_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=rt_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=semifluid_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=semifluid_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=solar_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=solar_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=stirling_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=stirling_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=water_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=water_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=wind_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=wind_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=electric_heat_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fluid_heat_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=rt_heat_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=solid_heat_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=water_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=nuclear_reactor]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=reactor_access_hatch]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=reactor_chamber]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=reactor_fluid_port]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=reactor_redstone_port]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=condenser]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=condenser_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fluid_bottler]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fluid_bottler_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fluid_distributor]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fluid_distributor_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fluid_regulator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fluid_regulator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=pump]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=pump_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=solar_distiller]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=steam_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=steam_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=item_buffer]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=luminator_flat]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=luminator_flat_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=magnetizer]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=sorting_machine]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=teleporter]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=teleporter_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=terraformer]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=terraformer_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=tesla_coil]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=canner]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=canner_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=compressor]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=compressor_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=electric_furnace]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=electric_furnace_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=extractor]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=extractor_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=iron_furnace]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=iron_furnace_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=macerator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=macerator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=recycler]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=recycler_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=solid_canner]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=solid_canner_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=blast_furnace]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=blast_furnace_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=block_cutter]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=block_cutter_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=centrifuge]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=centrifuge_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fermenter]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fermenter_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=induction_furnace]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=induction_furnace_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=metal_former]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=metal_former_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=ore_washing_plant]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=advanced_miner]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=advanced_miner_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=crop_harvester]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=cropmatron]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=miner]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=miner_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=mass_fabricator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=mass_fabricator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=uu_assembly_bench]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=matter_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=matter_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=pattern_storage]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=replicator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=replicator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=scanner]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=scanner_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=energy_o_mat]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=personal_chest]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=trade_o_mat]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=cable]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=detector_cable]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=splitter_cable]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=chargepad_batbox]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=chargepad_cesu]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=chargepad_mfe]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=chargepad_mfsu]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=batbox]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=cesu]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=mfe]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=mfsu]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=electrolyzer]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=electrolyzer_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=lv_transformer]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=mv_transformer]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=hv_transformer]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=ev_transformer]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=tank]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=chunk_loader]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=chunk_loader_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=item_buffer_2]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=creative_generator]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=creative_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=steam_repressurizer]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=weighted_item_distributor]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=rci_rsh]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=rci_rsh_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=rci_lzh]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=rci_lzh_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=crop]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=industrial_workbench]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=batch_crafter]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=batch_crafter_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=fluid_pipe]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=coke_kiln]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=coke_kiln_active]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=coke_kiln_grate]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=wooden_storage_box]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=iron_storage_box]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=bronze_storage_box]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=steel_storage_box]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=iridium_storage_box]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=bronze_tank]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=iron_tank]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=steel_tank]
ic2:te[facing=down,material=field_151585_k,transparent=true,type=iridium_tank]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=invalid]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=barrel]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=barrel_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=wall]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=itnt]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=nuke]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=geo_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=geo_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=rt_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=rt_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=semifluid_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=semifluid_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=solar_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=solar_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=stirling_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=stirling_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=water_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=water_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=wind_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=wind_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=electric_heat_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fluid_heat_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=rt_heat_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=solid_heat_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=water_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=nuclear_reactor]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=reactor_access_hatch]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=reactor_chamber]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=reactor_fluid_port]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=reactor_redstone_port]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=condenser]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=condenser_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fluid_bottler]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fluid_bottler_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fluid_distributor]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fluid_distributor_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fluid_regulator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fluid_regulator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=pump]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=pump_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=solar_distiller]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=steam_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=steam_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=item_buffer]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=luminator_flat]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=luminator_flat_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=magnetizer]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=sorting_machine]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=teleporter]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=teleporter_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=terraformer]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=terraformer_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=tesla_coil]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=canner]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=canner_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=compressor]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=compressor_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=electric_furnace]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=electric_furnace_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=extractor]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=extractor_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=iron_furnace]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=iron_furnace_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=macerator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=macerator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=recycler]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=recycler_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=solid_canner]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=solid_canner_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=blast_furnace]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=blast_furnace_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=block_cutter]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=block_cutter_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=centrifuge]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=centrifuge_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fermenter]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fermenter_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=induction_furnace]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=induction_furnace_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=metal_former]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=metal_former_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=ore_washing_plant]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=advanced_miner]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=advanced_miner_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=crop_harvester]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=cropmatron]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=miner]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=miner_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=mass_fabricator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=mass_fabricator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=uu_assembly_bench]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=matter_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=matter_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=pattern_storage]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=replicator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=replicator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=scanner]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=scanner_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=energy_o_mat]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=personal_chest]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=trade_o_mat]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=cable]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=detector_cable]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=splitter_cable]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=chargepad_batbox]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=chargepad_cesu]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=chargepad_mfe]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=chargepad_mfsu]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=batbox]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=cesu]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=mfe]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=mfsu]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=electrolyzer]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=electrolyzer_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=lv_transformer]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=mv_transformer]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=hv_transformer]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=ev_transformer]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=tank]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=chunk_loader]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=chunk_loader_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=item_buffer_2]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=creative_generator]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=creative_generator_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=steam_repressurizer]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=weighted_item_distributor]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=rci_rsh]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=rci_rsh_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=rci_lzh]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=rci_lzh_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=crop]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=industrial_workbench]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=batch_crafter]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=batch_crafter_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=fluid_pipe]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=coke_kiln]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=coke_kiln_active]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=coke_kiln_grate]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=wooden_storage_box]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=iron_storage_box]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=bronze_storage_box]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=steel_storage_box]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=iridium_storage_box]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=bronze_tank]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=iron_tank]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=steel_tank]
ic2:te[facing=down,material=field_151585_k,transparent=false,type=iridium_tank]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=invalid]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=barrel]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=barrel_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=wall]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=itnt]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=nuke]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=geo_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=geo_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=rt_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=rt_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=semifluid_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=semifluid_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=solar_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=solar_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=stirling_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=stirling_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=water_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=water_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=wind_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=wind_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=electric_heat_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=rt_heat_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=solid_heat_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=nuclear_reactor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=reactor_access_hatch]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=reactor_chamber]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=reactor_fluid_port]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=reactor_redstone_port]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=condenser]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=condenser_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fluid_bottler]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fluid_bottler_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fluid_distributor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fluid_distributor_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fluid_regulator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fluid_regulator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=pump]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=pump_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=solar_distiller]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=steam_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=steam_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=item_buffer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=luminator_flat]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=luminator_flat_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=magnetizer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=sorting_machine]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=teleporter]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=teleporter_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=terraformer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=terraformer_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=tesla_coil]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=canner]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=canner_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=compressor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=compressor_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=electric_furnace]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=electric_furnace_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=extractor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=extractor_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=iron_furnace]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=iron_furnace_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=macerator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=macerator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=recycler]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=recycler_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=solid_canner]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=solid_canner_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=blast_furnace]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=blast_furnace_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=block_cutter]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=block_cutter_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=centrifuge]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=centrifuge_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fermenter]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fermenter_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=induction_furnace]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=induction_furnace_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=metal_former]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=metal_former_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=ore_washing_plant]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=advanced_miner]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=advanced_miner_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=crop_harvester]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=cropmatron]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=miner]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=miner_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=mass_fabricator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=mass_fabricator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=matter_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=matter_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=pattern_storage]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=replicator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=replicator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=scanner]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=scanner_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=energy_o_mat]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=personal_chest]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=trade_o_mat]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=cable]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=detector_cable]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=splitter_cable]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=chargepad_batbox]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=chargepad_cesu]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=chargepad_mfe]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=batbox]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=cesu]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=mfe]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=mfsu]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=electrolyzer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=electrolyzer_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=lv_transformer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=mv_transformer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=hv_transformer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=ev_transformer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=tank]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=chunk_loader]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=chunk_loader_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=item_buffer_2]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=creative_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=creative_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=steam_repressurizer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=weighted_item_distributor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=rci_rsh]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=rci_rsh_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=rci_lzh]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=rci_lzh_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=crop]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=industrial_workbench]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=batch_crafter]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=batch_crafter_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=fluid_pipe]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=coke_kiln]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=coke_kiln_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=coke_kiln_grate]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=wooden_storage_box]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=iron_storage_box]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=bronze_storage_box]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=steel_storage_box]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=iridium_storage_box]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=bronze_tank]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=iron_tank]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=steel_tank]
ic2:te[facing=down,material=ic2_material_pipe,transparent=true,type=iridium_tank]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=invalid]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=barrel]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=barrel_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=wall]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=itnt]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=nuke]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=geo_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=geo_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=rt_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=rt_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=semifluid_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=semifluid_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=solar_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=solar_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=stirling_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=stirling_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=water_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=water_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=wind_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=wind_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=electric_heat_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=rt_heat_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=solid_heat_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=nuclear_reactor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=reactor_access_hatch]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=reactor_chamber]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=reactor_fluid_port]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=reactor_redstone_port]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=condenser]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=condenser_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fluid_bottler]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fluid_bottler_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fluid_distributor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fluid_distributor_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fluid_regulator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fluid_regulator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=pump]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=pump_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=solar_distiller]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=steam_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=steam_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=item_buffer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=luminator_flat]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=luminator_flat_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=magnetizer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=sorting_machine]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=teleporter]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=teleporter_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=terraformer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=terraformer_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=tesla_coil]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=canner]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=canner_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=compressor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=compressor_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=electric_furnace]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=electric_furnace_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=extractor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=extractor_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=iron_furnace]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=iron_furnace_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=macerator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=macerator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=recycler]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=recycler_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=solid_canner]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=solid_canner_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=blast_furnace]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=blast_furnace_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=block_cutter]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=block_cutter_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=centrifuge]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=centrifuge_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fermenter]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fermenter_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=induction_furnace]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=induction_furnace_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=metal_former]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=metal_former_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=ore_washing_plant]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=advanced_miner]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=advanced_miner_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=crop_harvester]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=cropmatron]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=miner]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=miner_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=mass_fabricator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=mass_fabricator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=matter_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=matter_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=pattern_storage]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=replicator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=replicator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=scanner]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=scanner_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=energy_o_mat]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=personal_chest]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=trade_o_mat]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=cable]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=detector_cable]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=splitter_cable]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=chargepad_batbox]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=chargepad_cesu]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=chargepad_mfe]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=batbox]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=cesu]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=mfe]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=mfsu]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=electrolyzer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=electrolyzer_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=lv_transformer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=mv_transformer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=hv_transformer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=ev_transformer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=tank]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=chunk_loader]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=chunk_loader_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=item_buffer_2]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=creative_generator]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=creative_generator_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=steam_repressurizer]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=weighted_item_distributor]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=rci_rsh]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=rci_rsh_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=rci_lzh]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=rci_lzh_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=crop]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=industrial_workbench]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=batch_crafter]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=batch_crafter_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=fluid_pipe]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=coke_kiln]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=coke_kiln_active]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=coke_kiln_grate]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=wooden_storage_box]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=iron_storage_box]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=bronze_storage_box]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=steel_storage_box]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=iridium_storage_box]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=bronze_tank]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=iron_tank]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=steel_tank]
ic2:te[facing=down,material=ic2_material_pipe,transparent=false,type=iridium_tank]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=invalid]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=barrel]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=barrel_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=wall]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=itnt]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=nuke]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=geo_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=geo_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=rt_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=rt_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=semifluid_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=semifluid_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=solar_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=solar_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=stirling_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=stirling_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=water_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=water_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=wind_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=wind_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=electric_heat_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fluid_heat_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=rt_heat_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=solid_heat_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=water_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=nuclear_reactor]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=reactor_access_hatch]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=reactor_chamber]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=reactor_fluid_port]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=reactor_redstone_port]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=condenser]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=condenser_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fluid_bottler]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fluid_bottler_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fluid_distributor]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fluid_distributor_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fluid_regulator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fluid_regulator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=pump]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=pump_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=solar_distiller]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=steam_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=steam_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=item_buffer]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=luminator_flat]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=luminator_flat_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=magnetizer]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=sorting_machine]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=teleporter]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=teleporter_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=terraformer]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=terraformer_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=tesla_coil]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=canner]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=canner_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=compressor]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=compressor_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=electric_furnace]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=electric_furnace_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=extractor]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=extractor_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=iron_furnace]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=iron_furnace_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=macerator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=macerator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=recycler]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=recycler_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=solid_canner]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=solid_canner_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=blast_furnace]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=blast_furnace_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=block_cutter]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=block_cutter_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=centrifuge]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=centrifuge_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fermenter]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fermenter_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=induction_furnace]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=induction_furnace_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=metal_former]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=metal_former_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=ore_washing_plant]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=advanced_miner]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=advanced_miner_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=crop_harvester]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=cropmatron]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=miner]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=miner_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=mass_fabricator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=mass_fabricator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=uu_assembly_bench]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=matter_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=matter_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=pattern_storage]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=replicator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=replicator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=scanner]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=scanner_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=energy_o_mat]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=personal_chest]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=trade_o_mat]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=cable]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=detector_cable]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=splitter_cable]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=chargepad_batbox]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=chargepad_cesu]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=chargepad_mfe]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=chargepad_mfsu]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=batbox]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=cesu]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=mfe]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=mfsu]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=electrolyzer]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=electrolyzer_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=lv_transformer]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=mv_transformer]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=hv_transformer]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=ev_transformer]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=tank]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=chunk_loader]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=chunk_loader_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=item_buffer_2]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=creative_generator]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=creative_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=steam_repressurizer]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=weighted_item_distributor]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=rci_rsh]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=rci_rsh_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=rci_lzh]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=rci_lzh_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=crop]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=industrial_workbench]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=batch_crafter]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=batch_crafter_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=fluid_pipe]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=coke_kiln]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=coke_kiln_active]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=coke_kiln_grate]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=wooden_storage_box]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=iron_storage_box]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=bronze_storage_box]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=steel_storage_box]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=iridium_storage_box]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=bronze_tank]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=iron_tank]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=steel_tank]
ic2:te[facing=down,material=field_151576_e,transparent=true,type=iridium_tank]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=invalid]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=barrel]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=barrel_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=wall]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=itnt]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=nuke]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=geo_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=geo_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=rt_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=rt_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=semifluid_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=semifluid_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=solar_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=solar_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=stirling_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=stirling_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=water_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=water_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=wind_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=wind_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=electric_heat_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fluid_heat_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=rt_heat_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=solid_heat_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=water_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=nuclear_reactor]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=reactor_access_hatch]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=reactor_chamber]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=reactor_fluid_port]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=reactor_redstone_port]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=condenser]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=condenser_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fluid_bottler]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fluid_bottler_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fluid_distributor]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fluid_distributor_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fluid_regulator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fluid_regulator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=pump]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=pump_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=solar_distiller]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=steam_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=steam_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=item_buffer]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=luminator_flat]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=luminator_flat_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=magnetizer]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=sorting_machine]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=teleporter]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=teleporter_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=terraformer]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=terraformer_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=tesla_coil]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=canner]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=canner_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=compressor]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=compressor_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=electric_furnace]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=electric_furnace_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=extractor]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=extractor_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=iron_furnace]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=iron_furnace_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=macerator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=macerator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=recycler]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=recycler_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=solid_canner]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=solid_canner_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=blast_furnace]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=blast_furnace_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=block_cutter]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=block_cutter_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=centrifuge]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=centrifuge_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fermenter]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fermenter_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=induction_furnace]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=induction_furnace_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=metal_former]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=metal_former_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=ore_washing_plant]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=advanced_miner]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=advanced_miner_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=crop_harvester]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=cropmatron]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=miner]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=miner_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=mass_fabricator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=mass_fabricator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=uu_assembly_bench]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=matter_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=matter_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=pattern_storage]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=replicator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=replicator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=scanner]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=scanner_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=energy_o_mat]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=personal_chest]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=trade_o_mat]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=cable]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=detector_cable]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=splitter_cable]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=chargepad_batbox]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=chargepad_cesu]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=chargepad_mfe]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=chargepad_mfsu]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=batbox]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=cesu]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=mfe]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=mfsu]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=electrolyzer]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=electrolyzer_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=lv_transformer]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=mv_transformer]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=hv_transformer]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=ev_transformer]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=tank]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=chunk_loader]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=chunk_loader_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=item_buffer_2]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=creative_generator]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=creative_generator_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=steam_repressurizer]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=weighted_item_distributor]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=rci_rsh]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=rci_rsh_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=rci_lzh]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=rci_lzh_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=crop]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=industrial_workbench]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=batch_crafter]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=batch_crafter_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=fluid_pipe]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=coke_kiln]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=coke_kiln_active]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=coke_kiln_grate]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=wooden_storage_box]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=iron_storage_box]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=bronze_storage_box]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=steel_storage_box]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=iridium_storage_box]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=bronze_tank]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=iron_tank]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=steel_tank]
ic2:te[facing=down,material=field_151576_e,transparent=false,type=iridium_tank]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=invalid]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=barrel]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=barrel_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=wall]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=itnt]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=nuke]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=geo_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=geo_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=rt_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=rt_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=semifluid_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=semifluid_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=solar_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=solar_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=stirling_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=stirling_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=water_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=water_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=wind_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=wind_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=electric_heat_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fluid_heat_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=rt_heat_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=solid_heat_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=water_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=nuclear_reactor]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=reactor_access_hatch]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=reactor_chamber]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=reactor_fluid_port]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=reactor_redstone_port]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=condenser]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=condenser_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fluid_bottler]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fluid_bottler_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fluid_distributor]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fluid_distributor_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fluid_regulator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fluid_regulator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=pump]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=pump_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=solar_distiller]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=steam_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=steam_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=item_buffer]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=luminator_flat]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=luminator_flat_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=magnetizer]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=sorting_machine]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=teleporter]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=teleporter_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=terraformer]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=terraformer_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=tesla_coil]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=canner]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=canner_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=compressor]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=compressor_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=electric_furnace]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=electric_furnace_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=extractor]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=extractor_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=iron_furnace]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=iron_furnace_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=macerator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=macerator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=recycler]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=recycler_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=solid_canner]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=solid_canner_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=blast_furnace]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=blast_furnace_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=block_cutter]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=block_cutter_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=centrifuge]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=centrifuge_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fermenter]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fermenter_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=induction_furnace]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=induction_furnace_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=metal_former]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=metal_former_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=ore_washing_plant]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=advanced_miner]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=advanced_miner_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=crop_harvester]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=cropmatron]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=miner]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=miner_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=mass_fabricator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=mass_fabricator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=uu_assembly_bench]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=matter_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=matter_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=pattern_storage]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=replicator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=replicator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=scanner]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=scanner_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=energy_o_mat]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=personal_chest]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=trade_o_mat]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=cable]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=detector_cable]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=splitter_cable]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=chargepad_batbox]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=chargepad_cesu]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=chargepad_mfe]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=chargepad_mfsu]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=batbox]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=cesu]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=mfe]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=mfsu]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=electrolyzer]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=electrolyzer_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=lv_transformer]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=mv_transformer]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=hv_transformer]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=ev_transformer]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=tank]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=chunk_loader]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=chunk_loader_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=item_buffer_2]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=creative_generator]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=creative_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=steam_repressurizer]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=weighted_item_distributor]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=rci_rsh]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=rci_rsh_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=rci_lzh]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=rci_lzh_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=crop]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=industrial_workbench]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=batch_crafter]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=batch_crafter_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=fluid_pipe]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=coke_kiln]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=coke_kiln_active]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=coke_kiln_grate]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=wooden_storage_box]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=iron_storage_box]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=bronze_storage_box]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=steel_storage_box]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=iridium_storage_box]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=bronze_tank]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=iron_tank]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=steel_tank]
ic2:te[facing=down,material=field_151575_d,transparent=true,type=iridium_tank]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=invalid]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=barrel]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=barrel_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=wall]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=itnt]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=nuke]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=geo_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=geo_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=rt_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=rt_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=semifluid_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=semifluid_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=solar_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=solar_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=stirling_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=stirling_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=water_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=water_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=wind_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=wind_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=electric_heat_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fluid_heat_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=rt_heat_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=solid_heat_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=water_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=nuclear_reactor]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=reactor_access_hatch]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=reactor_chamber]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=reactor_fluid_port]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=reactor_redstone_port]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=condenser]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=condenser_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fluid_bottler]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fluid_bottler_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fluid_distributor]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fluid_distributor_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fluid_regulator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fluid_regulator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=pump]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=pump_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=solar_distiller]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=steam_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=steam_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=item_buffer]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=luminator_flat]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=luminator_flat_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=magnetizer]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=sorting_machine]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=teleporter]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=teleporter_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=terraformer]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=terraformer_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=tesla_coil]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=canner]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=canner_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=compressor]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=compressor_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=electric_furnace]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=electric_furnace_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=extractor]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=extractor_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=iron_furnace]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=iron_furnace_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=macerator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=macerator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=recycler]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=recycler_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=solid_canner]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=solid_canner_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=blast_furnace]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=blast_furnace_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=block_cutter]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=block_cutter_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=centrifuge]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=centrifuge_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fermenter]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fermenter_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=induction_furnace]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=induction_furnace_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=metal_former]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=metal_former_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=ore_washing_plant]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=advanced_miner]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=advanced_miner_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=crop_harvester]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=cropmatron]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=miner]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=miner_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=mass_fabricator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=mass_fabricator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=uu_assembly_bench]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=matter_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=matter_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=pattern_storage]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=replicator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=replicator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=scanner]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=scanner_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=energy_o_mat]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=personal_chest]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=trade_o_mat]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=cable]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=detector_cable]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=splitter_cable]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=chargepad_batbox]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=chargepad_cesu]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=chargepad_mfe]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=chargepad_mfsu]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=batbox]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=cesu]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=mfe]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=mfsu]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=electrolyzer]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=electrolyzer_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=lv_transformer]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=mv_transformer]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=hv_transformer]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=ev_transformer]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=tank]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=chunk_loader]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=chunk_loader_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=item_buffer_2]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=creative_generator]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=creative_generator_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=steam_repressurizer]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=weighted_item_distributor]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=rci_rsh]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=rci_rsh_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=rci_lzh]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=rci_lzh_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=crop]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=industrial_workbench]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=batch_crafter]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=batch_crafter_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=fluid_pipe]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=coke_kiln]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=coke_kiln_active]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=coke_kiln_grate]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=wooden_storage_box]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=iron_storage_box]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=bronze_storage_box]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=steel_storage_box]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=iridium_storage_box]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=bronze_tank]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=iron_tank]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=steel_tank]
ic2:te[facing=down,material=field_151575_d,transparent=false,type=iridium_tank]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=invalid]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=barrel]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=barrel_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=wall]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=itnt]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=nuke]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=geo_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=geo_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=rt_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=rt_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=semifluid_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=semifluid_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=solar_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=solar_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=stirling_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=stirling_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=water_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=water_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=wind_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=wind_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=electric_heat_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fluid_heat_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=rt_heat_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=solid_heat_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=water_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=nuclear_reactor]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=reactor_access_hatch]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=reactor_chamber]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=reactor_fluid_port]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=reactor_redstone_port]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=condenser]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=condenser_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fluid_bottler]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fluid_bottler_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fluid_distributor]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fluid_distributor_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fluid_regulator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fluid_regulator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=pump]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=pump_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=solar_distiller]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=steam_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=steam_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=item_buffer]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=luminator_flat]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=luminator_flat_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=magnetizer]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=sorting_machine]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=teleporter]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=teleporter_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=terraformer]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=terraformer_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=tesla_coil]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=canner]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=canner_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=compressor]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=compressor_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=electric_furnace]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=electric_furnace_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=extractor]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=extractor_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=iron_furnace]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=iron_furnace_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=macerator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=macerator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=recycler]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=recycler_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=solid_canner]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=solid_canner_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=blast_furnace]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=blast_furnace_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=block_cutter]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=block_cutter_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=centrifuge]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=centrifuge_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fermenter]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fermenter_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=induction_furnace]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=induction_furnace_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=metal_former]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=metal_former_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=ore_washing_plant]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=advanced_miner]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=advanced_miner_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=crop_harvester]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=cropmatron]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=miner]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=miner_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=mass_fabricator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=mass_fabricator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=uu_assembly_bench]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=matter_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=matter_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=pattern_storage]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=replicator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=replicator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=scanner]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=scanner_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=energy_o_mat]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=personal_chest]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=trade_o_mat]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=cable]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=detector_cable]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=splitter_cable]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=chargepad_batbox]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=chargepad_cesu]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=chargepad_mfe]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=chargepad_mfsu]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=batbox]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=cesu]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=mfe]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=mfsu]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=electrolyzer]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=electrolyzer_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=lv_transformer]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=mv_transformer]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=hv_transformer]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=ev_transformer]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=tank]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=chunk_loader]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=chunk_loader_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=item_buffer_2]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=creative_generator]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=creative_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=steam_repressurizer]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=weighted_item_distributor]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=rci_rsh]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=rci_rsh_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=rci_lzh]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=rci_lzh_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=crop]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=industrial_workbench]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=batch_crafter]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=batch_crafter_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=fluid_pipe]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=coke_kiln]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=coke_kiln_active]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=coke_kiln_grate]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=wooden_storage_box]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=iron_storage_box]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=bronze_storage_box]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=steel_storage_box]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=iridium_storage_box]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=bronze_tank]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=iron_tank]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=steel_tank]
ic2:te[facing=up,material=field_151573_f,transparent=true,type=iridium_tank]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=invalid]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=barrel]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=barrel_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=wall]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=itnt]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=nuke]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=geo_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=geo_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=rt_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=rt_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=semifluid_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=semifluid_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=solar_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=solar_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=stirling_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=stirling_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=water_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=water_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=wind_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=wind_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=electric_heat_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fluid_heat_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=rt_heat_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=solid_heat_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=water_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=nuclear_reactor]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=reactor_access_hatch]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=reactor_chamber]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=reactor_fluid_port]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=reactor_redstone_port]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=condenser]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=condenser_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fluid_bottler]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fluid_bottler_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fluid_distributor]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fluid_distributor_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fluid_regulator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fluid_regulator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=pump]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=pump_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=solar_distiller]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=steam_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=steam_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=item_buffer]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=luminator_flat]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=luminator_flat_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=magnetizer]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=sorting_machine]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=teleporter]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=teleporter_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=terraformer]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=terraformer_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=tesla_coil]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=canner]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=canner_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=compressor]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=compressor_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=electric_furnace]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=electric_furnace_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=extractor]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=extractor_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=iron_furnace]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=iron_furnace_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=macerator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=macerator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=recycler]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=recycler_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=solid_canner]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=solid_canner_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=blast_furnace]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=blast_furnace_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=block_cutter]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=block_cutter_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=centrifuge]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=centrifuge_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fermenter]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fermenter_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=induction_furnace]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=induction_furnace_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=metal_former]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=metal_former_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=ore_washing_plant]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=advanced_miner]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=advanced_miner_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=crop_harvester]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=cropmatron]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=miner]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=miner_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=mass_fabricator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=mass_fabricator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=uu_assembly_bench]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=matter_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=matter_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=pattern_storage]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=replicator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=replicator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=scanner]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=scanner_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=energy_o_mat]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=personal_chest]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=trade_o_mat]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=cable]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=detector_cable]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=splitter_cable]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=chargepad_batbox]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=chargepad_cesu]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=chargepad_mfe]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=chargepad_mfsu]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=batbox]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=cesu]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=mfe]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=mfsu]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=electrolyzer]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=electrolyzer_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=lv_transformer]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=mv_transformer]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=hv_transformer]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=ev_transformer]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=tank]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=chunk_loader]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=chunk_loader_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=item_buffer_2]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=creative_generator]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=creative_generator_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=steam_repressurizer]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=weighted_item_distributor]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=rci_rsh]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=rci_rsh_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=rci_lzh]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=rci_lzh_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=crop]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=industrial_workbench]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=batch_crafter]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=batch_crafter_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=fluid_pipe]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=coke_kiln]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=coke_kiln_active]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=coke_kiln_grate]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=wooden_storage_box]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=iron_storage_box]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=bronze_storage_box]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=steel_storage_box]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=iridium_storage_box]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=bronze_tank]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=iron_tank]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=steel_tank]
ic2:te[facing=up,material=field_151573_f,transparent=false,type=iridium_tank]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=invalid]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=barrel]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=barrel_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=wall]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=itnt]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=nuke]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=geo_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=geo_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=rt_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=rt_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=semifluid_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=semifluid_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=solar_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=solar_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=stirling_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=stirling_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=water_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=water_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=wind_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=wind_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=electric_heat_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fluid_heat_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=rt_heat_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=solid_heat_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=water_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=nuclear_reactor]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=reactor_access_hatch]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=reactor_chamber]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=reactor_fluid_port]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=reactor_redstone_port]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=condenser]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=condenser_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fluid_bottler]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fluid_bottler_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fluid_distributor]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fluid_distributor_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fluid_regulator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fluid_regulator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=pump]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=pump_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=solar_distiller]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=steam_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=steam_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=item_buffer]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=luminator_flat]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=luminator_flat_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=magnetizer]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=sorting_machine]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=teleporter]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=teleporter_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=terraformer]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=terraformer_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=tesla_coil]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=canner]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=canner_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=compressor]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=compressor_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=electric_furnace]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=electric_furnace_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=extractor]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=extractor_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=iron_furnace]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=iron_furnace_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=macerator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=macerator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=recycler]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=recycler_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=solid_canner]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=solid_canner_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=blast_furnace]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=blast_furnace_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=block_cutter]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=block_cutter_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=centrifuge]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=centrifuge_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fermenter]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fermenter_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=induction_furnace]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=induction_furnace_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=metal_former]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=metal_former_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=ore_washing_plant]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=advanced_miner]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=advanced_miner_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=crop_harvester]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=cropmatron]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=miner]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=miner_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=mass_fabricator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=mass_fabricator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=uu_assembly_bench]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=matter_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=matter_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=pattern_storage]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=replicator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=replicator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=scanner]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=scanner_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=energy_o_mat]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=personal_chest]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=trade_o_mat]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=cable]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=detector_cable]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=splitter_cable]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=chargepad_batbox]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=chargepad_cesu]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=chargepad_mfe]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=chargepad_mfsu]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=batbox]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=cesu]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=mfe]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=mfsu]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=electrolyzer]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=electrolyzer_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=lv_transformer]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=mv_transformer]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=hv_transformer]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=ev_transformer]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=tank]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=chunk_loader]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=chunk_loader_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=item_buffer_2]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=creative_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=creative_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=steam_repressurizer]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=weighted_item_distributor]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=rci_rsh]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=rci_rsh_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=rci_lzh]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=rci_lzh_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=crop]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=industrial_workbench]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=batch_crafter]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=batch_crafter_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=fluid_pipe]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=coke_kiln]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=coke_kiln_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=coke_kiln_grate]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=wooden_storage_box]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=iron_storage_box]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=bronze_storage_box]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=steel_storage_box]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=iridium_storage_box]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=bronze_tank]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=iron_tank]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=steel_tank]
ic2:te[facing=up,material=ic2_material_machine,transparent=true,type=iridium_tank]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=invalid]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=barrel]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=barrel_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=wall]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=itnt]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=nuke]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=geo_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=geo_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=rt_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=rt_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=semifluid_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=semifluid_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=solar_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=solar_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=stirling_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=stirling_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=water_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=water_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=wind_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=wind_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=electric_heat_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fluid_heat_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=rt_heat_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=solid_heat_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=water_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=nuclear_reactor]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=reactor_access_hatch]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=reactor_chamber]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=reactor_fluid_port]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=reactor_redstone_port]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=condenser]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=condenser_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fluid_bottler]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fluid_bottler_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fluid_distributor]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fluid_distributor_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fluid_regulator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fluid_regulator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=pump]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=pump_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=solar_distiller]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=steam_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=steam_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=item_buffer]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=luminator_flat]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=luminator_flat_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=magnetizer]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=sorting_machine]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=teleporter]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=teleporter_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=terraformer]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=terraformer_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=tesla_coil]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=canner]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=canner_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=compressor]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=compressor_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=electric_furnace]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=electric_furnace_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=extractor]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=extractor_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=iron_furnace]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=iron_furnace_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=macerator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=macerator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=recycler]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=recycler_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=solid_canner]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=solid_canner_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=blast_furnace]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=blast_furnace_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=block_cutter]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=block_cutter_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=centrifuge]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=centrifuge_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fermenter]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fermenter_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=induction_furnace]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=induction_furnace_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=metal_former]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=metal_former_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=ore_washing_plant]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=advanced_miner]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=advanced_miner_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=crop_harvester]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=cropmatron]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=miner]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=miner_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=mass_fabricator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=mass_fabricator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=uu_assembly_bench]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=matter_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=matter_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=pattern_storage]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=replicator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=replicator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=scanner]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=scanner_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=energy_o_mat]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=personal_chest]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=trade_o_mat]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=cable]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=detector_cable]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=splitter_cable]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=chargepad_batbox]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=chargepad_cesu]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=chargepad_mfe]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=chargepad_mfsu]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=batbox]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=cesu]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=mfe]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=mfsu]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=electrolyzer]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=electrolyzer_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=lv_transformer]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=mv_transformer]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=hv_transformer]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=ev_transformer]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=tank]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=chunk_loader]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=chunk_loader_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=item_buffer_2]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=creative_generator]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=creative_generator_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=steam_repressurizer]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=weighted_item_distributor]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=rci_rsh]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=rci_rsh_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=rci_lzh]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=rci_lzh_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=crop]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=industrial_workbench]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=batch_crafter]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=batch_crafter_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=fluid_pipe]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=coke_kiln]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=coke_kiln_active]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=coke_kiln_grate]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=wooden_storage_box]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=iron_storage_box]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=bronze_storage_box]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=steel_storage_box]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=iridium_storage_box]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=bronze_tank]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=iron_tank]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=steel_tank]
ic2:te[facing=up,material=ic2_material_machine,transparent=false,type=iridium_tank]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=invalid]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=barrel]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=barrel_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=wall]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=itnt]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=nuke]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=geo_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=geo_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=rt_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=rt_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=semifluid_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=semifluid_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=solar_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=solar_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=stirling_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=stirling_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=water_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=water_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=wind_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=wind_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=electric_heat_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fluid_heat_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=rt_heat_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=solid_heat_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=water_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=nuclear_reactor]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=reactor_access_hatch]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=reactor_chamber]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=reactor_fluid_port]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=reactor_redstone_port]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=condenser]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=condenser_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fluid_bottler]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fluid_bottler_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fluid_distributor]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fluid_distributor_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fluid_regulator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fluid_regulator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=pump]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=pump_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=solar_distiller]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=steam_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=steam_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=item_buffer]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=luminator_flat]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=luminator_flat_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=magnetizer]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=sorting_machine]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=teleporter]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=teleporter_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=terraformer]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=terraformer_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=tesla_coil]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=canner]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=canner_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=compressor]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=compressor_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=electric_furnace]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=electric_furnace_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=extractor]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=extractor_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=iron_furnace]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=iron_furnace_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=macerator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=macerator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=recycler]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=recycler_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=solid_canner]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=solid_canner_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=blast_furnace]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=blast_furnace_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=block_cutter]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=block_cutter_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=centrifuge]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=centrifuge_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fermenter]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fermenter_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=induction_furnace]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=induction_furnace_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=metal_former]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=metal_former_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=ore_washing_plant]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=advanced_miner]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=advanced_miner_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=crop_harvester]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=cropmatron]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=miner]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=miner_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=mass_fabricator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=mass_fabricator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=uu_assembly_bench]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=matter_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=matter_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=pattern_storage]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=replicator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=replicator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=scanner]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=scanner_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=energy_o_mat]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=personal_chest]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=trade_o_mat]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=cable]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=detector_cable]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=splitter_cable]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=chargepad_batbox]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=chargepad_cesu]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=chargepad_mfe]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=chargepad_mfsu]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=batbox]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=cesu]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=mfe]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=mfsu]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=electrolyzer]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=electrolyzer_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=lv_transformer]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=mv_transformer]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=hv_transformer]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=ev_transformer]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=tank]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=chunk_loader]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=chunk_loader_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=item_buffer_2]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=creative_generator]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=creative_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=steam_repressurizer]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=weighted_item_distributor]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=rci_rsh]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=rci_rsh_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=rci_lzh]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=rci_lzh_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=crop]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=industrial_workbench]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=batch_crafter]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=batch_crafter_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=fluid_pipe]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=coke_kiln]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=coke_kiln_active]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=coke_kiln_grate]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=wooden_storage_box]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=iron_storage_box]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=bronze_storage_box]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=steel_storage_box]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=iridium_storage_box]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=bronze_tank]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=iron_tank]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=steel_tank]
ic2:te[facing=up,material=field_151580_n,transparent=true,type=iridium_tank]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=invalid]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=barrel]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=barrel_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=wall]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=itnt]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=nuke]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=geo_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=geo_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=rt_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=rt_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=semifluid_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=semifluid_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=solar_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=solar_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=stirling_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=stirling_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=water_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=water_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=wind_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=wind_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=electric_heat_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fluid_heat_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=rt_heat_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=solid_heat_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=water_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=nuclear_reactor]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=reactor_access_hatch]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=reactor_chamber]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=reactor_fluid_port]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=reactor_redstone_port]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=condenser]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=condenser_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fluid_bottler]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fluid_bottler_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fluid_distributor]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fluid_distributor_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fluid_regulator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fluid_regulator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=pump]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=pump_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=solar_distiller]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=steam_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=steam_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=item_buffer]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=luminator_flat]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=luminator_flat_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=magnetizer]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=sorting_machine]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=teleporter]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=teleporter_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=terraformer]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=terraformer_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=tesla_coil]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=canner]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=canner_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=compressor]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=compressor_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=electric_furnace]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=electric_furnace_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=extractor]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=extractor_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=iron_furnace]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=iron_furnace_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=macerator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=macerator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=recycler]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=recycler_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=solid_canner]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=solid_canner_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=blast_furnace]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=blast_furnace_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=block_cutter]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=block_cutter_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=centrifuge]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=centrifuge_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fermenter]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fermenter_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=induction_furnace]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=induction_furnace_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=metal_former]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=metal_former_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=ore_washing_plant]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=advanced_miner]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=advanced_miner_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=crop_harvester]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=cropmatron]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=miner]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=miner_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=mass_fabricator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=mass_fabricator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=uu_assembly_bench]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=matter_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=matter_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=pattern_storage]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=replicator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=replicator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=scanner]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=scanner_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=energy_o_mat]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=personal_chest]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=trade_o_mat]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=cable]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=detector_cable]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=splitter_cable]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=chargepad_batbox]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=chargepad_cesu]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=chargepad_mfe]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=chargepad_mfsu]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=batbox]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=cesu]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=mfe]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=mfsu]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=electrolyzer]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=electrolyzer_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=lv_transformer]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=mv_transformer]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=hv_transformer]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=ev_transformer]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=tank]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=chunk_loader]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=chunk_loader_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=item_buffer_2]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=creative_generator]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=creative_generator_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=steam_repressurizer]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=weighted_item_distributor]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=rci_rsh]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=rci_rsh_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=rci_lzh]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=rci_lzh_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=crop]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=industrial_workbench]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=batch_crafter]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=batch_crafter_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=fluid_pipe]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=coke_kiln]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=coke_kiln_active]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=coke_kiln_grate]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=wooden_storage_box]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=iron_storage_box]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=bronze_storage_box]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=steel_storage_box]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=iridium_storage_box]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=bronze_tank]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=iron_tank]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=steel_tank]
ic2:te[facing=up,material=field_151580_n,transparent=false,type=iridium_tank]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=invalid]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=barrel]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=barrel_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=wall]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=itnt]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=nuke]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=geo_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=geo_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=rt_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=rt_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=semifluid_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=semifluid_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=solar_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=solar_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=stirling_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=stirling_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=water_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=water_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=wind_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=wind_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=electric_heat_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fluid_heat_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=rt_heat_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=solid_heat_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=water_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=nuclear_reactor]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=reactor_access_hatch]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=reactor_chamber]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=reactor_fluid_port]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=reactor_redstone_port]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=condenser]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=condenser_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fluid_bottler]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fluid_bottler_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fluid_distributor]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fluid_distributor_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fluid_regulator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fluid_regulator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=pump]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=pump_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=solar_distiller]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=steam_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=steam_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=item_buffer]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=luminator_flat]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=luminator_flat_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=magnetizer]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=sorting_machine]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=teleporter]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=teleporter_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=terraformer]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=terraformer_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=tesla_coil]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=canner]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=canner_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=compressor]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=compressor_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=electric_furnace]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=electric_furnace_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=extractor]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=extractor_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=iron_furnace]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=iron_furnace_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=macerator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=macerator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=recycler]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=recycler_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=solid_canner]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=solid_canner_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=blast_furnace]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=blast_furnace_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=block_cutter]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=block_cutter_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=centrifuge]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=centrifuge_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fermenter]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fermenter_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=induction_furnace]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=induction_furnace_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=metal_former]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=metal_former_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=ore_washing_plant]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=advanced_miner]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=advanced_miner_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=crop_harvester]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=cropmatron]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=miner]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=miner_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=mass_fabricator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=mass_fabricator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=uu_assembly_bench]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=matter_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=matter_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=pattern_storage]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=replicator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=replicator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=scanner]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=scanner_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=energy_o_mat]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=personal_chest]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=trade_o_mat]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=cable]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=detector_cable]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=splitter_cable]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=chargepad_batbox]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=chargepad_cesu]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=chargepad_mfe]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=chargepad_mfsu]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=batbox]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=cesu]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=mfe]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=mfsu]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=electrolyzer]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=electrolyzer_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=lv_transformer]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=mv_transformer]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=hv_transformer]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=ev_transformer]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=tank]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=chunk_loader]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=chunk_loader_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=item_buffer_2]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=creative_generator]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=creative_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=steam_repressurizer]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=weighted_item_distributor]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=rci_rsh]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=rci_rsh_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=rci_lzh]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=rci_lzh_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=crop]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=industrial_workbench]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=batch_crafter]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=batch_crafter_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=fluid_pipe]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=coke_kiln]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=coke_kiln_active]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=coke_kiln_grate]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=wooden_storage_box]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=iron_storage_box]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=bronze_storage_box]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=steel_storage_box]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=iridium_storage_box]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=bronze_tank]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=iron_tank]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=steel_tank]
ic2:te[facing=up,material=field_151585_k,transparent=true,type=iridium_tank]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=invalid]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=barrel]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=barrel_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=wall]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=itnt]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=nuke]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=geo_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=geo_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=rt_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=rt_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=semifluid_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=semifluid_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=solar_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=solar_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=stirling_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=stirling_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=water_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=water_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=wind_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=wind_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=electric_heat_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fluid_heat_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=rt_heat_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=solid_heat_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=water_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=nuclear_reactor]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=reactor_access_hatch]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=reactor_chamber]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=reactor_fluid_port]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=reactor_redstone_port]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=condenser]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=condenser_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fluid_bottler]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fluid_bottler_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fluid_distributor]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fluid_distributor_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fluid_regulator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fluid_regulator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=pump]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=pump_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=solar_distiller]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=steam_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=steam_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=item_buffer]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=luminator_flat]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=luminator_flat_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=magnetizer]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=sorting_machine]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=teleporter]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=teleporter_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=terraformer]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=terraformer_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=tesla_coil]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=canner]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=canner_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=compressor]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=compressor_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=electric_furnace]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=electric_furnace_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=extractor]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=extractor_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=iron_furnace]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=iron_furnace_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=macerator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=macerator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=recycler]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=recycler_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=solid_canner]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=solid_canner_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=blast_furnace]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=blast_furnace_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=block_cutter]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=block_cutter_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=centrifuge]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=centrifuge_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fermenter]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fermenter_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=induction_furnace]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=induction_furnace_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=metal_former]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=metal_former_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=ore_washing_plant]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=advanced_miner]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=advanced_miner_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=crop_harvester]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=cropmatron]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=miner]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=miner_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=mass_fabricator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=mass_fabricator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=uu_assembly_bench]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=matter_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=matter_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=pattern_storage]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=replicator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=replicator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=scanner]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=scanner_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=energy_o_mat]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=personal_chest]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=trade_o_mat]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=cable]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=detector_cable]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=splitter_cable]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=chargepad_batbox]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=chargepad_cesu]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=chargepad_mfe]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=chargepad_mfsu]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=batbox]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=cesu]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=mfe]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=mfsu]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=electrolyzer]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=electrolyzer_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=lv_transformer]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=mv_transformer]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=hv_transformer]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=ev_transformer]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=tank]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=chunk_loader]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=chunk_loader_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=item_buffer_2]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=creative_generator]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=creative_generator_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=steam_repressurizer]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=weighted_item_distributor]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=rci_rsh]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=rci_rsh_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=rci_lzh]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=rci_lzh_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=crop]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=industrial_workbench]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=batch_crafter]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=batch_crafter_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=fluid_pipe]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=coke_kiln]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=coke_kiln_active]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=coke_kiln_grate]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=wooden_storage_box]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=iron_storage_box]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=bronze_storage_box]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=steel_storage_box]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=iridium_storage_box]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=bronze_tank]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=iron_tank]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=steel_tank]
ic2:te[facing=up,material=field_151585_k,transparent=false,type=iridium_tank]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=invalid]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=barrel]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=barrel_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=wall]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=itnt]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=nuke]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=geo_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=geo_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=rt_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=rt_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=semifluid_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=semifluid_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=solar_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=solar_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=stirling_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=stirling_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=water_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=water_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=wind_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=wind_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=electric_heat_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=rt_heat_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=solid_heat_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=nuclear_reactor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=reactor_access_hatch]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=reactor_chamber]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=reactor_fluid_port]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=reactor_redstone_port]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=condenser]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=condenser_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fluid_bottler]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fluid_bottler_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fluid_distributor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fluid_distributor_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fluid_regulator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fluid_regulator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=pump]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=pump_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=solar_distiller]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=steam_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=steam_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=item_buffer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=luminator_flat]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=luminator_flat_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=magnetizer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=sorting_machine]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=teleporter]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=teleporter_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=terraformer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=terraformer_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=tesla_coil]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=canner]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=canner_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=compressor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=compressor_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=electric_furnace]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=electric_furnace_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=extractor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=extractor_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=iron_furnace]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=iron_furnace_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=macerator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=macerator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=recycler]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=recycler_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=solid_canner]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=solid_canner_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=blast_furnace]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=blast_furnace_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=block_cutter]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=block_cutter_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=centrifuge]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=centrifuge_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fermenter]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fermenter_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=induction_furnace]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=induction_furnace_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=metal_former]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=metal_former_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=ore_washing_plant]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=advanced_miner]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=advanced_miner_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=crop_harvester]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=cropmatron]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=miner]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=miner_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=mass_fabricator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=mass_fabricator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=matter_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=matter_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=pattern_storage]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=replicator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=replicator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=scanner]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=scanner_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=energy_o_mat]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=personal_chest]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=trade_o_mat]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=cable]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=detector_cable]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=splitter_cable]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=chargepad_batbox]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=chargepad_cesu]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=chargepad_mfe]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=batbox]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=cesu]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=mfe]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=mfsu]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=electrolyzer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=electrolyzer_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=lv_transformer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=mv_transformer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=hv_transformer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=ev_transformer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=tank]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=chunk_loader]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=chunk_loader_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=item_buffer_2]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=creative_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=creative_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=steam_repressurizer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=weighted_item_distributor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=rci_rsh]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=rci_rsh_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=rci_lzh]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=rci_lzh_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=crop]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=industrial_workbench]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=batch_crafter]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=batch_crafter_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=fluid_pipe]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=coke_kiln]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=coke_kiln_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=coke_kiln_grate]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=wooden_storage_box]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=iron_storage_box]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=bronze_storage_box]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=steel_storage_box]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=iridium_storage_box]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=bronze_tank]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=iron_tank]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=steel_tank]
ic2:te[facing=up,material=ic2_material_pipe,transparent=true,type=iridium_tank]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=invalid]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=barrel]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=barrel_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=wall]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=itnt]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=nuke]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=geo_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=geo_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=rt_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=rt_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=semifluid_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=semifluid_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=solar_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=solar_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=stirling_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=stirling_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=water_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=water_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=wind_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=wind_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=electric_heat_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=rt_heat_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=solid_heat_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=nuclear_reactor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=reactor_access_hatch]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=reactor_chamber]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=reactor_fluid_port]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=reactor_redstone_port]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=condenser]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=condenser_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fluid_bottler]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fluid_bottler_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fluid_distributor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fluid_distributor_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fluid_regulator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fluid_regulator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=pump]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=pump_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=solar_distiller]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=steam_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=steam_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=item_buffer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=luminator_flat]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=luminator_flat_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=magnetizer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=sorting_machine]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=teleporter]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=teleporter_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=terraformer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=terraformer_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=tesla_coil]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=canner]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=canner_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=compressor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=compressor_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=electric_furnace]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=electric_furnace_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=extractor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=extractor_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=iron_furnace]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=iron_furnace_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=macerator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=macerator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=recycler]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=recycler_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=solid_canner]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=solid_canner_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=blast_furnace]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=blast_furnace_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=block_cutter]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=block_cutter_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=centrifuge]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=centrifuge_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fermenter]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fermenter_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=induction_furnace]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=induction_furnace_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=metal_former]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=metal_former_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=ore_washing_plant]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=advanced_miner]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=advanced_miner_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=crop_harvester]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=cropmatron]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=miner]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=miner_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=mass_fabricator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=mass_fabricator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=matter_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=matter_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=pattern_storage]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=replicator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=replicator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=scanner]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=scanner_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=energy_o_mat]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=personal_chest]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=trade_o_mat]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=cable]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=detector_cable]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=splitter_cable]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=chargepad_batbox]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=chargepad_cesu]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=chargepad_mfe]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=batbox]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=cesu]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=mfe]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=mfsu]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=electrolyzer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=electrolyzer_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=lv_transformer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=mv_transformer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=hv_transformer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=ev_transformer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=tank]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=chunk_loader]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=chunk_loader_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=item_buffer_2]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=creative_generator]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=creative_generator_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=steam_repressurizer]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=weighted_item_distributor]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=rci_rsh]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=rci_rsh_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=rci_lzh]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=rci_lzh_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=crop]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=industrial_workbench]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=batch_crafter]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=batch_crafter_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=fluid_pipe]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=coke_kiln]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=coke_kiln_active]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=coke_kiln_grate]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=wooden_storage_box]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=iron_storage_box]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=bronze_storage_box]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=steel_storage_box]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=iridium_storage_box]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=bronze_tank]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=iron_tank]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=steel_tank]
ic2:te[facing=up,material=ic2_material_pipe,transparent=false,type=iridium_tank]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=invalid]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=barrel]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=barrel_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=wall]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=itnt]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=nuke]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=geo_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=geo_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=rt_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=rt_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=semifluid_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=semifluid_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=solar_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=solar_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=stirling_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=stirling_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=water_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=water_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=wind_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=wind_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=electric_heat_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fluid_heat_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=rt_heat_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=solid_heat_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=water_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=nuclear_reactor]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=reactor_access_hatch]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=reactor_chamber]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=reactor_fluid_port]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=reactor_redstone_port]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=condenser]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=condenser_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fluid_bottler]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fluid_bottler_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fluid_distributor]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fluid_distributor_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fluid_regulator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fluid_regulator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=pump]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=pump_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=solar_distiller]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=steam_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=steam_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=item_buffer]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=luminator_flat]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=luminator_flat_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=magnetizer]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=sorting_machine]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=teleporter]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=teleporter_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=terraformer]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=terraformer_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=tesla_coil]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=canner]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=canner_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=compressor]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=compressor_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=electric_furnace]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=electric_furnace_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=extractor]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=extractor_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=iron_furnace]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=iron_furnace_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=macerator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=macerator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=recycler]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=recycler_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=solid_canner]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=solid_canner_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=blast_furnace]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=blast_furnace_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=block_cutter]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=block_cutter_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=centrifuge]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=centrifuge_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fermenter]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fermenter_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=induction_furnace]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=induction_furnace_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=metal_former]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=metal_former_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=ore_washing_plant]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=advanced_miner]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=advanced_miner_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=crop_harvester]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=cropmatron]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=miner]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=miner_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=mass_fabricator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=mass_fabricator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=uu_assembly_bench]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=matter_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=matter_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=pattern_storage]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=replicator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=replicator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=scanner]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=scanner_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=energy_o_mat]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=personal_chest]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=trade_o_mat]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=cable]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=detector_cable]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=splitter_cable]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=chargepad_batbox]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=chargepad_cesu]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=chargepad_mfe]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=chargepad_mfsu]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=batbox]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=cesu]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=mfe]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=mfsu]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=electrolyzer]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=electrolyzer_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=lv_transformer]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=mv_transformer]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=hv_transformer]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=ev_transformer]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=tank]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=chunk_loader]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=chunk_loader_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=item_buffer_2]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=creative_generator]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=creative_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=steam_repressurizer]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=weighted_item_distributor]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=rci_rsh]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=rci_rsh_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=rci_lzh]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=rci_lzh_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=crop]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=industrial_workbench]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=batch_crafter]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=batch_crafter_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=fluid_pipe]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=coke_kiln]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=coke_kiln_active]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=coke_kiln_grate]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=wooden_storage_box]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=iron_storage_box]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=bronze_storage_box]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=steel_storage_box]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=iridium_storage_box]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=bronze_tank]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=iron_tank]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=steel_tank]
ic2:te[facing=up,material=field_151576_e,transparent=true,type=iridium_tank]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=invalid]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=barrel]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=barrel_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=wall]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=itnt]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=nuke]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=geo_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=geo_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=rt_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=rt_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=semifluid_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=semifluid_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=solar_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=solar_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=stirling_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=stirling_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=water_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=water_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=wind_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=wind_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=electric_heat_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fluid_heat_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=rt_heat_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=solid_heat_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=water_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=nuclear_reactor]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=reactor_access_hatch]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=reactor_chamber]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=reactor_fluid_port]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=reactor_redstone_port]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=condenser]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=condenser_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fluid_bottler]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fluid_bottler_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fluid_distributor]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fluid_distributor_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fluid_regulator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fluid_regulator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=pump]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=pump_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=solar_distiller]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=steam_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=steam_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=item_buffer]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=luminator_flat]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=luminator_flat_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=magnetizer]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=sorting_machine]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=teleporter]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=teleporter_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=terraformer]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=terraformer_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=tesla_coil]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=canner]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=canner_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=compressor]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=compressor_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=electric_furnace]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=electric_furnace_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=extractor]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=extractor_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=iron_furnace]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=iron_furnace_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=macerator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=macerator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=recycler]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=recycler_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=solid_canner]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=solid_canner_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=blast_furnace]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=blast_furnace_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=block_cutter]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=block_cutter_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=centrifuge]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=centrifuge_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fermenter]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fermenter_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=induction_furnace]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=induction_furnace_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=metal_former]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=metal_former_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=ore_washing_plant]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=advanced_miner]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=advanced_miner_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=crop_harvester]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=cropmatron]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=miner]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=miner_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=mass_fabricator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=mass_fabricator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=uu_assembly_bench]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=matter_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=matter_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=pattern_storage]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=replicator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=replicator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=scanner]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=scanner_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=energy_o_mat]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=personal_chest]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=trade_o_mat]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=cable]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=detector_cable]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=splitter_cable]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=chargepad_batbox]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=chargepad_cesu]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=chargepad_mfe]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=chargepad_mfsu]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=batbox]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=cesu]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=mfe]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=mfsu]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=electrolyzer]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=electrolyzer_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=lv_transformer]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=mv_transformer]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=hv_transformer]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=ev_transformer]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=tank]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=chunk_loader]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=chunk_loader_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=item_buffer_2]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=creative_generator]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=creative_generator_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=steam_repressurizer]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=weighted_item_distributor]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=rci_rsh]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=rci_rsh_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=rci_lzh]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=rci_lzh_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=crop]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=industrial_workbench]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=batch_crafter]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=batch_crafter_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=fluid_pipe]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=coke_kiln]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=coke_kiln_active]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=coke_kiln_grate]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=wooden_storage_box]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=iron_storage_box]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=bronze_storage_box]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=steel_storage_box]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=iridium_storage_box]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=bronze_tank]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=iron_tank]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=steel_tank]
ic2:te[facing=up,material=field_151576_e,transparent=false,type=iridium_tank]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=invalid]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=barrel]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=barrel_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=wall]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=itnt]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=nuke]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=geo_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=geo_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=rt_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=rt_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=semifluid_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=semifluid_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=solar_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=solar_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=stirling_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=stirling_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=water_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=water_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=wind_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=wind_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=electric_heat_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fluid_heat_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=rt_heat_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=solid_heat_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=water_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=nuclear_reactor]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=reactor_access_hatch]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=reactor_chamber]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=reactor_fluid_port]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=reactor_redstone_port]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=condenser]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=condenser_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fluid_bottler]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fluid_bottler_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fluid_distributor]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fluid_distributor_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fluid_regulator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fluid_regulator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=pump]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=pump_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=solar_distiller]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=steam_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=steam_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=item_buffer]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=luminator_flat]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=luminator_flat_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=magnetizer]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=sorting_machine]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=teleporter]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=teleporter_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=terraformer]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=terraformer_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=tesla_coil]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=canner]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=canner_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=compressor]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=compressor_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=electric_furnace]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=electric_furnace_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=extractor]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=extractor_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=iron_furnace]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=iron_furnace_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=macerator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=macerator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=recycler]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=recycler_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=solid_canner]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=solid_canner_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=blast_furnace]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=blast_furnace_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=block_cutter]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=block_cutter_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=centrifuge]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=centrifuge_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fermenter]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fermenter_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=induction_furnace]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=induction_furnace_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=metal_former]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=metal_former_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=ore_washing_plant]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=advanced_miner]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=advanced_miner_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=crop_harvester]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=cropmatron]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=miner]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=miner_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=mass_fabricator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=mass_fabricator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=uu_assembly_bench]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=matter_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=matter_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=pattern_storage]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=replicator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=replicator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=scanner]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=scanner_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=energy_o_mat]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=personal_chest]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=trade_o_mat]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=cable]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=detector_cable]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=splitter_cable]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=chargepad_batbox]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=chargepad_cesu]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=chargepad_mfe]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=chargepad_mfsu]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=batbox]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=cesu]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=mfe]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=mfsu]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=electrolyzer]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=electrolyzer_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=lv_transformer]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=mv_transformer]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=hv_transformer]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=ev_transformer]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=tank]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=chunk_loader]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=chunk_loader_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=item_buffer_2]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=creative_generator]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=creative_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=steam_repressurizer]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=weighted_item_distributor]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=rci_rsh]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=rci_rsh_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=rci_lzh]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=rci_lzh_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=crop]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=industrial_workbench]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=batch_crafter]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=batch_crafter_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=fluid_pipe]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=coke_kiln]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=coke_kiln_active]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=coke_kiln_grate]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=wooden_storage_box]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=iron_storage_box]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=bronze_storage_box]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=steel_storage_box]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=iridium_storage_box]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=bronze_tank]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=iron_tank]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=steel_tank]
ic2:te[facing=up,material=field_151575_d,transparent=true,type=iridium_tank]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=invalid]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=barrel]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=barrel_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=wall]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=itnt]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=nuke]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=geo_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=geo_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=rt_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=rt_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=semifluid_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=semifluid_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=solar_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=solar_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=stirling_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=stirling_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=water_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=water_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=wind_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=wind_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=electric_heat_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fluid_heat_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=rt_heat_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=solid_heat_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=water_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=nuclear_reactor]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=reactor_access_hatch]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=reactor_chamber]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=reactor_fluid_port]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=reactor_redstone_port]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=condenser]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=condenser_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fluid_bottler]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fluid_bottler_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fluid_distributor]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fluid_distributor_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fluid_regulator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fluid_regulator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=pump]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=pump_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=solar_distiller]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=steam_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=steam_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=item_buffer]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=luminator_flat]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=luminator_flat_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=magnetizer]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=sorting_machine]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=teleporter]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=teleporter_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=terraformer]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=terraformer_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=tesla_coil]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=canner]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=canner_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=compressor]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=compressor_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=electric_furnace]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=electric_furnace_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=extractor]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=extractor_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=iron_furnace]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=iron_furnace_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=macerator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=macerator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=recycler]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=recycler_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=solid_canner]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=solid_canner_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=blast_furnace]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=blast_furnace_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=block_cutter]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=block_cutter_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=centrifuge]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=centrifuge_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fermenter]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fermenter_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=induction_furnace]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=induction_furnace_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=metal_former]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=metal_former_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=ore_washing_plant]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=advanced_miner]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=advanced_miner_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=crop_harvester]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=cropmatron]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=miner]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=miner_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=mass_fabricator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=mass_fabricator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=uu_assembly_bench]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=matter_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=matter_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=pattern_storage]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=replicator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=replicator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=scanner]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=scanner_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=energy_o_mat]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=personal_chest]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=trade_o_mat]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=cable]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=detector_cable]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=splitter_cable]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=chargepad_batbox]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=chargepad_cesu]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=chargepad_mfe]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=chargepad_mfsu]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=batbox]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=cesu]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=mfe]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=mfsu]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=electrolyzer]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=electrolyzer_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=lv_transformer]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=mv_transformer]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=hv_transformer]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=ev_transformer]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=tank]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=chunk_loader]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=chunk_loader_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=item_buffer_2]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=creative_generator]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=creative_generator_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=steam_repressurizer]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=weighted_item_distributor]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=rci_rsh]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=rci_rsh_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=rci_lzh]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=rci_lzh_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=crop]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=industrial_workbench]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=batch_crafter]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=batch_crafter_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=fluid_pipe]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=coke_kiln]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=coke_kiln_active]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=coke_kiln_grate]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=wooden_storage_box]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=iron_storage_box]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=bronze_storage_box]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=steel_storage_box]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=iridium_storage_box]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=bronze_tank]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=iron_tank]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=steel_tank]
ic2:te[facing=up,material=field_151575_d,transparent=false,type=iridium_tank]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=invalid]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=barrel]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=barrel_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=wall]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=itnt]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=nuke]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=geo_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=geo_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=rt_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=rt_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=semifluid_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=semifluid_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=solar_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=solar_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=stirling_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=stirling_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=water_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=water_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=wind_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=wind_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=electric_heat_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fluid_heat_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=rt_heat_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=solid_heat_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=water_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=nuclear_reactor]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=reactor_access_hatch]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=reactor_chamber]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=reactor_fluid_port]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=reactor_redstone_port]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=condenser]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=condenser_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fluid_bottler]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fluid_bottler_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fluid_distributor]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fluid_distributor_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fluid_regulator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fluid_regulator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=pump]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=pump_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=solar_distiller]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=steam_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=steam_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=item_buffer]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=luminator_flat]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=luminator_flat_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=magnetizer]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=sorting_machine]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=teleporter]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=teleporter_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=terraformer]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=terraformer_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=tesla_coil]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=canner]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=canner_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=compressor]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=compressor_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=electric_furnace]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=electric_furnace_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=extractor]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=extractor_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=iron_furnace]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=iron_furnace_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=macerator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=macerator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=recycler]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=recycler_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=solid_canner]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=solid_canner_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=blast_furnace]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=blast_furnace_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=block_cutter]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=block_cutter_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=centrifuge]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=centrifuge_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fermenter]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fermenter_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=induction_furnace]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=induction_furnace_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=metal_former]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=metal_former_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=ore_washing_plant]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=advanced_miner]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=advanced_miner_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=crop_harvester]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=cropmatron]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=miner]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=miner_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=mass_fabricator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=mass_fabricator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=uu_assembly_bench]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=matter_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=matter_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=pattern_storage]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=replicator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=replicator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=scanner]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=scanner_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=energy_o_mat]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=personal_chest]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=trade_o_mat]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=cable]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=detector_cable]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=splitter_cable]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=chargepad_batbox]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=chargepad_cesu]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=chargepad_mfe]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=chargepad_mfsu]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=batbox]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=cesu]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=mfe]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=mfsu]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=electrolyzer]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=electrolyzer_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=lv_transformer]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=mv_transformer]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=hv_transformer]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=ev_transformer]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=tank]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=chunk_loader]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=chunk_loader_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=item_buffer_2]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=creative_generator]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=creative_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=steam_repressurizer]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=weighted_item_distributor]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=rci_rsh]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=rci_rsh_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=rci_lzh]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=rci_lzh_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=crop]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=industrial_workbench]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=batch_crafter]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=batch_crafter_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=fluid_pipe]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=coke_kiln]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=coke_kiln_active]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=coke_kiln_grate]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=wooden_storage_box]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=iron_storage_box]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=bronze_storage_box]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=steel_storage_box]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=iridium_storage_box]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=bronze_tank]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=iron_tank]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=steel_tank]
ic2:te[facing=north,material=field_151573_f,transparent=true,type=iridium_tank]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=invalid]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=barrel]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=barrel_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=wall]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=itnt]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=nuke]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=geo_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=geo_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=rt_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=rt_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=semifluid_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=semifluid_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=solar_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=solar_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=stirling_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=stirling_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=water_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=water_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=wind_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=wind_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=electric_heat_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fluid_heat_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=rt_heat_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=solid_heat_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=water_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=nuclear_reactor]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=reactor_access_hatch]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=reactor_chamber]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=reactor_fluid_port]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=reactor_redstone_port]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=condenser]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=condenser_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fluid_bottler]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fluid_bottler_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fluid_distributor]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fluid_distributor_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fluid_regulator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fluid_regulator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=pump]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=pump_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=solar_distiller]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=steam_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=steam_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=item_buffer]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=luminator_flat]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=luminator_flat_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=magnetizer]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=sorting_machine]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=teleporter]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=teleporter_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=terraformer]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=terraformer_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=tesla_coil]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=canner]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=canner_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=compressor]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=compressor_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=electric_furnace]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=electric_furnace_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=extractor]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=extractor_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=iron_furnace]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=iron_furnace_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=macerator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=macerator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=recycler]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=recycler_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=solid_canner]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=solid_canner_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=blast_furnace]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=blast_furnace_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=block_cutter]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=block_cutter_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=centrifuge]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=centrifuge_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fermenter]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fermenter_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=induction_furnace]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=induction_furnace_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=metal_former]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=metal_former_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=ore_washing_plant]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=advanced_miner]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=advanced_miner_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=crop_harvester]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=cropmatron]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=miner]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=miner_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=mass_fabricator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=mass_fabricator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=uu_assembly_bench]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=matter_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=matter_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=pattern_storage]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=replicator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=replicator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=scanner]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=scanner_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=energy_o_mat]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=personal_chest]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=trade_o_mat]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=cable]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=detector_cable]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=splitter_cable]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=chargepad_batbox]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=chargepad_cesu]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=chargepad_mfe]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=chargepad_mfsu]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=batbox]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=cesu]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=mfe]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=mfsu]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=electrolyzer]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=electrolyzer_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=lv_transformer]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=mv_transformer]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=hv_transformer]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=ev_transformer]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=tank]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=chunk_loader]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=chunk_loader_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=item_buffer_2]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=creative_generator]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=creative_generator_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=steam_repressurizer]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=weighted_item_distributor]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=rci_rsh]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=rci_rsh_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=rci_lzh]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=rci_lzh_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=crop]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=industrial_workbench]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=batch_crafter]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=batch_crafter_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=fluid_pipe]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=coke_kiln]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=coke_kiln_active]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=coke_kiln_grate]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=wooden_storage_box]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=iron_storage_box]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=bronze_storage_box]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=steel_storage_box]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=iridium_storage_box]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=bronze_tank]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=iron_tank]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=steel_tank]
ic2:te[facing=north,material=field_151573_f,transparent=false,type=iridium_tank]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=invalid]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=barrel]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=barrel_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=wall]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=itnt]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=nuke]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=geo_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=geo_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=rt_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=rt_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=semifluid_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=semifluid_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=solar_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=solar_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=stirling_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=stirling_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=water_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=water_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=wind_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=wind_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=electric_heat_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fluid_heat_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=rt_heat_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=solid_heat_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=water_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=nuclear_reactor]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=reactor_access_hatch]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=reactor_chamber]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=reactor_fluid_port]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=reactor_redstone_port]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=condenser]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=condenser_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fluid_bottler]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fluid_bottler_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fluid_distributor]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fluid_distributor_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fluid_regulator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fluid_regulator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=pump]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=pump_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=solar_distiller]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=steam_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=steam_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=item_buffer]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=luminator_flat]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=luminator_flat_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=magnetizer]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=sorting_machine]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=teleporter]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=teleporter_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=terraformer]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=terraformer_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=tesla_coil]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=canner]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=canner_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=compressor]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=compressor_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=electric_furnace]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=electric_furnace_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=extractor]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=extractor_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=iron_furnace]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=iron_furnace_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=macerator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=macerator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=recycler]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=recycler_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=solid_canner]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=solid_canner_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=blast_furnace]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=blast_furnace_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=block_cutter]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=block_cutter_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=centrifuge]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=centrifuge_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fermenter]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fermenter_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=induction_furnace]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=induction_furnace_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=metal_former]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=metal_former_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=ore_washing_plant]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=advanced_miner]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=advanced_miner_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=crop_harvester]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=cropmatron]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=miner]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=miner_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=mass_fabricator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=mass_fabricator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=uu_assembly_bench]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=matter_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=matter_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=pattern_storage]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=replicator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=replicator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=scanner]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=scanner_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=energy_o_mat]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=personal_chest]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=trade_o_mat]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=cable]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=detector_cable]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=splitter_cable]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=chargepad_batbox]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=chargepad_cesu]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=chargepad_mfe]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=chargepad_mfsu]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=batbox]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=cesu]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=mfe]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=mfsu]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=electrolyzer]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=electrolyzer_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=lv_transformer]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=mv_transformer]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=hv_transformer]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=ev_transformer]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=tank]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=chunk_loader]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=chunk_loader_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=item_buffer_2]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=creative_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=creative_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=steam_repressurizer]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=weighted_item_distributor]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=rci_rsh]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=rci_rsh_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=rci_lzh]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=rci_lzh_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=crop]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=industrial_workbench]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=batch_crafter]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=batch_crafter_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=fluid_pipe]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=coke_kiln]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=coke_kiln_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=coke_kiln_grate]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=wooden_storage_box]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=iron_storage_box]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=bronze_storage_box]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=steel_storage_box]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=iridium_storage_box]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=bronze_tank]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=iron_tank]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=steel_tank]
ic2:te[facing=north,material=ic2_material_machine,transparent=true,type=iridium_tank]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=invalid]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=barrel]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=barrel_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=wall]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=itnt]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=nuke]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=geo_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=geo_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=rt_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=rt_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=semifluid_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=semifluid_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=solar_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=solar_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=stirling_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=stirling_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=water_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=water_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=wind_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=wind_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=electric_heat_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fluid_heat_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=rt_heat_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=solid_heat_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=water_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=nuclear_reactor]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=reactor_access_hatch]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=reactor_chamber]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=reactor_fluid_port]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=reactor_redstone_port]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=condenser]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=condenser_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fluid_bottler]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fluid_bottler_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fluid_distributor]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fluid_distributor_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fluid_regulator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fluid_regulator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=pump]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=pump_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=solar_distiller]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=steam_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=steam_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=item_buffer]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=luminator_flat]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=luminator_flat_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=magnetizer]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=sorting_machine]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=teleporter]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=teleporter_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=terraformer]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=terraformer_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=tesla_coil]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=canner]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=canner_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=compressor]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=compressor_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=electric_furnace]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=electric_furnace_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=extractor]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=extractor_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=iron_furnace]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=iron_furnace_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=macerator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=macerator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=recycler]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=recycler_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=solid_canner]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=solid_canner_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=blast_furnace]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=blast_furnace_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=block_cutter]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=block_cutter_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=centrifuge]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=centrifuge_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fermenter]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fermenter_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=induction_furnace]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=induction_furnace_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=metal_former]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=metal_former_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=ore_washing_plant]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=advanced_miner]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=advanced_miner_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=crop_harvester]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=cropmatron]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=miner]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=miner_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=mass_fabricator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=mass_fabricator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=uu_assembly_bench]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=matter_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=matter_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=pattern_storage]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=replicator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=replicator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=scanner]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=scanner_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=energy_o_mat]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=personal_chest]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=trade_o_mat]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=cable]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=detector_cable]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=splitter_cable]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=chargepad_batbox]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=chargepad_cesu]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=chargepad_mfe]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=chargepad_mfsu]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=batbox]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=cesu]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=mfe]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=mfsu]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=electrolyzer]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=electrolyzer_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=lv_transformer]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=mv_transformer]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=hv_transformer]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=ev_transformer]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=tank]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=chunk_loader]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=chunk_loader_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=item_buffer_2]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=creative_generator]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=creative_generator_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=steam_repressurizer]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=weighted_item_distributor]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=rci_rsh]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=rci_rsh_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=rci_lzh]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=rci_lzh_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=crop]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=industrial_workbench]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=batch_crafter]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=batch_crafter_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=fluid_pipe]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=coke_kiln]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=coke_kiln_active]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=coke_kiln_grate]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=wooden_storage_box]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=iron_storage_box]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=bronze_storage_box]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=steel_storage_box]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=iridium_storage_box]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=bronze_tank]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=iron_tank]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=steel_tank]
ic2:te[facing=north,material=ic2_material_machine,transparent=false,type=iridium_tank]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=invalid]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=barrel]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=barrel_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=wall]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=itnt]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=nuke]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=geo_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=geo_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=rt_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=rt_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=semifluid_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=semifluid_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=solar_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=solar_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=stirling_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=stirling_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=water_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=water_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=wind_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=wind_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=electric_heat_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fluid_heat_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=rt_heat_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=solid_heat_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=water_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=nuclear_reactor]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=reactor_access_hatch]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=reactor_chamber]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=reactor_fluid_port]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=reactor_redstone_port]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=condenser]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=condenser_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fluid_bottler]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fluid_bottler_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fluid_distributor]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fluid_distributor_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fluid_regulator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fluid_regulator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=pump]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=pump_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=solar_distiller]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=steam_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=steam_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=item_buffer]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=luminator_flat]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=luminator_flat_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=magnetizer]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=sorting_machine]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=teleporter]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=teleporter_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=terraformer]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=terraformer_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=tesla_coil]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=canner]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=canner_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=compressor]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=compressor_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=electric_furnace]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=electric_furnace_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=extractor]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=extractor_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=iron_furnace]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=iron_furnace_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=macerator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=macerator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=recycler]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=recycler_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=solid_canner]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=solid_canner_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=blast_furnace]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=blast_furnace_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=block_cutter]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=block_cutter_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=centrifuge]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=centrifuge_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fermenter]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fermenter_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=induction_furnace]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=induction_furnace_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=metal_former]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=metal_former_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=ore_washing_plant]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=advanced_miner]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=advanced_miner_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=crop_harvester]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=cropmatron]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=miner]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=miner_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=mass_fabricator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=mass_fabricator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=uu_assembly_bench]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=matter_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=matter_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=pattern_storage]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=replicator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=replicator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=scanner]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=scanner_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=energy_o_mat]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=personal_chest]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=trade_o_mat]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=cable]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=detector_cable]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=splitter_cable]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=chargepad_batbox]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=chargepad_cesu]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=chargepad_mfe]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=chargepad_mfsu]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=batbox]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=cesu]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=mfe]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=mfsu]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=electrolyzer]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=electrolyzer_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=lv_transformer]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=mv_transformer]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=hv_transformer]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=ev_transformer]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=tank]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=chunk_loader]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=chunk_loader_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=item_buffer_2]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=creative_generator]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=creative_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=steam_repressurizer]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=weighted_item_distributor]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=rci_rsh]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=rci_rsh_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=rci_lzh]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=rci_lzh_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=crop]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=industrial_workbench]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=batch_crafter]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=batch_crafter_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=fluid_pipe]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=coke_kiln]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=coke_kiln_active]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=coke_kiln_grate]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=wooden_storage_box]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=iron_storage_box]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=bronze_storage_box]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=steel_storage_box]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=iridium_storage_box]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=bronze_tank]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=iron_tank]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=steel_tank]
ic2:te[facing=north,material=field_151580_n,transparent=true,type=iridium_tank]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=invalid]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=barrel]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=barrel_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=wall]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=itnt]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=nuke]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=geo_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=geo_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=rt_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=rt_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=semifluid_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=semifluid_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=solar_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=solar_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=stirling_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=stirling_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=water_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=water_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=wind_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=wind_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=electric_heat_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fluid_heat_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=rt_heat_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=solid_heat_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=water_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=nuclear_reactor]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=reactor_access_hatch]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=reactor_chamber]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=reactor_fluid_port]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=reactor_redstone_port]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=condenser]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=condenser_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fluid_bottler]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fluid_bottler_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fluid_distributor]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fluid_distributor_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fluid_regulator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fluid_regulator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=pump]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=pump_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=solar_distiller]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=steam_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=steam_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=item_buffer]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=luminator_flat]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=luminator_flat_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=magnetizer]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=sorting_machine]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=teleporter]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=teleporter_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=terraformer]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=terraformer_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=tesla_coil]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=canner]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=canner_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=compressor]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=compressor_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=electric_furnace]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=electric_furnace_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=extractor]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=extractor_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=iron_furnace]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=iron_furnace_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=macerator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=macerator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=recycler]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=recycler_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=solid_canner]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=solid_canner_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=blast_furnace]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=blast_furnace_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=block_cutter]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=block_cutter_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=centrifuge]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=centrifuge_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fermenter]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fermenter_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=induction_furnace]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=induction_furnace_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=metal_former]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=metal_former_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=ore_washing_plant]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=advanced_miner]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=advanced_miner_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=crop_harvester]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=cropmatron]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=miner]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=miner_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=mass_fabricator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=mass_fabricator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=uu_assembly_bench]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=matter_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=matter_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=pattern_storage]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=replicator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=replicator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=scanner]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=scanner_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=energy_o_mat]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=personal_chest]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=trade_o_mat]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=cable]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=detector_cable]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=splitter_cable]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=chargepad_batbox]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=chargepad_cesu]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=chargepad_mfe]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=chargepad_mfsu]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=batbox]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=cesu]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=mfe]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=mfsu]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=electrolyzer]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=electrolyzer_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=lv_transformer]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=mv_transformer]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=hv_transformer]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=ev_transformer]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=tank]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=chunk_loader]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=chunk_loader_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=item_buffer_2]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=creative_generator]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=creative_generator_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=steam_repressurizer]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=weighted_item_distributor]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=rci_rsh]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=rci_rsh_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=rci_lzh]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=rci_lzh_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=crop]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=industrial_workbench]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=batch_crafter]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=batch_crafter_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=fluid_pipe]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=coke_kiln]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=coke_kiln_active]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=coke_kiln_grate]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=wooden_storage_box]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=iron_storage_box]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=bronze_storage_box]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=steel_storage_box]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=iridium_storage_box]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=bronze_tank]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=iron_tank]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=steel_tank]
ic2:te[facing=north,material=field_151580_n,transparent=false,type=iridium_tank]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=invalid]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=barrel]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=barrel_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=wall]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=itnt]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=nuke]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=geo_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=geo_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=rt_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=rt_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=semifluid_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=semifluid_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=solar_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=solar_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=stirling_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=stirling_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=water_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=water_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=wind_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=wind_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=electric_heat_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fluid_heat_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=rt_heat_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=solid_heat_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=water_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=nuclear_reactor]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=reactor_access_hatch]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=reactor_chamber]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=reactor_fluid_port]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=reactor_redstone_port]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=condenser]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=condenser_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fluid_bottler]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fluid_bottler_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fluid_distributor]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fluid_distributor_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fluid_regulator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fluid_regulator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=pump]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=pump_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=solar_distiller]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=steam_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=steam_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=item_buffer]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=luminator_flat]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=luminator_flat_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=magnetizer]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=sorting_machine]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=teleporter]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=teleporter_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=terraformer]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=terraformer_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=tesla_coil]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=canner]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=canner_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=compressor]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=compressor_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=electric_furnace]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=electric_furnace_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=extractor]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=extractor_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=iron_furnace]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=iron_furnace_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=macerator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=macerator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=recycler]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=recycler_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=solid_canner]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=solid_canner_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=blast_furnace]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=blast_furnace_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=block_cutter]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=block_cutter_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=centrifuge]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=centrifuge_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fermenter]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fermenter_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=induction_furnace]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=induction_furnace_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=metal_former]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=metal_former_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=ore_washing_plant]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=advanced_miner]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=advanced_miner_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=crop_harvester]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=cropmatron]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=miner]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=miner_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=mass_fabricator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=mass_fabricator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=uu_assembly_bench]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=matter_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=matter_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=pattern_storage]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=replicator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=replicator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=scanner]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=scanner_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=energy_o_mat]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=personal_chest]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=trade_o_mat]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=cable]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=detector_cable]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=splitter_cable]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=chargepad_batbox]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=chargepad_cesu]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=chargepad_mfe]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=chargepad_mfsu]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=batbox]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=cesu]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=mfe]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=mfsu]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=electrolyzer]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=electrolyzer_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=lv_transformer]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=mv_transformer]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=hv_transformer]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=ev_transformer]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=tank]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=chunk_loader]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=chunk_loader_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=item_buffer_2]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=creative_generator]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=creative_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=steam_repressurizer]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=weighted_item_distributor]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=rci_rsh]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=rci_rsh_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=rci_lzh]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=rci_lzh_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=crop]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=industrial_workbench]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=batch_crafter]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=batch_crafter_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=fluid_pipe]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=coke_kiln]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=coke_kiln_active]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=coke_kiln_grate]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=wooden_storage_box]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=iron_storage_box]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=bronze_storage_box]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=steel_storage_box]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=iridium_storage_box]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=bronze_tank]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=iron_tank]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=steel_tank]
ic2:te[facing=north,material=field_151585_k,transparent=true,type=iridium_tank]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=invalid]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=barrel]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=barrel_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=wall]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=itnt]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=nuke]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=geo_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=geo_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=rt_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=rt_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=semifluid_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=semifluid_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=solar_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=solar_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=stirling_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=stirling_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=water_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=water_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=wind_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=wind_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=electric_heat_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fluid_heat_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=rt_heat_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=solid_heat_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=water_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=nuclear_reactor]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=reactor_access_hatch]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=reactor_chamber]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=reactor_fluid_port]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=reactor_redstone_port]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=condenser]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=condenser_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fluid_bottler]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fluid_bottler_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fluid_distributor]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fluid_distributor_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fluid_regulator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fluid_regulator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=pump]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=pump_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=solar_distiller]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=steam_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=steam_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=item_buffer]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=luminator_flat]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=luminator_flat_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=magnetizer]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=sorting_machine]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=teleporter]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=teleporter_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=terraformer]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=terraformer_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=tesla_coil]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=canner]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=canner_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=compressor]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=compressor_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=electric_furnace]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=electric_furnace_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=extractor]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=extractor_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=iron_furnace]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=iron_furnace_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=macerator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=macerator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=recycler]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=recycler_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=solid_canner]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=solid_canner_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=blast_furnace]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=blast_furnace_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=block_cutter]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=block_cutter_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=centrifuge]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=centrifuge_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fermenter]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fermenter_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=induction_furnace]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=induction_furnace_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=metal_former]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=metal_former_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=ore_washing_plant]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=advanced_miner]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=advanced_miner_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=crop_harvester]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=cropmatron]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=miner]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=miner_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=mass_fabricator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=mass_fabricator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=uu_assembly_bench]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=matter_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=matter_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=pattern_storage]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=replicator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=replicator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=scanner]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=scanner_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=energy_o_mat]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=personal_chest]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=trade_o_mat]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=cable]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=detector_cable]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=splitter_cable]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=chargepad_batbox]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=chargepad_cesu]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=chargepad_mfe]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=chargepad_mfsu]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=batbox]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=cesu]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=mfe]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=mfsu]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=electrolyzer]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=electrolyzer_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=lv_transformer]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=mv_transformer]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=hv_transformer]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=ev_transformer]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=tank]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=chunk_loader]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=chunk_loader_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=item_buffer_2]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=creative_generator]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=creative_generator_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=steam_repressurizer]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=weighted_item_distributor]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=rci_rsh]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=rci_rsh_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=rci_lzh]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=rci_lzh_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=crop]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=industrial_workbench]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=batch_crafter]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=batch_crafter_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=fluid_pipe]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=coke_kiln]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=coke_kiln_active]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=coke_kiln_grate]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=wooden_storage_box]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=iron_storage_box]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=bronze_storage_box]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=steel_storage_box]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=iridium_storage_box]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=bronze_tank]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=iron_tank]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=steel_tank]
ic2:te[facing=north,material=field_151585_k,transparent=false,type=iridium_tank]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=invalid]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=barrel]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=barrel_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=wall]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=itnt]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=nuke]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=geo_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=geo_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=rt_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=rt_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=semifluid_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=semifluid_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=solar_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=solar_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=stirling_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=stirling_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=water_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=water_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=wind_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=wind_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=electric_heat_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=rt_heat_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=solid_heat_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=nuclear_reactor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=reactor_access_hatch]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=reactor_chamber]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=reactor_fluid_port]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=reactor_redstone_port]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=condenser]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=condenser_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fluid_bottler]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fluid_bottler_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fluid_distributor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fluid_distributor_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fluid_regulator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fluid_regulator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=pump]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=pump_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=solar_distiller]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=steam_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=steam_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=item_buffer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=luminator_flat]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=luminator_flat_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=magnetizer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=sorting_machine]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=teleporter]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=teleporter_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=terraformer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=terraformer_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=tesla_coil]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=canner]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=canner_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=compressor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=compressor_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=electric_furnace]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=electric_furnace_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=extractor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=extractor_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=iron_furnace]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=iron_furnace_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=macerator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=macerator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=recycler]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=recycler_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=solid_canner]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=solid_canner_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=blast_furnace]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=blast_furnace_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=block_cutter]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=block_cutter_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=centrifuge]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=centrifuge_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fermenter]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fermenter_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=induction_furnace]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=induction_furnace_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=metal_former]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=metal_former_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=ore_washing_plant]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=advanced_miner]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=advanced_miner_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=crop_harvester]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=cropmatron]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=miner]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=miner_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=mass_fabricator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=mass_fabricator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=matter_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=matter_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=pattern_storage]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=replicator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=replicator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=scanner]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=scanner_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=energy_o_mat]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=personal_chest]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=trade_o_mat]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=cable]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=detector_cable]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=splitter_cable]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=chargepad_batbox]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=chargepad_cesu]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=chargepad_mfe]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=batbox]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=cesu]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=mfe]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=mfsu]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=electrolyzer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=electrolyzer_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=lv_transformer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=mv_transformer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=hv_transformer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=ev_transformer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=tank]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=chunk_loader]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=chunk_loader_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=item_buffer_2]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=creative_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=creative_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=steam_repressurizer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=weighted_item_distributor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=rci_rsh]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=rci_rsh_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=rci_lzh]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=rci_lzh_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=crop]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=industrial_workbench]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=batch_crafter]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=batch_crafter_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=fluid_pipe]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=coke_kiln]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=coke_kiln_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=coke_kiln_grate]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=wooden_storage_box]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=iron_storage_box]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=bronze_storage_box]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=steel_storage_box]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=iridium_storage_box]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=bronze_tank]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=iron_tank]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=steel_tank]
ic2:te[facing=north,material=ic2_material_pipe,transparent=true,type=iridium_tank]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=invalid]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=barrel]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=barrel_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=wall]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=itnt]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=nuke]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=geo_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=geo_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=rt_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=rt_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=semifluid_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=semifluid_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=solar_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=solar_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=stirling_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=stirling_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=water_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=water_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=wind_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=wind_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=electric_heat_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=rt_heat_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=solid_heat_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=nuclear_reactor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=reactor_access_hatch]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=reactor_chamber]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=reactor_fluid_port]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=reactor_redstone_port]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=condenser]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=condenser_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fluid_bottler]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fluid_bottler_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fluid_distributor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fluid_distributor_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fluid_regulator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fluid_regulator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=pump]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=pump_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=solar_distiller]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=steam_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=steam_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=item_buffer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=luminator_flat]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=luminator_flat_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=magnetizer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=sorting_machine]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=teleporter]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=teleporter_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=terraformer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=terraformer_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=tesla_coil]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=canner]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=canner_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=compressor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=compressor_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=electric_furnace]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=electric_furnace_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=extractor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=extractor_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=iron_furnace]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=iron_furnace_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=macerator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=macerator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=recycler]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=recycler_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=solid_canner]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=solid_canner_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=blast_furnace]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=blast_furnace_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=block_cutter]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=block_cutter_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=centrifuge]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=centrifuge_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fermenter]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fermenter_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=induction_furnace]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=induction_furnace_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=metal_former]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=metal_former_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=ore_washing_plant]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=advanced_miner]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=advanced_miner_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=crop_harvester]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=cropmatron]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=miner]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=miner_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=mass_fabricator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=mass_fabricator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=matter_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=matter_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=pattern_storage]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=replicator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=replicator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=scanner]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=scanner_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=energy_o_mat]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=personal_chest]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=trade_o_mat]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=cable]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=detector_cable]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=splitter_cable]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=chargepad_batbox]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=chargepad_cesu]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=chargepad_mfe]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=batbox]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=cesu]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=mfe]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=mfsu]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=electrolyzer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=electrolyzer_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=lv_transformer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=mv_transformer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=hv_transformer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=ev_transformer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=tank]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=chunk_loader]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=chunk_loader_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=item_buffer_2]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=creative_generator]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=creative_generator_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=steam_repressurizer]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=weighted_item_distributor]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=rci_rsh]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=rci_rsh_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=rci_lzh]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=rci_lzh_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=crop]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=industrial_workbench]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=batch_crafter]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=batch_crafter_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=fluid_pipe]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=coke_kiln]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=coke_kiln_active]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=coke_kiln_grate]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=wooden_storage_box]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=iron_storage_box]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=bronze_storage_box]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=steel_storage_box]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=iridium_storage_box]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=bronze_tank]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=iron_tank]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=steel_tank]
ic2:te[facing=north,material=ic2_material_pipe,transparent=false,type=iridium_tank]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=invalid]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=barrel]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=barrel_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=wall]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=itnt]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=nuke]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=geo_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=geo_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=rt_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=rt_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=semifluid_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=semifluid_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=solar_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=solar_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=stirling_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=stirling_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=water_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=water_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=wind_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=wind_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=electric_heat_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fluid_heat_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=rt_heat_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=solid_heat_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=water_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=nuclear_reactor]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=reactor_access_hatch]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=reactor_chamber]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=reactor_fluid_port]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=reactor_redstone_port]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=condenser]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=condenser_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fluid_bottler]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fluid_bottler_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fluid_distributor]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fluid_distributor_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fluid_regulator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fluid_regulator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=pump]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=pump_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=solar_distiller]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=steam_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=steam_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=item_buffer]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=luminator_flat]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=luminator_flat_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=magnetizer]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=sorting_machine]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=teleporter]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=teleporter_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=terraformer]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=terraformer_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=tesla_coil]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=canner]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=canner_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=compressor]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=compressor_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=electric_furnace]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=electric_furnace_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=extractor]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=extractor_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=iron_furnace]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=iron_furnace_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=macerator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=macerator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=recycler]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=recycler_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=solid_canner]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=solid_canner_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=blast_furnace]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=blast_furnace_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=block_cutter]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=block_cutter_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=centrifuge]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=centrifuge_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fermenter]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fermenter_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=induction_furnace]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=induction_furnace_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=metal_former]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=metal_former_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=ore_washing_plant]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=advanced_miner]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=advanced_miner_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=crop_harvester]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=cropmatron]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=miner]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=miner_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=mass_fabricator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=mass_fabricator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=uu_assembly_bench]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=matter_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=matter_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=pattern_storage]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=replicator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=replicator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=scanner]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=scanner_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=energy_o_mat]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=personal_chest]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=trade_o_mat]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=cable]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=detector_cable]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=splitter_cable]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=chargepad_batbox]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=chargepad_cesu]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=chargepad_mfe]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=chargepad_mfsu]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=batbox]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=cesu]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=mfe]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=mfsu]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=electrolyzer]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=electrolyzer_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=lv_transformer]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=mv_transformer]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=hv_transformer]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=ev_transformer]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=tank]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=chunk_loader]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=chunk_loader_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=item_buffer_2]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=creative_generator]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=creative_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=steam_repressurizer]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=weighted_item_distributor]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=rci_rsh]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=rci_rsh_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=rci_lzh]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=rci_lzh_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=crop]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=industrial_workbench]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=batch_crafter]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=batch_crafter_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=fluid_pipe]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=coke_kiln]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=coke_kiln_active]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=coke_kiln_grate]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=wooden_storage_box]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=iron_storage_box]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=bronze_storage_box]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=steel_storage_box]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=iridium_storage_box]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=bronze_tank]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=iron_tank]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=steel_tank]
ic2:te[facing=north,material=field_151576_e,transparent=true,type=iridium_tank]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=invalid]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=barrel]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=barrel_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=wall]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=itnt]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=nuke]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=geo_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=geo_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=rt_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=rt_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=semifluid_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=semifluid_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=solar_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=solar_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=stirling_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=stirling_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=water_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=water_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=wind_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=wind_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=electric_heat_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fluid_heat_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=rt_heat_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=solid_heat_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=water_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=nuclear_reactor]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=reactor_access_hatch]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=reactor_chamber]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=reactor_fluid_port]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=reactor_redstone_port]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=condenser]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=condenser_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fluid_bottler]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fluid_bottler_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fluid_distributor]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fluid_distributor_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fluid_regulator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fluid_regulator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=pump]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=pump_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=solar_distiller]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=steam_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=steam_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=item_buffer]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=luminator_flat]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=luminator_flat_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=magnetizer]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=sorting_machine]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=teleporter]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=teleporter_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=terraformer]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=terraformer_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=tesla_coil]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=canner]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=canner_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=compressor]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=compressor_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=electric_furnace]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=electric_furnace_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=extractor]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=extractor_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=iron_furnace]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=iron_furnace_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=macerator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=macerator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=recycler]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=recycler_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=solid_canner]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=solid_canner_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=blast_furnace]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=blast_furnace_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=block_cutter]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=block_cutter_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=centrifuge]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=centrifuge_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fermenter]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fermenter_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=induction_furnace]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=induction_furnace_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=metal_former]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=metal_former_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=ore_washing_plant]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=advanced_miner]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=advanced_miner_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=crop_harvester]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=cropmatron]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=miner]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=miner_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=mass_fabricator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=mass_fabricator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=uu_assembly_bench]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=matter_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=matter_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=pattern_storage]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=replicator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=replicator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=scanner]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=scanner_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=energy_o_mat]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=personal_chest]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=trade_o_mat]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=cable]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=detector_cable]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=splitter_cable]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=chargepad_batbox]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=chargepad_cesu]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=chargepad_mfe]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=chargepad_mfsu]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=batbox]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=cesu]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=mfe]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=mfsu]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=electrolyzer]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=electrolyzer_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=lv_transformer]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=mv_transformer]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=hv_transformer]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=ev_transformer]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=tank]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=chunk_loader]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=chunk_loader_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=item_buffer_2]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=creative_generator]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=creative_generator_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=steam_repressurizer]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=weighted_item_distributor]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=rci_rsh]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=rci_rsh_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=rci_lzh]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=rci_lzh_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=crop]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=industrial_workbench]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=batch_crafter]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=batch_crafter_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=fluid_pipe]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=coke_kiln]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=coke_kiln_active]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=coke_kiln_grate]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=wooden_storage_box]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=iron_storage_box]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=bronze_storage_box]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=steel_storage_box]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=iridium_storage_box]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=bronze_tank]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=iron_tank]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=steel_tank]
ic2:te[facing=north,material=field_151576_e,transparent=false,type=iridium_tank]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=invalid]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=barrel]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=barrel_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=wall]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=itnt]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=nuke]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=geo_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=geo_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=rt_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=rt_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=semifluid_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=semifluid_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=solar_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=solar_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=stirling_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=stirling_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=water_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=water_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=wind_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=wind_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=electric_heat_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fluid_heat_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=rt_heat_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=solid_heat_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=water_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=nuclear_reactor]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=reactor_access_hatch]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=reactor_chamber]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=reactor_fluid_port]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=reactor_redstone_port]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=condenser]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=condenser_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fluid_bottler]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fluid_bottler_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fluid_distributor]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fluid_distributor_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fluid_regulator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fluid_regulator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=pump]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=pump_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=solar_distiller]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=steam_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=steam_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=item_buffer]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=luminator_flat]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=luminator_flat_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=magnetizer]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=sorting_machine]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=teleporter]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=teleporter_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=terraformer]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=terraformer_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=tesla_coil]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=canner]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=canner_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=compressor]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=compressor_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=electric_furnace]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=electric_furnace_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=extractor]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=extractor_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=iron_furnace]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=iron_furnace_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=macerator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=macerator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=recycler]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=recycler_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=solid_canner]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=solid_canner_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=blast_furnace]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=blast_furnace_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=block_cutter]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=block_cutter_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=centrifuge]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=centrifuge_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fermenter]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fermenter_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=induction_furnace]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=induction_furnace_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=metal_former]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=metal_former_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=ore_washing_plant]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=advanced_miner]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=advanced_miner_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=crop_harvester]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=cropmatron]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=miner]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=miner_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=mass_fabricator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=mass_fabricator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=uu_assembly_bench]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=matter_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=matter_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=pattern_storage]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=replicator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=replicator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=scanner]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=scanner_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=energy_o_mat]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=personal_chest]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=trade_o_mat]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=cable]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=detector_cable]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=splitter_cable]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=chargepad_batbox]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=chargepad_cesu]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=chargepad_mfe]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=chargepad_mfsu]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=batbox]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=cesu]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=mfe]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=mfsu]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=electrolyzer]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=electrolyzer_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=lv_transformer]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=mv_transformer]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=hv_transformer]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=ev_transformer]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=tank]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=chunk_loader]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=chunk_loader_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=item_buffer_2]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=creative_generator]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=creative_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=steam_repressurizer]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=weighted_item_distributor]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=rci_rsh]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=rci_rsh_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=rci_lzh]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=rci_lzh_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=crop]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=industrial_workbench]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=batch_crafter]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=batch_crafter_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=fluid_pipe]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=coke_kiln]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=coke_kiln_active]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=coke_kiln_grate]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=wooden_storage_box]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=iron_storage_box]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=bronze_storage_box]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=steel_storage_box]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=iridium_storage_box]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=bronze_tank]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=iron_tank]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=steel_tank]
ic2:te[facing=north,material=field_151575_d,transparent=true,type=iridium_tank]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=invalid]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=barrel]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=barrel_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=wall]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=itnt]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=nuke]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=geo_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=geo_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=rt_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=rt_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=semifluid_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=semifluid_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=solar_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=solar_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=stirling_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=stirling_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=water_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=water_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=wind_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=wind_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=electric_heat_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fluid_heat_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=rt_heat_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=solid_heat_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=water_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=nuclear_reactor]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=reactor_access_hatch]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=reactor_chamber]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=reactor_fluid_port]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=reactor_redstone_port]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=condenser]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=condenser_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fluid_bottler]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fluid_bottler_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fluid_distributor]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fluid_distributor_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fluid_regulator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fluid_regulator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=pump]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=pump_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=solar_distiller]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=steam_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=steam_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=item_buffer]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=luminator_flat]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=luminator_flat_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=magnetizer]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=sorting_machine]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=teleporter]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=teleporter_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=terraformer]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=terraformer_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=tesla_coil]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=canner]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=canner_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=compressor]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=compressor_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=electric_furnace]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=electric_furnace_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=extractor]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=extractor_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=iron_furnace]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=iron_furnace_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=macerator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=macerator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=recycler]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=recycler_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=solid_canner]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=solid_canner_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=blast_furnace]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=blast_furnace_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=block_cutter]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=block_cutter_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=centrifuge]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=centrifuge_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fermenter]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fermenter_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=induction_furnace]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=induction_furnace_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=metal_former]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=metal_former_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=ore_washing_plant]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=advanced_miner]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=advanced_miner_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=crop_harvester]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=cropmatron]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=miner]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=miner_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=mass_fabricator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=mass_fabricator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=uu_assembly_bench]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=matter_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=matter_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=pattern_storage]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=replicator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=replicator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=scanner]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=scanner_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=energy_o_mat]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=personal_chest]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=trade_o_mat]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=cable]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=detector_cable]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=splitter_cable]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=chargepad_batbox]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=chargepad_cesu]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=chargepad_mfe]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=chargepad_mfsu]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=batbox]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=cesu]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=mfe]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=mfsu]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=electrolyzer]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=electrolyzer_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=lv_transformer]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=mv_transformer]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=hv_transformer]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=ev_transformer]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=tank]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=chunk_loader]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=chunk_loader_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=item_buffer_2]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=creative_generator]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=creative_generator_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=steam_repressurizer]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=weighted_item_distributor]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=rci_rsh]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=rci_rsh_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=rci_lzh]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=rci_lzh_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=crop]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=industrial_workbench]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=batch_crafter]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=batch_crafter_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=fluid_pipe]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=coke_kiln]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=coke_kiln_active]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=coke_kiln_grate]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=wooden_storage_box]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=iron_storage_box]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=bronze_storage_box]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=steel_storage_box]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=iridium_storage_box]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=bronze_tank]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=iron_tank]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=steel_tank]
ic2:te[facing=north,material=field_151575_d,transparent=false,type=iridium_tank]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=invalid]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=barrel]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=barrel_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=wall]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=itnt]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=nuke]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=geo_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=geo_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=rt_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=rt_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=semifluid_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=semifluid_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=solar_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=solar_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=stirling_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=stirling_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=water_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=water_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=wind_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=wind_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=electric_heat_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fluid_heat_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=rt_heat_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=solid_heat_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=water_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=nuclear_reactor]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=reactor_access_hatch]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=reactor_chamber]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=reactor_fluid_port]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=reactor_redstone_port]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=condenser]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=condenser_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fluid_bottler]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fluid_bottler_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fluid_distributor]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fluid_distributor_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fluid_regulator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fluid_regulator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=pump]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=pump_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=solar_distiller]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=steam_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=steam_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=item_buffer]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=luminator_flat]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=luminator_flat_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=magnetizer]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=sorting_machine]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=teleporter]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=teleporter_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=terraformer]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=terraformer_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=tesla_coil]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=canner]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=canner_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=compressor]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=compressor_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=electric_furnace]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=electric_furnace_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=extractor]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=extractor_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=iron_furnace]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=iron_furnace_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=macerator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=macerator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=recycler]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=recycler_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=solid_canner]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=solid_canner_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=blast_furnace]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=blast_furnace_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=block_cutter]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=block_cutter_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=centrifuge]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=centrifuge_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fermenter]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fermenter_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=induction_furnace]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=induction_furnace_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=metal_former]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=metal_former_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=ore_washing_plant]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=advanced_miner]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=advanced_miner_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=crop_harvester]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=cropmatron]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=miner]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=miner_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=mass_fabricator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=mass_fabricator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=uu_assembly_bench]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=matter_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=matter_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=pattern_storage]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=replicator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=replicator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=scanner]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=scanner_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=energy_o_mat]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=personal_chest]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=trade_o_mat]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=cable]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=detector_cable]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=splitter_cable]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=chargepad_batbox]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=chargepad_cesu]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=chargepad_mfe]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=chargepad_mfsu]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=batbox]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=cesu]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=mfe]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=mfsu]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=electrolyzer]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=electrolyzer_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=lv_transformer]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=mv_transformer]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=hv_transformer]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=ev_transformer]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=tank]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=chunk_loader]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=chunk_loader_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=item_buffer_2]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=creative_generator]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=creative_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=steam_repressurizer]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=weighted_item_distributor]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=rci_rsh]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=rci_rsh_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=rci_lzh]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=rci_lzh_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=crop]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=industrial_workbench]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=batch_crafter]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=batch_crafter_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=fluid_pipe]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=coke_kiln]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=coke_kiln_active]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=coke_kiln_grate]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=wooden_storage_box]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=iron_storage_box]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=bronze_storage_box]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=steel_storage_box]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=iridium_storage_box]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=bronze_tank]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=iron_tank]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=steel_tank]
ic2:te[facing=south,material=field_151573_f,transparent=true,type=iridium_tank]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=invalid]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=barrel]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=barrel_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=wall]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=itnt]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=nuke]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=geo_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=geo_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=rt_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=rt_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=semifluid_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=semifluid_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=solar_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=solar_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=stirling_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=stirling_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=water_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=water_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=wind_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=wind_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=electric_heat_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fluid_heat_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=rt_heat_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=solid_heat_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=water_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=nuclear_reactor]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=reactor_access_hatch]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=reactor_chamber]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=reactor_fluid_port]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=reactor_redstone_port]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=condenser]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=condenser_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fluid_bottler]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fluid_bottler_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fluid_distributor]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fluid_distributor_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fluid_regulator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fluid_regulator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=pump]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=pump_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=solar_distiller]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=steam_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=steam_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=item_buffer]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=luminator_flat]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=luminator_flat_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=magnetizer]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=sorting_machine]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=teleporter]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=teleporter_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=terraformer]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=terraformer_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=tesla_coil]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=canner]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=canner_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=compressor]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=compressor_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=electric_furnace]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=electric_furnace_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=extractor]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=extractor_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=iron_furnace]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=iron_furnace_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=macerator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=macerator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=recycler]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=recycler_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=solid_canner]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=solid_canner_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=blast_furnace]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=blast_furnace_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=block_cutter]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=block_cutter_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=centrifuge]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=centrifuge_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fermenter]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fermenter_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=induction_furnace]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=induction_furnace_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=metal_former]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=metal_former_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=ore_washing_plant]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=advanced_miner]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=advanced_miner_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=crop_harvester]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=cropmatron]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=miner]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=miner_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=mass_fabricator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=mass_fabricator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=uu_assembly_bench]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=matter_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=matter_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=pattern_storage]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=replicator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=replicator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=scanner]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=scanner_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=energy_o_mat]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=personal_chest]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=trade_o_mat]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=cable]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=detector_cable]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=splitter_cable]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=chargepad_batbox]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=chargepad_cesu]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=chargepad_mfe]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=chargepad_mfsu]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=batbox]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=cesu]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=mfe]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=mfsu]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=electrolyzer]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=electrolyzer_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=lv_transformer]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=mv_transformer]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=hv_transformer]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=ev_transformer]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=tank]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=chunk_loader]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=chunk_loader_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=item_buffer_2]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=creative_generator]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=creative_generator_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=steam_repressurizer]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=weighted_item_distributor]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=rci_rsh]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=rci_rsh_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=rci_lzh]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=rci_lzh_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=crop]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=industrial_workbench]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=batch_crafter]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=batch_crafter_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=fluid_pipe]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=coke_kiln]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=coke_kiln_active]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=coke_kiln_grate]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=wooden_storage_box]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=iron_storage_box]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=bronze_storage_box]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=steel_storage_box]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=iridium_storage_box]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=bronze_tank]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=iron_tank]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=steel_tank]
ic2:te[facing=south,material=field_151573_f,transparent=false,type=iridium_tank]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=invalid]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=barrel]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=barrel_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=wall]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=itnt]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=nuke]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=geo_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=geo_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=rt_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=rt_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=semifluid_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=semifluid_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=solar_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=solar_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=stirling_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=stirling_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=water_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=water_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=wind_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=wind_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=electric_heat_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fluid_heat_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=rt_heat_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=solid_heat_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=water_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=nuclear_reactor]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=reactor_access_hatch]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=reactor_chamber]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=reactor_fluid_port]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=reactor_redstone_port]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=condenser]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=condenser_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fluid_bottler]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fluid_bottler_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fluid_distributor]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fluid_distributor_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fluid_regulator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fluid_regulator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=pump]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=pump_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=solar_distiller]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=steam_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=steam_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=item_buffer]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=luminator_flat]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=luminator_flat_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=magnetizer]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=sorting_machine]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=teleporter]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=teleporter_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=terraformer]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=terraformer_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=tesla_coil]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=canner]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=canner_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=compressor]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=compressor_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=electric_furnace]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=electric_furnace_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=extractor]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=extractor_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=iron_furnace]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=iron_furnace_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=macerator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=macerator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=recycler]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=recycler_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=solid_canner]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=solid_canner_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=blast_furnace]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=blast_furnace_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=block_cutter]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=block_cutter_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=centrifuge]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=centrifuge_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fermenter]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fermenter_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=induction_furnace]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=induction_furnace_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=metal_former]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=metal_former_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=ore_washing_plant]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=advanced_miner]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=advanced_miner_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=crop_harvester]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=cropmatron]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=miner]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=miner_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=mass_fabricator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=mass_fabricator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=uu_assembly_bench]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=matter_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=matter_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=pattern_storage]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=replicator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=replicator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=scanner]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=scanner_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=energy_o_mat]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=personal_chest]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=trade_o_mat]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=cable]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=detector_cable]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=splitter_cable]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=chargepad_batbox]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=chargepad_cesu]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=chargepad_mfe]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=chargepad_mfsu]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=batbox]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=cesu]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=mfe]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=mfsu]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=electrolyzer]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=electrolyzer_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=lv_transformer]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=mv_transformer]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=hv_transformer]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=ev_transformer]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=tank]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=chunk_loader]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=chunk_loader_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=item_buffer_2]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=creative_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=creative_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=steam_repressurizer]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=weighted_item_distributor]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=rci_rsh]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=rci_rsh_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=rci_lzh]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=rci_lzh_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=crop]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=industrial_workbench]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=batch_crafter]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=batch_crafter_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=fluid_pipe]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=coke_kiln]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=coke_kiln_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=coke_kiln_grate]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=wooden_storage_box]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=iron_storage_box]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=bronze_storage_box]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=steel_storage_box]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=iridium_storage_box]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=bronze_tank]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=iron_tank]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=steel_tank]
ic2:te[facing=south,material=ic2_material_machine,transparent=true,type=iridium_tank]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=invalid]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=barrel]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=barrel_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=wall]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=itnt]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=nuke]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=geo_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=geo_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=rt_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=rt_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=semifluid_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=semifluid_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=solar_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=solar_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=stirling_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=stirling_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=water_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=water_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=wind_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=wind_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=electric_heat_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fluid_heat_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=rt_heat_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=solid_heat_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=water_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=nuclear_reactor]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=reactor_access_hatch]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=reactor_chamber]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=reactor_fluid_port]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=reactor_redstone_port]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=condenser]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=condenser_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fluid_bottler]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fluid_bottler_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fluid_distributor]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fluid_distributor_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fluid_regulator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fluid_regulator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=pump]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=pump_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=solar_distiller]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=steam_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=steam_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=item_buffer]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=luminator_flat]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=luminator_flat_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=magnetizer]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=sorting_machine]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=teleporter]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=teleporter_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=terraformer]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=terraformer_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=tesla_coil]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=canner]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=canner_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=compressor]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=compressor_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=electric_furnace]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=electric_furnace_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=extractor]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=extractor_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=iron_furnace]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=iron_furnace_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=macerator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=macerator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=recycler]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=recycler_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=solid_canner]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=solid_canner_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=blast_furnace]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=blast_furnace_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=block_cutter]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=block_cutter_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=centrifuge]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=centrifuge_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fermenter]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fermenter_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=induction_furnace]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=induction_furnace_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=metal_former]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=metal_former_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=ore_washing_plant]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=advanced_miner]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=advanced_miner_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=crop_harvester]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=cropmatron]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=miner]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=miner_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=mass_fabricator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=mass_fabricator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=uu_assembly_bench]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=matter_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=matter_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=pattern_storage]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=replicator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=replicator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=scanner]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=scanner_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=energy_o_mat]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=personal_chest]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=trade_o_mat]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=cable]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=detector_cable]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=splitter_cable]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=chargepad_batbox]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=chargepad_cesu]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=chargepad_mfe]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=chargepad_mfsu]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=batbox]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=cesu]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=mfe]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=mfsu]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=electrolyzer]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=electrolyzer_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=lv_transformer]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=mv_transformer]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=hv_transformer]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=ev_transformer]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=tank]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=chunk_loader]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=chunk_loader_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=item_buffer_2]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=creative_generator]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=creative_generator_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=steam_repressurizer]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=weighted_item_distributor]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=rci_rsh]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=rci_rsh_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=rci_lzh]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=rci_lzh_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=crop]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=industrial_workbench]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=batch_crafter]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=batch_crafter_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=fluid_pipe]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=coke_kiln]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=coke_kiln_active]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=coke_kiln_grate]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=wooden_storage_box]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=iron_storage_box]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=bronze_storage_box]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=steel_storage_box]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=iridium_storage_box]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=bronze_tank]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=iron_tank]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=steel_tank]
ic2:te[facing=south,material=ic2_material_machine,transparent=false,type=iridium_tank]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=invalid]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=barrel]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=barrel_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=wall]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=itnt]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=nuke]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=geo_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=geo_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=rt_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=rt_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=semifluid_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=semifluid_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=solar_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=solar_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=stirling_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=stirling_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=water_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=water_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=wind_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=wind_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=electric_heat_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fluid_heat_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=rt_heat_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=solid_heat_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=water_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=nuclear_reactor]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=reactor_access_hatch]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=reactor_chamber]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=reactor_fluid_port]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=reactor_redstone_port]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=condenser]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=condenser_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fluid_bottler]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fluid_bottler_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fluid_distributor]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fluid_distributor_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fluid_regulator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fluid_regulator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=pump]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=pump_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=solar_distiller]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=steam_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=steam_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=item_buffer]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=luminator_flat]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=luminator_flat_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=magnetizer]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=sorting_machine]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=teleporter]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=teleporter_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=terraformer]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=terraformer_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=tesla_coil]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=canner]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=canner_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=compressor]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=compressor_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=electric_furnace]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=electric_furnace_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=extractor]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=extractor_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=iron_furnace]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=iron_furnace_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=macerator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=macerator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=recycler]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=recycler_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=solid_canner]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=solid_canner_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=blast_furnace]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=blast_furnace_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=block_cutter]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=block_cutter_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=centrifuge]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=centrifuge_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fermenter]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fermenter_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=induction_furnace]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=induction_furnace_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=metal_former]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=metal_former_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=ore_washing_plant]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=advanced_miner]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=advanced_miner_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=crop_harvester]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=cropmatron]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=miner]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=miner_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=mass_fabricator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=mass_fabricator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=uu_assembly_bench]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=matter_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=matter_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=pattern_storage]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=replicator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=replicator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=scanner]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=scanner_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=energy_o_mat]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=personal_chest]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=trade_o_mat]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=cable]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=detector_cable]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=splitter_cable]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=chargepad_batbox]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=chargepad_cesu]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=chargepad_mfe]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=chargepad_mfsu]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=batbox]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=cesu]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=mfe]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=mfsu]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=electrolyzer]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=electrolyzer_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=lv_transformer]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=mv_transformer]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=hv_transformer]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=ev_transformer]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=tank]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=chunk_loader]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=chunk_loader_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=item_buffer_2]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=creative_generator]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=creative_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=steam_repressurizer]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=weighted_item_distributor]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=rci_rsh]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=rci_rsh_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=rci_lzh]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=rci_lzh_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=crop]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=industrial_workbench]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=batch_crafter]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=batch_crafter_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=fluid_pipe]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=coke_kiln]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=coke_kiln_active]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=coke_kiln_grate]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=wooden_storage_box]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=iron_storage_box]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=bronze_storage_box]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=steel_storage_box]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=iridium_storage_box]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=bronze_tank]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=iron_tank]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=steel_tank]
ic2:te[facing=south,material=field_151580_n,transparent=true,type=iridium_tank]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=invalid]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=barrel]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=barrel_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=wall]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=itnt]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=nuke]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=geo_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=geo_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=rt_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=rt_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=semifluid_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=semifluid_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=solar_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=solar_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=stirling_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=stirling_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=water_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=water_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=wind_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=wind_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=electric_heat_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fluid_heat_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=rt_heat_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=solid_heat_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=water_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=nuclear_reactor]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=reactor_access_hatch]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=reactor_chamber]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=reactor_fluid_port]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=reactor_redstone_port]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=condenser]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=condenser_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fluid_bottler]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fluid_bottler_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fluid_distributor]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fluid_distributor_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fluid_regulator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fluid_regulator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=pump]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=pump_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=solar_distiller]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=steam_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=steam_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=item_buffer]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=luminator_flat]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=luminator_flat_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=magnetizer]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=sorting_machine]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=teleporter]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=teleporter_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=terraformer]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=terraformer_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=tesla_coil]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=canner]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=canner_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=compressor]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=compressor_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=electric_furnace]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=electric_furnace_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=extractor]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=extractor_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=iron_furnace]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=iron_furnace_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=macerator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=macerator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=recycler]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=recycler_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=solid_canner]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=solid_canner_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=blast_furnace]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=blast_furnace_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=block_cutter]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=block_cutter_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=centrifuge]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=centrifuge_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fermenter]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fermenter_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=induction_furnace]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=induction_furnace_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=metal_former]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=metal_former_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=ore_washing_plant]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=advanced_miner]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=advanced_miner_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=crop_harvester]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=cropmatron]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=miner]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=miner_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=mass_fabricator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=mass_fabricator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=uu_assembly_bench]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=matter_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=matter_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=pattern_storage]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=replicator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=replicator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=scanner]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=scanner_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=energy_o_mat]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=personal_chest]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=trade_o_mat]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=cable]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=detector_cable]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=splitter_cable]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=chargepad_batbox]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=chargepad_cesu]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=chargepad_mfe]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=chargepad_mfsu]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=batbox]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=cesu]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=mfe]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=mfsu]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=electrolyzer]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=electrolyzer_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=lv_transformer]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=mv_transformer]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=hv_transformer]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=ev_transformer]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=tank]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=chunk_loader]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=chunk_loader_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=item_buffer_2]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=creative_generator]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=creative_generator_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=steam_repressurizer]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=weighted_item_distributor]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=rci_rsh]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=rci_rsh_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=rci_lzh]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=rci_lzh_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=crop]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=industrial_workbench]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=batch_crafter]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=batch_crafter_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=fluid_pipe]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=coke_kiln]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=coke_kiln_active]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=coke_kiln_grate]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=wooden_storage_box]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=iron_storage_box]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=bronze_storage_box]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=steel_storage_box]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=iridium_storage_box]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=bronze_tank]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=iron_tank]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=steel_tank]
ic2:te[facing=south,material=field_151580_n,transparent=false,type=iridium_tank]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=invalid]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=barrel]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=barrel_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=wall]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=itnt]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=nuke]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=geo_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=geo_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=rt_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=rt_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=semifluid_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=semifluid_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=solar_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=solar_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=stirling_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=stirling_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=water_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=water_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=wind_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=wind_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=electric_heat_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fluid_heat_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=rt_heat_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=solid_heat_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=water_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=nuclear_reactor]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=reactor_access_hatch]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=reactor_chamber]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=reactor_fluid_port]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=reactor_redstone_port]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=condenser]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=condenser_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fluid_bottler]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fluid_bottler_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fluid_distributor]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fluid_distributor_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fluid_regulator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fluid_regulator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=pump]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=pump_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=solar_distiller]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=steam_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=steam_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=item_buffer]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=luminator_flat]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=luminator_flat_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=magnetizer]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=sorting_machine]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=teleporter]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=teleporter_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=terraformer]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=terraformer_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=tesla_coil]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=canner]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=canner_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=compressor]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=compressor_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=electric_furnace]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=electric_furnace_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=extractor]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=extractor_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=iron_furnace]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=iron_furnace_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=macerator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=macerator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=recycler]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=recycler_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=solid_canner]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=solid_canner_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=blast_furnace]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=blast_furnace_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=block_cutter]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=block_cutter_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=centrifuge]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=centrifuge_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fermenter]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fermenter_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=induction_furnace]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=induction_furnace_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=metal_former]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=metal_former_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=ore_washing_plant]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=advanced_miner]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=advanced_miner_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=crop_harvester]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=cropmatron]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=miner]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=miner_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=mass_fabricator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=mass_fabricator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=uu_assembly_bench]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=matter_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=matter_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=pattern_storage]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=replicator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=replicator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=scanner]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=scanner_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=energy_o_mat]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=personal_chest]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=trade_o_mat]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=cable]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=detector_cable]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=splitter_cable]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=chargepad_batbox]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=chargepad_cesu]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=chargepad_mfe]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=chargepad_mfsu]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=batbox]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=cesu]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=mfe]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=mfsu]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=electrolyzer]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=electrolyzer_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=lv_transformer]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=mv_transformer]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=hv_transformer]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=ev_transformer]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=tank]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=chunk_loader]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=chunk_loader_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=item_buffer_2]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=creative_generator]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=creative_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=steam_repressurizer]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=weighted_item_distributor]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=rci_rsh]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=rci_rsh_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=rci_lzh]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=rci_lzh_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=crop]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=industrial_workbench]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=batch_crafter]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=batch_crafter_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=fluid_pipe]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=coke_kiln]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=coke_kiln_active]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=coke_kiln_grate]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=wooden_storage_box]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=iron_storage_box]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=bronze_storage_box]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=steel_storage_box]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=iridium_storage_box]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=bronze_tank]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=iron_tank]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=steel_tank]
ic2:te[facing=south,material=field_151585_k,transparent=true,type=iridium_tank]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=invalid]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=barrel]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=barrel_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=wall]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=itnt]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=nuke]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=geo_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=geo_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=rt_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=rt_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=semifluid_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=semifluid_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=solar_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=solar_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=stirling_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=stirling_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=water_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=water_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=wind_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=wind_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=electric_heat_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fluid_heat_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=rt_heat_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=solid_heat_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=water_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=nuclear_reactor]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=reactor_access_hatch]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=reactor_chamber]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=reactor_fluid_port]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=reactor_redstone_port]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=condenser]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=condenser_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fluid_bottler]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fluid_bottler_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fluid_distributor]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fluid_distributor_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fluid_regulator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fluid_regulator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=pump]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=pump_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=solar_distiller]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=steam_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=steam_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=item_buffer]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=luminator_flat]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=luminator_flat_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=magnetizer]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=sorting_machine]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=teleporter]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=teleporter_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=terraformer]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=terraformer_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=tesla_coil]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=canner]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=canner_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=compressor]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=compressor_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=electric_furnace]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=electric_furnace_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=extractor]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=extractor_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=iron_furnace]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=iron_furnace_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=macerator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=macerator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=recycler]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=recycler_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=solid_canner]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=solid_canner_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=blast_furnace]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=blast_furnace_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=block_cutter]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=block_cutter_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=centrifuge]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=centrifuge_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fermenter]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fermenter_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=induction_furnace]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=induction_furnace_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=metal_former]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=metal_former_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=ore_washing_plant]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=advanced_miner]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=advanced_miner_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=crop_harvester]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=cropmatron]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=miner]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=miner_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=mass_fabricator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=mass_fabricator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=uu_assembly_bench]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=matter_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=matter_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=pattern_storage]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=replicator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=replicator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=scanner]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=scanner_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=energy_o_mat]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=personal_chest]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=trade_o_mat]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=cable]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=detector_cable]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=splitter_cable]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=chargepad_batbox]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=chargepad_cesu]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=chargepad_mfe]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=chargepad_mfsu]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=batbox]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=cesu]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=mfe]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=mfsu]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=electrolyzer]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=electrolyzer_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=lv_transformer]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=mv_transformer]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=hv_transformer]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=ev_transformer]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=tank]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=chunk_loader]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=chunk_loader_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=item_buffer_2]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=creative_generator]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=creative_generator_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=steam_repressurizer]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=weighted_item_distributor]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=rci_rsh]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=rci_rsh_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=rci_lzh]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=rci_lzh_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=crop]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=industrial_workbench]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=batch_crafter]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=batch_crafter_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=fluid_pipe]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=coke_kiln]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=coke_kiln_active]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=coke_kiln_grate]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=wooden_storage_box]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=iron_storage_box]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=bronze_storage_box]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=steel_storage_box]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=iridium_storage_box]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=bronze_tank]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=iron_tank]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=steel_tank]
ic2:te[facing=south,material=field_151585_k,transparent=false,type=iridium_tank]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=invalid]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=barrel]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=barrel_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=wall]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=itnt]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=nuke]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=geo_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=geo_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=rt_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=rt_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=semifluid_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=semifluid_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=solar_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=solar_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=stirling_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=stirling_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=water_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=water_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=wind_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=wind_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=electric_heat_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=rt_heat_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=solid_heat_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=nuclear_reactor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=reactor_access_hatch]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=reactor_chamber]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=reactor_fluid_port]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=reactor_redstone_port]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=condenser]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=condenser_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fluid_bottler]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fluid_bottler_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fluid_distributor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fluid_distributor_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fluid_regulator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fluid_regulator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=pump]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=pump_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=solar_distiller]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=steam_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=steam_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=item_buffer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=luminator_flat]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=luminator_flat_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=magnetizer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=sorting_machine]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=teleporter]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=teleporter_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=terraformer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=terraformer_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=tesla_coil]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=canner]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=canner_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=compressor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=compressor_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=electric_furnace]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=electric_furnace_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=extractor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=extractor_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=iron_furnace]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=iron_furnace_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=macerator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=macerator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=recycler]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=recycler_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=solid_canner]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=solid_canner_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=blast_furnace]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=blast_furnace_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=block_cutter]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=block_cutter_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=centrifuge]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=centrifuge_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fermenter]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fermenter_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=induction_furnace]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=induction_furnace_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=metal_former]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=metal_former_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=ore_washing_plant]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=advanced_miner]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=advanced_miner_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=crop_harvester]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=cropmatron]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=miner]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=miner_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=mass_fabricator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=mass_fabricator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=matter_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=matter_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=pattern_storage]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=replicator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=replicator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=scanner]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=scanner_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=energy_o_mat]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=personal_chest]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=trade_o_mat]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=cable]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=detector_cable]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=splitter_cable]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=chargepad_batbox]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=chargepad_cesu]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=chargepad_mfe]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=batbox]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=cesu]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=mfe]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=mfsu]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=electrolyzer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=electrolyzer_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=lv_transformer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=mv_transformer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=hv_transformer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=ev_transformer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=tank]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=chunk_loader]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=chunk_loader_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=item_buffer_2]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=creative_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=creative_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=steam_repressurizer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=weighted_item_distributor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=rci_rsh]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=rci_rsh_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=rci_lzh]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=rci_lzh_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=crop]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=industrial_workbench]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=batch_crafter]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=batch_crafter_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=fluid_pipe]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=coke_kiln]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=coke_kiln_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=coke_kiln_grate]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=wooden_storage_box]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=iron_storage_box]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=bronze_storage_box]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=steel_storage_box]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=iridium_storage_box]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=bronze_tank]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=iron_tank]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=steel_tank]
ic2:te[facing=south,material=ic2_material_pipe,transparent=true,type=iridium_tank]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=invalid]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=barrel]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=barrel_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=wall]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=itnt]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=nuke]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=geo_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=geo_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=rt_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=rt_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=semifluid_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=semifluid_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=solar_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=solar_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=stirling_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=stirling_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=water_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=water_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=wind_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=wind_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=electric_heat_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=rt_heat_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=solid_heat_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=nuclear_reactor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=reactor_access_hatch]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=reactor_chamber]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=reactor_fluid_port]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=reactor_redstone_port]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=condenser]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=condenser_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fluid_bottler]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fluid_bottler_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fluid_distributor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fluid_distributor_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fluid_regulator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fluid_regulator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=pump]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=pump_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=solar_distiller]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=steam_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=steam_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=item_buffer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=luminator_flat]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=luminator_flat_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=magnetizer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=sorting_machine]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=teleporter]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=teleporter_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=terraformer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=terraformer_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=tesla_coil]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=canner]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=canner_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=compressor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=compressor_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=electric_furnace]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=electric_furnace_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=extractor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=extractor_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=iron_furnace]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=iron_furnace_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=macerator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=macerator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=recycler]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=recycler_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=solid_canner]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=solid_canner_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=blast_furnace]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=blast_furnace_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=block_cutter]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=block_cutter_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=centrifuge]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=centrifuge_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fermenter]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fermenter_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=induction_furnace]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=induction_furnace_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=metal_former]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=metal_former_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=ore_washing_plant]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=advanced_miner]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=advanced_miner_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=crop_harvester]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=cropmatron]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=miner]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=miner_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=mass_fabricator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=mass_fabricator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=matter_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=matter_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=pattern_storage]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=replicator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=replicator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=scanner]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=scanner_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=energy_o_mat]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=personal_chest]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=trade_o_mat]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=cable]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=detector_cable]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=splitter_cable]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=chargepad_batbox]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=chargepad_cesu]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=chargepad_mfe]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=batbox]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=cesu]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=mfe]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=mfsu]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=electrolyzer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=electrolyzer_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=lv_transformer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=mv_transformer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=hv_transformer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=ev_transformer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=tank]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=chunk_loader]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=chunk_loader_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=item_buffer_2]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=creative_generator]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=creative_generator_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=steam_repressurizer]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=weighted_item_distributor]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=rci_rsh]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=rci_rsh_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=rci_lzh]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=rci_lzh_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=crop]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=industrial_workbench]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=batch_crafter]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=batch_crafter_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=fluid_pipe]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=coke_kiln]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=coke_kiln_active]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=coke_kiln_grate]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=wooden_storage_box]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=iron_storage_box]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=bronze_storage_box]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=steel_storage_box]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=iridium_storage_box]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=bronze_tank]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=iron_tank]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=steel_tank]
ic2:te[facing=south,material=ic2_material_pipe,transparent=false,type=iridium_tank]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=invalid]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=barrel]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=barrel_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=wall]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=itnt]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=nuke]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=geo_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=geo_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=rt_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=rt_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=semifluid_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=semifluid_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=solar_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=solar_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=stirling_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=stirling_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=water_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=water_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=wind_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=wind_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=electric_heat_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fluid_heat_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=rt_heat_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=solid_heat_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=water_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=nuclear_reactor]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=reactor_access_hatch]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=reactor_chamber]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=reactor_fluid_port]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=reactor_redstone_port]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=condenser]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=condenser_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fluid_bottler]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fluid_bottler_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fluid_distributor]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fluid_distributor_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fluid_regulator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fluid_regulator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=pump]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=pump_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=solar_distiller]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=steam_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=steam_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=item_buffer]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=luminator_flat]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=luminator_flat_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=magnetizer]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=sorting_machine]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=teleporter]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=teleporter_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=terraformer]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=terraformer_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=tesla_coil]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=canner]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=canner_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=compressor]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=compressor_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=electric_furnace]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=electric_furnace_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=extractor]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=extractor_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=iron_furnace]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=iron_furnace_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=macerator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=macerator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=recycler]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=recycler_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=solid_canner]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=solid_canner_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=blast_furnace]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=blast_furnace_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=block_cutter]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=block_cutter_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=centrifuge]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=centrifuge_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fermenter]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fermenter_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=induction_furnace]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=induction_furnace_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=metal_former]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=metal_former_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=ore_washing_plant]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=advanced_miner]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=advanced_miner_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=crop_harvester]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=cropmatron]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=miner]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=miner_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=mass_fabricator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=mass_fabricator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=uu_assembly_bench]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=matter_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=matter_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=pattern_storage]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=replicator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=replicator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=scanner]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=scanner_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=energy_o_mat]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=personal_chest]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=trade_o_mat]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=cable]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=detector_cable]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=splitter_cable]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=chargepad_batbox]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=chargepad_cesu]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=chargepad_mfe]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=chargepad_mfsu]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=batbox]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=cesu]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=mfe]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=mfsu]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=electrolyzer]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=electrolyzer_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=lv_transformer]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=mv_transformer]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=hv_transformer]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=ev_transformer]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=tank]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=chunk_loader]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=chunk_loader_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=item_buffer_2]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=creative_generator]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=creative_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=steam_repressurizer]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=weighted_item_distributor]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=rci_rsh]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=rci_rsh_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=rci_lzh]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=rci_lzh_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=crop]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=industrial_workbench]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=batch_crafter]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=batch_crafter_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=fluid_pipe]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=coke_kiln]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=coke_kiln_active]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=coke_kiln_grate]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=wooden_storage_box]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=iron_storage_box]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=bronze_storage_box]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=steel_storage_box]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=iridium_storage_box]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=bronze_tank]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=iron_tank]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=steel_tank]
ic2:te[facing=south,material=field_151576_e,transparent=true,type=iridium_tank]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=invalid]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=barrel]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=barrel_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=wall]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=itnt]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=nuke]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=geo_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=geo_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=rt_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=rt_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=semifluid_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=semifluid_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=solar_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=solar_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=stirling_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=stirling_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=water_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=water_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=wind_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=wind_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=electric_heat_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fluid_heat_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=rt_heat_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=solid_heat_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=water_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=nuclear_reactor]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=reactor_access_hatch]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=reactor_chamber]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=reactor_fluid_port]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=reactor_redstone_port]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=condenser]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=condenser_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fluid_bottler]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fluid_bottler_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fluid_distributor]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fluid_distributor_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fluid_regulator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fluid_regulator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=pump]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=pump_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=solar_distiller]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=steam_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=steam_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=item_buffer]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=luminator_flat]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=luminator_flat_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=magnetizer]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=sorting_machine]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=teleporter]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=teleporter_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=terraformer]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=terraformer_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=tesla_coil]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=canner]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=canner_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=compressor]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=compressor_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=electric_furnace]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=electric_furnace_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=extractor]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=extractor_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=iron_furnace]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=iron_furnace_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=macerator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=macerator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=recycler]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=recycler_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=solid_canner]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=solid_canner_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=blast_furnace]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=blast_furnace_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=block_cutter]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=block_cutter_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=centrifuge]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=centrifuge_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fermenter]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fermenter_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=induction_furnace]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=induction_furnace_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=metal_former]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=metal_former_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=ore_washing_plant]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=advanced_miner]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=advanced_miner_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=crop_harvester]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=cropmatron]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=miner]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=miner_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=mass_fabricator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=mass_fabricator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=uu_assembly_bench]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=matter_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=matter_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=pattern_storage]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=replicator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=replicator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=scanner]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=scanner_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=energy_o_mat]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=personal_chest]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=trade_o_mat]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=cable]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=detector_cable]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=splitter_cable]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=chargepad_batbox]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=chargepad_cesu]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=chargepad_mfe]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=chargepad_mfsu]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=batbox]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=cesu]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=mfe]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=mfsu]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=electrolyzer]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=electrolyzer_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=lv_transformer]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=mv_transformer]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=hv_transformer]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=ev_transformer]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=tank]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=chunk_loader]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=chunk_loader_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=item_buffer_2]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=creative_generator]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=creative_generator_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=steam_repressurizer]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=weighted_item_distributor]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=rci_rsh]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=rci_rsh_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=rci_lzh]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=rci_lzh_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=crop]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=industrial_workbench]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=batch_crafter]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=batch_crafter_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=fluid_pipe]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=coke_kiln]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=coke_kiln_active]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=coke_kiln_grate]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=wooden_storage_box]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=iron_storage_box]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=bronze_storage_box]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=steel_storage_box]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=iridium_storage_box]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=bronze_tank]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=iron_tank]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=steel_tank]
ic2:te[facing=south,material=field_151576_e,transparent=false,type=iridium_tank]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=invalid]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=barrel]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=barrel_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=wall]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=itnt]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=nuke]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=geo_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=geo_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=rt_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=rt_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=semifluid_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=semifluid_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=solar_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=solar_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=stirling_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=stirling_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=water_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=water_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=wind_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=wind_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=electric_heat_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fluid_heat_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=rt_heat_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=solid_heat_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=water_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=nuclear_reactor]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=reactor_access_hatch]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=reactor_chamber]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=reactor_fluid_port]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=reactor_redstone_port]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=condenser]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=condenser_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fluid_bottler]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fluid_bottler_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fluid_distributor]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fluid_distributor_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fluid_regulator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fluid_regulator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=pump]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=pump_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=solar_distiller]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=steam_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=steam_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=item_buffer]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=luminator_flat]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=luminator_flat_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=magnetizer]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=sorting_machine]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=teleporter]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=teleporter_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=terraformer]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=terraformer_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=tesla_coil]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=canner]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=canner_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=compressor]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=compressor_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=electric_furnace]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=electric_furnace_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=extractor]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=extractor_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=iron_furnace]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=iron_furnace_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=macerator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=macerator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=recycler]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=recycler_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=solid_canner]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=solid_canner_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=blast_furnace]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=blast_furnace_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=block_cutter]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=block_cutter_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=centrifuge]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=centrifuge_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fermenter]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fermenter_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=induction_furnace]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=induction_furnace_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=metal_former]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=metal_former_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=ore_washing_plant]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=advanced_miner]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=advanced_miner_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=crop_harvester]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=cropmatron]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=miner]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=miner_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=mass_fabricator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=mass_fabricator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=uu_assembly_bench]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=matter_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=matter_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=pattern_storage]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=replicator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=replicator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=scanner]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=scanner_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=energy_o_mat]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=personal_chest]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=trade_o_mat]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=cable]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=detector_cable]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=splitter_cable]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=chargepad_batbox]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=chargepad_cesu]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=chargepad_mfe]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=chargepad_mfsu]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=batbox]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=cesu]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=mfe]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=mfsu]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=electrolyzer]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=electrolyzer_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=lv_transformer]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=mv_transformer]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=hv_transformer]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=ev_transformer]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=tank]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=chunk_loader]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=chunk_loader_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=item_buffer_2]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=creative_generator]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=creative_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=steam_repressurizer]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=weighted_item_distributor]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=rci_rsh]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=rci_rsh_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=rci_lzh]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=rci_lzh_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=crop]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=industrial_workbench]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=batch_crafter]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=batch_crafter_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=fluid_pipe]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=coke_kiln]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=coke_kiln_active]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=coke_kiln_grate]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=wooden_storage_box]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=iron_storage_box]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=bronze_storage_box]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=steel_storage_box]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=iridium_storage_box]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=bronze_tank]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=iron_tank]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=steel_tank]
ic2:te[facing=south,material=field_151575_d,transparent=true,type=iridium_tank]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=invalid]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=barrel]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=barrel_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=wall]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=itnt]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=nuke]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=geo_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=geo_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=rt_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=rt_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=semifluid_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=semifluid_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=solar_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=solar_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=stirling_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=stirling_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=water_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=water_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=wind_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=wind_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=electric_heat_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fluid_heat_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=rt_heat_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=solid_heat_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=water_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=nuclear_reactor]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=reactor_access_hatch]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=reactor_chamber]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=reactor_fluid_port]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=reactor_redstone_port]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=condenser]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=condenser_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fluid_bottler]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fluid_bottler_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fluid_distributor]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fluid_distributor_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fluid_regulator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fluid_regulator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=pump]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=pump_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=solar_distiller]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=steam_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=steam_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=item_buffer]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=luminator_flat]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=luminator_flat_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=magnetizer]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=sorting_machine]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=teleporter]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=teleporter_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=terraformer]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=terraformer_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=tesla_coil]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=canner]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=canner_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=compressor]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=compressor_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=electric_furnace]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=electric_furnace_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=extractor]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=extractor_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=iron_furnace]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=iron_furnace_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=macerator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=macerator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=recycler]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=recycler_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=solid_canner]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=solid_canner_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=blast_furnace]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=blast_furnace_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=block_cutter]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=block_cutter_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=centrifuge]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=centrifuge_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fermenter]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fermenter_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=induction_furnace]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=induction_furnace_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=metal_former]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=metal_former_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=ore_washing_plant]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=advanced_miner]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=advanced_miner_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=crop_harvester]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=cropmatron]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=miner]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=miner_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=mass_fabricator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=mass_fabricator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=uu_assembly_bench]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=matter_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=matter_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=pattern_storage]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=replicator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=replicator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=scanner]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=scanner_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=energy_o_mat]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=personal_chest]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=trade_o_mat]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=cable]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=detector_cable]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=splitter_cable]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=chargepad_batbox]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=chargepad_cesu]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=chargepad_mfe]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=chargepad_mfsu]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=batbox]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=cesu]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=mfe]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=mfsu]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=electrolyzer]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=electrolyzer_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=lv_transformer]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=mv_transformer]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=hv_transformer]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=ev_transformer]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=tank]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=chunk_loader]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=chunk_loader_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=item_buffer_2]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=creative_generator]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=creative_generator_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=steam_repressurizer]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=weighted_item_distributor]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=rci_rsh]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=rci_rsh_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=rci_lzh]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=rci_lzh_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=crop]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=industrial_workbench]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=batch_crafter]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=batch_crafter_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=fluid_pipe]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=coke_kiln]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=coke_kiln_active]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=coke_kiln_grate]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=wooden_storage_box]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=iron_storage_box]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=bronze_storage_box]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=steel_storage_box]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=iridium_storage_box]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=bronze_tank]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=iron_tank]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=steel_tank]
ic2:te[facing=south,material=field_151575_d,transparent=false,type=iridium_tank]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=invalid]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=barrel]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=barrel_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=wall]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=itnt]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=nuke]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=geo_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=geo_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=rt_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=rt_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=semifluid_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=semifluid_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=solar_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=solar_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=stirling_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=stirling_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=water_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=water_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=wind_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=wind_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=electric_heat_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fluid_heat_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=rt_heat_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=solid_heat_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=water_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=nuclear_reactor]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=reactor_access_hatch]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=reactor_chamber]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=reactor_fluid_port]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=reactor_redstone_port]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=condenser]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=condenser_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fluid_bottler]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fluid_bottler_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fluid_distributor]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fluid_distributor_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fluid_regulator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fluid_regulator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=pump]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=pump_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=solar_distiller]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=steam_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=steam_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=item_buffer]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=luminator_flat]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=luminator_flat_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=magnetizer]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=sorting_machine]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=teleporter]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=teleporter_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=terraformer]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=terraformer_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=tesla_coil]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=canner]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=canner_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=compressor]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=compressor_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=electric_furnace]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=electric_furnace_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=extractor]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=extractor_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=iron_furnace]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=iron_furnace_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=macerator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=macerator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=recycler]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=recycler_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=solid_canner]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=solid_canner_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=blast_furnace]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=blast_furnace_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=block_cutter]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=block_cutter_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=centrifuge]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=centrifuge_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fermenter]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fermenter_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=induction_furnace]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=induction_furnace_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=metal_former]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=metal_former_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=ore_washing_plant]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=advanced_miner]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=advanced_miner_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=crop_harvester]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=cropmatron]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=miner]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=miner_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=mass_fabricator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=mass_fabricator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=uu_assembly_bench]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=matter_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=matter_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=pattern_storage]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=replicator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=replicator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=scanner]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=scanner_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=energy_o_mat]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=personal_chest]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=trade_o_mat]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=cable]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=detector_cable]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=splitter_cable]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=chargepad_batbox]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=chargepad_cesu]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=chargepad_mfe]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=chargepad_mfsu]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=batbox]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=cesu]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=mfe]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=mfsu]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=electrolyzer]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=electrolyzer_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=lv_transformer]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=mv_transformer]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=hv_transformer]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=ev_transformer]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=tank]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=chunk_loader]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=chunk_loader_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=item_buffer_2]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=creative_generator]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=creative_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=steam_repressurizer]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=weighted_item_distributor]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=rci_rsh]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=rci_rsh_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=rci_lzh]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=rci_lzh_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=crop]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=industrial_workbench]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=batch_crafter]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=batch_crafter_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=fluid_pipe]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=coke_kiln]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=coke_kiln_active]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=coke_kiln_grate]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=wooden_storage_box]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=iron_storage_box]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=bronze_storage_box]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=steel_storage_box]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=iridium_storage_box]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=bronze_tank]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=iron_tank]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=steel_tank]
ic2:te[facing=west,material=field_151573_f,transparent=true,type=iridium_tank]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=invalid]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=barrel]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=barrel_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=wall]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=itnt]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=nuke]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=geo_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=geo_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=rt_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=rt_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=semifluid_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=semifluid_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=solar_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=solar_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=stirling_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=stirling_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=water_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=water_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=wind_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=wind_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=electric_heat_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fluid_heat_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=rt_heat_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=solid_heat_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=water_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=nuclear_reactor]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=reactor_access_hatch]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=reactor_chamber]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=reactor_fluid_port]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=reactor_redstone_port]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=condenser]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=condenser_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fluid_bottler]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fluid_bottler_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fluid_distributor]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fluid_distributor_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fluid_regulator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fluid_regulator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=pump]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=pump_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=solar_distiller]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=steam_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=steam_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=item_buffer]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=luminator_flat]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=luminator_flat_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=magnetizer]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=sorting_machine]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=teleporter]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=teleporter_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=terraformer]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=terraformer_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=tesla_coil]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=canner]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=canner_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=compressor]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=compressor_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=electric_furnace]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=electric_furnace_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=extractor]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=extractor_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=iron_furnace]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=iron_furnace_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=macerator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=macerator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=recycler]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=recycler_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=solid_canner]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=solid_canner_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=blast_furnace]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=blast_furnace_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=block_cutter]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=block_cutter_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=centrifuge]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=centrifuge_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fermenter]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fermenter_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=induction_furnace]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=induction_furnace_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=metal_former]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=metal_former_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=ore_washing_plant]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=advanced_miner]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=advanced_miner_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=crop_harvester]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=cropmatron]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=miner]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=miner_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=mass_fabricator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=mass_fabricator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=uu_assembly_bench]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=matter_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=matter_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=pattern_storage]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=replicator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=replicator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=scanner]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=scanner_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=energy_o_mat]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=personal_chest]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=trade_o_mat]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=cable]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=detector_cable]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=splitter_cable]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=chargepad_batbox]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=chargepad_cesu]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=chargepad_mfe]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=chargepad_mfsu]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=batbox]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=cesu]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=mfe]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=mfsu]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=electrolyzer]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=electrolyzer_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=lv_transformer]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=mv_transformer]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=hv_transformer]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=ev_transformer]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=tank]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=chunk_loader]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=chunk_loader_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=item_buffer_2]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=creative_generator]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=creative_generator_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=steam_repressurizer]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=weighted_item_distributor]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=rci_rsh]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=rci_rsh_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=rci_lzh]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=rci_lzh_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=crop]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=industrial_workbench]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=batch_crafter]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=batch_crafter_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=fluid_pipe]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=coke_kiln]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=coke_kiln_active]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=coke_kiln_grate]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=wooden_storage_box]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=iron_storage_box]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=bronze_storage_box]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=steel_storage_box]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=iridium_storage_box]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=bronze_tank]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=iron_tank]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=steel_tank]
ic2:te[facing=west,material=field_151573_f,transparent=false,type=iridium_tank]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=invalid]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=barrel]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=barrel_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=wall]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=itnt]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=nuke]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=geo_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=geo_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=rt_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=rt_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=semifluid_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=semifluid_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=solar_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=solar_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=stirling_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=stirling_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=water_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=water_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=wind_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=wind_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=electric_heat_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fluid_heat_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=rt_heat_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=solid_heat_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=water_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=nuclear_reactor]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=reactor_access_hatch]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=reactor_chamber]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=reactor_fluid_port]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=reactor_redstone_port]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=condenser]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=condenser_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fluid_bottler]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fluid_bottler_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fluid_distributor]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fluid_distributor_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fluid_regulator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fluid_regulator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=pump]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=pump_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=solar_distiller]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=steam_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=steam_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=item_buffer]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=luminator_flat]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=luminator_flat_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=magnetizer]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=sorting_machine]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=teleporter]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=teleporter_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=terraformer]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=terraformer_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=tesla_coil]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=canner]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=canner_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=compressor]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=compressor_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=electric_furnace]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=electric_furnace_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=extractor]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=extractor_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=iron_furnace]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=iron_furnace_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=macerator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=macerator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=recycler]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=recycler_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=solid_canner]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=solid_canner_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=blast_furnace]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=blast_furnace_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=block_cutter]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=block_cutter_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=centrifuge]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=centrifuge_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fermenter]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fermenter_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=induction_furnace]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=induction_furnace_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=metal_former]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=metal_former_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=ore_washing_plant]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=advanced_miner]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=advanced_miner_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=crop_harvester]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=cropmatron]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=miner]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=miner_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=mass_fabricator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=mass_fabricator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=uu_assembly_bench]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=matter_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=matter_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=pattern_storage]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=replicator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=replicator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=scanner]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=scanner_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=energy_o_mat]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=personal_chest]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=trade_o_mat]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=cable]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=detector_cable]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=splitter_cable]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=chargepad_batbox]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=chargepad_cesu]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=chargepad_mfe]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=chargepad_mfsu]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=batbox]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=cesu]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=mfe]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=mfsu]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=electrolyzer]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=electrolyzer_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=lv_transformer]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=mv_transformer]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=hv_transformer]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=ev_transformer]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=tank]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=chunk_loader]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=chunk_loader_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=item_buffer_2]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=creative_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=creative_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=steam_repressurizer]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=weighted_item_distributor]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=rci_rsh]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=rci_rsh_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=rci_lzh]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=rci_lzh_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=crop]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=industrial_workbench]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=batch_crafter]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=batch_crafter_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=fluid_pipe]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=coke_kiln]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=coke_kiln_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=coke_kiln_grate]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=wooden_storage_box]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=iron_storage_box]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=bronze_storage_box]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=steel_storage_box]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=iridium_storage_box]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=bronze_tank]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=iron_tank]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=steel_tank]
ic2:te[facing=west,material=ic2_material_machine,transparent=true,type=iridium_tank]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=invalid]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=barrel]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=barrel_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=wall]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=itnt]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=nuke]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=geo_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=geo_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=rt_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=rt_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=semifluid_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=semifluid_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=solar_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=solar_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=stirling_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=stirling_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=water_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=water_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=wind_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=wind_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=electric_heat_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fluid_heat_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=rt_heat_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=solid_heat_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=water_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=nuclear_reactor]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=reactor_access_hatch]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=reactor_chamber]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=reactor_fluid_port]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=reactor_redstone_port]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=condenser]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=condenser_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fluid_bottler]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fluid_bottler_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fluid_distributor]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fluid_distributor_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fluid_regulator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fluid_regulator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=pump]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=pump_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=solar_distiller]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=steam_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=steam_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=item_buffer]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=luminator_flat]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=luminator_flat_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=magnetizer]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=sorting_machine]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=teleporter]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=teleporter_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=terraformer]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=terraformer_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=tesla_coil]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=canner]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=canner_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=compressor]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=compressor_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=electric_furnace]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=electric_furnace_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=extractor]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=extractor_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=iron_furnace]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=iron_furnace_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=macerator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=macerator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=recycler]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=recycler_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=solid_canner]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=solid_canner_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=blast_furnace]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=blast_furnace_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=block_cutter]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=block_cutter_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=centrifuge]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=centrifuge_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fermenter]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fermenter_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=induction_furnace]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=induction_furnace_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=metal_former]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=metal_former_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=ore_washing_plant]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=advanced_miner]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=advanced_miner_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=crop_harvester]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=cropmatron]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=miner]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=miner_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=mass_fabricator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=mass_fabricator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=uu_assembly_bench]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=matter_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=matter_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=pattern_storage]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=replicator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=replicator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=scanner]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=scanner_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=energy_o_mat]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=personal_chest]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=trade_o_mat]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=cable]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=detector_cable]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=splitter_cable]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=chargepad_batbox]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=chargepad_cesu]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=chargepad_mfe]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=chargepad_mfsu]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=batbox]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=cesu]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=mfe]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=mfsu]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=electrolyzer]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=electrolyzer_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=lv_transformer]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=mv_transformer]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=hv_transformer]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=ev_transformer]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=tank]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=chunk_loader]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=chunk_loader_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=item_buffer_2]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=creative_generator]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=creative_generator_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=steam_repressurizer]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=weighted_item_distributor]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=rci_rsh]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=rci_rsh_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=rci_lzh]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=rci_lzh_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=crop]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=industrial_workbench]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=batch_crafter]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=batch_crafter_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=fluid_pipe]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=coke_kiln]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=coke_kiln_active]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=coke_kiln_grate]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=wooden_storage_box]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=iron_storage_box]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=bronze_storage_box]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=steel_storage_box]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=iridium_storage_box]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=bronze_tank]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=iron_tank]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=steel_tank]
ic2:te[facing=west,material=ic2_material_machine,transparent=false,type=iridium_tank]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=invalid]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=barrel]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=barrel_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=wall]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=itnt]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=nuke]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=geo_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=geo_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=rt_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=rt_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=semifluid_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=semifluid_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=solar_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=solar_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=stirling_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=stirling_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=water_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=water_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=wind_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=wind_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=electric_heat_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fluid_heat_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=rt_heat_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=solid_heat_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=water_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=nuclear_reactor]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=reactor_access_hatch]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=reactor_chamber]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=reactor_fluid_port]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=reactor_redstone_port]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=condenser]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=condenser_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fluid_bottler]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fluid_bottler_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fluid_distributor]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fluid_distributor_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fluid_regulator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fluid_regulator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=pump]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=pump_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=solar_distiller]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=steam_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=steam_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=item_buffer]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=luminator_flat]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=luminator_flat_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=magnetizer]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=sorting_machine]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=teleporter]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=teleporter_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=terraformer]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=terraformer_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=tesla_coil]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=canner]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=canner_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=compressor]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=compressor_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=electric_furnace]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=electric_furnace_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=extractor]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=extractor_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=iron_furnace]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=iron_furnace_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=macerator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=macerator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=recycler]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=recycler_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=solid_canner]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=solid_canner_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=blast_furnace]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=blast_furnace_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=block_cutter]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=block_cutter_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=centrifuge]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=centrifuge_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fermenter]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fermenter_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=induction_furnace]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=induction_furnace_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=metal_former]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=metal_former_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=ore_washing_plant]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=advanced_miner]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=advanced_miner_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=crop_harvester]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=cropmatron]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=miner]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=miner_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=mass_fabricator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=mass_fabricator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=uu_assembly_bench]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=matter_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=matter_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=pattern_storage]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=replicator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=replicator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=scanner]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=scanner_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=energy_o_mat]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=personal_chest]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=trade_o_mat]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=cable]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=detector_cable]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=splitter_cable]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=chargepad_batbox]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=chargepad_cesu]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=chargepad_mfe]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=chargepad_mfsu]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=batbox]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=cesu]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=mfe]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=mfsu]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=electrolyzer]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=electrolyzer_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=lv_transformer]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=mv_transformer]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=hv_transformer]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=ev_transformer]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=tank]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=chunk_loader]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=chunk_loader_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=item_buffer_2]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=creative_generator]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=creative_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=steam_repressurizer]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=weighted_item_distributor]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=rci_rsh]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=rci_rsh_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=rci_lzh]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=rci_lzh_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=crop]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=industrial_workbench]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=batch_crafter]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=batch_crafter_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=fluid_pipe]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=coke_kiln]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=coke_kiln_active]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=coke_kiln_grate]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=wooden_storage_box]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=iron_storage_box]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=bronze_storage_box]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=steel_storage_box]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=iridium_storage_box]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=bronze_tank]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=iron_tank]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=steel_tank]
ic2:te[facing=west,material=field_151580_n,transparent=true,type=iridium_tank]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=invalid]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=barrel]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=barrel_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=wall]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=itnt]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=nuke]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=geo_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=geo_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=rt_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=rt_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=semifluid_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=semifluid_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=solar_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=solar_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=stirling_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=stirling_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=water_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=water_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=wind_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=wind_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=electric_heat_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fluid_heat_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=rt_heat_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=solid_heat_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=water_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=nuclear_reactor]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=reactor_access_hatch]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=reactor_chamber]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=reactor_fluid_port]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=reactor_redstone_port]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=condenser]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=condenser_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fluid_bottler]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fluid_bottler_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fluid_distributor]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fluid_distributor_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fluid_regulator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fluid_regulator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=pump]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=pump_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=solar_distiller]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=steam_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=steam_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=item_buffer]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=luminator_flat]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=luminator_flat_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=magnetizer]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=sorting_machine]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=teleporter]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=teleporter_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=terraformer]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=terraformer_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=tesla_coil]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=canner]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=canner_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=compressor]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=compressor_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=electric_furnace]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=electric_furnace_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=extractor]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=extractor_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=iron_furnace]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=iron_furnace_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=macerator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=macerator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=recycler]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=recycler_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=solid_canner]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=solid_canner_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=blast_furnace]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=blast_furnace_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=block_cutter]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=block_cutter_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=centrifuge]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=centrifuge_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fermenter]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fermenter_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=induction_furnace]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=induction_furnace_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=metal_former]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=metal_former_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=ore_washing_plant]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=advanced_miner]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=advanced_miner_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=crop_harvester]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=cropmatron]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=miner]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=miner_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=mass_fabricator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=mass_fabricator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=uu_assembly_bench]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=matter_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=matter_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=pattern_storage]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=replicator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=replicator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=scanner]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=scanner_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=energy_o_mat]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=personal_chest]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=trade_o_mat]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=cable]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=detector_cable]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=splitter_cable]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=chargepad_batbox]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=chargepad_cesu]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=chargepad_mfe]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=chargepad_mfsu]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=batbox]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=cesu]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=mfe]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=mfsu]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=electrolyzer]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=electrolyzer_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=lv_transformer]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=mv_transformer]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=hv_transformer]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=ev_transformer]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=tank]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=chunk_loader]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=chunk_loader_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=item_buffer_2]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=creative_generator]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=creative_generator_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=steam_repressurizer]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=weighted_item_distributor]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=rci_rsh]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=rci_rsh_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=rci_lzh]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=rci_lzh_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=crop]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=industrial_workbench]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=batch_crafter]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=batch_crafter_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=fluid_pipe]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=coke_kiln]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=coke_kiln_active]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=coke_kiln_grate]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=wooden_storage_box]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=iron_storage_box]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=bronze_storage_box]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=steel_storage_box]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=iridium_storage_box]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=bronze_tank]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=iron_tank]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=steel_tank]
ic2:te[facing=west,material=field_151580_n,transparent=false,type=iridium_tank]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=invalid]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=barrel]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=barrel_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=wall]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=itnt]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=nuke]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=geo_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=geo_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=rt_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=rt_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=semifluid_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=semifluid_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=solar_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=solar_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=stirling_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=stirling_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=water_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=water_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=wind_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=wind_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=electric_heat_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fluid_heat_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=rt_heat_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=solid_heat_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=water_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=nuclear_reactor]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=reactor_access_hatch]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=reactor_chamber]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=reactor_fluid_port]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=reactor_redstone_port]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=condenser]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=condenser_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fluid_bottler]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fluid_bottler_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fluid_distributor]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fluid_distributor_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fluid_regulator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fluid_regulator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=pump]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=pump_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=solar_distiller]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=steam_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=steam_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=item_buffer]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=luminator_flat]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=luminator_flat_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=magnetizer]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=sorting_machine]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=teleporter]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=teleporter_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=terraformer]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=terraformer_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=tesla_coil]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=canner]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=canner_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=compressor]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=compressor_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=electric_furnace]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=electric_furnace_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=extractor]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=extractor_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=iron_furnace]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=iron_furnace_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=macerator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=macerator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=recycler]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=recycler_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=solid_canner]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=solid_canner_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=blast_furnace]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=blast_furnace_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=block_cutter]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=block_cutter_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=centrifuge]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=centrifuge_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fermenter]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fermenter_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=induction_furnace]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=induction_furnace_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=metal_former]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=metal_former_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=ore_washing_plant]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=advanced_miner]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=advanced_miner_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=crop_harvester]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=cropmatron]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=miner]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=miner_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=mass_fabricator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=mass_fabricator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=uu_assembly_bench]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=matter_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=matter_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=pattern_storage]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=replicator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=replicator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=scanner]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=scanner_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=energy_o_mat]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=personal_chest]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=trade_o_mat]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=cable]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=detector_cable]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=splitter_cable]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=chargepad_batbox]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=chargepad_cesu]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=chargepad_mfe]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=chargepad_mfsu]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=batbox]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=cesu]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=mfe]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=mfsu]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=electrolyzer]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=electrolyzer_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=lv_transformer]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=mv_transformer]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=hv_transformer]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=ev_transformer]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=tank]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=chunk_loader]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=chunk_loader_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=item_buffer_2]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=creative_generator]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=creative_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=steam_repressurizer]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=weighted_item_distributor]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=rci_rsh]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=rci_rsh_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=rci_lzh]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=rci_lzh_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=crop]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=industrial_workbench]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=batch_crafter]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=batch_crafter_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=fluid_pipe]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=coke_kiln]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=coke_kiln_active]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=coke_kiln_grate]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=wooden_storage_box]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=iron_storage_box]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=bronze_storage_box]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=steel_storage_box]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=iridium_storage_box]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=bronze_tank]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=iron_tank]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=steel_tank]
ic2:te[facing=west,material=field_151585_k,transparent=true,type=iridium_tank]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=invalid]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=barrel]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=barrel_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=wall]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=itnt]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=nuke]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=geo_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=geo_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=rt_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=rt_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=semifluid_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=semifluid_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=solar_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=solar_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=stirling_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=stirling_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=water_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=water_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=wind_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=wind_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=electric_heat_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fluid_heat_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=rt_heat_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=solid_heat_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=water_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=nuclear_reactor]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=reactor_access_hatch]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=reactor_chamber]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=reactor_fluid_port]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=reactor_redstone_port]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=condenser]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=condenser_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fluid_bottler]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fluid_bottler_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fluid_distributor]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fluid_distributor_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fluid_regulator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fluid_regulator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=pump]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=pump_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=solar_distiller]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=steam_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=steam_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=item_buffer]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=luminator_flat]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=luminator_flat_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=magnetizer]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=sorting_machine]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=teleporter]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=teleporter_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=terraformer]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=terraformer_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=tesla_coil]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=canner]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=canner_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=compressor]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=compressor_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=electric_furnace]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=electric_furnace_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=extractor]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=extractor_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=iron_furnace]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=iron_furnace_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=macerator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=macerator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=recycler]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=recycler_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=solid_canner]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=solid_canner_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=blast_furnace]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=blast_furnace_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=block_cutter]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=block_cutter_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=centrifuge]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=centrifuge_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fermenter]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fermenter_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=induction_furnace]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=induction_furnace_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=metal_former]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=metal_former_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=ore_washing_plant]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=advanced_miner]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=advanced_miner_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=crop_harvester]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=cropmatron]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=miner]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=miner_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=mass_fabricator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=mass_fabricator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=uu_assembly_bench]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=matter_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=matter_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=pattern_storage]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=replicator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=replicator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=scanner]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=scanner_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=energy_o_mat]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=personal_chest]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=trade_o_mat]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=cable]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=detector_cable]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=splitter_cable]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=chargepad_batbox]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=chargepad_cesu]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=chargepad_mfe]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=chargepad_mfsu]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=batbox]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=cesu]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=mfe]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=mfsu]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=electrolyzer]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=electrolyzer_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=lv_transformer]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=mv_transformer]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=hv_transformer]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=ev_transformer]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=tank]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=chunk_loader]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=chunk_loader_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=item_buffer_2]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=creative_generator]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=creative_generator_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=steam_repressurizer]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=weighted_item_distributor]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=rci_rsh]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=rci_rsh_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=rci_lzh]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=rci_lzh_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=crop]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=industrial_workbench]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=batch_crafter]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=batch_crafter_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=fluid_pipe]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=coke_kiln]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=coke_kiln_active]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=coke_kiln_grate]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=wooden_storage_box]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=iron_storage_box]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=bronze_storage_box]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=steel_storage_box]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=iridium_storage_box]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=bronze_tank]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=iron_tank]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=steel_tank]
ic2:te[facing=west,material=field_151585_k,transparent=false,type=iridium_tank]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=invalid]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=barrel]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=barrel_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=wall]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=itnt]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=nuke]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=geo_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=geo_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=rt_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=rt_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=semifluid_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=semifluid_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=solar_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=solar_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=stirling_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=stirling_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=water_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=water_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=wind_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=wind_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=electric_heat_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=rt_heat_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=solid_heat_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=nuclear_reactor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=reactor_access_hatch]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=reactor_chamber]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=reactor_fluid_port]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=reactor_redstone_port]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=condenser]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=condenser_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fluid_bottler]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fluid_bottler_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fluid_distributor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fluid_distributor_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fluid_regulator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fluid_regulator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=pump]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=pump_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=solar_distiller]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=steam_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=steam_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=item_buffer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=luminator_flat]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=luminator_flat_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=magnetizer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=sorting_machine]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=teleporter]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=teleporter_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=terraformer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=terraformer_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=tesla_coil]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=canner]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=canner_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=compressor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=compressor_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=electric_furnace]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=electric_furnace_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=extractor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=extractor_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=iron_furnace]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=iron_furnace_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=macerator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=macerator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=recycler]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=recycler_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=solid_canner]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=solid_canner_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=blast_furnace]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=blast_furnace_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=block_cutter]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=block_cutter_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=centrifuge]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=centrifuge_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fermenter]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fermenter_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=induction_furnace]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=induction_furnace_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=metal_former]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=metal_former_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=ore_washing_plant]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=advanced_miner]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=advanced_miner_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=crop_harvester]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=cropmatron]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=miner]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=miner_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=mass_fabricator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=mass_fabricator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=matter_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=matter_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=pattern_storage]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=replicator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=replicator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=scanner]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=scanner_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=energy_o_mat]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=personal_chest]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=trade_o_mat]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=cable]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=detector_cable]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=splitter_cable]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=chargepad_batbox]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=chargepad_cesu]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=chargepad_mfe]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=batbox]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=cesu]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=mfe]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=mfsu]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=electrolyzer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=electrolyzer_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=lv_transformer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=mv_transformer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=hv_transformer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=ev_transformer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=tank]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=chunk_loader]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=chunk_loader_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=item_buffer_2]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=creative_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=creative_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=steam_repressurizer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=weighted_item_distributor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=rci_rsh]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=rci_rsh_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=rci_lzh]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=rci_lzh_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=crop]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=industrial_workbench]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=batch_crafter]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=batch_crafter_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=fluid_pipe]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=coke_kiln]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=coke_kiln_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=coke_kiln_grate]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=wooden_storage_box]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=iron_storage_box]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=bronze_storage_box]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=steel_storage_box]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=iridium_storage_box]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=bronze_tank]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=iron_tank]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=steel_tank]
ic2:te[facing=west,material=ic2_material_pipe,transparent=true,type=iridium_tank]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=invalid]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=barrel]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=barrel_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=wall]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=itnt]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=nuke]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=geo_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=geo_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=rt_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=rt_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=semifluid_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=semifluid_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=solar_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=solar_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=stirling_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=stirling_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=water_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=water_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=wind_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=wind_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=electric_heat_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=rt_heat_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=solid_heat_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=nuclear_reactor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=reactor_access_hatch]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=reactor_chamber]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=reactor_fluid_port]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=reactor_redstone_port]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=condenser]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=condenser_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fluid_bottler]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fluid_bottler_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fluid_distributor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fluid_distributor_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fluid_regulator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fluid_regulator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=pump]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=pump_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=solar_distiller]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=steam_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=steam_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=item_buffer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=luminator_flat]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=luminator_flat_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=magnetizer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=sorting_machine]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=teleporter]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=teleporter_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=terraformer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=terraformer_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=tesla_coil]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=canner]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=canner_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=compressor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=compressor_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=electric_furnace]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=electric_furnace_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=extractor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=extractor_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=iron_furnace]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=iron_furnace_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=macerator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=macerator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=recycler]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=recycler_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=solid_canner]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=solid_canner_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=blast_furnace]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=blast_furnace_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=block_cutter]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=block_cutter_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=centrifuge]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=centrifuge_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fermenter]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fermenter_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=induction_furnace]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=induction_furnace_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=metal_former]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=metal_former_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=ore_washing_plant]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=advanced_miner]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=advanced_miner_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=crop_harvester]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=cropmatron]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=miner]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=miner_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=mass_fabricator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=mass_fabricator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=matter_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=matter_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=pattern_storage]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=replicator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=replicator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=scanner]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=scanner_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=energy_o_mat]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=personal_chest]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=trade_o_mat]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=cable]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=detector_cable]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=splitter_cable]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=chargepad_batbox]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=chargepad_cesu]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=chargepad_mfe]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=batbox]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=cesu]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=mfe]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=mfsu]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=electrolyzer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=electrolyzer_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=lv_transformer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=mv_transformer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=hv_transformer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=ev_transformer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=tank]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=chunk_loader]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=chunk_loader_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=item_buffer_2]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=creative_generator]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=creative_generator_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=steam_repressurizer]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=weighted_item_distributor]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=rci_rsh]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=rci_rsh_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=rci_lzh]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=rci_lzh_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=crop]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=industrial_workbench]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=batch_crafter]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=batch_crafter_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=fluid_pipe]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=coke_kiln]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=coke_kiln_active]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=coke_kiln_grate]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=wooden_storage_box]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=iron_storage_box]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=bronze_storage_box]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=steel_storage_box]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=iridium_storage_box]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=bronze_tank]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=iron_tank]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=steel_tank]
ic2:te[facing=west,material=ic2_material_pipe,transparent=false,type=iridium_tank]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=invalid]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=barrel]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=barrel_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=wall]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=itnt]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=nuke]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=geo_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=geo_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=rt_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=rt_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=semifluid_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=semifluid_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=solar_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=solar_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=stirling_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=stirling_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=water_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=water_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=wind_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=wind_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=electric_heat_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fluid_heat_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=rt_heat_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=solid_heat_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=water_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=nuclear_reactor]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=reactor_access_hatch]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=reactor_chamber]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=reactor_fluid_port]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=reactor_redstone_port]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=condenser]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=condenser_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fluid_bottler]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fluid_bottler_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fluid_distributor]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fluid_distributor_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fluid_regulator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fluid_regulator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=pump]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=pump_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=solar_distiller]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=steam_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=steam_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=item_buffer]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=luminator_flat]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=luminator_flat_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=magnetizer]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=sorting_machine]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=teleporter]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=teleporter_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=terraformer]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=terraformer_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=tesla_coil]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=canner]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=canner_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=compressor]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=compressor_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=electric_furnace]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=electric_furnace_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=extractor]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=extractor_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=iron_furnace]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=iron_furnace_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=macerator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=macerator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=recycler]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=recycler_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=solid_canner]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=solid_canner_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=blast_furnace]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=blast_furnace_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=block_cutter]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=block_cutter_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=centrifuge]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=centrifuge_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fermenter]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fermenter_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=induction_furnace]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=induction_furnace_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=metal_former]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=metal_former_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=ore_washing_plant]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=advanced_miner]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=advanced_miner_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=crop_harvester]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=cropmatron]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=miner]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=miner_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=mass_fabricator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=mass_fabricator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=uu_assembly_bench]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=matter_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=matter_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=pattern_storage]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=replicator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=replicator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=scanner]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=scanner_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=energy_o_mat]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=personal_chest]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=trade_o_mat]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=cable]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=detector_cable]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=splitter_cable]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=chargepad_batbox]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=chargepad_cesu]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=chargepad_mfe]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=chargepad_mfsu]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=batbox]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=cesu]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=mfe]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=mfsu]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=electrolyzer]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=electrolyzer_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=lv_transformer]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=mv_transformer]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=hv_transformer]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=ev_transformer]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=tank]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=chunk_loader]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=chunk_loader_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=item_buffer_2]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=creative_generator]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=creative_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=steam_repressurizer]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=weighted_item_distributor]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=rci_rsh]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=rci_rsh_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=rci_lzh]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=rci_lzh_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=crop]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=industrial_workbench]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=batch_crafter]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=batch_crafter_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=fluid_pipe]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=coke_kiln]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=coke_kiln_active]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=coke_kiln_grate]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=wooden_storage_box]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=iron_storage_box]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=bronze_storage_box]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=steel_storage_box]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=iridium_storage_box]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=bronze_tank]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=iron_tank]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=steel_tank]
ic2:te[facing=west,material=field_151576_e,transparent=true,type=iridium_tank]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=invalid]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=barrel]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=barrel_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=wall]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=itnt]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=nuke]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=geo_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=geo_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=rt_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=rt_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=semifluid_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=semifluid_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=solar_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=solar_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=stirling_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=stirling_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=water_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=water_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=wind_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=wind_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=electric_heat_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fluid_heat_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=rt_heat_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=solid_heat_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=water_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=nuclear_reactor]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=reactor_access_hatch]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=reactor_chamber]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=reactor_fluid_port]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=reactor_redstone_port]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=condenser]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=condenser_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fluid_bottler]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fluid_bottler_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fluid_distributor]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fluid_distributor_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fluid_regulator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fluid_regulator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=pump]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=pump_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=solar_distiller]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=steam_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=steam_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=item_buffer]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=luminator_flat]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=luminator_flat_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=magnetizer]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=sorting_machine]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=teleporter]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=teleporter_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=terraformer]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=terraformer_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=tesla_coil]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=canner]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=canner_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=compressor]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=compressor_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=electric_furnace]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=electric_furnace_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=extractor]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=extractor_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=iron_furnace]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=iron_furnace_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=macerator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=macerator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=recycler]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=recycler_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=solid_canner]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=solid_canner_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=blast_furnace]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=blast_furnace_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=block_cutter]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=block_cutter_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=centrifuge]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=centrifuge_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fermenter]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fermenter_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=induction_furnace]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=induction_furnace_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=metal_former]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=metal_former_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=ore_washing_plant]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=advanced_miner]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=advanced_miner_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=crop_harvester]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=cropmatron]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=miner]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=miner_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=mass_fabricator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=mass_fabricator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=uu_assembly_bench]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=matter_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=matter_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=pattern_storage]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=replicator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=replicator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=scanner]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=scanner_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=energy_o_mat]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=personal_chest]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=trade_o_mat]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=cable]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=detector_cable]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=splitter_cable]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=chargepad_batbox]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=chargepad_cesu]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=chargepad_mfe]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=chargepad_mfsu]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=batbox]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=cesu]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=mfe]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=mfsu]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=electrolyzer]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=electrolyzer_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=lv_transformer]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=mv_transformer]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=hv_transformer]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=ev_transformer]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=tank]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=chunk_loader]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=chunk_loader_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=item_buffer_2]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=creative_generator]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=creative_generator_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=steam_repressurizer]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=weighted_item_distributor]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=rci_rsh]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=rci_rsh_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=rci_lzh]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=rci_lzh_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=crop]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=industrial_workbench]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=batch_crafter]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=batch_crafter_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=fluid_pipe]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=coke_kiln]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=coke_kiln_active]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=coke_kiln_grate]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=wooden_storage_box]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=iron_storage_box]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=bronze_storage_box]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=steel_storage_box]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=iridium_storage_box]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=bronze_tank]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=iron_tank]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=steel_tank]
ic2:te[facing=west,material=field_151576_e,transparent=false,type=iridium_tank]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=invalid]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=barrel]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=barrel_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=wall]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=itnt]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=nuke]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=geo_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=geo_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=rt_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=rt_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=semifluid_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=semifluid_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=solar_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=solar_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=stirling_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=stirling_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=water_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=water_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=wind_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=wind_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=electric_heat_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fluid_heat_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=rt_heat_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=solid_heat_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=water_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=nuclear_reactor]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=reactor_access_hatch]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=reactor_chamber]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=reactor_fluid_port]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=reactor_redstone_port]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=condenser]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=condenser_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fluid_bottler]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fluid_bottler_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fluid_distributor]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fluid_distributor_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fluid_regulator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fluid_regulator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=pump]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=pump_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=solar_distiller]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=steam_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=steam_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=item_buffer]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=luminator_flat]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=luminator_flat_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=magnetizer]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=sorting_machine]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=teleporter]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=teleporter_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=terraformer]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=terraformer_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=tesla_coil]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=canner]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=canner_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=compressor]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=compressor_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=electric_furnace]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=electric_furnace_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=extractor]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=extractor_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=iron_furnace]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=iron_furnace_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=macerator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=macerator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=recycler]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=recycler_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=solid_canner]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=solid_canner_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=blast_furnace]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=blast_furnace_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=block_cutter]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=block_cutter_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=centrifuge]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=centrifuge_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fermenter]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fermenter_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=induction_furnace]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=induction_furnace_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=metal_former]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=metal_former_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=ore_washing_plant]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=advanced_miner]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=advanced_miner_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=crop_harvester]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=cropmatron]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=miner]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=miner_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=mass_fabricator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=mass_fabricator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=uu_assembly_bench]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=matter_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=matter_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=pattern_storage]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=replicator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=replicator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=scanner]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=scanner_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=energy_o_mat]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=personal_chest]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=trade_o_mat]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=cable]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=detector_cable]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=splitter_cable]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=chargepad_batbox]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=chargepad_cesu]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=chargepad_mfe]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=chargepad_mfsu]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=batbox]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=cesu]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=mfe]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=mfsu]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=electrolyzer]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=electrolyzer_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=lv_transformer]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=mv_transformer]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=hv_transformer]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=ev_transformer]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=tank]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=chunk_loader]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=chunk_loader_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=item_buffer_2]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=creative_generator]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=creative_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=steam_repressurizer]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=weighted_item_distributor]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=rci_rsh]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=rci_rsh_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=rci_lzh]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=rci_lzh_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=crop]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=industrial_workbench]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=batch_crafter]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=batch_crafter_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=fluid_pipe]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=coke_kiln]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=coke_kiln_active]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=coke_kiln_grate]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=wooden_storage_box]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=iron_storage_box]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=bronze_storage_box]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=steel_storage_box]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=iridium_storage_box]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=bronze_tank]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=iron_tank]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=steel_tank]
ic2:te[facing=west,material=field_151575_d,transparent=true,type=iridium_tank]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=invalid]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=barrel]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=barrel_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=wall]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=itnt]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=nuke]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=geo_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=geo_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=rt_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=rt_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=semifluid_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=semifluid_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=solar_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=solar_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=stirling_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=stirling_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=water_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=water_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=wind_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=wind_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=electric_heat_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fluid_heat_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=rt_heat_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=solid_heat_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=water_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=nuclear_reactor]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=reactor_access_hatch]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=reactor_chamber]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=reactor_fluid_port]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=reactor_redstone_port]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=condenser]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=condenser_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fluid_bottler]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fluid_bottler_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fluid_distributor]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fluid_distributor_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fluid_regulator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fluid_regulator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=pump]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=pump_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=solar_distiller]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=steam_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=steam_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=item_buffer]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=luminator_flat]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=luminator_flat_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=magnetizer]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=sorting_machine]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=teleporter]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=teleporter_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=terraformer]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=terraformer_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=tesla_coil]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=canner]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=canner_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=compressor]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=compressor_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=electric_furnace]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=electric_furnace_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=extractor]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=extractor_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=iron_furnace]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=iron_furnace_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=macerator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=macerator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=recycler]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=recycler_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=solid_canner]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=solid_canner_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=blast_furnace]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=blast_furnace_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=block_cutter]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=block_cutter_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=centrifuge]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=centrifuge_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fermenter]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fermenter_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=induction_furnace]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=induction_furnace_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=metal_former]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=metal_former_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=ore_washing_plant]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=advanced_miner]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=advanced_miner_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=crop_harvester]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=cropmatron]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=miner]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=miner_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=mass_fabricator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=mass_fabricator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=uu_assembly_bench]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=matter_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=matter_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=pattern_storage]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=replicator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=replicator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=scanner]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=scanner_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=energy_o_mat]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=personal_chest]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=trade_o_mat]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=cable]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=detector_cable]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=splitter_cable]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=chargepad_batbox]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=chargepad_cesu]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=chargepad_mfe]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=chargepad_mfsu]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=batbox]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=cesu]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=mfe]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=mfsu]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=electrolyzer]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=electrolyzer_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=lv_transformer]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=mv_transformer]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=hv_transformer]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=ev_transformer]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=tank]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=chunk_loader]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=chunk_loader_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=item_buffer_2]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=creative_generator]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=creative_generator_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=steam_repressurizer]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=weighted_item_distributor]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=rci_rsh]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=rci_rsh_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=rci_lzh]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=rci_lzh_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=crop]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=industrial_workbench]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=batch_crafter]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=batch_crafter_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=fluid_pipe]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=coke_kiln]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=coke_kiln_active]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=coke_kiln_grate]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=wooden_storage_box]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=iron_storage_box]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=bronze_storage_box]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=steel_storage_box]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=iridium_storage_box]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=bronze_tank]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=iron_tank]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=steel_tank]
ic2:te[facing=west,material=field_151575_d,transparent=false,type=iridium_tank]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=invalid]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=barrel]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=barrel_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=wall]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=itnt]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=nuke]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=geo_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=geo_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=rt_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=rt_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=semifluid_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=semifluid_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=solar_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=solar_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=stirling_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=stirling_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=water_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=water_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=wind_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=wind_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=electric_heat_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fluid_heat_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=rt_heat_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=solid_heat_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=water_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=nuclear_reactor]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=reactor_access_hatch]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=reactor_chamber]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=reactor_fluid_port]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=reactor_redstone_port]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=condenser]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=condenser_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fluid_bottler]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fluid_bottler_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fluid_distributor]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fluid_distributor_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fluid_regulator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fluid_regulator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=pump]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=pump_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=solar_distiller]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=steam_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=steam_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=item_buffer]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=luminator_flat]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=luminator_flat_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=magnetizer]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=sorting_machine]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=teleporter]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=teleporter_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=terraformer]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=terraformer_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=tesla_coil]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=canner]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=canner_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=compressor]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=compressor_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=electric_furnace]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=electric_furnace_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=extractor]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=extractor_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=iron_furnace]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=iron_furnace_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=macerator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=macerator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=recycler]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=recycler_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=solid_canner]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=solid_canner_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=blast_furnace]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=blast_furnace_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=block_cutter]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=block_cutter_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=centrifuge]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=centrifuge_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fermenter]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fermenter_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=induction_furnace]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=induction_furnace_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=metal_former]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=metal_former_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=ore_washing_plant]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=advanced_miner]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=advanced_miner_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=crop_harvester]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=cropmatron]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=miner]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=miner_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=mass_fabricator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=mass_fabricator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=uu_assembly_bench]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=matter_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=matter_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=pattern_storage]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=replicator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=replicator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=scanner]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=scanner_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=energy_o_mat]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=personal_chest]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=trade_o_mat]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=cable]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=detector_cable]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=splitter_cable]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=chargepad_batbox]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=chargepad_cesu]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=chargepad_mfe]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=chargepad_mfsu]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=batbox]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=cesu]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=mfe]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=mfsu]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=electrolyzer]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=electrolyzer_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=lv_transformer]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=mv_transformer]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=hv_transformer]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=ev_transformer]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=tank]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=chunk_loader]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=chunk_loader_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=item_buffer_2]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=creative_generator]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=creative_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=steam_repressurizer]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=weighted_item_distributor]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=rci_rsh]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=rci_rsh_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=rci_lzh]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=rci_lzh_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=crop]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=industrial_workbench]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=batch_crafter]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=batch_crafter_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=fluid_pipe]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=coke_kiln]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=coke_kiln_active]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=coke_kiln_grate]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=wooden_storage_box]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=iron_storage_box]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=bronze_storage_box]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=steel_storage_box]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=iridium_storage_box]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=bronze_tank]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=iron_tank]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=steel_tank]
ic2:te[facing=east,material=field_151573_f,transparent=true,type=iridium_tank]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=invalid]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=barrel]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=barrel_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=wall]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=itnt]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=nuke]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=geo_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=geo_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=rt_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=rt_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=semifluid_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=semifluid_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=solar_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=solar_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=stirling_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=stirling_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=water_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=water_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=wind_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=wind_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=electric_heat_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fluid_heat_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=rt_heat_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=solid_heat_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=water_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=nuclear_reactor]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=reactor_access_hatch]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=reactor_chamber]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=reactor_fluid_port]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=reactor_redstone_port]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=condenser]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=condenser_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fluid_bottler]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fluid_bottler_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fluid_distributor]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fluid_distributor_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fluid_regulator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fluid_regulator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=pump]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=pump_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=solar_distiller]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=steam_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=steam_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=item_buffer]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=luminator_flat]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=luminator_flat_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=magnetizer]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=sorting_machine]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=teleporter]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=teleporter_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=terraformer]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=terraformer_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=tesla_coil]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=canner]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=canner_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=compressor]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=compressor_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=electric_furnace]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=electric_furnace_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=extractor]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=extractor_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=iron_furnace]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=iron_furnace_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=macerator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=macerator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=recycler]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=recycler_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=solid_canner]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=solid_canner_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=blast_furnace]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=blast_furnace_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=block_cutter]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=block_cutter_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=centrifuge]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=centrifuge_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fermenter]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fermenter_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=induction_furnace]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=induction_furnace_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=metal_former]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=metal_former_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=ore_washing_plant]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=advanced_miner]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=advanced_miner_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=crop_harvester]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=cropmatron]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=miner]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=miner_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=mass_fabricator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=mass_fabricator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=uu_assembly_bench]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=matter_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=matter_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=pattern_storage]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=replicator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=replicator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=scanner]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=scanner_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=energy_o_mat]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=personal_chest]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=trade_o_mat]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=cable]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=detector_cable]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=splitter_cable]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=chargepad_batbox]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=chargepad_cesu]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=chargepad_mfe]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=chargepad_mfsu]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=batbox]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=cesu]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=mfe]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=mfsu]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=electrolyzer]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=electrolyzer_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=lv_transformer]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=mv_transformer]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=hv_transformer]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=ev_transformer]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=tank]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=chunk_loader]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=chunk_loader_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=item_buffer_2]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=creative_generator]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=creative_generator_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=steam_repressurizer]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=weighted_item_distributor]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=rci_rsh]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=rci_rsh_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=rci_lzh]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=rci_lzh_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=crop]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=industrial_workbench]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=batch_crafter]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=batch_crafter_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=fluid_pipe]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=coke_kiln]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=coke_kiln_active]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=coke_kiln_grate]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=wooden_storage_box]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=iron_storage_box]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=bronze_storage_box]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=steel_storage_box]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=iridium_storage_box]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=bronze_tank]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=iron_tank]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=steel_tank]
ic2:te[facing=east,material=field_151573_f,transparent=false,type=iridium_tank]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=invalid]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=barrel]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=barrel_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=wall]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=itnt]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=nuke]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=geo_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=geo_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=rt_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=rt_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=semifluid_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=semifluid_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=solar_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=solar_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=stirling_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=stirling_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=water_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=water_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=wind_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=wind_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=electric_heat_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fluid_heat_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=rt_heat_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=solid_heat_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=water_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=nuclear_reactor]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=reactor_access_hatch]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=reactor_chamber]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=reactor_fluid_port]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=reactor_redstone_port]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=condenser]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=condenser_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fluid_bottler]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fluid_bottler_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fluid_distributor]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fluid_distributor_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fluid_regulator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fluid_regulator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=pump]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=pump_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=solar_distiller]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=steam_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=steam_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=item_buffer]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=luminator_flat]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=luminator_flat_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=magnetizer]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=sorting_machine]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=teleporter]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=teleporter_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=terraformer]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=terraformer_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=tesla_coil]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=canner]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=canner_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=compressor]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=compressor_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=electric_furnace]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=electric_furnace_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=extractor]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=extractor_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=iron_furnace]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=iron_furnace_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=macerator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=macerator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=recycler]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=recycler_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=solid_canner]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=solid_canner_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=blast_furnace]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=blast_furnace_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=block_cutter]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=block_cutter_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=centrifuge]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=centrifuge_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fermenter]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fermenter_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=induction_furnace]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=induction_furnace_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=metal_former]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=metal_former_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=ore_washing_plant]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=advanced_miner]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=advanced_miner_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=crop_harvester]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=cropmatron]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=miner]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=miner_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=mass_fabricator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=mass_fabricator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=uu_assembly_bench]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=matter_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=matter_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=pattern_storage]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=replicator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=replicator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=scanner]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=scanner_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=energy_o_mat]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=personal_chest]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=trade_o_mat]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=cable]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=detector_cable]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=splitter_cable]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=chargepad_batbox]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=chargepad_cesu]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=chargepad_mfe]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=chargepad_mfsu]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=batbox]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=cesu]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=mfe]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=mfsu]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=electrolyzer]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=electrolyzer_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=lv_transformer]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=mv_transformer]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=hv_transformer]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=ev_transformer]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=tank]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=chunk_loader]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=chunk_loader_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=item_buffer_2]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=creative_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=creative_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=steam_repressurizer]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=weighted_item_distributor]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=rci_rsh]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=rci_rsh_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=rci_lzh]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=rci_lzh_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=crop]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=industrial_workbench]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=batch_crafter]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=batch_crafter_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=fluid_pipe]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=coke_kiln]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=coke_kiln_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=coke_kiln_grate]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=wooden_storage_box]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=iron_storage_box]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=bronze_storage_box]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=steel_storage_box]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=iridium_storage_box]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=bronze_tank]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=iron_tank]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=steel_tank]
ic2:te[facing=east,material=ic2_material_machine,transparent=true,type=iridium_tank]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=invalid]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=barrel]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=barrel_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=wall]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=itnt]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=nuke]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=geo_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=geo_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=rt_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=rt_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=semifluid_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=semifluid_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=solar_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=solar_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=stirling_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=stirling_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=water_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=water_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=wind_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=wind_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=electric_heat_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fluid_heat_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=rt_heat_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=solid_heat_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=water_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=nuclear_reactor]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=reactor_access_hatch]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=reactor_chamber]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=reactor_fluid_port]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=reactor_redstone_port]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=condenser]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=condenser_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fluid_bottler]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fluid_bottler_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fluid_distributor]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fluid_distributor_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fluid_regulator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fluid_regulator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=pump]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=pump_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=solar_distiller]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=steam_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=steam_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=item_buffer]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=luminator_flat]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=luminator_flat_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=magnetizer]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=sorting_machine]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=teleporter]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=teleporter_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=terraformer]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=terraformer_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=tesla_coil]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=canner]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=canner_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=compressor]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=compressor_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=electric_furnace]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=electric_furnace_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=extractor]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=extractor_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=iron_furnace]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=iron_furnace_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=macerator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=macerator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=recycler]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=recycler_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=solid_canner]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=solid_canner_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=blast_furnace]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=blast_furnace_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=block_cutter]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=block_cutter_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=centrifuge]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=centrifuge_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fermenter]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fermenter_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=induction_furnace]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=induction_furnace_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=metal_former]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=metal_former_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=ore_washing_plant]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=advanced_miner]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=advanced_miner_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=crop_harvester]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=cropmatron]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=miner]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=miner_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=mass_fabricator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=mass_fabricator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=uu_assembly_bench]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=matter_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=matter_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=pattern_storage]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=replicator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=replicator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=scanner]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=scanner_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=energy_o_mat]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=personal_chest]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=trade_o_mat]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=cable]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=detector_cable]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=splitter_cable]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=chargepad_batbox]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=chargepad_cesu]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=chargepad_mfe]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=chargepad_mfsu]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=batbox]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=cesu]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=mfe]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=mfsu]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=electrolyzer]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=electrolyzer_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=lv_transformer]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=mv_transformer]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=hv_transformer]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=ev_transformer]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=tank]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=chunk_loader]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=chunk_loader_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=item_buffer_2]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=creative_generator]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=creative_generator_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=steam_repressurizer]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=weighted_item_distributor]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=rci_rsh]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=rci_rsh_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=rci_lzh]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=rci_lzh_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=crop]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=industrial_workbench]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=batch_crafter]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=batch_crafter_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=fluid_pipe]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=coke_kiln]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=coke_kiln_active]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=coke_kiln_grate]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=wooden_storage_box]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=iron_storage_box]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=bronze_storage_box]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=steel_storage_box]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=iridium_storage_box]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=bronze_tank]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=iron_tank]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=steel_tank]
ic2:te[facing=east,material=ic2_material_machine,transparent=false,type=iridium_tank]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=invalid]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=barrel]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=barrel_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=wall]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=itnt]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=nuke]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=geo_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=geo_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=rt_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=rt_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=semifluid_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=semifluid_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=solar_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=solar_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=stirling_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=stirling_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=water_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=water_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=wind_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=wind_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=electric_heat_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fluid_heat_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=rt_heat_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=solid_heat_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=water_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=nuclear_reactor]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=reactor_access_hatch]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=reactor_chamber]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=reactor_fluid_port]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=reactor_redstone_port]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=condenser]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=condenser_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fluid_bottler]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fluid_bottler_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fluid_distributor]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fluid_distributor_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fluid_regulator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fluid_regulator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=pump]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=pump_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=solar_distiller]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=steam_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=steam_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=item_buffer]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=luminator_flat]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=luminator_flat_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=magnetizer]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=sorting_machine]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=teleporter]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=teleporter_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=terraformer]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=terraformer_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=tesla_coil]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=canner]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=canner_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=compressor]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=compressor_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=electric_furnace]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=electric_furnace_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=extractor]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=extractor_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=iron_furnace]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=iron_furnace_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=macerator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=macerator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=recycler]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=recycler_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=solid_canner]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=solid_canner_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=blast_furnace]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=blast_furnace_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=block_cutter]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=block_cutter_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=centrifuge]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=centrifuge_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fermenter]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fermenter_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=induction_furnace]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=induction_furnace_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=metal_former]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=metal_former_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=ore_washing_plant]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=advanced_miner]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=advanced_miner_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=crop_harvester]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=cropmatron]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=miner]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=miner_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=mass_fabricator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=mass_fabricator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=uu_assembly_bench]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=matter_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=matter_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=pattern_storage]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=replicator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=replicator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=scanner]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=scanner_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=energy_o_mat]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=personal_chest]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=trade_o_mat]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=cable]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=detector_cable]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=splitter_cable]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=chargepad_batbox]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=chargepad_cesu]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=chargepad_mfe]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=chargepad_mfsu]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=batbox]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=cesu]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=mfe]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=mfsu]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=electrolyzer]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=electrolyzer_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=lv_transformer]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=mv_transformer]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=hv_transformer]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=ev_transformer]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=tank]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=chunk_loader]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=chunk_loader_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=item_buffer_2]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=creative_generator]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=creative_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=steam_repressurizer]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=weighted_item_distributor]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=rci_rsh]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=rci_rsh_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=rci_lzh]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=rci_lzh_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=crop]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=industrial_workbench]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=batch_crafter]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=batch_crafter_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=fluid_pipe]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=coke_kiln]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=coke_kiln_active]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=coke_kiln_grate]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=wooden_storage_box]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=iron_storage_box]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=bronze_storage_box]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=steel_storage_box]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=iridium_storage_box]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=bronze_tank]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=iron_tank]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=steel_tank]
ic2:te[facing=east,material=field_151580_n,transparent=true,type=iridium_tank]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=invalid]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=barrel]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=barrel_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=wall]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=itnt]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=nuke]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=geo_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=geo_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=rt_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=rt_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=semifluid_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=semifluid_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=solar_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=solar_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=stirling_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=stirling_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=water_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=water_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=wind_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=wind_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=electric_heat_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fluid_heat_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=rt_heat_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=solid_heat_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=water_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=nuclear_reactor]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=reactor_access_hatch]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=reactor_chamber]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=reactor_fluid_port]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=reactor_redstone_port]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=condenser]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=condenser_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fluid_bottler]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fluid_bottler_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fluid_distributor]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fluid_distributor_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fluid_regulator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fluid_regulator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=pump]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=pump_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=solar_distiller]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=steam_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=steam_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=item_buffer]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=luminator_flat]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=luminator_flat_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=magnetizer]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=sorting_machine]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=teleporter]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=teleporter_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=terraformer]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=terraformer_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=tesla_coil]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=canner]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=canner_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=compressor]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=compressor_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=electric_furnace]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=electric_furnace_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=extractor]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=extractor_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=iron_furnace]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=iron_furnace_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=macerator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=macerator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=recycler]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=recycler_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=solid_canner]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=solid_canner_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=blast_furnace]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=blast_furnace_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=block_cutter]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=block_cutter_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=centrifuge]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=centrifuge_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fermenter]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fermenter_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=induction_furnace]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=induction_furnace_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=metal_former]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=metal_former_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=ore_washing_plant]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=advanced_miner]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=advanced_miner_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=crop_harvester]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=cropmatron]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=miner]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=miner_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=mass_fabricator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=mass_fabricator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=uu_assembly_bench]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=matter_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=matter_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=pattern_storage]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=replicator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=replicator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=scanner]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=scanner_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=energy_o_mat]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=personal_chest]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=trade_o_mat]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=cable]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=detector_cable]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=splitter_cable]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=chargepad_batbox]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=chargepad_cesu]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=chargepad_mfe]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=chargepad_mfsu]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=batbox]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=cesu]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=mfe]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=mfsu]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=electrolyzer]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=electrolyzer_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=lv_transformer]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=mv_transformer]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=hv_transformer]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=ev_transformer]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=tank]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=chunk_loader]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=chunk_loader_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=item_buffer_2]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=creative_generator]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=creative_generator_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=steam_repressurizer]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=weighted_item_distributor]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=rci_rsh]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=rci_rsh_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=rci_lzh]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=rci_lzh_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=crop]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=industrial_workbench]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=batch_crafter]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=batch_crafter_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=fluid_pipe]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=coke_kiln]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=coke_kiln_active]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=coke_kiln_grate]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=wooden_storage_box]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=iron_storage_box]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=bronze_storage_box]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=steel_storage_box]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=iridium_storage_box]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=bronze_tank]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=iron_tank]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=steel_tank]
ic2:te[facing=east,material=field_151580_n,transparent=false,type=iridium_tank]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=invalid]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=barrel]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=barrel_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=wall]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=itnt]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=nuke]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=geo_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=geo_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=rt_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=rt_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=semifluid_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=semifluid_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=solar_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=solar_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=stirling_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=stirling_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=water_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=water_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=wind_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=wind_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=electric_heat_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fluid_heat_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=rt_heat_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=solid_heat_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=water_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=nuclear_reactor]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=reactor_access_hatch]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=reactor_chamber]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=reactor_fluid_port]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=reactor_redstone_port]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=condenser]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=condenser_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fluid_bottler]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fluid_bottler_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fluid_distributor]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fluid_distributor_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fluid_regulator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fluid_regulator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=pump]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=pump_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=solar_distiller]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=steam_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=steam_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=item_buffer]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=luminator_flat]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=luminator_flat_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=magnetizer]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=sorting_machine]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=teleporter]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=teleporter_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=terraformer]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=terraformer_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=tesla_coil]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=canner]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=canner_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=compressor]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=compressor_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=electric_furnace]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=electric_furnace_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=extractor]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=extractor_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=iron_furnace]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=iron_furnace_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=macerator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=macerator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=recycler]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=recycler_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=solid_canner]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=solid_canner_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=blast_furnace]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=blast_furnace_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=block_cutter]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=block_cutter_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=centrifuge]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=centrifuge_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fermenter]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fermenter_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=induction_furnace]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=induction_furnace_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=metal_former]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=metal_former_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=ore_washing_plant]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=advanced_miner]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=advanced_miner_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=crop_harvester]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=cropmatron]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=miner]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=miner_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=mass_fabricator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=mass_fabricator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=uu_assembly_bench]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=matter_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=matter_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=pattern_storage]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=replicator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=replicator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=scanner]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=scanner_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=energy_o_mat]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=personal_chest]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=trade_o_mat]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=cable]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=detector_cable]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=splitter_cable]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=chargepad_batbox]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=chargepad_cesu]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=chargepad_mfe]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=chargepad_mfsu]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=batbox]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=cesu]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=mfe]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=mfsu]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=electrolyzer]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=electrolyzer_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=lv_transformer]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=mv_transformer]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=hv_transformer]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=ev_transformer]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=tank]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=chunk_loader]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=chunk_loader_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=item_buffer_2]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=creative_generator]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=creative_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=steam_repressurizer]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=weighted_item_distributor]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=rci_rsh]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=rci_rsh_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=rci_lzh]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=rci_lzh_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=crop]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=industrial_workbench]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=batch_crafter]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=batch_crafter_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=fluid_pipe]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=coke_kiln]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=coke_kiln_active]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=coke_kiln_grate]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=wooden_storage_box]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=iron_storage_box]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=bronze_storage_box]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=steel_storage_box]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=iridium_storage_box]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=bronze_tank]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=iron_tank]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=steel_tank]
ic2:te[facing=east,material=field_151585_k,transparent=true,type=iridium_tank]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=invalid]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=barrel]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=barrel_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=wall]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=itnt]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=nuke]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=geo_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=geo_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=rt_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=rt_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=semifluid_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=semifluid_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=solar_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=solar_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=stirling_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=stirling_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=water_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=water_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=wind_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=wind_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=electric_heat_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fluid_heat_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=rt_heat_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=solid_heat_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=water_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=nuclear_reactor]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=reactor_access_hatch]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=reactor_chamber]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=reactor_fluid_port]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=reactor_redstone_port]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=condenser]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=condenser_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fluid_bottler]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fluid_bottler_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fluid_distributor]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fluid_distributor_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fluid_regulator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fluid_regulator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=pump]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=pump_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=solar_distiller]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=steam_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=steam_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=item_buffer]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=luminator_flat]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=luminator_flat_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=magnetizer]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=sorting_machine]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=teleporter]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=teleporter_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=terraformer]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=terraformer_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=tesla_coil]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=canner]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=canner_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=compressor]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=compressor_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=electric_furnace]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=electric_furnace_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=extractor]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=extractor_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=iron_furnace]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=iron_furnace_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=macerator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=macerator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=recycler]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=recycler_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=solid_canner]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=solid_canner_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=blast_furnace]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=blast_furnace_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=block_cutter]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=block_cutter_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=centrifuge]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=centrifuge_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fermenter]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fermenter_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=induction_furnace]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=induction_furnace_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=metal_former]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=metal_former_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=ore_washing_plant]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=advanced_miner]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=advanced_miner_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=crop_harvester]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=cropmatron]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=miner]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=miner_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=mass_fabricator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=mass_fabricator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=uu_assembly_bench]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=matter_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=matter_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=pattern_storage]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=replicator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=replicator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=scanner]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=scanner_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=energy_o_mat]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=personal_chest]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=trade_o_mat]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=cable]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=detector_cable]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=splitter_cable]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=chargepad_batbox]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=chargepad_cesu]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=chargepad_mfe]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=chargepad_mfsu]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=batbox]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=cesu]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=mfe]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=mfsu]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=electrolyzer]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=electrolyzer_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=lv_transformer]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=mv_transformer]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=hv_transformer]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=ev_transformer]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=tank]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=chunk_loader]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=chunk_loader_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=item_buffer_2]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=creative_generator]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=creative_generator_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=steam_repressurizer]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=weighted_item_distributor]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=rci_rsh]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=rci_rsh_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=rci_lzh]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=rci_lzh_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=crop]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=industrial_workbench]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=batch_crafter]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=batch_crafter_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=fluid_pipe]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=coke_kiln]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=coke_kiln_active]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=coke_kiln_grate]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=wooden_storage_box]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=iron_storage_box]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=bronze_storage_box]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=steel_storage_box]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=iridium_storage_box]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=bronze_tank]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=iron_tank]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=steel_tank]
ic2:te[facing=east,material=field_151585_k,transparent=false,type=iridium_tank]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=invalid]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=barrel]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=barrel_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=wall]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=itnt]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=nuke]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=geo_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=geo_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=rt_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=rt_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=semifluid_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=semifluid_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=solar_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=solar_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=stirling_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=stirling_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=water_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=water_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=wind_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=wind_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=electric_heat_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=rt_heat_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=solid_heat_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=nuclear_reactor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=reactor_access_hatch]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=reactor_chamber]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=reactor_fluid_port]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=reactor_redstone_port]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=condenser]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=condenser_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fluid_bottler]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fluid_bottler_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fluid_distributor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fluid_distributor_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fluid_regulator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fluid_regulator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=pump]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=pump_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=solar_distiller]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=steam_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=steam_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=item_buffer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=luminator_flat]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=luminator_flat_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=magnetizer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=sorting_machine]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=teleporter]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=teleporter_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=terraformer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=terraformer_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=tesla_coil]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=canner]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=canner_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=compressor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=compressor_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=electric_furnace]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=electric_furnace_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=extractor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=extractor_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=iron_furnace]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=iron_furnace_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=macerator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=macerator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=recycler]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=recycler_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=solid_canner]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=solid_canner_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=blast_furnace]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=blast_furnace_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=block_cutter]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=block_cutter_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=centrifuge]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=centrifuge_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fermenter]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fermenter_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=induction_furnace]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=induction_furnace_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=metal_former]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=metal_former_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=ore_washing_plant]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=advanced_miner]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=advanced_miner_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=crop_harvester]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=cropmatron]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=miner]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=miner_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=mass_fabricator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=mass_fabricator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=matter_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=matter_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=pattern_storage]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=replicator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=replicator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=scanner]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=scanner_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=energy_o_mat]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=personal_chest]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=trade_o_mat]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=cable]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=detector_cable]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=splitter_cable]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=chargepad_batbox]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=chargepad_cesu]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=chargepad_mfe]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=batbox]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=cesu]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=mfe]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=mfsu]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=electrolyzer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=electrolyzer_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=lv_transformer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=mv_transformer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=hv_transformer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=ev_transformer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=tank]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=chunk_loader]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=chunk_loader_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=item_buffer_2]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=creative_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=creative_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=steam_repressurizer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=weighted_item_distributor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=rci_rsh]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=rci_rsh_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=rci_lzh]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=rci_lzh_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=crop]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=industrial_workbench]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=batch_crafter]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=batch_crafter_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=fluid_pipe]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=coke_kiln]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=coke_kiln_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=coke_kiln_grate]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=wooden_storage_box]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=iron_storage_box]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=bronze_storage_box]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=steel_storage_box]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=iridium_storage_box]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=bronze_tank]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=iron_tank]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=steel_tank]
ic2:te[facing=east,material=ic2_material_pipe,transparent=true,type=iridium_tank]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=invalid]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=barrel]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=barrel_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=wall]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=itnt]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=nuke]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=geo_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=geo_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=rt_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=rt_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=semifluid_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=semifluid_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=solar_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=solar_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=stirling_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=stirling_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=water_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=water_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=wind_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=wind_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=electric_heat_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=rt_heat_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=solid_heat_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=nuclear_reactor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=reactor_access_hatch]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=reactor_chamber]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=reactor_fluid_port]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=reactor_redstone_port]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=condenser]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=condenser_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fluid_bottler]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fluid_bottler_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fluid_distributor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fluid_distributor_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fluid_regulator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fluid_regulator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=pump]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=pump_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=solar_distiller]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=steam_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=steam_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=item_buffer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=luminator_flat]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=luminator_flat_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=magnetizer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=sorting_machine]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=teleporter]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=teleporter_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=terraformer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=terraformer_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=tesla_coil]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=canner]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=canner_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=compressor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=compressor_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=electric_furnace]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=electric_furnace_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=extractor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=extractor_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=iron_furnace]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=iron_furnace_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=macerator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=macerator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=recycler]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=recycler_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=solid_canner]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=solid_canner_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=blast_furnace]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=blast_furnace_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=block_cutter]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=block_cutter_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=centrifuge]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=centrifuge_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fermenter]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fermenter_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=induction_furnace]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=induction_furnace_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=metal_former]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=metal_former_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=ore_washing_plant]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=advanced_miner]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=advanced_miner_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=crop_harvester]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=cropmatron]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=miner]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=miner_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=mass_fabricator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=mass_fabricator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=matter_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=matter_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=pattern_storage]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=replicator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=replicator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=scanner]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=scanner_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=energy_o_mat]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=personal_chest]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=trade_o_mat]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=cable]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=detector_cable]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=splitter_cable]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=chargepad_batbox]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=chargepad_cesu]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=chargepad_mfe]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=batbox]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=cesu]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=mfe]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=mfsu]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=electrolyzer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=electrolyzer_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=lv_transformer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=mv_transformer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=hv_transformer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=ev_transformer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=tank]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=chunk_loader]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=chunk_loader_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=item_buffer_2]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=creative_generator]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=creative_generator_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=steam_repressurizer]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=weighted_item_distributor]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=rci_rsh]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=rci_rsh_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=rci_lzh]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=rci_lzh_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=crop]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=industrial_workbench]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=batch_crafter]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=batch_crafter_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=fluid_pipe]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=coke_kiln]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=coke_kiln_active]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=coke_kiln_grate]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=wooden_storage_box]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=iron_storage_box]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=bronze_storage_box]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=steel_storage_box]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=iridium_storage_box]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=bronze_tank]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=iron_tank]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=steel_tank]
ic2:te[facing=east,material=ic2_material_pipe,transparent=false,type=iridium_tank]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=invalid]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=barrel]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=barrel_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=wall]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=itnt]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=nuke]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=geo_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=geo_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=rt_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=rt_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=semifluid_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=semifluid_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=solar_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=solar_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=stirling_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=stirling_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=water_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=water_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=wind_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=wind_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=electric_heat_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fluid_heat_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=rt_heat_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=solid_heat_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=water_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=nuclear_reactor]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=reactor_access_hatch]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=reactor_chamber]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=reactor_fluid_port]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=reactor_redstone_port]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=condenser]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=condenser_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fluid_bottler]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fluid_bottler_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fluid_distributor]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fluid_distributor_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fluid_regulator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fluid_regulator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=pump]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=pump_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=solar_distiller]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=steam_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=steam_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=item_buffer]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=luminator_flat]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=luminator_flat_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=magnetizer]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=sorting_machine]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=teleporter]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=teleporter_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=terraformer]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=terraformer_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=tesla_coil]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=canner]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=canner_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=compressor]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=compressor_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=electric_furnace]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=electric_furnace_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=extractor]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=extractor_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=iron_furnace]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=iron_furnace_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=macerator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=macerator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=recycler]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=recycler_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=solid_canner]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=solid_canner_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=blast_furnace]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=blast_furnace_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=block_cutter]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=block_cutter_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=centrifuge]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=centrifuge_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fermenter]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fermenter_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=induction_furnace]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=induction_furnace_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=metal_former]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=metal_former_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=ore_washing_plant]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=advanced_miner]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=advanced_miner_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=crop_harvester]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=cropmatron]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=miner]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=miner_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=mass_fabricator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=mass_fabricator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=uu_assembly_bench]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=matter_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=matter_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=pattern_storage]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=replicator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=replicator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=scanner]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=scanner_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=energy_o_mat]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=personal_chest]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=trade_o_mat]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=cable]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=detector_cable]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=splitter_cable]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=chargepad_batbox]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=chargepad_cesu]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=chargepad_mfe]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=chargepad_mfsu]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=batbox]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=cesu]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=mfe]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=mfsu]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=electrolyzer]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=electrolyzer_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=lv_transformer]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=mv_transformer]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=hv_transformer]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=ev_transformer]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=tank]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=chunk_loader]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=chunk_loader_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=item_buffer_2]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=creative_generator]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=creative_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=steam_repressurizer]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=weighted_item_distributor]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=rci_rsh]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=rci_rsh_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=rci_lzh]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=rci_lzh_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=crop]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=industrial_workbench]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=batch_crafter]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=batch_crafter_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=fluid_pipe]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=coke_kiln]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=coke_kiln_active]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=coke_kiln_grate]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=wooden_storage_box]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=iron_storage_box]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=bronze_storage_box]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=steel_storage_box]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=iridium_storage_box]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=bronze_tank]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=iron_tank]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=steel_tank]
ic2:te[facing=east,material=field_151576_e,transparent=true,type=iridium_tank]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=invalid]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=barrel]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=barrel_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=wall]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=itnt]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=nuke]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=geo_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=geo_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=rt_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=rt_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=semifluid_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=semifluid_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=solar_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=solar_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=stirling_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=stirling_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=water_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=water_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=wind_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=wind_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=electric_heat_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fluid_heat_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=rt_heat_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=solid_heat_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=water_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=nuclear_reactor]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=reactor_access_hatch]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=reactor_chamber]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=reactor_fluid_port]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=reactor_redstone_port]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=condenser]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=condenser_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fluid_bottler]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fluid_bottler_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fluid_distributor]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fluid_distributor_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fluid_regulator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fluid_regulator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=pump]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=pump_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=solar_distiller]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=steam_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=steam_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=item_buffer]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=luminator_flat]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=luminator_flat_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=magnetizer]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=sorting_machine]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=teleporter]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=teleporter_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=terraformer]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=terraformer_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=tesla_coil]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=canner]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=canner_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=compressor]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=compressor_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=electric_furnace]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=electric_furnace_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=extractor]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=extractor_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=iron_furnace]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=iron_furnace_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=macerator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=macerator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=recycler]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=recycler_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=solid_canner]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=solid_canner_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=blast_furnace]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=blast_furnace_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=block_cutter]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=block_cutter_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=centrifuge]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=centrifuge_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fermenter]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fermenter_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=induction_furnace]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=induction_furnace_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=metal_former]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=metal_former_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=ore_washing_plant]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=advanced_miner]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=advanced_miner_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=crop_harvester]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=cropmatron]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=miner]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=miner_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=mass_fabricator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=mass_fabricator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=uu_assembly_bench]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=matter_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=matter_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=pattern_storage]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=replicator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=replicator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=scanner]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=scanner_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=energy_o_mat]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=personal_chest]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=trade_o_mat]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=cable]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=detector_cable]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=splitter_cable]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=chargepad_batbox]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=chargepad_cesu]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=chargepad_mfe]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=chargepad_mfsu]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=batbox]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=cesu]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=mfe]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=mfsu]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=electrolyzer]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=electrolyzer_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=lv_transformer]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=mv_transformer]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=hv_transformer]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=ev_transformer]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=tank]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=chunk_loader]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=chunk_loader_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=item_buffer_2]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=creative_generator]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=creative_generator_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=steam_repressurizer]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=weighted_item_distributor]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=rci_rsh]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=rci_rsh_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=rci_lzh]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=rci_lzh_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=crop]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=industrial_workbench]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=batch_crafter]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=batch_crafter_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=fluid_pipe]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=coke_kiln]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=coke_kiln_active]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=coke_kiln_grate]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=wooden_storage_box]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=iron_storage_box]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=bronze_storage_box]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=steel_storage_box]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=iridium_storage_box]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=bronze_tank]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=iron_tank]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=steel_tank]
ic2:te[facing=east,material=field_151576_e,transparent=false,type=iridium_tank]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=invalid]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=barrel]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=barrel_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=wall]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=itnt]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=nuke]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=geo_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=geo_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=rt_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=rt_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=semifluid_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=semifluid_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=solar_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=solar_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=stirling_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=stirling_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=water_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=water_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=wind_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=wind_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=electric_heat_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=electric_heat_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fluid_heat_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fluid_heat_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=rt_heat_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=rt_heat_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=solid_heat_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=solid_heat_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=electric_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=manual_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=steam_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=stirling_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=water_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=water_kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=wind_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=nuclear_reactor]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=nuclear_reactor_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=reactor_access_hatch]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=reactor_chamber]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=reactor_fluid_port]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=reactor_redstone_port]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=condenser]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=condenser_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fluid_bottler]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fluid_bottler_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fluid_distributor]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fluid_distributor_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fluid_regulator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fluid_regulator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=liquid_heat_exchanger]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=pump]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=pump_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=solar_distiller]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=steam_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=steam_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=item_buffer]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=luminator_flat]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=luminator_flat_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=magnetizer]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=sorting_machine]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=teleporter]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=teleporter_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=terraformer]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=terraformer_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=tesla_coil]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=canner]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=canner_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=compressor]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=compressor_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=electric_furnace]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=electric_furnace_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=extractor]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=extractor_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=iron_furnace]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=iron_furnace_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=macerator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=macerator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=recycler]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=recycler_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=solid_canner]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=solid_canner_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=blast_furnace]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=blast_furnace_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=block_cutter]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=block_cutter_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=centrifuge]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=centrifuge_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fermenter]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fermenter_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=induction_furnace]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=induction_furnace_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=metal_former]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=metal_former_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=ore_washing_plant]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=ore_washing_plant_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=advanced_miner]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=advanced_miner_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=crop_harvester]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=cropmatron]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=miner]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=miner_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=mass_fabricator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=mass_fabricator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=uu_assembly_bench]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=uu_assembly_bench_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=matter_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=matter_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=pattern_storage]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=replicator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=replicator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=scanner]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=scanner_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=energy_o_mat]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=personal_chest]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=trade_o_mat]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=cable]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=detector_cable]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=splitter_cable]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=chargepad_batbox]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=chargepad_batbox_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=chargepad_cesu]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=chargepad_cesu_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=chargepad_mfe]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=chargepad_mfe_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=chargepad_mfsu]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=chargepad_mfsu_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=batbox]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=cesu]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=mfe]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=mfsu]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=electrolyzer]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=electrolyzer_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=lv_transformer]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=mv_transformer]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=hv_transformer]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=ev_transformer]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=tank]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=chunk_loader]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=chunk_loader_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=item_buffer_2]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=creative_generator]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=creative_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=steam_repressurizer]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=steam_repressurizer_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=weighted_fluid_distributor]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=weighted_item_distributor]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=rci_rsh]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=rci_rsh_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=rci_lzh]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=rci_lzh_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=crop]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=industrial_workbench]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=batch_crafter]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=batch_crafter_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=fluid_pipe]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=coke_kiln]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=coke_kiln_active]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=coke_kiln_hatch]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=coke_kiln_grate]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=wooden_storage_box]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=iron_storage_box]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=bronze_storage_box]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=steel_storage_box]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=iridium_storage_box]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=bronze_tank]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=iron_tank]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=steel_tank]
ic2:te[facing=east,material=field_151575_d,transparent=true,type=iridium_tank]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=invalid]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=barrel]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=barrel_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=wall]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=itnt]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=nuke]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=geo_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=geo_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=rt_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=rt_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=semifluid_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=semifluid_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=solar_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=solar_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=stirling_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=stirling_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=water_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=water_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=wind_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=wind_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=electric_heat_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=electric_heat_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fluid_heat_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fluid_heat_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=rt_heat_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=rt_heat_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=solid_heat_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=solid_heat_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=electric_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=electric_kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=manual_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=steam_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=steam_kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=stirling_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=stirling_kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=water_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=water_kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=wind_kinetic_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=wind_kinetic_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=nuclear_reactor]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=nuclear_reactor_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=reactor_access_hatch]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=reactor_chamber]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=reactor_fluid_port]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=reactor_redstone_port]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=condenser]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=condenser_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fluid_bottler]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fluid_bottler_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fluid_distributor]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fluid_distributor_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fluid_regulator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fluid_regulator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=liquid_heat_exchanger]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=liquid_heat_exchanger_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=pump]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=pump_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=solar_distiller]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=steam_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=steam_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=item_buffer]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=luminator_flat]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=luminator_flat_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=magnetizer]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=sorting_machine]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=teleporter]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=teleporter_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=terraformer]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=terraformer_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=tesla_coil]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=canner]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=canner_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=compressor]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=compressor_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=electric_furnace]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=electric_furnace_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=extractor]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=extractor_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=iron_furnace]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=iron_furnace_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=macerator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=macerator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=recycler]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=recycler_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=solid_canner]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=solid_canner_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=blast_furnace]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=blast_furnace_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=block_cutter]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=block_cutter_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=centrifuge]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=centrifuge_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fermenter]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fermenter_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=induction_furnace]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=induction_furnace_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=metal_former]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=metal_former_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=ore_washing_plant]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=ore_washing_plant_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=advanced_miner]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=advanced_miner_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=crop_harvester]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=cropmatron]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=miner]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=miner_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=mass_fabricator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=mass_fabricator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=uu_assembly_bench]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=uu_assembly_bench_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=matter_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=matter_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=pattern_storage]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=replicator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=replicator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=scanner]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=scanner_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=energy_o_mat]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=personal_chest]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=trade_o_mat]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=cable]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=detector_cable]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=splitter_cable]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=chargepad_batbox]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=chargepad_batbox_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=chargepad_cesu]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=chargepad_cesu_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=chargepad_mfe]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=chargepad_mfe_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=chargepad_mfsu]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=chargepad_mfsu_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=batbox]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=cesu]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=mfe]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=mfsu]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=electrolyzer]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=electrolyzer_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=lv_transformer]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=mv_transformer]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=hv_transformer]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=ev_transformer]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=tank]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=chunk_loader]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=chunk_loader_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=item_buffer_2]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=creative_generator]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=creative_generator_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=steam_repressurizer]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=steam_repressurizer_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=weighted_fluid_distributor]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=weighted_item_distributor]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=rci_rsh]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=rci_rsh_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=rci_lzh]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=rci_lzh_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=crop]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=industrial_workbench]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=batch_crafter]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=batch_crafter_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=fluid_pipe]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=coke_kiln]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=coke_kiln_active]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=coke_kiln_hatch]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=coke_kiln_grate]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=wooden_storage_box]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=iron_storage_box]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=bronze_storage_box]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=steel_storage_box]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=iridium_storage_box]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=bronze_tank]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=iron_tank]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=steel_tank]
ic2:te[facing=east,material=field_151575_d,transparent=false,type=iridium_tank]
ic2:resource[type=basalt]
ic2:resource[type=copper_ore]
ic2:resource[type=lead_ore]
ic2:resource[type=tin_ore]
ic2:resource[type=uranium_ore]
ic2:resource[type=bronze_block]
ic2:resource[type=copper_block]
ic2:resource[type=lead_block]
ic2:resource[type=steel_block]
ic2:resource[type=tin_block]
ic2:resource[type=uranium_block]
ic2:resource[type=reinforced_stone]
ic2:resource[type=machine]
ic2:resource[type=advanced_machine]
ic2:resource[type=reactor_vessel]
ic2:resource[type=silver_block]
ic2:leaves[check_decay=true,decayable=true,type=rubber]
ic2:leaves[check_decay=true,decayable=false,type=rubber]
ic2:leaves[check_decay=false,decayable=true,type=rubber]
ic2:leaves[check_decay=false,decayable=false,type=rubber]
ic2:rubber_wood[state=plain_y]
ic2:rubber_wood[state=plain_x]
ic2:rubber_wood[state=plain_z]
ic2:rubber_wood[state=dry_north]
ic2:rubber_wood[state=dry_south]
ic2:rubber_wood[state=dry_west]
ic2:rubber_wood[state=dry_east]
ic2:rubber_wood[state=wet_north]
ic2:rubber_wood[state=wet_south]
ic2:rubber_wood[state=wet_west]
ic2:rubber_wood[state=wet_east]
ic2:sapling
ic2:scaffold[type=wood]
ic2:scaffold[type=reinforced_wood]
ic2:scaffold[type=iron]
ic2:scaffold[type=reinforced_iron]
ic2:fence[east=true,north=true,south=true,type=iron,west=true]
ic2:fence[east=true,north=true,south=true,type=iron,west=false]
ic2:fence[east=true,north=true,south=false,type=iron,west=true]
ic2:fence[east=true,north=true,south=false,type=iron,west=false]
ic2:fence[east=true,north=false,south=true,type=iron,west=true]
ic2:fence[east=true,north=false,south=true,type=iron,west=false]
ic2:fence[east=true,north=false,south=false,type=iron,west=true]
ic2:fence[east=true,north=false,south=false,type=iron,west=false]
ic2:fence[east=false,north=true,south=true,type=iron,west=true]
ic2:fence[east=false,north=true,south=true,type=iron,west=false]
ic2:fence[east=false,north=true,south=false,type=iron,west=true]
ic2:fence[east=false,north=true,south=false,type=iron,west=false]
ic2:fence[east=false,north=false,south=true,type=iron,west=true]
ic2:fence[east=false,north=false,south=true,type=iron,west=false]
ic2:fence[east=false,north=false,south=false,type=iron,west=true]
ic2:fence[east=false,north=false,south=false,type=iron,west=false]
ic2:sheet[type=resin]
ic2:sheet[type=rubber]
ic2:sheet[type=wool]
ic2:glass[type=reinforced]
ic2:foam[type=normal]
ic2:foam[type=reinforced]
ic2:wall[type=black]
ic2:wall[type=blue]
ic2:wall[type=brown]
ic2:wall[type=cyan]
ic2:wall[type=gray]
ic2:wall[type=green]
ic2:wall[type=light_blue]
ic2:wall[type=light_gray]
ic2:wall[type=lime]
ic2:wall[type=magenta]
ic2:wall[type=orange]
ic2:wall[type=pink]
ic2:wall[type=purple]
ic2:wall[type=red]
ic2:wall[type=white]
ic2:wall[type=yellow]
ic2:mining_pipe[type=pipe]
ic2:mining_pipe[type=tip]
ic2:reinforced_door[facing=north,half=upper,hinge=left,open=true,powered=true]
ic2:reinforced_door[facing=north,half=upper,hinge=left,open=true,powered=false]
ic2:reinforced_door[facing=north,half=upper,hinge=left,open=false,powered=true]
ic2:reinforced_door[facing=north,half=upper,hinge=left,open=false,powered=false]
ic2:reinforced_door[facing=north,half=upper,hinge=right,open=true,powered=true]
ic2:reinforced_door[facing=north,half=upper,hinge=right,open=true,powered=false]
ic2:reinforced_door[facing=north,half=upper,hinge=right,open=false,powered=true]
ic2:reinforced_door[facing=north,half=upper,hinge=right,open=false,powered=false]
ic2:reinforced_door[facing=north,half=lower,hinge=left,open=true,powered=true]
ic2:reinforced_door[facing=north,half=lower,hinge=left,open=true,powered=false]
ic2:reinforced_door[facing=north,half=lower,hinge=left,open=false,powered=true]
ic2:reinforced_door[facing=north,half=lower,hinge=left,open=false,powered=false]
ic2:reinforced_door[facing=north,half=lower,hinge=right,open=true,powered=true]
ic2:reinforced_door[facing=north,half=lower,hinge=right,open=true,powered=false]
ic2:reinforced_door[facing=north,half=lower,hinge=right,open=false,powered=true]
ic2:reinforced_door[facing=north,half=lower,hinge=right,open=false,powered=false]
ic2:reinforced_door[facing=south,half=upper,hinge=left,open=true,powered=true]
ic2:reinforced_door[facing=south,half=upper,hinge=left,open=true,powered=false]
ic2:reinforced_door[facing=south,half=upper,hinge=left,open=false,powered=true]
ic2:reinforced_door[facing=south,half=upper,hinge=left,open=false,powered=false]
ic2:reinforced_door[facing=south,half=upper,hinge=right,open=true,powered=true]
ic2:reinforced_door[facing=south,half=upper,hinge=right,open=true,powered=false]
ic2:reinforced_door[facing=south,half=upper,hinge=right,open=false,powered=true]
ic2:reinforced_door[facing=south,half=upper,hinge=right,open=false,powered=false]
ic2:reinforced_door[facing=south,half=lower,hinge=left,open=true,powered=true]
ic2:reinforced_door[facing=south,half=lower,hinge=left,open=true,powered=false]
ic2:reinforced_door[facing=south,half=lower,hinge=left,open=false,powered=true]
ic2:reinforced_door[facing=south,half=lower,hinge=left,open=false,powered=false]
ic2:reinforced_door[facing=south,half=lower,hinge=right,open=true,powered=true]
ic2:reinforced_door[facing=south,half=lower,hinge=right,open=true,powered=false]
ic2:reinforced_door[facing=south,half=lower,hinge=right,open=false,powered=true]
ic2:reinforced_door[facing=south,half=lower,hinge=right,open=false,powered=false]
ic2:reinforced_door[facing=west,half=upper,hinge=left,open=true,powered=true]
ic2:reinforced_door[facing=west,half=upper,hinge=left,open=true,powered=false]
ic2:reinforced_door[facing=west,half=upper,hinge=left,open=false,powered=true]
ic2:reinforced_door[facing=west,half=upper,hinge=left,open=false,powered=false]
ic2:reinforced_door[facing=west,half=upper,hinge=right,open=true,powered=true]
ic2:reinforced_door[facing=west,half=upper,hinge=right,open=true,powered=false]
ic2:reinforced_door[facing=west,half=upper,hinge=right,open=false,powered=true]
ic2:reinforced_door[facing=west,half=upper,hinge=right,open=false,powered=false]
ic2:reinforced_door[facing=west,half=lower,hinge=left,open=true,powered=true]
ic2:reinforced_door[facing=west,half=lower,hinge=left,open=true,powered=false]
ic2:reinforced_door[facing=west,half=lower,hinge=left,open=false,powered=true]
ic2:reinforced_door[facing=west,half=lower,hinge=left,open=false,powered=false]
ic2:reinforced_door[facing=west,half=lower,hinge=right,open=true,powered=true]
ic2:reinforced_door[facing=west,half=lower,hinge=right,open=true,powered=false]
ic2:reinforced_door[facing=west,half=lower,hinge=right,open=false,powered=true]
ic2:reinforced_door[facing=west,half=lower,hinge=right,open=false,powered=false]
ic2:reinforced_door[facing=east,half=upper,hinge=left,open=true,powered=true]
ic2:reinforced_door[facing=east,half=upper,hinge=left,open=true,powered=false]
ic2:reinforced_door[facing=east,half=upper,hinge=left,open=false,powered=true]
ic2:reinforced_door[facing=east,half=upper,hinge=left,open=false,powered=false]
ic2:reinforced_door[facing=east,half=upper,hinge=right,open=true,powered=true]
ic2:reinforced_door[facing=east,half=upper,hinge=right,open=true,powered=false]
ic2:reinforced_door[facing=east,half=upper,hinge=right,open=false,powered=true]
ic2:reinforced_door[facing=east,half=upper,hinge=right,open=false,powered=false]
ic2:reinforced_door[facing=east,half=lower,hinge=left,open=true,powered=true]
ic2:reinforced_door[facing=east,half=lower,hinge=left,open=true,powered=false]
ic2:reinforced_door[facing=east,half=lower,hinge=left,open=false,powered=true]
ic2:reinforced_door[facing=east,half=lower,hinge=left,open=false,powered=false]
ic2:reinforced_door[facing=east,half=lower,hinge=right,open=true,powered=true]
ic2:reinforced_door[facing=east,half=lower,hinge=right,open=true,powered=false]
ic2:reinforced_door[facing=east,half=lower,hinge=right,open=false,powered=true]
ic2:reinforced_door[facing=east,half=lower,hinge=right,open=false,powered=false]
ic2:dynamite[facing=up,linked=true]
ic2:dynamite[facing=up,linked=false]
ic2:dynamite[facing=north,linked=true]
ic2:dynamite[facing=north,linked=false]
ic2:dynamite[facing=south,linked=true]
ic2:dynamite[facing=south,linked=false]
ic2:dynamite[facing=west,linked=true]
ic2:dynamite[facing=west,linked=false]
ic2:dynamite[facing=east,linked=true]
ic2:dynamite[facing=east,linked=false]
ic2:refractory_bricks
ic2:uu_matter[level=0]
ic2:uu_matter[level=1]
ic2:uu_matter[level=2]
ic2:uu_matter[level=3]
ic2:uu_matter[level=4]
ic2:uu_matter[level=5]
ic2:uu_matter[level=6]
ic2:uu_matter[level=7]
ic2:uu_matter[level=8]
ic2:uu_matter[level=9]
ic2:uu_matter[level=10]
ic2:uu_matter[level=11]
ic2:uu_matter[level=12]
ic2:uu_matter[level=13]
ic2:uu_matter[level=14]
ic2:uu_matter[level=15]
ic2:construction_foam[level=0]
ic2:construction_foam[level=1]
ic2:construction_foam[level=2]
ic2:construction_foam[level=3]
ic2:construction_foam[level=4]
ic2:construction_foam[level=5]
ic2:construction_foam[level=6]
ic2:construction_foam[level=7]
ic2:construction_foam[level=8]
ic2:construction_foam[level=9]
ic2:construction_foam[level=10]
ic2:construction_foam[level=11]
ic2:construction_foam[level=12]
ic2:construction_foam[level=13]
ic2:construction_foam[level=14]
ic2:construction_foam[level=15]
ic2:coolant[level=0]
ic2:coolant[level=1]
ic2:coolant[level=2]
ic2:coolant[level=3]
ic2:coolant[level=4]
ic2:coolant[level=5]
ic2:coolant[level=6]
ic2:coolant[level=7]
ic2:coolant[level=8]
ic2:coolant[level=9]
ic2:coolant[level=10]
ic2:coolant[level=11]
ic2:coolant[level=12]
ic2:coolant[level=13]
ic2:coolant[level=14]
ic2:coolant[level=15]
ic2:creosote[level=0]
ic2:creosote[level=1]
ic2:creosote[level=2]
ic2:creosote[level=3]
ic2:creosote[level=4]
ic2:creosote[level=5]
ic2:creosote[level=6]
ic2:creosote[level=7]
ic2:creosote[level=8]
ic2:creosote[level=9]
ic2:creosote[level=10]
ic2:creosote[level=11]
ic2:creosote[level=12]
ic2:creosote[level=13]
ic2:creosote[level=14]
ic2:creosote[level=15]
ic2:hot_coolant[level=0]
ic2:hot_coolant[level=1]
ic2:hot_coolant[level=2]
ic2:hot_coolant[level=3]
ic2:hot_coolant[level=4]
ic2:hot_coolant[level=5]
ic2:hot_coolant[level=6]
ic2:hot_coolant[level=7]
ic2:hot_coolant[level=8]
ic2:hot_coolant[level=9]
ic2:hot_coolant[level=10]
ic2:hot_coolant[level=11]
ic2:hot_coolant[level=12]
ic2:hot_coolant[level=13]
ic2:hot_coolant[level=14]
ic2:hot_coolant[level=15]
ic2:pahoehoe_lava[level=0]
ic2:pahoehoe_lava[level=1]
ic2:pahoehoe_lava[level=2]
ic2:pahoehoe_lava[level=3]
ic2:pahoehoe_lava[level=4]
ic2:pahoehoe_lava[level=5]
ic2:pahoehoe_lava[level=6]
ic2:pahoehoe_lava[level=7]
ic2:pahoehoe_lava[level=8]
ic2:pahoehoe_lava[level=9]
ic2:pahoehoe_lava[level=10]
ic2:pahoehoe_lava[level=11]
ic2:pahoehoe_lava[level=12]
ic2:pahoehoe_lava[level=13]
ic2:pahoehoe_lava[level=14]
ic2:pahoehoe_lava[level=15]
ic2:biomass[level=0]
ic2:biomass[level=1]
ic2:biomass[level=2]
ic2:biomass[level=3]
ic2:biomass[level=4]
ic2:biomass[level=5]
ic2:biomass[level=6]
ic2:biomass[level=7]
ic2:biomass[level=8]
ic2:biomass[level=9]
ic2:biomass[level=10]
ic2:biomass[level=11]
ic2:biomass[level=12]
ic2:biomass[level=13]
ic2:biomass[level=14]
ic2:biomass[level=15]
ic2:biogas[level=0]
ic2:biogas[level=1]
ic2:biogas[level=2]
ic2:biogas[level=3]
ic2:biogas[level=4]
ic2:biogas[level=5]
ic2:biogas[level=6]
ic2:biogas[level=7]
ic2:biogas[level=8]
ic2:biogas[level=9]
ic2:biogas[level=10]
ic2:biogas[level=11]
ic2:biogas[level=12]
ic2:biogas[level=13]
ic2:biogas[level=14]
ic2:biogas[level=15]
ic2:distilled_water[level=0]
ic2:distilled_water[level=1]
ic2:distilled_water[level=2]
ic2:distilled_water[level=3]
ic2:distilled_water[level=4]
ic2:distilled_water[level=5]
ic2:distilled_water[level=6]
ic2:distilled_water[level=7]
ic2:distilled_water[level=8]
ic2:distilled_water[level=9]
ic2:distilled_water[level=10]
ic2:distilled_water[level=11]
ic2:distilled_water[level=12]
ic2:distilled_water[level=13]
ic2:distilled_water[level=14]
ic2:distilled_water[level=15]
ic2:superheated_steam[level=0]
ic2:superheated_steam[level=1]
ic2:superheated_steam[level=2]
ic2:superheated_steam[level=3]
ic2:superheated_steam[level=4]
ic2:superheated_steam[level=5]
ic2:superheated_steam[level=6]
ic2:superheated_steam[level=7]
ic2:superheated_steam[level=8]
ic2:superheated_steam[level=9]
ic2:superheated_steam[level=10]
ic2:superheated_steam[level=11]
ic2:superheated_steam[level=12]
ic2:superheated_steam[level=13]
ic2:superheated_steam[level=14]
ic2:superheated_steam[level=15]
ic2:steam[level=0]
ic2:steam[level=1]
ic2:steam[level=2]
ic2:steam[level=3]
ic2:steam[level=4]
ic2:steam[level=5]
ic2:steam[level=6]
ic2:steam[level=7]
ic2:steam[level=8]
ic2:steam[level=9]
ic2:steam[level=10]
ic2:steam[level=11]
ic2:steam[level=12]
ic2:steam[level=13]
ic2:steam[level=14]
ic2:steam[level=15]
ic2:hot_water[level=0]
ic2:hot_water[level=1]
ic2:hot_water[level=2]
ic2:hot_water[level=3]
ic2:hot_water[level=4]
ic2:hot_water[level=5]
ic2:hot_water[level=6]
ic2:hot_water[level=7]
ic2:hot_water[level=8]
ic2:hot_water[level=9]
ic2:hot_water[level=10]
ic2:hot_water[level=11]
ic2:hot_water[level=12]
ic2:hot_water[level=13]
ic2:hot_water[level=14]
ic2:hot_water[level=15]
ic2:weed_ex[level=0]
ic2:weed_ex[level=1]
ic2:weed_ex[level=2]
ic2:weed_ex[level=3]
ic2:weed_ex[level=4]
ic2:weed_ex[level=5]
ic2:weed_ex[level=6]
ic2:weed_ex[level=7]
ic2:weed_ex[level=8]
ic2:weed_ex[level=9]
ic2:weed_ex[level=10]
ic2:weed_ex[level=11]
ic2:weed_ex[level=12]
ic2:weed_ex[level=13]
ic2:weed_ex[level=14]
ic2:weed_ex[level=15]
ic2:air[level=0]
ic2:air[level=1]
ic2:air[level=2]
ic2:air[level=3]
ic2:air[level=4]
ic2:air[level=5]
ic2:air[level=6]
ic2:air[level=7]
ic2:air[level=8]
ic2:air[level=9]
ic2:air[level=10]
ic2:air[level=11]
ic2:air[level=12]
ic2:air[level=13]
ic2:air[level=14]
ic2:air[level=15]
ic2:hydrogen[level=0]
ic2:hydrogen[level=1]
ic2:hydrogen[level=2]
ic2:hydrogen[level=3]
ic2:hydrogen[level=4]
ic2:hydrogen[level=5]
ic2:hydrogen[level=6]
ic2:hydrogen[level=7]
ic2:hydrogen[level=8]
ic2:hydrogen[level=9]
ic2:hydrogen[level=10]
ic2:hydrogen[level=11]
ic2:hydrogen[level=12]
ic2:hydrogen[level=13]
ic2:hydrogen[level=14]
ic2:hydrogen[level=15]
ic2:oxygen[level=0]
ic2:oxygen[level=1]
ic2:oxygen[level=2]
ic2:oxygen[level=3]
ic2:oxygen[level=4]
ic2:oxygen[level=5]
ic2:oxygen[level=6]
ic2:oxygen[level=7]
ic2:oxygen[level=8]
ic2:oxygen[level=9]
ic2:oxygen[level=10]
ic2:oxygen[level=11]
ic2:oxygen[level=12]
ic2:oxygen[level=13]
ic2:oxygen[level=14]
ic2:oxygen[level=15]
ic2:heavy_water[level=0]
ic2:heavy_water[level=1]
ic2:heavy_water[level=2]
ic2:heavy_water[level=3]
ic2:heavy_water[level=4]
ic2:heavy_water[level=5]
ic2:heavy_water[level=6]
ic2:heavy_water[level=7]
ic2:heavy_water[level=8]
ic2:heavy_water[level=9]
ic2:heavy_water[level=10]
ic2:heavy_water[level=11]
ic2:heavy_water[level=12]
ic2:heavy_water[level=13]
ic2:heavy_water[level=14]
ic2:heavy_water[level=15]
randomthings:fertilizeddirt
randomthings:fertilizeddirttilled
randomthings:playerinterface
randomthings:creativeplayerinterface
randomthings:lapisglass
randomthings:lapislamp
randomthings:dyeingmachine
randomthings:onlinedetector[powered=true]
randomthings:onlinedetector[powered=false]
randomthings:chatdetector[powered=true]
randomthings:chatdetector[powered=false]
randomthings:enderbridge[active=true,facing=down]
randomthings:enderbridge[active=true,facing=up]
randomthings:enderbridge[active=true,facing=north]
randomthings:enderbridge[active=true,facing=south]
randomthings:enderbridge[active=true,facing=west]
randomthings:enderbridge[active=true,facing=east]
randomthings:enderbridge[active=false,facing=down]
randomthings:enderbridge[active=false,facing=up]
randomthings:enderbridge[active=false,facing=north]
randomthings:enderbridge[active=false,facing=south]
randomthings:enderbridge[active=false,facing=west]
randomthings:enderbridge[active=false,facing=east]
randomthings:prismarineenderbridge[active=true,facing=down]
randomthings:prismarineenderbridge[active=true,facing=up]
randomthings:prismarineenderbridge[active=true,facing=north]
randomthings:prismarineenderbridge[active=true,facing=south]
randomthings:prismarineenderbridge[active=true,facing=west]
randomthings:prismarineenderbridge[active=true,facing=east]
randomthings:prismarineenderbridge[active=false,facing=down]
randomthings:prismarineenderbridge[active=false,facing=up]
randomthings:prismarineenderbridge[active=false,facing=north]
randomthings:prismarineenderbridge[active=false,facing=south]
randomthings:prismarineenderbridge[active=false,facing=west]
randomthings:prismarineenderbridge[active=false,facing=east]
randomthings:enderanchor
randomthings:beanstalk
randomthings:lesserbeanstalk
randomthings:beanpod
randomthings:beansprout[age=0]
randomthings:beansprout[age=1]
randomthings:beansprout[age=2]
randomthings:beansprout[age=3]
randomthings:beansprout[age=4]
randomthings:beansprout[age=5]
randomthings:beansprout[age=6]
randomthings:beansprout[age=7]
randomthings:lightredirector[down=true,east=true,north=true,south=true,up=true,west=true]
randomthings:lightredirector[down=true,east=true,north=true,south=true,up=true,west=false]
randomthings:lightredirector[down=true,east=true,north=true,south=true,up=false,west=true]
randomthings:lightredirector[down=true,east=true,north=true,south=true,up=false,west=false]
randomthings:lightredirector[down=true,east=true,north=true,south=false,up=true,west=true]
randomthings:lightredirector[down=true,east=true,north=true,south=false,up=true,west=false]
randomthings:lightredirector[down=true,east=true,north=true,south=false,up=false,west=true]
randomthings:lightredirector[down=true,east=true,north=true,south=false,up=false,west=false]
randomthings:lightredirector[down=true,east=true,north=false,south=true,up=true,west=true]
randomthings:lightredirector[down=true,east=true,north=false,south=true,up=true,west=false]
randomthings:lightredirector[down=true,east=true,north=false,south=true,up=false,west=true]
randomthings:lightredirector[down=true,east=true,north=false,south=true,up=false,west=false]
randomthings:lightredirector[down=true,east=true,north=false,south=false,up=true,west=true]
randomthings:lightredirector[down=true,east=true,north=false,south=false,up=true,west=false]
randomthings:lightredirector[down=true,east=true,north=false,south=false,up=false,west=true]
randomthings:lightredirector[down=true,east=true,north=false,south=false,up=false,west=false]
randomthings:lightredirector[down=true,east=false,north=true,south=true,up=true,west=true]
randomthings:lightredirector[down=true,east=false,north=true,south=true,up=true,west=false]
randomthings:lightredirector[down=true,east=false,north=true,south=true,up=false,west=true]
randomthings:lightredirector[down=true,east=false,north=true,south=true,up=false,west=false]
randomthings:lightredirector[down=true,east=false,north=true,south=false,up=true,west=true]
randomthings:lightredirector[down=true,east=false,north=true,south=false,up=true,west=false]
randomthings:lightredirector[down=true,east=false,north=true,south=false,up=false,west=true]
randomthings:lightredirector[down=true,east=false,north=true,south=false,up=false,west=false]
randomthings:lightredirector[down=true,east=false,north=false,south=true,up=true,west=true]
randomthings:lightredirector[down=true,east=false,north=false,south=true,up=true,west=false]
randomthings:lightredirector[down=true,east=false,north=false,south=true,up=false,west=true]
randomthings:lightredirector[down=true,east=false,north=false,south=true,up=false,west=false]
randomthings:lightredirector[down=true,east=false,north=false,south=false,up=true,west=true]
randomthings:lightredirector[down=true,east=false,north=false,south=false,up=true,west=false]
randomthings:lightredirector[down=true,east=false,north=false,south=false,up=false,west=true]
randomthings:lightredirector[down=true,east=false,north=false,south=false,up=false,west=false]
randomthings:lightredirector[down=false,east=true,north=true,south=true,up=true,west=true]
randomthings:lightredirector[down=false,east=true,north=true,south=true,up=true,west=false]
randomthings:lightredirector[down=false,east=true,north=true,south=true,up=false,west=true]
randomthings:lightredirector[down=false,east=true,north=true,south=true,up=false,west=false]
randomthings:lightredirector[down=false,east=true,north=true,south=false,up=true,west=true]
randomthings:lightredirector[down=false,east=true,north=true,south=false,up=true,west=false]
randomthings:lightredirector[down=false,east=true,north=true,south=false,up=false,west=true]
randomthings:lightredirector[down=false,east=true,north=true,south=false,up=false,west=false]
randomthings:lightredirector[down=false,east=true,north=false,south=true,up=true,west=true]
randomthings:lightredirector[down=false,east=true,north=false,south=true,up=true,west=false]
randomthings:lightredirector[down=false,east=true,north=false,south=true,up=false,west=true]
randomthings:lightredirector[down=false,east=true,north=false,south=true,up=false,west=false]
randomthings:lightredirector[down=false,east=true,north=false,south=false,up=true,west=true]
randomthings:lightredirector[down=false,east=true,north=false,south=false,up=true,west=false]
randomthings:lightredirector[down=false,east=true,north=false,south=false,up=false,west=true]
randomthings:lightredirector[down=false,east=true,north=false,south=false,up=false,west=false]
randomthings:lightredirector[down=false,east=false,north=true,south=true,up=true,west=true]
randomthings:lightredirector[down=false,east=false,north=true,south=true,up=true,west=false]
randomthings:lightredirector[down=false,east=false,north=true,south=true,up=false,west=true]
randomthings:lightredirector[down=false,east=false,north=true,south=true,up=false,west=false]
randomthings:lightredirector[down=false,east=false,north=true,south=false,up=true,west=true]
randomthings:lightredirector[down=false,east=false,north=true,south=false,up=true,west=false]
randomthings:lightredirector[down=false,east=false,north=true,south=false,up=false,west=true]
randomthings:lightredirector[down=false,east=false,north=true,south=false,up=false,west=false]
randomthings:lightredirector[down=false,east=false,north=false,south=true,up=true,west=true]
randomthings:lightredirector[down=false,east=false,north=false,south=true,up=true,west=false]
randomthings:lightredirector[down=false,east=false,north=false,south=true,up=false,west=true]
randomthings:lightredirector[down=false,east=false,north=false,south=true,up=false,west=false]
randomthings:lightredirector[down=false,east=false,north=false,south=false,up=true,west=true]
randomthings:lightredirector[down=false,east=false,north=false,south=false,up=true,west=false]
randomthings:lightredirector[down=false,east=false,north=false,south=false,up=false,west=true]
randomthings:lightredirector[down=false,east=false,north=false,south=false,up=false,west=false]
randomthings:imbuingstation
randomthings:spectreblock
randomthings:specialchest[facing=north]
randomthings:specialchest[facing=south]
randomthings:specialchest[facing=west]
randomthings:specialchest[facing=east]
randomthings:analogemitter[facing=down]
randomthings:analogemitter[facing=up]
randomthings:analogemitter[facing=north]
randomthings:analogemitter[facing=south]
randomthings:analogemitter[facing=west]
randomthings:analogemitter[facing=east]
randomthings:fluiddisplay
randomthings:customworkbench
randomthings:endermailbox[active=true,facing=north]
randomthings:endermailbox[active=true,facing=south]
randomthings:endermailbox[active=true,facing=west]
randomthings:endermailbox[active=true,facing=east]
randomthings:endermailbox[active=false,facing=north]
randomthings:endermailbox[active=false,facing=south]
randomthings:endermailbox[active=false,facing=west]
randomthings:endermailbox[active=false,facing=east]
randomthings:pitcherplant
randomthings:platform[variant=oak]
randomthings:platform[variant=spruce]
randomthings:platform[variant=birch]
randomthings:platform[variant=jungle]
randomthings:platform[variant=acacia]
randomthings:platform[variant=darkoak]
randomthings:entitydetector
randomthings:quartzlamp
randomthings:quartzglass
randomthings:potionvaporizer[facing=down]
randomthings:potionvaporizer[facing=up]
randomthings:potionvaporizer[facing=north]
randomthings:potionvaporizer[facing=south]
randomthings:potionvaporizer[facing=west]
randomthings:potionvaporizer[facing=east]
randomthings:voxelprojector
randomthings:contactbutton[facing=down,powered=true]
randomthings:contactbutton[facing=down,powered=false]
randomthings:contactbutton[facing=up,powered=true]
randomthings:contactbutton[facing=up,powered=false]
randomthings:contactbutton[facing=north,powered=true]
randomthings:contactbutton[facing=north,powered=false]
randomthings:contactbutton[facing=south,powered=true]
randomthings:contactbutton[facing=south,powered=false]
randomthings:contactbutton[facing=west,powered=true]
randomthings:contactbutton[facing=west,powered=false]
randomthings:contactbutton[facing=east,powered=true]
randomthings:contactbutton[facing=east,powered=false]
randomthings:contactlever[facing=down,powered=true]
randomthings:contactlever[facing=down,powered=false]
randomthings:contactlever[facing=up,powered=true]
randomthings:contactlever[facing=up,powered=false]
randomthings:contactlever[facing=north,powered=true]
randomthings:contactlever[facing=north,powered=false]
randomthings:contactlever[facing=south,powered=true]
randomthings:contactlever[facing=south,powered=false]
randomthings:contactlever[facing=west,powered=true]
randomthings:contactlever[facing=west,powered=false]
randomthings:contactlever[facing=east,powered=true]
randomthings:contactlever[facing=east,powered=false]
randomthings:sakanade
randomthings:rainshield
randomthings:blockbreaker[facing=down]
randomthings:blockbreaker[facing=up]
randomthings:blockbreaker[facing=north]
randomthings:blockbreaker[facing=south]
randomthings:blockbreaker[facing=west]
randomthings:blockbreaker[facing=east]
randomthings:superlubricentice
randomthings:compressedslimeblock[compression=0]
randomthings:compressedslimeblock[compression=1]
randomthings:compressedslimeblock[compression=2]
randomthings:superlubricentplatform
randomthings:filteredsuperlubricentplatform
randomthings:redstoneobserver
randomthings:biomeradar
randomthings:irondropper[facing=down]
randomthings:irondropper[facing=up]
randomthings:irondropper[facing=north]
randomthings:irondropper[facing=south]
randomthings:irondropper[facing=west]
randomthings:irondropper[facing=east]
randomthings:igniter[facing=down]
randomthings:igniter[facing=up]
randomthings:igniter[facing=north]
randomthings:igniter[facing=south]
randomthings:igniter[facing=west]
randomthings:igniter[facing=east]
randomthings:blockofsticks[returning=true]
randomthings:blockofsticks[returning=false]
randomthings:blazingfire[age=0,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=0,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=0,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=0,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=0,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=0,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=0,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=0,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=0,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=0,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=0,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=0,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=0,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=0,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=0,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=0,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=0,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=0,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=0,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=0,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=0,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=0,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=0,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=0,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=0,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=0,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=0,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=0,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=0,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=0,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=0,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=0,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=1,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=1,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=1,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=1,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=1,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=1,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=1,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=1,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=1,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=1,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=1,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=1,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=1,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=1,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=1,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=1,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=1,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=1,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=1,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=1,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=1,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=1,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=1,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=1,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=1,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=1,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=1,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=1,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=1,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=1,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=1,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=1,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=2,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=2,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=2,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=2,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=2,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=2,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=2,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=2,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=2,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=2,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=2,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=2,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=2,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=2,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=2,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=2,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=2,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=2,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=2,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=2,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=2,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=2,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=2,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=2,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=2,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=2,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=2,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=2,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=2,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=2,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=2,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=2,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=3,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=3,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=3,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=3,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=3,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=3,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=3,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=3,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=3,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=3,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=3,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=3,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=3,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=3,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=3,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=3,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=3,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=3,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=3,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=3,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=3,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=3,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=3,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=3,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=3,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=3,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=3,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=3,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=3,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=3,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=3,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=3,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=4,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=4,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=4,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=4,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=4,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=4,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=4,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=4,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=4,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=4,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=4,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=4,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=4,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=4,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=4,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=4,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=4,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=4,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=4,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=4,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=4,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=4,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=4,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=4,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=4,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=4,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=4,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=4,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=4,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=4,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=4,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=4,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=5,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=5,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=5,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=5,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=5,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=5,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=5,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=5,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=5,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=5,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=5,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=5,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=5,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=5,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=5,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=5,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=5,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=5,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=5,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=5,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=5,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=5,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=5,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=5,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=5,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=5,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=5,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=5,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=5,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=5,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=5,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=5,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=6,east=true,north=true,south=true,up=true,west=true]
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randomthings:blazingfire[age=6,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=6,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=6,east=true,north=true,south=false,up=true,west=false]
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randomthings:blazingfire[age=6,east=true,north=false,south=true,up=false,west=true]
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randomthings:blazingfire[age=6,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=6,east=true,north=false,south=false,up=true,west=false]
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randomthings:blazingfire[age=6,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=6,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=6,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=6,east=false,north=true,south=false,up=true,west=false]
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randomthings:blazingfire[age=6,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=6,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=6,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=6,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=6,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=6,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=6,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=6,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=6,east=false,north=false,south=false,up=false,west=false]
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randomthings:blazingfire[age=7,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=7,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=7,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=7,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=7,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=7,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=7,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=7,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=7,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=7,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=7,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=7,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=7,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=7,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=7,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=7,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=7,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=7,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=7,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=7,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=7,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=7,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=7,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=7,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=7,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=7,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=7,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=7,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=7,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=7,east=false,north=false,south=false,up=false,west=false]
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randomthings:blazingfire[age=8,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=8,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=8,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=8,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=8,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=8,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=8,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=8,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=8,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=8,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=8,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=8,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=8,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=8,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=8,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=8,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=8,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=8,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=8,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=8,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=8,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=8,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=8,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=8,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=8,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=8,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=8,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=8,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=8,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=8,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=8,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=9,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=9,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=9,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=9,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=9,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=9,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=9,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=9,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=9,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=9,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=9,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=9,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=9,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=9,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=9,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=9,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=9,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=9,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=9,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=9,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=9,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=9,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=9,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=9,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=9,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=9,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=9,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=9,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=9,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=9,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=9,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=9,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=10,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=10,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=10,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=10,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=10,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=10,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=10,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=10,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=10,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=10,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=10,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=10,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=10,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=10,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=10,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=10,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=10,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=10,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=10,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=10,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=10,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=10,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=10,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=10,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=10,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=10,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=10,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=10,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=10,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=10,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=10,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=10,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=11,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=11,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=11,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=11,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=11,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=11,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=11,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=11,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=11,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=11,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=11,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=11,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=11,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=11,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=11,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=11,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=11,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=11,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=11,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=11,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=11,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=11,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=11,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=11,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=11,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=11,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=11,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=11,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=11,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=11,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=11,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=11,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=12,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=12,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=12,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=12,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=12,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=12,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=12,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=12,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=12,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=12,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=12,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=12,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=12,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=12,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=12,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=12,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=12,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=12,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=12,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=12,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=12,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=12,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=12,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=12,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=12,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=12,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=12,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=12,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=12,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=12,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=12,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=12,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=13,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=13,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=13,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=13,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=13,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=13,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=13,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=13,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=13,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=13,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=13,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=13,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=13,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=13,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=13,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=13,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=13,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=13,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=13,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=13,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=13,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=13,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=13,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=13,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=13,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=13,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=13,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=13,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=13,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=13,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=13,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=13,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=14,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=14,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=14,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=14,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=14,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=14,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=14,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=14,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=14,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=14,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=14,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=14,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=14,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=14,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=14,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=14,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=14,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=14,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=14,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=14,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=14,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=14,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=14,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=14,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=14,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=14,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=14,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=14,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=14,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=14,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=14,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=14,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=15,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=15,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=15,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=15,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=15,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=15,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=15,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=15,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=15,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=15,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=15,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=15,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=15,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=15,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=15,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=15,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=15,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=15,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=15,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=15,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=15,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=15,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=15,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=15,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=15,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=15,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=15,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=15,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=15,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=15,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=15,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=15,east=false,north=false,south=false,up=false,west=false]
randomthings:luminousblock[color=white]
randomthings:luminousblock[color=orange]
randomthings:luminousblock[color=magenta]
randomthings:luminousblock[color=light_blue]
randomthings:luminousblock[color=yellow]
randomthings:luminousblock[color=lime]
randomthings:luminousblock[color=pink]
randomthings:luminousblock[color=gray]
randomthings:luminousblock[color=silver]
randomthings:luminousblock[color=cyan]
randomthings:luminousblock[color=purple]
randomthings:luminousblock[color=blue]
randomthings:luminousblock[color=brown]
randomthings:luminousblock[color=green]
randomthings:luminousblock[color=red]
randomthings:luminousblock[color=black]
randomthings:translucentluminousblock[color=white]
randomthings:translucentluminousblock[color=orange]
randomthings:translucentluminousblock[color=magenta]
randomthings:translucentluminousblock[color=light_blue]
randomthings:translucentluminousblock[color=yellow]
randomthings:translucentluminousblock[color=lime]
randomthings:translucentluminousblock[color=pink]
randomthings:translucentluminousblock[color=gray]
randomthings:translucentluminousblock[color=silver]
randomthings:translucentluminousblock[color=cyan]
randomthings:translucentluminousblock[color=purple]
randomthings:translucentluminousblock[color=blue]
randomthings:translucentluminousblock[color=brown]
randomthings:translucentluminousblock[color=green]
randomthings:translucentluminousblock[color=red]
randomthings:translucentluminousblock[color=black]
randomthings:inventoryrerouter[facing=down]
randomthings:inventoryrerouter[facing=up]
randomthings:inventoryrerouter[facing=north]
randomthings:inventoryrerouter[facing=south]
randomthings:inventoryrerouter[facing=west]
randomthings:inventoryrerouter[facing=east]
randomthings:runebase
randomthings:slimecube[powered=true]
randomthings:slimecube[powered=false]
randomthings:peacecandle
randomthings:notificationinterface
randomthings:glowingmushroom
randomthings:inventorytester[facing=down]
randomthings:inventorytester[facing=up]
randomthings:inventorytester[facing=north]
randomthings:inventorytester[facing=south]
randomthings:inventorytester[facing=west]
randomthings:inventorytester[facing=east]
randomthings:superlubricentstone
randomthings:globalchatdetector[powered=true]
randomthings:globalchatdetector[powered=false]
randomthings:triggerglass[triggered=true]
randomthings:triggerglass[triggered=false]
randomthings:blockdestabilizer[facing=down]
randomthings:blockdestabilizer[facing=up]
randomthings:blockdestabilizer[facing=north]
randomthings:blockdestabilizer[facing=south]
randomthings:blockdestabilizer[facing=west]
randomthings:blockdestabilizer[facing=east]
randomthings:lotus[age=0]
randomthings:lotus[age=1]
randomthings:lotus[age=2]
randomthings:lotus[age=3]
randomthings:ancientfurnace
randomthings:ancientbrick[variant=runes]
randomthings:ancientbrick[variant=default]
randomthings:ancientbrick[variant=empty]
randomthings:ancientbrick[variant=full]
randomthings:ancientbrick[variant=output]
randomthings:soundbox[has_pattern=true]
randomthings:soundbox[has_pattern=false]
randomthings:sounddampener
randomthings:diaphanousblock
randomthings:sidedredstone[facing=down]
randomthings:sidedredstone[facing=up]
randomthings:sidedredstone[facing=north]
randomthings:sidedredstone[facing=south]
randomthings:sidedredstone[facing=west]
randomthings:sidedredstone[facing=east]
randomthings:spectrelens
randomthings:spectreenergyinjector
randomthings:plate_processing[inputfacing=north,outputfacing=north]
randomthings:plate_processing[inputfacing=north,outputfacing=south]
randomthings:plate_processing[inputfacing=north,outputfacing=west]
randomthings:plate_processing[inputfacing=north,outputfacing=east]
randomthings:plate_processing[inputfacing=south,outputfacing=north]
randomthings:plate_processing[inputfacing=south,outputfacing=south]
randomthings:plate_processing[inputfacing=south,outputfacing=west]
randomthings:plate_processing[inputfacing=south,outputfacing=east]
randomthings:plate_processing[inputfacing=west,outputfacing=north]
randomthings:plate_processing[inputfacing=west,outputfacing=south]
randomthings:plate_processing[inputfacing=west,outputfacing=west]
randomthings:plate_processing[inputfacing=west,outputfacing=east]
randomthings:plate_processing[inputfacing=east,outputfacing=north]
randomthings:plate_processing[inputfacing=east,outputfacing=south]
randomthings:plate_processing[inputfacing=east,outputfacing=west]
randomthings:plate_processing[inputfacing=east,outputfacing=east]
randomthings:spectrecoil_normal[facing=down]
randomthings:spectrecoil_normal[facing=up]
randomthings:spectrecoil_normal[facing=north]
randomthings:spectrecoil_normal[facing=south]
randomthings:spectrecoil_normal[facing=west]
randomthings:spectrecoil_normal[facing=east]
randomthings:spectrecoil_redstone[facing=down]
randomthings:spectrecoil_redstone[facing=up]
randomthings:spectrecoil_redstone[facing=north]
randomthings:spectrecoil_redstone[facing=south]
randomthings:spectrecoil_redstone[facing=west]
randomthings:spectrecoil_redstone[facing=east]
randomthings:spectrecoil_ender[facing=down]
randomthings:spectrecoil_ender[facing=up]
randomthings:spectrecoil_ender[facing=north]
randomthings:spectrecoil_ender[facing=south]
randomthings:spectrecoil_ender[facing=west]
randomthings:spectrecoil_ender[facing=east]
randomthings:spectrecoil_number[facing=down]
randomthings:spectrecoil_number[facing=up]
randomthings:spectrecoil_number[facing=north]
randomthings:spectrecoil_number[facing=south]
randomthings:spectrecoil_number[facing=west]
randomthings:spectrecoil_number[facing=east]
randomthings:spectrecoil_genesis[facing=down]
randomthings:spectrecoil_genesis[facing=up]
randomthings:spectrecoil_genesis[facing=north]
randomthings:spectrecoil_genesis[facing=south]
randomthings:spectrecoil_genesis[facing=west]
randomthings:spectrecoil_genesis[facing=east]
randomthings:advancedredstonerepeater[facing=north,locked=true]
randomthings:advancedredstonerepeater[facing=north,locked=false]
randomthings:advancedredstonerepeater[facing=south,locked=true]
randomthings:advancedredstonerepeater[facing=south,locked=false]
randomthings:advancedredstonerepeater[facing=west,locked=true]
randomthings:advancedredstonerepeater[facing=west,locked=false]
randomthings:advancedredstonerepeater[facing=east,locked=true]
randomthings:advancedredstonerepeater[facing=east,locked=false]
randomthings:advancedredstonerepeater_powered[facing=north,locked=true]
randomthings:advancedredstonerepeater_powered[facing=north,locked=false]
randomthings:advancedredstonerepeater_powered[facing=south,locked=true]
randomthings:advancedredstonerepeater_powered[facing=south,locked=false]
randomthings:advancedredstonerepeater_powered[facing=west,locked=true]
randomthings:advancedredstonerepeater_powered[facing=west,locked=false]
randomthings:advancedredstonerepeater_powered[facing=east,locked=true]
randomthings:advancedredstonerepeater_powered[facing=east,locked=false]
randomthings:advancedredstonetorch[facing=up]
randomthings:advancedredstonetorch[facing=north]
randomthings:advancedredstonetorch[facing=south]
randomthings:advancedredstonetorch[facing=west]
randomthings:advancedredstonetorch[facing=east]
randomthings:advancedredstonetorch_on[facing=up]
randomthings:advancedredstonetorch_on[facing=north]
randomthings:advancedredstonetorch_on[facing=south]
randomthings:advancedredstonetorch_on[facing=west]
randomthings:advancedredstonetorch_on[facing=east]
randomthings:floobrick
randomthings:spectreplank
randomthings:spectresapling[stage=0]
randomthings:spectresapling[stage=1]
randomthings:spectrelog[axis=x]
randomthings:spectrelog[axis=y]
randomthings:spectrelog[axis=z]
randomthings:spectrelog[axis=none]
randomthings:spectreleaf[check_decay=true,decayable=true]
randomthings:spectreleaf[check_decay=true,decayable=false]
randomthings:spectreleaf[check_decay=false,decayable=true]
randomthings:spectreleaf[check_decay=false,decayable=false]
randomthings:itemcollector[facing=down]
randomthings:itemcollector[facing=up]
randomthings:itemcollector[facing=north]
randomthings:itemcollector[facing=south]
randomthings:itemcollector[facing=west]
randomthings:itemcollector[facing=east]
randomthings:advanceditemcollector[facing=down]
randomthings:advanceditemcollector[facing=up]
randomthings:advanceditemcollector[facing=north]
randomthings:advanceditemcollector[facing=south]
randomthings:advanceditemcollector[facing=west]
randomthings:advanceditemcollector[facing=east]
randomthings:naturecore
randomthings:biomestone[variant=cobble]
randomthings:biomestone[variant=smooth]
randomthings:biomestone[variant=brick]
randomthings:biomestone[variant=cracked]
randomthings:biomestone[variant=chiseled]
randomthings:biomeglass
randomthings:coloredgrass[color=white]
randomthings:coloredgrass[color=orange]
randomthings:coloredgrass[color=magenta]
randomthings:coloredgrass[color=light_blue]
randomthings:coloredgrass[color=yellow]
randomthings:coloredgrass[color=lime]
randomthings:coloredgrass[color=pink]
randomthings:coloredgrass[color=gray]
randomthings:coloredgrass[color=silver]
randomthings:coloredgrass[color=cyan]
randomthings:coloredgrass[color=purple]
randomthings:coloredgrass[color=blue]
randomthings:coloredgrass[color=brown]
randomthings:coloredgrass[color=green]
randomthings:coloredgrass[color=red]
randomthings:coloredgrass[color=black]
randomthings:spectrecore[orientation=nw]
randomthings:spectrecore[orientation=ne]
randomthings:spectrecore[orientation=es]
randomthings:spectrecore[orientation=sw]
randomthings:rainbowlamp[color=white]
randomthings:rainbowlamp[color=orange]
randomthings:rainbowlamp[color=magenta]
randomthings:rainbowlamp[color=light_blue]
randomthings:rainbowlamp[color=yellow]
randomthings:rainbowlamp[color=lime]
randomthings:rainbowlamp[color=pink]
randomthings:rainbowlamp[color=gray]
randomthings:rainbowlamp[color=silver]
randomthings:rainbowlamp[color=cyan]
randomthings:rainbowlamp[color=purple]
randomthings:rainbowlamp[color=blue]
randomthings:rainbowlamp[color=brown]
randomthings:rainbowlamp[color=green]
randomthings:rainbowlamp[color=red]
randomthings:rainbowlamp[color=black]
randomthings:basicredstoneinterface
randomthings:advancedredstoneinterface
randomthings:stainedbrick[color=white]
randomthings:stainedbrick[color=orange]
randomthings:stainedbrick[color=magenta]
randomthings:stainedbrick[color=light_blue]
randomthings:stainedbrick[color=yellow]
randomthings:stainedbrick[color=lime]
randomthings:stainedbrick[color=pink]
randomthings:stainedbrick[color=gray]
randomthings:stainedbrick[color=silver]
randomthings:stainedbrick[color=cyan]
randomthings:stainedbrick[color=purple]
randomthings:stainedbrick[color=blue]
randomthings:stainedbrick[color=brown]
randomthings:stainedbrick[color=green]
randomthings:stainedbrick[color=red]
randomthings:stainedbrick[color=black]
randomthings:luminousstainedbrick[color=white]
randomthings:luminousstainedbrick[color=orange]
randomthings:luminousstainedbrick[color=magenta]
randomthings:luminousstainedbrick[color=light_blue]
randomthings:luminousstainedbrick[color=yellow]
randomthings:luminousstainedbrick[color=lime]
randomthings:luminousstainedbrick[color=pink]
randomthings:luminousstainedbrick[color=gray]
randomthings:luminousstainedbrick[color=silver]
randomthings:luminousstainedbrick[color=cyan]
randomthings:luminousstainedbrick[color=purple]
randomthings:luminousstainedbrick[color=blue]
randomthings:luminousstainedbrick[color=brown]
randomthings:luminousstainedbrick[color=green]
randomthings:luminousstainedbrick[color=red]
randomthings:luminousstainedbrick[color=black]
randomthings:plate_redirector[inputfacing=north,outputfacing=north]
randomthings:plate_redirector[inputfacing=north,outputfacing=south]
randomthings:plate_redirector[inputfacing=north,outputfacing=west]
randomthings:plate_redirector[inputfacing=north,outputfacing=east]
randomthings:plate_redirector[inputfacing=south,outputfacing=north]
randomthings:plate_redirector[inputfacing=south,outputfacing=south]
randomthings:plate_redirector[inputfacing=south,outputfacing=west]
randomthings:plate_redirector[inputfacing=south,outputfacing=east]
randomthings:plate_redirector[inputfacing=west,outputfacing=north]
randomthings:plate_redirector[inputfacing=west,outputfacing=south]
randomthings:plate_redirector[inputfacing=west,outputfacing=west]
randomthings:plate_redirector[inputfacing=west,outputfacing=east]
randomthings:plate_redirector[inputfacing=east,outputfacing=north]
randomthings:plate_redirector[inputfacing=east,outputfacing=south]
randomthings:plate_redirector[inputfacing=east,outputfacing=west]
randomthings:plate_redirector[inputfacing=east,outputfacing=east]
randomthings:plate_filteredredirector[inputfacing=north]
randomthings:plate_filteredredirector[inputfacing=south]
randomthings:plate_filteredredirector[inputfacing=west]
randomthings:plate_filteredredirector[inputfacing=east]
randomthings:plate_redstone[inputfacing=north,outputfacing=north]
randomthings:plate_redstone[inputfacing=north,outputfacing=south]
randomthings:plate_redstone[inputfacing=north,outputfacing=west]
randomthings:plate_redstone[inputfacing=north,outputfacing=east]
randomthings:plate_redstone[inputfacing=south,outputfacing=north]
randomthings:plate_redstone[inputfacing=south,outputfacing=south]
randomthings:plate_redstone[inputfacing=south,outputfacing=west]
randomthings:plate_redstone[inputfacing=south,outputfacing=east]
randomthings:plate_redstone[inputfacing=west,outputfacing=north]
randomthings:plate_redstone[inputfacing=west,outputfacing=south]
randomthings:plate_redstone[inputfacing=west,outputfacing=west]
randomthings:plate_redstone[inputfacing=west,outputfacing=east]
randomthings:plate_redstone[inputfacing=east,outputfacing=north]
randomthings:plate_redstone[inputfacing=east,outputfacing=south]
randomthings:plate_redstone[inputfacing=east,outputfacing=west]
randomthings:plate_redstone[inputfacing=east,outputfacing=east]
randomthings:plate_redstone_powered[inputfacing=north,outputfacing=north]
randomthings:plate_redstone_powered[inputfacing=north,outputfacing=south]
randomthings:plate_redstone_powered[inputfacing=north,outputfacing=west]
randomthings:plate_redstone_powered[inputfacing=north,outputfacing=east]
randomthings:plate_redstone_powered[inputfacing=south,outputfacing=north]
randomthings:plate_redstone_powered[inputfacing=south,outputfacing=south]
randomthings:plate_redstone_powered[inputfacing=south,outputfacing=west]
randomthings:plate_redstone_powered[inputfacing=south,outputfacing=east]
randomthings:plate_redstone_powered[inputfacing=west,outputfacing=north]
randomthings:plate_redstone_powered[inputfacing=west,outputfacing=south]
randomthings:plate_redstone_powered[inputfacing=west,outputfacing=west]
randomthings:plate_redstone_powered[inputfacing=west,outputfacing=east]
randomthings:plate_redstone_powered[inputfacing=east,outputfacing=north]
randomthings:plate_redstone_powered[inputfacing=east,outputfacing=south]
randomthings:plate_redstone_powered[inputfacing=east,outputfacing=west]
randomthings:plate_redstone_powered[inputfacing=east,outputfacing=east]
randomthings:plate_corrector
randomthings:plate_itemsealer
randomthings:plate_itemrejuvenator
randomthings:plate_accelerator
randomthings:plate_accelerator_directional[facing=north]
randomthings:plate_accelerator_directional[facing=south]
randomthings:plate_accelerator_directional[facing=west]
randomthings:plate_accelerator_directional[facing=east]
randomthings:plate_bouncy
randomthings:plate_collection
randomthings:plate_extraction[outputfacing=north]
randomthings:plate_extraction[outputfacing=south]
randomthings:plate_extraction[outputfacing=west]
randomthings:plate_extraction[outputfacing=east]
rebornstorage:multicrafter[type=frame]
rebornstorage:multicrafter[type=heat]
rebornstorage:multicrafter[type=cpu]
rebornstorage:multicrafter[type=storage]
rebornstorage:multicrafter[type=io]
streams:river/tile.water/-2/-2[level=0]
streams:river/tile.water/-2/-2[level=1]
streams:river/tile.water/-2/-2[level=2]
streams:river/tile.water/-2/-2[level=3]
streams:river/tile.water/-2/-2[level=4]
streams:river/tile.water/-2/-2[level=5]
streams:river/tile.water/-2/-2[level=6]
streams:river/tile.water/-2/-2[level=7]
streams:river/tile.water/-2/-2[level=8]
streams:river/tile.water/-2/-2[level=9]
streams:river/tile.water/-2/-2[level=10]
streams:river/tile.water/-2/-2[level=11]
streams:river/tile.water/-2/-2[level=12]
streams:river/tile.water/-2/-2[level=13]
streams:river/tile.water/-2/-2[level=14]
streams:river/tile.water/-2/-2[level=15]
streams:river/tile.water/-2/-1[level=0]
streams:river/tile.water/-2/-1[level=1]
streams:river/tile.water/-2/-1[level=2]
streams:river/tile.water/-2/-1[level=3]
streams:river/tile.water/-2/-1[level=4]
streams:river/tile.water/-2/-1[level=5]
streams:river/tile.water/-2/-1[level=6]
streams:river/tile.water/-2/-1[level=7]
streams:river/tile.water/-2/-1[level=8]
streams:river/tile.water/-2/-1[level=9]
streams:river/tile.water/-2/-1[level=10]
streams:river/tile.water/-2/-1[level=11]
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streams:river/tile.lava/1/2[level=1]
streams:river/tile.lava/1/2[level=2]
streams:river/tile.lava/1/2[level=3]
streams:river/tile.lava/1/2[level=4]
streams:river/tile.lava/1/2[level=5]
streams:river/tile.lava/1/2[level=6]
streams:river/tile.lava/1/2[level=7]
streams:river/tile.lava/1/2[level=8]
streams:river/tile.lava/1/2[level=9]
streams:river/tile.lava/1/2[level=10]
streams:river/tile.lava/1/2[level=11]
streams:river/tile.lava/1/2[level=12]
streams:river/tile.lava/1/2[level=13]
streams:river/tile.lava/1/2[level=14]
streams:river/tile.lava/1/2[level=15]
streams:river/tile.lava/2/-2[level=0]
streams:river/tile.lava/2/-2[level=1]
streams:river/tile.lava/2/-2[level=2]
streams:river/tile.lava/2/-2[level=3]
streams:river/tile.lava/2/-2[level=4]
streams:river/tile.lava/2/-2[level=5]
streams:river/tile.lava/2/-2[level=6]
streams:river/tile.lava/2/-2[level=7]
streams:river/tile.lava/2/-2[level=8]
streams:river/tile.lava/2/-2[level=9]
streams:river/tile.lava/2/-2[level=10]
streams:river/tile.lava/2/-2[level=11]
streams:river/tile.lava/2/-2[level=12]
streams:river/tile.lava/2/-2[level=13]
streams:river/tile.lava/2/-2[level=14]
streams:river/tile.lava/2/-2[level=15]
streams:river/tile.lava/2/-1[level=0]
streams:river/tile.lava/2/-1[level=1]
streams:river/tile.lava/2/-1[level=2]
streams:river/tile.lava/2/-1[level=3]
streams:river/tile.lava/2/-1[level=4]
streams:river/tile.lava/2/-1[level=5]
streams:river/tile.lava/2/-1[level=6]
streams:river/tile.lava/2/-1[level=7]
streams:river/tile.lava/2/-1[level=8]
streams:river/tile.lava/2/-1[level=9]
streams:river/tile.lava/2/-1[level=10]
streams:river/tile.lava/2/-1[level=11]
streams:river/tile.lava/2/-1[level=12]
streams:river/tile.lava/2/-1[level=13]
streams:river/tile.lava/2/-1[level=14]
streams:river/tile.lava/2/-1[level=15]
streams:river/tile.lava/2/0[level=0]
streams:river/tile.lava/2/0[level=1]
streams:river/tile.lava/2/0[level=2]
streams:river/tile.lava/2/0[level=3]
streams:river/tile.lava/2/0[level=4]
streams:river/tile.lava/2/0[level=5]
streams:river/tile.lava/2/0[level=6]
streams:river/tile.lava/2/0[level=7]
streams:river/tile.lava/2/0[level=8]
streams:river/tile.lava/2/0[level=9]
streams:river/tile.lava/2/0[level=10]
streams:river/tile.lava/2/0[level=11]
streams:river/tile.lava/2/0[level=12]
streams:river/tile.lava/2/0[level=13]
streams:river/tile.lava/2/0[level=14]
streams:river/tile.lava/2/0[level=15]
streams:river/tile.lava/2/1[level=0]
streams:river/tile.lava/2/1[level=1]
streams:river/tile.lava/2/1[level=2]
streams:river/tile.lava/2/1[level=3]
streams:river/tile.lava/2/1[level=4]
streams:river/tile.lava/2/1[level=5]
streams:river/tile.lava/2/1[level=6]
streams:river/tile.lava/2/1[level=7]
streams:river/tile.lava/2/1[level=8]
streams:river/tile.lava/2/1[level=9]
streams:river/tile.lava/2/1[level=10]
streams:river/tile.lava/2/1[level=11]
streams:river/tile.lava/2/1[level=12]
streams:river/tile.lava/2/1[level=13]
streams:river/tile.lava/2/1[level=14]
streams:river/tile.lava/2/1[level=15]
streams:river/tile.lava/2/2[level=0]
streams:river/tile.lava/2/2[level=1]
streams:river/tile.lava/2/2[level=2]
streams:river/tile.lava/2/2[level=3]
streams:river/tile.lava/2/2[level=4]
streams:river/tile.lava/2/2[level=5]
streams:river/tile.lava/2/2[level=6]
streams:river/tile.lava/2/2[level=7]
streams:river/tile.lava/2/2[level=8]
streams:river/tile.lava/2/2[level=9]
streams:river/tile.lava/2/2[level=10]
streams:river/tile.lava/2/2[level=11]
streams:river/tile.lava/2/2[level=12]
streams:river/tile.lava/2/2[level=13]
streams:river/tile.lava/2/2[level=14]
streams:river/tile.lava/2/2[level=15]
thermalexpansion:machine[type=furnace]
thermalexpansion:machine[type=pulverizer]
thermalexpansion:machine[type=sawmill]
thermalexpansion:machine[type=smelter]
thermalexpansion:machine[type=insolator]
thermalexpansion:machine[type=compactor]
thermalexpansion:machine[type=crucible]
thermalexpansion:machine[type=refinery]
thermalexpansion:machine[type=transposer]
thermalexpansion:machine[type=charger]
thermalexpansion:machine[type=centrifuge]
thermalexpansion:machine[type=crafter]
thermalexpansion:machine[type=brewer]
thermalexpansion:machine[type=enchanter]
thermalexpansion:machine[type=precipitator]
thermalexpansion:machine[type=extruder]
thermalexpansion:apparatus[type=breaker]
thermalexpansion:apparatus[type=collector]
thermalexpansion:device[type=water_gen]
thermalexpansion:device[type=nullifier]
thermalexpansion:device[type=heat_sink]
thermalexpansion:device[type=tapper]
thermalexpansion:device[type=fisher]
thermalexpansion:device[type=item_buffer]
thermalexpansion:device[type=fluid_buffer]
thermalexpansion:device[type=lexicon]
thermalexpansion:device[type=xp_collector]
thermalexpansion:device[type=diffuser]
thermalexpansion:device[type=factorizer]
thermalexpansion:device[type=mob_catcher]
thermalexpansion:device[type=item_collector]
thermalexpansion:device[type=chunk_loader]
thermalexpansion:dynamo[type=steam]
thermalexpansion:dynamo[type=magmatic]
thermalexpansion:dynamo[type=compression]
thermalexpansion:dynamo[type=reactant]
thermalexpansion:dynamo[type=enervation]
thermalexpansion:dynamo[type=numismatic]
thermalexpansion:cell
thermalexpansion:tank
thermalexpansion:cache
thermalexpansion:strongbox
thermaldynamics:duct_0[meta=0]
thermaldynamics:duct_0[meta=1]
thermaldynamics:duct_0[meta=2]
thermaldynamics:duct_0[meta=3]
thermaldynamics:duct_0[meta=4]
thermaldynamics:duct_0[meta=5]
thermaldynamics:duct_0[meta=6]
thermaldynamics:duct_0[meta=7]
thermaldynamics:duct_0[meta=8]
thermaldynamics:duct_0[meta=9]
thermaldynamics:duct_0[meta=10]
thermaldynamics:duct_0[meta=11]
thermaldynamics:duct_0[meta=12]
thermaldynamics:duct_0[meta=13]
thermaldynamics:duct_0[meta=14]
thermaldynamics:duct_16[meta=0]
thermaldynamics:duct_16[meta=1]
thermaldynamics:duct_16[meta=2]
thermaldynamics:duct_16[meta=3]
thermaldynamics:duct_16[meta=4]
thermaldynamics:duct_16[meta=5]
thermaldynamics:duct_16[meta=6]
thermaldynamics:duct_16[meta=7]
thermaldynamics:duct_16[meta=8]
thermaldynamics:duct_16[meta=9]
thermaldynamics:duct_16[meta=10]
thermaldynamics:duct_16[meta=11]
thermaldynamics:duct_16[meta=12]
thermaldynamics:duct_16[meta=13]
thermaldynamics:duct_16[meta=14]
thermaldynamics:duct_32[meta=0]
thermaldynamics:duct_32[meta=1]
thermaldynamics:duct_32[meta=2]
thermaldynamics:duct_32[meta=3]
thermaldynamics:duct_32[meta=4]
thermaldynamics:duct_32[meta=5]
thermaldynamics:duct_32[meta=6]
thermaldynamics:duct_32[meta=7]
thermaldynamics:duct_32[meta=8]
thermaldynamics:duct_32[meta=9]
thermaldynamics:duct_32[meta=10]
thermaldynamics:duct_32[meta=11]
thermaldynamics:duct_32[meta=12]
thermaldynamics:duct_32[meta=13]
thermaldynamics:duct_32[meta=14]
thermaldynamics:duct_48[meta=0]
thermaldynamics:duct_48[meta=1]
thermaldynamics:duct_48[meta=2]
thermaldynamics:duct_48[meta=3]
thermaldynamics:duct_48[meta=4]
thermaldynamics:duct_48[meta=5]
thermaldynamics:duct_48[meta=6]
thermaldynamics:duct_48[meta=7]
thermaldynamics:duct_48[meta=8]
thermaldynamics:duct_48[meta=9]
thermaldynamics:duct_48[meta=10]
thermaldynamics:duct_48[meta=11]
thermaldynamics:duct_48[meta=12]
thermaldynamics:duct_48[meta=13]
thermaldynamics:duct_48[meta=14]
thermaldynamics:duct_64[meta=0]
thermaldynamics:duct_64[meta=1]
thermaldynamics:duct_64[meta=2]
thermaldynamics:duct_64[meta=3]
thermaldynamics:duct_64[meta=4]
thermaldynamics:duct_64[meta=5]
thermaldynamics:duct_64[meta=6]
thermaldynamics:duct_64[meta=7]
thermaldynamics:duct_64[meta=8]
thermaldynamics:duct_64[meta=9]
thermaldynamics:duct_64[meta=10]
thermaldynamics:duct_64[meta=11]
thermaldynamics:duct_64[meta=12]
thermaldynamics:duct_64[meta=13]
thermaldynamics:duct_64[meta=14]
tinkersaether:molten_gravitite[level=0]
tinkersaether:molten_gravitite[level=1]
tinkersaether:molten_gravitite[level=2]
tinkersaether:molten_gravitite[level=3]
tinkersaether:molten_gravitite[level=4]
tinkersaether:molten_gravitite[level=5]
tinkersaether:molten_gravitite[level=6]
tinkersaether:molten_gravitite[level=7]
tinkersaether:molten_gravitite[level=8]
tinkersaether:molten_gravitite[level=9]
tinkersaether:molten_gravitite[level=10]
tinkersaether:molten_gravitite[level=11]
tinkersaether:molten_gravitite[level=12]
tinkersaether:molten_gravitite[level=13]
tinkersaether:molten_gravitite[level=14]
tinkersaether:molten_gravitite[level=15]
tinkersaether:molten_valkyrie[level=0]
tinkersaether:molten_valkyrie[level=1]
tinkersaether:molten_valkyrie[level=2]
tinkersaether:molten_valkyrie[level=3]
tinkersaether:molten_valkyrie[level=4]
tinkersaether:molten_valkyrie[level=5]
tinkersaether:molten_valkyrie[level=6]
tinkersaether:molten_valkyrie[level=7]
tinkersaether:molten_valkyrie[level=8]
tinkersaether:molten_valkyrie[level=9]
tinkersaether:molten_valkyrie[level=10]
tinkersaether:molten_valkyrie[level=11]
tinkersaether:molten_valkyrie[level=12]
tinkersaether:molten_valkyrie[level=13]
tinkersaether:molten_valkyrie[level=14]
tinkersaether:molten_valkyrie[level=15]
villagenames:lunaringoldbrick
villagenames:lunarinironbrick
additional_lights:al_lamp_acacia_planks[facing=down]
additional_lights:al_lamp_acacia_planks[facing=up]
additional_lights:al_lamp_acacia_planks[facing=north]
additional_lights:al_lamp_acacia_planks[facing=south]
additional_lights:al_lamp_acacia_planks[facing=west]
additional_lights:al_lamp_acacia_planks[facing=east]
additional_lights:al_lamp_birch_planks[facing=down]
additional_lights:al_lamp_birch_planks[facing=up]
additional_lights:al_lamp_birch_planks[facing=north]
additional_lights:al_lamp_birch_planks[facing=south]
additional_lights:al_lamp_birch_planks[facing=west]
additional_lights:al_lamp_birch_planks[facing=east]
additional_lights:al_lamp_oak_planks[facing=down]
additional_lights:al_lamp_oak_planks[facing=up]
additional_lights:al_lamp_oak_planks[facing=north]
additional_lights:al_lamp_oak_planks[facing=south]
additional_lights:al_lamp_oak_planks[facing=west]
additional_lights:al_lamp_oak_planks[facing=east]
additional_lights:al_lamp_dark_oak_planks[facing=down]
additional_lights:al_lamp_dark_oak_planks[facing=up]
additional_lights:al_lamp_dark_oak_planks[facing=north]
additional_lights:al_lamp_dark_oak_planks[facing=south]
additional_lights:al_lamp_dark_oak_planks[facing=west]
additional_lights:al_lamp_dark_oak_planks[facing=east]
additional_lights:al_lamp_spruce_planks[facing=down]
additional_lights:al_lamp_spruce_planks[facing=up]
additional_lights:al_lamp_spruce_planks[facing=north]
additional_lights:al_lamp_spruce_planks[facing=south]
additional_lights:al_lamp_spruce_planks[facing=west]
additional_lights:al_lamp_spruce_planks[facing=east]
additional_lights:al_lamp_jungle_planks[facing=down]
additional_lights:al_lamp_jungle_planks[facing=up]
additional_lights:al_lamp_jungle_planks[facing=north]
additional_lights:al_lamp_jungle_planks[facing=south]
additional_lights:al_lamp_jungle_planks[facing=west]
additional_lights:al_lamp_jungle_planks[facing=east]
additional_lights:al_lamp_stone[facing=down]
additional_lights:al_lamp_stone[facing=up]
additional_lights:al_lamp_stone[facing=north]
additional_lights:al_lamp_stone[facing=south]
additional_lights:al_lamp_stone[facing=west]
additional_lights:al_lamp_stone[facing=east]
additional_lights:al_lamp_cobblestone[facing=down]
additional_lights:al_lamp_cobblestone[facing=up]
additional_lights:al_lamp_cobblestone[facing=north]
additional_lights:al_lamp_cobblestone[facing=south]
additional_lights:al_lamp_cobblestone[facing=west]
additional_lights:al_lamp_cobblestone[facing=east]
additional_lights:al_lamp_mossy_cobblestone[facing=down]
additional_lights:al_lamp_mossy_cobblestone[facing=up]
additional_lights:al_lamp_mossy_cobblestone[facing=north]
additional_lights:al_lamp_mossy_cobblestone[facing=south]
additional_lights:al_lamp_mossy_cobblestone[facing=west]
additional_lights:al_lamp_mossy_cobblestone[facing=east]
additional_lights:al_lamp_end_stone[facing=down]
additional_lights:al_lamp_end_stone[facing=up]
additional_lights:al_lamp_end_stone[facing=north]
additional_lights:al_lamp_end_stone[facing=south]
additional_lights:al_lamp_end_stone[facing=west]
additional_lights:al_lamp_end_stone[facing=east]
additional_lights:al_lamp_glass[facing=down]
additional_lights:al_lamp_glass[facing=up]
additional_lights:al_lamp_glass[facing=north]
additional_lights:al_lamp_glass[facing=south]
additional_lights:al_lamp_glass[facing=west]
additional_lights:al_lamp_glass[facing=east]
additional_lights:al_lamp_iron_block[facing=down]
additional_lights:al_lamp_iron_block[facing=up]
additional_lights:al_lamp_iron_block[facing=north]
additional_lights:al_lamp_iron_block[facing=south]
additional_lights:al_lamp_iron_block[facing=west]
additional_lights:al_lamp_iron_block[facing=east]
additional_lights:al_lamp_gold_block[facing=down]
additional_lights:al_lamp_gold_block[facing=up]
additional_lights:al_lamp_gold_block[facing=north]
additional_lights:al_lamp_gold_block[facing=south]
additional_lights:al_lamp_gold_block[facing=west]
additional_lights:al_lamp_gold_block[facing=east]
additional_lights:al_lamp_diamond_block[facing=down]
additional_lights:al_lamp_diamond_block[facing=up]
additional_lights:al_lamp_diamond_block[facing=north]
additional_lights:al_lamp_diamond_block[facing=south]
additional_lights:al_lamp_diamond_block[facing=west]
additional_lights:al_lamp_diamond_block[facing=east]
additional_lights:al_lamp_packed_ice[facing=down]
additional_lights:al_lamp_packed_ice[facing=up]
additional_lights:al_lamp_packed_ice[facing=north]
additional_lights:al_lamp_packed_ice[facing=south]
additional_lights:al_lamp_packed_ice[facing=west]
additional_lights:al_lamp_packed_ice[facing=east]
additional_lights:al_lamp_pink_wool[facing=down]
additional_lights:al_lamp_pink_wool[facing=up]
additional_lights:al_lamp_pink_wool[facing=north]
additional_lights:al_lamp_pink_wool[facing=south]
additional_lights:al_lamp_pink_wool[facing=west]
additional_lights:al_lamp_pink_wool[facing=east]
additional_lights:al_lamp_magenta_wool[facing=down]
additional_lights:al_lamp_magenta_wool[facing=up]
additional_lights:al_lamp_magenta_wool[facing=north]
additional_lights:al_lamp_magenta_wool[facing=south]
additional_lights:al_lamp_magenta_wool[facing=west]
additional_lights:al_lamp_magenta_wool[facing=east]
additional_lights:al_lamp_nether_bricks[facing=down]
additional_lights:al_lamp_nether_bricks[facing=up]
additional_lights:al_lamp_nether_bricks[facing=north]
additional_lights:al_lamp_nether_bricks[facing=south]
additional_lights:al_lamp_nether_bricks[facing=west]
additional_lights:al_lamp_nether_bricks[facing=east]
additional_lights:al_lamp_red_nether_bricks[facing=down]
additional_lights:al_lamp_red_nether_bricks[facing=up]
additional_lights:al_lamp_red_nether_bricks[facing=north]
additional_lights:al_lamp_red_nether_bricks[facing=south]
additional_lights:al_lamp_red_nether_bricks[facing=west]
additional_lights:al_lamp_red_nether_bricks[facing=east]
additional_lights:al_torch_acacia_planks[facing=up]
additional_lights:al_torch_acacia_planks[facing=north]
additional_lights:al_torch_acacia_planks[facing=south]
additional_lights:al_torch_acacia_planks[facing=west]
additional_lights:al_torch_acacia_planks[facing=east]
additional_lights:al_torch_birch_planks[facing=up]
additional_lights:al_torch_birch_planks[facing=north]
additional_lights:al_torch_birch_planks[facing=south]
additional_lights:al_torch_birch_planks[facing=west]
additional_lights:al_torch_birch_planks[facing=east]
additional_lights:al_torch_oak_planks[facing=up]
additional_lights:al_torch_oak_planks[facing=north]
additional_lights:al_torch_oak_planks[facing=south]
additional_lights:al_torch_oak_planks[facing=west]
additional_lights:al_torch_oak_planks[facing=east]
additional_lights:al_torch_dark_oak_planks[facing=up]
additional_lights:al_torch_dark_oak_planks[facing=north]
additional_lights:al_torch_dark_oak_planks[facing=south]
additional_lights:al_torch_dark_oak_planks[facing=west]
additional_lights:al_torch_dark_oak_planks[facing=east]
additional_lights:al_torch_spruce_planks[facing=up]
additional_lights:al_torch_spruce_planks[facing=north]
additional_lights:al_torch_spruce_planks[facing=south]
additional_lights:al_torch_spruce_planks[facing=west]
additional_lights:al_torch_spruce_planks[facing=east]
additional_lights:al_torch_jungle_planks[facing=up]
additional_lights:al_torch_jungle_planks[facing=north]
additional_lights:al_torch_jungle_planks[facing=south]
additional_lights:al_torch_jungle_planks[facing=west]
additional_lights:al_torch_jungle_planks[facing=east]
additional_lights:al_torch_stone[facing=up]
additional_lights:al_torch_stone[facing=north]
additional_lights:al_torch_stone[facing=south]
additional_lights:al_torch_stone[facing=west]
additional_lights:al_torch_stone[facing=east]
additional_lights:al_torch_cobblestone[facing=up]
additional_lights:al_torch_cobblestone[facing=north]
additional_lights:al_torch_cobblestone[facing=south]
additional_lights:al_torch_cobblestone[facing=west]
additional_lights:al_torch_cobblestone[facing=east]
additional_lights:al_torch_mossy_cobblestone[facing=up]
additional_lights:al_torch_mossy_cobblestone[facing=north]
additional_lights:al_torch_mossy_cobblestone[facing=south]
additional_lights:al_torch_mossy_cobblestone[facing=west]
additional_lights:al_torch_mossy_cobblestone[facing=east]
additional_lights:al_torch_end_stone[facing=up]
additional_lights:al_torch_end_stone[facing=north]
additional_lights:al_torch_end_stone[facing=south]
additional_lights:al_torch_end_stone[facing=west]
additional_lights:al_torch_end_stone[facing=east]
additional_lights:al_torch_stone_bricks[facing=up]
additional_lights:al_torch_stone_bricks[facing=north]
additional_lights:al_torch_stone_bricks[facing=south]
additional_lights:al_torch_stone_bricks[facing=west]
additional_lights:al_torch_stone_bricks[facing=east]
additional_lights:al_torch_mossy_stone_bricks[facing=up]
additional_lights:al_torch_mossy_stone_bricks[facing=north]
additional_lights:al_torch_mossy_stone_bricks[facing=south]
additional_lights:al_torch_mossy_stone_bricks[facing=west]
additional_lights:al_torch_mossy_stone_bricks[facing=east]
additional_lights:al_torch_end_stone_bricks[facing=up]
additional_lights:al_torch_end_stone_bricks[facing=north]
additional_lights:al_torch_end_stone_bricks[facing=south]
additional_lights:al_torch_end_stone_bricks[facing=west]
additional_lights:al_torch_end_stone_bricks[facing=east]
additional_lights:al_torch_nether_bricks[facing=up]
additional_lights:al_torch_nether_bricks[facing=north]
additional_lights:al_torch_nether_bricks[facing=south]
additional_lights:al_torch_nether_bricks[facing=west]
additional_lights:al_torch_nether_bricks[facing=east]
additional_lights:al_torch_red_nether_bricks[facing=up]
additional_lights:al_torch_red_nether_bricks[facing=north]
additional_lights:al_torch_red_nether_bricks[facing=south]
additional_lights:al_torch_red_nether_bricks[facing=west]
additional_lights:al_torch_red_nether_bricks[facing=east]
additional_lights:al_torch_glass[facing=up]
additional_lights:al_torch_glass[facing=north]
additional_lights:al_torch_glass[facing=south]
additional_lights:al_torch_glass[facing=west]
additional_lights:al_torch_glass[facing=east]
additional_lights:al_torch_iron_block[facing=up]
additional_lights:al_torch_iron_block[facing=north]
additional_lights:al_torch_iron_block[facing=south]
additional_lights:al_torch_iron_block[facing=west]
additional_lights:al_torch_iron_block[facing=east]
additional_lights:al_torch_gold_block[facing=up]
additional_lights:al_torch_gold_block[facing=north]
additional_lights:al_torch_gold_block[facing=south]
additional_lights:al_torch_gold_block[facing=west]
additional_lights:al_torch_gold_block[facing=east]
additional_lights:al_torch_diamond_block[facing=up]
additional_lights:al_torch_diamond_block[facing=north]
additional_lights:al_torch_diamond_block[facing=south]
additional_lights:al_torch_diamond_block[facing=west]
additional_lights:al_torch_diamond_block[facing=east]
additional_lights:al_torch_packed_ice[facing=up]
additional_lights:al_torch_packed_ice[facing=north]
additional_lights:al_torch_packed_ice[facing=south]
additional_lights:al_torch_packed_ice[facing=west]
additional_lights:al_torch_packed_ice[facing=east]
additional_lights:al_torch_pink_wool[facing=up]
additional_lights:al_torch_pink_wool[facing=north]
additional_lights:al_torch_pink_wool[facing=south]
additional_lights:al_torch_pink_wool[facing=west]
additional_lights:al_torch_pink_wool[facing=east]
additional_lights:al_torch_magenta_wool[facing=up]
additional_lights:al_torch_magenta_wool[facing=north]
additional_lights:al_torch_magenta_wool[facing=south]
additional_lights:al_torch_magenta_wool[facing=west]
additional_lights:al_torch_magenta_wool[facing=east]
additional_lights:standing_torch_s_stone_bricks
additional_lights:standing_torch_s_mossy_stone_bricks
additional_lights:standing_torch_s_end_stone_bricks
additional_lights:standing_torch_s_nether_bricks
additional_lights:standing_torch_s_red_nether_bricks
additional_lights:standing_torch_s_polished_andesite
additional_lights:standing_torch_s_polished_diorite
additional_lights:standing_torch_s_polished_granite
additional_lights:standing_torch_s_stone
additional_lights:standing_torch_s_cobblestone
additional_lights:standing_torch_s_mossy_cobblestone
additional_lights:standing_torch_s_end_stone
additional_lights:standing_torch_s_iron_block
additional_lights:standing_torch_s_gold_block
additional_lights:standing_torch_s_diamond_block
additional_lights:standing_torch_s_packed_ice
additional_lights:standing_torch_s_pink_wool
additional_lights:standing_torch_s_magenta_wool
additional_lights:standing_torch_l_stone_bricks
additional_lights:standing_torch_l_mossy_stone_bricks
additional_lights:standing_torch_l_end_stone_bricks
additional_lights:standing_torch_l_nether_bricks
additional_lights:standing_torch_l_red_nether_bricks
additional_lights:standing_torch_l_polished_andesite
additional_lights:standing_torch_l_polished_diorite
additional_lights:standing_torch_l_polished_granite
additional_lights:standing_torch_l_stone
additional_lights:standing_torch_l_cobblestone
additional_lights:standing_torch_l_mossy_cobblestone
additional_lights:standing_torch_l_end_stone
additional_lights:standing_torch_l_iron_block
additional_lights:standing_torch_l_gold_block
additional_lights:standing_torch_l_diamond_block
additional_lights:standing_torch_l_packed_ice
additional_lights:standing_torch_l_pink_wool
additional_lights:standing_torch_l_magenta_wool
additional_lights:fire_pit_s_stone_bricks
additional_lights:fire_pit_s_mossy_stone_bricks
additional_lights:fire_pit_s_end_stone_bricks
additional_lights:fire_pit_s_nether_bricks
additional_lights:fire_pit_s_red_nether_bricks
additional_lights:fire_pit_s_polished_andesite
additional_lights:fire_pit_s_polished_diorite
additional_lights:fire_pit_s_polished_granite
additional_lights:fire_pit_s_stone
additional_lights:fire_pit_s_cobblestone
additional_lights:fire_pit_s_mossy_cobblestone
additional_lights:fire_pit_s_end_stone
additional_lights:fire_pit_s_iron_block
additional_lights:fire_pit_s_gold_block
additional_lights:fire_pit_s_diamond_block
additional_lights:fire_pit_s_packed_ice
additional_lights:fire_pit_s_pink_wool
additional_lights:fire_pit_s_magenta_wool
additional_lights:fire_pit_l_stone_bricks
additional_lights:fire_pit_l_mossy_stone_bricks
additional_lights:fire_pit_l_end_stone_bricks
additional_lights:fire_pit_l_nether_bricks
additional_lights:fire_pit_l_red_nether_bricks
additional_lights:fire_pit_l_polished_andesite
additional_lights:fire_pit_l_polished_diorite
additional_lights:fire_pit_l_polished_granite
additional_lights:fire_pit_l_stone
additional_lights:fire_pit_l_cobblestone
additional_lights:fire_pit_l_mossy_cobblestone
additional_lights:fire_pit_l_end_stone
additional_lights:fire_pit_l_iron_block
additional_lights:fire_pit_l_gold_block
additional_lights:fire_pit_l_diamond_block
additional_lights:fire_pit_l_packed_ice
additional_lights:fire_pit_l_pink_wool
additional_lights:fire_pit_l_magenta_wool
additional_lights:fire_for_standing_torch_s
additional_lights:fire_for_standing_torch_l
additional_lights:fire_for_fire_pit_s
additional_lights:fire_for_fire_pit_l
inspirations:bookshelf[facing=north,type=normal]
inspirations:bookshelf[facing=north,type=rainbow]
inspirations:bookshelf[facing=north,type=tomes]
inspirations:bookshelf[facing=north,type=ancient]
inspirations:bookshelf[facing=south,type=normal]
inspirations:bookshelf[facing=south,type=rainbow]
inspirations:bookshelf[facing=south,type=tomes]
inspirations:bookshelf[facing=south,type=ancient]
inspirations:bookshelf[facing=west,type=normal]
inspirations:bookshelf[facing=west,type=rainbow]
inspirations:bookshelf[facing=west,type=tomes]
inspirations:bookshelf[facing=west,type=ancient]
inspirations:bookshelf[facing=east,type=normal]
inspirations:bookshelf[facing=east,type=rainbow]
inspirations:bookshelf[facing=east,type=tomes]
inspirations:bookshelf[facing=east,type=ancient]
inspirations:rope[bottom=true,rungs=none,type=rope]
inspirations:rope[bottom=true,rungs=none,type=chain]
inspirations:rope[bottom=true,rungs=none,type=vine]
inspirations:rope[bottom=true,rungs=x,type=rope]
inspirations:rope[bottom=true,rungs=x,type=chain]
inspirations:rope[bottom=true,rungs=x,type=vine]
inspirations:rope[bottom=true,rungs=z,type=rope]
inspirations:rope[bottom=true,rungs=z,type=chain]
inspirations:rope[bottom=true,rungs=z,type=vine]
inspirations:rope[bottom=false,rungs=none,type=rope]
inspirations:rope[bottom=false,rungs=none,type=chain]
inspirations:rope[bottom=false,rungs=none,type=vine]
inspirations:rope[bottom=false,rungs=x,type=rope]
inspirations:rope[bottom=false,rungs=x,type=chain]
inspirations:rope[bottom=false,rungs=x,type=vine]
inspirations:rope[bottom=false,rungs=z,type=rope]
inspirations:rope[bottom=false,rungs=z,type=chain]
inspirations:rope[bottom=false,rungs=z,type=vine]
inspirations:glass_door[facing=north,half=upper,hinge=left,open=true,powered=true]
inspirations:glass_door[facing=north,half=upper,hinge=left,open=true,powered=false]
inspirations:glass_door[facing=north,half=upper,hinge=left,open=false,powered=true]
inspirations:glass_door[facing=north,half=upper,hinge=left,open=false,powered=false]
inspirations:glass_door[facing=north,half=upper,hinge=right,open=true,powered=true]
inspirations:glass_door[facing=north,half=upper,hinge=right,open=true,powered=false]
inspirations:glass_door[facing=north,half=upper,hinge=right,open=false,powered=true]
inspirations:glass_door[facing=north,half=upper,hinge=right,open=false,powered=false]
inspirations:glass_door[facing=north,half=lower,hinge=left,open=true,powered=true]
inspirations:glass_door[facing=north,half=lower,hinge=left,open=true,powered=false]
inspirations:glass_door[facing=north,half=lower,hinge=left,open=false,powered=true]
inspirations:glass_door[facing=north,half=lower,hinge=left,open=false,powered=false]
inspirations:glass_door[facing=north,half=lower,hinge=right,open=true,powered=true]
inspirations:glass_door[facing=north,half=lower,hinge=right,open=true,powered=false]
inspirations:glass_door[facing=north,half=lower,hinge=right,open=false,powered=true]
inspirations:glass_door[facing=north,half=lower,hinge=right,open=false,powered=false]
inspirations:glass_door[facing=south,half=upper,hinge=left,open=true,powered=true]
inspirations:glass_door[facing=south,half=upper,hinge=left,open=true,powered=false]
inspirations:glass_door[facing=south,half=upper,hinge=left,open=false,powered=true]
inspirations:glass_door[facing=south,half=upper,hinge=left,open=false,powered=false]
inspirations:glass_door[facing=south,half=upper,hinge=right,open=true,powered=true]
inspirations:glass_door[facing=south,half=upper,hinge=right,open=true,powered=false]
inspirations:glass_door[facing=south,half=upper,hinge=right,open=false,powered=true]
inspirations:glass_door[facing=south,half=upper,hinge=right,open=false,powered=false]
inspirations:glass_door[facing=south,half=lower,hinge=left,open=true,powered=true]
inspirations:glass_door[facing=south,half=lower,hinge=left,open=true,powered=false]
inspirations:glass_door[facing=south,half=lower,hinge=left,open=false,powered=true]
inspirations:glass_door[facing=south,half=lower,hinge=left,open=false,powered=false]
inspirations:glass_door[facing=south,half=lower,hinge=right,open=true,powered=true]
inspirations:glass_door[facing=south,half=lower,hinge=right,open=true,powered=false]
inspirations:glass_door[facing=south,half=lower,hinge=right,open=false,powered=true]
inspirations:glass_door[facing=south,half=lower,hinge=right,open=false,powered=false]
inspirations:glass_door[facing=west,half=upper,hinge=left,open=true,powered=true]
inspirations:glass_door[facing=west,half=upper,hinge=left,open=true,powered=false]
inspirations:glass_door[facing=west,half=upper,hinge=left,open=false,powered=true]
inspirations:glass_door[facing=west,half=upper,hinge=left,open=false,powered=false]
inspirations:glass_door[facing=west,half=upper,hinge=right,open=true,powered=true]
inspirations:glass_door[facing=west,half=upper,hinge=right,open=true,powered=false]
inspirations:glass_door[facing=west,half=upper,hinge=right,open=false,powered=true]
inspirations:glass_door[facing=west,half=upper,hinge=right,open=false,powered=false]
inspirations:glass_door[facing=west,half=lower,hinge=left,open=true,powered=true]
inspirations:glass_door[facing=west,half=lower,hinge=left,open=true,powered=false]
inspirations:glass_door[facing=west,half=lower,hinge=left,open=false,powered=true]
inspirations:glass_door[facing=west,half=lower,hinge=left,open=false,powered=false]
inspirations:glass_door[facing=west,half=lower,hinge=right,open=true,powered=true]
inspirations:glass_door[facing=west,half=lower,hinge=right,open=true,powered=false]
inspirations:glass_door[facing=west,half=lower,hinge=right,open=false,powered=true]
inspirations:glass_door[facing=west,half=lower,hinge=right,open=false,powered=false]
inspirations:glass_door[facing=east,half=upper,hinge=left,open=true,powered=true]
inspirations:glass_door[facing=east,half=upper,hinge=left,open=true,powered=false]
inspirations:glass_door[facing=east,half=upper,hinge=left,open=false,powered=true]
inspirations:glass_door[facing=east,half=upper,hinge=left,open=false,powered=false]
inspirations:glass_door[facing=east,half=upper,hinge=right,open=true,powered=true]
inspirations:glass_door[facing=east,half=upper,hinge=right,open=true,powered=false]
inspirations:glass_door[facing=east,half=upper,hinge=right,open=false,powered=true]
inspirations:glass_door[facing=east,half=upper,hinge=right,open=false,powered=false]
inspirations:glass_door[facing=east,half=lower,hinge=left,open=true,powered=true]
inspirations:glass_door[facing=east,half=lower,hinge=left,open=true,powered=false]
inspirations:glass_door[facing=east,half=lower,hinge=left,open=false,powered=true]
inspirations:glass_door[facing=east,half=lower,hinge=left,open=false,powered=false]
inspirations:glass_door[facing=east,half=lower,hinge=right,open=true,powered=true]
inspirations:glass_door[facing=east,half=lower,hinge=right,open=true,powered=false]
inspirations:glass_door[facing=east,half=lower,hinge=right,open=false,powered=true]
inspirations:glass_door[facing=east,half=lower,hinge=right,open=false,powered=false]
inspirations:glass_trapdoor[facing=north,half=top,open=true]
inspirations:glass_trapdoor[facing=north,half=top,open=false]
inspirations:glass_trapdoor[facing=north,half=bottom,open=true]
inspirations:glass_trapdoor[facing=north,half=bottom,open=false]
inspirations:glass_trapdoor[facing=south,half=top,open=true]
inspirations:glass_trapdoor[facing=south,half=top,open=false]
inspirations:glass_trapdoor[facing=south,half=bottom,open=true]
inspirations:glass_trapdoor[facing=south,half=bottom,open=false]
inspirations:glass_trapdoor[facing=west,half=top,open=true]
inspirations:glass_trapdoor[facing=west,half=top,open=false]
inspirations:glass_trapdoor[facing=west,half=bottom,open=true]
inspirations:glass_trapdoor[facing=west,half=bottom,open=false]
inspirations:glass_trapdoor[facing=east,half=top,open=true]
inspirations:glass_trapdoor[facing=east,half=top,open=false]
inspirations:glass_trapdoor[facing=east,half=bottom,open=true]
inspirations:glass_trapdoor[facing=east,half=bottom,open=false]
inspirations:mulch[color=plain]
inspirations:mulch[color=brown]
inspirations:mulch[color=yellow]
inspirations:mulch[color=amber]
inspirations:mulch[color=ruby]
inspirations:mulch[color=red]
inspirations:mulch[color=black]
inspirations:mulch[color=blue]
inspirations:path[type=rocks]
inspirations:path[type=round]
inspirations:path[type=tiles]
inspirations:path[type=bricks]
inspirations:flower[type=rose]
inspirations:flower[type=syringa]
inspirations:flower[type=paeonia]
inspirations:flower[type=cyan]
inspirations:enlightened_bush[lights=white]
inspirations:enlightened_bush[lights=red]
inspirations:enlightened_bush[lights=green]
inspirations:enlightened_bush[lights=blue]
inspirations:enlightened_bush[lights=rainbow]
inspirations:enlightened_bush[lights=christmas]
inspirations:torch_lever[facing=up,powered=true,side=north]
inspirations:torch_lever[facing=up,powered=true,side=south]
inspirations:torch_lever[facing=up,powered=true,side=west]
inspirations:torch_lever[facing=up,powered=true,side=east]
inspirations:torch_lever[facing=up,powered=false,side=north]
inspirations:torch_lever[facing=up,powered=false,side=south]
inspirations:torch_lever[facing=up,powered=false,side=west]
inspirations:torch_lever[facing=up,powered=false,side=east]
inspirations:torch_lever[facing=north,powered=true,side=north]
inspirations:torch_lever[facing=north,powered=true,side=south]
inspirations:torch_lever[facing=north,powered=true,side=west]
inspirations:torch_lever[facing=north,powered=true,side=east]
inspirations:torch_lever[facing=north,powered=false,side=north]
inspirations:torch_lever[facing=north,powered=false,side=south]
inspirations:torch_lever[facing=north,powered=false,side=west]
inspirations:torch_lever[facing=north,powered=false,side=east]
inspirations:torch_lever[facing=south,powered=true,side=north]
inspirations:torch_lever[facing=south,powered=true,side=south]
inspirations:torch_lever[facing=south,powered=true,side=west]
inspirations:torch_lever[facing=south,powered=true,side=east]
inspirations:torch_lever[facing=south,powered=false,side=north]
inspirations:torch_lever[facing=south,powered=false,side=south]
inspirations:torch_lever[facing=south,powered=false,side=west]
inspirations:torch_lever[facing=south,powered=false,side=east]
inspirations:torch_lever[facing=west,powered=true,side=north]
inspirations:torch_lever[facing=west,powered=true,side=south]
inspirations:torch_lever[facing=west,powered=true,side=west]
inspirations:torch_lever[facing=west,powered=true,side=east]
inspirations:torch_lever[facing=west,powered=false,side=north]
inspirations:torch_lever[facing=west,powered=false,side=south]
inspirations:torch_lever[facing=west,powered=false,side=west]
inspirations:torch_lever[facing=west,powered=false,side=east]
inspirations:torch_lever[facing=east,powered=true,side=north]
inspirations:torch_lever[facing=east,powered=true,side=south]
inspirations:torch_lever[facing=east,powered=true,side=west]
inspirations:torch_lever[facing=east,powered=true,side=east]
inspirations:torch_lever[facing=east,powered=false,side=north]
inspirations:torch_lever[facing=east,powered=false,side=south]
inspirations:torch_lever[facing=east,powered=false,side=west]
inspirations:torch_lever[facing=east,powered=false,side=east]
inspirations:bricks_button[facing=north,powered=true,type=bricks]
inspirations:bricks_button[facing=north,powered=true,type=nether]
inspirations:bricks_button[facing=north,powered=false,type=bricks]
inspirations:bricks_button[facing=north,powered=false,type=nether]
inspirations:bricks_button[facing=south,powered=true,type=bricks]
inspirations:bricks_button[facing=south,powered=true,type=nether]
inspirations:bricks_button[facing=south,powered=false,type=bricks]
inspirations:bricks_button[facing=south,powered=false,type=nether]
inspirations:bricks_button[facing=west,powered=true,type=bricks]
inspirations:bricks_button[facing=west,powered=true,type=nether]
inspirations:bricks_button[facing=west,powered=false,type=bricks]
inspirations:bricks_button[facing=west,powered=false,type=nether]
inspirations:bricks_button[facing=east,powered=true,type=bricks]
inspirations:bricks_button[facing=east,powered=true,type=nether]
inspirations:bricks_button[facing=east,powered=false,type=bricks]
inspirations:bricks_button[facing=east,powered=false,type=nether]
inspirations:redstone_barrel[level=0]
inspirations:redstone_barrel[level=1]
inspirations:redstone_barrel[level=2]
inspirations:redstone_barrel[level=3]
inspirations:redstone_barrel[level=4]
inspirations:redstone_barrel[level=5]
inspirations:redstone_barrel[level=6]
inspirations:redstone_barrel[level=7]
inspirations:redstone_barrel[level=8]
inspirations:redstone_barrel[level=9]
inspirations:redstone_barrel[level=10]
inspirations:redstone_barrel[level=11]
inspirations:redstone_barrel[level=12]
inspirations:redstone_barrel[level=13]
inspirations:redstone_barrel[level=14]
inspirations:redstone_barrel[level=15]
inspirations:redstone_torch_lever[facing=down_x,powered=true]
inspirations:redstone_torch_lever[facing=down_x,powered=false]
inspirations:redstone_torch_lever[facing=east,powered=true]
inspirations:redstone_torch_lever[facing=east,powered=false]
inspirations:redstone_torch_lever[facing=west,powered=true]
inspirations:redstone_torch_lever[facing=west,powered=false]
inspirations:redstone_torch_lever[facing=south,powered=true]
inspirations:redstone_torch_lever[facing=south,powered=false]
inspirations:redstone_torch_lever[facing=north,powered=true]
inspirations:redstone_torch_lever[facing=north,powered=false]
inspirations:redstone_torch_lever[facing=up_z,powered=true]
inspirations:redstone_torch_lever[facing=up_z,powered=false]
inspirations:redstone_torch_lever[facing=up_x,powered=true]
inspirations:redstone_torch_lever[facing=up_x,powered=false]
inspirations:redstone_torch_lever[facing=down_z,powered=true]
inspirations:redstone_torch_lever[facing=down_z,powered=false]
inspirations:redstone_torch_lever_powered[facing=down_x,powered=true]
inspirations:redstone_torch_lever_powered[facing=down_x,powered=false]
inspirations:redstone_torch_lever_powered[facing=east,powered=true]
inspirations:redstone_torch_lever_powered[facing=east,powered=false]
inspirations:redstone_torch_lever_powered[facing=west,powered=true]
inspirations:redstone_torch_lever_powered[facing=west,powered=false]
inspirations:redstone_torch_lever_powered[facing=south,powered=true]
inspirations:redstone_torch_lever_powered[facing=south,powered=false]
inspirations:redstone_torch_lever_powered[facing=north,powered=true]
inspirations:redstone_torch_lever_powered[facing=north,powered=false]
inspirations:redstone_torch_lever_powered[facing=up_z,powered=true]
inspirations:redstone_torch_lever_powered[facing=up_z,powered=false]
inspirations:redstone_torch_lever_powered[facing=up_x,powered=true]
inspirations:redstone_torch_lever_powered[facing=up_x,powered=false]
inspirations:redstone_torch_lever_powered[facing=down_z,powered=true]
inspirations:redstone_torch_lever_powered[facing=down_z,powered=false]
inspirations:carpeted_trapdoor_white[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_white[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_white[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_white[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_white[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_white[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_white[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_white[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_white[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_white[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_white[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_white[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_white[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_white[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_white[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_white[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_orange[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_orange[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_orange[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_orange[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_orange[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_orange[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_orange[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_orange[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_orange[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_orange[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_orange[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_orange[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_orange[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_orange[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_orange[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_orange[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_magenta[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_magenta[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_magenta[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_magenta[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_magenta[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_magenta[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_magenta[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_magenta[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_magenta[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_magenta[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_magenta[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_magenta[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_magenta[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_magenta[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_magenta[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_magenta[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_light_blue[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_light_blue[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_light_blue[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_light_blue[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_light_blue[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_light_blue[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_light_blue[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_light_blue[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_light_blue[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_light_blue[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_light_blue[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_light_blue[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_light_blue[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_light_blue[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_light_blue[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_light_blue[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_yellow[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_yellow[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_yellow[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_yellow[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_yellow[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_yellow[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_yellow[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_yellow[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_yellow[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_yellow[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_yellow[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_yellow[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_yellow[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_yellow[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_yellow[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_yellow[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_lime[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_lime[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_lime[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_lime[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_lime[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_lime[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_lime[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_lime[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_lime[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_lime[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_lime[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_lime[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_lime[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_lime[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_lime[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_lime[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_pink[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_pink[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_pink[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_pink[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_pink[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_pink[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_pink[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_pink[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_pink[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_pink[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_pink[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_pink[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_pink[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_pink[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_pink[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_pink[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_gray[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_gray[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_gray[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_gray[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_gray[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_gray[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_gray[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_gray[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_gray[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_gray[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_gray[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_gray[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_gray[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_gray[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_gray[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_gray[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_silver[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_silver[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_silver[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_silver[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_silver[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_silver[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_silver[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_silver[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_silver[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_silver[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_silver[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_silver[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_silver[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_silver[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_silver[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_silver[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_cyan[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_cyan[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_cyan[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_cyan[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_cyan[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_cyan[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_cyan[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_cyan[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_cyan[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_cyan[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_cyan[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_cyan[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_cyan[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_cyan[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_cyan[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_cyan[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_purple[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_purple[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_purple[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_purple[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_purple[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_purple[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_purple[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_purple[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_purple[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_purple[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_purple[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_purple[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_purple[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_purple[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_purple[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_purple[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_blue[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_blue[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_blue[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_blue[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_blue[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_blue[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_blue[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_blue[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_blue[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_blue[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_blue[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_blue[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_blue[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_blue[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_blue[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_blue[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_brown[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_brown[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_brown[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_brown[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_brown[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_brown[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_brown[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_brown[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_brown[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_brown[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_brown[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_brown[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_brown[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_brown[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_brown[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_brown[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_green[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_green[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_green[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_green[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_green[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_green[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_green[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_green[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_green[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_green[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_green[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_green[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_green[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_green[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_green[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_green[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_red[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_red[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_red[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_red[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_red[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_red[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_red[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_red[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_red[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_red[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_red[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_red[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_red[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_red[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_red[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_red[facing=east,half=bottom,open=false]
inspirations:carpeted_trapdoor_black[facing=north,half=top,open=true]
inspirations:carpeted_trapdoor_black[facing=north,half=top,open=false]
inspirations:carpeted_trapdoor_black[facing=north,half=bottom,open=true]
inspirations:carpeted_trapdoor_black[facing=north,half=bottom,open=false]
inspirations:carpeted_trapdoor_black[facing=south,half=top,open=true]
inspirations:carpeted_trapdoor_black[facing=south,half=top,open=false]
inspirations:carpeted_trapdoor_black[facing=south,half=bottom,open=true]
inspirations:carpeted_trapdoor_black[facing=south,half=bottom,open=false]
inspirations:carpeted_trapdoor_black[facing=west,half=top,open=true]
inspirations:carpeted_trapdoor_black[facing=west,half=top,open=false]
inspirations:carpeted_trapdoor_black[facing=west,half=bottom,open=true]
inspirations:carpeted_trapdoor_black[facing=west,half=bottom,open=false]
inspirations:carpeted_trapdoor_black[facing=east,half=top,open=true]
inspirations:carpeted_trapdoor_black[facing=east,half=top,open=false]
inspirations:carpeted_trapdoor_black[facing=east,half=bottom,open=true]
inspirations:carpeted_trapdoor_black[facing=east,half=bottom,open=false]
inspirations:carpeted_pressure_plate_1[color=white,powered=true]
inspirations:carpeted_pressure_plate_1[color=white,powered=false]
inspirations:carpeted_pressure_plate_1[color=orange,powered=true]
inspirations:carpeted_pressure_plate_1[color=orange,powered=false]
inspirations:carpeted_pressure_plate_1[color=magenta,powered=true]
inspirations:carpeted_pressure_plate_1[color=magenta,powered=false]
inspirations:carpeted_pressure_plate_1[color=light_blue,powered=true]
inspirations:carpeted_pressure_plate_1[color=light_blue,powered=false]
inspirations:carpeted_pressure_plate_1[color=yellow,powered=true]
inspirations:carpeted_pressure_plate_1[color=yellow,powered=false]
inspirations:carpeted_pressure_plate_1[color=lime,powered=true]
inspirations:carpeted_pressure_plate_1[color=lime,powered=false]
inspirations:carpeted_pressure_plate_1[color=pink,powered=true]
inspirations:carpeted_pressure_plate_1[color=pink,powered=false]
inspirations:carpeted_pressure_plate_1[color=gray,powered=true]
inspirations:carpeted_pressure_plate_1[color=gray,powered=false]
inspirations:carpeted_pressure_plate_2[color=silver,powered=true]
inspirations:carpeted_pressure_plate_2[color=silver,powered=false]
inspirations:carpeted_pressure_plate_2[color=cyan,powered=true]
inspirations:carpeted_pressure_plate_2[color=cyan,powered=false]
inspirations:carpeted_pressure_plate_2[color=purple,powered=true]
inspirations:carpeted_pressure_plate_2[color=purple,powered=false]
inspirations:carpeted_pressure_plate_2[color=blue,powered=true]
inspirations:carpeted_pressure_plate_2[color=blue,powered=false]
inspirations:carpeted_pressure_plate_2[color=brown,powered=true]
inspirations:carpeted_pressure_plate_2[color=brown,powered=false]
inspirations:carpeted_pressure_plate_2[color=green,powered=true]
inspirations:carpeted_pressure_plate_2[color=green,powered=false]
inspirations:carpeted_pressure_plate_2[color=red,powered=true]
inspirations:carpeted_pressure_plate_2[color=red,powered=false]
inspirations:carpeted_pressure_plate_2[color=black,powered=true]
inspirations:carpeted_pressure_plate_2[color=black,powered=false]
inspirations:collector[facing=down,triggered=true]
inspirations:collector[facing=down,triggered=false]
inspirations:collector[facing=up,triggered=true]
inspirations:collector[facing=up,triggered=false]
inspirations:collector[facing=north,triggered=true]
inspirations:collector[facing=north,triggered=false]
inspirations:collector[facing=south,triggered=true]
inspirations:collector[facing=south,triggered=false]
inspirations:collector[facing=west,triggered=true]
inspirations:collector[facing=west,triggered=false]
inspirations:collector[facing=east,triggered=true]
inspirations:collector[facing=east,triggered=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=down,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=up,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=north,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=south,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=west,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=true,facing=east,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=down,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=up,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=north,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=south,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=west,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=true,east=false,facing=east,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=down,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=up,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=north,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=south,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=west,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=true,facing=east,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=down,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=up,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=north,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=south,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=west,hopper=false,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=true,north=false,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=true,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=true,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=true,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=true,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=true,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=true,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=true,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=true,south=false,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=false,south=true,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=false,south=true,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=false,south=true,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=false,south=true,up=false,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=false,south=false,up=true,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=false,south=false,up=true,west=false]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=false,south=false,up=false,west=true]
inspirations:pipe[down=false,east=false,facing=east,hopper=false,north=false,south=false,up=false,west=false]
inspirations:redstone_charge[facing=down,quick=true]
inspirations:redstone_charge[facing=down,quick=false]
inspirations:redstone_charge[facing=up,quick=true]
inspirations:redstone_charge[facing=up,quick=false]
inspirations:redstone_charge[facing=north,quick=true]
inspirations:redstone_charge[facing=north,quick=false]
inspirations:redstone_charge[facing=south,quick=true]
inspirations:redstone_charge[facing=south,quick=false]
inspirations:redstone_charge[facing=west,quick=true]
inspirations:redstone_charge[facing=west,quick=false]
inspirations:redstone_charge[facing=east,quick=true]
inspirations:redstone_charge[facing=east,quick=false]
inspirations:cactus_crop[age=0]
inspirations:cactus_crop[age=1]
inspirations:cactus_crop[age=2]
inspirations:cactus_crop[age=3]
inspirations:cactus_crop[age=4]
inspirations:cactus_crop[age=5]
inspirations:cactus_crop[age=6]
inspirations:sugar_cane_crop[age=0]
inspirations:sugar_cane_crop[age=1]
inspirations:sugar_cane_crop[age=2]
inspirations:sugar_cane_crop[age=3]
inspirations:sugar_cane_crop[age=4]
inspirations:sugar_cane_crop[age=5]
inspirations:sugar_cane_crop[age=6]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=none,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=none,east=prop,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=none,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=pipe,east=prop,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=none,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=terminal,east=prop,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=none,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=pipe,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=terminal,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=true,north=prop,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=none,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=pipe,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=terminal,south=prop,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=none,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=pipe,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=terminal,up=prop,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=none,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=none,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=none,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=none,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=pipe,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=terminal,west=prop]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=prop,west=none]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=prop,west=pipe]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=prop,west=terminal]
quark:pipe[down=prop,east=prop,enabled=false,north=prop,south=prop,up=prop,west=prop]
quark:tiny_potato[facing=north]
quark:tiny_potato[facing=south]
quark:tiny_potato[facing=west]
quark:tiny_potato[facing=east]
quark:spruce_trapdoor[facing=north,half=top,open=true]
quark:spruce_trapdoor[facing=north,half=top,open=false]
quark:spruce_trapdoor[facing=north,half=bottom,open=true]
quark:spruce_trapdoor[facing=north,half=bottom,open=false]
quark:spruce_trapdoor[facing=south,half=top,open=true]
quark:spruce_trapdoor[facing=south,half=top,open=false]
quark:spruce_trapdoor[facing=south,half=bottom,open=true]
quark:spruce_trapdoor[facing=south,half=bottom,open=false]
quark:spruce_trapdoor[facing=west,half=top,open=true]
quark:spruce_trapdoor[facing=west,half=top,open=false]
quark:spruce_trapdoor[facing=west,half=bottom,open=true]
quark:spruce_trapdoor[facing=west,half=bottom,open=false]
quark:spruce_trapdoor[facing=east,half=top,open=true]
quark:spruce_trapdoor[facing=east,half=top,open=false]
quark:spruce_trapdoor[facing=east,half=bottom,open=true]
quark:spruce_trapdoor[facing=east,half=bottom,open=false]
quark:birch_trapdoor[facing=north,half=top,open=true]
quark:birch_trapdoor[facing=north,half=top,open=false]
quark:birch_trapdoor[facing=north,half=bottom,open=true]
quark:birch_trapdoor[facing=north,half=bottom,open=false]
quark:birch_trapdoor[facing=south,half=top,open=true]
quark:birch_trapdoor[facing=south,half=top,open=false]
quark:birch_trapdoor[facing=south,half=bottom,open=true]
quark:birch_trapdoor[facing=south,half=bottom,open=false]
quark:birch_trapdoor[facing=west,half=top,open=true]
quark:birch_trapdoor[facing=west,half=top,open=false]
quark:birch_trapdoor[facing=west,half=bottom,open=true]
quark:birch_trapdoor[facing=west,half=bottom,open=false]
quark:birch_trapdoor[facing=east,half=top,open=true]
quark:birch_trapdoor[facing=east,half=top,open=false]
quark:birch_trapdoor[facing=east,half=bottom,open=true]
quark:birch_trapdoor[facing=east,half=bottom,open=false]
quark:jungle_trapdoor[facing=north,half=top,open=true]
quark:jungle_trapdoor[facing=north,half=top,open=false]
quark:jungle_trapdoor[facing=north,half=bottom,open=true]
quark:jungle_trapdoor[facing=north,half=bottom,open=false]
quark:jungle_trapdoor[facing=south,half=top,open=true]
quark:jungle_trapdoor[facing=south,half=top,open=false]
quark:jungle_trapdoor[facing=south,half=bottom,open=true]
quark:jungle_trapdoor[facing=south,half=bottom,open=false]
quark:jungle_trapdoor[facing=west,half=top,open=true]
quark:jungle_trapdoor[facing=west,half=top,open=false]
quark:jungle_trapdoor[facing=west,half=bottom,open=true]
quark:jungle_trapdoor[facing=west,half=bottom,open=false]
quark:jungle_trapdoor[facing=east,half=top,open=true]
quark:jungle_trapdoor[facing=east,half=top,open=false]
quark:jungle_trapdoor[facing=east,half=bottom,open=true]
quark:jungle_trapdoor[facing=east,half=bottom,open=false]
quark:acacia_trapdoor[facing=north,half=top,open=true]
quark:acacia_trapdoor[facing=north,half=top,open=false]
quark:acacia_trapdoor[facing=north,half=bottom,open=true]
quark:acacia_trapdoor[facing=north,half=bottom,open=false]
quark:acacia_trapdoor[facing=south,half=top,open=true]
quark:acacia_trapdoor[facing=south,half=top,open=false]
quark:acacia_trapdoor[facing=south,half=bottom,open=true]
quark:acacia_trapdoor[facing=south,half=bottom,open=false]
quark:acacia_trapdoor[facing=west,half=top,open=true]
quark:acacia_trapdoor[facing=west,half=top,open=false]
quark:acacia_trapdoor[facing=west,half=bottom,open=true]
quark:acacia_trapdoor[facing=west,half=bottom,open=false]
quark:acacia_trapdoor[facing=east,half=top,open=true]
quark:acacia_trapdoor[facing=east,half=top,open=false]
quark:acacia_trapdoor[facing=east,half=bottom,open=true]
quark:acacia_trapdoor[facing=east,half=bottom,open=false]
quark:dark_oak_trapdoor[facing=north,half=top,open=true]
quark:dark_oak_trapdoor[facing=north,half=top,open=false]
quark:dark_oak_trapdoor[facing=north,half=bottom,open=true]
quark:dark_oak_trapdoor[facing=north,half=bottom,open=false]
quark:dark_oak_trapdoor[facing=south,half=top,open=true]
quark:dark_oak_trapdoor[facing=south,half=top,open=false]
quark:dark_oak_trapdoor[facing=south,half=bottom,open=true]
quark:dark_oak_trapdoor[facing=south,half=bottom,open=false]
quark:dark_oak_trapdoor[facing=west,half=top,open=true]
quark:dark_oak_trapdoor[facing=west,half=top,open=false]
quark:dark_oak_trapdoor[facing=west,half=bottom,open=true]
quark:dark_oak_trapdoor[facing=west,half=bottom,open=false]
quark:dark_oak_trapdoor[facing=east,half=top,open=true]
quark:dark_oak_trapdoor[facing=east,half=top,open=false]
quark:dark_oak_trapdoor[facing=east,half=bottom,open=true]
quark:dark_oak_trapdoor[facing=east,half=bottom,open=false]
quark:paper_wall[east=true,north=true,south=true,west=true]
quark:paper_wall[east=true,north=true,south=true,west=false]
quark:paper_wall[east=true,north=true,south=false,west=true]
quark:paper_wall[east=true,north=true,south=false,west=false]
quark:paper_wall[east=true,north=false,south=true,west=true]
quark:paper_wall[east=true,north=false,south=true,west=false]
quark:paper_wall[east=true,north=false,south=false,west=true]
quark:paper_wall[east=true,north=false,south=false,west=false]
quark:paper_wall[east=false,north=true,south=true,west=true]
quark:paper_wall[east=false,north=true,south=true,west=false]
quark:paper_wall[east=false,north=true,south=false,west=true]
quark:paper_wall[east=false,north=true,south=false,west=false]
quark:paper_wall[east=false,north=false,south=true,west=true]
quark:paper_wall[east=false,north=false,south=true,west=false]
quark:paper_wall[east=false,north=false,south=false,west=true]
quark:paper_wall[east=false,north=false,south=false,west=false]
quark:paper_wall_big[east=true,north=true,south=true,west=true]
quark:paper_wall_big[east=true,north=true,south=true,west=false]
quark:paper_wall_big[east=true,north=true,south=false,west=true]
quark:paper_wall_big[east=true,north=true,south=false,west=false]
quark:paper_wall_big[east=true,north=false,south=true,west=true]
quark:paper_wall_big[east=true,north=false,south=true,west=false]
quark:paper_wall_big[east=true,north=false,south=false,west=true]
quark:paper_wall_big[east=true,north=false,south=false,west=false]
quark:paper_wall_big[east=false,north=true,south=true,west=true]
quark:paper_wall_big[east=false,north=true,south=true,west=false]
quark:paper_wall_big[east=false,north=true,south=false,west=true]
quark:paper_wall_big[east=false,north=true,south=false,west=false]
quark:paper_wall_big[east=false,north=false,south=true,west=true]
quark:paper_wall_big[east=false,north=false,south=true,west=false]
quark:paper_wall_big[east=false,north=false,south=false,west=true]
quark:paper_wall_big[east=false,north=false,south=false,west=false]
quark:paper_wall_sakura[east=true,north=true,south=true,west=true]
quark:paper_wall_sakura[east=true,north=true,south=true,west=false]
quark:paper_wall_sakura[east=true,north=true,south=false,west=true]
quark:paper_wall_sakura[east=true,north=true,south=false,west=false]
quark:paper_wall_sakura[east=true,north=false,south=true,west=true]
quark:paper_wall_sakura[east=true,north=false,south=true,west=false]
quark:paper_wall_sakura[east=true,north=false,south=false,west=true]
quark:paper_wall_sakura[east=true,north=false,south=false,west=false]
quark:paper_wall_sakura[east=false,north=true,south=true,west=true]
quark:paper_wall_sakura[east=false,north=true,south=true,west=false]
quark:paper_wall_sakura[east=false,north=true,south=false,west=true]
quark:paper_wall_sakura[east=false,north=true,south=false,west=false]
quark:paper_wall_sakura[east=false,north=false,south=true,west=true]
quark:paper_wall_sakura[east=false,north=false,south=true,west=false]
quark:paper_wall_sakura[east=false,north=false,south=false,west=true]
quark:paper_wall_sakura[east=false,north=false,south=false,west=false]
quark:iron_ladder[facing=north]
quark:iron_ladder[facing=south]
quark:iron_ladder[facing=west]
quark:iron_ladder[facing=east]
quark:paper_lantern[variant=paper_lantern]
quark:paper_lantern[variant=paper_lantern_sakura]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=11]
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quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=11]
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quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=2]
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quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=9]
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quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=11]
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quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=15]
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quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=11]
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quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=14]
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quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=15]
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quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=1]
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quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=15]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=15]
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quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=14]
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quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=4]
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quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=11]
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quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=13]
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quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=3]
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quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=11]
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quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=0]
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quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=1]
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quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=4]
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quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=15]
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quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=3]
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quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=0]
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quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=2]
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quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=15]
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quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=2]
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quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=4]
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quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=12]
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quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=15]
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quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=11]
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quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=11]
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quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=6]
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quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=1]
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quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=11]
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quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=11]
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quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=13]
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quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=15]
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quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=15]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=0]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=1]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=2]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=3]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=4]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=5]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=6]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=7]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=8]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=9]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=10]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=11]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=12]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=13]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=14]
quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=15]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=0]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=1]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=2]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=3]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=4]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=5]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=6]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=7]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=8]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=9]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=10]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=11]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=12]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=13]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=14]
quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=15]
quark:custom_bookshelf[variant=bookshelf_spruce]
quark:custom_bookshelf[variant=bookshelf_birch]
quark:custom_bookshelf[variant=bookshelf_jungle]
quark:custom_bookshelf[variant=bookshelf_acacia]
quark:custom_bookshelf[variant=bookshelf_dark_oak]
quark:lit_lamp
quark:custom_chest[facing=north]
quark:custom_chest[facing=south]
quark:custom_chest[facing=west]
quark:custom_chest[facing=east]
quark:custom_chest_trap[facing=north]
quark:custom_chest_trap[facing=south]
quark:custom_chest_trap[facing=west]
quark:custom_chest_trap[facing=east]
quark:candle[variant=candle_white]
quark:candle[variant=candle_orange]
quark:candle[variant=candle_magenta]
quark:candle[variant=candle_light_blue]
quark:candle[variant=candle_yellow]
quark:candle[variant=candle_lime]
quark:candle[variant=candle_pink]
quark:candle[variant=candle_gray]
quark:candle[variant=candle_silver]
quark:candle[variant=candle_cyan]
quark:candle[variant=candle_purple]
quark:candle[variant=candle_blue]
quark:candle[variant=candle_brown]
quark:candle[variant=candle_green]
quark:candle[variant=candle_red]
quark:candle[variant=candle_black]
quark:rope
quark:blaze_lantern
quark:nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
quark:nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
quark:nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
quark:nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
quark:nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
quark:nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
quark:nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
quark:nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
quark:nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
quark:nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
quark:nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
quark:nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
quark:nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
quark:nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
quark:nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
quark:nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
quark:nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
quark:nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
quark:nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
quark:nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
quark:nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
quark:nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
quark:nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
quark:nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
quark:nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
quark:nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
quark:nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
quark:nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
quark:nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
quark:nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
quark:nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
quark:nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
quark:leaf_carpet[variant=oak_leaf_carpet]
quark:leaf_carpet[variant=spruce_leaf_carpet]
quark:leaf_carpet[variant=birch_leaf_carpet]
quark:leaf_carpet[variant=jungle_leaf_carpet]
quark:leaf_carpet[variant=acacia_leaf_carpet]
quark:leaf_carpet[variant=dark_oak_leaf_carpet]
quark:leaf_carpet[variant=swamp_leaf_carpet]
quark:leaf_carpet[variant=sakura_leaf_carpet]
quark:spruce_pressure_plate[powered=true]
quark:spruce_pressure_plate[powered=false]
quark:birch_pressure_plate[powered=true]
quark:birch_pressure_plate[powered=false]
quark:jungle_pressure_plate[powered=true]
quark:jungle_pressure_plate[powered=false]
quark:acacia_pressure_plate[powered=true]
quark:acacia_pressure_plate[powered=false]
quark:dark_oak_pressure_plate[powered=true]
quark:dark_oak_pressure_plate[powered=false]
quark:spruce_button[facing=down,powered=true]
quark:spruce_button[facing=down,powered=false]
quark:spruce_button[facing=up,powered=true]
quark:spruce_button[facing=up,powered=false]
quark:spruce_button[facing=north,powered=true]
quark:spruce_button[facing=north,powered=false]
quark:spruce_button[facing=south,powered=true]
quark:spruce_button[facing=south,powered=false]
quark:spruce_button[facing=west,powered=true]
quark:spruce_button[facing=west,powered=false]
quark:spruce_button[facing=east,powered=true]
quark:spruce_button[facing=east,powered=false]
quark:birch_button[facing=down,powered=true]
quark:birch_button[facing=down,powered=false]
quark:birch_button[facing=up,powered=true]
quark:birch_button[facing=up,powered=false]
quark:birch_button[facing=north,powered=true]
quark:birch_button[facing=north,powered=false]
quark:birch_button[facing=south,powered=true]
quark:birch_button[facing=south,powered=false]
quark:birch_button[facing=west,powered=true]
quark:birch_button[facing=west,powered=false]
quark:birch_button[facing=east,powered=true]
quark:birch_button[facing=east,powered=false]
quark:jungle_button[facing=down,powered=true]
quark:jungle_button[facing=down,powered=false]
quark:jungle_button[facing=up,powered=true]
quark:jungle_button[facing=up,powered=false]
quark:jungle_button[facing=north,powered=true]
quark:jungle_button[facing=north,powered=false]
quark:jungle_button[facing=south,powered=true]
quark:jungle_button[facing=south,powered=false]
quark:jungle_button[facing=west,powered=true]
quark:jungle_button[facing=west,powered=false]
quark:jungle_button[facing=east,powered=true]
quark:jungle_button[facing=east,powered=false]
quark:acacia_button[facing=down,powered=true]
quark:acacia_button[facing=down,powered=false]
quark:acacia_button[facing=up,powered=true]
quark:acacia_button[facing=up,powered=false]
quark:acacia_button[facing=north,powered=true]
quark:acacia_button[facing=north,powered=false]
quark:acacia_button[facing=south,powered=true]
quark:acacia_button[facing=south,powered=false]
quark:acacia_button[facing=west,powered=true]
quark:acacia_button[facing=west,powered=false]
quark:acacia_button[facing=east,powered=true]
quark:acacia_button[facing=east,powered=false]
quark:dark_oak_button[facing=down,powered=true]
quark:dark_oak_button[facing=down,powered=false]
quark:dark_oak_button[facing=up,powered=true]
quark:dark_oak_button[facing=up,powered=false]
quark:dark_oak_button[facing=north,powered=true]
quark:dark_oak_button[facing=north,powered=false]
quark:dark_oak_button[facing=south,powered=true]
quark:dark_oak_button[facing=south,powered=false]
quark:dark_oak_button[facing=west,powered=true]
quark:dark_oak_button[facing=west,powered=false]
quark:dark_oak_button[facing=east,powered=true]
quark:dark_oak_button[facing=east,powered=false]
quark:grate
quark:charcoal_block
quark:blaze_rod[facing=down]
quark:blaze_rod[facing=up]
quark:blaze_rod[facing=north]
quark:blaze_rod[facing=south]
quark:blaze_rod[facing=west]
quark:blaze_rod[facing=east]
quark:sandstone_new[variant=sandstone_smooth]
quark:sandstone_new[variant=sandstone_bricks]
quark:sandstone_new[variant=red_sandstone_smooth]
quark:sandstone_new[variant=red_sandstone_bricks]
quark:sandstone_new[variant=soul_sandstone_smooth]
quark:sandstone_new[variant=soul_sandstone_bricks]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=straight]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=straight]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=straight]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=straight]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=straight]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=straight]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=straight]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=straight]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=straight]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=straight]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=straight]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=straight]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:sandstone_smooth_slab[half=top,prop=blarg]
quark:sandstone_smooth_slab[half=bottom,prop=blarg]
quark:sandstone_smooth_slab_double[prop=blarg]
quark:sandstone_bricks_slab[half=top,prop=blarg]
quark:sandstone_bricks_slab[half=bottom,prop=blarg]
quark:sandstone_bricks_slab_double[prop=blarg]
quark:red_sandstone_smooth_slab[half=top,prop=blarg]
quark:red_sandstone_smooth_slab[half=bottom,prop=blarg]
quark:red_sandstone_smooth_slab_double[prop=blarg]
quark:red_sandstone_bricks_slab[half=top,prop=blarg]
quark:red_sandstone_bricks_slab[half=bottom,prop=blarg]
quark:red_sandstone_bricks_slab_double[prop=blarg]
quark:soul_sandstone_smooth_slab[half=top,prop=blarg]
quark:soul_sandstone_smooth_slab[half=bottom,prop=blarg]
quark:soul_sandstone_smooth_slab_double[prop=blarg]
quark:soul_sandstone_bricks_slab[half=top,prop=blarg]
quark:soul_sandstone_bricks_slab[half=bottom,prop=blarg]
quark:soul_sandstone_bricks_slab_double[prop=blarg]
quark:polished_stone
quark:stone_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_granite_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_granite_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_granite_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_granite_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_granite_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_granite_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_granite_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_granite_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_granite_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_granite_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_granite_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_granite_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_granite_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_granite_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_granite_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_granite_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_granite_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_granite_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_granite_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_granite_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_granite_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_granite_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_granite_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_granite_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_granite_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_granite_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_granite_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_granite_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_granite_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_granite_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_granite_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_granite_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_diorite_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_diorite_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_diorite_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_diorite_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_diorite_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_diorite_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_diorite_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_diorite_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_diorite_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_diorite_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_diorite_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_diorite_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_diorite_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_diorite_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_diorite_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_diorite_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_diorite_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_diorite_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_diorite_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_diorite_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_diorite_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_diorite_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_diorite_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_diorite_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_diorite_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_diorite_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_diorite_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_diorite_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_diorite_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_diorite_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_diorite_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_diorite_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_andesite_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_andesite_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_andesite_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_andesite_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_andesite_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_andesite_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_andesite_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_andesite_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_andesite_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_andesite_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_andesite_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_andesite_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_andesite_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_andesite_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_andesite_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_andesite_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_andesite_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_andesite_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_andesite_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_andesite_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_andesite_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_andesite_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_andesite_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_andesite_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_andesite_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_andesite_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_andesite_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_andesite_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_andesite_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_andesite_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_andesite_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_andesite_wall[east=false,north=false,south=false,up=false,west=false]
quark:sandstone_wall[east=true,north=true,south=true,up=true,west=true]
quark:sandstone_wall[east=true,north=true,south=true,up=true,west=false]
quark:sandstone_wall[east=true,north=true,south=true,up=false,west=true]
quark:sandstone_wall[east=true,north=true,south=true,up=false,west=false]
quark:sandstone_wall[east=true,north=true,south=false,up=true,west=true]
quark:sandstone_wall[east=true,north=true,south=false,up=true,west=false]
quark:sandstone_wall[east=true,north=true,south=false,up=false,west=true]
quark:sandstone_wall[east=true,north=true,south=false,up=false,west=false]
quark:sandstone_wall[east=true,north=false,south=true,up=true,west=true]
quark:sandstone_wall[east=true,north=false,south=true,up=true,west=false]
quark:sandstone_wall[east=true,north=false,south=true,up=false,west=true]
quark:sandstone_wall[east=true,north=false,south=true,up=false,west=false]
quark:sandstone_wall[east=true,north=false,south=false,up=true,west=true]
quark:sandstone_wall[east=true,north=false,south=false,up=true,west=false]
quark:sandstone_wall[east=true,north=false,south=false,up=false,west=true]
quark:sandstone_wall[east=true,north=false,south=false,up=false,west=false]
quark:sandstone_wall[east=false,north=true,south=true,up=true,west=true]
quark:sandstone_wall[east=false,north=true,south=true,up=true,west=false]
quark:sandstone_wall[east=false,north=true,south=true,up=false,west=true]
quark:sandstone_wall[east=false,north=true,south=true,up=false,west=false]
quark:sandstone_wall[east=false,north=true,south=false,up=true,west=true]
quark:sandstone_wall[east=false,north=true,south=false,up=true,west=false]
quark:sandstone_wall[east=false,north=true,south=false,up=false,west=true]
quark:sandstone_wall[east=false,north=true,south=false,up=false,west=false]
quark:sandstone_wall[east=false,north=false,south=true,up=true,west=true]
quark:sandstone_wall[east=false,north=false,south=true,up=true,west=false]
quark:sandstone_wall[east=false,north=false,south=true,up=false,west=true]
quark:sandstone_wall[east=false,north=false,south=true,up=false,west=false]
quark:sandstone_wall[east=false,north=false,south=false,up=true,west=true]
quark:sandstone_wall[east=false,north=false,south=false,up=true,west=false]
quark:sandstone_wall[east=false,north=false,south=false,up=false,west=true]
quark:sandstone_wall[east=false,north=false,south=false,up=false,west=false]
quark:red_sandstone_wall[east=true,north=true,south=true,up=true,west=true]
quark:red_sandstone_wall[east=true,north=true,south=true,up=true,west=false]
quark:red_sandstone_wall[east=true,north=true,south=true,up=false,west=true]
quark:red_sandstone_wall[east=true,north=true,south=true,up=false,west=false]
quark:red_sandstone_wall[east=true,north=true,south=false,up=true,west=true]
quark:red_sandstone_wall[east=true,north=true,south=false,up=true,west=false]
quark:red_sandstone_wall[east=true,north=true,south=false,up=false,west=true]
quark:red_sandstone_wall[east=true,north=true,south=false,up=false,west=false]
quark:red_sandstone_wall[east=true,north=false,south=true,up=true,west=true]
quark:red_sandstone_wall[east=true,north=false,south=true,up=true,west=false]
quark:red_sandstone_wall[east=true,north=false,south=true,up=false,west=true]
quark:red_sandstone_wall[east=true,north=false,south=true,up=false,west=false]
quark:red_sandstone_wall[east=true,north=false,south=false,up=true,west=true]
quark:red_sandstone_wall[east=true,north=false,south=false,up=true,west=false]
quark:red_sandstone_wall[east=true,north=false,south=false,up=false,west=true]
quark:red_sandstone_wall[east=true,north=false,south=false,up=false,west=false]
quark:red_sandstone_wall[east=false,north=true,south=true,up=true,west=true]
quark:red_sandstone_wall[east=false,north=true,south=true,up=true,west=false]
quark:red_sandstone_wall[east=false,north=true,south=true,up=false,west=true]
quark:red_sandstone_wall[east=false,north=true,south=true,up=false,west=false]
quark:red_sandstone_wall[east=false,north=true,south=false,up=true,west=true]
quark:red_sandstone_wall[east=false,north=true,south=false,up=true,west=false]
quark:red_sandstone_wall[east=false,north=true,south=false,up=false,west=true]
quark:red_sandstone_wall[east=false,north=true,south=false,up=false,west=false]
quark:red_sandstone_wall[east=false,north=false,south=true,up=true,west=true]
quark:red_sandstone_wall[east=false,north=false,south=true,up=true,west=false]
quark:red_sandstone_wall[east=false,north=false,south=true,up=false,west=true]
quark:red_sandstone_wall[east=false,north=false,south=true,up=false,west=false]
quark:red_sandstone_wall[east=false,north=false,south=false,up=true,west=true]
quark:red_sandstone_wall[east=false,north=false,south=false,up=true,west=false]
quark:red_sandstone_wall[east=false,north=false,south=false,up=false,west=true]
quark:red_sandstone_wall[east=false,north=false,south=false,up=false,west=false]
quark:stonebrick_wall[east=true,north=true,south=true,up=true,west=true]
quark:stonebrick_wall[east=true,north=true,south=true,up=true,west=false]
quark:stonebrick_wall[east=true,north=true,south=true,up=false,west=true]
quark:stonebrick_wall[east=true,north=true,south=true,up=false,west=false]
quark:stonebrick_wall[east=true,north=true,south=false,up=true,west=true]
quark:stonebrick_wall[east=true,north=true,south=false,up=true,west=false]
quark:stonebrick_wall[east=true,north=true,south=false,up=false,west=true]
quark:stonebrick_wall[east=true,north=true,south=false,up=false,west=false]
quark:stonebrick_wall[east=true,north=false,south=true,up=true,west=true]
quark:stonebrick_wall[east=true,north=false,south=true,up=true,west=false]
quark:stonebrick_wall[east=true,north=false,south=true,up=false,west=true]
quark:stonebrick_wall[east=true,north=false,south=true,up=false,west=false]
quark:stonebrick_wall[east=true,north=false,south=false,up=true,west=true]
quark:stonebrick_wall[east=true,north=false,south=false,up=true,west=false]
quark:stonebrick_wall[east=true,north=false,south=false,up=false,west=true]
quark:stonebrick_wall[east=true,north=false,south=false,up=false,west=false]
quark:stonebrick_wall[east=false,north=true,south=true,up=true,west=true]
quark:stonebrick_wall[east=false,north=true,south=true,up=true,west=false]
quark:stonebrick_wall[east=false,north=true,south=true,up=false,west=true]
quark:stonebrick_wall[east=false,north=true,south=true,up=false,west=false]
quark:stonebrick_wall[east=false,north=true,south=false,up=true,west=true]
quark:stonebrick_wall[east=false,north=true,south=false,up=true,west=false]
quark:stonebrick_wall[east=false,north=true,south=false,up=false,west=true]
quark:stonebrick_wall[east=false,north=true,south=false,up=false,west=false]
quark:stonebrick_wall[east=false,north=false,south=true,up=true,west=true]
quark:stonebrick_wall[east=false,north=false,south=true,up=true,west=false]
quark:stonebrick_wall[east=false,north=false,south=true,up=false,west=true]
quark:stonebrick_wall[east=false,north=false,south=true,up=false,west=false]
quark:stonebrick_wall[east=false,north=false,south=false,up=true,west=true]
quark:stonebrick_wall[east=false,north=false,south=false,up=true,west=false]
quark:stonebrick_wall[east=false,north=false,south=false,up=false,west=true]
quark:stonebrick_wall[east=false,north=false,south=false,up=false,west=false]
quark:brick_wall[east=true,north=true,south=true,up=true,west=true]
quark:brick_wall[east=true,north=true,south=true,up=true,west=false]
quark:brick_wall[east=true,north=true,south=true,up=false,west=true]
quark:brick_wall[east=true,north=true,south=true,up=false,west=false]
quark:brick_wall[east=true,north=true,south=false,up=true,west=true]
quark:brick_wall[east=true,north=true,south=false,up=true,west=false]
quark:brick_wall[east=true,north=true,south=false,up=false,west=true]
quark:brick_wall[east=true,north=true,south=false,up=false,west=false]
quark:brick_wall[east=true,north=false,south=true,up=true,west=true]
quark:brick_wall[east=true,north=false,south=true,up=true,west=false]
quark:brick_wall[east=true,north=false,south=true,up=false,west=true]
quark:brick_wall[east=true,north=false,south=true,up=false,west=false]
quark:brick_wall[east=true,north=false,south=false,up=true,west=true]
quark:brick_wall[east=true,north=false,south=false,up=true,west=false]
quark:brick_wall[east=true,north=false,south=false,up=false,west=true]
quark:brick_wall[east=true,north=false,south=false,up=false,west=false]
quark:brick_wall[east=false,north=true,south=true,up=true,west=true]
quark:brick_wall[east=false,north=true,south=true,up=true,west=false]
quark:brick_wall[east=false,north=true,south=true,up=false,west=true]
quark:brick_wall[east=false,north=true,south=true,up=false,west=false]
quark:brick_wall[east=false,north=true,south=false,up=true,west=true]
quark:brick_wall[east=false,north=true,south=false,up=true,west=false]
quark:brick_wall[east=false,north=true,south=false,up=false,west=true]
quark:brick_wall[east=false,north=true,south=false,up=false,west=false]
quark:brick_wall[east=false,north=false,south=true,up=true,west=true]
quark:brick_wall[east=false,north=false,south=true,up=true,west=false]
quark:brick_wall[east=false,north=false,south=true,up=false,west=true]
quark:brick_wall[east=false,north=false,south=true,up=false,west=false]
quark:brick_wall[east=false,north=false,south=false,up=true,west=true]
quark:brick_wall[east=false,north=false,south=false,up=true,west=false]
quark:brick_wall[east=false,north=false,south=false,up=false,west=true]
quark:brick_wall[east=false,north=false,south=false,up=false,west=false]
quark:quartz_wall[east=true,north=true,south=true,up=true,west=true]
quark:quartz_wall[east=true,north=true,south=true,up=true,west=false]
quark:quartz_wall[east=true,north=true,south=true,up=false,west=true]
quark:quartz_wall[east=true,north=true,south=true,up=false,west=false]
quark:quartz_wall[east=true,north=true,south=false,up=true,west=true]
quark:quartz_wall[east=true,north=true,south=false,up=true,west=false]
quark:quartz_wall[east=true,north=true,south=false,up=false,west=true]
quark:quartz_wall[east=true,north=true,south=false,up=false,west=false]
quark:quartz_wall[east=true,north=false,south=true,up=true,west=true]
quark:quartz_wall[east=true,north=false,south=true,up=true,west=false]
quark:quartz_wall[east=true,north=false,south=true,up=false,west=true]
quark:quartz_wall[east=true,north=false,south=true,up=false,west=false]
quark:quartz_wall[east=true,north=false,south=false,up=true,west=true]
quark:quartz_wall[east=true,north=false,south=false,up=true,west=false]
quark:quartz_wall[east=true,north=false,south=false,up=false,west=true]
quark:quartz_wall[east=true,north=false,south=false,up=false,west=false]
quark:quartz_wall[east=false,north=true,south=true,up=true,west=true]
quark:quartz_wall[east=false,north=true,south=true,up=true,west=false]
quark:quartz_wall[east=false,north=true,south=true,up=false,west=true]
quark:quartz_wall[east=false,north=true,south=true,up=false,west=false]
quark:quartz_wall[east=false,north=true,south=false,up=true,west=true]
quark:quartz_wall[east=false,north=true,south=false,up=true,west=false]
quark:quartz_wall[east=false,north=true,south=false,up=false,west=true]
quark:quartz_wall[east=false,north=true,south=false,up=false,west=false]
quark:quartz_wall[east=false,north=false,south=true,up=true,west=true]
quark:quartz_wall[east=false,north=false,south=true,up=true,west=false]
quark:quartz_wall[east=false,north=false,south=true,up=false,west=true]
quark:quartz_wall[east=false,north=false,south=true,up=false,west=false]
quark:quartz_wall[east=false,north=false,south=false,up=true,west=true]
quark:quartz_wall[east=false,north=false,south=false,up=true,west=false]
quark:quartz_wall[east=false,north=false,south=false,up=false,west=true]
quark:quartz_wall[east=false,north=false,south=false,up=false,west=false]
quark:prismarine_rough_wall[east=true,north=true,south=true,up=true,west=true]
quark:prismarine_rough_wall[east=true,north=true,south=true,up=true,west=false]
quark:prismarine_rough_wall[east=true,north=true,south=true,up=false,west=true]
quark:prismarine_rough_wall[east=true,north=true,south=true,up=false,west=false]
quark:prismarine_rough_wall[east=true,north=true,south=false,up=true,west=true]
quark:prismarine_rough_wall[east=true,north=true,south=false,up=true,west=false]
quark:prismarine_rough_wall[east=true,north=true,south=false,up=false,west=true]
quark:prismarine_rough_wall[east=true,north=true,south=false,up=false,west=false]
quark:prismarine_rough_wall[east=true,north=false,south=true,up=true,west=true]
quark:prismarine_rough_wall[east=true,north=false,south=true,up=true,west=false]
quark:prismarine_rough_wall[east=true,north=false,south=true,up=false,west=true]
quark:prismarine_rough_wall[east=true,north=false,south=true,up=false,west=false]
quark:prismarine_rough_wall[east=true,north=false,south=false,up=true,west=true]
quark:prismarine_rough_wall[east=true,north=false,south=false,up=true,west=false]
quark:prismarine_rough_wall[east=true,north=false,south=false,up=false,west=true]
quark:prismarine_rough_wall[east=true,north=false,south=false,up=false,west=false]
quark:prismarine_rough_wall[east=false,north=true,south=true,up=true,west=true]
quark:prismarine_rough_wall[east=false,north=true,south=true,up=true,west=false]
quark:prismarine_rough_wall[east=false,north=true,south=true,up=false,west=true]
quark:prismarine_rough_wall[east=false,north=true,south=true,up=false,west=false]
quark:prismarine_rough_wall[east=false,north=true,south=false,up=true,west=true]
quark:prismarine_rough_wall[east=false,north=true,south=false,up=true,west=false]
quark:prismarine_rough_wall[east=false,north=true,south=false,up=false,west=true]
quark:prismarine_rough_wall[east=false,north=true,south=false,up=false,west=false]
quark:prismarine_rough_wall[east=false,north=false,south=true,up=true,west=true]
quark:prismarine_rough_wall[east=false,north=false,south=true,up=true,west=false]
quark:prismarine_rough_wall[east=false,north=false,south=true,up=false,west=true]
quark:prismarine_rough_wall[east=false,north=false,south=true,up=false,west=false]
quark:prismarine_rough_wall[east=false,north=false,south=false,up=true,west=true]
quark:prismarine_rough_wall[east=false,north=false,south=false,up=true,west=false]
quark:prismarine_rough_wall[east=false,north=false,south=false,up=false,west=true]
quark:prismarine_rough_wall[east=false,north=false,south=false,up=false,west=false]
quark:prismarine_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:prismarine_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:prismarine_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:prismarine_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:prismarine_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:prismarine_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:prismarine_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:prismarine_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:prismarine_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:prismarine_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:prismarine_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:prismarine_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:prismarine_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:prismarine_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:prismarine_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:prismarine_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:prismarine_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:prismarine_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:prismarine_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:prismarine_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:prismarine_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:prismarine_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:prismarine_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:prismarine_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:prismarine_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:prismarine_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:prismarine_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:prismarine_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:prismarine_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:prismarine_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:prismarine_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:prismarine_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:dark_prismarine_wall[east=true,north=true,south=true,up=true,west=true]
quark:dark_prismarine_wall[east=true,north=true,south=true,up=true,west=false]
quark:dark_prismarine_wall[east=true,north=true,south=true,up=false,west=true]
quark:dark_prismarine_wall[east=true,north=true,south=true,up=false,west=false]
quark:dark_prismarine_wall[east=true,north=true,south=false,up=true,west=true]
quark:dark_prismarine_wall[east=true,north=true,south=false,up=true,west=false]
quark:dark_prismarine_wall[east=true,north=true,south=false,up=false,west=true]
quark:dark_prismarine_wall[east=true,north=true,south=false,up=false,west=false]
quark:dark_prismarine_wall[east=true,north=false,south=true,up=true,west=true]
quark:dark_prismarine_wall[east=true,north=false,south=true,up=true,west=false]
quark:dark_prismarine_wall[east=true,north=false,south=true,up=false,west=true]
quark:dark_prismarine_wall[east=true,north=false,south=true,up=false,west=false]
quark:dark_prismarine_wall[east=true,north=false,south=false,up=true,west=true]
quark:dark_prismarine_wall[east=true,north=false,south=false,up=true,west=false]
quark:dark_prismarine_wall[east=true,north=false,south=false,up=false,west=true]
quark:dark_prismarine_wall[east=true,north=false,south=false,up=false,west=false]
quark:dark_prismarine_wall[east=false,north=true,south=true,up=true,west=true]
quark:dark_prismarine_wall[east=false,north=true,south=true,up=true,west=false]
quark:dark_prismarine_wall[east=false,north=true,south=true,up=false,west=true]
quark:dark_prismarine_wall[east=false,north=true,south=true,up=false,west=false]
quark:dark_prismarine_wall[east=false,north=true,south=false,up=true,west=true]
quark:dark_prismarine_wall[east=false,north=true,south=false,up=true,west=false]
quark:dark_prismarine_wall[east=false,north=true,south=false,up=false,west=true]
quark:dark_prismarine_wall[east=false,north=true,south=false,up=false,west=false]
quark:dark_prismarine_wall[east=false,north=false,south=true,up=true,west=true]
quark:dark_prismarine_wall[east=false,north=false,south=true,up=true,west=false]
quark:dark_prismarine_wall[east=false,north=false,south=true,up=false,west=true]
quark:dark_prismarine_wall[east=false,north=false,south=true,up=false,west=false]
quark:dark_prismarine_wall[east=false,north=false,south=false,up=true,west=true]
quark:dark_prismarine_wall[east=false,north=false,south=false,up=true,west=false]
quark:dark_prismarine_wall[east=false,north=false,south=false,up=false,west=true]
quark:dark_prismarine_wall[east=false,north=false,south=false,up=false,west=false]
quark:purpur_block_wall[east=true,north=true,south=true,up=true,west=true]
quark:purpur_block_wall[east=true,north=true,south=true,up=true,west=false]
quark:purpur_block_wall[east=true,north=true,south=true,up=false,west=true]
quark:purpur_block_wall[east=true,north=true,south=true,up=false,west=false]
quark:purpur_block_wall[east=true,north=true,south=false,up=true,west=true]
quark:purpur_block_wall[east=true,north=true,south=false,up=true,west=false]
quark:purpur_block_wall[east=true,north=true,south=false,up=false,west=true]
quark:purpur_block_wall[east=true,north=true,south=false,up=false,west=false]
quark:purpur_block_wall[east=true,north=false,south=true,up=true,west=true]
quark:purpur_block_wall[east=true,north=false,south=true,up=true,west=false]
quark:purpur_block_wall[east=true,north=false,south=true,up=false,west=true]
quark:purpur_block_wall[east=true,north=false,south=true,up=false,west=false]
quark:purpur_block_wall[east=true,north=false,south=false,up=true,west=true]
quark:purpur_block_wall[east=true,north=false,south=false,up=true,west=false]
quark:purpur_block_wall[east=true,north=false,south=false,up=false,west=true]
quark:purpur_block_wall[east=true,north=false,south=false,up=false,west=false]
quark:purpur_block_wall[east=false,north=true,south=true,up=true,west=true]
quark:purpur_block_wall[east=false,north=true,south=true,up=true,west=false]
quark:purpur_block_wall[east=false,north=true,south=true,up=false,west=true]
quark:purpur_block_wall[east=false,north=true,south=true,up=false,west=false]
quark:purpur_block_wall[east=false,north=true,south=false,up=true,west=true]
quark:purpur_block_wall[east=false,north=true,south=false,up=true,west=false]
quark:purpur_block_wall[east=false,north=true,south=false,up=false,west=true]
quark:purpur_block_wall[east=false,north=true,south=false,up=false,west=false]
quark:purpur_block_wall[east=false,north=false,south=true,up=true,west=true]
quark:purpur_block_wall[east=false,north=false,south=true,up=true,west=false]
quark:purpur_block_wall[east=false,north=false,south=true,up=false,west=true]
quark:purpur_block_wall[east=false,north=false,south=true,up=false,west=false]
quark:purpur_block_wall[east=false,north=false,south=false,up=true,west=true]
quark:purpur_block_wall[east=false,north=false,south=false,up=true,west=false]
quark:purpur_block_wall[east=false,north=false,south=false,up=false,west=true]
quark:purpur_block_wall[east=false,north=false,south=false,up=false,west=false]
quark:end_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:end_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:end_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:end_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:end_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:end_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:end_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:end_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:end_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:end_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:end_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:end_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:end_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:end_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:end_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:end_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:end_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:end_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:end_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:end_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:end_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:end_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:end_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:end_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:end_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:end_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:end_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:end_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:end_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:end_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:end_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:end_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:stonebrick_mossy_wall[east=true,north=true,south=true,up=true,west=true]
quark:stonebrick_mossy_wall[east=true,north=true,south=true,up=true,west=false]
quark:stonebrick_mossy_wall[east=true,north=true,south=true,up=false,west=true]
quark:stonebrick_mossy_wall[east=true,north=true,south=true,up=false,west=false]
quark:stonebrick_mossy_wall[east=true,north=true,south=false,up=true,west=true]
quark:stonebrick_mossy_wall[east=true,north=true,south=false,up=true,west=false]
quark:stonebrick_mossy_wall[east=true,north=true,south=false,up=false,west=true]
quark:stonebrick_mossy_wall[east=true,north=true,south=false,up=false,west=false]
quark:stonebrick_mossy_wall[east=true,north=false,south=true,up=true,west=true]
quark:stonebrick_mossy_wall[east=true,north=false,south=true,up=true,west=false]
quark:stonebrick_mossy_wall[east=true,north=false,south=true,up=false,west=true]
quark:stonebrick_mossy_wall[east=true,north=false,south=true,up=false,west=false]
quark:stonebrick_mossy_wall[east=true,north=false,south=false,up=true,west=true]
quark:stonebrick_mossy_wall[east=true,north=false,south=false,up=true,west=false]
quark:stonebrick_mossy_wall[east=true,north=false,south=false,up=false,west=true]
quark:stonebrick_mossy_wall[east=true,north=false,south=false,up=false,west=false]
quark:stonebrick_mossy_wall[east=false,north=true,south=true,up=true,west=true]
quark:stonebrick_mossy_wall[east=false,north=true,south=true,up=true,west=false]
quark:stonebrick_mossy_wall[east=false,north=true,south=true,up=false,west=true]
quark:stonebrick_mossy_wall[east=false,north=true,south=true,up=false,west=false]
quark:stonebrick_mossy_wall[east=false,north=true,south=false,up=true,west=true]
quark:stonebrick_mossy_wall[east=false,north=true,south=false,up=true,west=false]
quark:stonebrick_mossy_wall[east=false,north=true,south=false,up=false,west=true]
quark:stonebrick_mossy_wall[east=false,north=true,south=false,up=false,west=false]
quark:stonebrick_mossy_wall[east=false,north=false,south=true,up=true,west=true]
quark:stonebrick_mossy_wall[east=false,north=false,south=true,up=true,west=false]
quark:stonebrick_mossy_wall[east=false,north=false,south=true,up=false,west=true]
quark:stonebrick_mossy_wall[east=false,north=false,south=true,up=false,west=false]
quark:stonebrick_mossy_wall[east=false,north=false,south=false,up=true,west=true]
quark:stonebrick_mossy_wall[east=false,north=false,south=false,up=true,west=false]
quark:stonebrick_mossy_wall[east=false,north=false,south=false,up=false,west=true]
quark:stonebrick_mossy_wall[east=false,north=false,south=false,up=false,west=false]
quark:stained_planks[variant=stained_planks_white]
quark:stained_planks[variant=stained_planks_orange]
quark:stained_planks[variant=stained_planks_magenta]
quark:stained_planks[variant=stained_planks_light_blue]
quark:stained_planks[variant=stained_planks_yellow]
quark:stained_planks[variant=stained_planks_lime]
quark:stained_planks[variant=stained_planks_pink]
quark:stained_planks[variant=stained_planks_gray]
quark:stained_planks[variant=stained_planks_silver]
quark:stained_planks[variant=stained_planks_cyan]
quark:stained_planks[variant=stained_planks_purple]
quark:stained_planks[variant=stained_planks_blue]
quark:stained_planks[variant=stained_planks_brown]
quark:stained_planks[variant=stained_planks_green]
quark:stained_planks[variant=stained_planks_red]
quark:stained_planks[variant=stained_planks_black]
quark:stained_planks_white_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_white_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_white_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_white_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_white_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_white_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_white_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_white_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_white_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_white_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_white_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_white_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_white_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_white_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_white_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_white_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_white_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_white_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_white_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_white_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_white_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_white_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_white_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_white_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_white_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_white_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_white_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_white_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_white_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_white_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_white_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_white_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_white_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_white_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_white_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_white_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_white_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_white_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_white_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_white_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_orange_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_orange_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_orange_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_orange_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_orange_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_orange_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_orange_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_orange_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_orange_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_orange_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_orange_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_orange_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_orange_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_orange_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_orange_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_orange_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_orange_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_orange_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_orange_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_orange_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_orange_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_orange_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_orange_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_orange_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_orange_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_orange_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_orange_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_orange_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_orange_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_orange_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_orange_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_orange_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_orange_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_orange_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_orange_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_orange_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_orange_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_orange_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_orange_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_orange_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_magenta_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_magenta_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_magenta_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_magenta_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_magenta_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_magenta_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_magenta_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_magenta_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_magenta_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_magenta_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_magenta_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_magenta_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_magenta_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_magenta_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_magenta_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_magenta_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_magenta_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_magenta_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_magenta_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_magenta_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_magenta_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_magenta_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_magenta_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_magenta_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_magenta_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_magenta_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_magenta_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_magenta_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_magenta_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_magenta_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_magenta_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_magenta_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_magenta_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_magenta_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_magenta_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_magenta_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_magenta_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_magenta_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_magenta_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_magenta_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_light_blue_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_light_blue_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_light_blue_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_light_blue_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_light_blue_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_light_blue_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_light_blue_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_light_blue_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_light_blue_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_light_blue_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_light_blue_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_light_blue_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_light_blue_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_light_blue_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_light_blue_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_light_blue_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_light_blue_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_light_blue_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_light_blue_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_light_blue_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_light_blue_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_light_blue_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_light_blue_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_light_blue_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_light_blue_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_light_blue_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_light_blue_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_light_blue_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_light_blue_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_light_blue_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_light_blue_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_light_blue_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_light_blue_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_light_blue_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_light_blue_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_light_blue_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_light_blue_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_light_blue_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_light_blue_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_light_blue_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_yellow_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_yellow_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_yellow_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_yellow_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_yellow_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_yellow_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_yellow_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_yellow_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_yellow_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_yellow_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_yellow_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_yellow_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_yellow_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_yellow_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_yellow_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_yellow_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_yellow_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_yellow_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_yellow_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_yellow_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_yellow_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_yellow_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_yellow_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_yellow_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_yellow_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_yellow_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_yellow_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_yellow_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_yellow_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_yellow_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_yellow_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_yellow_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_yellow_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_yellow_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_yellow_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_yellow_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_yellow_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_yellow_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_yellow_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_yellow_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_lime_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_lime_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_lime_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_lime_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_lime_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_lime_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_lime_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_lime_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_lime_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_lime_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_lime_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_lime_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_lime_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_lime_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_lime_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_lime_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_lime_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_lime_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_lime_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_lime_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_lime_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_lime_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_lime_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_lime_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_lime_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_lime_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_lime_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_lime_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_lime_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_lime_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_lime_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_lime_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_lime_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_lime_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_lime_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_lime_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_lime_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_lime_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_lime_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_lime_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_pink_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_pink_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_pink_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_pink_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_pink_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_pink_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_pink_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_pink_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_pink_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_pink_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_pink_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_pink_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_pink_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_pink_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_pink_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_pink_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_pink_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_pink_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_pink_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_pink_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_pink_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_pink_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_pink_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_pink_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_pink_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_pink_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_pink_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_pink_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_pink_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_pink_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_pink_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_pink_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_pink_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_pink_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_pink_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_pink_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_pink_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_pink_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_pink_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_pink_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_gray_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_gray_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_gray_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_gray_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_gray_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_gray_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_gray_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_gray_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_gray_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_gray_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_gray_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_gray_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_gray_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_gray_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_gray_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_gray_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_gray_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_gray_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_gray_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_gray_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_gray_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_gray_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_gray_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_gray_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_gray_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_gray_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_gray_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_gray_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_gray_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_gray_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_gray_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_gray_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_gray_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_gray_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_gray_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_gray_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_gray_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_gray_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_gray_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_gray_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_silver_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_silver_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_silver_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_silver_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_silver_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_silver_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_silver_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_silver_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_silver_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_silver_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_silver_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_silver_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_silver_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_silver_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_silver_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_silver_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_silver_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_silver_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_silver_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_silver_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_silver_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_silver_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_silver_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_silver_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_silver_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_silver_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_silver_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_silver_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_silver_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_silver_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_silver_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_silver_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_silver_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_silver_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_silver_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_silver_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_silver_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_silver_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_silver_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_silver_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_cyan_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_cyan_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_cyan_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_cyan_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_cyan_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_cyan_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_cyan_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_cyan_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_cyan_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_cyan_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_cyan_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_cyan_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_cyan_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_cyan_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_cyan_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_cyan_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_cyan_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_cyan_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_cyan_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_cyan_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_cyan_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_cyan_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_cyan_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_cyan_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_cyan_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_cyan_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_cyan_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_cyan_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_cyan_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_cyan_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_cyan_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_cyan_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_cyan_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_cyan_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_cyan_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_cyan_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_cyan_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_cyan_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_cyan_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_cyan_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_purple_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_purple_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_purple_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_purple_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_purple_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_purple_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_purple_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_purple_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_purple_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_purple_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_purple_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_purple_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_purple_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_purple_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_purple_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_purple_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_purple_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_purple_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_purple_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_purple_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_purple_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_purple_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_purple_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_purple_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_purple_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_purple_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_purple_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_purple_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_purple_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_purple_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_purple_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_purple_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_purple_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_purple_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_purple_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_purple_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_purple_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_purple_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_purple_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_purple_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_blue_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_blue_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_blue_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_blue_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_blue_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_blue_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_blue_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_blue_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_blue_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_blue_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_blue_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_blue_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_blue_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_blue_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_blue_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_blue_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_blue_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_blue_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_blue_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_blue_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_blue_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_blue_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_blue_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_blue_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_blue_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_blue_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_blue_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_blue_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_blue_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_blue_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_blue_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_blue_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_blue_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_blue_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_blue_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_blue_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_blue_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_blue_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_blue_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_blue_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_brown_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_brown_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_brown_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_brown_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_brown_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_brown_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_brown_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_brown_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_brown_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_brown_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_brown_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_brown_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_brown_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_brown_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_brown_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_brown_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_brown_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_brown_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_brown_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_brown_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_brown_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_brown_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_brown_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_brown_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_brown_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_brown_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_brown_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_brown_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_brown_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_brown_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_brown_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_brown_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_brown_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_brown_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_brown_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_brown_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_brown_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_brown_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_brown_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_brown_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_green_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_green_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_green_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_green_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_green_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_green_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_green_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_green_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_green_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_green_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_green_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_green_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_green_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_green_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_green_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_green_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_green_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_green_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_green_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_green_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_green_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_green_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_green_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_green_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_green_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_green_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_green_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_green_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_green_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_green_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_green_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_green_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_green_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_green_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_green_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_green_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_green_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_green_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_green_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_green_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_red_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_red_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_red_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_red_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_red_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_red_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_red_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_red_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_red_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_red_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_red_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_red_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_red_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_red_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_red_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_red_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_red_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_red_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_red_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_red_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_red_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_red_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_red_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_red_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_red_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_red_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_red_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_red_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_red_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_red_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_red_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_red_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_red_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_red_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_red_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_red_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_red_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_red_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_red_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_red_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_black_stairs[facing=north,half=top,shape=straight]
quark:stained_planks_black_stairs[facing=north,half=top,shape=inner_left]
quark:stained_planks_black_stairs[facing=north,half=top,shape=inner_right]
quark:stained_planks_black_stairs[facing=north,half=top,shape=outer_left]
quark:stained_planks_black_stairs[facing=north,half=top,shape=outer_right]
quark:stained_planks_black_stairs[facing=north,half=bottom,shape=straight]
quark:stained_planks_black_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_planks_black_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_planks_black_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_planks_black_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_planks_black_stairs[facing=south,half=top,shape=straight]
quark:stained_planks_black_stairs[facing=south,half=top,shape=inner_left]
quark:stained_planks_black_stairs[facing=south,half=top,shape=inner_right]
quark:stained_planks_black_stairs[facing=south,half=top,shape=outer_left]
quark:stained_planks_black_stairs[facing=south,half=top,shape=outer_right]
quark:stained_planks_black_stairs[facing=south,half=bottom,shape=straight]
quark:stained_planks_black_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_planks_black_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_planks_black_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_planks_black_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_planks_black_stairs[facing=west,half=top,shape=straight]
quark:stained_planks_black_stairs[facing=west,half=top,shape=inner_left]
quark:stained_planks_black_stairs[facing=west,half=top,shape=inner_right]
quark:stained_planks_black_stairs[facing=west,half=top,shape=outer_left]
quark:stained_planks_black_stairs[facing=west,half=top,shape=outer_right]
quark:stained_planks_black_stairs[facing=west,half=bottom,shape=straight]
quark:stained_planks_black_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_planks_black_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_planks_black_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_planks_black_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_planks_black_stairs[facing=east,half=top,shape=straight]
quark:stained_planks_black_stairs[facing=east,half=top,shape=inner_left]
quark:stained_planks_black_stairs[facing=east,half=top,shape=inner_right]
quark:stained_planks_black_stairs[facing=east,half=top,shape=outer_left]
quark:stained_planks_black_stairs[facing=east,half=top,shape=outer_right]
quark:stained_planks_black_stairs[facing=east,half=bottom,shape=straight]
quark:stained_planks_black_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_planks_black_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_planks_black_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_planks_black_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_planks_white_slab[half=top,prop=blarg]
quark:stained_planks_white_slab[half=bottom,prop=blarg]
quark:stained_planks_white_slab_double[prop=blarg]
quark:stained_planks_orange_slab[half=top,prop=blarg]
quark:stained_planks_orange_slab[half=bottom,prop=blarg]
quark:stained_planks_orange_slab_double[prop=blarg]
quark:stained_planks_magenta_slab[half=top,prop=blarg]
quark:stained_planks_magenta_slab[half=bottom,prop=blarg]
quark:stained_planks_magenta_slab_double[prop=blarg]
quark:stained_planks_light_blue_slab[half=top,prop=blarg]
quark:stained_planks_light_blue_slab[half=bottom,prop=blarg]
quark:stained_planks_light_blue_slab_double[prop=blarg]
quark:stained_planks_yellow_slab[half=top,prop=blarg]
quark:stained_planks_yellow_slab[half=bottom,prop=blarg]
quark:stained_planks_yellow_slab_double[prop=blarg]
quark:stained_planks_lime_slab[half=top,prop=blarg]
quark:stained_planks_lime_slab[half=bottom,prop=blarg]
quark:stained_planks_lime_slab_double[prop=blarg]
quark:stained_planks_pink_slab[half=top,prop=blarg]
quark:stained_planks_pink_slab[half=bottom,prop=blarg]
quark:stained_planks_pink_slab_double[prop=blarg]
quark:stained_planks_gray_slab[half=top,prop=blarg]
quark:stained_planks_gray_slab[half=bottom,prop=blarg]
quark:stained_planks_gray_slab_double[prop=blarg]
quark:stained_planks_silver_slab[half=top,prop=blarg]
quark:stained_planks_silver_slab[half=bottom,prop=blarg]
quark:stained_planks_silver_slab_double[prop=blarg]
quark:stained_planks_cyan_slab[half=top,prop=blarg]
quark:stained_planks_cyan_slab[half=bottom,prop=blarg]
quark:stained_planks_cyan_slab_double[prop=blarg]
quark:stained_planks_purple_slab[half=top,prop=blarg]
quark:stained_planks_purple_slab[half=bottom,prop=blarg]
quark:stained_planks_purple_slab_double[prop=blarg]
quark:stained_planks_blue_slab[half=top,prop=blarg]
quark:stained_planks_blue_slab[half=bottom,prop=blarg]
quark:stained_planks_blue_slab_double[prop=blarg]
quark:stained_planks_brown_slab[half=top,prop=blarg]
quark:stained_planks_brown_slab[half=bottom,prop=blarg]
quark:stained_planks_brown_slab_double[prop=blarg]
quark:stained_planks_green_slab[half=top,prop=blarg]
quark:stained_planks_green_slab[half=bottom,prop=blarg]
quark:stained_planks_green_slab_double[prop=blarg]
quark:stained_planks_red_slab[half=top,prop=blarg]
quark:stained_planks_red_slab[half=bottom,prop=blarg]
quark:stained_planks_red_slab_double[prop=blarg]
quark:stained_planks_black_slab[half=top,prop=blarg]
quark:stained_planks_black_slab[half=bottom,prop=blarg]
quark:stained_planks_black_slab_double[prop=blarg]
quark:hardened_clay_tiles
quark:hardened_clay_tiles_stairs[facing=north,half=top,shape=straight]
quark:hardened_clay_tiles_stairs[facing=north,half=top,shape=inner_left]
quark:hardened_clay_tiles_stairs[facing=north,half=top,shape=inner_right]
quark:hardened_clay_tiles_stairs[facing=north,half=top,shape=outer_left]
quark:hardened_clay_tiles_stairs[facing=north,half=top,shape=outer_right]
quark:hardened_clay_tiles_stairs[facing=north,half=bottom,shape=straight]
quark:hardened_clay_tiles_stairs[facing=north,half=bottom,shape=inner_left]
quark:hardened_clay_tiles_stairs[facing=north,half=bottom,shape=inner_right]
quark:hardened_clay_tiles_stairs[facing=north,half=bottom,shape=outer_left]
quark:hardened_clay_tiles_stairs[facing=north,half=bottom,shape=outer_right]
quark:hardened_clay_tiles_stairs[facing=south,half=top,shape=straight]
quark:hardened_clay_tiles_stairs[facing=south,half=top,shape=inner_left]
quark:hardened_clay_tiles_stairs[facing=south,half=top,shape=inner_right]
quark:hardened_clay_tiles_stairs[facing=south,half=top,shape=outer_left]
quark:hardened_clay_tiles_stairs[facing=south,half=top,shape=outer_right]
quark:hardened_clay_tiles_stairs[facing=south,half=bottom,shape=straight]
quark:hardened_clay_tiles_stairs[facing=south,half=bottom,shape=inner_left]
quark:hardened_clay_tiles_stairs[facing=south,half=bottom,shape=inner_right]
quark:hardened_clay_tiles_stairs[facing=south,half=bottom,shape=outer_left]
quark:hardened_clay_tiles_stairs[facing=south,half=bottom,shape=outer_right]
quark:hardened_clay_tiles_stairs[facing=west,half=top,shape=straight]
quark:hardened_clay_tiles_stairs[facing=west,half=top,shape=inner_left]
quark:hardened_clay_tiles_stairs[facing=west,half=top,shape=inner_right]
quark:hardened_clay_tiles_stairs[facing=west,half=top,shape=outer_left]
quark:hardened_clay_tiles_stairs[facing=west,half=top,shape=outer_right]
quark:hardened_clay_tiles_stairs[facing=west,half=bottom,shape=straight]
quark:hardened_clay_tiles_stairs[facing=west,half=bottom,shape=inner_left]
quark:hardened_clay_tiles_stairs[facing=west,half=bottom,shape=inner_right]
quark:hardened_clay_tiles_stairs[facing=west,half=bottom,shape=outer_left]
quark:hardened_clay_tiles_stairs[facing=west,half=bottom,shape=outer_right]
quark:hardened_clay_tiles_stairs[facing=east,half=top,shape=straight]
quark:hardened_clay_tiles_stairs[facing=east,half=top,shape=inner_left]
quark:hardened_clay_tiles_stairs[facing=east,half=top,shape=inner_right]
quark:hardened_clay_tiles_stairs[facing=east,half=top,shape=outer_left]
quark:hardened_clay_tiles_stairs[facing=east,half=top,shape=outer_right]
quark:hardened_clay_tiles_stairs[facing=east,half=bottom,shape=straight]
quark:hardened_clay_tiles_stairs[facing=east,half=bottom,shape=inner_left]
quark:hardened_clay_tiles_stairs[facing=east,half=bottom,shape=inner_right]
quark:hardened_clay_tiles_stairs[facing=east,half=bottom,shape=outer_left]
quark:hardened_clay_tiles_stairs[facing=east,half=bottom,shape=outer_right]
quark:hardened_clay_tiles_slab[half=top,prop=blarg]
quark:hardened_clay_tiles_slab[half=bottom,prop=blarg]
quark:hardened_clay_tiles_slab_double[prop=blarg]
quark:stained_clay_tiles[variant=stained_clay_tiles_white]
quark:stained_clay_tiles[variant=stained_clay_tiles_orange]
quark:stained_clay_tiles[variant=stained_clay_tiles_magenta]
quark:stained_clay_tiles[variant=stained_clay_tiles_light_blue]
quark:stained_clay_tiles[variant=stained_clay_tiles_yellow]
quark:stained_clay_tiles[variant=stained_clay_tiles_lime]
quark:stained_clay_tiles[variant=stained_clay_tiles_pink]
quark:stained_clay_tiles[variant=stained_clay_tiles_gray]
quark:stained_clay_tiles[variant=stained_clay_tiles_silver]
quark:stained_clay_tiles[variant=stained_clay_tiles_cyan]
quark:stained_clay_tiles[variant=stained_clay_tiles_purple]
quark:stained_clay_tiles[variant=stained_clay_tiles_blue]
quark:stained_clay_tiles[variant=stained_clay_tiles_brown]
quark:stained_clay_tiles[variant=stained_clay_tiles_green]
quark:stained_clay_tiles[variant=stained_clay_tiles_red]
quark:stained_clay_tiles[variant=stained_clay_tiles_black]
quark:stained_clay_tiles_white_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_white_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_white_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_white_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_white_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_white_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_white_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_white_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_white_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_white_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_white_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_white_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_white_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_white_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_white_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_white_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_white_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_white_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_white_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_white_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_white_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_white_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_white_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_white_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_white_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_white_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_white_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_white_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_white_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_white_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_white_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_white_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_white_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_white_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_white_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_white_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_white_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_white_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_white_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_white_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_orange_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_orange_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_orange_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_orange_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_orange_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_orange_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_orange_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_orange_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_orange_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_orange_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_orange_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_orange_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_orange_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_orange_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_orange_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_orange_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_orange_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_orange_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_orange_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_orange_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_orange_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_orange_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_orange_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_orange_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_orange_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_orange_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_orange_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_orange_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_orange_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_orange_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_orange_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_orange_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_orange_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_orange_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_orange_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_orange_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_orange_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_orange_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_orange_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_orange_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_magenta_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_magenta_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_magenta_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_magenta_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_magenta_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_magenta_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_magenta_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_magenta_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_magenta_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_magenta_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_magenta_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_magenta_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_magenta_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_magenta_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_magenta_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_magenta_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_magenta_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_magenta_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_magenta_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_magenta_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_magenta_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_magenta_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_magenta_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_magenta_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_magenta_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_magenta_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_magenta_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_magenta_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_magenta_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_magenta_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_magenta_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_magenta_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_magenta_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_magenta_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_magenta_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_magenta_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_magenta_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_magenta_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_magenta_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_magenta_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_light_blue_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_light_blue_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_light_blue_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_light_blue_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_light_blue_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_light_blue_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_light_blue_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_light_blue_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_light_blue_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_light_blue_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_light_blue_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_light_blue_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_light_blue_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_light_blue_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_light_blue_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_light_blue_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_light_blue_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_light_blue_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_light_blue_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_light_blue_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_light_blue_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_light_blue_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_light_blue_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_light_blue_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_light_blue_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_light_blue_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_light_blue_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_light_blue_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_light_blue_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_light_blue_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_light_blue_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_light_blue_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_light_blue_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_light_blue_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_light_blue_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_light_blue_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_light_blue_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_light_blue_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_light_blue_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_light_blue_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_yellow_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_yellow_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_yellow_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_yellow_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_yellow_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_yellow_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_yellow_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_yellow_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_yellow_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_yellow_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_yellow_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_yellow_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_yellow_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_yellow_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_yellow_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_yellow_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_yellow_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_yellow_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_yellow_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_yellow_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_yellow_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_yellow_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_yellow_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_yellow_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_yellow_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_yellow_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_yellow_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_yellow_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_yellow_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_yellow_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_yellow_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_yellow_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_yellow_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_yellow_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_yellow_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_yellow_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_yellow_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_yellow_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_yellow_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_yellow_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_lime_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_lime_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_lime_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_lime_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_lime_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_lime_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_lime_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_lime_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_lime_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_lime_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_lime_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_lime_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_lime_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_lime_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_lime_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_lime_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_lime_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_lime_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_lime_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_lime_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_lime_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_lime_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_lime_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_lime_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_lime_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_lime_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_lime_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_lime_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_lime_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_lime_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_lime_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_lime_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_lime_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_lime_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_lime_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_lime_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_lime_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_lime_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_lime_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_lime_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_pink_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_pink_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_pink_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_pink_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_pink_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_pink_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_pink_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_pink_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_pink_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_pink_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_pink_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_pink_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_pink_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_pink_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_pink_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_pink_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_pink_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_pink_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_pink_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_pink_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_pink_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_pink_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_pink_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_pink_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_pink_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_pink_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_pink_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_pink_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_pink_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_pink_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_pink_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_pink_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_pink_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_pink_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_pink_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_pink_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_pink_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_pink_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_pink_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_pink_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_gray_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_gray_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_gray_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_gray_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_gray_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_gray_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_gray_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_gray_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_gray_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_gray_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_gray_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_gray_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_gray_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_gray_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_gray_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_gray_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_gray_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_gray_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_gray_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_gray_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_gray_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_gray_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_gray_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_gray_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_gray_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_gray_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_gray_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_gray_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_gray_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_gray_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_gray_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_gray_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_gray_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_gray_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_gray_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_gray_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_gray_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_gray_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_gray_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_gray_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_silver_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_silver_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_silver_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_silver_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_silver_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_silver_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_silver_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_silver_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_silver_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_silver_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_silver_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_silver_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_silver_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_silver_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_silver_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_silver_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_silver_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_silver_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_silver_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_silver_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_silver_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_silver_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_silver_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_silver_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_silver_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_silver_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_silver_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_silver_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_silver_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_silver_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_silver_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_silver_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_silver_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_silver_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_silver_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_silver_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_silver_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_silver_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_silver_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_silver_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_cyan_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_cyan_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_cyan_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_cyan_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_cyan_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_cyan_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_cyan_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_cyan_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_cyan_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_cyan_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_cyan_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_cyan_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_cyan_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_cyan_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_cyan_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_cyan_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_cyan_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_cyan_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_cyan_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_cyan_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_cyan_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_cyan_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_cyan_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_cyan_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_cyan_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_cyan_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_cyan_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_cyan_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_cyan_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_cyan_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_cyan_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_cyan_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_cyan_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_cyan_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_cyan_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_cyan_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_cyan_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_cyan_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_cyan_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_cyan_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_purple_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_purple_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_purple_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_purple_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_purple_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_purple_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_purple_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_purple_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_purple_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_purple_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_purple_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_purple_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_purple_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_purple_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_purple_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_purple_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_purple_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_purple_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_purple_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_purple_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_purple_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_purple_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_purple_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_purple_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_purple_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_purple_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_purple_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_purple_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_purple_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_purple_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_purple_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_purple_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_purple_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_purple_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_purple_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_purple_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_purple_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_purple_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_purple_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_purple_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_blue_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_blue_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_blue_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_blue_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_blue_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_blue_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_blue_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_blue_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_blue_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_blue_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_blue_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_blue_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_blue_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_blue_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_blue_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_blue_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_blue_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_blue_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_blue_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_blue_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_blue_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_blue_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_blue_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_blue_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_blue_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_blue_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_blue_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_blue_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_blue_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_blue_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_blue_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_blue_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_blue_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_blue_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_blue_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_blue_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_blue_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_blue_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_blue_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_blue_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_brown_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_brown_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_brown_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_brown_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_brown_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_brown_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_brown_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_brown_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_brown_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_brown_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_brown_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_brown_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_brown_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_brown_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_brown_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_brown_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_brown_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_brown_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_brown_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_brown_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_brown_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_brown_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_brown_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_brown_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_brown_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_brown_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_brown_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_brown_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_brown_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_brown_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_brown_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_brown_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_brown_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_brown_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_brown_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_brown_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_brown_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_brown_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_brown_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_brown_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_green_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_green_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_green_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_green_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_green_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_green_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_green_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_green_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_green_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_green_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_green_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_green_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_green_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_green_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_green_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_green_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_green_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_green_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_green_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_green_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_green_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_green_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_green_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_green_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_green_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_green_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_green_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_green_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_green_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_green_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_green_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_green_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_green_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_green_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_green_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_green_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_green_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_green_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_green_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_green_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_red_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_red_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_red_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_red_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_red_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_red_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_red_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_red_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_red_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_red_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_red_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_red_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_red_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_red_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_red_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_red_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_red_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_red_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_red_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_red_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_red_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_red_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_red_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_red_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_red_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_red_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_red_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_red_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_red_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_red_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_red_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_red_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_red_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_red_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_red_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_red_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_red_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_red_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_red_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_red_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_black_stairs[facing=north,half=top,shape=straight]
quark:stained_clay_tiles_black_stairs[facing=north,half=top,shape=inner_left]
quark:stained_clay_tiles_black_stairs[facing=north,half=top,shape=inner_right]
quark:stained_clay_tiles_black_stairs[facing=north,half=top,shape=outer_left]
quark:stained_clay_tiles_black_stairs[facing=north,half=top,shape=outer_right]
quark:stained_clay_tiles_black_stairs[facing=north,half=bottom,shape=straight]
quark:stained_clay_tiles_black_stairs[facing=north,half=bottom,shape=inner_left]
quark:stained_clay_tiles_black_stairs[facing=north,half=bottom,shape=inner_right]
quark:stained_clay_tiles_black_stairs[facing=north,half=bottom,shape=outer_left]
quark:stained_clay_tiles_black_stairs[facing=north,half=bottom,shape=outer_right]
quark:stained_clay_tiles_black_stairs[facing=south,half=top,shape=straight]
quark:stained_clay_tiles_black_stairs[facing=south,half=top,shape=inner_left]
quark:stained_clay_tiles_black_stairs[facing=south,half=top,shape=inner_right]
quark:stained_clay_tiles_black_stairs[facing=south,half=top,shape=outer_left]
quark:stained_clay_tiles_black_stairs[facing=south,half=top,shape=outer_right]
quark:stained_clay_tiles_black_stairs[facing=south,half=bottom,shape=straight]
quark:stained_clay_tiles_black_stairs[facing=south,half=bottom,shape=inner_left]
quark:stained_clay_tiles_black_stairs[facing=south,half=bottom,shape=inner_right]
quark:stained_clay_tiles_black_stairs[facing=south,half=bottom,shape=outer_left]
quark:stained_clay_tiles_black_stairs[facing=south,half=bottom,shape=outer_right]
quark:stained_clay_tiles_black_stairs[facing=west,half=top,shape=straight]
quark:stained_clay_tiles_black_stairs[facing=west,half=top,shape=inner_left]
quark:stained_clay_tiles_black_stairs[facing=west,half=top,shape=inner_right]
quark:stained_clay_tiles_black_stairs[facing=west,half=top,shape=outer_left]
quark:stained_clay_tiles_black_stairs[facing=west,half=top,shape=outer_right]
quark:stained_clay_tiles_black_stairs[facing=west,half=bottom,shape=straight]
quark:stained_clay_tiles_black_stairs[facing=west,half=bottom,shape=inner_left]
quark:stained_clay_tiles_black_stairs[facing=west,half=bottom,shape=inner_right]
quark:stained_clay_tiles_black_stairs[facing=west,half=bottom,shape=outer_left]
quark:stained_clay_tiles_black_stairs[facing=west,half=bottom,shape=outer_right]
quark:stained_clay_tiles_black_stairs[facing=east,half=top,shape=straight]
quark:stained_clay_tiles_black_stairs[facing=east,half=top,shape=inner_left]
quark:stained_clay_tiles_black_stairs[facing=east,half=top,shape=inner_right]
quark:stained_clay_tiles_black_stairs[facing=east,half=top,shape=outer_left]
quark:stained_clay_tiles_black_stairs[facing=east,half=top,shape=outer_right]
quark:stained_clay_tiles_black_stairs[facing=east,half=bottom,shape=straight]
quark:stained_clay_tiles_black_stairs[facing=east,half=bottom,shape=inner_left]
quark:stained_clay_tiles_black_stairs[facing=east,half=bottom,shape=inner_right]
quark:stained_clay_tiles_black_stairs[facing=east,half=bottom,shape=outer_left]
quark:stained_clay_tiles_black_stairs[facing=east,half=bottom,shape=outer_right]
quark:stained_clay_tiles_white_slab[half=top,prop=blarg]
quark:stained_clay_tiles_white_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_white_slab_double[prop=blarg]
quark:stained_clay_tiles_orange_slab[half=top,prop=blarg]
quark:stained_clay_tiles_orange_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_orange_slab_double[prop=blarg]
quark:stained_clay_tiles_magenta_slab[half=top,prop=blarg]
quark:stained_clay_tiles_magenta_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_magenta_slab_double[prop=blarg]
quark:stained_clay_tiles_light_blue_slab[half=top,prop=blarg]
quark:stained_clay_tiles_light_blue_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_light_blue_slab_double[prop=blarg]
quark:stained_clay_tiles_yellow_slab[half=top,prop=blarg]
quark:stained_clay_tiles_yellow_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_yellow_slab_double[prop=blarg]
quark:stained_clay_tiles_lime_slab[half=top,prop=blarg]
quark:stained_clay_tiles_lime_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_lime_slab_double[prop=blarg]
quark:stained_clay_tiles_pink_slab[half=top,prop=blarg]
quark:stained_clay_tiles_pink_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_pink_slab_double[prop=blarg]
quark:stained_clay_tiles_gray_slab[half=top,prop=blarg]
quark:stained_clay_tiles_gray_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_gray_slab_double[prop=blarg]
quark:stained_clay_tiles_silver_slab[half=top,prop=blarg]
quark:stained_clay_tiles_silver_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_silver_slab_double[prop=blarg]
quark:stained_clay_tiles_cyan_slab[half=top,prop=blarg]
quark:stained_clay_tiles_cyan_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_cyan_slab_double[prop=blarg]
quark:stained_clay_tiles_purple_slab[half=top,prop=blarg]
quark:stained_clay_tiles_purple_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_purple_slab_double[prop=blarg]
quark:stained_clay_tiles_blue_slab[half=top,prop=blarg]
quark:stained_clay_tiles_blue_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_blue_slab_double[prop=blarg]
quark:stained_clay_tiles_brown_slab[half=top,prop=blarg]
quark:stained_clay_tiles_brown_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_brown_slab_double[prop=blarg]
quark:stained_clay_tiles_green_slab[half=top,prop=blarg]
quark:stained_clay_tiles_green_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_green_slab_double[prop=blarg]
quark:stained_clay_tiles_red_slab[half=top,prop=blarg]
quark:stained_clay_tiles_red_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_red_slab_double[prop=blarg]
quark:stained_clay_tiles_black_slab[half=top,prop=blarg]
quark:stained_clay_tiles_black_slab[half=bottom,prop=blarg]
quark:stained_clay_tiles_black_slab_double[prop=blarg]
quark:bark[variant=bark_oak]
quark:bark[variant=bark_spruce]
quark:bark[variant=bark_birch]
quark:bark[variant=bark_jungle]
quark:bark[variant=bark_acacia]
quark:bark[variant=bark_dark_oak]
quark:bark_oak_wall[east=true,north=true,south=true,up=true,west=true]
quark:bark_oak_wall[east=true,north=true,south=true,up=true,west=false]
quark:bark_oak_wall[east=true,north=true,south=true,up=false,west=true]
quark:bark_oak_wall[east=true,north=true,south=true,up=false,west=false]
quark:bark_oak_wall[east=true,north=true,south=false,up=true,west=true]
quark:bark_oak_wall[east=true,north=true,south=false,up=true,west=false]
quark:bark_oak_wall[east=true,north=true,south=false,up=false,west=true]
quark:bark_oak_wall[east=true,north=true,south=false,up=false,west=false]
quark:bark_oak_wall[east=true,north=false,south=true,up=true,west=true]
quark:bark_oak_wall[east=true,north=false,south=true,up=true,west=false]
quark:bark_oak_wall[east=true,north=false,south=true,up=false,west=true]
quark:bark_oak_wall[east=true,north=false,south=true,up=false,west=false]
quark:bark_oak_wall[east=true,north=false,south=false,up=true,west=true]
quark:bark_oak_wall[east=true,north=false,south=false,up=true,west=false]
quark:bark_oak_wall[east=true,north=false,south=false,up=false,west=true]
quark:bark_oak_wall[east=true,north=false,south=false,up=false,west=false]
quark:bark_oak_wall[east=false,north=true,south=true,up=true,west=true]
quark:bark_oak_wall[east=false,north=true,south=true,up=true,west=false]
quark:bark_oak_wall[east=false,north=true,south=true,up=false,west=true]
quark:bark_oak_wall[east=false,north=true,south=true,up=false,west=false]
quark:bark_oak_wall[east=false,north=true,south=false,up=true,west=true]
quark:bark_oak_wall[east=false,north=true,south=false,up=true,west=false]
quark:bark_oak_wall[east=false,north=true,south=false,up=false,west=true]
quark:bark_oak_wall[east=false,north=true,south=false,up=false,west=false]
quark:bark_oak_wall[east=false,north=false,south=true,up=true,west=true]
quark:bark_oak_wall[east=false,north=false,south=true,up=true,west=false]
quark:bark_oak_wall[east=false,north=false,south=true,up=false,west=true]
quark:bark_oak_wall[east=false,north=false,south=true,up=false,west=false]
quark:bark_oak_wall[east=false,north=false,south=false,up=true,west=true]
quark:bark_oak_wall[east=false,north=false,south=false,up=true,west=false]
quark:bark_oak_wall[east=false,north=false,south=false,up=false,west=true]
quark:bark_oak_wall[east=false,north=false,south=false,up=false,west=false]
quark:bark_oak_stairs[facing=north,half=top,shape=straight]
quark:bark_oak_stairs[facing=north,half=top,shape=inner_left]
quark:bark_oak_stairs[facing=north,half=top,shape=inner_right]
quark:bark_oak_stairs[facing=north,half=top,shape=outer_left]
quark:bark_oak_stairs[facing=north,half=top,shape=outer_right]
quark:bark_oak_stairs[facing=north,half=bottom,shape=straight]
quark:bark_oak_stairs[facing=north,half=bottom,shape=inner_left]
quark:bark_oak_stairs[facing=north,half=bottom,shape=inner_right]
quark:bark_oak_stairs[facing=north,half=bottom,shape=outer_left]
quark:bark_oak_stairs[facing=north,half=bottom,shape=outer_right]
quark:bark_oak_stairs[facing=south,half=top,shape=straight]
quark:bark_oak_stairs[facing=south,half=top,shape=inner_left]
quark:bark_oak_stairs[facing=south,half=top,shape=inner_right]
quark:bark_oak_stairs[facing=south,half=top,shape=outer_left]
quark:bark_oak_stairs[facing=south,half=top,shape=outer_right]
quark:bark_oak_stairs[facing=south,half=bottom,shape=straight]
quark:bark_oak_stairs[facing=south,half=bottom,shape=inner_left]
quark:bark_oak_stairs[facing=south,half=bottom,shape=inner_right]
quark:bark_oak_stairs[facing=south,half=bottom,shape=outer_left]
quark:bark_oak_stairs[facing=south,half=bottom,shape=outer_right]
quark:bark_oak_stairs[facing=west,half=top,shape=straight]
quark:bark_oak_stairs[facing=west,half=top,shape=inner_left]
quark:bark_oak_stairs[facing=west,half=top,shape=inner_right]
quark:bark_oak_stairs[facing=west,half=top,shape=outer_left]
quark:bark_oak_stairs[facing=west,half=top,shape=outer_right]
quark:bark_oak_stairs[facing=west,half=bottom,shape=straight]
quark:bark_oak_stairs[facing=west,half=bottom,shape=inner_left]
quark:bark_oak_stairs[facing=west,half=bottom,shape=inner_right]
quark:bark_oak_stairs[facing=west,half=bottom,shape=outer_left]
quark:bark_oak_stairs[facing=west,half=bottom,shape=outer_right]
quark:bark_oak_stairs[facing=east,half=top,shape=straight]
quark:bark_oak_stairs[facing=east,half=top,shape=inner_left]
quark:bark_oak_stairs[facing=east,half=top,shape=inner_right]
quark:bark_oak_stairs[facing=east,half=top,shape=outer_left]
quark:bark_oak_stairs[facing=east,half=top,shape=outer_right]
quark:bark_oak_stairs[facing=east,half=bottom,shape=straight]
quark:bark_oak_stairs[facing=east,half=bottom,shape=inner_left]
quark:bark_oak_stairs[facing=east,half=bottom,shape=inner_right]
quark:bark_oak_stairs[facing=east,half=bottom,shape=outer_left]
quark:bark_oak_stairs[facing=east,half=bottom,shape=outer_right]
quark:bark_oak_slab[half=top,prop=blarg]
quark:bark_oak_slab[half=bottom,prop=blarg]
quark:bark_oak_slab_double[prop=blarg]
quark:bark_spruce_wall[east=true,north=true,south=true,up=true,west=true]
quark:bark_spruce_wall[east=true,north=true,south=true,up=true,west=false]
quark:bark_spruce_wall[east=true,north=true,south=true,up=false,west=true]
quark:bark_spruce_wall[east=true,north=true,south=true,up=false,west=false]
quark:bark_spruce_wall[east=true,north=true,south=false,up=true,west=true]
quark:bark_spruce_wall[east=true,north=true,south=false,up=true,west=false]
quark:bark_spruce_wall[east=true,north=true,south=false,up=false,west=true]
quark:bark_spruce_wall[east=true,north=true,south=false,up=false,west=false]
quark:bark_spruce_wall[east=true,north=false,south=true,up=true,west=true]
quark:bark_spruce_wall[east=true,north=false,south=true,up=true,west=false]
quark:bark_spruce_wall[east=true,north=false,south=true,up=false,west=true]
quark:bark_spruce_wall[east=true,north=false,south=true,up=false,west=false]
quark:bark_spruce_wall[east=true,north=false,south=false,up=true,west=true]
quark:bark_spruce_wall[east=true,north=false,south=false,up=true,west=false]
quark:bark_spruce_wall[east=true,north=false,south=false,up=false,west=true]
quark:bark_spruce_wall[east=true,north=false,south=false,up=false,west=false]
quark:bark_spruce_wall[east=false,north=true,south=true,up=true,west=true]
quark:bark_spruce_wall[east=false,north=true,south=true,up=true,west=false]
quark:bark_spruce_wall[east=false,north=true,south=true,up=false,west=true]
quark:bark_spruce_wall[east=false,north=true,south=true,up=false,west=false]
quark:bark_spruce_wall[east=false,north=true,south=false,up=true,west=true]
quark:bark_spruce_wall[east=false,north=true,south=false,up=true,west=false]
quark:bark_spruce_wall[east=false,north=true,south=false,up=false,west=true]
quark:bark_spruce_wall[east=false,north=true,south=false,up=false,west=false]
quark:bark_spruce_wall[east=false,north=false,south=true,up=true,west=true]
quark:bark_spruce_wall[east=false,north=false,south=true,up=true,west=false]
quark:bark_spruce_wall[east=false,north=false,south=true,up=false,west=true]
quark:bark_spruce_wall[east=false,north=false,south=true,up=false,west=false]
quark:bark_spruce_wall[east=false,north=false,south=false,up=true,west=true]
quark:bark_spruce_wall[east=false,north=false,south=false,up=true,west=false]
quark:bark_spruce_wall[east=false,north=false,south=false,up=false,west=true]
quark:bark_spruce_wall[east=false,north=false,south=false,up=false,west=false]
quark:bark_spruce_stairs[facing=north,half=top,shape=straight]
quark:bark_spruce_stairs[facing=north,half=top,shape=inner_left]
quark:bark_spruce_stairs[facing=north,half=top,shape=inner_right]
quark:bark_spruce_stairs[facing=north,half=top,shape=outer_left]
quark:bark_spruce_stairs[facing=north,half=top,shape=outer_right]
quark:bark_spruce_stairs[facing=north,half=bottom,shape=straight]
quark:bark_spruce_stairs[facing=north,half=bottom,shape=inner_left]
quark:bark_spruce_stairs[facing=north,half=bottom,shape=inner_right]
quark:bark_spruce_stairs[facing=north,half=bottom,shape=outer_left]
quark:bark_spruce_stairs[facing=north,half=bottom,shape=outer_right]
quark:bark_spruce_stairs[facing=south,half=top,shape=straight]
quark:bark_spruce_stairs[facing=south,half=top,shape=inner_left]
quark:bark_spruce_stairs[facing=south,half=top,shape=inner_right]
quark:bark_spruce_stairs[facing=south,half=top,shape=outer_left]
quark:bark_spruce_stairs[facing=south,half=top,shape=outer_right]
quark:bark_spruce_stairs[facing=south,half=bottom,shape=straight]
quark:bark_spruce_stairs[facing=south,half=bottom,shape=inner_left]
quark:bark_spruce_stairs[facing=south,half=bottom,shape=inner_right]
quark:bark_spruce_stairs[facing=south,half=bottom,shape=outer_left]
quark:bark_spruce_stairs[facing=south,half=bottom,shape=outer_right]
quark:bark_spruce_stairs[facing=west,half=top,shape=straight]
quark:bark_spruce_stairs[facing=west,half=top,shape=inner_left]
quark:bark_spruce_stairs[facing=west,half=top,shape=inner_right]
quark:bark_spruce_stairs[facing=west,half=top,shape=outer_left]
quark:bark_spruce_stairs[facing=west,half=top,shape=outer_right]
quark:bark_spruce_stairs[facing=west,half=bottom,shape=straight]
quark:bark_spruce_stairs[facing=west,half=bottom,shape=inner_left]
quark:bark_spruce_stairs[facing=west,half=bottom,shape=inner_right]
quark:bark_spruce_stairs[facing=west,half=bottom,shape=outer_left]
quark:bark_spruce_stairs[facing=west,half=bottom,shape=outer_right]
quark:bark_spruce_stairs[facing=east,half=top,shape=straight]
quark:bark_spruce_stairs[facing=east,half=top,shape=inner_left]
quark:bark_spruce_stairs[facing=east,half=top,shape=inner_right]
quark:bark_spruce_stairs[facing=east,half=top,shape=outer_left]
quark:bark_spruce_stairs[facing=east,half=top,shape=outer_right]
quark:bark_spruce_stairs[facing=east,half=bottom,shape=straight]
quark:bark_spruce_stairs[facing=east,half=bottom,shape=inner_left]
quark:bark_spruce_stairs[facing=east,half=bottom,shape=inner_right]
quark:bark_spruce_stairs[facing=east,half=bottom,shape=outer_left]
quark:bark_spruce_stairs[facing=east,half=bottom,shape=outer_right]
quark:bark_spruce_slab[half=top,prop=blarg]
quark:bark_spruce_slab[half=bottom,prop=blarg]
quark:bark_spruce_slab_double[prop=blarg]
quark:bark_birch_wall[east=true,north=true,south=true,up=true,west=true]
quark:bark_birch_wall[east=true,north=true,south=true,up=true,west=false]
quark:bark_birch_wall[east=true,north=true,south=true,up=false,west=true]
quark:bark_birch_wall[east=true,north=true,south=true,up=false,west=false]
quark:bark_birch_wall[east=true,north=true,south=false,up=true,west=true]
quark:bark_birch_wall[east=true,north=true,south=false,up=true,west=false]
quark:bark_birch_wall[east=true,north=true,south=false,up=false,west=true]
quark:bark_birch_wall[east=true,north=true,south=false,up=false,west=false]
quark:bark_birch_wall[east=true,north=false,south=true,up=true,west=true]
quark:bark_birch_wall[east=true,north=false,south=true,up=true,west=false]
quark:bark_birch_wall[east=true,north=false,south=true,up=false,west=true]
quark:bark_birch_wall[east=true,north=false,south=true,up=false,west=false]
quark:bark_birch_wall[east=true,north=false,south=false,up=true,west=true]
quark:bark_birch_wall[east=true,north=false,south=false,up=true,west=false]
quark:bark_birch_wall[east=true,north=false,south=false,up=false,west=true]
quark:bark_birch_wall[east=true,north=false,south=false,up=false,west=false]
quark:bark_birch_wall[east=false,north=true,south=true,up=true,west=true]
quark:bark_birch_wall[east=false,north=true,south=true,up=true,west=false]
quark:bark_birch_wall[east=false,north=true,south=true,up=false,west=true]
quark:bark_birch_wall[east=false,north=true,south=true,up=false,west=false]
quark:bark_birch_wall[east=false,north=true,south=false,up=true,west=true]
quark:bark_birch_wall[east=false,north=true,south=false,up=true,west=false]
quark:bark_birch_wall[east=false,north=true,south=false,up=false,west=true]
quark:bark_birch_wall[east=false,north=true,south=false,up=false,west=false]
quark:bark_birch_wall[east=false,north=false,south=true,up=true,west=true]
quark:bark_birch_wall[east=false,north=false,south=true,up=true,west=false]
quark:bark_birch_wall[east=false,north=false,south=true,up=false,west=true]
quark:bark_birch_wall[east=false,north=false,south=true,up=false,west=false]
quark:bark_birch_wall[east=false,north=false,south=false,up=true,west=true]
quark:bark_birch_wall[east=false,north=false,south=false,up=true,west=false]
quark:bark_birch_wall[east=false,north=false,south=false,up=false,west=true]
quark:bark_birch_wall[east=false,north=false,south=false,up=false,west=false]
quark:bark_birch_stairs[facing=north,half=top,shape=straight]
quark:bark_birch_stairs[facing=north,half=top,shape=inner_left]
quark:bark_birch_stairs[facing=north,half=top,shape=inner_right]
quark:bark_birch_stairs[facing=north,half=top,shape=outer_left]
quark:bark_birch_stairs[facing=north,half=top,shape=outer_right]
quark:bark_birch_stairs[facing=north,half=bottom,shape=straight]
quark:bark_birch_stairs[facing=north,half=bottom,shape=inner_left]
quark:bark_birch_stairs[facing=north,half=bottom,shape=inner_right]
quark:bark_birch_stairs[facing=north,half=bottom,shape=outer_left]
quark:bark_birch_stairs[facing=north,half=bottom,shape=outer_right]
quark:bark_birch_stairs[facing=south,half=top,shape=straight]
quark:bark_birch_stairs[facing=south,half=top,shape=inner_left]
quark:bark_birch_stairs[facing=south,half=top,shape=inner_right]
quark:bark_birch_stairs[facing=south,half=top,shape=outer_left]
quark:bark_birch_stairs[facing=south,half=top,shape=outer_right]
quark:bark_birch_stairs[facing=south,half=bottom,shape=straight]
quark:bark_birch_stairs[facing=south,half=bottom,shape=inner_left]
quark:bark_birch_stairs[facing=south,half=bottom,shape=inner_right]
quark:bark_birch_stairs[facing=south,half=bottom,shape=outer_left]
quark:bark_birch_stairs[facing=south,half=bottom,shape=outer_right]
quark:bark_birch_stairs[facing=west,half=top,shape=straight]
quark:bark_birch_stairs[facing=west,half=top,shape=inner_left]
quark:bark_birch_stairs[facing=west,half=top,shape=inner_right]
quark:bark_birch_stairs[facing=west,half=top,shape=outer_left]
quark:bark_birch_stairs[facing=west,half=top,shape=outer_right]
quark:bark_birch_stairs[facing=west,half=bottom,shape=straight]
quark:bark_birch_stairs[facing=west,half=bottom,shape=inner_left]
quark:bark_birch_stairs[facing=west,half=bottom,shape=inner_right]
quark:bark_birch_stairs[facing=west,half=bottom,shape=outer_left]
quark:bark_birch_stairs[facing=west,half=bottom,shape=outer_right]
quark:bark_birch_stairs[facing=east,half=top,shape=straight]
quark:bark_birch_stairs[facing=east,half=top,shape=inner_left]
quark:bark_birch_stairs[facing=east,half=top,shape=inner_right]
quark:bark_birch_stairs[facing=east,half=top,shape=outer_left]
quark:bark_birch_stairs[facing=east,half=top,shape=outer_right]
quark:bark_birch_stairs[facing=east,half=bottom,shape=straight]
quark:bark_birch_stairs[facing=east,half=bottom,shape=inner_left]
quark:bark_birch_stairs[facing=east,half=bottom,shape=inner_right]
quark:bark_birch_stairs[facing=east,half=bottom,shape=outer_left]
quark:bark_birch_stairs[facing=east,half=bottom,shape=outer_right]
quark:bark_birch_slab[half=top,prop=blarg]
quark:bark_birch_slab[half=bottom,prop=blarg]
quark:bark_birch_slab_double[prop=blarg]
quark:bark_jungle_wall[east=true,north=true,south=true,up=true,west=true]
quark:bark_jungle_wall[east=true,north=true,south=true,up=true,west=false]
quark:bark_jungle_wall[east=true,north=true,south=true,up=false,west=true]
quark:bark_jungle_wall[east=true,north=true,south=true,up=false,west=false]
quark:bark_jungle_wall[east=true,north=true,south=false,up=true,west=true]
quark:bark_jungle_wall[east=true,north=true,south=false,up=true,west=false]
quark:bark_jungle_wall[east=true,north=true,south=false,up=false,west=true]
quark:bark_jungle_wall[east=true,north=true,south=false,up=false,west=false]
quark:bark_jungle_wall[east=true,north=false,south=true,up=true,west=true]
quark:bark_jungle_wall[east=true,north=false,south=true,up=true,west=false]
quark:bark_jungle_wall[east=true,north=false,south=true,up=false,west=true]
quark:bark_jungle_wall[east=true,north=false,south=true,up=false,west=false]
quark:bark_jungle_wall[east=true,north=false,south=false,up=true,west=true]
quark:bark_jungle_wall[east=true,north=false,south=false,up=true,west=false]
quark:bark_jungle_wall[east=true,north=false,south=false,up=false,west=true]
quark:bark_jungle_wall[east=true,north=false,south=false,up=false,west=false]
quark:bark_jungle_wall[east=false,north=true,south=true,up=true,west=true]
quark:bark_jungle_wall[east=false,north=true,south=true,up=true,west=false]
quark:bark_jungle_wall[east=false,north=true,south=true,up=false,west=true]
quark:bark_jungle_wall[east=false,north=true,south=true,up=false,west=false]
quark:bark_jungle_wall[east=false,north=true,south=false,up=true,west=true]
quark:bark_jungle_wall[east=false,north=true,south=false,up=true,west=false]
quark:bark_jungle_wall[east=false,north=true,south=false,up=false,west=true]
quark:bark_jungle_wall[east=false,north=true,south=false,up=false,west=false]
quark:bark_jungle_wall[east=false,north=false,south=true,up=true,west=true]
quark:bark_jungle_wall[east=false,north=false,south=true,up=true,west=false]
quark:bark_jungle_wall[east=false,north=false,south=true,up=false,west=true]
quark:bark_jungle_wall[east=false,north=false,south=true,up=false,west=false]
quark:bark_jungle_wall[east=false,north=false,south=false,up=true,west=true]
quark:bark_jungle_wall[east=false,north=false,south=false,up=true,west=false]
quark:bark_jungle_wall[east=false,north=false,south=false,up=false,west=true]
quark:bark_jungle_wall[east=false,north=false,south=false,up=false,west=false]
quark:bark_jungle_stairs[facing=north,half=top,shape=straight]
quark:bark_jungle_stairs[facing=north,half=top,shape=inner_left]
quark:bark_jungle_stairs[facing=north,half=top,shape=inner_right]
quark:bark_jungle_stairs[facing=north,half=top,shape=outer_left]
quark:bark_jungle_stairs[facing=north,half=top,shape=outer_right]
quark:bark_jungle_stairs[facing=north,half=bottom,shape=straight]
quark:bark_jungle_stairs[facing=north,half=bottom,shape=inner_left]
quark:bark_jungle_stairs[facing=north,half=bottom,shape=inner_right]
quark:bark_jungle_stairs[facing=north,half=bottom,shape=outer_left]
quark:bark_jungle_stairs[facing=north,half=bottom,shape=outer_right]
quark:bark_jungle_stairs[facing=south,half=top,shape=straight]
quark:bark_jungle_stairs[facing=south,half=top,shape=inner_left]
quark:bark_jungle_stairs[facing=south,half=top,shape=inner_right]
quark:bark_jungle_stairs[facing=south,half=top,shape=outer_left]
quark:bark_jungle_stairs[facing=south,half=top,shape=outer_right]
quark:bark_jungle_stairs[facing=south,half=bottom,shape=straight]
quark:bark_jungle_stairs[facing=south,half=bottom,shape=inner_left]
quark:bark_jungle_stairs[facing=south,half=bottom,shape=inner_right]
quark:bark_jungle_stairs[facing=south,half=bottom,shape=outer_left]
quark:bark_jungle_stairs[facing=south,half=bottom,shape=outer_right]
quark:bark_jungle_stairs[facing=west,half=top,shape=straight]
quark:bark_jungle_stairs[facing=west,half=top,shape=inner_left]
quark:bark_jungle_stairs[facing=west,half=top,shape=inner_right]
quark:bark_jungle_stairs[facing=west,half=top,shape=outer_left]
quark:bark_jungle_stairs[facing=west,half=top,shape=outer_right]
quark:bark_jungle_stairs[facing=west,half=bottom,shape=straight]
quark:bark_jungle_stairs[facing=west,half=bottom,shape=inner_left]
quark:bark_jungle_stairs[facing=west,half=bottom,shape=inner_right]
quark:bark_jungle_stairs[facing=west,half=bottom,shape=outer_left]
quark:bark_jungle_stairs[facing=west,half=bottom,shape=outer_right]
quark:bark_jungle_stairs[facing=east,half=top,shape=straight]
quark:bark_jungle_stairs[facing=east,half=top,shape=inner_left]
quark:bark_jungle_stairs[facing=east,half=top,shape=inner_right]
quark:bark_jungle_stairs[facing=east,half=top,shape=outer_left]
quark:bark_jungle_stairs[facing=east,half=top,shape=outer_right]
quark:bark_jungle_stairs[facing=east,half=bottom,shape=straight]
quark:bark_jungle_stairs[facing=east,half=bottom,shape=inner_left]
quark:bark_jungle_stairs[facing=east,half=bottom,shape=inner_right]
quark:bark_jungle_stairs[facing=east,half=bottom,shape=outer_left]
quark:bark_jungle_stairs[facing=east,half=bottom,shape=outer_right]
quark:bark_jungle_slab[half=top,prop=blarg]
quark:bark_jungle_slab[half=bottom,prop=blarg]
quark:bark_jungle_slab_double[prop=blarg]
quark:bark_acacia_wall[east=true,north=true,south=true,up=true,west=true]
quark:bark_acacia_wall[east=true,north=true,south=true,up=true,west=false]
quark:bark_acacia_wall[east=true,north=true,south=true,up=false,west=true]
quark:bark_acacia_wall[east=true,north=true,south=true,up=false,west=false]
quark:bark_acacia_wall[east=true,north=true,south=false,up=true,west=true]
quark:bark_acacia_wall[east=true,north=true,south=false,up=true,west=false]
quark:bark_acacia_wall[east=true,north=true,south=false,up=false,west=true]
quark:bark_acacia_wall[east=true,north=true,south=false,up=false,west=false]
quark:bark_acacia_wall[east=true,north=false,south=true,up=true,west=true]
quark:bark_acacia_wall[east=true,north=false,south=true,up=true,west=false]
quark:bark_acacia_wall[east=true,north=false,south=true,up=false,west=true]
quark:bark_acacia_wall[east=true,north=false,south=true,up=false,west=false]
quark:bark_acacia_wall[east=true,north=false,south=false,up=true,west=true]
quark:bark_acacia_wall[east=true,north=false,south=false,up=true,west=false]
quark:bark_acacia_wall[east=true,north=false,south=false,up=false,west=true]
quark:bark_acacia_wall[east=true,north=false,south=false,up=false,west=false]
quark:bark_acacia_wall[east=false,north=true,south=true,up=true,west=true]
quark:bark_acacia_wall[east=false,north=true,south=true,up=true,west=false]
quark:bark_acacia_wall[east=false,north=true,south=true,up=false,west=true]
quark:bark_acacia_wall[east=false,north=true,south=true,up=false,west=false]
quark:bark_acacia_wall[east=false,north=true,south=false,up=true,west=true]
quark:bark_acacia_wall[east=false,north=true,south=false,up=true,west=false]
quark:bark_acacia_wall[east=false,north=true,south=false,up=false,west=true]
quark:bark_acacia_wall[east=false,north=true,south=false,up=false,west=false]
quark:bark_acacia_wall[east=false,north=false,south=true,up=true,west=true]
quark:bark_acacia_wall[east=false,north=false,south=true,up=true,west=false]
quark:bark_acacia_wall[east=false,north=false,south=true,up=false,west=true]
quark:bark_acacia_wall[east=false,north=false,south=true,up=false,west=false]
quark:bark_acacia_wall[east=false,north=false,south=false,up=true,west=true]
quark:bark_acacia_wall[east=false,north=false,south=false,up=true,west=false]
quark:bark_acacia_wall[east=false,north=false,south=false,up=false,west=true]
quark:bark_acacia_wall[east=false,north=false,south=false,up=false,west=false]
quark:bark_acacia_stairs[facing=north,half=top,shape=straight]
quark:bark_acacia_stairs[facing=north,half=top,shape=inner_left]
quark:bark_acacia_stairs[facing=north,half=top,shape=inner_right]
quark:bark_acacia_stairs[facing=north,half=top,shape=outer_left]
quark:bark_acacia_stairs[facing=north,half=top,shape=outer_right]
quark:bark_acacia_stairs[facing=north,half=bottom,shape=straight]
quark:bark_acacia_stairs[facing=north,half=bottom,shape=inner_left]
quark:bark_acacia_stairs[facing=north,half=bottom,shape=inner_right]
quark:bark_acacia_stairs[facing=north,half=bottom,shape=outer_left]
quark:bark_acacia_stairs[facing=north,half=bottom,shape=outer_right]
quark:bark_acacia_stairs[facing=south,half=top,shape=straight]
quark:bark_acacia_stairs[facing=south,half=top,shape=inner_left]
quark:bark_acacia_stairs[facing=south,half=top,shape=inner_right]
quark:bark_acacia_stairs[facing=south,half=top,shape=outer_left]
quark:bark_acacia_stairs[facing=south,half=top,shape=outer_right]
quark:bark_acacia_stairs[facing=south,half=bottom,shape=straight]
quark:bark_acacia_stairs[facing=south,half=bottom,shape=inner_left]
quark:bark_acacia_stairs[facing=south,half=bottom,shape=inner_right]
quark:bark_acacia_stairs[facing=south,half=bottom,shape=outer_left]
quark:bark_acacia_stairs[facing=south,half=bottom,shape=outer_right]
quark:bark_acacia_stairs[facing=west,half=top,shape=straight]
quark:bark_acacia_stairs[facing=west,half=top,shape=inner_left]
quark:bark_acacia_stairs[facing=west,half=top,shape=inner_right]
quark:bark_acacia_stairs[facing=west,half=top,shape=outer_left]
quark:bark_acacia_stairs[facing=west,half=top,shape=outer_right]
quark:bark_acacia_stairs[facing=west,half=bottom,shape=straight]
quark:bark_acacia_stairs[facing=west,half=bottom,shape=inner_left]
quark:bark_acacia_stairs[facing=west,half=bottom,shape=inner_right]
quark:bark_acacia_stairs[facing=west,half=bottom,shape=outer_left]
quark:bark_acacia_stairs[facing=west,half=bottom,shape=outer_right]
quark:bark_acacia_stairs[facing=east,half=top,shape=straight]
quark:bark_acacia_stairs[facing=east,half=top,shape=inner_left]
quark:bark_acacia_stairs[facing=east,half=top,shape=inner_right]
quark:bark_acacia_stairs[facing=east,half=top,shape=outer_left]
quark:bark_acacia_stairs[facing=east,half=top,shape=outer_right]
quark:bark_acacia_stairs[facing=east,half=bottom,shape=straight]
quark:bark_acacia_stairs[facing=east,half=bottom,shape=inner_left]
quark:bark_acacia_stairs[facing=east,half=bottom,shape=inner_right]
quark:bark_acacia_stairs[facing=east,half=bottom,shape=outer_left]
quark:bark_acacia_stairs[facing=east,half=bottom,shape=outer_right]
quark:bark_acacia_slab[half=top,prop=blarg]
quark:bark_acacia_slab[half=bottom,prop=blarg]
quark:bark_acacia_slab_double[prop=blarg]
quark:bark_dark_oak_wall[east=true,north=true,south=true,up=true,west=true]
quark:bark_dark_oak_wall[east=true,north=true,south=true,up=true,west=false]
quark:bark_dark_oak_wall[east=true,north=true,south=true,up=false,west=true]
quark:bark_dark_oak_wall[east=true,north=true,south=true,up=false,west=false]
quark:bark_dark_oak_wall[east=true,north=true,south=false,up=true,west=true]
quark:bark_dark_oak_wall[east=true,north=true,south=false,up=true,west=false]
quark:bark_dark_oak_wall[east=true,north=true,south=false,up=false,west=true]
quark:bark_dark_oak_wall[east=true,north=true,south=false,up=false,west=false]
quark:bark_dark_oak_wall[east=true,north=false,south=true,up=true,west=true]
quark:bark_dark_oak_wall[east=true,north=false,south=true,up=true,west=false]
quark:bark_dark_oak_wall[east=true,north=false,south=true,up=false,west=true]
quark:bark_dark_oak_wall[east=true,north=false,south=true,up=false,west=false]
quark:bark_dark_oak_wall[east=true,north=false,south=false,up=true,west=true]
quark:bark_dark_oak_wall[east=true,north=false,south=false,up=true,west=false]
quark:bark_dark_oak_wall[east=true,north=false,south=false,up=false,west=true]
quark:bark_dark_oak_wall[east=true,north=false,south=false,up=false,west=false]
quark:bark_dark_oak_wall[east=false,north=true,south=true,up=true,west=true]
quark:bark_dark_oak_wall[east=false,north=true,south=true,up=true,west=false]
quark:bark_dark_oak_wall[east=false,north=true,south=true,up=false,west=true]
quark:bark_dark_oak_wall[east=false,north=true,south=true,up=false,west=false]
quark:bark_dark_oak_wall[east=false,north=true,south=false,up=true,west=true]
quark:bark_dark_oak_wall[east=false,north=true,south=false,up=true,west=false]
quark:bark_dark_oak_wall[east=false,north=true,south=false,up=false,west=true]
quark:bark_dark_oak_wall[east=false,north=true,south=false,up=false,west=false]
quark:bark_dark_oak_wall[east=false,north=false,south=true,up=true,west=true]
quark:bark_dark_oak_wall[east=false,north=false,south=true,up=true,west=false]
quark:bark_dark_oak_wall[east=false,north=false,south=true,up=false,west=true]
quark:bark_dark_oak_wall[east=false,north=false,south=true,up=false,west=false]
quark:bark_dark_oak_wall[east=false,north=false,south=false,up=true,west=true]
quark:bark_dark_oak_wall[east=false,north=false,south=false,up=true,west=false]
quark:bark_dark_oak_wall[east=false,north=false,south=false,up=false,west=true]
quark:bark_dark_oak_wall[east=false,north=false,south=false,up=false,west=false]
quark:bark_dark_oak_stairs[facing=north,half=top,shape=straight]
quark:bark_dark_oak_stairs[facing=north,half=top,shape=inner_left]
quark:bark_dark_oak_stairs[facing=north,half=top,shape=inner_right]
quark:bark_dark_oak_stairs[facing=north,half=top,shape=outer_left]
quark:bark_dark_oak_stairs[facing=north,half=top,shape=outer_right]
quark:bark_dark_oak_stairs[facing=north,half=bottom,shape=straight]
quark:bark_dark_oak_stairs[facing=north,half=bottom,shape=inner_left]
quark:bark_dark_oak_stairs[facing=north,half=bottom,shape=inner_right]
quark:bark_dark_oak_stairs[facing=north,half=bottom,shape=outer_left]
quark:bark_dark_oak_stairs[facing=north,half=bottom,shape=outer_right]
quark:bark_dark_oak_stairs[facing=south,half=top,shape=straight]
quark:bark_dark_oak_stairs[facing=south,half=top,shape=inner_left]
quark:bark_dark_oak_stairs[facing=south,half=top,shape=inner_right]
quark:bark_dark_oak_stairs[facing=south,half=top,shape=outer_left]
quark:bark_dark_oak_stairs[facing=south,half=top,shape=outer_right]
quark:bark_dark_oak_stairs[facing=south,half=bottom,shape=straight]
quark:bark_dark_oak_stairs[facing=south,half=bottom,shape=inner_left]
quark:bark_dark_oak_stairs[facing=south,half=bottom,shape=inner_right]
quark:bark_dark_oak_stairs[facing=south,half=bottom,shape=outer_left]
quark:bark_dark_oak_stairs[facing=south,half=bottom,shape=outer_right]
quark:bark_dark_oak_stairs[facing=west,half=top,shape=straight]
quark:bark_dark_oak_stairs[facing=west,half=top,shape=inner_left]
quark:bark_dark_oak_stairs[facing=west,half=top,shape=inner_right]
quark:bark_dark_oak_stairs[facing=west,half=top,shape=outer_left]
quark:bark_dark_oak_stairs[facing=west,half=top,shape=outer_right]
quark:bark_dark_oak_stairs[facing=west,half=bottom,shape=straight]
quark:bark_dark_oak_stairs[facing=west,half=bottom,shape=inner_left]
quark:bark_dark_oak_stairs[facing=west,half=bottom,shape=inner_right]
quark:bark_dark_oak_stairs[facing=west,half=bottom,shape=outer_left]
quark:bark_dark_oak_stairs[facing=west,half=bottom,shape=outer_right]
quark:bark_dark_oak_stairs[facing=east,half=top,shape=straight]
quark:bark_dark_oak_stairs[facing=east,half=top,shape=inner_left]
quark:bark_dark_oak_stairs[facing=east,half=top,shape=inner_right]
quark:bark_dark_oak_stairs[facing=east,half=top,shape=outer_left]
quark:bark_dark_oak_stairs[facing=east,half=top,shape=outer_right]
quark:bark_dark_oak_stairs[facing=east,half=bottom,shape=straight]
quark:bark_dark_oak_stairs[facing=east,half=bottom,shape=inner_left]
quark:bark_dark_oak_stairs[facing=east,half=bottom,shape=inner_right]
quark:bark_dark_oak_stairs[facing=east,half=bottom,shape=outer_left]
quark:bark_dark_oak_stairs[facing=east,half=bottom,shape=outer_right]
quark:bark_dark_oak_slab[half=top,prop=blarg]
quark:bark_dark_oak_slab[half=bottom,prop=blarg]
quark:bark_dark_oak_slab_double[prop=blarg]
quark:sturdy_stone
quark:iron_plate[variant=iron_plate]
quark:iron_plate[variant=rusty_iron_plate]
quark:iron_plate_stairs[facing=north,half=top,shape=straight]
quark:iron_plate_stairs[facing=north,half=top,shape=inner_left]
quark:iron_plate_stairs[facing=north,half=top,shape=inner_right]
quark:iron_plate_stairs[facing=north,half=top,shape=outer_left]
quark:iron_plate_stairs[facing=north,half=top,shape=outer_right]
quark:iron_plate_stairs[facing=north,half=bottom,shape=straight]
quark:iron_plate_stairs[facing=north,half=bottom,shape=inner_left]
quark:iron_plate_stairs[facing=north,half=bottom,shape=inner_right]
quark:iron_plate_stairs[facing=north,half=bottom,shape=outer_left]
quark:iron_plate_stairs[facing=north,half=bottom,shape=outer_right]
quark:iron_plate_stairs[facing=south,half=top,shape=straight]
quark:iron_plate_stairs[facing=south,half=top,shape=inner_left]
quark:iron_plate_stairs[facing=south,half=top,shape=inner_right]
quark:iron_plate_stairs[facing=south,half=top,shape=outer_left]
quark:iron_plate_stairs[facing=south,half=top,shape=outer_right]
quark:iron_plate_stairs[facing=south,half=bottom,shape=straight]
quark:iron_plate_stairs[facing=south,half=bottom,shape=inner_left]
quark:iron_plate_stairs[facing=south,half=bottom,shape=inner_right]
quark:iron_plate_stairs[facing=south,half=bottom,shape=outer_left]
quark:iron_plate_stairs[facing=south,half=bottom,shape=outer_right]
quark:iron_plate_stairs[facing=west,half=top,shape=straight]
quark:iron_plate_stairs[facing=west,half=top,shape=inner_left]
quark:iron_plate_stairs[facing=west,half=top,shape=inner_right]
quark:iron_plate_stairs[facing=west,half=top,shape=outer_left]
quark:iron_plate_stairs[facing=west,half=top,shape=outer_right]
quark:iron_plate_stairs[facing=west,half=bottom,shape=straight]
quark:iron_plate_stairs[facing=west,half=bottom,shape=inner_left]
quark:iron_plate_stairs[facing=west,half=bottom,shape=inner_right]
quark:iron_plate_stairs[facing=west,half=bottom,shape=outer_left]
quark:iron_plate_stairs[facing=west,half=bottom,shape=outer_right]
quark:iron_plate_stairs[facing=east,half=top,shape=straight]
quark:iron_plate_stairs[facing=east,half=top,shape=inner_left]
quark:iron_plate_stairs[facing=east,half=top,shape=inner_right]
quark:iron_plate_stairs[facing=east,half=top,shape=outer_left]
quark:iron_plate_stairs[facing=east,half=top,shape=outer_right]
quark:iron_plate_stairs[facing=east,half=bottom,shape=straight]
quark:iron_plate_stairs[facing=east,half=bottom,shape=inner_left]
quark:iron_plate_stairs[facing=east,half=bottom,shape=inner_right]
quark:iron_plate_stairs[facing=east,half=bottom,shape=outer_left]
quark:iron_plate_stairs[facing=east,half=bottom,shape=outer_right]
quark:iron_plate_slab[half=top,prop=blarg]
quark:iron_plate_slab[half=bottom,prop=blarg]
quark:iron_plate_slab_double[prop=blarg]
quark:sandy_bricks
quark:sandy_bricks_stairs[facing=north,half=top,shape=straight]
quark:sandy_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:sandy_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:sandy_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:sandy_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:sandy_bricks_stairs[facing=south,half=top,shape=straight]
quark:sandy_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:sandy_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:sandy_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:sandy_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:sandy_bricks_stairs[facing=west,half=top,shape=straight]
quark:sandy_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:sandy_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:sandy_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:sandy_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:sandy_bricks_stairs[facing=east,half=top,shape=straight]
quark:sandy_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:sandy_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:sandy_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:sandy_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:sandy_bricks_slab[half=top,prop=blarg]
quark:sandy_bricks_slab[half=bottom,prop=blarg]
quark:sandy_bricks_slab_double[prop=blarg]
quark:sandy_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:sandy_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:sandy_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:sandy_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:sandy_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:sandy_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:sandy_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:sandy_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:sandy_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:sandy_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:sandy_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:sandy_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:sandy_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:sandy_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:sandy_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:sandy_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:sandy_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:sandy_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:sandy_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:sandy_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:sandy_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:sandy_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:sandy_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:sandy_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:sandy_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:sandy_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:sandy_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:sandy_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:sandy_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:sandy_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:sandy_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:sandy_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_stairs[facing=north,half=top,shape=straight]
quark:stone_stairs[facing=north,half=top,shape=inner_left]
quark:stone_stairs[facing=north,half=top,shape=inner_right]
quark:stone_stairs[facing=north,half=top,shape=outer_left]
quark:stone_stairs[facing=north,half=top,shape=outer_right]
quark:stone_stairs[facing=north,half=bottom,shape=straight]
quark:stone_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_stairs[facing=south,half=top,shape=straight]
quark:stone_stairs[facing=south,half=top,shape=inner_left]
quark:stone_stairs[facing=south,half=top,shape=inner_right]
quark:stone_stairs[facing=south,half=top,shape=outer_left]
quark:stone_stairs[facing=south,half=top,shape=outer_right]
quark:stone_stairs[facing=south,half=bottom,shape=straight]
quark:stone_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_stairs[facing=west,half=top,shape=straight]
quark:stone_stairs[facing=west,half=top,shape=inner_left]
quark:stone_stairs[facing=west,half=top,shape=inner_right]
quark:stone_stairs[facing=west,half=top,shape=outer_left]
quark:stone_stairs[facing=west,half=top,shape=outer_right]
quark:stone_stairs[facing=west,half=bottom,shape=straight]
quark:stone_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_stairs[facing=east,half=top,shape=straight]
quark:stone_stairs[facing=east,half=top,shape=inner_left]
quark:stone_stairs[facing=east,half=top,shape=inner_right]
quark:stone_stairs[facing=east,half=top,shape=outer_left]
quark:stone_stairs[facing=east,half=top,shape=outer_right]
quark:stone_stairs[facing=east,half=bottom,shape=straight]
quark:stone_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_granite_stairs[facing=north,half=top,shape=straight]
quark:stone_granite_stairs[facing=north,half=top,shape=inner_left]
quark:stone_granite_stairs[facing=north,half=top,shape=inner_right]
quark:stone_granite_stairs[facing=north,half=top,shape=outer_left]
quark:stone_granite_stairs[facing=north,half=top,shape=outer_right]
quark:stone_granite_stairs[facing=north,half=bottom,shape=straight]
quark:stone_granite_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_granite_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_granite_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_granite_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_granite_stairs[facing=south,half=top,shape=straight]
quark:stone_granite_stairs[facing=south,half=top,shape=inner_left]
quark:stone_granite_stairs[facing=south,half=top,shape=inner_right]
quark:stone_granite_stairs[facing=south,half=top,shape=outer_left]
quark:stone_granite_stairs[facing=south,half=top,shape=outer_right]
quark:stone_granite_stairs[facing=south,half=bottom,shape=straight]
quark:stone_granite_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_granite_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_granite_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_granite_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_granite_stairs[facing=west,half=top,shape=straight]
quark:stone_granite_stairs[facing=west,half=top,shape=inner_left]
quark:stone_granite_stairs[facing=west,half=top,shape=inner_right]
quark:stone_granite_stairs[facing=west,half=top,shape=outer_left]
quark:stone_granite_stairs[facing=west,half=top,shape=outer_right]
quark:stone_granite_stairs[facing=west,half=bottom,shape=straight]
quark:stone_granite_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_granite_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_granite_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_granite_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_granite_stairs[facing=east,half=top,shape=straight]
quark:stone_granite_stairs[facing=east,half=top,shape=inner_left]
quark:stone_granite_stairs[facing=east,half=top,shape=inner_right]
quark:stone_granite_stairs[facing=east,half=top,shape=outer_left]
quark:stone_granite_stairs[facing=east,half=top,shape=outer_right]
quark:stone_granite_stairs[facing=east,half=bottom,shape=straight]
quark:stone_granite_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_granite_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_granite_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_granite_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_granite_slab[half=top,prop=blarg]
quark:stone_granite_slab[half=bottom,prop=blarg]
quark:stone_granite_slab_double[prop=blarg]
quark:stone_diorite_stairs[facing=north,half=top,shape=straight]
quark:stone_diorite_stairs[facing=north,half=top,shape=inner_left]
quark:stone_diorite_stairs[facing=north,half=top,shape=inner_right]
quark:stone_diorite_stairs[facing=north,half=top,shape=outer_left]
quark:stone_diorite_stairs[facing=north,half=top,shape=outer_right]
quark:stone_diorite_stairs[facing=north,half=bottom,shape=straight]
quark:stone_diorite_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_diorite_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_diorite_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_diorite_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_diorite_stairs[facing=south,half=top,shape=straight]
quark:stone_diorite_stairs[facing=south,half=top,shape=inner_left]
quark:stone_diorite_stairs[facing=south,half=top,shape=inner_right]
quark:stone_diorite_stairs[facing=south,half=top,shape=outer_left]
quark:stone_diorite_stairs[facing=south,half=top,shape=outer_right]
quark:stone_diorite_stairs[facing=south,half=bottom,shape=straight]
quark:stone_diorite_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_diorite_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_diorite_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_diorite_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_diorite_stairs[facing=west,half=top,shape=straight]
quark:stone_diorite_stairs[facing=west,half=top,shape=inner_left]
quark:stone_diorite_stairs[facing=west,half=top,shape=inner_right]
quark:stone_diorite_stairs[facing=west,half=top,shape=outer_left]
quark:stone_diorite_stairs[facing=west,half=top,shape=outer_right]
quark:stone_diorite_stairs[facing=west,half=bottom,shape=straight]
quark:stone_diorite_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_diorite_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_diorite_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_diorite_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_diorite_stairs[facing=east,half=top,shape=straight]
quark:stone_diorite_stairs[facing=east,half=top,shape=inner_left]
quark:stone_diorite_stairs[facing=east,half=top,shape=inner_right]
quark:stone_diorite_stairs[facing=east,half=top,shape=outer_left]
quark:stone_diorite_stairs[facing=east,half=top,shape=outer_right]
quark:stone_diorite_stairs[facing=east,half=bottom,shape=straight]
quark:stone_diorite_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_diorite_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_diorite_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_diorite_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_diorite_slab[half=top,prop=blarg]
quark:stone_diorite_slab[half=bottom,prop=blarg]
quark:stone_diorite_slab_double[prop=blarg]
quark:stone_andesite_stairs[facing=north,half=top,shape=straight]
quark:stone_andesite_stairs[facing=north,half=top,shape=inner_left]
quark:stone_andesite_stairs[facing=north,half=top,shape=inner_right]
quark:stone_andesite_stairs[facing=north,half=top,shape=outer_left]
quark:stone_andesite_stairs[facing=north,half=top,shape=outer_right]
quark:stone_andesite_stairs[facing=north,half=bottom,shape=straight]
quark:stone_andesite_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_andesite_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_andesite_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_andesite_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_andesite_stairs[facing=south,half=top,shape=straight]
quark:stone_andesite_stairs[facing=south,half=top,shape=inner_left]
quark:stone_andesite_stairs[facing=south,half=top,shape=inner_right]
quark:stone_andesite_stairs[facing=south,half=top,shape=outer_left]
quark:stone_andesite_stairs[facing=south,half=top,shape=outer_right]
quark:stone_andesite_stairs[facing=south,half=bottom,shape=straight]
quark:stone_andesite_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_andesite_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_andesite_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_andesite_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_andesite_stairs[facing=west,half=top,shape=straight]
quark:stone_andesite_stairs[facing=west,half=top,shape=inner_left]
quark:stone_andesite_stairs[facing=west,half=top,shape=inner_right]
quark:stone_andesite_stairs[facing=west,half=top,shape=outer_left]
quark:stone_andesite_stairs[facing=west,half=top,shape=outer_right]
quark:stone_andesite_stairs[facing=west,half=bottom,shape=straight]
quark:stone_andesite_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_andesite_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_andesite_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_andesite_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_andesite_stairs[facing=east,half=top,shape=straight]
quark:stone_andesite_stairs[facing=east,half=top,shape=inner_left]
quark:stone_andesite_stairs[facing=east,half=top,shape=inner_right]
quark:stone_andesite_stairs[facing=east,half=top,shape=outer_left]
quark:stone_andesite_stairs[facing=east,half=top,shape=outer_right]
quark:stone_andesite_stairs[facing=east,half=bottom,shape=straight]
quark:stone_andesite_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_andesite_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_andesite_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_andesite_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_andesite_slab[half=top,prop=blarg]
quark:stone_andesite_slab[half=bottom,prop=blarg]
quark:stone_andesite_slab_double[prop=blarg]
quark:end_bricks_stairs[facing=north,half=top,shape=straight]
quark:end_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:end_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:end_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:end_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:end_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:end_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:end_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:end_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:end_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:end_bricks_stairs[facing=south,half=top,shape=straight]
quark:end_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:end_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:end_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:end_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:end_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:end_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:end_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:end_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:end_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:end_bricks_stairs[facing=west,half=top,shape=straight]
quark:end_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:end_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:end_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:end_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:end_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:end_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:end_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:end_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:end_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:end_bricks_stairs[facing=east,half=top,shape=straight]
quark:end_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:end_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:end_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:end_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:end_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:end_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:end_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:end_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:end_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:end_bricks_slab[half=top,prop=blarg]
quark:end_bricks_slab[half=bottom,prop=blarg]
quark:end_bricks_slab_double[prop=blarg]
quark:prismarine_stairs[facing=north,half=top,shape=straight]
quark:prismarine_stairs[facing=north,half=top,shape=inner_left]
quark:prismarine_stairs[facing=north,half=top,shape=inner_right]
quark:prismarine_stairs[facing=north,half=top,shape=outer_left]
quark:prismarine_stairs[facing=north,half=top,shape=outer_right]
quark:prismarine_stairs[facing=north,half=bottom,shape=straight]
quark:prismarine_stairs[facing=north,half=bottom,shape=inner_left]
quark:prismarine_stairs[facing=north,half=bottom,shape=inner_right]
quark:prismarine_stairs[facing=north,half=bottom,shape=outer_left]
quark:prismarine_stairs[facing=north,half=bottom,shape=outer_right]
quark:prismarine_stairs[facing=south,half=top,shape=straight]
quark:prismarine_stairs[facing=south,half=top,shape=inner_left]
quark:prismarine_stairs[facing=south,half=top,shape=inner_right]
quark:prismarine_stairs[facing=south,half=top,shape=outer_left]
quark:prismarine_stairs[facing=south,half=top,shape=outer_right]
quark:prismarine_stairs[facing=south,half=bottom,shape=straight]
quark:prismarine_stairs[facing=south,half=bottom,shape=inner_left]
quark:prismarine_stairs[facing=south,half=bottom,shape=inner_right]
quark:prismarine_stairs[facing=south,half=bottom,shape=outer_left]
quark:prismarine_stairs[facing=south,half=bottom,shape=outer_right]
quark:prismarine_stairs[facing=west,half=top,shape=straight]
quark:prismarine_stairs[facing=west,half=top,shape=inner_left]
quark:prismarine_stairs[facing=west,half=top,shape=inner_right]
quark:prismarine_stairs[facing=west,half=top,shape=outer_left]
quark:prismarine_stairs[facing=west,half=top,shape=outer_right]
quark:prismarine_stairs[facing=west,half=bottom,shape=straight]
quark:prismarine_stairs[facing=west,half=bottom,shape=inner_left]
quark:prismarine_stairs[facing=west,half=bottom,shape=inner_right]
quark:prismarine_stairs[facing=west,half=bottom,shape=outer_left]
quark:prismarine_stairs[facing=west,half=bottom,shape=outer_right]
quark:prismarine_stairs[facing=east,half=top,shape=straight]
quark:prismarine_stairs[facing=east,half=top,shape=inner_left]
quark:prismarine_stairs[facing=east,half=top,shape=inner_right]
quark:prismarine_stairs[facing=east,half=top,shape=outer_left]
quark:prismarine_stairs[facing=east,half=top,shape=outer_right]
quark:prismarine_stairs[facing=east,half=bottom,shape=straight]
quark:prismarine_stairs[facing=east,half=bottom,shape=inner_left]
quark:prismarine_stairs[facing=east,half=bottom,shape=inner_right]
quark:prismarine_stairs[facing=east,half=bottom,shape=outer_left]
quark:prismarine_stairs[facing=east,half=bottom,shape=outer_right]
quark:prismarine_slab[half=top,prop=blarg]
quark:prismarine_slab[half=bottom,prop=blarg]
quark:prismarine_slab_double[prop=blarg]
quark:prismarine_bricks_stairs[facing=north,half=top,shape=straight]
quark:prismarine_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:prismarine_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:prismarine_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:prismarine_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:prismarine_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:prismarine_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:prismarine_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:prismarine_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:prismarine_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:prismarine_bricks_stairs[facing=south,half=top,shape=straight]
quark:prismarine_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:prismarine_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:prismarine_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:prismarine_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:prismarine_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:prismarine_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:prismarine_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:prismarine_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:prismarine_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:prismarine_bricks_stairs[facing=west,half=top,shape=straight]
quark:prismarine_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:prismarine_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:prismarine_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:prismarine_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:prismarine_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:prismarine_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:prismarine_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:prismarine_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:prismarine_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:prismarine_bricks_stairs[facing=east,half=top,shape=straight]
quark:prismarine_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:prismarine_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:prismarine_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:prismarine_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:prismarine_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:prismarine_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:prismarine_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:prismarine_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:prismarine_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:prismarine_bricks_slab[half=top,prop=blarg]
quark:prismarine_bricks_slab[half=bottom,prop=blarg]
quark:prismarine_bricks_slab_double[prop=blarg]
quark:prismarine_dark_stairs[facing=north,half=top,shape=straight]
quark:prismarine_dark_stairs[facing=north,half=top,shape=inner_left]
quark:prismarine_dark_stairs[facing=north,half=top,shape=inner_right]
quark:prismarine_dark_stairs[facing=north,half=top,shape=outer_left]
quark:prismarine_dark_stairs[facing=north,half=top,shape=outer_right]
quark:prismarine_dark_stairs[facing=north,half=bottom,shape=straight]
quark:prismarine_dark_stairs[facing=north,half=bottom,shape=inner_left]
quark:prismarine_dark_stairs[facing=north,half=bottom,shape=inner_right]
quark:prismarine_dark_stairs[facing=north,half=bottom,shape=outer_left]
quark:prismarine_dark_stairs[facing=north,half=bottom,shape=outer_right]
quark:prismarine_dark_stairs[facing=south,half=top,shape=straight]
quark:prismarine_dark_stairs[facing=south,half=top,shape=inner_left]
quark:prismarine_dark_stairs[facing=south,half=top,shape=inner_right]
quark:prismarine_dark_stairs[facing=south,half=top,shape=outer_left]
quark:prismarine_dark_stairs[facing=south,half=top,shape=outer_right]
quark:prismarine_dark_stairs[facing=south,half=bottom,shape=straight]
quark:prismarine_dark_stairs[facing=south,half=bottom,shape=inner_left]
quark:prismarine_dark_stairs[facing=south,half=bottom,shape=inner_right]
quark:prismarine_dark_stairs[facing=south,half=bottom,shape=outer_left]
quark:prismarine_dark_stairs[facing=south,half=bottom,shape=outer_right]
quark:prismarine_dark_stairs[facing=west,half=top,shape=straight]
quark:prismarine_dark_stairs[facing=west,half=top,shape=inner_left]
quark:prismarine_dark_stairs[facing=west,half=top,shape=inner_right]
quark:prismarine_dark_stairs[facing=west,half=top,shape=outer_left]
quark:prismarine_dark_stairs[facing=west,half=top,shape=outer_right]
quark:prismarine_dark_stairs[facing=west,half=bottom,shape=straight]
quark:prismarine_dark_stairs[facing=west,half=bottom,shape=inner_left]
quark:prismarine_dark_stairs[facing=west,half=bottom,shape=inner_right]
quark:prismarine_dark_stairs[facing=west,half=bottom,shape=outer_left]
quark:prismarine_dark_stairs[facing=west,half=bottom,shape=outer_right]
quark:prismarine_dark_stairs[facing=east,half=top,shape=straight]
quark:prismarine_dark_stairs[facing=east,half=top,shape=inner_left]
quark:prismarine_dark_stairs[facing=east,half=top,shape=inner_right]
quark:prismarine_dark_stairs[facing=east,half=top,shape=outer_left]
quark:prismarine_dark_stairs[facing=east,half=top,shape=outer_right]
quark:prismarine_dark_stairs[facing=east,half=bottom,shape=straight]
quark:prismarine_dark_stairs[facing=east,half=bottom,shape=inner_left]
quark:prismarine_dark_stairs[facing=east,half=bottom,shape=inner_right]
quark:prismarine_dark_stairs[facing=east,half=bottom,shape=outer_left]
quark:prismarine_dark_stairs[facing=east,half=bottom,shape=outer_right]
quark:prismarine_dark_slab[half=top,prop=blarg]
quark:prismarine_dark_slab[half=bottom,prop=blarg]
quark:prismarine_dark_slab_double[prop=blarg]
quark:red_nether_brick_stairs[facing=north,half=top,shape=straight]
quark:red_nether_brick_stairs[facing=north,half=top,shape=inner_left]
quark:red_nether_brick_stairs[facing=north,half=top,shape=inner_right]
quark:red_nether_brick_stairs[facing=north,half=top,shape=outer_left]
quark:red_nether_brick_stairs[facing=north,half=top,shape=outer_right]
quark:red_nether_brick_stairs[facing=north,half=bottom,shape=straight]
quark:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
quark:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
quark:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
quark:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
quark:red_nether_brick_stairs[facing=south,half=top,shape=straight]
quark:red_nether_brick_stairs[facing=south,half=top,shape=inner_left]
quark:red_nether_brick_stairs[facing=south,half=top,shape=inner_right]
quark:red_nether_brick_stairs[facing=south,half=top,shape=outer_left]
quark:red_nether_brick_stairs[facing=south,half=top,shape=outer_right]
quark:red_nether_brick_stairs[facing=south,half=bottom,shape=straight]
quark:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
quark:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
quark:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
quark:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
quark:red_nether_brick_stairs[facing=west,half=top,shape=straight]
quark:red_nether_brick_stairs[facing=west,half=top,shape=inner_left]
quark:red_nether_brick_stairs[facing=west,half=top,shape=inner_right]
quark:red_nether_brick_stairs[facing=west,half=top,shape=outer_left]
quark:red_nether_brick_stairs[facing=west,half=top,shape=outer_right]
quark:red_nether_brick_stairs[facing=west,half=bottom,shape=straight]
quark:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
quark:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
quark:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
quark:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
quark:red_nether_brick_stairs[facing=east,half=top,shape=straight]
quark:red_nether_brick_stairs[facing=east,half=top,shape=inner_left]
quark:red_nether_brick_stairs[facing=east,half=top,shape=inner_right]
quark:red_nether_brick_stairs[facing=east,half=top,shape=outer_left]
quark:red_nether_brick_stairs[facing=east,half=top,shape=outer_right]
quark:red_nether_brick_stairs[facing=east,half=bottom,shape=straight]
quark:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
quark:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
quark:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
quark:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
quark:red_nether_brick_slab[half=top,prop=blarg]
quark:red_nether_brick_slab[half=bottom,prop=blarg]
quark:red_nether_brick_slab_double[prop=blarg]
quark:cobblestone_mossy_stairs[facing=north,half=top,shape=straight]
quark:cobblestone_mossy_stairs[facing=north,half=top,shape=inner_left]
quark:cobblestone_mossy_stairs[facing=north,half=top,shape=inner_right]
quark:cobblestone_mossy_stairs[facing=north,half=top,shape=outer_left]
quark:cobblestone_mossy_stairs[facing=north,half=top,shape=outer_right]
quark:cobblestone_mossy_stairs[facing=north,half=bottom,shape=straight]
quark:cobblestone_mossy_stairs[facing=north,half=bottom,shape=inner_left]
quark:cobblestone_mossy_stairs[facing=north,half=bottom,shape=inner_right]
quark:cobblestone_mossy_stairs[facing=north,half=bottom,shape=outer_left]
quark:cobblestone_mossy_stairs[facing=north,half=bottom,shape=outer_right]
quark:cobblestone_mossy_stairs[facing=south,half=top,shape=straight]
quark:cobblestone_mossy_stairs[facing=south,half=top,shape=inner_left]
quark:cobblestone_mossy_stairs[facing=south,half=top,shape=inner_right]
quark:cobblestone_mossy_stairs[facing=south,half=top,shape=outer_left]
quark:cobblestone_mossy_stairs[facing=south,half=top,shape=outer_right]
quark:cobblestone_mossy_stairs[facing=south,half=bottom,shape=straight]
quark:cobblestone_mossy_stairs[facing=south,half=bottom,shape=inner_left]
quark:cobblestone_mossy_stairs[facing=south,half=bottom,shape=inner_right]
quark:cobblestone_mossy_stairs[facing=south,half=bottom,shape=outer_left]
quark:cobblestone_mossy_stairs[facing=south,half=bottom,shape=outer_right]
quark:cobblestone_mossy_stairs[facing=west,half=top,shape=straight]
quark:cobblestone_mossy_stairs[facing=west,half=top,shape=inner_left]
quark:cobblestone_mossy_stairs[facing=west,half=top,shape=inner_right]
quark:cobblestone_mossy_stairs[facing=west,half=top,shape=outer_left]
quark:cobblestone_mossy_stairs[facing=west,half=top,shape=outer_right]
quark:cobblestone_mossy_stairs[facing=west,half=bottom,shape=straight]
quark:cobblestone_mossy_stairs[facing=west,half=bottom,shape=inner_left]
quark:cobblestone_mossy_stairs[facing=west,half=bottom,shape=inner_right]
quark:cobblestone_mossy_stairs[facing=west,half=bottom,shape=outer_left]
quark:cobblestone_mossy_stairs[facing=west,half=bottom,shape=outer_right]
quark:cobblestone_mossy_stairs[facing=east,half=top,shape=straight]
quark:cobblestone_mossy_stairs[facing=east,half=top,shape=inner_left]
quark:cobblestone_mossy_stairs[facing=east,half=top,shape=inner_right]
quark:cobblestone_mossy_stairs[facing=east,half=top,shape=outer_left]
quark:cobblestone_mossy_stairs[facing=east,half=top,shape=outer_right]
quark:cobblestone_mossy_stairs[facing=east,half=bottom,shape=straight]
quark:cobblestone_mossy_stairs[facing=east,half=bottom,shape=inner_left]
quark:cobblestone_mossy_stairs[facing=east,half=bottom,shape=inner_right]
quark:cobblestone_mossy_stairs[facing=east,half=bottom,shape=outer_left]
quark:cobblestone_mossy_stairs[facing=east,half=bottom,shape=outer_right]
quark:cobblestone_mossy_slab[half=top,prop=blarg]
quark:cobblestone_mossy_slab[half=bottom,prop=blarg]
quark:cobblestone_mossy_slab_double[prop=blarg]
quark:stonebrick_mossy_stairs[facing=north,half=top,shape=straight]
quark:stonebrick_mossy_stairs[facing=north,half=top,shape=inner_left]
quark:stonebrick_mossy_stairs[facing=north,half=top,shape=inner_right]
quark:stonebrick_mossy_stairs[facing=north,half=top,shape=outer_left]
quark:stonebrick_mossy_stairs[facing=north,half=top,shape=outer_right]
quark:stonebrick_mossy_stairs[facing=north,half=bottom,shape=straight]
quark:stonebrick_mossy_stairs[facing=north,half=bottom,shape=inner_left]
quark:stonebrick_mossy_stairs[facing=north,half=bottom,shape=inner_right]
quark:stonebrick_mossy_stairs[facing=north,half=bottom,shape=outer_left]
quark:stonebrick_mossy_stairs[facing=north,half=bottom,shape=outer_right]
quark:stonebrick_mossy_stairs[facing=south,half=top,shape=straight]
quark:stonebrick_mossy_stairs[facing=south,half=top,shape=inner_left]
quark:stonebrick_mossy_stairs[facing=south,half=top,shape=inner_right]
quark:stonebrick_mossy_stairs[facing=south,half=top,shape=outer_left]
quark:stonebrick_mossy_stairs[facing=south,half=top,shape=outer_right]
quark:stonebrick_mossy_stairs[facing=south,half=bottom,shape=straight]
quark:stonebrick_mossy_stairs[facing=south,half=bottom,shape=inner_left]
quark:stonebrick_mossy_stairs[facing=south,half=bottom,shape=inner_right]
quark:stonebrick_mossy_stairs[facing=south,half=bottom,shape=outer_left]
quark:stonebrick_mossy_stairs[facing=south,half=bottom,shape=outer_right]
quark:stonebrick_mossy_stairs[facing=west,half=top,shape=straight]
quark:stonebrick_mossy_stairs[facing=west,half=top,shape=inner_left]
quark:stonebrick_mossy_stairs[facing=west,half=top,shape=inner_right]
quark:stonebrick_mossy_stairs[facing=west,half=top,shape=outer_left]
quark:stonebrick_mossy_stairs[facing=west,half=top,shape=outer_right]
quark:stonebrick_mossy_stairs[facing=west,half=bottom,shape=straight]
quark:stonebrick_mossy_stairs[facing=west,half=bottom,shape=inner_left]
quark:stonebrick_mossy_stairs[facing=west,half=bottom,shape=inner_right]
quark:stonebrick_mossy_stairs[facing=west,half=bottom,shape=outer_left]
quark:stonebrick_mossy_stairs[facing=west,half=bottom,shape=outer_right]
quark:stonebrick_mossy_stairs[facing=east,half=top,shape=straight]
quark:stonebrick_mossy_stairs[facing=east,half=top,shape=inner_left]
quark:stonebrick_mossy_stairs[facing=east,half=top,shape=inner_right]
quark:stonebrick_mossy_stairs[facing=east,half=top,shape=outer_left]
quark:stonebrick_mossy_stairs[facing=east,half=top,shape=outer_right]
quark:stonebrick_mossy_stairs[facing=east,half=bottom,shape=straight]
quark:stonebrick_mossy_stairs[facing=east,half=bottom,shape=inner_left]
quark:stonebrick_mossy_stairs[facing=east,half=bottom,shape=inner_right]
quark:stonebrick_mossy_stairs[facing=east,half=bottom,shape=outer_left]
quark:stonebrick_mossy_stairs[facing=east,half=bottom,shape=outer_right]
quark:stonebrick_mossy_slab[half=top,prop=blarg]
quark:stonebrick_mossy_slab[half=bottom,prop=blarg]
quark:stonebrick_mossy_slab_double[prop=blarg]
quark:thatch
quark:thatch_stairs[facing=north,half=top,shape=straight]
quark:thatch_stairs[facing=north,half=top,shape=inner_left]
quark:thatch_stairs[facing=north,half=top,shape=inner_right]
quark:thatch_stairs[facing=north,half=top,shape=outer_left]
quark:thatch_stairs[facing=north,half=top,shape=outer_right]
quark:thatch_stairs[facing=north,half=bottom,shape=straight]
quark:thatch_stairs[facing=north,half=bottom,shape=inner_left]
quark:thatch_stairs[facing=north,half=bottom,shape=inner_right]
quark:thatch_stairs[facing=north,half=bottom,shape=outer_left]
quark:thatch_stairs[facing=north,half=bottom,shape=outer_right]
quark:thatch_stairs[facing=south,half=top,shape=straight]
quark:thatch_stairs[facing=south,half=top,shape=inner_left]
quark:thatch_stairs[facing=south,half=top,shape=inner_right]
quark:thatch_stairs[facing=south,half=top,shape=outer_left]
quark:thatch_stairs[facing=south,half=top,shape=outer_right]
quark:thatch_stairs[facing=south,half=bottom,shape=straight]
quark:thatch_stairs[facing=south,half=bottom,shape=inner_left]
quark:thatch_stairs[facing=south,half=bottom,shape=inner_right]
quark:thatch_stairs[facing=south,half=bottom,shape=outer_left]
quark:thatch_stairs[facing=south,half=bottom,shape=outer_right]
quark:thatch_stairs[facing=west,half=top,shape=straight]
quark:thatch_stairs[facing=west,half=top,shape=inner_left]
quark:thatch_stairs[facing=west,half=top,shape=inner_right]
quark:thatch_stairs[facing=west,half=top,shape=outer_left]
quark:thatch_stairs[facing=west,half=top,shape=outer_right]
quark:thatch_stairs[facing=west,half=bottom,shape=straight]
quark:thatch_stairs[facing=west,half=bottom,shape=inner_left]
quark:thatch_stairs[facing=west,half=bottom,shape=inner_right]
quark:thatch_stairs[facing=west,half=bottom,shape=outer_left]
quark:thatch_stairs[facing=west,half=bottom,shape=outer_right]
quark:thatch_stairs[facing=east,half=top,shape=straight]
quark:thatch_stairs[facing=east,half=top,shape=inner_left]
quark:thatch_stairs[facing=east,half=top,shape=inner_right]
quark:thatch_stairs[facing=east,half=top,shape=outer_left]
quark:thatch_stairs[facing=east,half=top,shape=outer_right]
quark:thatch_stairs[facing=east,half=bottom,shape=straight]
quark:thatch_stairs[facing=east,half=bottom,shape=inner_left]
quark:thatch_stairs[facing=east,half=bottom,shape=inner_right]
quark:thatch_stairs[facing=east,half=bottom,shape=outer_left]
quark:thatch_stairs[facing=east,half=bottom,shape=outer_right]
quark:thatch_slab[half=top,prop=blarg]
quark:thatch_slab[half=bottom,prop=blarg]
quark:thatch_slab_double[prop=blarg]
quark:charred_nether_bricks
quark:charred_nether_brick_stairs[facing=north,half=top,shape=straight]
quark:charred_nether_brick_stairs[facing=north,half=top,shape=inner_left]
quark:charred_nether_brick_stairs[facing=north,half=top,shape=inner_right]
quark:charred_nether_brick_stairs[facing=north,half=top,shape=outer_left]
quark:charred_nether_brick_stairs[facing=north,half=top,shape=outer_right]
quark:charred_nether_brick_stairs[facing=north,half=bottom,shape=straight]
quark:charred_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
quark:charred_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
quark:charred_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
quark:charred_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
quark:charred_nether_brick_stairs[facing=south,half=top,shape=straight]
quark:charred_nether_brick_stairs[facing=south,half=top,shape=inner_left]
quark:charred_nether_brick_stairs[facing=south,half=top,shape=inner_right]
quark:charred_nether_brick_stairs[facing=south,half=top,shape=outer_left]
quark:charred_nether_brick_stairs[facing=south,half=top,shape=outer_right]
quark:charred_nether_brick_stairs[facing=south,half=bottom,shape=straight]
quark:charred_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
quark:charred_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
quark:charred_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
quark:charred_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
quark:charred_nether_brick_stairs[facing=west,half=top,shape=straight]
quark:charred_nether_brick_stairs[facing=west,half=top,shape=inner_left]
quark:charred_nether_brick_stairs[facing=west,half=top,shape=inner_right]
quark:charred_nether_brick_stairs[facing=west,half=top,shape=outer_left]
quark:charred_nether_brick_stairs[facing=west,half=top,shape=outer_right]
quark:charred_nether_brick_stairs[facing=west,half=bottom,shape=straight]
quark:charred_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
quark:charred_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
quark:charred_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
quark:charred_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
quark:charred_nether_brick_stairs[facing=east,half=top,shape=straight]
quark:charred_nether_brick_stairs[facing=east,half=top,shape=inner_left]
quark:charred_nether_brick_stairs[facing=east,half=top,shape=inner_right]
quark:charred_nether_brick_stairs[facing=east,half=top,shape=outer_left]
quark:charred_nether_brick_stairs[facing=east,half=top,shape=outer_right]
quark:charred_nether_brick_stairs[facing=east,half=bottom,shape=straight]
quark:charred_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
quark:charred_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
quark:charred_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
quark:charred_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
quark:charred_nether_brick_slab[half=top,prop=blarg]
quark:charred_nether_brick_slab[half=bottom,prop=blarg]
quark:charred_nether_brick_slab_double[prop=blarg]
quark:world_stone_bricks[variant=stone_granite_bricks]
quark:world_stone_bricks[variant=stone_diorite_bricks]
quark:world_stone_bricks[variant=stone_andesite_bricks]
quark:world_stone_bricks[variant=stone_basalt_bricks]
quark:world_stone_bricks[variant=stone_marble_bricks]
quark:world_stone_bricks[variant=stone_limestone_bricks]
quark:world_stone_bricks[variant=stone_jasper_bricks]
quark:world_stone_bricks[variant=stone_slate_bricks]
quark:world_stone_carved[variant=stone_granite_carved]
quark:world_stone_carved[variant=stone_diorite_carved]
quark:world_stone_carved[variant=stone_andesite_carved]
quark:world_stone_carved[variant=stone_basalt_carved]
quark:world_stone_carved[variant=stone_marble_carved]
quark:world_stone_carved[variant=stone_limestone_carved]
quark:world_stone_carved[variant=stone_jasper_carved]
quark:world_stone_carved[variant=stone_slate_carved]
quark:stone_granite_bricks_stairs[facing=north,half=top,shape=straight]
quark:stone_granite_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:stone_granite_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:stone_granite_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:stone_granite_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:stone_granite_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:stone_granite_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_granite_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_granite_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_granite_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_granite_bricks_stairs[facing=south,half=top,shape=straight]
quark:stone_granite_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:stone_granite_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:stone_granite_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:stone_granite_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:stone_granite_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:stone_granite_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_granite_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_granite_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_granite_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_granite_bricks_stairs[facing=west,half=top,shape=straight]
quark:stone_granite_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:stone_granite_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:stone_granite_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:stone_granite_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:stone_granite_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:stone_granite_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_granite_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_granite_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_granite_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_granite_bricks_stairs[facing=east,half=top,shape=straight]
quark:stone_granite_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:stone_granite_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:stone_granite_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:stone_granite_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:stone_granite_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:stone_granite_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_granite_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_granite_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_granite_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_granite_bricks_slab[half=top,prop=blarg]
quark:stone_granite_bricks_slab[half=bottom,prop=blarg]
quark:stone_granite_bricks_slab_double[prop=blarg]
quark:stone_diorite_bricks_stairs[facing=north,half=top,shape=straight]
quark:stone_diorite_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:stone_diorite_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:stone_diorite_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:stone_diorite_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:stone_diorite_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:stone_diorite_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_diorite_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_diorite_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_diorite_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_diorite_bricks_stairs[facing=south,half=top,shape=straight]
quark:stone_diorite_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:stone_diorite_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:stone_diorite_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:stone_diorite_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:stone_diorite_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:stone_diorite_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_diorite_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_diorite_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_diorite_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_diorite_bricks_stairs[facing=west,half=top,shape=straight]
quark:stone_diorite_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:stone_diorite_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:stone_diorite_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:stone_diorite_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:stone_diorite_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:stone_diorite_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_diorite_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_diorite_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_diorite_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_diorite_bricks_stairs[facing=east,half=top,shape=straight]
quark:stone_diorite_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:stone_diorite_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:stone_diorite_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:stone_diorite_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:stone_diorite_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:stone_diorite_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_diorite_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_diorite_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_diorite_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_diorite_bricks_slab[half=top,prop=blarg]
quark:stone_diorite_bricks_slab[half=bottom,prop=blarg]
quark:stone_diorite_bricks_slab_double[prop=blarg]
quark:stone_andesite_bricks_stairs[facing=north,half=top,shape=straight]
quark:stone_andesite_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:stone_andesite_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:stone_andesite_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:stone_andesite_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:stone_andesite_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:stone_andesite_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_andesite_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_andesite_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_andesite_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_andesite_bricks_stairs[facing=south,half=top,shape=straight]
quark:stone_andesite_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:stone_andesite_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:stone_andesite_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:stone_andesite_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:stone_andesite_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:stone_andesite_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_andesite_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_andesite_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_andesite_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_andesite_bricks_stairs[facing=west,half=top,shape=straight]
quark:stone_andesite_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:stone_andesite_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:stone_andesite_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:stone_andesite_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:stone_andesite_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:stone_andesite_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_andesite_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_andesite_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_andesite_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_andesite_bricks_stairs[facing=east,half=top,shape=straight]
quark:stone_andesite_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:stone_andesite_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:stone_andesite_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:stone_andesite_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:stone_andesite_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:stone_andesite_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_andesite_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_andesite_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_andesite_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_andesite_bricks_slab[half=top,prop=blarg]
quark:stone_andesite_bricks_slab[half=bottom,prop=blarg]
quark:stone_andesite_bricks_slab_double[prop=blarg]
quark:stone_basalt_bricks_stairs[facing=north,half=top,shape=straight]
quark:stone_basalt_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:stone_basalt_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:stone_basalt_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:stone_basalt_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:stone_basalt_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:stone_basalt_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_basalt_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_basalt_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_basalt_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_basalt_bricks_stairs[facing=south,half=top,shape=straight]
quark:stone_basalt_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:stone_basalt_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:stone_basalt_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:stone_basalt_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:stone_basalt_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:stone_basalt_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_basalt_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_basalt_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_basalt_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_basalt_bricks_stairs[facing=west,half=top,shape=straight]
quark:stone_basalt_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:stone_basalt_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:stone_basalt_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:stone_basalt_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:stone_basalt_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:stone_basalt_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_basalt_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_basalt_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_basalt_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_basalt_bricks_stairs[facing=east,half=top,shape=straight]
quark:stone_basalt_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:stone_basalt_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:stone_basalt_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:stone_basalt_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:stone_basalt_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:stone_basalt_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_basalt_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_basalt_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_basalt_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_basalt_bricks_slab[half=top,prop=blarg]
quark:stone_basalt_bricks_slab[half=bottom,prop=blarg]
quark:stone_basalt_bricks_slab_double[prop=blarg]
quark:stone_marble_bricks_stairs[facing=north,half=top,shape=straight]
quark:stone_marble_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:stone_marble_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:stone_marble_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:stone_marble_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:stone_marble_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:stone_marble_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_marble_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_marble_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_marble_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_marble_bricks_stairs[facing=south,half=top,shape=straight]
quark:stone_marble_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:stone_marble_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:stone_marble_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:stone_marble_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:stone_marble_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:stone_marble_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_marble_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_marble_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_marble_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_marble_bricks_stairs[facing=west,half=top,shape=straight]
quark:stone_marble_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:stone_marble_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:stone_marble_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:stone_marble_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:stone_marble_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:stone_marble_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_marble_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_marble_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_marble_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_marble_bricks_stairs[facing=east,half=top,shape=straight]
quark:stone_marble_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:stone_marble_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:stone_marble_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:stone_marble_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:stone_marble_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:stone_marble_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_marble_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_marble_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_marble_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_marble_bricks_slab[half=top,prop=blarg]
quark:stone_marble_bricks_slab[half=bottom,prop=blarg]
quark:stone_marble_bricks_slab_double[prop=blarg]
quark:stone_limestone_bricks_stairs[facing=north,half=top,shape=straight]
quark:stone_limestone_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:stone_limestone_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:stone_limestone_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:stone_limestone_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:stone_limestone_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:stone_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_limestone_bricks_stairs[facing=south,half=top,shape=straight]
quark:stone_limestone_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:stone_limestone_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:stone_limestone_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:stone_limestone_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:stone_limestone_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:stone_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_limestone_bricks_stairs[facing=west,half=top,shape=straight]
quark:stone_limestone_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:stone_limestone_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:stone_limestone_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:stone_limestone_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:stone_limestone_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:stone_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_limestone_bricks_stairs[facing=east,half=top,shape=straight]
quark:stone_limestone_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:stone_limestone_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:stone_limestone_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:stone_limestone_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:stone_limestone_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:stone_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_limestone_bricks_slab[half=top,prop=blarg]
quark:stone_limestone_bricks_slab[half=bottom,prop=blarg]
quark:stone_limestone_bricks_slab_double[prop=blarg]
quark:stone_jasper_bricks_stairs[facing=north,half=top,shape=straight]
quark:stone_jasper_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:stone_jasper_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:stone_jasper_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:stone_jasper_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:stone_jasper_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:stone_jasper_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_jasper_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_jasper_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_jasper_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_jasper_bricks_stairs[facing=south,half=top,shape=straight]
quark:stone_jasper_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:stone_jasper_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:stone_jasper_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:stone_jasper_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:stone_jasper_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:stone_jasper_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_jasper_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_jasper_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_jasper_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_jasper_bricks_stairs[facing=west,half=top,shape=straight]
quark:stone_jasper_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:stone_jasper_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:stone_jasper_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:stone_jasper_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:stone_jasper_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:stone_jasper_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_jasper_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_jasper_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_jasper_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_jasper_bricks_stairs[facing=east,half=top,shape=straight]
quark:stone_jasper_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:stone_jasper_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:stone_jasper_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:stone_jasper_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:stone_jasper_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:stone_jasper_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_jasper_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_jasper_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_jasper_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_jasper_bricks_slab[half=top,prop=blarg]
quark:stone_jasper_bricks_slab[half=bottom,prop=blarg]
quark:stone_jasper_bricks_slab_double[prop=blarg]
quark:stone_slate_bricks_stairs[facing=north,half=top,shape=straight]
quark:stone_slate_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:stone_slate_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:stone_slate_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:stone_slate_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:stone_slate_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:stone_slate_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_slate_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_slate_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_slate_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_slate_bricks_stairs[facing=south,half=top,shape=straight]
quark:stone_slate_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:stone_slate_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:stone_slate_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:stone_slate_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:stone_slate_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:stone_slate_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_slate_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_slate_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_slate_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_slate_bricks_stairs[facing=west,half=top,shape=straight]
quark:stone_slate_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:stone_slate_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:stone_slate_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:stone_slate_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:stone_slate_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:stone_slate_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_slate_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_slate_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_slate_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_slate_bricks_stairs[facing=east,half=top,shape=straight]
quark:stone_slate_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:stone_slate_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:stone_slate_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:stone_slate_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:stone_slate_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:stone_slate_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_slate_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_slate_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_slate_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:stone_slate_bricks_slab[half=top,prop=blarg]
quark:stone_slate_bricks_slab[half=bottom,prop=blarg]
quark:stone_slate_bricks_slab_double[prop=blarg]
quark:stone_granite_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_granite_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_granite_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_granite_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_granite_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_granite_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_granite_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_granite_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_granite_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_granite_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_granite_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_granite_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_granite_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_granite_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_granite_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_granite_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_granite_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_granite_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_granite_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_granite_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_granite_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_granite_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_granite_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_granite_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_granite_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_granite_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_granite_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_granite_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_granite_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_granite_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_granite_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_granite_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_diorite_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_diorite_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_diorite_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_diorite_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_diorite_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_diorite_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_diorite_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_diorite_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_diorite_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_diorite_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_diorite_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_diorite_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_diorite_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_diorite_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_diorite_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_diorite_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_diorite_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_diorite_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_diorite_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_diorite_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_diorite_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_diorite_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_diorite_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_diorite_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_diorite_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_diorite_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_diorite_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_diorite_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_diorite_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_diorite_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_diorite_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_diorite_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_andesite_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_andesite_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_andesite_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_andesite_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_andesite_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_andesite_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_andesite_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_andesite_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_andesite_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_andesite_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_andesite_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_andesite_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_andesite_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_andesite_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_andesite_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_andesite_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_andesite_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_andesite_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_andesite_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_andesite_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_andesite_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_andesite_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_andesite_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_andesite_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_andesite_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_andesite_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_andesite_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_andesite_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_andesite_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_andesite_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_andesite_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_andesite_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_basalt_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_basalt_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_basalt_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_basalt_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_basalt_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_basalt_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_basalt_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_basalt_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_basalt_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_basalt_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_basalt_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_basalt_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_basalt_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_basalt_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_basalt_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_basalt_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_basalt_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_basalt_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_basalt_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_basalt_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_basalt_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_basalt_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_basalt_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_basalt_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_basalt_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_basalt_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_basalt_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_basalt_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_basalt_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_basalt_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_basalt_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_basalt_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_marble_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_marble_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_marble_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_marble_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_marble_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_marble_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_marble_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_marble_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_marble_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_marble_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_marble_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_marble_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_marble_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_marble_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_marble_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_marble_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_marble_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_marble_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_marble_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_marble_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_marble_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_marble_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_marble_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_marble_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_marble_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_marble_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_marble_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_marble_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_marble_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_marble_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_marble_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_marble_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_limestone_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_limestone_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_limestone_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_limestone_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_limestone_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_limestone_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_limestone_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_limestone_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_limestone_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_limestone_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_limestone_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_limestone_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_limestone_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_limestone_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_limestone_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_limestone_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_limestone_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_limestone_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_limestone_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_limestone_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_limestone_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_limestone_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_limestone_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_limestone_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_limestone_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_limestone_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_limestone_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_limestone_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_limestone_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_limestone_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_limestone_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_limestone_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_jasper_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_jasper_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_jasper_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_jasper_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_jasper_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_jasper_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_jasper_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_jasper_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_jasper_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_jasper_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_jasper_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_jasper_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_jasper_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_jasper_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_jasper_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_jasper_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_jasper_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_jasper_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_jasper_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_jasper_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_jasper_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_jasper_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_jasper_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_jasper_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_jasper_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_jasper_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_jasper_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_jasper_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_jasper_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_jasper_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_jasper_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_jasper_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:stone_slate_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:stone_slate_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:stone_slate_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:stone_slate_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:stone_slate_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:stone_slate_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:stone_slate_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:stone_slate_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:stone_slate_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:stone_slate_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:stone_slate_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:stone_slate_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:stone_slate_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:stone_slate_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:stone_slate_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:stone_slate_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:stone_slate_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:stone_slate_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:stone_slate_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:stone_slate_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:stone_slate_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:stone_slate_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:stone_slate_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:stone_slate_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:stone_slate_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:stone_slate_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:stone_slate_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:stone_slate_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:stone_slate_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:stone_slate_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:stone_slate_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:stone_slate_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:midori_block
quark:midori_pillar[axis=x]
quark:midori_pillar[axis=y]
quark:midori_pillar[axis=z]
quark:midori_block_stairs[facing=north,half=top,shape=straight]
quark:midori_block_stairs[facing=north,half=top,shape=inner_left]
quark:midori_block_stairs[facing=north,half=top,shape=inner_right]
quark:midori_block_stairs[facing=north,half=top,shape=outer_left]
quark:midori_block_stairs[facing=north,half=top,shape=outer_right]
quark:midori_block_stairs[facing=north,half=bottom,shape=straight]
quark:midori_block_stairs[facing=north,half=bottom,shape=inner_left]
quark:midori_block_stairs[facing=north,half=bottom,shape=inner_right]
quark:midori_block_stairs[facing=north,half=bottom,shape=outer_left]
quark:midori_block_stairs[facing=north,half=bottom,shape=outer_right]
quark:midori_block_stairs[facing=south,half=top,shape=straight]
quark:midori_block_stairs[facing=south,half=top,shape=inner_left]
quark:midori_block_stairs[facing=south,half=top,shape=inner_right]
quark:midori_block_stairs[facing=south,half=top,shape=outer_left]
quark:midori_block_stairs[facing=south,half=top,shape=outer_right]
quark:midori_block_stairs[facing=south,half=bottom,shape=straight]
quark:midori_block_stairs[facing=south,half=bottom,shape=inner_left]
quark:midori_block_stairs[facing=south,half=bottom,shape=inner_right]
quark:midori_block_stairs[facing=south,half=bottom,shape=outer_left]
quark:midori_block_stairs[facing=south,half=bottom,shape=outer_right]
quark:midori_block_stairs[facing=west,half=top,shape=straight]
quark:midori_block_stairs[facing=west,half=top,shape=inner_left]
quark:midori_block_stairs[facing=west,half=top,shape=inner_right]
quark:midori_block_stairs[facing=west,half=top,shape=outer_left]
quark:midori_block_stairs[facing=west,half=top,shape=outer_right]
quark:midori_block_stairs[facing=west,half=bottom,shape=straight]
quark:midori_block_stairs[facing=west,half=bottom,shape=inner_left]
quark:midori_block_stairs[facing=west,half=bottom,shape=inner_right]
quark:midori_block_stairs[facing=west,half=bottom,shape=outer_left]
quark:midori_block_stairs[facing=west,half=bottom,shape=outer_right]
quark:midori_block_stairs[facing=east,half=top,shape=straight]
quark:midori_block_stairs[facing=east,half=top,shape=inner_left]
quark:midori_block_stairs[facing=east,half=top,shape=inner_right]
quark:midori_block_stairs[facing=east,half=top,shape=outer_left]
quark:midori_block_stairs[facing=east,half=top,shape=outer_right]
quark:midori_block_stairs[facing=east,half=bottom,shape=straight]
quark:midori_block_stairs[facing=east,half=bottom,shape=inner_left]
quark:midori_block_stairs[facing=east,half=bottom,shape=inner_right]
quark:midori_block_stairs[facing=east,half=bottom,shape=outer_left]
quark:midori_block_stairs[facing=east,half=bottom,shape=outer_right]
quark:midori_block_slab[half=top,prop=blarg]
quark:midori_block_slab[half=bottom,prop=blarg]
quark:midori_block_slab_double[prop=blarg]
quark:midori_block_wall[east=true,north=true,south=true,up=true,west=true]
quark:midori_block_wall[east=true,north=true,south=true,up=true,west=false]
quark:midori_block_wall[east=true,north=true,south=true,up=false,west=true]
quark:midori_block_wall[east=true,north=true,south=true,up=false,west=false]
quark:midori_block_wall[east=true,north=true,south=false,up=true,west=true]
quark:midori_block_wall[east=true,north=true,south=false,up=true,west=false]
quark:midori_block_wall[east=true,north=true,south=false,up=false,west=true]
quark:midori_block_wall[east=true,north=true,south=false,up=false,west=false]
quark:midori_block_wall[east=true,north=false,south=true,up=true,west=true]
quark:midori_block_wall[east=true,north=false,south=true,up=true,west=false]
quark:midori_block_wall[east=true,north=false,south=true,up=false,west=true]
quark:midori_block_wall[east=true,north=false,south=true,up=false,west=false]
quark:midori_block_wall[east=true,north=false,south=false,up=true,west=true]
quark:midori_block_wall[east=true,north=false,south=false,up=true,west=false]
quark:midori_block_wall[east=true,north=false,south=false,up=false,west=true]
quark:midori_block_wall[east=true,north=false,south=false,up=false,west=false]
quark:midori_block_wall[east=false,north=true,south=true,up=true,west=true]
quark:midori_block_wall[east=false,north=true,south=true,up=true,west=false]
quark:midori_block_wall[east=false,north=true,south=true,up=false,west=true]
quark:midori_block_wall[east=false,north=true,south=true,up=false,west=false]
quark:midori_block_wall[east=false,north=true,south=false,up=true,west=true]
quark:midori_block_wall[east=false,north=true,south=false,up=true,west=false]
quark:midori_block_wall[east=false,north=true,south=false,up=false,west=true]
quark:midori_block_wall[east=false,north=true,south=false,up=false,west=false]
quark:midori_block_wall[east=false,north=false,south=true,up=true,west=true]
quark:midori_block_wall[east=false,north=false,south=true,up=true,west=false]
quark:midori_block_wall[east=false,north=false,south=true,up=false,west=true]
quark:midori_block_wall[east=false,north=false,south=true,up=false,west=false]
quark:midori_block_wall[east=false,north=false,south=false,up=true,west=true]
quark:midori_block_wall[east=false,north=false,south=false,up=true,west=false]
quark:midori_block_wall[east=false,north=false,south=false,up=false,west=true]
quark:midori_block_wall[east=false,north=false,south=false,up=false,west=false]
quark:magma_bricks
quark:magma_bricks_stairs[facing=north,half=top,shape=straight]
quark:magma_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:magma_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:magma_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:magma_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:magma_bricks_stairs[facing=south,half=top,shape=straight]
quark:magma_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:magma_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:magma_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:magma_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:magma_bricks_stairs[facing=west,half=top,shape=straight]
quark:magma_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:magma_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:magma_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:magma_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:magma_bricks_stairs[facing=east,half=top,shape=straight]
quark:magma_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:magma_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:magma_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:magma_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:magma_bricks_slab[half=top,prop=blarg]
quark:magma_bricks_slab[half=bottom,prop=blarg]
quark:magma_bricks_slab_double[prop=blarg]
quark:vertical_planks[variant=vertical_oak_planks]
quark:vertical_planks[variant=vertical_spruce_planks]
quark:vertical_planks[variant=vertical_birch_planks]
quark:vertical_planks[variant=vertical_jungle_planks]
quark:vertical_planks[variant=vertical_acacia_planks]
quark:vertical_planks[variant=vertical_dark_oak_planks]
quark:vertical_stained_planks[variant=vertical_stained_planks_white]
quark:vertical_stained_planks[variant=vertical_stained_planks_orange]
quark:vertical_stained_planks[variant=vertical_stained_planks_magenta]
quark:vertical_stained_planks[variant=vertical_stained_planks_light_blue]
quark:vertical_stained_planks[variant=vertical_stained_planks_yellow]
quark:vertical_stained_planks[variant=vertical_stained_planks_lime]
quark:vertical_stained_planks[variant=vertical_stained_planks_pink]
quark:vertical_stained_planks[variant=vertical_stained_planks_gray]
quark:vertical_stained_planks[variant=vertical_stained_planks_silver]
quark:vertical_stained_planks[variant=vertical_stained_planks_cyan]
quark:vertical_stained_planks[variant=vertical_stained_planks_purple]
quark:vertical_stained_planks[variant=vertical_stained_planks_blue]
quark:vertical_stained_planks[variant=vertical_stained_planks_brown]
quark:vertical_stained_planks[variant=vertical_stained_planks_green]
quark:vertical_stained_planks[variant=vertical_stained_planks_red]
quark:vertical_stained_planks[variant=vertical_stained_planks_black]
quark:duskbound_block
quark:duskbound_lantern
quark:duskbound_block_stairs[facing=north,half=top,shape=straight]
quark:duskbound_block_stairs[facing=north,half=top,shape=inner_left]
quark:duskbound_block_stairs[facing=north,half=top,shape=inner_right]
quark:duskbound_block_stairs[facing=north,half=top,shape=outer_left]
quark:duskbound_block_stairs[facing=north,half=top,shape=outer_right]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=straight]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=inner_left]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=inner_right]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=outer_left]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=outer_right]
quark:duskbound_block_stairs[facing=south,half=top,shape=straight]
quark:duskbound_block_stairs[facing=south,half=top,shape=inner_left]
quark:duskbound_block_stairs[facing=south,half=top,shape=inner_right]
quark:duskbound_block_stairs[facing=south,half=top,shape=outer_left]
quark:duskbound_block_stairs[facing=south,half=top,shape=outer_right]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=straight]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=inner_left]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=inner_right]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=outer_left]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=outer_right]
quark:duskbound_block_stairs[facing=west,half=top,shape=straight]
quark:duskbound_block_stairs[facing=west,half=top,shape=inner_left]
quark:duskbound_block_stairs[facing=west,half=top,shape=inner_right]
quark:duskbound_block_stairs[facing=west,half=top,shape=outer_left]
quark:duskbound_block_stairs[facing=west,half=top,shape=outer_right]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=straight]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=inner_left]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=inner_right]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=outer_left]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=outer_right]
quark:duskbound_block_stairs[facing=east,half=top,shape=straight]
quark:duskbound_block_stairs[facing=east,half=top,shape=inner_left]
quark:duskbound_block_stairs[facing=east,half=top,shape=inner_right]
quark:duskbound_block_stairs[facing=east,half=top,shape=outer_left]
quark:duskbound_block_stairs[facing=east,half=top,shape=outer_right]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=straight]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=inner_left]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=inner_right]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=outer_left]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=outer_right]
quark:duskbound_block_slab[half=top,prop=blarg]
quark:duskbound_block_slab[half=bottom,prop=blarg]
quark:duskbound_block_slab_double[prop=blarg]
quark:duskbound_block_wall[east=true,north=true,south=true,up=true,west=true]
quark:duskbound_block_wall[east=true,north=true,south=true,up=true,west=false]
quark:duskbound_block_wall[east=true,north=true,south=true,up=false,west=true]
quark:duskbound_block_wall[east=true,north=true,south=true,up=false,west=false]
quark:duskbound_block_wall[east=true,north=true,south=false,up=true,west=true]
quark:duskbound_block_wall[east=true,north=true,south=false,up=true,west=false]
quark:duskbound_block_wall[east=true,north=true,south=false,up=false,west=true]
quark:duskbound_block_wall[east=true,north=true,south=false,up=false,west=false]
quark:duskbound_block_wall[east=true,north=false,south=true,up=true,west=true]
quark:duskbound_block_wall[east=true,north=false,south=true,up=true,west=false]
quark:duskbound_block_wall[east=true,north=false,south=true,up=false,west=true]
quark:duskbound_block_wall[east=true,north=false,south=true,up=false,west=false]
quark:duskbound_block_wall[east=true,north=false,south=false,up=true,west=true]
quark:duskbound_block_wall[east=true,north=false,south=false,up=true,west=false]
quark:duskbound_block_wall[east=true,north=false,south=false,up=false,west=true]
quark:duskbound_block_wall[east=true,north=false,south=false,up=false,west=false]
quark:duskbound_block_wall[east=false,north=true,south=true,up=true,west=true]
quark:duskbound_block_wall[east=false,north=true,south=true,up=true,west=false]
quark:duskbound_block_wall[east=false,north=true,south=true,up=false,west=true]
quark:duskbound_block_wall[east=false,north=true,south=true,up=false,west=false]
quark:duskbound_block_wall[east=false,north=true,south=false,up=true,west=true]
quark:duskbound_block_wall[east=false,north=true,south=false,up=true,west=false]
quark:duskbound_block_wall[east=false,north=true,south=false,up=false,west=true]
quark:duskbound_block_wall[east=false,north=true,south=false,up=false,west=false]
quark:duskbound_block_wall[east=false,north=false,south=true,up=true,west=true]
quark:duskbound_block_wall[east=false,north=false,south=true,up=true,west=false]
quark:duskbound_block_wall[east=false,north=false,south=true,up=false,west=true]
quark:duskbound_block_wall[east=false,north=false,south=true,up=false,west=false]
quark:duskbound_block_wall[east=false,north=false,south=false,up=true,west=true]
quark:duskbound_block_wall[east=false,north=false,south=false,up=true,west=false]
quark:duskbound_block_wall[east=false,north=false,south=false,up=false,west=true]
quark:duskbound_block_wall[east=false,north=false,south=false,up=false,west=false]
quark:world_stone_pavement[variant=stone_granite_pavement]
quark:world_stone_pavement[variant=stone_diorite_pavement]
quark:world_stone_pavement[variant=stone_andesite_pavement]
quark:world_stone_pavement[variant=stone_basalt_pavement]
quark:world_stone_pavement[variant=stone_marble_pavement]
quark:world_stone_pavement[variant=stone_limestone_pavement]
quark:world_stone_pavement[variant=stone_jasper_pavement]
quark:world_stone_pavement[variant=stone_slate_pavement]
quark:reed_block[axis=x]
quark:reed_block[axis=y]
quark:reed_block[axis=z]
quark:reed_block_stairs[facing=north,half=top,shape=straight]
quark:reed_block_stairs[facing=north,half=top,shape=inner_left]
quark:reed_block_stairs[facing=north,half=top,shape=inner_right]
quark:reed_block_stairs[facing=north,half=top,shape=outer_left]
quark:reed_block_stairs[facing=north,half=top,shape=outer_right]
quark:reed_block_stairs[facing=north,half=bottom,shape=straight]
quark:reed_block_stairs[facing=north,half=bottom,shape=inner_left]
quark:reed_block_stairs[facing=north,half=bottom,shape=inner_right]
quark:reed_block_stairs[facing=north,half=bottom,shape=outer_left]
quark:reed_block_stairs[facing=north,half=bottom,shape=outer_right]
quark:reed_block_stairs[facing=south,half=top,shape=straight]
quark:reed_block_stairs[facing=south,half=top,shape=inner_left]
quark:reed_block_stairs[facing=south,half=top,shape=inner_right]
quark:reed_block_stairs[facing=south,half=top,shape=outer_left]
quark:reed_block_stairs[facing=south,half=top,shape=outer_right]
quark:reed_block_stairs[facing=south,half=bottom,shape=straight]
quark:reed_block_stairs[facing=south,half=bottom,shape=inner_left]
quark:reed_block_stairs[facing=south,half=bottom,shape=inner_right]
quark:reed_block_stairs[facing=south,half=bottom,shape=outer_left]
quark:reed_block_stairs[facing=south,half=bottom,shape=outer_right]
quark:reed_block_stairs[facing=west,half=top,shape=straight]
quark:reed_block_stairs[facing=west,half=top,shape=inner_left]
quark:reed_block_stairs[facing=west,half=top,shape=inner_right]
quark:reed_block_stairs[facing=west,half=top,shape=outer_left]
quark:reed_block_stairs[facing=west,half=top,shape=outer_right]
quark:reed_block_stairs[facing=west,half=bottom,shape=straight]
quark:reed_block_stairs[facing=west,half=bottom,shape=inner_left]
quark:reed_block_stairs[facing=west,half=bottom,shape=inner_right]
quark:reed_block_stairs[facing=west,half=bottom,shape=outer_left]
quark:reed_block_stairs[facing=west,half=bottom,shape=outer_right]
quark:reed_block_stairs[facing=east,half=top,shape=straight]
quark:reed_block_stairs[facing=east,half=top,shape=inner_left]
quark:reed_block_stairs[facing=east,half=top,shape=inner_right]
quark:reed_block_stairs[facing=east,half=top,shape=outer_left]
quark:reed_block_stairs[facing=east,half=top,shape=outer_right]
quark:reed_block_stairs[facing=east,half=bottom,shape=straight]
quark:reed_block_stairs[facing=east,half=bottom,shape=inner_left]
quark:reed_block_stairs[facing=east,half=bottom,shape=inner_right]
quark:reed_block_stairs[facing=east,half=bottom,shape=outer_left]
quark:reed_block_stairs[facing=east,half=bottom,shape=outer_right]
quark:reed_block_slab[half=top,prop=blarg]
quark:reed_block_slab[half=bottom,prop=blarg]
quark:reed_block_slab_double[prop=blarg]
quark:reed_block_wall[east=true,north=true,south=true,up=true,west=true]
quark:reed_block_wall[east=true,north=true,south=true,up=true,west=false]
quark:reed_block_wall[east=true,north=true,south=true,up=false,west=true]
quark:reed_block_wall[east=true,north=true,south=true,up=false,west=false]
quark:reed_block_wall[east=true,north=true,south=false,up=true,west=true]
quark:reed_block_wall[east=true,north=true,south=false,up=true,west=false]
quark:reed_block_wall[east=true,north=true,south=false,up=false,west=true]
quark:reed_block_wall[east=true,north=true,south=false,up=false,west=false]
quark:reed_block_wall[east=true,north=false,south=true,up=true,west=true]
quark:reed_block_wall[east=true,north=false,south=true,up=true,west=false]
quark:reed_block_wall[east=true,north=false,south=true,up=false,west=true]
quark:reed_block_wall[east=true,north=false,south=true,up=false,west=false]
quark:reed_block_wall[east=true,north=false,south=false,up=true,west=true]
quark:reed_block_wall[east=true,north=false,south=false,up=true,west=false]
quark:reed_block_wall[east=true,north=false,south=false,up=false,west=true]
quark:reed_block_wall[east=true,north=false,south=false,up=false,west=false]
quark:reed_block_wall[east=false,north=true,south=true,up=true,west=true]
quark:reed_block_wall[east=false,north=true,south=true,up=true,west=false]
quark:reed_block_wall[east=false,north=true,south=true,up=false,west=true]
quark:reed_block_wall[east=false,north=true,south=true,up=false,west=false]
quark:reed_block_wall[east=false,north=true,south=false,up=true,west=true]
quark:reed_block_wall[east=false,north=true,south=false,up=true,west=false]
quark:reed_block_wall[east=false,north=true,south=false,up=false,west=true]
quark:reed_block_wall[east=false,north=true,south=false,up=false,west=false]
quark:reed_block_wall[east=false,north=false,south=true,up=true,west=true]
quark:reed_block_wall[east=false,north=false,south=true,up=true,west=false]
quark:reed_block_wall[east=false,north=false,south=true,up=false,west=true]
quark:reed_block_wall[east=false,north=false,south=true,up=false,west=false]
quark:reed_block_wall[east=false,north=false,south=false,up=true,west=true]
quark:reed_block_wall[east=false,north=false,south=false,up=true,west=false]
quark:reed_block_wall[east=false,north=false,south=false,up=false,west=true]
quark:reed_block_wall[east=false,north=false,south=false,up=false,west=false]
quark:snow_bricks
quark:snow_bricks_stairs[facing=north,half=top,shape=straight]
quark:snow_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:snow_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:snow_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:snow_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:snow_bricks_stairs[facing=south,half=top,shape=straight]
quark:snow_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:snow_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:snow_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:snow_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:snow_bricks_stairs[facing=west,half=top,shape=straight]
quark:snow_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:snow_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:snow_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:snow_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:snow_bricks_stairs[facing=east,half=top,shape=straight]
quark:snow_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:snow_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:snow_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:snow_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:snow_bricks_slab[half=top,prop=blarg]
quark:snow_bricks_slab[half=bottom,prop=blarg]
quark:snow_bricks_slab_double[prop=blarg]
quark:snow_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:snow_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:snow_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:snow_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:snow_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:snow_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:snow_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:snow_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:snow_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:snow_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:snow_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:snow_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:snow_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:snow_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:snow_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:snow_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:snow_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:snow_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:snow_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:snow_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:snow_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:snow_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:snow_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:snow_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:snow_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:snow_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:snow_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:snow_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:snow_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:snow_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:snow_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:snow_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:carved_wood[variant=carved_oak_wood]
quark:carved_wood[variant=carved_spruce_wood]
quark:carved_wood[variant=carved_birch_wood]
quark:carved_wood[variant=carved_jungle_wood]
quark:carved_wood[variant=carved_acacia_wood]
quark:carved_wood[variant=carved_dark_oak_wood]
quark:soul_sandstone[variant=soul_sandstone]
quark:soul_sandstone[variant=chiseled_soul_sandstone]
quark:soul_sandstone[variant=smooth_soul_sandstone]
quark:soul_sandstone_slab[half=top,prop=blarg]
quark:soul_sandstone_slab[half=bottom,prop=blarg]
quark:soul_sandstone_slab_double[prop=blarg]
quark:soul_sandstone_stairs[facing=north,half=top,shape=straight]
quark:soul_sandstone_stairs[facing=north,half=top,shape=inner_left]
quark:soul_sandstone_stairs[facing=north,half=top,shape=inner_right]
quark:soul_sandstone_stairs[facing=north,half=top,shape=outer_left]
quark:soul_sandstone_stairs[facing=north,half=top,shape=outer_right]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=straight]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
quark:soul_sandstone_stairs[facing=south,half=top,shape=straight]
quark:soul_sandstone_stairs[facing=south,half=top,shape=inner_left]
quark:soul_sandstone_stairs[facing=south,half=top,shape=inner_right]
quark:soul_sandstone_stairs[facing=south,half=top,shape=outer_left]
quark:soul_sandstone_stairs[facing=south,half=top,shape=outer_right]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=straight]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
quark:soul_sandstone_stairs[facing=west,half=top,shape=straight]
quark:soul_sandstone_stairs[facing=west,half=top,shape=inner_left]
quark:soul_sandstone_stairs[facing=west,half=top,shape=inner_right]
quark:soul_sandstone_stairs[facing=west,half=top,shape=outer_left]
quark:soul_sandstone_stairs[facing=west,half=top,shape=outer_right]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=straight]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
quark:soul_sandstone_stairs[facing=east,half=top,shape=straight]
quark:soul_sandstone_stairs[facing=east,half=top,shape=inner_left]
quark:soul_sandstone_stairs[facing=east,half=top,shape=inner_right]
quark:soul_sandstone_stairs[facing=east,half=top,shape=outer_left]
quark:soul_sandstone_stairs[facing=east,half=top,shape=outer_right]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=straight]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
quark:soul_sandstone_wall[east=true,north=true,south=true,up=true,west=true]
quark:soul_sandstone_wall[east=true,north=true,south=true,up=true,west=false]
quark:soul_sandstone_wall[east=true,north=true,south=true,up=false,west=true]
quark:soul_sandstone_wall[east=true,north=true,south=true,up=false,west=false]
quark:soul_sandstone_wall[east=true,north=true,south=false,up=true,west=true]
quark:soul_sandstone_wall[east=true,north=true,south=false,up=true,west=false]
quark:soul_sandstone_wall[east=true,north=true,south=false,up=false,west=true]
quark:soul_sandstone_wall[east=true,north=true,south=false,up=false,west=false]
quark:soul_sandstone_wall[east=true,north=false,south=true,up=true,west=true]
quark:soul_sandstone_wall[east=true,north=false,south=true,up=true,west=false]
quark:soul_sandstone_wall[east=true,north=false,south=true,up=false,west=true]
quark:soul_sandstone_wall[east=true,north=false,south=true,up=false,west=false]
quark:soul_sandstone_wall[east=true,north=false,south=false,up=true,west=true]
quark:soul_sandstone_wall[east=true,north=false,south=false,up=true,west=false]
quark:soul_sandstone_wall[east=true,north=false,south=false,up=false,west=true]
quark:soul_sandstone_wall[east=true,north=false,south=false,up=false,west=false]
quark:soul_sandstone_wall[east=false,north=true,south=true,up=true,west=true]
quark:soul_sandstone_wall[east=false,north=true,south=true,up=true,west=false]
quark:soul_sandstone_wall[east=false,north=true,south=true,up=false,west=true]
quark:soul_sandstone_wall[east=false,north=true,south=true,up=false,west=false]
quark:soul_sandstone_wall[east=false,north=true,south=false,up=true,west=true]
quark:soul_sandstone_wall[east=false,north=true,south=false,up=true,west=false]
quark:soul_sandstone_wall[east=false,north=true,south=false,up=false,west=true]
quark:soul_sandstone_wall[east=false,north=true,south=false,up=false,west=false]
quark:soul_sandstone_wall[east=false,north=false,south=true,up=true,west=true]
quark:soul_sandstone_wall[east=false,north=false,south=true,up=true,west=false]
quark:soul_sandstone_wall[east=false,north=false,south=true,up=false,west=true]
quark:soul_sandstone_wall[east=false,north=false,south=true,up=false,west=false]
quark:soul_sandstone_wall[east=false,north=false,south=false,up=true,west=true]
quark:soul_sandstone_wall[east=false,north=false,south=false,up=true,west=false]
quark:soul_sandstone_wall[east=false,north=false,south=false,up=false,west=true]
quark:soul_sandstone_wall[east=false,north=false,south=false,up=false,west=false]
quark:turf
quark:turf_stairs[facing=north,half=top,shape=straight]
quark:turf_stairs[facing=north,half=top,shape=inner_left]
quark:turf_stairs[facing=north,half=top,shape=inner_right]
quark:turf_stairs[facing=north,half=top,shape=outer_left]
quark:turf_stairs[facing=north,half=top,shape=outer_right]
quark:turf_stairs[facing=north,half=bottom,shape=straight]
quark:turf_stairs[facing=north,half=bottom,shape=inner_left]
quark:turf_stairs[facing=north,half=bottom,shape=inner_right]
quark:turf_stairs[facing=north,half=bottom,shape=outer_left]
quark:turf_stairs[facing=north,half=bottom,shape=outer_right]
quark:turf_stairs[facing=south,half=top,shape=straight]
quark:turf_stairs[facing=south,half=top,shape=inner_left]
quark:turf_stairs[facing=south,half=top,shape=inner_right]
quark:turf_stairs[facing=south,half=top,shape=outer_left]
quark:turf_stairs[facing=south,half=top,shape=outer_right]
quark:turf_stairs[facing=south,half=bottom,shape=straight]
quark:turf_stairs[facing=south,half=bottom,shape=inner_left]
quark:turf_stairs[facing=south,half=bottom,shape=inner_right]
quark:turf_stairs[facing=south,half=bottom,shape=outer_left]
quark:turf_stairs[facing=south,half=bottom,shape=outer_right]
quark:turf_stairs[facing=west,half=top,shape=straight]
quark:turf_stairs[facing=west,half=top,shape=inner_left]
quark:turf_stairs[facing=west,half=top,shape=inner_right]
quark:turf_stairs[facing=west,half=top,shape=outer_left]
quark:turf_stairs[facing=west,half=top,shape=outer_right]
quark:turf_stairs[facing=west,half=bottom,shape=straight]
quark:turf_stairs[facing=west,half=bottom,shape=inner_left]
quark:turf_stairs[facing=west,half=bottom,shape=inner_right]
quark:turf_stairs[facing=west,half=bottom,shape=outer_left]
quark:turf_stairs[facing=west,half=bottom,shape=outer_right]
quark:turf_stairs[facing=east,half=top,shape=straight]
quark:turf_stairs[facing=east,half=top,shape=inner_left]
quark:turf_stairs[facing=east,half=top,shape=inner_right]
quark:turf_stairs[facing=east,half=top,shape=outer_left]
quark:turf_stairs[facing=east,half=top,shape=outer_right]
quark:turf_stairs[facing=east,half=bottom,shape=straight]
quark:turf_stairs[facing=east,half=bottom,shape=inner_left]
quark:turf_stairs[facing=east,half=bottom,shape=inner_right]
quark:turf_stairs[facing=east,half=bottom,shape=outer_left]
quark:turf_stairs[facing=east,half=bottom,shape=outer_right]
quark:turf_slab[half=top,prop=blarg]
quark:turf_slab[half=bottom,prop=blarg]
quark:turf_slab_double[prop=blarg]
quark:framed_glass
quark:framed_glass_pane[east=true,north=true,south=true,west=true]
quark:framed_glass_pane[east=true,north=true,south=true,west=false]
quark:framed_glass_pane[east=true,north=true,south=false,west=true]
quark:framed_glass_pane[east=true,north=true,south=false,west=false]
quark:framed_glass_pane[east=true,north=false,south=true,west=true]
quark:framed_glass_pane[east=true,north=false,south=true,west=false]
quark:framed_glass_pane[east=true,north=false,south=false,west=true]
quark:framed_glass_pane[east=true,north=false,south=false,west=false]
quark:framed_glass_pane[east=false,north=true,south=true,west=true]
quark:framed_glass_pane[east=false,north=true,south=true,west=false]
quark:framed_glass_pane[east=false,north=true,south=false,west=true]
quark:framed_glass_pane[east=false,north=true,south=false,west=false]
quark:framed_glass_pane[east=false,north=false,south=true,west=true]
quark:framed_glass_pane[east=false,north=false,south=true,west=false]
quark:framed_glass_pane[east=false,north=false,south=false,west=true]
quark:framed_glass_pane[east=false,north=false,south=false,west=false]
quark:polished_netherrack[variant=polished_netherrack]
quark:polished_netherrack[variant=polished_netherrack_bricks]
quark:polished_netherrack_bricks_stairs[facing=north,half=top,shape=straight]
quark:polished_netherrack_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:polished_netherrack_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:polished_netherrack_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:polished_netherrack_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:polished_netherrack_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:polished_netherrack_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:polished_netherrack_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:polished_netherrack_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:polished_netherrack_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:polished_netherrack_bricks_stairs[facing=south,half=top,shape=straight]
quark:polished_netherrack_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:polished_netherrack_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:polished_netherrack_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:polished_netherrack_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:polished_netherrack_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:polished_netherrack_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:polished_netherrack_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:polished_netherrack_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:polished_netherrack_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:polished_netherrack_bricks_stairs[facing=west,half=top,shape=straight]
quark:polished_netherrack_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:polished_netherrack_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:polished_netherrack_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:polished_netherrack_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:polished_netherrack_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:polished_netherrack_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:polished_netherrack_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:polished_netherrack_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:polished_netherrack_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:polished_netherrack_bricks_stairs[facing=east,half=top,shape=straight]
quark:polished_netherrack_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:polished_netherrack_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:polished_netherrack_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:polished_netherrack_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:polished_netherrack_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:polished_netherrack_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:polished_netherrack_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:polished_netherrack_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:polished_netherrack_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:polished_netherrack_bricks_slab[half=top,prop=blarg]
quark:polished_netherrack_bricks_slab[half=bottom,prop=blarg]
quark:polished_netherrack_bricks_slab_double[prop=blarg]
quark:polished_netherrack_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:polished_netherrack_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:polished_netherrack_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:polished_netherrack_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:polished_netherrack_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:polished_netherrack_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:polished_netherrack_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:polished_netherrack_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:polished_netherrack_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:polished_netherrack_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:polished_netherrack_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:polished_netherrack_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:polished_netherrack_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:polished_netherrack_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:polished_netherrack_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:polished_netherrack_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:polished_netherrack_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:polished_netherrack_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:polished_netherrack_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:polished_netherrack_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:polished_netherrack_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:polished_netherrack_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:polished_netherrack_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:polished_netherrack_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:polished_netherrack_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:polished_netherrack_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:polished_netherrack_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:polished_netherrack_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:polished_netherrack_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:polished_netherrack_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:polished_netherrack_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:polished_netherrack_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:quilted_wool[variant=wool_quilted_white]
quark:quilted_wool[variant=wool_quilted_orange]
quark:quilted_wool[variant=wool_quilted_magenta]
quark:quilted_wool[variant=wool_quilted_light_blue]
quark:quilted_wool[variant=wool_quilted_yellow]
quark:quilted_wool[variant=wool_quilted_lime]
quark:quilted_wool[variant=wool_quilted_pink]
quark:quilted_wool[variant=wool_quilted_gray]
quark:quilted_wool[variant=wool_quilted_silver]
quark:quilted_wool[variant=wool_quilted_cyan]
quark:quilted_wool[variant=wool_quilted_purple]
quark:quilted_wool[variant=wool_quilted_blue]
quark:quilted_wool[variant=wool_quilted_brown]
quark:quilted_wool[variant=wool_quilted_green]
quark:quilted_wool[variant=wool_quilted_red]
quark:quilted_wool[variant=wool_quilted_black]
quark:glowstone_dust_block[east=up,north=up,south=up,west=up]
quark:glowstone_dust_block[east=up,north=up,south=up,west=side]
quark:glowstone_dust_block[east=up,north=up,south=up,west=none]
quark:glowstone_dust_block[east=up,north=up,south=side,west=up]
quark:glowstone_dust_block[east=up,north=up,south=side,west=side]
quark:glowstone_dust_block[east=up,north=up,south=side,west=none]
quark:glowstone_dust_block[east=up,north=up,south=none,west=up]
quark:glowstone_dust_block[east=up,north=up,south=none,west=side]
quark:glowstone_dust_block[east=up,north=up,south=none,west=none]
quark:glowstone_dust_block[east=up,north=side,south=up,west=up]
quark:glowstone_dust_block[east=up,north=side,south=up,west=side]
quark:glowstone_dust_block[east=up,north=side,south=up,west=none]
quark:glowstone_dust_block[east=up,north=side,south=side,west=up]
quark:glowstone_dust_block[east=up,north=side,south=side,west=side]
quark:glowstone_dust_block[east=up,north=side,south=side,west=none]
quark:glowstone_dust_block[east=up,north=side,south=none,west=up]
quark:glowstone_dust_block[east=up,north=side,south=none,west=side]
quark:glowstone_dust_block[east=up,north=side,south=none,west=none]
quark:glowstone_dust_block[east=up,north=none,south=up,west=up]
quark:glowstone_dust_block[east=up,north=none,south=up,west=side]
quark:glowstone_dust_block[east=up,north=none,south=up,west=none]
quark:glowstone_dust_block[east=up,north=none,south=side,west=up]
quark:glowstone_dust_block[east=up,north=none,south=side,west=side]
quark:glowstone_dust_block[east=up,north=none,south=side,west=none]
quark:glowstone_dust_block[east=up,north=none,south=none,west=up]
quark:glowstone_dust_block[east=up,north=none,south=none,west=side]
quark:glowstone_dust_block[east=up,north=none,south=none,west=none]
quark:glowstone_dust_block[east=side,north=up,south=up,west=up]
quark:glowstone_dust_block[east=side,north=up,south=up,west=side]
quark:glowstone_dust_block[east=side,north=up,south=up,west=none]
quark:glowstone_dust_block[east=side,north=up,south=side,west=up]
quark:glowstone_dust_block[east=side,north=up,south=side,west=side]
quark:glowstone_dust_block[east=side,north=up,south=side,west=none]
quark:glowstone_dust_block[east=side,north=up,south=none,west=up]
quark:glowstone_dust_block[east=side,north=up,south=none,west=side]
quark:glowstone_dust_block[east=side,north=up,south=none,west=none]
quark:glowstone_dust_block[east=side,north=side,south=up,west=up]
quark:glowstone_dust_block[east=side,north=side,south=up,west=side]
quark:glowstone_dust_block[east=side,north=side,south=up,west=none]
quark:glowstone_dust_block[east=side,north=side,south=side,west=up]
quark:glowstone_dust_block[east=side,north=side,south=side,west=side]
quark:glowstone_dust_block[east=side,north=side,south=side,west=none]
quark:glowstone_dust_block[east=side,north=side,south=none,west=up]
quark:glowstone_dust_block[east=side,north=side,south=none,west=side]
quark:glowstone_dust_block[east=side,north=side,south=none,west=none]
quark:glowstone_dust_block[east=side,north=none,south=up,west=up]
quark:glowstone_dust_block[east=side,north=none,south=up,west=side]
quark:glowstone_dust_block[east=side,north=none,south=up,west=none]
quark:glowstone_dust_block[east=side,north=none,south=side,west=up]
quark:glowstone_dust_block[east=side,north=none,south=side,west=side]
quark:glowstone_dust_block[east=side,north=none,south=side,west=none]
quark:glowstone_dust_block[east=side,north=none,south=none,west=up]
quark:glowstone_dust_block[east=side,north=none,south=none,west=side]
quark:glowstone_dust_block[east=side,north=none,south=none,west=none]
quark:glowstone_dust_block[east=none,north=up,south=up,west=up]
quark:glowstone_dust_block[east=none,north=up,south=up,west=side]
quark:glowstone_dust_block[east=none,north=up,south=up,west=none]
quark:glowstone_dust_block[east=none,north=up,south=side,west=up]
quark:glowstone_dust_block[east=none,north=up,south=side,west=side]
quark:glowstone_dust_block[east=none,north=up,south=side,west=none]
quark:glowstone_dust_block[east=none,north=up,south=none,west=up]
quark:glowstone_dust_block[east=none,north=up,south=none,west=side]
quark:glowstone_dust_block[east=none,north=up,south=none,west=none]
quark:glowstone_dust_block[east=none,north=side,south=up,west=up]
quark:glowstone_dust_block[east=none,north=side,south=up,west=side]
quark:glowstone_dust_block[east=none,north=side,south=up,west=none]
quark:glowstone_dust_block[east=none,north=side,south=side,west=up]
quark:glowstone_dust_block[east=none,north=side,south=side,west=side]
quark:glowstone_dust_block[east=none,north=side,south=side,west=none]
quark:glowstone_dust_block[east=none,north=side,south=none,west=up]
quark:glowstone_dust_block[east=none,north=side,south=none,west=side]
quark:glowstone_dust_block[east=none,north=side,south=none,west=none]
quark:glowstone_dust_block[east=none,north=none,south=up,west=up]
quark:glowstone_dust_block[east=none,north=none,south=up,west=side]
quark:glowstone_dust_block[east=none,north=none,south=up,west=none]
quark:glowstone_dust_block[east=none,north=none,south=side,west=up]
quark:glowstone_dust_block[east=none,north=none,south=side,west=side]
quark:glowstone_dust_block[east=none,north=none,south=side,west=none]
quark:glowstone_dust_block[east=none,north=none,south=none,west=up]
quark:glowstone_dust_block[east=none,north=none,south=none,west=side]
quark:glowstone_dust_block[east=none,north=none,south=none,west=none]
quark:gunpowder_block[east=up,lit=true,north=up,south=up,west=up]
quark:gunpowder_block[east=up,lit=true,north=up,south=up,west=side]
quark:gunpowder_block[east=up,lit=true,north=up,south=up,west=none]
quark:gunpowder_block[east=up,lit=true,north=up,south=side,west=up]
quark:gunpowder_block[east=up,lit=true,north=up,south=side,west=side]
quark:gunpowder_block[east=up,lit=true,north=up,south=side,west=none]
quark:gunpowder_block[east=up,lit=true,north=up,south=none,west=up]
quark:gunpowder_block[east=up,lit=true,north=up,south=none,west=side]
quark:gunpowder_block[east=up,lit=true,north=up,south=none,west=none]
quark:gunpowder_block[east=up,lit=true,north=side,south=up,west=up]
quark:gunpowder_block[east=up,lit=true,north=side,south=up,west=side]
quark:gunpowder_block[east=up,lit=true,north=side,south=up,west=none]
quark:gunpowder_block[east=up,lit=true,north=side,south=side,west=up]
quark:gunpowder_block[east=up,lit=true,north=side,south=side,west=side]
quark:gunpowder_block[east=up,lit=true,north=side,south=side,west=none]
quark:gunpowder_block[east=up,lit=true,north=side,south=none,west=up]
quark:gunpowder_block[east=up,lit=true,north=side,south=none,west=side]
quark:gunpowder_block[east=up,lit=true,north=side,south=none,west=none]
quark:gunpowder_block[east=up,lit=true,north=none,south=up,west=up]
quark:gunpowder_block[east=up,lit=true,north=none,south=up,west=side]
quark:gunpowder_block[east=up,lit=true,north=none,south=up,west=none]
quark:gunpowder_block[east=up,lit=true,north=none,south=side,west=up]
quark:gunpowder_block[east=up,lit=true,north=none,south=side,west=side]
quark:gunpowder_block[east=up,lit=true,north=none,south=side,west=none]
quark:gunpowder_block[east=up,lit=true,north=none,south=none,west=up]
quark:gunpowder_block[east=up,lit=true,north=none,south=none,west=side]
quark:gunpowder_block[east=up,lit=true,north=none,south=none,west=none]
quark:gunpowder_block[east=up,lit=false,north=up,south=up,west=up]
quark:gunpowder_block[east=up,lit=false,north=up,south=up,west=side]
quark:gunpowder_block[east=up,lit=false,north=up,south=up,west=none]
quark:gunpowder_block[east=up,lit=false,north=up,south=side,west=up]
quark:gunpowder_block[east=up,lit=false,north=up,south=side,west=side]
quark:gunpowder_block[east=up,lit=false,north=up,south=side,west=none]
quark:gunpowder_block[east=up,lit=false,north=up,south=none,west=up]
quark:gunpowder_block[east=up,lit=false,north=up,south=none,west=side]
quark:gunpowder_block[east=up,lit=false,north=up,south=none,west=none]
quark:gunpowder_block[east=up,lit=false,north=side,south=up,west=up]
quark:gunpowder_block[east=up,lit=false,north=side,south=up,west=side]
quark:gunpowder_block[east=up,lit=false,north=side,south=up,west=none]
quark:gunpowder_block[east=up,lit=false,north=side,south=side,west=up]
quark:gunpowder_block[east=up,lit=false,north=side,south=side,west=side]
quark:gunpowder_block[east=up,lit=false,north=side,south=side,west=none]
quark:gunpowder_block[east=up,lit=false,north=side,south=none,west=up]
quark:gunpowder_block[east=up,lit=false,north=side,south=none,west=side]
quark:gunpowder_block[east=up,lit=false,north=side,south=none,west=none]
quark:gunpowder_block[east=up,lit=false,north=none,south=up,west=up]
quark:gunpowder_block[east=up,lit=false,north=none,south=up,west=side]
quark:gunpowder_block[east=up,lit=false,north=none,south=up,west=none]
quark:gunpowder_block[east=up,lit=false,north=none,south=side,west=up]
quark:gunpowder_block[east=up,lit=false,north=none,south=side,west=side]
quark:gunpowder_block[east=up,lit=false,north=none,south=side,west=none]
quark:gunpowder_block[east=up,lit=false,north=none,south=none,west=up]
quark:gunpowder_block[east=up,lit=false,north=none,south=none,west=side]
quark:gunpowder_block[east=up,lit=false,north=none,south=none,west=none]
quark:gunpowder_block[east=side,lit=true,north=up,south=up,west=up]
quark:gunpowder_block[east=side,lit=true,north=up,south=up,west=side]
quark:gunpowder_block[east=side,lit=true,north=up,south=up,west=none]
quark:gunpowder_block[east=side,lit=true,north=up,south=side,west=up]
quark:gunpowder_block[east=side,lit=true,north=up,south=side,west=side]
quark:gunpowder_block[east=side,lit=true,north=up,south=side,west=none]
quark:gunpowder_block[east=side,lit=true,north=up,south=none,west=up]
quark:gunpowder_block[east=side,lit=true,north=up,south=none,west=side]
quark:gunpowder_block[east=side,lit=true,north=up,south=none,west=none]
quark:gunpowder_block[east=side,lit=true,north=side,south=up,west=up]
quark:gunpowder_block[east=side,lit=true,north=side,south=up,west=side]
quark:gunpowder_block[east=side,lit=true,north=side,south=up,west=none]
quark:gunpowder_block[east=side,lit=true,north=side,south=side,west=up]
quark:gunpowder_block[east=side,lit=true,north=side,south=side,west=side]
quark:gunpowder_block[east=side,lit=true,north=side,south=side,west=none]
quark:gunpowder_block[east=side,lit=true,north=side,south=none,west=up]
quark:gunpowder_block[east=side,lit=true,north=side,south=none,west=side]
quark:gunpowder_block[east=side,lit=true,north=side,south=none,west=none]
quark:gunpowder_block[east=side,lit=true,north=none,south=up,west=up]
quark:gunpowder_block[east=side,lit=true,north=none,south=up,west=side]
quark:gunpowder_block[east=side,lit=true,north=none,south=up,west=none]
quark:gunpowder_block[east=side,lit=true,north=none,south=side,west=up]
quark:gunpowder_block[east=side,lit=true,north=none,south=side,west=side]
quark:gunpowder_block[east=side,lit=true,north=none,south=side,west=none]
quark:gunpowder_block[east=side,lit=true,north=none,south=none,west=up]
quark:gunpowder_block[east=side,lit=true,north=none,south=none,west=side]
quark:gunpowder_block[east=side,lit=true,north=none,south=none,west=none]
quark:gunpowder_block[east=side,lit=false,north=up,south=up,west=up]
quark:gunpowder_block[east=side,lit=false,north=up,south=up,west=side]
quark:gunpowder_block[east=side,lit=false,north=up,south=up,west=none]
quark:gunpowder_block[east=side,lit=false,north=up,south=side,west=up]
quark:gunpowder_block[east=side,lit=false,north=up,south=side,west=side]
quark:gunpowder_block[east=side,lit=false,north=up,south=side,west=none]
quark:gunpowder_block[east=side,lit=false,north=up,south=none,west=up]
quark:gunpowder_block[east=side,lit=false,north=up,south=none,west=side]
quark:gunpowder_block[east=side,lit=false,north=up,south=none,west=none]
quark:gunpowder_block[east=side,lit=false,north=side,south=up,west=up]
quark:gunpowder_block[east=side,lit=false,north=side,south=up,west=side]
quark:gunpowder_block[east=side,lit=false,north=side,south=up,west=none]
quark:gunpowder_block[east=side,lit=false,north=side,south=side,west=up]
quark:gunpowder_block[east=side,lit=false,north=side,south=side,west=side]
quark:gunpowder_block[east=side,lit=false,north=side,south=side,west=none]
quark:gunpowder_block[east=side,lit=false,north=side,south=none,west=up]
quark:gunpowder_block[east=side,lit=false,north=side,south=none,west=side]
quark:gunpowder_block[east=side,lit=false,north=side,south=none,west=none]
quark:gunpowder_block[east=side,lit=false,north=none,south=up,west=up]
quark:gunpowder_block[east=side,lit=false,north=none,south=up,west=side]
quark:gunpowder_block[east=side,lit=false,north=none,south=up,west=none]
quark:gunpowder_block[east=side,lit=false,north=none,south=side,west=up]
quark:gunpowder_block[east=side,lit=false,north=none,south=side,west=side]
quark:gunpowder_block[east=side,lit=false,north=none,south=side,west=none]
quark:gunpowder_block[east=side,lit=false,north=none,south=none,west=up]
quark:gunpowder_block[east=side,lit=false,north=none,south=none,west=side]
quark:gunpowder_block[east=side,lit=false,north=none,south=none,west=none]
quark:gunpowder_block[east=none,lit=true,north=up,south=up,west=up]
quark:gunpowder_block[east=none,lit=true,north=up,south=up,west=side]
quark:gunpowder_block[east=none,lit=true,north=up,south=up,west=none]
quark:gunpowder_block[east=none,lit=true,north=up,south=side,west=up]
quark:gunpowder_block[east=none,lit=true,north=up,south=side,west=side]
quark:gunpowder_block[east=none,lit=true,north=up,south=side,west=none]
quark:gunpowder_block[east=none,lit=true,north=up,south=none,west=up]
quark:gunpowder_block[east=none,lit=true,north=up,south=none,west=side]
quark:gunpowder_block[east=none,lit=true,north=up,south=none,west=none]
quark:gunpowder_block[east=none,lit=true,north=side,south=up,west=up]
quark:gunpowder_block[east=none,lit=true,north=side,south=up,west=side]
quark:gunpowder_block[east=none,lit=true,north=side,south=up,west=none]
quark:gunpowder_block[east=none,lit=true,north=side,south=side,west=up]
quark:gunpowder_block[east=none,lit=true,north=side,south=side,west=side]
quark:gunpowder_block[east=none,lit=true,north=side,south=side,west=none]
quark:gunpowder_block[east=none,lit=true,north=side,south=none,west=up]
quark:gunpowder_block[east=none,lit=true,north=side,south=none,west=side]
quark:gunpowder_block[east=none,lit=true,north=side,south=none,west=none]
quark:gunpowder_block[east=none,lit=true,north=none,south=up,west=up]
quark:gunpowder_block[east=none,lit=true,north=none,south=up,west=side]
quark:gunpowder_block[east=none,lit=true,north=none,south=up,west=none]
quark:gunpowder_block[east=none,lit=true,north=none,south=side,west=up]
quark:gunpowder_block[east=none,lit=true,north=none,south=side,west=side]
quark:gunpowder_block[east=none,lit=true,north=none,south=side,west=none]
quark:gunpowder_block[east=none,lit=true,north=none,south=none,west=up]
quark:gunpowder_block[east=none,lit=true,north=none,south=none,west=side]
quark:gunpowder_block[east=none,lit=true,north=none,south=none,west=none]
quark:gunpowder_block[east=none,lit=false,north=up,south=up,west=up]
quark:gunpowder_block[east=none,lit=false,north=up,south=up,west=side]
quark:gunpowder_block[east=none,lit=false,north=up,south=up,west=none]
quark:gunpowder_block[east=none,lit=false,north=up,south=side,west=up]
quark:gunpowder_block[east=none,lit=false,north=up,south=side,west=side]
quark:gunpowder_block[east=none,lit=false,north=up,south=side,west=none]
quark:gunpowder_block[east=none,lit=false,north=up,south=none,west=up]
quark:gunpowder_block[east=none,lit=false,north=up,south=none,west=side]
quark:gunpowder_block[east=none,lit=false,north=up,south=none,west=none]
quark:gunpowder_block[east=none,lit=false,north=side,south=up,west=up]
quark:gunpowder_block[east=none,lit=false,north=side,south=up,west=side]
quark:gunpowder_block[east=none,lit=false,north=side,south=up,west=none]
quark:gunpowder_block[east=none,lit=false,north=side,south=side,west=up]
quark:gunpowder_block[east=none,lit=false,north=side,south=side,west=side]
quark:gunpowder_block[east=none,lit=false,north=side,south=side,west=none]
quark:gunpowder_block[east=none,lit=false,north=side,south=none,west=up]
quark:gunpowder_block[east=none,lit=false,north=side,south=none,west=side]
quark:gunpowder_block[east=none,lit=false,north=side,south=none,west=none]
quark:gunpowder_block[east=none,lit=false,north=none,south=up,west=up]
quark:gunpowder_block[east=none,lit=false,north=none,south=up,west=side]
quark:gunpowder_block[east=none,lit=false,north=none,south=up,west=none]
quark:gunpowder_block[east=none,lit=false,north=none,south=side,west=up]
quark:gunpowder_block[east=none,lit=false,north=none,south=side,west=side]
quark:gunpowder_block[east=none,lit=false,north=none,south=side,west=none]
quark:gunpowder_block[east=none,lit=false,north=none,south=none,west=up]
quark:gunpowder_block[east=none,lit=false,north=none,south=none,west=side]
quark:gunpowder_block[east=none,lit=false,north=none,south=none,west=none]
quark:black_ash[east=up,north=up,south=up,west=up]
quark:black_ash[east=up,north=up,south=up,west=side]
quark:black_ash[east=up,north=up,south=up,west=none]
quark:black_ash[east=up,north=up,south=side,west=up]
quark:black_ash[east=up,north=up,south=side,west=side]
quark:black_ash[east=up,north=up,south=side,west=none]
quark:black_ash[east=up,north=up,south=none,west=up]
quark:black_ash[east=up,north=up,south=none,west=side]
quark:black_ash[east=up,north=up,south=none,west=none]
quark:black_ash[east=up,north=side,south=up,west=up]
quark:black_ash[east=up,north=side,south=up,west=side]
quark:black_ash[east=up,north=side,south=up,west=none]
quark:black_ash[east=up,north=side,south=side,west=up]
quark:black_ash[east=up,north=side,south=side,west=side]
quark:black_ash[east=up,north=side,south=side,west=none]
quark:black_ash[east=up,north=side,south=none,west=up]
quark:black_ash[east=up,north=side,south=none,west=side]
quark:black_ash[east=up,north=side,south=none,west=none]
quark:black_ash[east=up,north=none,south=up,west=up]
quark:black_ash[east=up,north=none,south=up,west=side]
quark:black_ash[east=up,north=none,south=up,west=none]
quark:black_ash[east=up,north=none,south=side,west=up]
quark:black_ash[east=up,north=none,south=side,west=side]
quark:black_ash[east=up,north=none,south=side,west=none]
quark:black_ash[east=up,north=none,south=none,west=up]
quark:black_ash[east=up,north=none,south=none,west=side]
quark:black_ash[east=up,north=none,south=none,west=none]
quark:black_ash[east=side,north=up,south=up,west=up]
quark:black_ash[east=side,north=up,south=up,west=side]
quark:black_ash[east=side,north=up,south=up,west=none]
quark:black_ash[east=side,north=up,south=side,west=up]
quark:black_ash[east=side,north=up,south=side,west=side]
quark:black_ash[east=side,north=up,south=side,west=none]
quark:black_ash[east=side,north=up,south=none,west=up]
quark:black_ash[east=side,north=up,south=none,west=side]
quark:black_ash[east=side,north=up,south=none,west=none]
quark:black_ash[east=side,north=side,south=up,west=up]
quark:black_ash[east=side,north=side,south=up,west=side]
quark:black_ash[east=side,north=side,south=up,west=none]
quark:black_ash[east=side,north=side,south=side,west=up]
quark:black_ash[east=side,north=side,south=side,west=side]
quark:black_ash[east=side,north=side,south=side,west=none]
quark:black_ash[east=side,north=side,south=none,west=up]
quark:black_ash[east=side,north=side,south=none,west=side]
quark:black_ash[east=side,north=side,south=none,west=none]
quark:black_ash[east=side,north=none,south=up,west=up]
quark:black_ash[east=side,north=none,south=up,west=side]
quark:black_ash[east=side,north=none,south=up,west=none]
quark:black_ash[east=side,north=none,south=side,west=up]
quark:black_ash[east=side,north=none,south=side,west=side]
quark:black_ash[east=side,north=none,south=side,west=none]
quark:black_ash[east=side,north=none,south=none,west=up]
quark:black_ash[east=side,north=none,south=none,west=side]
quark:black_ash[east=side,north=none,south=none,west=none]
quark:black_ash[east=none,north=up,south=up,west=up]
quark:black_ash[east=none,north=up,south=up,west=side]
quark:black_ash[east=none,north=up,south=up,west=none]
quark:black_ash[east=none,north=up,south=side,west=up]
quark:black_ash[east=none,north=up,south=side,west=side]
quark:black_ash[east=none,north=up,south=side,west=none]
quark:black_ash[east=none,north=up,south=none,west=up]
quark:black_ash[east=none,north=up,south=none,west=side]
quark:black_ash[east=none,north=up,south=none,west=none]
quark:black_ash[east=none,north=side,south=up,west=up]
quark:black_ash[east=none,north=side,south=up,west=side]
quark:black_ash[east=none,north=side,south=up,west=none]
quark:black_ash[east=none,north=side,south=side,west=up]
quark:black_ash[east=none,north=side,south=side,west=side]
quark:black_ash[east=none,north=side,south=side,west=none]
quark:black_ash[east=none,north=side,south=none,west=up]
quark:black_ash[east=none,north=side,south=none,west=side]
quark:black_ash[east=none,north=side,south=none,west=none]
quark:black_ash[east=none,north=none,south=up,west=up]
quark:black_ash[east=none,north=none,south=up,west=side]
quark:black_ash[east=none,north=none,south=up,west=none]
quark:black_ash[east=none,north=none,south=side,west=up]
quark:black_ash[east=none,north=none,south=side,west=side]
quark:black_ash[east=none,north=none,south=side,west=none]
quark:black_ash[east=none,north=none,south=none,west=up]
quark:black_ash[east=none,north=none,south=none,west=side]
quark:black_ash[east=none,north=none,south=none,west=none]
quark:roots[east=true,north=true,south=true,up=true,west=true]
quark:roots[east=true,north=true,south=true,up=true,west=false]
quark:roots[east=true,north=true,south=true,up=false,west=true]
quark:roots[east=true,north=true,south=true,up=false,west=false]
quark:roots[east=true,north=true,south=false,up=true,west=true]
quark:roots[east=true,north=true,south=false,up=true,west=false]
quark:roots[east=true,north=true,south=false,up=false,west=true]
quark:roots[east=true,north=true,south=false,up=false,west=false]
quark:roots[east=true,north=false,south=true,up=true,west=true]
quark:roots[east=true,north=false,south=true,up=true,west=false]
quark:roots[east=true,north=false,south=true,up=false,west=true]
quark:roots[east=true,north=false,south=true,up=false,west=false]
quark:roots[east=true,north=false,south=false,up=true,west=true]
quark:roots[east=true,north=false,south=false,up=true,west=false]
quark:roots[east=true,north=false,south=false,up=false,west=true]
quark:roots[east=true,north=false,south=false,up=false,west=false]
quark:roots[east=false,north=true,south=true,up=true,west=true]
quark:roots[east=false,north=true,south=true,up=true,west=false]
quark:roots[east=false,north=true,south=true,up=false,west=true]
quark:roots[east=false,north=true,south=true,up=false,west=false]
quark:roots[east=false,north=true,south=false,up=true,west=true]
quark:roots[east=false,north=true,south=false,up=true,west=false]
quark:roots[east=false,north=true,south=false,up=false,west=true]
quark:roots[east=false,north=true,south=false,up=false,west=false]
quark:roots[east=false,north=false,south=true,up=true,west=true]
quark:roots[east=false,north=false,south=true,up=true,west=false]
quark:roots[east=false,north=false,south=true,up=false,west=true]
quark:roots[east=false,north=false,south=true,up=false,west=false]
quark:roots[east=false,north=false,south=false,up=true,west=true]
quark:roots[east=false,north=false,south=false,up=true,west=false]
quark:roots[east=false,north=false,south=false,up=false,west=true]
quark:roots[east=false,north=false,south=false,up=false,west=false]
quark:roots_blue_flower[east=true,north=true,south=true,up=true,west=true]
quark:roots_blue_flower[east=true,north=true,south=true,up=true,west=false]
quark:roots_blue_flower[east=true,north=true,south=true,up=false,west=true]
quark:roots_blue_flower[east=true,north=true,south=true,up=false,west=false]
quark:roots_blue_flower[east=true,north=true,south=false,up=true,west=true]
quark:roots_blue_flower[east=true,north=true,south=false,up=true,west=false]
quark:roots_blue_flower[east=true,north=true,south=false,up=false,west=true]
quark:roots_blue_flower[east=true,north=true,south=false,up=false,west=false]
quark:roots_blue_flower[east=true,north=false,south=true,up=true,west=true]
quark:roots_blue_flower[east=true,north=false,south=true,up=true,west=false]
quark:roots_blue_flower[east=true,north=false,south=true,up=false,west=true]
quark:roots_blue_flower[east=true,north=false,south=true,up=false,west=false]
quark:roots_blue_flower[east=true,north=false,south=false,up=true,west=true]
quark:roots_blue_flower[east=true,north=false,south=false,up=true,west=false]
quark:roots_blue_flower[east=true,north=false,south=false,up=false,west=true]
quark:roots_blue_flower[east=true,north=false,south=false,up=false,west=false]
quark:roots_blue_flower[east=false,north=true,south=true,up=true,west=true]
quark:roots_blue_flower[east=false,north=true,south=true,up=true,west=false]
quark:roots_blue_flower[east=false,north=true,south=true,up=false,west=true]
quark:roots_blue_flower[east=false,north=true,south=true,up=false,west=false]
quark:roots_blue_flower[east=false,north=true,south=false,up=true,west=true]
quark:roots_blue_flower[east=false,north=true,south=false,up=true,west=false]
quark:roots_blue_flower[east=false,north=true,south=false,up=false,west=true]
quark:roots_blue_flower[east=false,north=true,south=false,up=false,west=false]
quark:roots_blue_flower[east=false,north=false,south=true,up=true,west=true]
quark:roots_blue_flower[east=false,north=false,south=true,up=true,west=false]
quark:roots_blue_flower[east=false,north=false,south=true,up=false,west=true]
quark:roots_blue_flower[east=false,north=false,south=true,up=false,west=false]
quark:roots_blue_flower[east=false,north=false,south=false,up=true,west=true]
quark:roots_blue_flower[east=false,north=false,south=false,up=true,west=false]
quark:roots_blue_flower[east=false,north=false,south=false,up=false,west=true]
quark:roots_blue_flower[east=false,north=false,south=false,up=false,west=false]
quark:roots_black_flower[east=true,north=true,south=true,up=true,west=true]
quark:roots_black_flower[east=true,north=true,south=true,up=true,west=false]
quark:roots_black_flower[east=true,north=true,south=true,up=false,west=true]
quark:roots_black_flower[east=true,north=true,south=true,up=false,west=false]
quark:roots_black_flower[east=true,north=true,south=false,up=true,west=true]
quark:roots_black_flower[east=true,north=true,south=false,up=true,west=false]
quark:roots_black_flower[east=true,north=true,south=false,up=false,west=true]
quark:roots_black_flower[east=true,north=true,south=false,up=false,west=false]
quark:roots_black_flower[east=true,north=false,south=true,up=true,west=true]
quark:roots_black_flower[east=true,north=false,south=true,up=true,west=false]
quark:roots_black_flower[east=true,north=false,south=true,up=false,west=true]
quark:roots_black_flower[east=true,north=false,south=true,up=false,west=false]
quark:roots_black_flower[east=true,north=false,south=false,up=true,west=true]
quark:roots_black_flower[east=true,north=false,south=false,up=true,west=false]
quark:roots_black_flower[east=true,north=false,south=false,up=false,west=true]
quark:roots_black_flower[east=true,north=false,south=false,up=false,west=false]
quark:roots_black_flower[east=false,north=true,south=true,up=true,west=true]
quark:roots_black_flower[east=false,north=true,south=true,up=true,west=false]
quark:roots_black_flower[east=false,north=true,south=true,up=false,west=true]
quark:roots_black_flower[east=false,north=true,south=true,up=false,west=false]
quark:roots_black_flower[east=false,north=true,south=false,up=true,west=true]
quark:roots_black_flower[east=false,north=true,south=false,up=true,west=false]
quark:roots_black_flower[east=false,north=true,south=false,up=false,west=true]
quark:roots_black_flower[east=false,north=true,south=false,up=false,west=false]
quark:roots_black_flower[east=false,north=false,south=true,up=true,west=true]
quark:roots_black_flower[east=false,north=false,south=true,up=true,west=false]
quark:roots_black_flower[east=false,north=false,south=true,up=false,west=true]
quark:roots_black_flower[east=false,north=false,south=true,up=false,west=false]
quark:roots_black_flower[east=false,north=false,south=false,up=true,west=true]
quark:roots_black_flower[east=false,north=false,south=false,up=true,west=false]
quark:roots_black_flower[east=false,north=false,south=false,up=false,west=true]
quark:roots_black_flower[east=false,north=false,south=false,up=false,west=false]
quark:roots_white_flower[east=true,north=true,south=true,up=true,west=true]
quark:roots_white_flower[east=true,north=true,south=true,up=true,west=false]
quark:roots_white_flower[east=true,north=true,south=true,up=false,west=true]
quark:roots_white_flower[east=true,north=true,south=true,up=false,west=false]
quark:roots_white_flower[east=true,north=true,south=false,up=true,west=true]
quark:roots_white_flower[east=true,north=true,south=false,up=true,west=false]
quark:roots_white_flower[east=true,north=true,south=false,up=false,west=true]
quark:roots_white_flower[east=true,north=true,south=false,up=false,west=false]
quark:roots_white_flower[east=true,north=false,south=true,up=true,west=true]
quark:roots_white_flower[east=true,north=false,south=true,up=true,west=false]
quark:roots_white_flower[east=true,north=false,south=true,up=false,west=true]
quark:roots_white_flower[east=true,north=false,south=true,up=false,west=false]
quark:roots_white_flower[east=true,north=false,south=false,up=true,west=true]
quark:roots_white_flower[east=true,north=false,south=false,up=true,west=false]
quark:roots_white_flower[east=true,north=false,south=false,up=false,west=true]
quark:roots_white_flower[east=true,north=false,south=false,up=false,west=false]
quark:roots_white_flower[east=false,north=true,south=true,up=true,west=true]
quark:roots_white_flower[east=false,north=true,south=true,up=true,west=false]
quark:roots_white_flower[east=false,north=true,south=true,up=false,west=true]
quark:roots_white_flower[east=false,north=true,south=true,up=false,west=false]
quark:roots_white_flower[east=false,north=true,south=false,up=true,west=true]
quark:roots_white_flower[east=false,north=true,south=false,up=true,west=false]
quark:roots_white_flower[east=false,north=true,south=false,up=false,west=true]
quark:roots_white_flower[east=false,north=true,south=false,up=false,west=false]
quark:roots_white_flower[east=false,north=false,south=true,up=true,west=true]
quark:roots_white_flower[east=false,north=false,south=true,up=true,west=false]
quark:roots_white_flower[east=false,north=false,south=true,up=false,west=true]
quark:roots_white_flower[east=false,north=false,south=true,up=false,west=false]
quark:roots_white_flower[east=false,north=false,south=false,up=true,west=true]
quark:roots_white_flower[east=false,north=false,south=false,up=true,west=false]
quark:roots_white_flower[east=false,north=false,south=false,up=false,west=true]
quark:roots_white_flower[east=false,north=false,south=false,up=false,west=false]
quark:variant_leaves[check_decay=true,decayable=true,variant=swamp_leaves]
quark:variant_leaves[check_decay=true,decayable=true,variant=sakura_leaves]
quark:variant_leaves[check_decay=true,decayable=false,variant=swamp_leaves]
quark:variant_leaves[check_decay=true,decayable=false,variant=sakura_leaves]
quark:variant_leaves[check_decay=false,decayable=true,variant=swamp_leaves]
quark:variant_leaves[check_decay=false,decayable=true,variant=sakura_leaves]
quark:variant_leaves[check_decay=false,decayable=false,variant=swamp_leaves]
quark:variant_leaves[check_decay=false,decayable=false,variant=sakura_leaves]
quark:variant_sapling[stage=0,variant=swamp_sapling]
quark:variant_sapling[stage=0,variant=sakura_sapling]
quark:variant_sapling[stage=1,variant=swamp_sapling]
quark:variant_sapling[stage=1,variant=sakura_sapling]
quark:crystal[variant=crystal_white]
quark:crystal[variant=crystal_red]
quark:crystal[variant=crystal_orange]
quark:crystal[variant=crystal_yellow]
quark:crystal[variant=crystal_green]
quark:crystal[variant=crystal_blue]
quark:crystal[variant=crystal_indigo]
quark:crystal[variant=crystal_violet]
quark:crystal[variant=crystal_black]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_white,west=true]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_white,west=false]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_red,west=true]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_red,west=false]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_orange,west=true]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_orange,west=false]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_yellow,west=true]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_yellow,west=false]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_green,west=true]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_green,west=false]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_blue,west=true]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_blue,west=false]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_indigo,west=true]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_indigo,west=false]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_violet,west=true]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_violet,west=false]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_black,west=true]
quark:crystal_pane[east=true,north=true,south=true,variant=crystal_black,west=false]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_white,west=true]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_white,west=false]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_red,west=true]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_red,west=false]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_orange,west=true]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_orange,west=false]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_yellow,west=true]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_yellow,west=false]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_green,west=true]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_green,west=false]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_blue,west=true]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_blue,west=false]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_indigo,west=true]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_indigo,west=false]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_violet,west=true]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_violet,west=false]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_black,west=true]
quark:crystal_pane[east=true,north=true,south=false,variant=crystal_black,west=false]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_white,west=true]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_white,west=false]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_red,west=true]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_red,west=false]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_orange,west=true]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_orange,west=false]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_yellow,west=true]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_yellow,west=false]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_green,west=true]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_green,west=false]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_blue,west=true]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_blue,west=false]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_indigo,west=true]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_indigo,west=false]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_violet,west=true]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_violet,west=false]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_black,west=true]
quark:crystal_pane[east=true,north=false,south=true,variant=crystal_black,west=false]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_white,west=true]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_white,west=false]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_red,west=true]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_red,west=false]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_orange,west=true]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_orange,west=false]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_yellow,west=true]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_yellow,west=false]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_green,west=true]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_green,west=false]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_blue,west=true]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_blue,west=false]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_indigo,west=true]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_indigo,west=false]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_violet,west=true]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_violet,west=false]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_black,west=true]
quark:crystal_pane[east=true,north=false,south=false,variant=crystal_black,west=false]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_white,west=true]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_white,west=false]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_red,west=true]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_red,west=false]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_orange,west=true]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_orange,west=false]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_yellow,west=true]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_yellow,west=false]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_green,west=true]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_green,west=false]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_blue,west=true]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_blue,west=false]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_indigo,west=true]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_indigo,west=false]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_violet,west=true]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_violet,west=false]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_black,west=true]
quark:crystal_pane[east=false,north=true,south=true,variant=crystal_black,west=false]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_white,west=true]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_white,west=false]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_red,west=true]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_red,west=false]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_orange,west=true]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_orange,west=false]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_yellow,west=true]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_yellow,west=false]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_green,west=true]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_green,west=false]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_blue,west=true]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_blue,west=false]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_indigo,west=true]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_indigo,west=false]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_violet,west=true]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_violet,west=false]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_black,west=true]
quark:crystal_pane[east=false,north=true,south=false,variant=crystal_black,west=false]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_white,west=true]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_white,west=false]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_red,west=true]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_red,west=false]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_orange,west=true]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_orange,west=false]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_yellow,west=true]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_yellow,west=false]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_green,west=true]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_green,west=false]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_blue,west=true]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_blue,west=false]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_indigo,west=true]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_indigo,west=false]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_violet,west=true]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_violet,west=false]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_black,west=true]
quark:crystal_pane[east=false,north=false,south=true,variant=crystal_black,west=false]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_white,west=true]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_white,west=false]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_red,west=true]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_red,west=false]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_orange,west=true]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_orange,west=false]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_yellow,west=true]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_yellow,west=false]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_green,west=true]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_green,west=false]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_blue,west=true]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_blue,west=false]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_indigo,west=true]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_indigo,west=false]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_violet,west=true]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_violet,west=false]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_black,west=true]
quark:crystal_pane[east=false,north=false,south=false,variant=crystal_black,west=false]
quark:stone_speleothem[size=small]
quark:stone_speleothem[size=medium]
quark:stone_speleothem[size=big]
quark:granite_speleothem[size=small]
quark:granite_speleothem[size=medium]
quark:granite_speleothem[size=big]
quark:diorite_speleothem[size=small]
quark:diorite_speleothem[size=medium]
quark:diorite_speleothem[size=big]
quark:andesite_speleothem[size=small]
quark:andesite_speleothem[size=medium]
quark:andesite_speleothem[size=big]
quark:netherrack_speleothem[size=small]
quark:netherrack_speleothem[size=medium]
quark:netherrack_speleothem[size=big]
quark:basalt_speleothem[size=small]
quark:basalt_speleothem[size=medium]
quark:basalt_speleothem[size=big]
quark:marble_speleothem[size=small]
quark:marble_speleothem[size=medium]
quark:marble_speleothem[size=big]
quark:limestone_speleothem[size=small]
quark:limestone_speleothem[size=medium]
quark:limestone_speleothem[size=big]
quark:jasper_speleothem[size=small]
quark:jasper_speleothem[size=medium]
quark:jasper_speleothem[size=big]
quark:slate_speleothem[size=small]
quark:slate_speleothem[size=medium]
quark:slate_speleothem[size=big]
quark:biotite_ore
quark:biotite_block[variant=default]
quark:biotite_block[variant=chiseled]
quark:biotite_block[variant=lines_y]
quark:biotite_block[variant=lines_x]
quark:biotite_block[variant=lines_z]
quark:biotite_slab[half=top,prop=blarg]
quark:biotite_slab[half=bottom,prop=blarg]
quark:biotite_slab_double[prop=blarg]
quark:biotite_stairs[facing=north,half=top,shape=straight]
quark:biotite_stairs[facing=north,half=top,shape=inner_left]
quark:biotite_stairs[facing=north,half=top,shape=inner_right]
quark:biotite_stairs[facing=north,half=top,shape=outer_left]
quark:biotite_stairs[facing=north,half=top,shape=outer_right]
quark:biotite_stairs[facing=north,half=bottom,shape=straight]
quark:biotite_stairs[facing=north,half=bottom,shape=inner_left]
quark:biotite_stairs[facing=north,half=bottom,shape=inner_right]
quark:biotite_stairs[facing=north,half=bottom,shape=outer_left]
quark:biotite_stairs[facing=north,half=bottom,shape=outer_right]
quark:biotite_stairs[facing=south,half=top,shape=straight]
quark:biotite_stairs[facing=south,half=top,shape=inner_left]
quark:biotite_stairs[facing=south,half=top,shape=inner_right]
quark:biotite_stairs[facing=south,half=top,shape=outer_left]
quark:biotite_stairs[facing=south,half=top,shape=outer_right]
quark:biotite_stairs[facing=south,half=bottom,shape=straight]
quark:biotite_stairs[facing=south,half=bottom,shape=inner_left]
quark:biotite_stairs[facing=south,half=bottom,shape=inner_right]
quark:biotite_stairs[facing=south,half=bottom,shape=outer_left]
quark:biotite_stairs[facing=south,half=bottom,shape=outer_right]
quark:biotite_stairs[facing=west,half=top,shape=straight]
quark:biotite_stairs[facing=west,half=top,shape=inner_left]
quark:biotite_stairs[facing=west,half=top,shape=inner_right]
quark:biotite_stairs[facing=west,half=top,shape=outer_left]
quark:biotite_stairs[facing=west,half=top,shape=outer_right]
quark:biotite_stairs[facing=west,half=bottom,shape=straight]
quark:biotite_stairs[facing=west,half=bottom,shape=inner_left]
quark:biotite_stairs[facing=west,half=bottom,shape=inner_right]
quark:biotite_stairs[facing=west,half=bottom,shape=outer_left]
quark:biotite_stairs[facing=west,half=bottom,shape=outer_right]
quark:biotite_stairs[facing=east,half=top,shape=straight]
quark:biotite_stairs[facing=east,half=top,shape=inner_left]
quark:biotite_stairs[facing=east,half=top,shape=inner_right]
quark:biotite_stairs[facing=east,half=top,shape=outer_left]
quark:biotite_stairs[facing=east,half=top,shape=outer_right]
quark:biotite_stairs[facing=east,half=bottom,shape=straight]
quark:biotite_stairs[facing=east,half=bottom,shape=inner_left]
quark:biotite_stairs[facing=east,half=bottom,shape=inner_right]
quark:biotite_stairs[facing=east,half=bottom,shape=outer_left]
quark:biotite_stairs[facing=east,half=bottom,shape=outer_right]
quark:biotite_wall[east=true,north=true,south=true,up=true,west=true]
quark:biotite_wall[east=true,north=true,south=true,up=true,west=false]
quark:biotite_wall[east=true,north=true,south=true,up=false,west=true]
quark:biotite_wall[east=true,north=true,south=true,up=false,west=false]
quark:biotite_wall[east=true,north=true,south=false,up=true,west=true]
quark:biotite_wall[east=true,north=true,south=false,up=true,west=false]
quark:biotite_wall[east=true,north=true,south=false,up=false,west=true]
quark:biotite_wall[east=true,north=true,south=false,up=false,west=false]
quark:biotite_wall[east=true,north=false,south=true,up=true,west=true]
quark:biotite_wall[east=true,north=false,south=true,up=true,west=false]
quark:biotite_wall[east=true,north=false,south=true,up=false,west=true]
quark:biotite_wall[east=true,north=false,south=true,up=false,west=false]
quark:biotite_wall[east=true,north=false,south=false,up=true,west=true]
quark:biotite_wall[east=true,north=false,south=false,up=true,west=false]
quark:biotite_wall[east=true,north=false,south=false,up=false,west=true]
quark:biotite_wall[east=true,north=false,south=false,up=false,west=false]
quark:biotite_wall[east=false,north=true,south=true,up=true,west=true]
quark:biotite_wall[east=false,north=true,south=true,up=true,west=false]
quark:biotite_wall[east=false,north=true,south=true,up=false,west=true]
quark:biotite_wall[east=false,north=true,south=true,up=false,west=false]
quark:biotite_wall[east=false,north=true,south=false,up=true,west=true]
quark:biotite_wall[east=false,north=true,south=false,up=true,west=false]
quark:biotite_wall[east=false,north=true,south=false,up=false,west=true]
quark:biotite_wall[east=false,north=true,south=false,up=false,west=false]
quark:biotite_wall[east=false,north=false,south=true,up=true,west=true]
quark:biotite_wall[east=false,north=false,south=true,up=true,west=false]
quark:biotite_wall[east=false,north=false,south=true,up=false,west=true]
quark:biotite_wall[east=false,north=false,south=true,up=false,west=false]
quark:biotite_wall[east=false,north=false,south=false,up=true,west=true]
quark:biotite_wall[east=false,north=false,south=false,up=true,west=false]
quark:biotite_wall[east=false,north=false,south=false,up=false,west=true]
quark:biotite_wall[east=false,north=false,south=false,up=false,west=false]
quark:monster_box
quark:basalt[variant=stone_basalt]
quark:basalt[variant=stone_basalt_smooth]
quark:stone_basalt_slab[half=top,prop=blarg]
quark:stone_basalt_slab[half=bottom,prop=blarg]
quark:stone_basalt_slab_double[prop=blarg]
quark:stone_basalt_stairs[facing=north,half=top,shape=straight]
quark:stone_basalt_stairs[facing=north,half=top,shape=inner_left]
quark:stone_basalt_stairs[facing=north,half=top,shape=inner_right]
quark:stone_basalt_stairs[facing=north,half=top,shape=outer_left]
quark:stone_basalt_stairs[facing=north,half=top,shape=outer_right]
quark:stone_basalt_stairs[facing=north,half=bottom,shape=straight]
quark:stone_basalt_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_basalt_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_basalt_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_basalt_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_basalt_stairs[facing=south,half=top,shape=straight]
quark:stone_basalt_stairs[facing=south,half=top,shape=inner_left]
quark:stone_basalt_stairs[facing=south,half=top,shape=inner_right]
quark:stone_basalt_stairs[facing=south,half=top,shape=outer_left]
quark:stone_basalt_stairs[facing=south,half=top,shape=outer_right]
quark:stone_basalt_stairs[facing=south,half=bottom,shape=straight]
quark:stone_basalt_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_basalt_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_basalt_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_basalt_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_basalt_stairs[facing=west,half=top,shape=straight]
quark:stone_basalt_stairs[facing=west,half=top,shape=inner_left]
quark:stone_basalt_stairs[facing=west,half=top,shape=inner_right]
quark:stone_basalt_stairs[facing=west,half=top,shape=outer_left]
quark:stone_basalt_stairs[facing=west,half=top,shape=outer_right]
quark:stone_basalt_stairs[facing=west,half=bottom,shape=straight]
quark:stone_basalt_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_basalt_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_basalt_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_basalt_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_basalt_stairs[facing=east,half=top,shape=straight]
quark:stone_basalt_stairs[facing=east,half=top,shape=inner_left]
quark:stone_basalt_stairs[facing=east,half=top,shape=inner_right]
quark:stone_basalt_stairs[facing=east,half=top,shape=outer_left]
quark:stone_basalt_stairs[facing=east,half=top,shape=outer_right]
quark:stone_basalt_stairs[facing=east,half=bottom,shape=straight]
quark:stone_basalt_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_basalt_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_basalt_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_basalt_stairs[facing=east,half=bottom,shape=outer_right]
quark:basalt_wall[east=true,north=true,south=true,up=true,west=true]
quark:basalt_wall[east=true,north=true,south=true,up=true,west=false]
quark:basalt_wall[east=true,north=true,south=true,up=false,west=true]
quark:basalt_wall[east=true,north=true,south=true,up=false,west=false]
quark:basalt_wall[east=true,north=true,south=false,up=true,west=true]
quark:basalt_wall[east=true,north=true,south=false,up=true,west=false]
quark:basalt_wall[east=true,north=true,south=false,up=false,west=true]
quark:basalt_wall[east=true,north=true,south=false,up=false,west=false]
quark:basalt_wall[east=true,north=false,south=true,up=true,west=true]
quark:basalt_wall[east=true,north=false,south=true,up=true,west=false]
quark:basalt_wall[east=true,north=false,south=true,up=false,west=true]
quark:basalt_wall[east=true,north=false,south=true,up=false,west=false]
quark:basalt_wall[east=true,north=false,south=false,up=true,west=true]
quark:basalt_wall[east=true,north=false,south=false,up=true,west=false]
quark:basalt_wall[east=true,north=false,south=false,up=false,west=true]
quark:basalt_wall[east=true,north=false,south=false,up=false,west=false]
quark:basalt_wall[east=false,north=true,south=true,up=true,west=true]
quark:basalt_wall[east=false,north=true,south=true,up=true,west=false]
quark:basalt_wall[east=false,north=true,south=true,up=false,west=true]
quark:basalt_wall[east=false,north=true,south=true,up=false,west=false]
quark:basalt_wall[east=false,north=true,south=false,up=true,west=true]
quark:basalt_wall[east=false,north=true,south=false,up=true,west=false]
quark:basalt_wall[east=false,north=true,south=false,up=false,west=true]
quark:basalt_wall[east=false,north=true,south=false,up=false,west=false]
quark:basalt_wall[east=false,north=false,south=true,up=true,west=true]
quark:basalt_wall[east=false,north=false,south=true,up=true,west=false]
quark:basalt_wall[east=false,north=false,south=true,up=false,west=true]
quark:basalt_wall[east=false,north=false,south=true,up=false,west=false]
quark:basalt_wall[east=false,north=false,south=false,up=true,west=true]
quark:basalt_wall[east=false,north=false,south=false,up=true,west=false]
quark:basalt_wall[east=false,north=false,south=false,up=false,west=true]
quark:basalt_wall[east=false,north=false,south=false,up=false,west=false]
quark:marble[variant=stone_marble]
quark:marble[variant=stone_marble_smooth]
quark:stone_marble_slab[half=top,prop=blarg]
quark:stone_marble_slab[half=bottom,prop=blarg]
quark:stone_marble_slab_double[prop=blarg]
quark:stone_marble_stairs[facing=north,half=top,shape=straight]
quark:stone_marble_stairs[facing=north,half=top,shape=inner_left]
quark:stone_marble_stairs[facing=north,half=top,shape=inner_right]
quark:stone_marble_stairs[facing=north,half=top,shape=outer_left]
quark:stone_marble_stairs[facing=north,half=top,shape=outer_right]
quark:stone_marble_stairs[facing=north,half=bottom,shape=straight]
quark:stone_marble_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_marble_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_marble_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_marble_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_marble_stairs[facing=south,half=top,shape=straight]
quark:stone_marble_stairs[facing=south,half=top,shape=inner_left]
quark:stone_marble_stairs[facing=south,half=top,shape=inner_right]
quark:stone_marble_stairs[facing=south,half=top,shape=outer_left]
quark:stone_marble_stairs[facing=south,half=top,shape=outer_right]
quark:stone_marble_stairs[facing=south,half=bottom,shape=straight]
quark:stone_marble_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_marble_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_marble_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_marble_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_marble_stairs[facing=west,half=top,shape=straight]
quark:stone_marble_stairs[facing=west,half=top,shape=inner_left]
quark:stone_marble_stairs[facing=west,half=top,shape=inner_right]
quark:stone_marble_stairs[facing=west,half=top,shape=outer_left]
quark:stone_marble_stairs[facing=west,half=top,shape=outer_right]
quark:stone_marble_stairs[facing=west,half=bottom,shape=straight]
quark:stone_marble_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_marble_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_marble_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_marble_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_marble_stairs[facing=east,half=top,shape=straight]
quark:stone_marble_stairs[facing=east,half=top,shape=inner_left]
quark:stone_marble_stairs[facing=east,half=top,shape=inner_right]
quark:stone_marble_stairs[facing=east,half=top,shape=outer_left]
quark:stone_marble_stairs[facing=east,half=top,shape=outer_right]
quark:stone_marble_stairs[facing=east,half=bottom,shape=straight]
quark:stone_marble_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_marble_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_marble_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_marble_stairs[facing=east,half=bottom,shape=outer_right]
quark:marble_wall[east=true,north=true,south=true,up=true,west=true]
quark:marble_wall[east=true,north=true,south=true,up=true,west=false]
quark:marble_wall[east=true,north=true,south=true,up=false,west=true]
quark:marble_wall[east=true,north=true,south=true,up=false,west=false]
quark:marble_wall[east=true,north=true,south=false,up=true,west=true]
quark:marble_wall[east=true,north=true,south=false,up=true,west=false]
quark:marble_wall[east=true,north=true,south=false,up=false,west=true]
quark:marble_wall[east=true,north=true,south=false,up=false,west=false]
quark:marble_wall[east=true,north=false,south=true,up=true,west=true]
quark:marble_wall[east=true,north=false,south=true,up=true,west=false]
quark:marble_wall[east=true,north=false,south=true,up=false,west=true]
quark:marble_wall[east=true,north=false,south=true,up=false,west=false]
quark:marble_wall[east=true,north=false,south=false,up=true,west=true]
quark:marble_wall[east=true,north=false,south=false,up=true,west=false]
quark:marble_wall[east=true,north=false,south=false,up=false,west=true]
quark:marble_wall[east=true,north=false,south=false,up=false,west=false]
quark:marble_wall[east=false,north=true,south=true,up=true,west=true]
quark:marble_wall[east=false,north=true,south=true,up=true,west=false]
quark:marble_wall[east=false,north=true,south=true,up=false,west=true]
quark:marble_wall[east=false,north=true,south=true,up=false,west=false]
quark:marble_wall[east=false,north=true,south=false,up=true,west=true]
quark:marble_wall[east=false,north=true,south=false,up=true,west=false]
quark:marble_wall[east=false,north=true,south=false,up=false,west=true]
quark:marble_wall[east=false,north=true,south=false,up=false,west=false]
quark:marble_wall[east=false,north=false,south=true,up=true,west=true]
quark:marble_wall[east=false,north=false,south=true,up=true,west=false]
quark:marble_wall[east=false,north=false,south=true,up=false,west=true]
quark:marble_wall[east=false,north=false,south=true,up=false,west=false]
quark:marble_wall[east=false,north=false,south=false,up=true,west=true]
quark:marble_wall[east=false,north=false,south=false,up=true,west=false]
quark:marble_wall[east=false,north=false,south=false,up=false,west=true]
quark:marble_wall[east=false,north=false,south=false,up=false,west=false]
quark:limestone[variant=stone_limestone]
quark:limestone[variant=stone_limestone_smooth]
quark:stone_limestone_slab[half=top,prop=blarg]
quark:stone_limestone_slab[half=bottom,prop=blarg]
quark:stone_limestone_slab_double[prop=blarg]
quark:stone_limestone_stairs[facing=north,half=top,shape=straight]
quark:stone_limestone_stairs[facing=north,half=top,shape=inner_left]
quark:stone_limestone_stairs[facing=north,half=top,shape=inner_right]
quark:stone_limestone_stairs[facing=north,half=top,shape=outer_left]
quark:stone_limestone_stairs[facing=north,half=top,shape=outer_right]
quark:stone_limestone_stairs[facing=north,half=bottom,shape=straight]
quark:stone_limestone_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_limestone_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_limestone_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_limestone_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_limestone_stairs[facing=south,half=top,shape=straight]
quark:stone_limestone_stairs[facing=south,half=top,shape=inner_left]
quark:stone_limestone_stairs[facing=south,half=top,shape=inner_right]
quark:stone_limestone_stairs[facing=south,half=top,shape=outer_left]
quark:stone_limestone_stairs[facing=south,half=top,shape=outer_right]
quark:stone_limestone_stairs[facing=south,half=bottom,shape=straight]
quark:stone_limestone_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_limestone_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_limestone_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_limestone_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_limestone_stairs[facing=west,half=top,shape=straight]
quark:stone_limestone_stairs[facing=west,half=top,shape=inner_left]
quark:stone_limestone_stairs[facing=west,half=top,shape=inner_right]
quark:stone_limestone_stairs[facing=west,half=top,shape=outer_left]
quark:stone_limestone_stairs[facing=west,half=top,shape=outer_right]
quark:stone_limestone_stairs[facing=west,half=bottom,shape=straight]
quark:stone_limestone_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_limestone_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_limestone_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_limestone_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_limestone_stairs[facing=east,half=top,shape=straight]
quark:stone_limestone_stairs[facing=east,half=top,shape=inner_left]
quark:stone_limestone_stairs[facing=east,half=top,shape=inner_right]
quark:stone_limestone_stairs[facing=east,half=top,shape=outer_left]
quark:stone_limestone_stairs[facing=east,half=top,shape=outer_right]
quark:stone_limestone_stairs[facing=east,half=bottom,shape=straight]
quark:stone_limestone_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_limestone_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_limestone_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_limestone_stairs[facing=east,half=bottom,shape=outer_right]
quark:limestone_wall[east=true,north=true,south=true,up=true,west=true]
quark:limestone_wall[east=true,north=true,south=true,up=true,west=false]
quark:limestone_wall[east=true,north=true,south=true,up=false,west=true]
quark:limestone_wall[east=true,north=true,south=true,up=false,west=false]
quark:limestone_wall[east=true,north=true,south=false,up=true,west=true]
quark:limestone_wall[east=true,north=true,south=false,up=true,west=false]
quark:limestone_wall[east=true,north=true,south=false,up=false,west=true]
quark:limestone_wall[east=true,north=true,south=false,up=false,west=false]
quark:limestone_wall[east=true,north=false,south=true,up=true,west=true]
quark:limestone_wall[east=true,north=false,south=true,up=true,west=false]
quark:limestone_wall[east=true,north=false,south=true,up=false,west=true]
quark:limestone_wall[east=true,north=false,south=true,up=false,west=false]
quark:limestone_wall[east=true,north=false,south=false,up=true,west=true]
quark:limestone_wall[east=true,north=false,south=false,up=true,west=false]
quark:limestone_wall[east=true,north=false,south=false,up=false,west=true]
quark:limestone_wall[east=true,north=false,south=false,up=false,west=false]
quark:limestone_wall[east=false,north=true,south=true,up=true,west=true]
quark:limestone_wall[east=false,north=true,south=true,up=true,west=false]
quark:limestone_wall[east=false,north=true,south=true,up=false,west=true]
quark:limestone_wall[east=false,north=true,south=true,up=false,west=false]
quark:limestone_wall[east=false,north=true,south=false,up=true,west=true]
quark:limestone_wall[east=false,north=true,south=false,up=true,west=false]
quark:limestone_wall[east=false,north=true,south=false,up=false,west=true]
quark:limestone_wall[east=false,north=true,south=false,up=false,west=false]
quark:limestone_wall[east=false,north=false,south=true,up=true,west=true]
quark:limestone_wall[east=false,north=false,south=true,up=true,west=false]
quark:limestone_wall[east=false,north=false,south=true,up=false,west=true]
quark:limestone_wall[east=false,north=false,south=true,up=false,west=false]
quark:limestone_wall[east=false,north=false,south=false,up=true,west=true]
quark:limestone_wall[east=false,north=false,south=false,up=true,west=false]
quark:limestone_wall[east=false,north=false,south=false,up=false,west=true]
quark:limestone_wall[east=false,north=false,south=false,up=false,west=false]
quark:jasper[variant=stone_jasper]
quark:jasper[variant=stone_jasper_smooth]
quark:stone_jasper_slab[half=top,prop=blarg]
quark:stone_jasper_slab[half=bottom,prop=blarg]
quark:stone_jasper_slab_double[prop=blarg]
quark:stone_jasper_stairs[facing=north,half=top,shape=straight]
quark:stone_jasper_stairs[facing=north,half=top,shape=inner_left]
quark:stone_jasper_stairs[facing=north,half=top,shape=inner_right]
quark:stone_jasper_stairs[facing=north,half=top,shape=outer_left]
quark:stone_jasper_stairs[facing=north,half=top,shape=outer_right]
quark:stone_jasper_stairs[facing=north,half=bottom,shape=straight]
quark:stone_jasper_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_jasper_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_jasper_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_jasper_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_jasper_stairs[facing=south,half=top,shape=straight]
quark:stone_jasper_stairs[facing=south,half=top,shape=inner_left]
quark:stone_jasper_stairs[facing=south,half=top,shape=inner_right]
quark:stone_jasper_stairs[facing=south,half=top,shape=outer_left]
quark:stone_jasper_stairs[facing=south,half=top,shape=outer_right]
quark:stone_jasper_stairs[facing=south,half=bottom,shape=straight]
quark:stone_jasper_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_jasper_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_jasper_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_jasper_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_jasper_stairs[facing=west,half=top,shape=straight]
quark:stone_jasper_stairs[facing=west,half=top,shape=inner_left]
quark:stone_jasper_stairs[facing=west,half=top,shape=inner_right]
quark:stone_jasper_stairs[facing=west,half=top,shape=outer_left]
quark:stone_jasper_stairs[facing=west,half=top,shape=outer_right]
quark:stone_jasper_stairs[facing=west,half=bottom,shape=straight]
quark:stone_jasper_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_jasper_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_jasper_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_jasper_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_jasper_stairs[facing=east,half=top,shape=straight]
quark:stone_jasper_stairs[facing=east,half=top,shape=inner_left]
quark:stone_jasper_stairs[facing=east,half=top,shape=inner_right]
quark:stone_jasper_stairs[facing=east,half=top,shape=outer_left]
quark:stone_jasper_stairs[facing=east,half=top,shape=outer_right]
quark:stone_jasper_stairs[facing=east,half=bottom,shape=straight]
quark:stone_jasper_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_jasper_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_jasper_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_jasper_stairs[facing=east,half=bottom,shape=outer_right]
quark:jasper_wall[east=true,north=true,south=true,up=true,west=true]
quark:jasper_wall[east=true,north=true,south=true,up=true,west=false]
quark:jasper_wall[east=true,north=true,south=true,up=false,west=true]
quark:jasper_wall[east=true,north=true,south=true,up=false,west=false]
quark:jasper_wall[east=true,north=true,south=false,up=true,west=true]
quark:jasper_wall[east=true,north=true,south=false,up=true,west=false]
quark:jasper_wall[east=true,north=true,south=false,up=false,west=true]
quark:jasper_wall[east=true,north=true,south=false,up=false,west=false]
quark:jasper_wall[east=true,north=false,south=true,up=true,west=true]
quark:jasper_wall[east=true,north=false,south=true,up=true,west=false]
quark:jasper_wall[east=true,north=false,south=true,up=false,west=true]
quark:jasper_wall[east=true,north=false,south=true,up=false,west=false]
quark:jasper_wall[east=true,north=false,south=false,up=true,west=true]
quark:jasper_wall[east=true,north=false,south=false,up=true,west=false]
quark:jasper_wall[east=true,north=false,south=false,up=false,west=true]
quark:jasper_wall[east=true,north=false,south=false,up=false,west=false]
quark:jasper_wall[east=false,north=true,south=true,up=true,west=true]
quark:jasper_wall[east=false,north=true,south=true,up=true,west=false]
quark:jasper_wall[east=false,north=true,south=true,up=false,west=true]
quark:jasper_wall[east=false,north=true,south=true,up=false,west=false]
quark:jasper_wall[east=false,north=true,south=false,up=true,west=true]
quark:jasper_wall[east=false,north=true,south=false,up=true,west=false]
quark:jasper_wall[east=false,north=true,south=false,up=false,west=true]
quark:jasper_wall[east=false,north=true,south=false,up=false,west=false]
quark:jasper_wall[east=false,north=false,south=true,up=true,west=true]
quark:jasper_wall[east=false,north=false,south=true,up=true,west=false]
quark:jasper_wall[east=false,north=false,south=true,up=false,west=true]
quark:jasper_wall[east=false,north=false,south=true,up=false,west=false]
quark:jasper_wall[east=false,north=false,south=false,up=true,west=true]
quark:jasper_wall[east=false,north=false,south=false,up=true,west=false]
quark:jasper_wall[east=false,north=false,south=false,up=false,west=true]
quark:jasper_wall[east=false,north=false,south=false,up=false,west=false]
quark:slate[variant=stone_slate]
quark:slate[variant=stone_slate_smooth]
quark:stone_slate_slab[half=top,prop=blarg]
quark:stone_slate_slab[half=bottom,prop=blarg]
quark:stone_slate_slab_double[prop=blarg]
quark:stone_slate_stairs[facing=north,half=top,shape=straight]
quark:stone_slate_stairs[facing=north,half=top,shape=inner_left]
quark:stone_slate_stairs[facing=north,half=top,shape=inner_right]
quark:stone_slate_stairs[facing=north,half=top,shape=outer_left]
quark:stone_slate_stairs[facing=north,half=top,shape=outer_right]
quark:stone_slate_stairs[facing=north,half=bottom,shape=straight]
quark:stone_slate_stairs[facing=north,half=bottom,shape=inner_left]
quark:stone_slate_stairs[facing=north,half=bottom,shape=inner_right]
quark:stone_slate_stairs[facing=north,half=bottom,shape=outer_left]
quark:stone_slate_stairs[facing=north,half=bottom,shape=outer_right]
quark:stone_slate_stairs[facing=south,half=top,shape=straight]
quark:stone_slate_stairs[facing=south,half=top,shape=inner_left]
quark:stone_slate_stairs[facing=south,half=top,shape=inner_right]
quark:stone_slate_stairs[facing=south,half=top,shape=outer_left]
quark:stone_slate_stairs[facing=south,half=top,shape=outer_right]
quark:stone_slate_stairs[facing=south,half=bottom,shape=straight]
quark:stone_slate_stairs[facing=south,half=bottom,shape=inner_left]
quark:stone_slate_stairs[facing=south,half=bottom,shape=inner_right]
quark:stone_slate_stairs[facing=south,half=bottom,shape=outer_left]
quark:stone_slate_stairs[facing=south,half=bottom,shape=outer_right]
quark:stone_slate_stairs[facing=west,half=top,shape=straight]
quark:stone_slate_stairs[facing=west,half=top,shape=inner_left]
quark:stone_slate_stairs[facing=west,half=top,shape=inner_right]
quark:stone_slate_stairs[facing=west,half=top,shape=outer_left]
quark:stone_slate_stairs[facing=west,half=top,shape=outer_right]
quark:stone_slate_stairs[facing=west,half=bottom,shape=straight]
quark:stone_slate_stairs[facing=west,half=bottom,shape=inner_left]
quark:stone_slate_stairs[facing=west,half=bottom,shape=inner_right]
quark:stone_slate_stairs[facing=west,half=bottom,shape=outer_left]
quark:stone_slate_stairs[facing=west,half=bottom,shape=outer_right]
quark:stone_slate_stairs[facing=east,half=top,shape=straight]
quark:stone_slate_stairs[facing=east,half=top,shape=inner_left]
quark:stone_slate_stairs[facing=east,half=top,shape=inner_right]
quark:stone_slate_stairs[facing=east,half=top,shape=outer_left]
quark:stone_slate_stairs[facing=east,half=top,shape=outer_right]
quark:stone_slate_stairs[facing=east,half=bottom,shape=straight]
quark:stone_slate_stairs[facing=east,half=bottom,shape=inner_left]
quark:stone_slate_stairs[facing=east,half=bottom,shape=inner_right]
quark:stone_slate_stairs[facing=east,half=bottom,shape=outer_left]
quark:stone_slate_stairs[facing=east,half=bottom,shape=outer_right]
quark:slate_wall[east=true,north=true,south=true,up=true,west=true]
quark:slate_wall[east=true,north=true,south=true,up=true,west=false]
quark:slate_wall[east=true,north=true,south=true,up=false,west=true]
quark:slate_wall[east=true,north=true,south=true,up=false,west=false]
quark:slate_wall[east=true,north=true,south=false,up=true,west=true]
quark:slate_wall[east=true,north=true,south=false,up=true,west=false]
quark:slate_wall[east=true,north=true,south=false,up=false,west=true]
quark:slate_wall[east=true,north=true,south=false,up=false,west=false]
quark:slate_wall[east=true,north=false,south=true,up=true,west=true]
quark:slate_wall[east=true,north=false,south=true,up=true,west=false]
quark:slate_wall[east=true,north=false,south=true,up=false,west=true]
quark:slate_wall[east=true,north=false,south=true,up=false,west=false]
quark:slate_wall[east=true,north=false,south=false,up=true,west=true]
quark:slate_wall[east=true,north=false,south=false,up=true,west=false]
quark:slate_wall[east=true,north=false,south=false,up=false,west=true]
quark:slate_wall[east=true,north=false,south=false,up=false,west=false]
quark:slate_wall[east=false,north=true,south=true,up=true,west=true]
quark:slate_wall[east=false,north=true,south=true,up=true,west=false]
quark:slate_wall[east=false,north=true,south=true,up=false,west=true]
quark:slate_wall[east=false,north=true,south=true,up=false,west=false]
quark:slate_wall[east=false,north=true,south=false,up=true,west=true]
quark:slate_wall[east=false,north=true,south=false,up=true,west=false]
quark:slate_wall[east=false,north=true,south=false,up=false,west=true]
quark:slate_wall[east=false,north=true,south=false,up=false,west=false]
quark:slate_wall[east=false,north=false,south=true,up=true,west=true]
quark:slate_wall[east=false,north=false,south=true,up=true,west=false]
quark:slate_wall[east=false,north=false,south=true,up=false,west=true]
quark:slate_wall[east=false,north=false,south=true,up=false,west=false]
quark:slate_wall[east=false,north=false,south=false,up=true,west=true]
quark:slate_wall[east=false,north=false,south=false,up=true,west=false]
quark:slate_wall[east=false,north=false,south=false,up=false,west=true]
quark:slate_wall[east=false,north=false,south=false,up=false,west=false]
quark:biome_cobblestone[variant=fire_stone]
quark:biome_cobblestone[variant=icy_stone]
quark:biome_cobblestone[variant=cobbed_stone]
quark:biome_brick[variant=fire_stone_brick]
quark:biome_brick[variant=icy_stone_brick]
quark:elder_prismarine[variant=elder_prismarine]
quark:elder_prismarine[variant=elder_prismarine_bricks]
quark:elder_prismarine[variant=elder_prismarine_dark]
quark:elder_sea_lantern
quark:fire_stone_slab[half=top,prop=blarg]
quark:fire_stone_slab[half=bottom,prop=blarg]
quark:fire_stone_slab_double[prop=blarg]
quark:fire_stone_stairs[facing=north,half=top,shape=straight]
quark:fire_stone_stairs[facing=north,half=top,shape=inner_left]
quark:fire_stone_stairs[facing=north,half=top,shape=inner_right]
quark:fire_stone_stairs[facing=north,half=top,shape=outer_left]
quark:fire_stone_stairs[facing=north,half=top,shape=outer_right]
quark:fire_stone_stairs[facing=north,half=bottom,shape=straight]
quark:fire_stone_stairs[facing=north,half=bottom,shape=inner_left]
quark:fire_stone_stairs[facing=north,half=bottom,shape=inner_right]
quark:fire_stone_stairs[facing=north,half=bottom,shape=outer_left]
quark:fire_stone_stairs[facing=north,half=bottom,shape=outer_right]
quark:fire_stone_stairs[facing=south,half=top,shape=straight]
quark:fire_stone_stairs[facing=south,half=top,shape=inner_left]
quark:fire_stone_stairs[facing=south,half=top,shape=inner_right]
quark:fire_stone_stairs[facing=south,half=top,shape=outer_left]
quark:fire_stone_stairs[facing=south,half=top,shape=outer_right]
quark:fire_stone_stairs[facing=south,half=bottom,shape=straight]
quark:fire_stone_stairs[facing=south,half=bottom,shape=inner_left]
quark:fire_stone_stairs[facing=south,half=bottom,shape=inner_right]
quark:fire_stone_stairs[facing=south,half=bottom,shape=outer_left]
quark:fire_stone_stairs[facing=south,half=bottom,shape=outer_right]
quark:fire_stone_stairs[facing=west,half=top,shape=straight]
quark:fire_stone_stairs[facing=west,half=top,shape=inner_left]
quark:fire_stone_stairs[facing=west,half=top,shape=inner_right]
quark:fire_stone_stairs[facing=west,half=top,shape=outer_left]
quark:fire_stone_stairs[facing=west,half=top,shape=outer_right]
quark:fire_stone_stairs[facing=west,half=bottom,shape=straight]
quark:fire_stone_stairs[facing=west,half=bottom,shape=inner_left]
quark:fire_stone_stairs[facing=west,half=bottom,shape=inner_right]
quark:fire_stone_stairs[facing=west,half=bottom,shape=outer_left]
quark:fire_stone_stairs[facing=west,half=bottom,shape=outer_right]
quark:fire_stone_stairs[facing=east,half=top,shape=straight]
quark:fire_stone_stairs[facing=east,half=top,shape=inner_left]
quark:fire_stone_stairs[facing=east,half=top,shape=inner_right]
quark:fire_stone_stairs[facing=east,half=top,shape=outer_left]
quark:fire_stone_stairs[facing=east,half=top,shape=outer_right]
quark:fire_stone_stairs[facing=east,half=bottom,shape=straight]
quark:fire_stone_stairs[facing=east,half=bottom,shape=inner_left]
quark:fire_stone_stairs[facing=east,half=bottom,shape=inner_right]
quark:fire_stone_stairs[facing=east,half=bottom,shape=outer_left]
quark:fire_stone_stairs[facing=east,half=bottom,shape=outer_right]
quark:fire_stone_brick_slab[half=top,prop=blarg]
quark:fire_stone_brick_slab[half=bottom,prop=blarg]
quark:fire_stone_brick_slab_double[prop=blarg]
quark:fire_stone_brick_stairs[facing=north,half=top,shape=straight]
quark:fire_stone_brick_stairs[facing=north,half=top,shape=inner_left]
quark:fire_stone_brick_stairs[facing=north,half=top,shape=inner_right]
quark:fire_stone_brick_stairs[facing=north,half=top,shape=outer_left]
quark:fire_stone_brick_stairs[facing=north,half=top,shape=outer_right]
quark:fire_stone_brick_stairs[facing=north,half=bottom,shape=straight]
quark:fire_stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
quark:fire_stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
quark:fire_stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
quark:fire_stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
quark:fire_stone_brick_stairs[facing=south,half=top,shape=straight]
quark:fire_stone_brick_stairs[facing=south,half=top,shape=inner_left]
quark:fire_stone_brick_stairs[facing=south,half=top,shape=inner_right]
quark:fire_stone_brick_stairs[facing=south,half=top,shape=outer_left]
quark:fire_stone_brick_stairs[facing=south,half=top,shape=outer_right]
quark:fire_stone_brick_stairs[facing=south,half=bottom,shape=straight]
quark:fire_stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
quark:fire_stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
quark:fire_stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
quark:fire_stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
quark:fire_stone_brick_stairs[facing=west,half=top,shape=straight]
quark:fire_stone_brick_stairs[facing=west,half=top,shape=inner_left]
quark:fire_stone_brick_stairs[facing=west,half=top,shape=inner_right]
quark:fire_stone_brick_stairs[facing=west,half=top,shape=outer_left]
quark:fire_stone_brick_stairs[facing=west,half=top,shape=outer_right]
quark:fire_stone_brick_stairs[facing=west,half=bottom,shape=straight]
quark:fire_stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
quark:fire_stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
quark:fire_stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
quark:fire_stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
quark:fire_stone_brick_stairs[facing=east,half=top,shape=straight]
quark:fire_stone_brick_stairs[facing=east,half=top,shape=inner_left]
quark:fire_stone_brick_stairs[facing=east,half=top,shape=inner_right]
quark:fire_stone_brick_stairs[facing=east,half=top,shape=outer_left]
quark:fire_stone_brick_stairs[facing=east,half=top,shape=outer_right]
quark:fire_stone_brick_stairs[facing=east,half=bottom,shape=straight]
quark:fire_stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
quark:fire_stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
quark:fire_stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
quark:fire_stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
quark:icy_stone_slab[half=top,prop=blarg]
quark:icy_stone_slab[half=bottom,prop=blarg]
quark:icy_stone_slab_double[prop=blarg]
quark:icy_stone_stairs[facing=north,half=top,shape=straight]
quark:icy_stone_stairs[facing=north,half=top,shape=inner_left]
quark:icy_stone_stairs[facing=north,half=top,shape=inner_right]
quark:icy_stone_stairs[facing=north,half=top,shape=outer_left]
quark:icy_stone_stairs[facing=north,half=top,shape=outer_right]
quark:icy_stone_stairs[facing=north,half=bottom,shape=straight]
quark:icy_stone_stairs[facing=north,half=bottom,shape=inner_left]
quark:icy_stone_stairs[facing=north,half=bottom,shape=inner_right]
quark:icy_stone_stairs[facing=north,half=bottom,shape=outer_left]
quark:icy_stone_stairs[facing=north,half=bottom,shape=outer_right]
quark:icy_stone_stairs[facing=south,half=top,shape=straight]
quark:icy_stone_stairs[facing=south,half=top,shape=inner_left]
quark:icy_stone_stairs[facing=south,half=top,shape=inner_right]
quark:icy_stone_stairs[facing=south,half=top,shape=outer_left]
quark:icy_stone_stairs[facing=south,half=top,shape=outer_right]
quark:icy_stone_stairs[facing=south,half=bottom,shape=straight]
quark:icy_stone_stairs[facing=south,half=bottom,shape=inner_left]
quark:icy_stone_stairs[facing=south,half=bottom,shape=inner_right]
quark:icy_stone_stairs[facing=south,half=bottom,shape=outer_left]
quark:icy_stone_stairs[facing=south,half=bottom,shape=outer_right]
quark:icy_stone_stairs[facing=west,half=top,shape=straight]
quark:icy_stone_stairs[facing=west,half=top,shape=inner_left]
quark:icy_stone_stairs[facing=west,half=top,shape=inner_right]
quark:icy_stone_stairs[facing=west,half=top,shape=outer_left]
quark:icy_stone_stairs[facing=west,half=top,shape=outer_right]
quark:icy_stone_stairs[facing=west,half=bottom,shape=straight]
quark:icy_stone_stairs[facing=west,half=bottom,shape=inner_left]
quark:icy_stone_stairs[facing=west,half=bottom,shape=inner_right]
quark:icy_stone_stairs[facing=west,half=bottom,shape=outer_left]
quark:icy_stone_stairs[facing=west,half=bottom,shape=outer_right]
quark:icy_stone_stairs[facing=east,half=top,shape=straight]
quark:icy_stone_stairs[facing=east,half=top,shape=inner_left]
quark:icy_stone_stairs[facing=east,half=top,shape=inner_right]
quark:icy_stone_stairs[facing=east,half=top,shape=outer_left]
quark:icy_stone_stairs[facing=east,half=top,shape=outer_right]
quark:icy_stone_stairs[facing=east,half=bottom,shape=straight]
quark:icy_stone_stairs[facing=east,half=bottom,shape=inner_left]
quark:icy_stone_stairs[facing=east,half=bottom,shape=inner_right]
quark:icy_stone_stairs[facing=east,half=bottom,shape=outer_left]
quark:icy_stone_stairs[facing=east,half=bottom,shape=outer_right]
quark:icy_stone_brick_slab[half=top,prop=blarg]
quark:icy_stone_brick_slab[half=bottom,prop=blarg]
quark:icy_stone_brick_slab_double[prop=blarg]
quark:icy_stone_brick_stairs[facing=north,half=top,shape=straight]
quark:icy_stone_brick_stairs[facing=north,half=top,shape=inner_left]
quark:icy_stone_brick_stairs[facing=north,half=top,shape=inner_right]
quark:icy_stone_brick_stairs[facing=north,half=top,shape=outer_left]
quark:icy_stone_brick_stairs[facing=north,half=top,shape=outer_right]
quark:icy_stone_brick_stairs[facing=north,half=bottom,shape=straight]
quark:icy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
quark:icy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
quark:icy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
quark:icy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
quark:icy_stone_brick_stairs[facing=south,half=top,shape=straight]
quark:icy_stone_brick_stairs[facing=south,half=top,shape=inner_left]
quark:icy_stone_brick_stairs[facing=south,half=top,shape=inner_right]
quark:icy_stone_brick_stairs[facing=south,half=top,shape=outer_left]
quark:icy_stone_brick_stairs[facing=south,half=top,shape=outer_right]
quark:icy_stone_brick_stairs[facing=south,half=bottom,shape=straight]
quark:icy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
quark:icy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
quark:icy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
quark:icy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
quark:icy_stone_brick_stairs[facing=west,half=top,shape=straight]
quark:icy_stone_brick_stairs[facing=west,half=top,shape=inner_left]
quark:icy_stone_brick_stairs[facing=west,half=top,shape=inner_right]
quark:icy_stone_brick_stairs[facing=west,half=top,shape=outer_left]
quark:icy_stone_brick_stairs[facing=west,half=top,shape=outer_right]
quark:icy_stone_brick_stairs[facing=west,half=bottom,shape=straight]
quark:icy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
quark:icy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
quark:icy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
quark:icy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
quark:icy_stone_brick_stairs[facing=east,half=top,shape=straight]
quark:icy_stone_brick_stairs[facing=east,half=top,shape=inner_left]
quark:icy_stone_brick_stairs[facing=east,half=top,shape=inner_right]
quark:icy_stone_brick_stairs[facing=east,half=top,shape=outer_left]
quark:icy_stone_brick_stairs[facing=east,half=top,shape=outer_right]
quark:icy_stone_brick_stairs[facing=east,half=bottom,shape=straight]
quark:icy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
quark:icy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
quark:icy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
quark:icy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
quark:cobbed_stone_slab[half=top,prop=blarg]
quark:cobbed_stone_slab[half=bottom,prop=blarg]
quark:cobbed_stone_slab_double[prop=blarg]
quark:cobbed_stone_stairs[facing=north,half=top,shape=straight]
quark:cobbed_stone_stairs[facing=north,half=top,shape=inner_left]
quark:cobbed_stone_stairs[facing=north,half=top,shape=inner_right]
quark:cobbed_stone_stairs[facing=north,half=top,shape=outer_left]
quark:cobbed_stone_stairs[facing=north,half=top,shape=outer_right]
quark:cobbed_stone_stairs[facing=north,half=bottom,shape=straight]
quark:cobbed_stone_stairs[facing=north,half=bottom,shape=inner_left]
quark:cobbed_stone_stairs[facing=north,half=bottom,shape=inner_right]
quark:cobbed_stone_stairs[facing=north,half=bottom,shape=outer_left]
quark:cobbed_stone_stairs[facing=north,half=bottom,shape=outer_right]
quark:cobbed_stone_stairs[facing=south,half=top,shape=straight]
quark:cobbed_stone_stairs[facing=south,half=top,shape=inner_left]
quark:cobbed_stone_stairs[facing=south,half=top,shape=inner_right]
quark:cobbed_stone_stairs[facing=south,half=top,shape=outer_left]
quark:cobbed_stone_stairs[facing=south,half=top,shape=outer_right]
quark:cobbed_stone_stairs[facing=south,half=bottom,shape=straight]
quark:cobbed_stone_stairs[facing=south,half=bottom,shape=inner_left]
quark:cobbed_stone_stairs[facing=south,half=bottom,shape=inner_right]
quark:cobbed_stone_stairs[facing=south,half=bottom,shape=outer_left]
quark:cobbed_stone_stairs[facing=south,half=bottom,shape=outer_right]
quark:cobbed_stone_stairs[facing=west,half=top,shape=straight]
quark:cobbed_stone_stairs[facing=west,half=top,shape=inner_left]
quark:cobbed_stone_stairs[facing=west,half=top,shape=inner_right]
quark:cobbed_stone_stairs[facing=west,half=top,shape=outer_left]
quark:cobbed_stone_stairs[facing=west,half=top,shape=outer_right]
quark:cobbed_stone_stairs[facing=west,half=bottom,shape=straight]
quark:cobbed_stone_stairs[facing=west,half=bottom,shape=inner_left]
quark:cobbed_stone_stairs[facing=west,half=bottom,shape=inner_right]
quark:cobbed_stone_stairs[facing=west,half=bottom,shape=outer_left]
quark:cobbed_stone_stairs[facing=west,half=bottom,shape=outer_right]
quark:cobbed_stone_stairs[facing=east,half=top,shape=straight]
quark:cobbed_stone_stairs[facing=east,half=top,shape=inner_left]
quark:cobbed_stone_stairs[facing=east,half=top,shape=inner_right]
quark:cobbed_stone_stairs[facing=east,half=top,shape=outer_left]
quark:cobbed_stone_stairs[facing=east,half=top,shape=outer_right]
quark:cobbed_stone_stairs[facing=east,half=bottom,shape=straight]
quark:cobbed_stone_stairs[facing=east,half=bottom,shape=inner_left]
quark:cobbed_stone_stairs[facing=east,half=bottom,shape=inner_right]
quark:cobbed_stone_stairs[facing=east,half=bottom,shape=outer_left]
quark:cobbed_stone_stairs[facing=east,half=bottom,shape=outer_right]
quark:elder_prismarine_slab[half=top,prop=blarg]
quark:elder_prismarine_slab[half=bottom,prop=blarg]
quark:elder_prismarine_slab_double[prop=blarg]
quark:elder_prismarine_stairs[facing=north,half=top,shape=straight]
quark:elder_prismarine_stairs[facing=north,half=top,shape=inner_left]
quark:elder_prismarine_stairs[facing=north,half=top,shape=inner_right]
quark:elder_prismarine_stairs[facing=north,half=top,shape=outer_left]
quark:elder_prismarine_stairs[facing=north,half=top,shape=outer_right]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=straight]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=inner_left]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=inner_right]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=outer_left]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=outer_right]
quark:elder_prismarine_stairs[facing=south,half=top,shape=straight]
quark:elder_prismarine_stairs[facing=south,half=top,shape=inner_left]
quark:elder_prismarine_stairs[facing=south,half=top,shape=inner_right]
quark:elder_prismarine_stairs[facing=south,half=top,shape=outer_left]
quark:elder_prismarine_stairs[facing=south,half=top,shape=outer_right]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=straight]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=inner_left]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=inner_right]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=outer_left]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=outer_right]
quark:elder_prismarine_stairs[facing=west,half=top,shape=straight]
quark:elder_prismarine_stairs[facing=west,half=top,shape=inner_left]
quark:elder_prismarine_stairs[facing=west,half=top,shape=inner_right]
quark:elder_prismarine_stairs[facing=west,half=top,shape=outer_left]
quark:elder_prismarine_stairs[facing=west,half=top,shape=outer_right]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=straight]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=inner_left]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=inner_right]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=outer_left]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=outer_right]
quark:elder_prismarine_stairs[facing=east,half=top,shape=straight]
quark:elder_prismarine_stairs[facing=east,half=top,shape=inner_left]
quark:elder_prismarine_stairs[facing=east,half=top,shape=inner_right]
quark:elder_prismarine_stairs[facing=east,half=top,shape=outer_left]
quark:elder_prismarine_stairs[facing=east,half=top,shape=outer_right]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=straight]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=inner_left]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=inner_right]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=outer_left]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=outer_right]
quark:elder_prismarine_bricks_slab[half=top,prop=blarg]
quark:elder_prismarine_bricks_slab[half=bottom,prop=blarg]
quark:elder_prismarine_bricks_slab_double[prop=blarg]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=straight]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=inner_left]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=inner_right]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=outer_left]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=outer_right]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=straight]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=inner_left]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=inner_right]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=outer_left]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=outer_right]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=straight]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=inner_left]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=inner_right]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=outer_left]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=outer_right]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=straight]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=inner_left]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=inner_right]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=outer_left]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=outer_right]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=straight]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=inner_left]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=inner_right]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=outer_left]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=outer_right]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=straight]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=inner_left]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=inner_right]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=outer_left]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=outer_right]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=straight]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=inner_left]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=inner_right]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=outer_left]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=outer_right]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=straight]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=inner_left]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=inner_right]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=outer_left]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=outer_right]
quark:elder_prismarine_dark_slab[half=top,prop=blarg]
quark:elder_prismarine_dark_slab[half=bottom,prop=blarg]
quark:elder_prismarine_dark_slab_double[prop=blarg]
quark:elder_prismarine_dark_stairs[facing=north,half=top,shape=straight]
quark:elder_prismarine_dark_stairs[facing=north,half=top,shape=inner_left]
quark:elder_prismarine_dark_stairs[facing=north,half=top,shape=inner_right]
quark:elder_prismarine_dark_stairs[facing=north,half=top,shape=outer_left]
quark:elder_prismarine_dark_stairs[facing=north,half=top,shape=outer_right]
quark:elder_prismarine_dark_stairs[facing=north,half=bottom,shape=straight]
quark:elder_prismarine_dark_stairs[facing=north,half=bottom,shape=inner_left]
quark:elder_prismarine_dark_stairs[facing=north,half=bottom,shape=inner_right]
quark:elder_prismarine_dark_stairs[facing=north,half=bottom,shape=outer_left]
quark:elder_prismarine_dark_stairs[facing=north,half=bottom,shape=outer_right]
quark:elder_prismarine_dark_stairs[facing=south,half=top,shape=straight]
quark:elder_prismarine_dark_stairs[facing=south,half=top,shape=inner_left]
quark:elder_prismarine_dark_stairs[facing=south,half=top,shape=inner_right]
quark:elder_prismarine_dark_stairs[facing=south,half=top,shape=outer_left]
quark:elder_prismarine_dark_stairs[facing=south,half=top,shape=outer_right]
quark:elder_prismarine_dark_stairs[facing=south,half=bottom,shape=straight]
quark:elder_prismarine_dark_stairs[facing=south,half=bottom,shape=inner_left]
quark:elder_prismarine_dark_stairs[facing=south,half=bottom,shape=inner_right]
quark:elder_prismarine_dark_stairs[facing=south,half=bottom,shape=outer_left]
quark:elder_prismarine_dark_stairs[facing=south,half=bottom,shape=outer_right]
quark:elder_prismarine_dark_stairs[facing=west,half=top,shape=straight]
quark:elder_prismarine_dark_stairs[facing=west,half=top,shape=inner_left]
quark:elder_prismarine_dark_stairs[facing=west,half=top,shape=inner_right]
quark:elder_prismarine_dark_stairs[facing=west,half=top,shape=outer_left]
quark:elder_prismarine_dark_stairs[facing=west,half=top,shape=outer_right]
quark:elder_prismarine_dark_stairs[facing=west,half=bottom,shape=straight]
quark:elder_prismarine_dark_stairs[facing=west,half=bottom,shape=inner_left]
quark:elder_prismarine_dark_stairs[facing=west,half=bottom,shape=inner_right]
quark:elder_prismarine_dark_stairs[facing=west,half=bottom,shape=outer_left]
quark:elder_prismarine_dark_stairs[facing=west,half=bottom,shape=outer_right]
quark:elder_prismarine_dark_stairs[facing=east,half=top,shape=straight]
quark:elder_prismarine_dark_stairs[facing=east,half=top,shape=inner_left]
quark:elder_prismarine_dark_stairs[facing=east,half=top,shape=inner_right]
quark:elder_prismarine_dark_stairs[facing=east,half=top,shape=outer_left]
quark:elder_prismarine_dark_stairs[facing=east,half=top,shape=outer_right]
quark:elder_prismarine_dark_stairs[facing=east,half=bottom,shape=straight]
quark:elder_prismarine_dark_stairs[facing=east,half=bottom,shape=inner_left]
quark:elder_prismarine_dark_stairs[facing=east,half=bottom,shape=inner_right]
quark:elder_prismarine_dark_stairs[facing=east,half=bottom,shape=outer_left]
quark:elder_prismarine_dark_stairs[facing=east,half=bottom,shape=outer_right]
quark:fire_stone_wall[east=true,north=true,south=true,up=true,west=true]
quark:fire_stone_wall[east=true,north=true,south=true,up=true,west=false]
quark:fire_stone_wall[east=true,north=true,south=true,up=false,west=true]
quark:fire_stone_wall[east=true,north=true,south=true,up=false,west=false]
quark:fire_stone_wall[east=true,north=true,south=false,up=true,west=true]
quark:fire_stone_wall[east=true,north=true,south=false,up=true,west=false]
quark:fire_stone_wall[east=true,north=true,south=false,up=false,west=true]
quark:fire_stone_wall[east=true,north=true,south=false,up=false,west=false]
quark:fire_stone_wall[east=true,north=false,south=true,up=true,west=true]
quark:fire_stone_wall[east=true,north=false,south=true,up=true,west=false]
quark:fire_stone_wall[east=true,north=false,south=true,up=false,west=true]
quark:fire_stone_wall[east=true,north=false,south=true,up=false,west=false]
quark:fire_stone_wall[east=true,north=false,south=false,up=true,west=true]
quark:fire_stone_wall[east=true,north=false,south=false,up=true,west=false]
quark:fire_stone_wall[east=true,north=false,south=false,up=false,west=true]
quark:fire_stone_wall[east=true,north=false,south=false,up=false,west=false]
quark:fire_stone_wall[east=false,north=true,south=true,up=true,west=true]
quark:fire_stone_wall[east=false,north=true,south=true,up=true,west=false]
quark:fire_stone_wall[east=false,north=true,south=true,up=false,west=true]
quark:fire_stone_wall[east=false,north=true,south=true,up=false,west=false]
quark:fire_stone_wall[east=false,north=true,south=false,up=true,west=true]
quark:fire_stone_wall[east=false,north=true,south=false,up=true,west=false]
quark:fire_stone_wall[east=false,north=true,south=false,up=false,west=true]
quark:fire_stone_wall[east=false,north=true,south=false,up=false,west=false]
quark:fire_stone_wall[east=false,north=false,south=true,up=true,west=true]
quark:fire_stone_wall[east=false,north=false,south=true,up=true,west=false]
quark:fire_stone_wall[east=false,north=false,south=true,up=false,west=true]
quark:fire_stone_wall[east=false,north=false,south=true,up=false,west=false]
quark:fire_stone_wall[east=false,north=false,south=false,up=true,west=true]
quark:fire_stone_wall[east=false,north=false,south=false,up=true,west=false]
quark:fire_stone_wall[east=false,north=false,south=false,up=false,west=true]
quark:fire_stone_wall[east=false,north=false,south=false,up=false,west=false]
quark:icy_stone_wall[east=true,north=true,south=true,up=true,west=true]
quark:icy_stone_wall[east=true,north=true,south=true,up=true,west=false]
quark:icy_stone_wall[east=true,north=true,south=true,up=false,west=true]
quark:icy_stone_wall[east=true,north=true,south=true,up=false,west=false]
quark:icy_stone_wall[east=true,north=true,south=false,up=true,west=true]
quark:icy_stone_wall[east=true,north=true,south=false,up=true,west=false]
quark:icy_stone_wall[east=true,north=true,south=false,up=false,west=true]
quark:icy_stone_wall[east=true,north=true,south=false,up=false,west=false]
quark:icy_stone_wall[east=true,north=false,south=true,up=true,west=true]
quark:icy_stone_wall[east=true,north=false,south=true,up=true,west=false]
quark:icy_stone_wall[east=true,north=false,south=true,up=false,west=true]
quark:icy_stone_wall[east=true,north=false,south=true,up=false,west=false]
quark:icy_stone_wall[east=true,north=false,south=false,up=true,west=true]
quark:icy_stone_wall[east=true,north=false,south=false,up=true,west=false]
quark:icy_stone_wall[east=true,north=false,south=false,up=false,west=true]
quark:icy_stone_wall[east=true,north=false,south=false,up=false,west=false]
quark:icy_stone_wall[east=false,north=true,south=true,up=true,west=true]
quark:icy_stone_wall[east=false,north=true,south=true,up=true,west=false]
quark:icy_stone_wall[east=false,north=true,south=true,up=false,west=true]
quark:icy_stone_wall[east=false,north=true,south=true,up=false,west=false]
quark:icy_stone_wall[east=false,north=true,south=false,up=true,west=true]
quark:icy_stone_wall[east=false,north=true,south=false,up=true,west=false]
quark:icy_stone_wall[east=false,north=true,south=false,up=false,west=true]
quark:icy_stone_wall[east=false,north=true,south=false,up=false,west=false]
quark:icy_stone_wall[east=false,north=false,south=true,up=true,west=true]
quark:icy_stone_wall[east=false,north=false,south=true,up=true,west=false]
quark:icy_stone_wall[east=false,north=false,south=true,up=false,west=true]
quark:icy_stone_wall[east=false,north=false,south=true,up=false,west=false]
quark:icy_stone_wall[east=false,north=false,south=false,up=true,west=true]
quark:icy_stone_wall[east=false,north=false,south=false,up=true,west=false]
quark:icy_stone_wall[east=false,north=false,south=false,up=false,west=true]
quark:icy_stone_wall[east=false,north=false,south=false,up=false,west=false]
quark:cobbed_stone_wall[east=true,north=true,south=true,up=true,west=true]
quark:cobbed_stone_wall[east=true,north=true,south=true,up=true,west=false]
quark:cobbed_stone_wall[east=true,north=true,south=true,up=false,west=true]
quark:cobbed_stone_wall[east=true,north=true,south=true,up=false,west=false]
quark:cobbed_stone_wall[east=true,north=true,south=false,up=true,west=true]
quark:cobbed_stone_wall[east=true,north=true,south=false,up=true,west=false]
quark:cobbed_stone_wall[east=true,north=true,south=false,up=false,west=true]
quark:cobbed_stone_wall[east=true,north=true,south=false,up=false,west=false]
quark:cobbed_stone_wall[east=true,north=false,south=true,up=true,west=true]
quark:cobbed_stone_wall[east=true,north=false,south=true,up=true,west=false]
quark:cobbed_stone_wall[east=true,north=false,south=true,up=false,west=true]
quark:cobbed_stone_wall[east=true,north=false,south=true,up=false,west=false]
quark:cobbed_stone_wall[east=true,north=false,south=false,up=true,west=true]
quark:cobbed_stone_wall[east=true,north=false,south=false,up=true,west=false]
quark:cobbed_stone_wall[east=true,north=false,south=false,up=false,west=true]
quark:cobbed_stone_wall[east=true,north=false,south=false,up=false,west=false]
quark:cobbed_stone_wall[east=false,north=true,south=true,up=true,west=true]
quark:cobbed_stone_wall[east=false,north=true,south=true,up=true,west=false]
quark:cobbed_stone_wall[east=false,north=true,south=true,up=false,west=true]
quark:cobbed_stone_wall[east=false,north=true,south=true,up=false,west=false]
quark:cobbed_stone_wall[east=false,north=true,south=false,up=true,west=true]
quark:cobbed_stone_wall[east=false,north=true,south=false,up=true,west=false]
quark:cobbed_stone_wall[east=false,north=true,south=false,up=false,west=true]
quark:cobbed_stone_wall[east=false,north=true,south=false,up=false,west=false]
quark:cobbed_stone_wall[east=false,north=false,south=true,up=true,west=true]
quark:cobbed_stone_wall[east=false,north=false,south=true,up=true,west=false]
quark:cobbed_stone_wall[east=false,north=false,south=true,up=false,west=true]
quark:cobbed_stone_wall[east=false,north=false,south=true,up=false,west=false]
quark:cobbed_stone_wall[east=false,north=false,south=false,up=true,west=true]
quark:cobbed_stone_wall[east=false,north=false,south=false,up=true,west=false]
quark:cobbed_stone_wall[east=false,north=false,south=false,up=false,west=true]
quark:cobbed_stone_wall[east=false,north=false,south=false,up=false,west=false]
quark:fire_stone_brick_wall[east=true,north=true,south=true,up=true,west=true]
quark:fire_stone_brick_wall[east=true,north=true,south=true,up=true,west=false]
quark:fire_stone_brick_wall[east=true,north=true,south=true,up=false,west=true]
quark:fire_stone_brick_wall[east=true,north=true,south=true,up=false,west=false]
quark:fire_stone_brick_wall[east=true,north=true,south=false,up=true,west=true]
quark:fire_stone_brick_wall[east=true,north=true,south=false,up=true,west=false]
quark:fire_stone_brick_wall[east=true,north=true,south=false,up=false,west=true]
quark:fire_stone_brick_wall[east=true,north=true,south=false,up=false,west=false]
quark:fire_stone_brick_wall[east=true,north=false,south=true,up=true,west=true]
quark:fire_stone_brick_wall[east=true,north=false,south=true,up=true,west=false]
quark:fire_stone_brick_wall[east=true,north=false,south=true,up=false,west=true]
quark:fire_stone_brick_wall[east=true,north=false,south=true,up=false,west=false]
quark:fire_stone_brick_wall[east=true,north=false,south=false,up=true,west=true]
quark:fire_stone_brick_wall[east=true,north=false,south=false,up=true,west=false]
quark:fire_stone_brick_wall[east=true,north=false,south=false,up=false,west=true]
quark:fire_stone_brick_wall[east=true,north=false,south=false,up=false,west=false]
quark:fire_stone_brick_wall[east=false,north=true,south=true,up=true,west=true]
quark:fire_stone_brick_wall[east=false,north=true,south=true,up=true,west=false]
quark:fire_stone_brick_wall[east=false,north=true,south=true,up=false,west=true]
quark:fire_stone_brick_wall[east=false,north=true,south=true,up=false,west=false]
quark:fire_stone_brick_wall[east=false,north=true,south=false,up=true,west=true]
quark:fire_stone_brick_wall[east=false,north=true,south=false,up=true,west=false]
quark:fire_stone_brick_wall[east=false,north=true,south=false,up=false,west=true]
quark:fire_stone_brick_wall[east=false,north=true,south=false,up=false,west=false]
quark:fire_stone_brick_wall[east=false,north=false,south=true,up=true,west=true]
quark:fire_stone_brick_wall[east=false,north=false,south=true,up=true,west=false]
quark:fire_stone_brick_wall[east=false,north=false,south=true,up=false,west=true]
quark:fire_stone_brick_wall[east=false,north=false,south=true,up=false,west=false]
quark:fire_stone_brick_wall[east=false,north=false,south=false,up=true,west=true]
quark:fire_stone_brick_wall[east=false,north=false,south=false,up=true,west=false]
quark:fire_stone_brick_wall[east=false,north=false,south=false,up=false,west=true]
quark:fire_stone_brick_wall[east=false,north=false,south=false,up=false,west=false]
quark:icy_stone_brick_wall[east=true,north=true,south=true,up=true,west=true]
quark:icy_stone_brick_wall[east=true,north=true,south=true,up=true,west=false]
quark:icy_stone_brick_wall[east=true,north=true,south=true,up=false,west=true]
quark:icy_stone_brick_wall[east=true,north=true,south=true,up=false,west=false]
quark:icy_stone_brick_wall[east=true,north=true,south=false,up=true,west=true]
quark:icy_stone_brick_wall[east=true,north=true,south=false,up=true,west=false]
quark:icy_stone_brick_wall[east=true,north=true,south=false,up=false,west=true]
quark:icy_stone_brick_wall[east=true,north=true,south=false,up=false,west=false]
quark:icy_stone_brick_wall[east=true,north=false,south=true,up=true,west=true]
quark:icy_stone_brick_wall[east=true,north=false,south=true,up=true,west=false]
quark:icy_stone_brick_wall[east=true,north=false,south=true,up=false,west=true]
quark:icy_stone_brick_wall[east=true,north=false,south=true,up=false,west=false]
quark:icy_stone_brick_wall[east=true,north=false,south=false,up=true,west=true]
quark:icy_stone_brick_wall[east=true,north=false,south=false,up=true,west=false]
quark:icy_stone_brick_wall[east=true,north=false,south=false,up=false,west=true]
quark:icy_stone_brick_wall[east=true,north=false,south=false,up=false,west=false]
quark:icy_stone_brick_wall[east=false,north=true,south=true,up=true,west=true]
quark:icy_stone_brick_wall[east=false,north=true,south=true,up=true,west=false]
quark:icy_stone_brick_wall[east=false,north=true,south=true,up=false,west=true]
quark:icy_stone_brick_wall[east=false,north=true,south=true,up=false,west=false]
quark:icy_stone_brick_wall[east=false,north=true,south=false,up=true,west=true]
quark:icy_stone_brick_wall[east=false,north=true,south=false,up=true,west=false]
quark:icy_stone_brick_wall[east=false,north=true,south=false,up=false,west=true]
quark:icy_stone_brick_wall[east=false,north=true,south=false,up=false,west=false]
quark:icy_stone_brick_wall[east=false,north=false,south=true,up=true,west=true]
quark:icy_stone_brick_wall[east=false,north=false,south=true,up=true,west=false]
quark:icy_stone_brick_wall[east=false,north=false,south=true,up=false,west=true]
quark:icy_stone_brick_wall[east=false,north=false,south=true,up=false,west=false]
quark:icy_stone_brick_wall[east=false,north=false,south=false,up=true,west=true]
quark:icy_stone_brick_wall[east=false,north=false,south=false,up=true,west=false]
quark:icy_stone_brick_wall[east=false,north=false,south=false,up=false,west=true]
quark:icy_stone_brick_wall[east=false,north=false,south=false,up=false,west=false]
quark:elder_prismarine_wall[east=true,north=true,south=true,up=true,west=true]
quark:elder_prismarine_wall[east=true,north=true,south=true,up=true,west=false]
quark:elder_prismarine_wall[east=true,north=true,south=true,up=false,west=true]
quark:elder_prismarine_wall[east=true,north=true,south=true,up=false,west=false]
quark:elder_prismarine_wall[east=true,north=true,south=false,up=true,west=true]
quark:elder_prismarine_wall[east=true,north=true,south=false,up=true,west=false]
quark:elder_prismarine_wall[east=true,north=true,south=false,up=false,west=true]
quark:elder_prismarine_wall[east=true,north=true,south=false,up=false,west=false]
quark:elder_prismarine_wall[east=true,north=false,south=true,up=true,west=true]
quark:elder_prismarine_wall[east=true,north=false,south=true,up=true,west=false]
quark:elder_prismarine_wall[east=true,north=false,south=true,up=false,west=true]
quark:elder_prismarine_wall[east=true,north=false,south=true,up=false,west=false]
quark:elder_prismarine_wall[east=true,north=false,south=false,up=true,west=true]
quark:elder_prismarine_wall[east=true,north=false,south=false,up=true,west=false]
quark:elder_prismarine_wall[east=true,north=false,south=false,up=false,west=true]
quark:elder_prismarine_wall[east=true,north=false,south=false,up=false,west=false]
quark:elder_prismarine_wall[east=false,north=true,south=true,up=true,west=true]
quark:elder_prismarine_wall[east=false,north=true,south=true,up=true,west=false]
quark:elder_prismarine_wall[east=false,north=true,south=true,up=false,west=true]
quark:elder_prismarine_wall[east=false,north=true,south=true,up=false,west=false]
quark:elder_prismarine_wall[east=false,north=true,south=false,up=true,west=true]
quark:elder_prismarine_wall[east=false,north=true,south=false,up=true,west=false]
quark:elder_prismarine_wall[east=false,north=true,south=false,up=false,west=true]
quark:elder_prismarine_wall[east=false,north=true,south=false,up=false,west=false]
quark:elder_prismarine_wall[east=false,north=false,south=true,up=true,west=true]
quark:elder_prismarine_wall[east=false,north=false,south=true,up=true,west=false]
quark:elder_prismarine_wall[east=false,north=false,south=true,up=false,west=true]
quark:elder_prismarine_wall[east=false,north=false,south=true,up=false,west=false]
quark:elder_prismarine_wall[east=false,north=false,south=false,up=true,west=true]
quark:elder_prismarine_wall[east=false,north=false,south=false,up=true,west=false]
quark:elder_prismarine_wall[east=false,north=false,south=false,up=false,west=true]
quark:elder_prismarine_wall[east=false,north=false,south=false,up=false,west=false]
quark:elder_prismarine_bricks_wall[east=true,north=true,south=true,up=true,west=true]
quark:elder_prismarine_bricks_wall[east=true,north=true,south=true,up=true,west=false]
quark:elder_prismarine_bricks_wall[east=true,north=true,south=true,up=false,west=true]
quark:elder_prismarine_bricks_wall[east=true,north=true,south=true,up=false,west=false]
quark:elder_prismarine_bricks_wall[east=true,north=true,south=false,up=true,west=true]
quark:elder_prismarine_bricks_wall[east=true,north=true,south=false,up=true,west=false]
quark:elder_prismarine_bricks_wall[east=true,north=true,south=false,up=false,west=true]
quark:elder_prismarine_bricks_wall[east=true,north=true,south=false,up=false,west=false]
quark:elder_prismarine_bricks_wall[east=true,north=false,south=true,up=true,west=true]
quark:elder_prismarine_bricks_wall[east=true,north=false,south=true,up=true,west=false]
quark:elder_prismarine_bricks_wall[east=true,north=false,south=true,up=false,west=true]
quark:elder_prismarine_bricks_wall[east=true,north=false,south=true,up=false,west=false]
quark:elder_prismarine_bricks_wall[east=true,north=false,south=false,up=true,west=true]
quark:elder_prismarine_bricks_wall[east=true,north=false,south=false,up=true,west=false]
quark:elder_prismarine_bricks_wall[east=true,north=false,south=false,up=false,west=true]
quark:elder_prismarine_bricks_wall[east=true,north=false,south=false,up=false,west=false]
quark:elder_prismarine_bricks_wall[east=false,north=true,south=true,up=true,west=true]
quark:elder_prismarine_bricks_wall[east=false,north=true,south=true,up=true,west=false]
quark:elder_prismarine_bricks_wall[east=false,north=true,south=true,up=false,west=true]
quark:elder_prismarine_bricks_wall[east=false,north=true,south=true,up=false,west=false]
quark:elder_prismarine_bricks_wall[east=false,north=true,south=false,up=true,west=true]
quark:elder_prismarine_bricks_wall[east=false,north=true,south=false,up=true,west=false]
quark:elder_prismarine_bricks_wall[east=false,north=true,south=false,up=false,west=true]
quark:elder_prismarine_bricks_wall[east=false,north=true,south=false,up=false,west=false]
quark:elder_prismarine_bricks_wall[east=false,north=false,south=true,up=true,west=true]
quark:elder_prismarine_bricks_wall[east=false,north=false,south=true,up=true,west=false]
quark:elder_prismarine_bricks_wall[east=false,north=false,south=true,up=false,west=true]
quark:elder_prismarine_bricks_wall[east=false,north=false,south=true,up=false,west=false]
quark:elder_prismarine_bricks_wall[east=false,north=false,south=false,up=true,west=true]
quark:elder_prismarine_bricks_wall[east=false,north=false,south=false,up=true,west=false]
quark:elder_prismarine_bricks_wall[east=false,north=false,south=false,up=false,west=true]
quark:elder_prismarine_bricks_wall[east=false,north=false,south=false,up=false,west=false]
quark:elder_prismarine_dark_wall[east=true,north=true,south=true,up=true,west=true]
quark:elder_prismarine_dark_wall[east=true,north=true,south=true,up=true,west=false]
quark:elder_prismarine_dark_wall[east=true,north=true,south=true,up=false,west=true]
quark:elder_prismarine_dark_wall[east=true,north=true,south=true,up=false,west=false]
quark:elder_prismarine_dark_wall[east=true,north=true,south=false,up=true,west=true]
quark:elder_prismarine_dark_wall[east=true,north=true,south=false,up=true,west=false]
quark:elder_prismarine_dark_wall[east=true,north=true,south=false,up=false,west=true]
quark:elder_prismarine_dark_wall[east=true,north=true,south=false,up=false,west=false]
quark:elder_prismarine_dark_wall[east=true,north=false,south=true,up=true,west=true]
quark:elder_prismarine_dark_wall[east=true,north=false,south=true,up=true,west=false]
quark:elder_prismarine_dark_wall[east=true,north=false,south=true,up=false,west=true]
quark:elder_prismarine_dark_wall[east=true,north=false,south=true,up=false,west=false]
quark:elder_prismarine_dark_wall[east=true,north=false,south=false,up=true,west=true]
quark:elder_prismarine_dark_wall[east=true,north=false,south=false,up=true,west=false]
quark:elder_prismarine_dark_wall[east=true,north=false,south=false,up=false,west=true]
quark:elder_prismarine_dark_wall[east=true,north=false,south=false,up=false,west=false]
quark:elder_prismarine_dark_wall[east=false,north=true,south=true,up=true,west=true]
quark:elder_prismarine_dark_wall[east=false,north=true,south=true,up=true,west=false]
quark:elder_prismarine_dark_wall[east=false,north=true,south=true,up=false,west=true]
quark:elder_prismarine_dark_wall[east=false,north=true,south=true,up=false,west=false]
quark:elder_prismarine_dark_wall[east=false,north=true,south=false,up=true,west=true]
quark:elder_prismarine_dark_wall[east=false,north=true,south=false,up=true,west=false]
quark:elder_prismarine_dark_wall[east=false,north=true,south=false,up=false,west=true]
quark:elder_prismarine_dark_wall[east=false,north=true,south=false,up=false,west=false]
quark:elder_prismarine_dark_wall[east=false,north=false,south=true,up=true,west=true]
quark:elder_prismarine_dark_wall[east=false,north=false,south=true,up=true,west=false]
quark:elder_prismarine_dark_wall[east=false,north=false,south=true,up=false,west=true]
quark:elder_prismarine_dark_wall[east=false,north=false,south=true,up=false,west=false]
quark:elder_prismarine_dark_wall[east=false,north=false,south=false,up=true,west=true]
quark:elder_prismarine_dark_wall[east=false,north=false,south=false,up=true,west=false]
quark:elder_prismarine_dark_wall[east=false,north=false,south=false,up=false,west=true]
quark:elder_prismarine_dark_wall[east=false,north=false,south=false,up=false,west=false]
quark:glowcelium
quark:glowshroom
quark:glowshroom_block[variant=north_west]
quark:glowshroom_block[variant=north]
quark:glowshroom_block[variant=north_east]
quark:glowshroom_block[variant=west]
quark:glowshroom_block[variant=center]
quark:glowshroom_block[variant=east]
quark:glowshroom_block[variant=south_west]
quark:glowshroom_block[variant=south]
quark:glowshroom_block[variant=south_east]
quark:glowshroom_block[variant=stem]
quark:glowshroom_block[variant=all_inside]
quark:glowshroom_block[variant=all_outside]
quark:glowshroom_block[variant=all_stem]
quark:smoker
quark:chute[enabled=true]
quark:chute[enabled=false]
quark:sugar_block
quark:redstone_randomizer[facing=north,power_left=true,powered=true]
quark:redstone_randomizer[facing=north,power_left=true,powered=false]
quark:redstone_randomizer[facing=north,power_left=false,powered=true]
quark:redstone_randomizer[facing=north,power_left=false,powered=false]
quark:redstone_randomizer[facing=south,power_left=true,powered=true]
quark:redstone_randomizer[facing=south,power_left=true,powered=false]
quark:redstone_randomizer[facing=south,power_left=false,powered=true]
quark:redstone_randomizer[facing=south,power_left=false,powered=false]
quark:redstone_randomizer[facing=west,power_left=true,powered=true]
quark:redstone_randomizer[facing=west,power_left=true,powered=false]
quark:redstone_randomizer[facing=west,power_left=false,powered=true]
quark:redstone_randomizer[facing=west,power_left=false,powered=false]
quark:redstone_randomizer[facing=east,power_left=true,powered=true]
quark:redstone_randomizer[facing=east,power_left=true,powered=false]
quark:redstone_randomizer[facing=east,power_left=false,powered=true]
quark:redstone_randomizer[facing=east,power_left=false,powered=false]
quark:iron_button[facing=down,powered=true]
quark:iron_button[facing=down,powered=false]
quark:iron_button[facing=up,powered=true]
quark:iron_button[facing=up,powered=false]
quark:iron_button[facing=north,powered=true]
quark:iron_button[facing=north,powered=false]
quark:iron_button[facing=south,powered=true]
quark:iron_button[facing=south,powered=false]
quark:iron_button[facing=west,powered=true]
quark:iron_button[facing=west,powered=false]
quark:iron_button[facing=east,powered=true]
quark:iron_button[facing=east,powered=false]
quark:gold_button[facing=down,powered=true]
quark:gold_button[facing=down,powered=false]
quark:gold_button[facing=up,powered=true]
quark:gold_button[facing=up,powered=false]
quark:gold_button[facing=north,powered=true]
quark:gold_button[facing=north,powered=false]
quark:gold_button[facing=south,powered=true]
quark:gold_button[facing=south,powered=false]
quark:gold_button[facing=west,powered=true]
quark:gold_button[facing=west,powered=false]
quark:gold_button[facing=east,powered=true]
quark:gold_button[facing=east,powered=false]
quark:ender_watcher[watched=true]
quark:ender_watcher[watched=false]
quark:iron_rod[connected=true,facing=down]
quark:iron_rod[connected=true,facing=up]
quark:iron_rod[connected=true,facing=north]
quark:iron_rod[connected=true,facing=south]
quark:iron_rod[connected=true,facing=west]
quark:iron_rod[connected=true,facing=east]
quark:iron_rod[connected=false,facing=down]
quark:iron_rod[connected=false,facing=up]
quark:iron_rod[connected=false,facing=north]
quark:iron_rod[connected=false,facing=south]
quark:iron_rod[connected=false,facing=west]
quark:iron_rod[connected=false,facing=east]
quark:color_slime[variant=slime_red]
quark:color_slime[variant=slime_blue]
quark:color_slime[variant=slime_cyan]
quark:color_slime[variant=slime_magenta]
quark:color_slime[variant=slime_yellow]
quark:gravisand
quark:redstone_inductor[facing=north,locked=true,power=0,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=0,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=1,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=1,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=2,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=2,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=3,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=3,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=4,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=4,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=5,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=5,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=6,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=6,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=7,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=7,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=8,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=8,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=9,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=9,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=10,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=10,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=11,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=11,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=12,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=12,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=13,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=13,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=14,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=14,powered=false]
quark:redstone_inductor[facing=north,locked=true,power=15,powered=true]
quark:redstone_inductor[facing=north,locked=true,power=15,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=0,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=0,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=1,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=1,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=2,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=2,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=3,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=3,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=4,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=4,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=5,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=5,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=6,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=6,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=7,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=7,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=8,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=8,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=9,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=9,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=10,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=10,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=11,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=11,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=12,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=12,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=13,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=13,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=14,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=14,powered=false]
quark:redstone_inductor[facing=north,locked=false,power=15,powered=true]
quark:redstone_inductor[facing=north,locked=false,power=15,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=0,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=0,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=1,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=1,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=2,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=2,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=3,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=3,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=4,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=4,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=5,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=5,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=6,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=6,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=7,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=7,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=8,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=8,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=9,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=9,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=10,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=10,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=11,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=11,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=12,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=12,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=13,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=13,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=14,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=14,powered=false]
quark:redstone_inductor[facing=south,locked=true,power=15,powered=true]
quark:redstone_inductor[facing=south,locked=true,power=15,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=0,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=0,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=1,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=1,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=2,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=2,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=3,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=3,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=4,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=4,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=5,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=5,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=6,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=6,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=7,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=7,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=8,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=8,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=9,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=9,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=10,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=10,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=11,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=11,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=12,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=12,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=13,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=13,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=14,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=14,powered=false]
quark:redstone_inductor[facing=south,locked=false,power=15,powered=true]
quark:redstone_inductor[facing=south,locked=false,power=15,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=0,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=0,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=1,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=1,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=2,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=2,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=3,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=3,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=4,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=4,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=5,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=5,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=6,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=6,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=7,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=7,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=8,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=8,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=9,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=9,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=10,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=10,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=11,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=11,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=12,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=12,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=13,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=13,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=14,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=14,powered=false]
quark:redstone_inductor[facing=west,locked=true,power=15,powered=true]
quark:redstone_inductor[facing=west,locked=true,power=15,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=0,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=0,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=1,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=1,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=2,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=2,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=3,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=3,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=4,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=4,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=5,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=5,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=6,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=6,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=7,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=7,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=8,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=8,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=9,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=9,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=10,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=10,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=11,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=11,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=12,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=12,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=13,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=13,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=14,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=14,powered=false]
quark:redstone_inductor[facing=west,locked=false,power=15,powered=true]
quark:redstone_inductor[facing=west,locked=false,power=15,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=0,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=0,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=1,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=1,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=2,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=2,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=3,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=3,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=4,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=4,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=5,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=5,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=6,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=6,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=7,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=7,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=8,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=8,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=9,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=9,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=10,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=10,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=11,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=11,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=12,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=12,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=13,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=13,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=14,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=14,powered=false]
quark:redstone_inductor[facing=east,locked=true,power=15,powered=true]
quark:redstone_inductor[facing=east,locked=true,power=15,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=0,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=0,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=1,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=1,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=2,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=2,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=3,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=3,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=4,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=4,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=5,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=5,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=6,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=6,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=7,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=7,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=8,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=8,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=9,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=9,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=10,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=10,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=11,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=11,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=12,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=12,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=13,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=13,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=14,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=14,powered=false]
quark:redstone_inductor[facing=east,locked=false,power=15,powered=true]
quark:redstone_inductor[facing=east,locked=false,power=15,powered=false]
quark:obsidian_pressure_plate[powered=true]
quark:obsidian_pressure_plate[powered=false]
quark:rain_detector[inverted=true,power=true]
quark:rain_detector[inverted=true,power=false]
quark:rain_detector[inverted=false,power=true]
quark:rain_detector[inverted=false,power=false]
bountifulbaubles:reforger[facing=down]
bountifulbaubles:reforger[facing=up]
bountifulbaubles:reforger[facing=north]
bountifulbaubles:reforger[facing=south]
bountifulbaubles:reforger[facing=west]
bountifulbaubles:reforger[facing=east]
chargers:charger[tier=tier_1]
chargers:charger[tier=tier_2]
chargers:charger[tier=tier_3]
chargers:wireless_charger[powered=true]
chargers:wireless_charger[powered=false]
chisel:blockaluminum[variation=0]
chisel:blockaluminum[variation=1]
chisel:blockaluminum[variation=2]
chisel:blockaluminum[variation=3]
chisel:blockaluminum[variation=4]
chisel:blockaluminum[variation=5]
chisel:blockaluminum[variation=6]
chisel:blockaluminum[variation=7]
chisel:blockaluminum[variation=8]
chisel:blockaluminum[variation=9]
chisel:blockaluminum[variation=10]
chisel:blockaluminum[variation=11]
chisel:blockaluminum[variation=12]
chisel:blockaluminum[variation=13]
chisel:blockaluminum[variation=14]
chisel:blockaluminum[variation=15]
chisel:andesite[variation=0]
chisel:andesite[variation=1]
chisel:andesite[variation=2]
chisel:andesite[variation=3]
chisel:andesite[variation=4]
chisel:andesite[variation=5]
chisel:andesite[variation=6]
chisel:andesite[variation=7]
chisel:andesite[variation=8]
chisel:andesite[variation=9]
chisel:andesite[variation=10]
chisel:andesite[variation=11]
chisel:andesite[variation=12]
chisel:andesite[variation=13]
chisel:andesite[variation=14]
chisel:andesite[variation=15]
chisel:andesite1[variation=0]
chisel:andesite1[variation=1]
chisel:andesite1[variation=2]
chisel:andesite1[variation=3]
chisel:andesite1[variation=4]
chisel:andesite1[variation=5]
chisel:andesite1[variation=6]
chisel:andesite1[variation=7]
chisel:andesite1[variation=8]
chisel:andesite1[variation=9]
chisel:andesite1[variation=10]
chisel:andesite1[variation=11]
chisel:andesite1[variation=12]
chisel:andesite1[variation=13]
chisel:andesite1[variation=14]
chisel:andesite1[variation=15]
chisel:andesite2[variation=0]
chisel:andesite2[variation=1]
chisel:andesite2[variation=2]
chisel:andesite2[variation=3]
chisel:andesite2[variation=4]
chisel:andesite2[variation=5]
chisel:andesite2[variation=6]
chisel:andesite2[variation=7]
chisel:andesite2[variation=8]
chisel:andesite2[variation=9]
chisel:andesite2[variation=10]
chisel:andesite2[variation=11]
chisel:andesite2[variation=12]
chisel:andesite2[variation=13]
chisel:andesite2[variation=14]
chisel:andesite2[variation=15]
chisel:antiblock[variation=0]
chisel:antiblock[variation=1]
chisel:antiblock[variation=2]
chisel:antiblock[variation=3]
chisel:antiblock[variation=4]
chisel:antiblock[variation=5]
chisel:antiblock[variation=6]
chisel:antiblock[variation=7]
chisel:antiblock[variation=8]
chisel:antiblock[variation=9]
chisel:antiblock[variation=10]
chisel:antiblock[variation=11]
chisel:antiblock[variation=12]
chisel:antiblock[variation=13]
chisel:antiblock[variation=14]
chisel:antiblock[variation=15]
chisel:arcane_stone[variation=0]
chisel:arcane_stone[variation=1]
chisel:arcane_stone[variation=2]
chisel:arcane_stone[variation=3]
chisel:arcane_stone[variation=4]
chisel:arcane_stone[variation=5]
chisel:arcane_stone[variation=6]
chisel:arcane_stone[variation=7]
chisel:arcane_stone[variation=8]
chisel:arcane_stone[variation=9]
chisel:arcane_stone[variation=10]
chisel:arcane_stone[variation=11]
chisel:arcane_stone[variation=12]
chisel:arcane_stone[variation=13]
chisel:arcane_stone[variation=14]
chisel:arcane_stone[variation=15]
chisel:arcane_stone1[variation=0]
chisel:arcane_stone1[variation=1]
chisel:arcane_stone1[variation=2]
chisel:arcane_stone1[variation=3]
chisel:arcane_stone1[variation=4]
chisel:arcane_stone1[variation=5]
chisel:arcane_stone1[variation=6]
chisel:arcane_stone1[variation=7]
chisel:arcane_stone1[variation=8]
chisel:arcane_stone1[variation=9]
chisel:arcane_stone1[variation=10]
chisel:arcane_stone1[variation=11]
chisel:arcane_stone1[variation=12]
chisel:arcane_stone1[variation=13]
chisel:arcane_stone1[variation=14]
chisel:arcane_stone1[variation=15]
chisel:arcane_stone2[variation=0]
chisel:arcane_stone2[variation=1]
chisel:arcane_stone2[variation=2]
chisel:arcane_stone2[variation=3]
chisel:arcane_stone2[variation=4]
chisel:arcane_stone2[variation=5]
chisel:arcane_stone2[variation=6]
chisel:arcane_stone2[variation=7]
chisel:arcane_stone2[variation=8]
chisel:arcane_stone2[variation=9]
chisel:arcane_stone2[variation=10]
chisel:arcane_stone2[variation=11]
chisel:arcane_stone2[variation=12]
chisel:arcane_stone2[variation=13]
chisel:arcane_stone2[variation=14]
chisel:arcane_stone2[variation=15]
chisel:auto_chisel
chisel:basalt[variation=0]
chisel:basalt[variation=1]
chisel:basalt[variation=2]
chisel:basalt[variation=3]
chisel:basalt[variation=4]
chisel:basalt[variation=5]
chisel:basalt[variation=6]
chisel:basalt[variation=7]
chisel:basalt[variation=8]
chisel:basalt[variation=9]
chisel:basalt[variation=10]
chisel:basalt[variation=11]
chisel:basalt[variation=12]
chisel:basalt[variation=13]
chisel:basalt[variation=14]
chisel:basalt[variation=15]
chisel:basalt1[variation=0]
chisel:basalt1[variation=1]
chisel:basalt1[variation=2]
chisel:basalt1[variation=3]
chisel:basalt1[variation=4]
chisel:basalt1[variation=5]
chisel:basalt1[variation=6]
chisel:basalt1[variation=7]
chisel:basalt1[variation=8]
chisel:basalt1[variation=9]
chisel:basalt2[variation=0]
chisel:basalt2[variation=1]
chisel:basalt2[variation=2]
chisel:basalt2[variation=3]
chisel:basalt2[variation=4]
chisel:basalt2[variation=5]
chisel:basalt2[variation=6]
chisel:basalt2[variation=7]
chisel:basalt2[variation=8]
chisel:basalt2[variation=9]
chisel:basalt2[variation=10]
chisel:basalt2[variation=11]
chisel:basalt2[variation=12]
chisel:basalt2[variation=13]
chisel:basalt2[variation=14]
chisel:basalt2[variation=15]
chisel:bookshelf_oak[variation=0]
chisel:bookshelf_oak[variation=1]
chisel:bookshelf_oak[variation=2]
chisel:bookshelf_oak[variation=3]
chisel:bookshelf_oak[variation=4]
chisel:bookshelf_oak[variation=5]
chisel:bookshelf_oak[variation=6]
chisel:bookshelf_oak[variation=7]
chisel:bookshelf_oak[variation=8]
chisel:bookshelf_oak[variation=9]
chisel:bookshelf_oak[variation=10]
chisel:bookshelf_oak[variation=11]
chisel:bookshelf_oak[variation=12]
chisel:bookshelf_oak[variation=13]
chisel:bookshelf_oak[variation=14]
chisel:bookshelf_oak[variation=15]
chisel:bookshelf_spruce[variation=0]
chisel:bookshelf_spruce[variation=1]
chisel:bookshelf_spruce[variation=2]
chisel:bookshelf_spruce[variation=3]
chisel:bookshelf_spruce[variation=4]
chisel:bookshelf_spruce[variation=5]
chisel:bookshelf_spruce[variation=6]
chisel:bookshelf_spruce[variation=7]
chisel:bookshelf_spruce[variation=8]
chisel:bookshelf_spruce[variation=9]
chisel:bookshelf_spruce[variation=10]
chisel:bookshelf_spruce[variation=11]
chisel:bookshelf_spruce[variation=12]
chisel:bookshelf_spruce[variation=13]
chisel:bookshelf_spruce[variation=14]
chisel:bookshelf_spruce[variation=15]
chisel:bookshelf_birch[variation=0]
chisel:bookshelf_birch[variation=1]
chisel:bookshelf_birch[variation=2]
chisel:bookshelf_birch[variation=3]
chisel:bookshelf_birch[variation=4]
chisel:bookshelf_birch[variation=5]
chisel:bookshelf_birch[variation=6]
chisel:bookshelf_birch[variation=7]
chisel:bookshelf_birch[variation=8]
chisel:bookshelf_birch[variation=9]
chisel:bookshelf_birch[variation=10]
chisel:bookshelf_birch[variation=11]
chisel:bookshelf_birch[variation=12]
chisel:bookshelf_birch[variation=13]
chisel:bookshelf_birch[variation=14]
chisel:bookshelf_birch[variation=15]
chisel:bookshelf_jungle[variation=0]
chisel:bookshelf_jungle[variation=1]
chisel:bookshelf_jungle[variation=2]
chisel:bookshelf_jungle[variation=3]
chisel:bookshelf_jungle[variation=4]
chisel:bookshelf_jungle[variation=5]
chisel:bookshelf_jungle[variation=6]
chisel:bookshelf_jungle[variation=7]
chisel:bookshelf_jungle[variation=8]
chisel:bookshelf_jungle[variation=9]
chisel:bookshelf_jungle[variation=10]
chisel:bookshelf_jungle[variation=11]
chisel:bookshelf_jungle[variation=12]
chisel:bookshelf_jungle[variation=13]
chisel:bookshelf_jungle[variation=14]
chisel:bookshelf_jungle[variation=15]
chisel:bookshelf_acacia[variation=0]
chisel:bookshelf_acacia[variation=1]
chisel:bookshelf_acacia[variation=2]
chisel:bookshelf_acacia[variation=3]
chisel:bookshelf_acacia[variation=4]
chisel:bookshelf_acacia[variation=5]
chisel:bookshelf_acacia[variation=6]
chisel:bookshelf_acacia[variation=7]
chisel:bookshelf_acacia[variation=8]
chisel:bookshelf_acacia[variation=9]
chisel:bookshelf_acacia[variation=10]
chisel:bookshelf_acacia[variation=11]
chisel:bookshelf_acacia[variation=12]
chisel:bookshelf_acacia[variation=13]
chisel:bookshelf_acacia[variation=14]
chisel:bookshelf_acacia[variation=15]
chisel:bookshelf_darkoak[variation=0]
chisel:bookshelf_darkoak[variation=1]
chisel:bookshelf_darkoak[variation=2]
chisel:bookshelf_darkoak[variation=3]
chisel:bookshelf_darkoak[variation=4]
chisel:bookshelf_darkoak[variation=5]
chisel:bookshelf_darkoak[variation=6]
chisel:bookshelf_darkoak[variation=7]
chisel:bookshelf_darkoak[variation=8]
chisel:bookshelf_darkoak[variation=9]
chisel:bookshelf_darkoak[variation=10]
chisel:bookshelf_darkoak[variation=11]
chisel:bookshelf_darkoak[variation=12]
chisel:bookshelf_darkoak[variation=13]
chisel:bookshelf_darkoak[variation=14]
chisel:bookshelf_darkoak[variation=15]
chisel:bricks[variation=0]
chisel:bricks[variation=1]
chisel:bricks[variation=2]
chisel:bricks[variation=3]
chisel:bricks[variation=4]
chisel:bricks[variation=5]
chisel:bricks[variation=6]
chisel:bricks[variation=7]
chisel:bricks[variation=8]
chisel:bricks[variation=9]
chisel:bricks[variation=10]
chisel:bricks[variation=11]
chisel:bricks[variation=12]
chisel:bricks[variation=13]
chisel:bricks[variation=14]
chisel:bricks[variation=15]
chisel:bricks1[variation=0]
chisel:bricks1[variation=1]
chisel:bricks1[variation=2]
chisel:bricks1[variation=3]
chisel:bricks1[variation=4]
chisel:bricks1[variation=5]
chisel:bricks1[variation=6]
chisel:bricks1[variation=7]
chisel:bricks1[variation=8]
chisel:bricks1[variation=9]
chisel:bricks2[variation=0]
chisel:bricks2[variation=1]
chisel:bricks2[variation=2]
chisel:bricks2[variation=3]
chisel:bricks2[variation=4]
chisel:bricks2[variation=5]
chisel:bricks2[variation=6]
chisel:bricks2[variation=7]
chisel:bricks2[variation=8]
chisel:bricks2[variation=9]
chisel:bricks2[variation=10]
chisel:bricks2[variation=11]
chisel:bricks2[variation=12]
chisel:bricks2[variation=13]
chisel:bricks2[variation=14]
chisel:bricks2[variation=15]
chisel:blockbronze[variation=0]
chisel:blockbronze[variation=1]
chisel:blockbronze[variation=2]
chisel:blockbronze[variation=3]
chisel:blockbronze[variation=4]
chisel:blockbronze[variation=5]
chisel:blockbronze[variation=6]
chisel:blockbronze[variation=7]
chisel:blockbronze[variation=8]
chisel:blockbronze[variation=9]
chisel:blockbronze[variation=10]
chisel:blockbronze[variation=11]
chisel:blockbronze[variation=12]
chisel:blockbronze[variation=13]
chisel:blockbronze[variation=14]
chisel:blockbronze[variation=15]
chisel:brownstone[variation=0]
chisel:brownstone[variation=1]
chisel:brownstone[variation=2]
chisel:brownstone[variation=3]
chisel:brownstone[variation=4]
chisel:brownstone[variation=5]
chisel:brownstone[variation=6]
chisel:brownstone[variation=7]
chisel:brownstone[variation=8]
chisel:brownstone[variation=9]
chisel:brownstone[variation=10]
chisel:brownstone[variation=11]
chisel:brownstone[variation=12]
chisel:brownstone[variation=13]
chisel:brownstone[variation=14]
chisel:brownstone[variation=15]
chisel:carpet_black[variation=0]
chisel:carpet_black[variation=1]
chisel:carpet_black[variation=2]
chisel:carpet_black[variation=3]
chisel:carpet_black[variation=4]
chisel:carpet_black[variation=5]
chisel:carpet_black[variation=6]
chisel:carpet_black[variation=7]
chisel:carpet_black[variation=8]
chisel:carpet_black[variation=9]
chisel:carpet_black[variation=10]
chisel:carpet_black[variation=11]
chisel:carpet_black[variation=12]
chisel:carpet_black[variation=13]
chisel:carpet_black[variation=14]
chisel:carpet_black[variation=15]
chisel:carpet_red[variation=0]
chisel:carpet_red[variation=1]
chisel:carpet_red[variation=2]
chisel:carpet_red[variation=3]
chisel:carpet_red[variation=4]
chisel:carpet_red[variation=5]
chisel:carpet_red[variation=6]
chisel:carpet_red[variation=7]
chisel:carpet_red[variation=8]
chisel:carpet_red[variation=9]
chisel:carpet_red[variation=10]
chisel:carpet_red[variation=11]
chisel:carpet_red[variation=12]
chisel:carpet_red[variation=13]
chisel:carpet_red[variation=14]
chisel:carpet_red[variation=15]
chisel:carpet_green[variation=0]
chisel:carpet_green[variation=1]
chisel:carpet_green[variation=2]
chisel:carpet_green[variation=3]
chisel:carpet_green[variation=4]
chisel:carpet_green[variation=5]
chisel:carpet_green[variation=6]
chisel:carpet_green[variation=7]
chisel:carpet_green[variation=8]
chisel:carpet_green[variation=9]
chisel:carpet_green[variation=10]
chisel:carpet_green[variation=11]
chisel:carpet_green[variation=12]
chisel:carpet_green[variation=13]
chisel:carpet_green[variation=14]
chisel:carpet_green[variation=15]
chisel:carpet_brown[variation=0]
chisel:carpet_brown[variation=1]
chisel:carpet_brown[variation=2]
chisel:carpet_brown[variation=3]
chisel:carpet_brown[variation=4]
chisel:carpet_brown[variation=5]
chisel:carpet_brown[variation=6]
chisel:carpet_brown[variation=7]
chisel:carpet_brown[variation=8]
chisel:carpet_brown[variation=9]
chisel:carpet_brown[variation=10]
chisel:carpet_brown[variation=11]
chisel:carpet_brown[variation=12]
chisel:carpet_brown[variation=13]
chisel:carpet_brown[variation=14]
chisel:carpet_brown[variation=15]
chisel:carpet_blue[variation=0]
chisel:carpet_blue[variation=1]
chisel:carpet_blue[variation=2]
chisel:carpet_blue[variation=3]
chisel:carpet_blue[variation=4]
chisel:carpet_blue[variation=5]
chisel:carpet_blue[variation=6]
chisel:carpet_blue[variation=7]
chisel:carpet_blue[variation=8]
chisel:carpet_blue[variation=9]
chisel:carpet_blue[variation=10]
chisel:carpet_blue[variation=11]
chisel:carpet_blue[variation=12]
chisel:carpet_blue[variation=13]
chisel:carpet_blue[variation=14]
chisel:carpet_blue[variation=15]
chisel:carpet_purple[variation=0]
chisel:carpet_purple[variation=1]
chisel:carpet_purple[variation=2]
chisel:carpet_purple[variation=3]
chisel:carpet_purple[variation=4]
chisel:carpet_purple[variation=5]
chisel:carpet_purple[variation=6]
chisel:carpet_purple[variation=7]
chisel:carpet_purple[variation=8]
chisel:carpet_purple[variation=9]
chisel:carpet_purple[variation=10]
chisel:carpet_purple[variation=11]
chisel:carpet_purple[variation=12]
chisel:carpet_purple[variation=13]
chisel:carpet_purple[variation=14]
chisel:carpet_purple[variation=15]
chisel:carpet_cyan[variation=0]
chisel:carpet_cyan[variation=1]
chisel:carpet_cyan[variation=2]
chisel:carpet_cyan[variation=3]
chisel:carpet_cyan[variation=4]
chisel:carpet_cyan[variation=5]
chisel:carpet_cyan[variation=6]
chisel:carpet_cyan[variation=7]
chisel:carpet_cyan[variation=8]
chisel:carpet_cyan[variation=9]
chisel:carpet_cyan[variation=10]
chisel:carpet_cyan[variation=11]
chisel:carpet_cyan[variation=12]
chisel:carpet_cyan[variation=13]
chisel:carpet_cyan[variation=14]
chisel:carpet_cyan[variation=15]
chisel:carpet_lightgray[variation=0]
chisel:carpet_lightgray[variation=1]
chisel:carpet_lightgray[variation=2]
chisel:carpet_lightgray[variation=3]
chisel:carpet_lightgray[variation=4]
chisel:carpet_lightgray[variation=5]
chisel:carpet_lightgray[variation=6]
chisel:carpet_lightgray[variation=7]
chisel:carpet_lightgray[variation=8]
chisel:carpet_lightgray[variation=9]
chisel:carpet_lightgray[variation=10]
chisel:carpet_lightgray[variation=11]
chisel:carpet_lightgray[variation=12]
chisel:carpet_lightgray[variation=13]
chisel:carpet_lightgray[variation=14]
chisel:carpet_lightgray[variation=15]
chisel:carpet_gray[variation=0]
chisel:carpet_gray[variation=1]
chisel:carpet_gray[variation=2]
chisel:carpet_gray[variation=3]
chisel:carpet_gray[variation=4]
chisel:carpet_gray[variation=5]
chisel:carpet_gray[variation=6]
chisel:carpet_gray[variation=7]
chisel:carpet_gray[variation=8]
chisel:carpet_gray[variation=9]
chisel:carpet_gray[variation=10]
chisel:carpet_gray[variation=11]
chisel:carpet_gray[variation=12]
chisel:carpet_gray[variation=13]
chisel:carpet_gray[variation=14]
chisel:carpet_gray[variation=15]
chisel:carpet_pink[variation=0]
chisel:carpet_pink[variation=1]
chisel:carpet_pink[variation=2]
chisel:carpet_pink[variation=3]
chisel:carpet_pink[variation=4]
chisel:carpet_pink[variation=5]
chisel:carpet_pink[variation=6]
chisel:carpet_pink[variation=7]
chisel:carpet_pink[variation=8]
chisel:carpet_pink[variation=9]
chisel:carpet_pink[variation=10]
chisel:carpet_pink[variation=11]
chisel:carpet_pink[variation=12]
chisel:carpet_pink[variation=13]
chisel:carpet_pink[variation=14]
chisel:carpet_pink[variation=15]
chisel:carpet_lime[variation=0]
chisel:carpet_lime[variation=1]
chisel:carpet_lime[variation=2]
chisel:carpet_lime[variation=3]
chisel:carpet_lime[variation=4]
chisel:carpet_lime[variation=5]
chisel:carpet_lime[variation=6]
chisel:carpet_lime[variation=7]
chisel:carpet_lime[variation=8]
chisel:carpet_lime[variation=9]
chisel:carpet_lime[variation=10]
chisel:carpet_lime[variation=11]
chisel:carpet_lime[variation=12]
chisel:carpet_lime[variation=13]
chisel:carpet_lime[variation=14]
chisel:carpet_lime[variation=15]
chisel:carpet_yellow[variation=0]
chisel:carpet_yellow[variation=1]
chisel:carpet_yellow[variation=2]
chisel:carpet_yellow[variation=3]
chisel:carpet_yellow[variation=4]
chisel:carpet_yellow[variation=5]
chisel:carpet_yellow[variation=6]
chisel:carpet_yellow[variation=7]
chisel:carpet_yellow[variation=8]
chisel:carpet_yellow[variation=9]
chisel:carpet_yellow[variation=10]
chisel:carpet_yellow[variation=11]
chisel:carpet_yellow[variation=12]
chisel:carpet_yellow[variation=13]
chisel:carpet_yellow[variation=14]
chisel:carpet_yellow[variation=15]
chisel:carpet_lightblue[variation=0]
chisel:carpet_lightblue[variation=1]
chisel:carpet_lightblue[variation=2]
chisel:carpet_lightblue[variation=3]
chisel:carpet_lightblue[variation=4]
chisel:carpet_lightblue[variation=5]
chisel:carpet_lightblue[variation=6]
chisel:carpet_lightblue[variation=7]
chisel:carpet_lightblue[variation=8]
chisel:carpet_lightblue[variation=9]
chisel:carpet_lightblue[variation=10]
chisel:carpet_lightblue[variation=11]
chisel:carpet_lightblue[variation=12]
chisel:carpet_lightblue[variation=13]
chisel:carpet_lightblue[variation=14]
chisel:carpet_lightblue[variation=15]
chisel:carpet_magenta[variation=0]
chisel:carpet_magenta[variation=1]
chisel:carpet_magenta[variation=2]
chisel:carpet_magenta[variation=3]
chisel:carpet_magenta[variation=4]
chisel:carpet_magenta[variation=5]
chisel:carpet_magenta[variation=6]
chisel:carpet_magenta[variation=7]
chisel:carpet_magenta[variation=8]
chisel:carpet_magenta[variation=9]
chisel:carpet_magenta[variation=10]
chisel:carpet_magenta[variation=11]
chisel:carpet_magenta[variation=12]
chisel:carpet_magenta[variation=13]
chisel:carpet_magenta[variation=14]
chisel:carpet_magenta[variation=15]
chisel:carpet_orange[variation=0]
chisel:carpet_orange[variation=1]
chisel:carpet_orange[variation=2]
chisel:carpet_orange[variation=3]
chisel:carpet_orange[variation=4]
chisel:carpet_orange[variation=5]
chisel:carpet_orange[variation=6]
chisel:carpet_orange[variation=7]
chisel:carpet_orange[variation=8]
chisel:carpet_orange[variation=9]
chisel:carpet_orange[variation=10]
chisel:carpet_orange[variation=11]
chisel:carpet_orange[variation=12]
chisel:carpet_orange[variation=13]
chisel:carpet_orange[variation=14]
chisel:carpet_orange[variation=15]
chisel:carpet_white[variation=0]
chisel:carpet_white[variation=1]
chisel:carpet_white[variation=2]
chisel:carpet_white[variation=3]
chisel:carpet_white[variation=4]
chisel:carpet_white[variation=5]
chisel:carpet_white[variation=6]
chisel:carpet_white[variation=7]
chisel:carpet_white[variation=8]
chisel:carpet_white[variation=9]
chisel:carpet_white[variation=10]
chisel:carpet_white[variation=11]
chisel:carpet_white[variation=12]
chisel:carpet_white[variation=13]
chisel:carpet_white[variation=14]
chisel:carpet_white[variation=15]
chisel:block_charcoal[variation=0]
chisel:block_charcoal[variation=1]
chisel:block_charcoal[variation=2]
chisel:block_charcoal[variation=3]
chisel:block_charcoal[variation=4]
chisel:block_charcoal[variation=5]
chisel:block_charcoal[variation=6]
chisel:block_charcoal[variation=7]
chisel:block_charcoal[variation=8]
chisel:block_charcoal[variation=9]
chisel:block_charcoal[variation=10]
chisel:block_charcoal[variation=11]
chisel:block_charcoal[variation=12]
chisel:block_charcoal[variation=13]
chisel:block_charcoal[variation=14]
chisel:block_charcoal[variation=15]
chisel:block_charcoal1[variation=0]
chisel:block_charcoal1[variation=1]
chisel:block_charcoal1[variation=2]
chisel:block_charcoal1[variation=3]
chisel:block_charcoal1[variation=4]
chisel:block_charcoal1[variation=5]
chisel:block_charcoal1[variation=6]
chisel:block_charcoal1[variation=7]
chisel:block_charcoal1[variation=8]
chisel:block_charcoal1[variation=9]
chisel:block_charcoal1[variation=10]
chisel:block_charcoal1[variation=11]
chisel:block_charcoal1[variation=12]
chisel:block_charcoal1[variation=13]
chisel:block_charcoal1[variation=14]
chisel:block_charcoal1[variation=15]
chisel:block_charcoal2[variation=0]
chisel:block_charcoal2[variation=1]
chisel:block_charcoal2[variation=2]
chisel:block_charcoal2[variation=3]
chisel:block_charcoal2[variation=4]
chisel:block_charcoal2[variation=5]
chisel:block_charcoal2[variation=6]
chisel:block_charcoal2[variation=7]
chisel:block_charcoal2[variation=8]
chisel:block_charcoal2[variation=9]
chisel:block_charcoal2[variation=10]
chisel:block_charcoal2[variation=11]
chisel:block_charcoal2[variation=12]
chisel:block_charcoal2[variation=13]
chisel:block_charcoal2[variation=14]
chisel:block_charcoal2[variation=15]
chisel:cloud[variation=0]
chisel:cloud[variation=1]
chisel:cloud[variation=2]
chisel:cloud[variation=3]
chisel:cloud[variation=4]
chisel:cloud[variation=5]
chisel:cloud[variation=6]
chisel:cloud[variation=7]
chisel:cloud[variation=8]
chisel:cloud[variation=9]
chisel:cloud[variation=10]
chisel:cloud[variation=11]
chisel:cloud[variation=12]
chisel:cloud[variation=13]
chisel:cloud[variation=14]
chisel:cloud[variation=15]
chisel:blockcobalt[variation=0]
chisel:blockcobalt[variation=1]
chisel:blockcobalt[variation=2]
chisel:blockcobalt[variation=3]
chisel:blockcobalt[variation=4]
chisel:blockcobalt[variation=5]
chisel:blockcobalt[variation=6]
chisel:blockcobalt[variation=7]
chisel:blockcobalt[variation=8]
chisel:blockcobalt[variation=9]
chisel:blockcobalt[variation=10]
chisel:blockcobalt[variation=11]
chisel:blockcobalt[variation=12]
chisel:blockcobalt[variation=13]
chisel:blockcobalt[variation=14]
chisel:blockcobalt[variation=15]
chisel:cobblestone[variation=0]
chisel:cobblestone[variation=1]
chisel:cobblestone[variation=2]
chisel:cobblestone[variation=3]
chisel:cobblestone[variation=4]
chisel:cobblestone[variation=5]
chisel:cobblestone[variation=6]
chisel:cobblestone[variation=7]
chisel:cobblestone[variation=8]
chisel:cobblestone[variation=9]
chisel:cobblestone[variation=10]
chisel:cobblestone[variation=11]
chisel:cobblestone[variation=12]
chisel:cobblestone[variation=13]
chisel:cobblestone[variation=14]
chisel:cobblestone[variation=15]
chisel:cobblestone1[variation=0]
chisel:cobblestone1[variation=1]
chisel:cobblestone1[variation=2]
chisel:cobblestone1[variation=3]
chisel:cobblestone1[variation=4]
chisel:cobblestone1[variation=5]
chisel:cobblestone1[variation=6]
chisel:cobblestone1[variation=7]
chisel:cobblestone1[variation=8]
chisel:cobblestone1[variation=9]
chisel:cobblestone2[variation=0]
chisel:cobblestone2[variation=1]
chisel:cobblestone2[variation=2]
chisel:cobblestone2[variation=3]
chisel:cobblestone2[variation=4]
chisel:cobblestone2[variation=5]
chisel:cobblestone2[variation=6]
chisel:cobblestone2[variation=7]
chisel:cobblestone2[variation=8]
chisel:cobblestone2[variation=9]
chisel:cobblestone2[variation=10]
chisel:cobblestone2[variation=11]
chisel:cobblestone2[variation=12]
chisel:cobblestone2[variation=13]
chisel:cobblestone2[variation=14]
chisel:cobblestone2[variation=15]
chisel:block_coal[variation=0]
chisel:block_coal[variation=1]
chisel:block_coal[variation=2]
chisel:block_coal[variation=3]
chisel:block_coal[variation=4]
chisel:block_coal[variation=5]
chisel:block_coal[variation=6]
chisel:block_coal[variation=7]
chisel:block_coal[variation=8]
chisel:block_coal[variation=9]
chisel:block_coal[variation=10]
chisel:block_coal[variation=11]
chisel:block_coal[variation=12]
chisel:block_coal[variation=13]
chisel:block_coal[variation=14]
chisel:block_coal[variation=15]
chisel:block_coal1[variation=0]
chisel:block_coal1[variation=1]
chisel:block_coal1[variation=2]
chisel:block_coal1[variation=3]
chisel:block_coal1[variation=4]
chisel:block_coal1[variation=5]
chisel:block_coal1[variation=6]
chisel:block_coal1[variation=7]
chisel:block_coal1[variation=8]
chisel:block_coal1[variation=9]
chisel:block_coal1[variation=10]
chisel:block_coal1[variation=11]
chisel:block_coal1[variation=12]
chisel:block_coal1[variation=13]
chisel:block_coal1[variation=14]
chisel:block_coal1[variation=15]
chisel:block_coal2[variation=0]
chisel:block_coal2[variation=1]
chisel:block_coal2[variation=2]
chisel:block_coal2[variation=3]
chisel:block_coal2[variation=4]
chisel:block_coal2[variation=5]
chisel:block_coal2[variation=6]
chisel:block_coal2[variation=7]
chisel:block_coal2[variation=8]
chisel:block_coal2[variation=9]
chisel:block_coal2[variation=10]
chisel:block_coal2[variation=11]
chisel:block_coal2[variation=12]
chisel:block_coal2[variation=13]
chisel:block_coal2[variation=14]
chisel:block_coal2[variation=15]
chisel:block_coal_coke[variation=0]
chisel:block_coal_coke[variation=1]
chisel:block_coal_coke[variation=2]
chisel:block_coal_coke[variation=3]
chisel:block_coal_coke[variation=4]
chisel:block_coal_coke[variation=5]
chisel:block_coal_coke[variation=6]
chisel:block_coal_coke[variation=7]
chisel:block_coal_coke[variation=8]
chisel:block_coal_coke[variation=9]
chisel:block_coal_coke[variation=10]
chisel:block_coal_coke[variation=11]
chisel:block_coal_coke[variation=12]
chisel:block_coal_coke[variation=13]
chisel:block_coal_coke[variation=14]
chisel:block_coal_coke[variation=15]
chisel:block_coal_coke1[variation=0]
chisel:block_coal_coke1[variation=1]
chisel:block_coal_coke1[variation=2]
chisel:block_coal_coke1[variation=3]
chisel:block_coal_coke1[variation=4]
chisel:block_coal_coke1[variation=5]
chisel:block_coal_coke1[variation=6]
chisel:block_coal_coke1[variation=7]
chisel:block_coal_coke1[variation=8]
chisel:block_coal_coke1[variation=9]
chisel:block_coal_coke1[variation=10]
chisel:block_coal_coke1[variation=11]
chisel:block_coal_coke1[variation=12]
chisel:block_coal_coke1[variation=13]
chisel:block_coal_coke1[variation=14]
chisel:block_coal_coke1[variation=15]
chisel:block_coal_coke2[variation=0]
chisel:block_coal_coke2[variation=1]
chisel:block_coal_coke2[variation=2]
chisel:block_coal_coke2[variation=3]
chisel:block_coal_coke2[variation=4]
chisel:block_coal_coke2[variation=5]
chisel:block_coal_coke2[variation=6]
chisel:block_coal_coke2[variation=7]
chisel:block_coal_coke2[variation=8]
chisel:block_coal_coke2[variation=9]
chisel:block_coal_coke2[variation=10]
chisel:block_coal_coke2[variation=11]
chisel:block_coal_coke2[variation=12]
chisel:block_coal_coke2[variation=13]
chisel:block_coal_coke2[variation=14]
chisel:block_coal_coke2[variation=15]
chisel:cobblestonemossy[variation=0]
chisel:cobblestonemossy[variation=1]
chisel:cobblestonemossy[variation=2]
chisel:cobblestonemossy[variation=3]
chisel:cobblestonemossy[variation=4]
chisel:cobblestonemossy[variation=5]
chisel:cobblestonemossy[variation=6]
chisel:cobblestonemossy[variation=7]
chisel:cobblestonemossy[variation=8]
chisel:cobblestonemossy[variation=9]
chisel:cobblestonemossy[variation=10]
chisel:cobblestonemossy[variation=11]
chisel:cobblestonemossy[variation=12]
chisel:cobblestonemossy[variation=13]
chisel:cobblestonemossy[variation=14]
chisel:cobblestonemossy[variation=15]
chisel:cobblestonemossy1[variation=0]
chisel:cobblestonemossy1[variation=1]
chisel:cobblestonemossy1[variation=2]
chisel:cobblestonemossy1[variation=3]
chisel:cobblestonemossy1[variation=4]
chisel:cobblestonemossy1[variation=5]
chisel:cobblestonemossy1[variation=6]
chisel:cobblestonemossy1[variation=7]
chisel:cobblestonemossy1[variation=8]
chisel:cobblestonemossy1[variation=9]
chisel:cobblestonemossy1[variation=10]
chisel:cobblestonemossy1[variation=11]
chisel:cobblestonemossy1[variation=12]
chisel:cobblestonemossy1[variation=13]
chisel:cobblestonemossy1[variation=14]
chisel:cobblestonemossy1[variation=15]
chisel:cobblestonemossy2[variation=0]
chisel:cobblestonemossy2[variation=1]
chisel:cobblestonemossy2[variation=2]
chisel:cobblestonemossy2[variation=3]
chisel:cobblestonemossy2[variation=4]
chisel:cobblestonemossy2[variation=5]
chisel:cobblestonemossy2[variation=6]
chisel:cobblestonemossy2[variation=7]
chisel:cobblestonemossy2[variation=8]
chisel:cobblestonemossy2[variation=9]
chisel:cobblestonemossy2[variation=10]
chisel:cobblestonemossy2[variation=11]
chisel:cobblestonemossy2[variation=12]
chisel:cobblestonemossy2[variation=13]
chisel:cobblestonemossy2[variation=14]
chisel:cobblestonemossy2[variation=15]
chisel:concrete_black[variation=0]
chisel:concrete_black[variation=1]
chisel:concrete_black[variation=2]
chisel:concrete_black[variation=3]
chisel:concrete_black[variation=4]
chisel:concrete_black[variation=5]
chisel:concrete_black[variation=6]
chisel:concrete_black[variation=7]
chisel:concrete_black[variation=8]
chisel:concrete_black[variation=9]
chisel:concrete_black[variation=10]
chisel:concrete_black[variation=11]
chisel:concrete_black[variation=12]
chisel:concrete_black[variation=13]
chisel:concrete_black[variation=14]
chisel:concrete_black[variation=15]
chisel:concrete_black1[variation=0]
chisel:concrete_black1[variation=1]
chisel:concrete_black1[variation=2]
chisel:concrete_black1[variation=3]
chisel:concrete_black1[variation=4]
chisel:concrete_black1[variation=5]
chisel:concrete_black1[variation=6]
chisel:concrete_black1[variation=7]
chisel:concrete_black1[variation=8]
chisel:concrete_black1[variation=9]
chisel:concrete_black1[variation=10]
chisel:concrete_black1[variation=11]
chisel:concrete_black1[variation=12]
chisel:concrete_black1[variation=13]
chisel:concrete_black1[variation=14]
chisel:concrete_black1[variation=15]
chisel:concrete_black2[variation=0]
chisel:concrete_black2[variation=1]
chisel:concrete_black2[variation=2]
chisel:concrete_black2[variation=3]
chisel:concrete_black2[variation=4]
chisel:concrete_black2[variation=5]
chisel:concrete_black2[variation=6]
chisel:concrete_black2[variation=7]
chisel:concrete_black2[variation=8]
chisel:concrete_black2[variation=9]
chisel:concrete_black2[variation=10]
chisel:concrete_black2[variation=11]
chisel:concrete_black2[variation=12]
chisel:concrete_black2[variation=13]
chisel:concrete_black2[variation=14]
chisel:concrete_black2[variation=15]
chisel:concrete_red[variation=0]
chisel:concrete_red[variation=1]
chisel:concrete_red[variation=2]
chisel:concrete_red[variation=3]
chisel:concrete_red[variation=4]
chisel:concrete_red[variation=5]
chisel:concrete_red[variation=6]
chisel:concrete_red[variation=7]
chisel:concrete_red[variation=8]
chisel:concrete_red[variation=9]
chisel:concrete_red[variation=10]
chisel:concrete_red[variation=11]
chisel:concrete_red[variation=12]
chisel:concrete_red[variation=13]
chisel:concrete_red[variation=14]
chisel:concrete_red[variation=15]
chisel:concrete_red1[variation=0]
chisel:concrete_red1[variation=1]
chisel:concrete_red1[variation=2]
chisel:concrete_red1[variation=3]
chisel:concrete_red1[variation=4]
chisel:concrete_red1[variation=5]
chisel:concrete_red1[variation=6]
chisel:concrete_red1[variation=7]
chisel:concrete_red1[variation=8]
chisel:concrete_red1[variation=9]
chisel:concrete_red1[variation=10]
chisel:concrete_red1[variation=11]
chisel:concrete_red1[variation=12]
chisel:concrete_red1[variation=13]
chisel:concrete_red1[variation=14]
chisel:concrete_red1[variation=15]
chisel:concrete_red2[variation=0]
chisel:concrete_red2[variation=1]
chisel:concrete_red2[variation=2]
chisel:concrete_red2[variation=3]
chisel:concrete_red2[variation=4]
chisel:concrete_red2[variation=5]
chisel:concrete_red2[variation=6]
chisel:concrete_red2[variation=7]
chisel:concrete_red2[variation=8]
chisel:concrete_red2[variation=9]
chisel:concrete_red2[variation=10]
chisel:concrete_red2[variation=11]
chisel:concrete_red2[variation=12]
chisel:concrete_red2[variation=13]
chisel:concrete_red2[variation=14]
chisel:concrete_red2[variation=15]
chisel:concrete_green[variation=0]
chisel:concrete_green[variation=1]
chisel:concrete_green[variation=2]
chisel:concrete_green[variation=3]
chisel:concrete_green[variation=4]
chisel:concrete_green[variation=5]
chisel:concrete_green[variation=6]
chisel:concrete_green[variation=7]
chisel:concrete_green[variation=8]
chisel:concrete_green[variation=9]
chisel:concrete_green[variation=10]
chisel:concrete_green[variation=11]
chisel:concrete_green[variation=12]
chisel:concrete_green[variation=13]
chisel:concrete_green[variation=14]
chisel:concrete_green[variation=15]
chisel:concrete_green1[variation=0]
chisel:concrete_green1[variation=1]
chisel:concrete_green1[variation=2]
chisel:concrete_green1[variation=3]
chisel:concrete_green1[variation=4]
chisel:concrete_green1[variation=5]
chisel:concrete_green1[variation=6]
chisel:concrete_green1[variation=7]
chisel:concrete_green1[variation=8]
chisel:concrete_green1[variation=9]
chisel:concrete_green1[variation=10]
chisel:concrete_green1[variation=11]
chisel:concrete_green1[variation=12]
chisel:concrete_green1[variation=13]
chisel:concrete_green1[variation=14]
chisel:concrete_green1[variation=15]
chisel:concrete_green2[variation=0]
chisel:concrete_green2[variation=1]
chisel:concrete_green2[variation=2]
chisel:concrete_green2[variation=3]
chisel:concrete_green2[variation=4]
chisel:concrete_green2[variation=5]
chisel:concrete_green2[variation=6]
chisel:concrete_green2[variation=7]
chisel:concrete_green2[variation=8]
chisel:concrete_green2[variation=9]
chisel:concrete_green2[variation=10]
chisel:concrete_green2[variation=11]
chisel:concrete_green2[variation=12]
chisel:concrete_green2[variation=13]
chisel:concrete_green2[variation=14]
chisel:concrete_green2[variation=15]
chisel:concrete_brown[variation=0]
chisel:concrete_brown[variation=1]
chisel:concrete_brown[variation=2]
chisel:concrete_brown[variation=3]
chisel:concrete_brown[variation=4]
chisel:concrete_brown[variation=5]
chisel:concrete_brown[variation=6]
chisel:concrete_brown[variation=7]
chisel:concrete_brown[variation=8]
chisel:concrete_brown[variation=9]
chisel:concrete_brown[variation=10]
chisel:concrete_brown[variation=11]
chisel:concrete_brown[variation=12]
chisel:concrete_brown[variation=13]
chisel:concrete_brown[variation=14]
chisel:concrete_brown[variation=15]
chisel:concrete_brown1[variation=0]
chisel:concrete_brown1[variation=1]
chisel:concrete_brown1[variation=2]
chisel:concrete_brown1[variation=3]
chisel:concrete_brown1[variation=4]
chisel:concrete_brown1[variation=5]
chisel:concrete_brown1[variation=6]
chisel:concrete_brown1[variation=7]
chisel:concrete_brown1[variation=8]
chisel:concrete_brown1[variation=9]
chisel:concrete_brown1[variation=10]
chisel:concrete_brown1[variation=11]
chisel:concrete_brown1[variation=12]
chisel:concrete_brown1[variation=13]
chisel:concrete_brown1[variation=14]
chisel:concrete_brown1[variation=15]
chisel:concrete_brown2[variation=0]
chisel:concrete_brown2[variation=1]
chisel:concrete_brown2[variation=2]
chisel:concrete_brown2[variation=3]
chisel:concrete_brown2[variation=4]
chisel:concrete_brown2[variation=5]
chisel:concrete_brown2[variation=6]
chisel:concrete_brown2[variation=7]
chisel:concrete_brown2[variation=8]
chisel:concrete_brown2[variation=9]
chisel:concrete_brown2[variation=10]
chisel:concrete_brown2[variation=11]
chisel:concrete_brown2[variation=12]
chisel:concrete_brown2[variation=13]
chisel:concrete_brown2[variation=14]
chisel:concrete_brown2[variation=15]
chisel:concrete_blue[variation=0]
chisel:concrete_blue[variation=1]
chisel:concrete_blue[variation=2]
chisel:concrete_blue[variation=3]
chisel:concrete_blue[variation=4]
chisel:concrete_blue[variation=5]
chisel:concrete_blue[variation=6]
chisel:concrete_blue[variation=7]
chisel:concrete_blue[variation=8]
chisel:concrete_blue[variation=9]
chisel:concrete_blue[variation=10]
chisel:concrete_blue[variation=11]
chisel:concrete_blue[variation=12]
chisel:concrete_blue[variation=13]
chisel:concrete_blue[variation=14]
chisel:concrete_blue[variation=15]
chisel:concrete_blue1[variation=0]
chisel:concrete_blue1[variation=1]
chisel:concrete_blue1[variation=2]
chisel:concrete_blue1[variation=3]
chisel:concrete_blue1[variation=4]
chisel:concrete_blue1[variation=5]
chisel:concrete_blue1[variation=6]
chisel:concrete_blue1[variation=7]
chisel:concrete_blue1[variation=8]
chisel:concrete_blue1[variation=9]
chisel:concrete_blue1[variation=10]
chisel:concrete_blue1[variation=11]
chisel:concrete_blue1[variation=12]
chisel:concrete_blue1[variation=13]
chisel:concrete_blue1[variation=14]
chisel:concrete_blue1[variation=15]
chisel:concrete_blue2[variation=0]
chisel:concrete_blue2[variation=1]
chisel:concrete_blue2[variation=2]
chisel:concrete_blue2[variation=3]
chisel:concrete_blue2[variation=4]
chisel:concrete_blue2[variation=5]
chisel:concrete_blue2[variation=6]
chisel:concrete_blue2[variation=7]
chisel:concrete_blue2[variation=8]
chisel:concrete_blue2[variation=9]
chisel:concrete_blue2[variation=10]
chisel:concrete_blue2[variation=11]
chisel:concrete_blue2[variation=12]
chisel:concrete_blue2[variation=13]
chisel:concrete_blue2[variation=14]
chisel:concrete_blue2[variation=15]
chisel:concrete_purple[variation=0]
chisel:concrete_purple[variation=1]
chisel:concrete_purple[variation=2]
chisel:concrete_purple[variation=3]
chisel:concrete_purple[variation=4]
chisel:concrete_purple[variation=5]
chisel:concrete_purple[variation=6]
chisel:concrete_purple[variation=7]
chisel:concrete_purple[variation=8]
chisel:concrete_purple[variation=9]
chisel:concrete_purple[variation=10]
chisel:concrete_purple[variation=11]
chisel:concrete_purple[variation=12]
chisel:concrete_purple[variation=13]
chisel:concrete_purple[variation=14]
chisel:concrete_purple[variation=15]
chisel:concrete_purple1[variation=0]
chisel:concrete_purple1[variation=1]
chisel:concrete_purple1[variation=2]
chisel:concrete_purple1[variation=3]
chisel:concrete_purple1[variation=4]
chisel:concrete_purple1[variation=5]
chisel:concrete_purple1[variation=6]
chisel:concrete_purple1[variation=7]
chisel:concrete_purple1[variation=8]
chisel:concrete_purple1[variation=9]
chisel:concrete_purple1[variation=10]
chisel:concrete_purple1[variation=11]
chisel:concrete_purple1[variation=12]
chisel:concrete_purple1[variation=13]
chisel:concrete_purple1[variation=14]
chisel:concrete_purple1[variation=15]
chisel:concrete_purple2[variation=0]
chisel:concrete_purple2[variation=1]
chisel:concrete_purple2[variation=2]
chisel:concrete_purple2[variation=3]
chisel:concrete_purple2[variation=4]
chisel:concrete_purple2[variation=5]
chisel:concrete_purple2[variation=6]
chisel:concrete_purple2[variation=7]
chisel:concrete_purple2[variation=8]
chisel:concrete_purple2[variation=9]
chisel:concrete_purple2[variation=10]
chisel:concrete_purple2[variation=11]
chisel:concrete_purple2[variation=12]
chisel:concrete_purple2[variation=13]
chisel:concrete_purple2[variation=14]
chisel:concrete_purple2[variation=15]
chisel:concrete_cyan[variation=0]
chisel:concrete_cyan[variation=1]
chisel:concrete_cyan[variation=2]
chisel:concrete_cyan[variation=3]
chisel:concrete_cyan[variation=4]
chisel:concrete_cyan[variation=5]
chisel:concrete_cyan[variation=6]
chisel:concrete_cyan[variation=7]
chisel:concrete_cyan[variation=8]
chisel:concrete_cyan[variation=9]
chisel:concrete_cyan[variation=10]
chisel:concrete_cyan[variation=11]
chisel:concrete_cyan[variation=12]
chisel:concrete_cyan[variation=13]
chisel:concrete_cyan[variation=14]
chisel:concrete_cyan[variation=15]
chisel:concrete_cyan1[variation=0]
chisel:concrete_cyan1[variation=1]
chisel:concrete_cyan1[variation=2]
chisel:concrete_cyan1[variation=3]
chisel:concrete_cyan1[variation=4]
chisel:concrete_cyan1[variation=5]
chisel:concrete_cyan1[variation=6]
chisel:concrete_cyan1[variation=7]
chisel:concrete_cyan1[variation=8]
chisel:concrete_cyan1[variation=9]
chisel:concrete_cyan1[variation=10]
chisel:concrete_cyan1[variation=11]
chisel:concrete_cyan1[variation=12]
chisel:concrete_cyan1[variation=13]
chisel:concrete_cyan1[variation=14]
chisel:concrete_cyan1[variation=15]
chisel:concrete_cyan2[variation=0]
chisel:concrete_cyan2[variation=1]
chisel:concrete_cyan2[variation=2]
chisel:concrete_cyan2[variation=3]
chisel:concrete_cyan2[variation=4]
chisel:concrete_cyan2[variation=5]
chisel:concrete_cyan2[variation=6]
chisel:concrete_cyan2[variation=7]
chisel:concrete_cyan2[variation=8]
chisel:concrete_cyan2[variation=9]
chisel:concrete_cyan2[variation=10]
chisel:concrete_cyan2[variation=11]
chisel:concrete_cyan2[variation=12]
chisel:concrete_cyan2[variation=13]
chisel:concrete_cyan2[variation=14]
chisel:concrete_cyan2[variation=15]
chisel:concrete_lightgray[variation=0]
chisel:concrete_lightgray[variation=1]
chisel:concrete_lightgray[variation=2]
chisel:concrete_lightgray[variation=3]
chisel:concrete_lightgray[variation=4]
chisel:concrete_lightgray[variation=5]
chisel:concrete_lightgray[variation=6]
chisel:concrete_lightgray[variation=7]
chisel:concrete_lightgray[variation=8]
chisel:concrete_lightgray[variation=9]
chisel:concrete_lightgray[variation=10]
chisel:concrete_lightgray[variation=11]
chisel:concrete_lightgray[variation=12]
chisel:concrete_lightgray[variation=13]
chisel:concrete_lightgray[variation=14]
chisel:concrete_lightgray[variation=15]
chisel:concrete_lightgray1[variation=0]
chisel:concrete_lightgray1[variation=1]
chisel:concrete_lightgray1[variation=2]
chisel:concrete_lightgray1[variation=3]
chisel:concrete_lightgray1[variation=4]
chisel:concrete_lightgray1[variation=5]
chisel:concrete_lightgray1[variation=6]
chisel:concrete_lightgray1[variation=7]
chisel:concrete_lightgray1[variation=8]
chisel:concrete_lightgray1[variation=9]
chisel:concrete_lightgray1[variation=10]
chisel:concrete_lightgray1[variation=11]
chisel:concrete_lightgray1[variation=12]
chisel:concrete_lightgray1[variation=13]
chisel:concrete_lightgray1[variation=14]
chisel:concrete_lightgray1[variation=15]
chisel:concrete_lightgray2[variation=0]
chisel:concrete_lightgray2[variation=1]
chisel:concrete_lightgray2[variation=2]
chisel:concrete_lightgray2[variation=3]
chisel:concrete_lightgray2[variation=4]
chisel:concrete_lightgray2[variation=5]
chisel:concrete_lightgray2[variation=6]
chisel:concrete_lightgray2[variation=7]
chisel:concrete_lightgray2[variation=8]
chisel:concrete_lightgray2[variation=9]
chisel:concrete_lightgray2[variation=10]
chisel:concrete_lightgray2[variation=11]
chisel:concrete_lightgray2[variation=12]
chisel:concrete_lightgray2[variation=13]
chisel:concrete_lightgray2[variation=14]
chisel:concrete_lightgray2[variation=15]
chisel:concrete_gray[variation=0]
chisel:concrete_gray[variation=1]
chisel:concrete_gray[variation=2]
chisel:concrete_gray[variation=3]
chisel:concrete_gray[variation=4]
chisel:concrete_gray[variation=5]
chisel:concrete_gray[variation=6]
chisel:concrete_gray[variation=7]
chisel:concrete_gray[variation=8]
chisel:concrete_gray[variation=9]
chisel:concrete_gray[variation=10]
chisel:concrete_gray[variation=11]
chisel:concrete_gray[variation=12]
chisel:concrete_gray[variation=13]
chisel:concrete_gray[variation=14]
chisel:concrete_gray[variation=15]
chisel:concrete_gray1[variation=0]
chisel:concrete_gray1[variation=1]
chisel:concrete_gray1[variation=2]
chisel:concrete_gray1[variation=3]
chisel:concrete_gray1[variation=4]
chisel:concrete_gray1[variation=5]
chisel:concrete_gray1[variation=6]
chisel:concrete_gray1[variation=7]
chisel:concrete_gray1[variation=8]
chisel:concrete_gray1[variation=9]
chisel:concrete_gray1[variation=10]
chisel:concrete_gray1[variation=11]
chisel:concrete_gray1[variation=12]
chisel:concrete_gray1[variation=13]
chisel:concrete_gray1[variation=14]
chisel:concrete_gray1[variation=15]
chisel:concrete_gray2[variation=0]
chisel:concrete_gray2[variation=1]
chisel:concrete_gray2[variation=2]
chisel:concrete_gray2[variation=3]
chisel:concrete_gray2[variation=4]
chisel:concrete_gray2[variation=5]
chisel:concrete_gray2[variation=6]
chisel:concrete_gray2[variation=7]
chisel:concrete_gray2[variation=8]
chisel:concrete_gray2[variation=9]
chisel:concrete_gray2[variation=10]
chisel:concrete_gray2[variation=11]
chisel:concrete_gray2[variation=12]
chisel:concrete_gray2[variation=13]
chisel:concrete_gray2[variation=14]
chisel:concrete_gray2[variation=15]
chisel:concrete_pink[variation=0]
chisel:concrete_pink[variation=1]
chisel:concrete_pink[variation=2]
chisel:concrete_pink[variation=3]
chisel:concrete_pink[variation=4]
chisel:concrete_pink[variation=5]
chisel:concrete_pink[variation=6]
chisel:concrete_pink[variation=7]
chisel:concrete_pink[variation=8]
chisel:concrete_pink[variation=9]
chisel:concrete_pink[variation=10]
chisel:concrete_pink[variation=11]
chisel:concrete_pink[variation=12]
chisel:concrete_pink[variation=13]
chisel:concrete_pink[variation=14]
chisel:concrete_pink[variation=15]
chisel:concrete_pink1[variation=0]
chisel:concrete_pink1[variation=1]
chisel:concrete_pink1[variation=2]
chisel:concrete_pink1[variation=3]
chisel:concrete_pink1[variation=4]
chisel:concrete_pink1[variation=5]
chisel:concrete_pink1[variation=6]
chisel:concrete_pink1[variation=7]
chisel:concrete_pink1[variation=8]
chisel:concrete_pink1[variation=9]
chisel:concrete_pink1[variation=10]
chisel:concrete_pink1[variation=11]
chisel:concrete_pink1[variation=12]
chisel:concrete_pink1[variation=13]
chisel:concrete_pink1[variation=14]
chisel:concrete_pink1[variation=15]
chisel:concrete_pink2[variation=0]
chisel:concrete_pink2[variation=1]
chisel:concrete_pink2[variation=2]
chisel:concrete_pink2[variation=3]
chisel:concrete_pink2[variation=4]
chisel:concrete_pink2[variation=5]
chisel:concrete_pink2[variation=6]
chisel:concrete_pink2[variation=7]
chisel:concrete_pink2[variation=8]
chisel:concrete_pink2[variation=9]
chisel:concrete_pink2[variation=10]
chisel:concrete_pink2[variation=11]
chisel:concrete_pink2[variation=12]
chisel:concrete_pink2[variation=13]
chisel:concrete_pink2[variation=14]
chisel:concrete_pink2[variation=15]
chisel:concrete_lime[variation=0]
chisel:concrete_lime[variation=1]
chisel:concrete_lime[variation=2]
chisel:concrete_lime[variation=3]
chisel:concrete_lime[variation=4]
chisel:concrete_lime[variation=5]
chisel:concrete_lime[variation=6]
chisel:concrete_lime[variation=7]
chisel:concrete_lime[variation=8]
chisel:concrete_lime[variation=9]
chisel:concrete_lime[variation=10]
chisel:concrete_lime[variation=11]
chisel:concrete_lime[variation=12]
chisel:concrete_lime[variation=13]
chisel:concrete_lime[variation=14]
chisel:concrete_lime[variation=15]
chisel:concrete_lime1[variation=0]
chisel:concrete_lime1[variation=1]
chisel:concrete_lime1[variation=2]
chisel:concrete_lime1[variation=3]
chisel:concrete_lime1[variation=4]
chisel:concrete_lime1[variation=5]
chisel:concrete_lime1[variation=6]
chisel:concrete_lime1[variation=7]
chisel:concrete_lime1[variation=8]
chisel:concrete_lime1[variation=9]
chisel:concrete_lime1[variation=10]
chisel:concrete_lime1[variation=11]
chisel:concrete_lime1[variation=12]
chisel:concrete_lime1[variation=13]
chisel:concrete_lime1[variation=14]
chisel:concrete_lime1[variation=15]
chisel:concrete_lime2[variation=0]
chisel:concrete_lime2[variation=1]
chisel:concrete_lime2[variation=2]
chisel:concrete_lime2[variation=3]
chisel:concrete_lime2[variation=4]
chisel:concrete_lime2[variation=5]
chisel:concrete_lime2[variation=6]
chisel:concrete_lime2[variation=7]
chisel:concrete_lime2[variation=8]
chisel:concrete_lime2[variation=9]
chisel:concrete_lime2[variation=10]
chisel:concrete_lime2[variation=11]
chisel:concrete_lime2[variation=12]
chisel:concrete_lime2[variation=13]
chisel:concrete_lime2[variation=14]
chisel:concrete_lime2[variation=15]
chisel:concrete_yellow[variation=0]
chisel:concrete_yellow[variation=1]
chisel:concrete_yellow[variation=2]
chisel:concrete_yellow[variation=3]
chisel:concrete_yellow[variation=4]
chisel:concrete_yellow[variation=5]
chisel:concrete_yellow[variation=6]
chisel:concrete_yellow[variation=7]
chisel:concrete_yellow[variation=8]
chisel:concrete_yellow[variation=9]
chisel:concrete_yellow[variation=10]
chisel:concrete_yellow[variation=11]
chisel:concrete_yellow[variation=12]
chisel:concrete_yellow[variation=13]
chisel:concrete_yellow[variation=14]
chisel:concrete_yellow[variation=15]
chisel:concrete_yellow1[variation=0]
chisel:concrete_yellow1[variation=1]
chisel:concrete_yellow1[variation=2]
chisel:concrete_yellow1[variation=3]
chisel:concrete_yellow1[variation=4]
chisel:concrete_yellow1[variation=5]
chisel:concrete_yellow1[variation=6]
chisel:concrete_yellow1[variation=7]
chisel:concrete_yellow1[variation=8]
chisel:concrete_yellow1[variation=9]
chisel:concrete_yellow1[variation=10]
chisel:concrete_yellow1[variation=11]
chisel:concrete_yellow1[variation=12]
chisel:concrete_yellow1[variation=13]
chisel:concrete_yellow1[variation=14]
chisel:concrete_yellow1[variation=15]
chisel:concrete_yellow2[variation=0]
chisel:concrete_yellow2[variation=1]
chisel:concrete_yellow2[variation=2]
chisel:concrete_yellow2[variation=3]
chisel:concrete_yellow2[variation=4]
chisel:concrete_yellow2[variation=5]
chisel:concrete_yellow2[variation=6]
chisel:concrete_yellow2[variation=7]
chisel:concrete_yellow2[variation=8]
chisel:concrete_yellow2[variation=9]
chisel:concrete_yellow2[variation=10]
chisel:concrete_yellow2[variation=11]
chisel:concrete_yellow2[variation=12]
chisel:concrete_yellow2[variation=13]
chisel:concrete_yellow2[variation=14]
chisel:concrete_yellow2[variation=15]
chisel:concrete_lightblue[variation=0]
chisel:concrete_lightblue[variation=1]
chisel:concrete_lightblue[variation=2]
chisel:concrete_lightblue[variation=3]
chisel:concrete_lightblue[variation=4]
chisel:concrete_lightblue[variation=5]
chisel:concrete_lightblue[variation=6]
chisel:concrete_lightblue[variation=7]
chisel:concrete_lightblue[variation=8]
chisel:concrete_lightblue[variation=9]
chisel:concrete_lightblue[variation=10]
chisel:concrete_lightblue[variation=11]
chisel:concrete_lightblue[variation=12]
chisel:concrete_lightblue[variation=13]
chisel:concrete_lightblue[variation=14]
chisel:concrete_lightblue[variation=15]
chisel:concrete_lightblue1[variation=0]
chisel:concrete_lightblue1[variation=1]
chisel:concrete_lightblue1[variation=2]
chisel:concrete_lightblue1[variation=3]
chisel:concrete_lightblue1[variation=4]
chisel:concrete_lightblue1[variation=5]
chisel:concrete_lightblue1[variation=6]
chisel:concrete_lightblue1[variation=7]
chisel:concrete_lightblue1[variation=8]
chisel:concrete_lightblue1[variation=9]
chisel:concrete_lightblue1[variation=10]
chisel:concrete_lightblue1[variation=11]
chisel:concrete_lightblue1[variation=12]
chisel:concrete_lightblue1[variation=13]
chisel:concrete_lightblue1[variation=14]
chisel:concrete_lightblue1[variation=15]
chisel:concrete_lightblue2[variation=0]
chisel:concrete_lightblue2[variation=1]
chisel:concrete_lightblue2[variation=2]
chisel:concrete_lightblue2[variation=3]
chisel:concrete_lightblue2[variation=4]
chisel:concrete_lightblue2[variation=5]
chisel:concrete_lightblue2[variation=6]
chisel:concrete_lightblue2[variation=7]
chisel:concrete_lightblue2[variation=8]
chisel:concrete_lightblue2[variation=9]
chisel:concrete_lightblue2[variation=10]
chisel:concrete_lightblue2[variation=11]
chisel:concrete_lightblue2[variation=12]
chisel:concrete_lightblue2[variation=13]
chisel:concrete_lightblue2[variation=14]
chisel:concrete_lightblue2[variation=15]
chisel:concrete_magenta[variation=0]
chisel:concrete_magenta[variation=1]
chisel:concrete_magenta[variation=2]
chisel:concrete_magenta[variation=3]
chisel:concrete_magenta[variation=4]
chisel:concrete_magenta[variation=5]
chisel:concrete_magenta[variation=6]
chisel:concrete_magenta[variation=7]
chisel:concrete_magenta[variation=8]
chisel:concrete_magenta[variation=9]
chisel:concrete_magenta[variation=10]
chisel:concrete_magenta[variation=11]
chisel:concrete_magenta[variation=12]
chisel:concrete_magenta[variation=13]
chisel:concrete_magenta[variation=14]
chisel:concrete_magenta[variation=15]
chisel:concrete_magenta1[variation=0]
chisel:concrete_magenta1[variation=1]
chisel:concrete_magenta1[variation=2]
chisel:concrete_magenta1[variation=3]
chisel:concrete_magenta1[variation=4]
chisel:concrete_magenta1[variation=5]
chisel:concrete_magenta1[variation=6]
chisel:concrete_magenta1[variation=7]
chisel:concrete_magenta1[variation=8]
chisel:concrete_magenta1[variation=9]
chisel:concrete_magenta1[variation=10]
chisel:concrete_magenta1[variation=11]
chisel:concrete_magenta1[variation=12]
chisel:concrete_magenta1[variation=13]
chisel:concrete_magenta1[variation=14]
chisel:concrete_magenta1[variation=15]
chisel:concrete_magenta2[variation=0]
chisel:concrete_magenta2[variation=1]
chisel:concrete_magenta2[variation=2]
chisel:concrete_magenta2[variation=3]
chisel:concrete_magenta2[variation=4]
chisel:concrete_magenta2[variation=5]
chisel:concrete_magenta2[variation=6]
chisel:concrete_magenta2[variation=7]
chisel:concrete_magenta2[variation=8]
chisel:concrete_magenta2[variation=9]
chisel:concrete_magenta2[variation=10]
chisel:concrete_magenta2[variation=11]
chisel:concrete_magenta2[variation=12]
chisel:concrete_magenta2[variation=13]
chisel:concrete_magenta2[variation=14]
chisel:concrete_magenta2[variation=15]
chisel:concrete_orange[variation=0]
chisel:concrete_orange[variation=1]
chisel:concrete_orange[variation=2]
chisel:concrete_orange[variation=3]
chisel:concrete_orange[variation=4]
chisel:concrete_orange[variation=5]
chisel:concrete_orange[variation=6]
chisel:concrete_orange[variation=7]
chisel:concrete_orange[variation=8]
chisel:concrete_orange[variation=9]
chisel:concrete_orange[variation=10]
chisel:concrete_orange[variation=11]
chisel:concrete_orange[variation=12]
chisel:concrete_orange[variation=13]
chisel:concrete_orange[variation=14]
chisel:concrete_orange[variation=15]
chisel:concrete_orange1[variation=0]
chisel:concrete_orange1[variation=1]
chisel:concrete_orange1[variation=2]
chisel:concrete_orange1[variation=3]
chisel:concrete_orange1[variation=4]
chisel:concrete_orange1[variation=5]
chisel:concrete_orange1[variation=6]
chisel:concrete_orange1[variation=7]
chisel:concrete_orange1[variation=8]
chisel:concrete_orange1[variation=9]
chisel:concrete_orange1[variation=10]
chisel:concrete_orange1[variation=11]
chisel:concrete_orange1[variation=12]
chisel:concrete_orange1[variation=13]
chisel:concrete_orange1[variation=14]
chisel:concrete_orange1[variation=15]
chisel:concrete_orange2[variation=0]
chisel:concrete_orange2[variation=1]
chisel:concrete_orange2[variation=2]
chisel:concrete_orange2[variation=3]
chisel:concrete_orange2[variation=4]
chisel:concrete_orange2[variation=5]
chisel:concrete_orange2[variation=6]
chisel:concrete_orange2[variation=7]
chisel:concrete_orange2[variation=8]
chisel:concrete_orange2[variation=9]
chisel:concrete_orange2[variation=10]
chisel:concrete_orange2[variation=11]
chisel:concrete_orange2[variation=12]
chisel:concrete_orange2[variation=13]
chisel:concrete_orange2[variation=14]
chisel:concrete_orange2[variation=15]
chisel:concrete_white[variation=0]
chisel:concrete_white[variation=1]
chisel:concrete_white[variation=2]
chisel:concrete_white[variation=3]
chisel:concrete_white[variation=4]
chisel:concrete_white[variation=5]
chisel:concrete_white[variation=6]
chisel:concrete_white[variation=7]
chisel:concrete_white[variation=8]
chisel:concrete_white[variation=9]
chisel:concrete_white[variation=10]
chisel:concrete_white[variation=11]
chisel:concrete_white[variation=12]
chisel:concrete_white[variation=13]
chisel:concrete_white[variation=14]
chisel:concrete_white[variation=15]
chisel:concrete_white1[variation=0]
chisel:concrete_white1[variation=1]
chisel:concrete_white1[variation=2]
chisel:concrete_white1[variation=3]
chisel:concrete_white1[variation=4]
chisel:concrete_white1[variation=5]
chisel:concrete_white1[variation=6]
chisel:concrete_white1[variation=7]
chisel:concrete_white1[variation=8]
chisel:concrete_white1[variation=9]
chisel:concrete_white1[variation=10]
chisel:concrete_white1[variation=11]
chisel:concrete_white1[variation=12]
chisel:concrete_white1[variation=13]
chisel:concrete_white1[variation=14]
chisel:concrete_white1[variation=15]
chisel:concrete_white2[variation=0]
chisel:concrete_white2[variation=1]
chisel:concrete_white2[variation=2]
chisel:concrete_white2[variation=3]
chisel:concrete_white2[variation=4]
chisel:concrete_white2[variation=5]
chisel:concrete_white2[variation=6]
chisel:concrete_white2[variation=7]
chisel:concrete_white2[variation=8]
chisel:concrete_white2[variation=9]
chisel:concrete_white2[variation=10]
chisel:concrete_white2[variation=11]
chisel:concrete_white2[variation=12]
chisel:concrete_white2[variation=13]
chisel:concrete_white2[variation=14]
chisel:concrete_white2[variation=15]
chisel:blockcopper[variation=0]
chisel:blockcopper[variation=1]
chisel:blockcopper[variation=2]
chisel:blockcopper[variation=3]
chisel:blockcopper[variation=4]
chisel:blockcopper[variation=5]
chisel:blockcopper[variation=6]
chisel:blockcopper[variation=7]
chisel:blockcopper[variation=8]
chisel:blockcopper[variation=9]
chisel:blockcopper[variation=10]
chisel:blockcopper[variation=11]
chisel:blockcopper[variation=12]
chisel:blockcopper[variation=13]
chisel:blockcopper[variation=14]
chisel:blockcopper[variation=15]
chisel:diamond[variation=0]
chisel:diamond[variation=1]
chisel:diamond[variation=2]
chisel:diamond[variation=3]
chisel:diamond[variation=4]
chisel:diamond[variation=5]
chisel:diamond[variation=6]
chisel:diamond[variation=7]
chisel:diamond[variation=8]
chisel:diamond[variation=9]
chisel:diamond[variation=10]
chisel:diamond[variation=11]
chisel:diamond[variation=12]
chisel:diamond[variation=13]
chisel:diamond[variation=14]
chisel:diamond[variation=15]
chisel:diorite[variation=0]
chisel:diorite[variation=1]
chisel:diorite[variation=2]
chisel:diorite[variation=3]
chisel:diorite[variation=4]
chisel:diorite[variation=5]
chisel:diorite[variation=6]
chisel:diorite[variation=7]
chisel:diorite[variation=8]
chisel:diorite[variation=9]
chisel:diorite[variation=10]
chisel:diorite[variation=11]
chisel:diorite[variation=12]
chisel:diorite[variation=13]
chisel:diorite[variation=14]
chisel:diorite[variation=15]
chisel:diorite1[variation=0]
chisel:diorite1[variation=1]
chisel:diorite1[variation=2]
chisel:diorite1[variation=3]
chisel:diorite1[variation=4]
chisel:diorite1[variation=5]
chisel:diorite1[variation=6]
chisel:diorite1[variation=7]
chisel:diorite1[variation=8]
chisel:diorite1[variation=9]
chisel:diorite1[variation=10]
chisel:diorite1[variation=11]
chisel:diorite1[variation=12]
chisel:diorite1[variation=13]
chisel:diorite1[variation=14]
chisel:diorite1[variation=15]
chisel:diorite2[variation=0]
chisel:diorite2[variation=1]
chisel:diorite2[variation=2]
chisel:diorite2[variation=3]
chisel:diorite2[variation=4]
chisel:diorite2[variation=5]
chisel:diorite2[variation=6]
chisel:diorite2[variation=7]
chisel:diorite2[variation=8]
chisel:diorite2[variation=9]
chisel:diorite2[variation=10]
chisel:diorite2[variation=11]
chisel:diorite2[variation=12]
chisel:diorite2[variation=13]
chisel:diorite2[variation=14]
chisel:diorite2[variation=15]
chisel:dirt[variation=0]
chisel:dirt[variation=1]
chisel:dirt[variation=2]
chisel:dirt[variation=3]
chisel:dirt[variation=4]
chisel:dirt[variation=5]
chisel:dirt[variation=6]
chisel:dirt[variation=7]
chisel:dirt[variation=8]
chisel:dirt[variation=9]
chisel:dirt[variation=10]
chisel:dirt[variation=11]
chisel:dirt[variation=12]
chisel:dirt[variation=13]
chisel:dirt[variation=14]
chisel:dirt[variation=15]
chisel:blockelectrum[variation=0]
chisel:blockelectrum[variation=1]
chisel:blockelectrum[variation=2]
chisel:blockelectrum[variation=3]
chisel:blockelectrum[variation=4]
chisel:blockelectrum[variation=5]
chisel:blockelectrum[variation=6]
chisel:blockelectrum[variation=7]
chisel:blockelectrum[variation=8]
chisel:blockelectrum[variation=9]
chisel:blockelectrum[variation=10]
chisel:blockelectrum[variation=11]
chisel:blockelectrum[variation=12]
chisel:blockelectrum[variation=13]
chisel:blockelectrum[variation=14]
chisel:blockelectrum[variation=15]
chisel:emerald[variation=0]
chisel:emerald[variation=1]
chisel:emerald[variation=2]
chisel:emerald[variation=3]
chisel:emerald[variation=4]
chisel:emerald[variation=5]
chisel:emerald[variation=6]
chisel:emerald[variation=7]
chisel:emerald[variation=8]
chisel:emerald[variation=9]
chisel:emerald[variation=10]
chisel:emerald[variation=11]
chisel:emerald[variation=12]
chisel:emerald[variation=13]
chisel:emerald[variation=14]
chisel:emerald[variation=15]
chisel:purpur[variation=0]
chisel:purpur[variation=1]
chisel:purpur[variation=2]
chisel:purpur[variation=3]
chisel:purpur[variation=4]
chisel:purpur[variation=5]
chisel:purpur[variation=6]
chisel:purpur[variation=7]
chisel:purpur[variation=8]
chisel:purpur[variation=9]
chisel:purpur[variation=10]
chisel:purpur[variation=11]
chisel:purpur[variation=12]
chisel:purpur[variation=13]
chisel:purpur[variation=14]
chisel:purpur[variation=15]
chisel:purpur1[variation=0]
chisel:purpur1[variation=1]
chisel:purpur1[variation=2]
chisel:purpur1[variation=3]
chisel:purpur1[variation=4]
chisel:purpur1[variation=5]
chisel:purpur1[variation=6]
chisel:purpur1[variation=7]
chisel:purpur1[variation=8]
chisel:purpur1[variation=9]
chisel:purpur2[variation=0]
chisel:purpur2[variation=1]
chisel:purpur2[variation=2]
chisel:purpur2[variation=3]
chisel:purpur2[variation=4]
chisel:purpur2[variation=5]
chisel:purpur2[variation=6]
chisel:purpur2[variation=7]
chisel:purpur2[variation=8]
chisel:purpur2[variation=9]
chisel:purpur2[variation=10]
chisel:purpur2[variation=11]
chisel:purpur2[variation=12]
chisel:purpur2[variation=13]
chisel:purpur2[variation=14]
chisel:purpur2[variation=15]
chisel:endstone[variation=0]
chisel:endstone[variation=1]
chisel:endstone[variation=2]
chisel:endstone[variation=3]
chisel:endstone[variation=4]
chisel:endstone[variation=5]
chisel:endstone[variation=6]
chisel:endstone[variation=7]
chisel:endstone[variation=8]
chisel:endstone[variation=9]
chisel:endstone[variation=10]
chisel:endstone[variation=11]
chisel:endstone[variation=12]
chisel:endstone[variation=13]
chisel:endstone[variation=14]
chisel:endstone[variation=15]
chisel:endstone1[variation=0]
chisel:endstone1[variation=1]
chisel:endstone1[variation=2]
chisel:endstone1[variation=3]
chisel:endstone1[variation=4]
chisel:endstone1[variation=5]
chisel:endstone1[variation=6]
chisel:endstone1[variation=7]
chisel:endstone1[variation=8]
chisel:endstone1[variation=9]
chisel:endstone2[variation=0]
chisel:endstone2[variation=1]
chisel:endstone2[variation=2]
chisel:endstone2[variation=3]
chisel:endstone2[variation=4]
chisel:endstone2[variation=5]
chisel:endstone2[variation=6]
chisel:endstone2[variation=7]
chisel:endstone2[variation=8]
chisel:endstone2[variation=9]
chisel:endstone2[variation=10]
chisel:endstone2[variation=11]
chisel:endstone2[variation=12]
chisel:endstone2[variation=13]
chisel:endstone2[variation=14]
chisel:endstone2[variation=15]
chisel:factory[variation=0]
chisel:factory[variation=1]
chisel:factory[variation=2]
chisel:factory[variation=3]
chisel:factory[variation=4]
chisel:factory[variation=5]
chisel:factory[variation=6]
chisel:factory[variation=7]
chisel:factory[variation=8]
chisel:factory[variation=9]
chisel:factory[variation=10]
chisel:factory[variation=11]
chisel:factory[variation=12]
chisel:factory[variation=13]
chisel:factory[variation=14]
chisel:factory[variation=15]
chisel:factory1[variation=0]
chisel:factory1[variation=1]
chisel:factory1[variation=2]
chisel:factory1[variation=3]
chisel:factory1[variation=4]
chisel:factory1[variation=5]
chisel:factory1[variation=6]
chisel:factory1[variation=7]
chisel:factory1[variation=8]
chisel:factory1[variation=9]
chisel:factory1[variation=10]
chisel:factory1[variation=11]
chisel:factory1[variation=12]
chisel:factory1[variation=13]
chisel:factory1[variation=14]
chisel:factory1[variation=15]
chisel:futura[variation=0]
chisel:futura[variation=1]
chisel:futura[variation=2]
chisel:futura[variation=3]
chisel:futura[variation=4]
chisel:futura[variation=5]
chisel:futura[variation=6]
chisel:futura[variation=7]
chisel:futura[variation=8]
chisel:futura[variation=9]
chisel:futura[variation=10]
chisel:futura[variation=11]
chisel:futura[variation=12]
chisel:futura[variation=13]
chisel:futura[variation=14]
chisel:futura[variation=15]
chisel:glass[variation=0]
chisel:glass[variation=1]
chisel:glass[variation=2]
chisel:glass[variation=3]
chisel:glass[variation=4]
chisel:glass[variation=5]
chisel:glass[variation=6]
chisel:glass[variation=7]
chisel:glass[variation=8]
chisel:glass[variation=9]
chisel:glass[variation=10]
chisel:glass[variation=11]
chisel:glass[variation=12]
chisel:glass[variation=13]
chisel:glass[variation=14]
chisel:glass[variation=15]
chisel:glass1[variation=0]
chisel:glass1[variation=1]
chisel:glass1[variation=2]
chisel:glass1[variation=3]
chisel:glass1[variation=4]
chisel:glass1[variation=5]
chisel:glass1[variation=6]
chisel:glass1[variation=7]
chisel:glass1[variation=8]
chisel:glass1[variation=9]
chisel:glass1[variation=10]
chisel:glass1[variation=11]
chisel:glass1[variation=12]
chisel:glass1[variation=13]
chisel:glass1[variation=14]
chisel:glass1[variation=15]
chisel:glasspane[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=15,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedblack[variation=0]
chisel:glassdyedblack[variation=1]
chisel:glassdyedblack[variation=2]
chisel:glassdyedblack[variation=3]
chisel:glassdyedblack[variation=4]
chisel:glassdyedblack[variation=5]
chisel:glassdyedblack[variation=6]
chisel:glassdyedblack[variation=7]
chisel:glassdyedblack[variation=8]
chisel:glassdyedblack[variation=9]
chisel:glassdyedblack[variation=10]
chisel:glassdyedblack[variation=11]
chisel:glassdyedblack[variation=12]
chisel:glassdyedblack[variation=13]
chisel:glassdyedblack[variation=14]
chisel:glassdyedblack[variation=15]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedred[variation=0]
chisel:glassdyedred[variation=1]
chisel:glassdyedred[variation=2]
chisel:glassdyedred[variation=3]
chisel:glassdyedred[variation=4]
chisel:glassdyedred[variation=5]
chisel:glassdyedred[variation=6]
chisel:glassdyedred[variation=7]
chisel:glassdyedred[variation=8]
chisel:glassdyedred[variation=9]
chisel:glassdyedred[variation=10]
chisel:glassdyedred[variation=11]
chisel:glassdyedred[variation=12]
chisel:glassdyedred[variation=13]
chisel:glassdyedred[variation=14]
chisel:glassdyedred[variation=15]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedgreen[variation=0]
chisel:glassdyedgreen[variation=1]
chisel:glassdyedgreen[variation=2]
chisel:glassdyedgreen[variation=3]
chisel:glassdyedgreen[variation=4]
chisel:glassdyedgreen[variation=5]
chisel:glassdyedgreen[variation=6]
chisel:glassdyedgreen[variation=7]
chisel:glassdyedgreen[variation=8]
chisel:glassdyedgreen[variation=9]
chisel:glassdyedgreen[variation=10]
chisel:glassdyedgreen[variation=11]
chisel:glassdyedgreen[variation=12]
chisel:glassdyedgreen[variation=13]
chisel:glassdyedgreen[variation=14]
chisel:glassdyedgreen[variation=15]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedbrown[variation=0]
chisel:glassdyedbrown[variation=1]
chisel:glassdyedbrown[variation=2]
chisel:glassdyedbrown[variation=3]
chisel:glassdyedbrown[variation=4]
chisel:glassdyedbrown[variation=5]
chisel:glassdyedbrown[variation=6]
chisel:glassdyedbrown[variation=7]
chisel:glassdyedbrown[variation=8]
chisel:glassdyedbrown[variation=9]
chisel:glassdyedbrown[variation=10]
chisel:glassdyedbrown[variation=11]
chisel:glassdyedbrown[variation=12]
chisel:glassdyedbrown[variation=13]
chisel:glassdyedbrown[variation=14]
chisel:glassdyedbrown[variation=15]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedblue[variation=0]
chisel:glassdyedblue[variation=1]
chisel:glassdyedblue[variation=2]
chisel:glassdyedblue[variation=3]
chisel:glassdyedblue[variation=4]
chisel:glassdyedblue[variation=5]
chisel:glassdyedblue[variation=6]
chisel:glassdyedblue[variation=7]
chisel:glassdyedblue[variation=8]
chisel:glassdyedblue[variation=9]
chisel:glassdyedblue[variation=10]
chisel:glassdyedblue[variation=11]
chisel:glassdyedblue[variation=12]
chisel:glassdyedblue[variation=13]
chisel:glassdyedblue[variation=14]
chisel:glassdyedblue[variation=15]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedpurple[variation=0]
chisel:glassdyedpurple[variation=1]
chisel:glassdyedpurple[variation=2]
chisel:glassdyedpurple[variation=3]
chisel:glassdyedpurple[variation=4]
chisel:glassdyedpurple[variation=5]
chisel:glassdyedpurple[variation=6]
chisel:glassdyedpurple[variation=7]
chisel:glassdyedpurple[variation=8]
chisel:glassdyedpurple[variation=9]
chisel:glassdyedpurple[variation=10]
chisel:glassdyedpurple[variation=11]
chisel:glassdyedpurple[variation=12]
chisel:glassdyedpurple[variation=13]
chisel:glassdyedpurple[variation=14]
chisel:glassdyedpurple[variation=15]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedcyan[variation=0]
chisel:glassdyedcyan[variation=1]
chisel:glassdyedcyan[variation=2]
chisel:glassdyedcyan[variation=3]
chisel:glassdyedcyan[variation=4]
chisel:glassdyedcyan[variation=5]
chisel:glassdyedcyan[variation=6]
chisel:glassdyedcyan[variation=7]
chisel:glassdyedcyan[variation=8]
chisel:glassdyedcyan[variation=9]
chisel:glassdyedcyan[variation=10]
chisel:glassdyedcyan[variation=11]
chisel:glassdyedcyan[variation=12]
chisel:glassdyedcyan[variation=13]
chisel:glassdyedcyan[variation=14]
chisel:glassdyedcyan[variation=15]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedlightgray[variation=0]
chisel:glassdyedlightgray[variation=1]
chisel:glassdyedlightgray[variation=2]
chisel:glassdyedlightgray[variation=3]
chisel:glassdyedlightgray[variation=4]
chisel:glassdyedlightgray[variation=5]
chisel:glassdyedlightgray[variation=6]
chisel:glassdyedlightgray[variation=7]
chisel:glassdyedlightgray[variation=8]
chisel:glassdyedlightgray[variation=9]
chisel:glassdyedlightgray[variation=10]
chisel:glassdyedlightgray[variation=11]
chisel:glassdyedlightgray[variation=12]
chisel:glassdyedlightgray[variation=13]
chisel:glassdyedlightgray[variation=14]
chisel:glassdyedlightgray[variation=15]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedgray[variation=0]
chisel:glassdyedgray[variation=1]
chisel:glassdyedgray[variation=2]
chisel:glassdyedgray[variation=3]
chisel:glassdyedgray[variation=4]
chisel:glassdyedgray[variation=5]
chisel:glassdyedgray[variation=6]
chisel:glassdyedgray[variation=7]
chisel:glassdyedgray[variation=8]
chisel:glassdyedgray[variation=9]
chisel:glassdyedgray[variation=10]
chisel:glassdyedgray[variation=11]
chisel:glassdyedgray[variation=12]
chisel:glassdyedgray[variation=13]
chisel:glassdyedgray[variation=14]
chisel:glassdyedgray[variation=15]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedpink[variation=0]
chisel:glassdyedpink[variation=1]
chisel:glassdyedpink[variation=2]
chisel:glassdyedpink[variation=3]
chisel:glassdyedpink[variation=4]
chisel:glassdyedpink[variation=5]
chisel:glassdyedpink[variation=6]
chisel:glassdyedpink[variation=7]
chisel:glassdyedpink[variation=8]
chisel:glassdyedpink[variation=9]
chisel:glassdyedpink[variation=10]
chisel:glassdyedpink[variation=11]
chisel:glassdyedpink[variation=12]
chisel:glassdyedpink[variation=13]
chisel:glassdyedpink[variation=14]
chisel:glassdyedpink[variation=15]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedlime[variation=0]
chisel:glassdyedlime[variation=1]
chisel:glassdyedlime[variation=2]
chisel:glassdyedlime[variation=3]
chisel:glassdyedlime[variation=4]
chisel:glassdyedlime[variation=5]
chisel:glassdyedlime[variation=6]
chisel:glassdyedlime[variation=7]
chisel:glassdyedlime[variation=8]
chisel:glassdyedlime[variation=9]
chisel:glassdyedlime[variation=10]
chisel:glassdyedlime[variation=11]
chisel:glassdyedlime[variation=12]
chisel:glassdyedlime[variation=13]
chisel:glassdyedlime[variation=14]
chisel:glassdyedlime[variation=15]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedyellow[variation=0]
chisel:glassdyedyellow[variation=1]
chisel:glassdyedyellow[variation=2]
chisel:glassdyedyellow[variation=3]
chisel:glassdyedyellow[variation=4]
chisel:glassdyedyellow[variation=5]
chisel:glassdyedyellow[variation=6]
chisel:glassdyedyellow[variation=7]
chisel:glassdyedyellow[variation=8]
chisel:glassdyedyellow[variation=9]
chisel:glassdyedyellow[variation=10]
chisel:glassdyedyellow[variation=11]
chisel:glassdyedyellow[variation=12]
chisel:glassdyedyellow[variation=13]
chisel:glassdyedyellow[variation=14]
chisel:glassdyedyellow[variation=15]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedlightblue[variation=0]
chisel:glassdyedlightblue[variation=1]
chisel:glassdyedlightblue[variation=2]
chisel:glassdyedlightblue[variation=3]
chisel:glassdyedlightblue[variation=4]
chisel:glassdyedlightblue[variation=5]
chisel:glassdyedlightblue[variation=6]
chisel:glassdyedlightblue[variation=7]
chisel:glassdyedlightblue[variation=8]
chisel:glassdyedlightblue[variation=9]
chisel:glassdyedlightblue[variation=10]
chisel:glassdyedlightblue[variation=11]
chisel:glassdyedlightblue[variation=12]
chisel:glassdyedlightblue[variation=13]
chisel:glassdyedlightblue[variation=14]
chisel:glassdyedlightblue[variation=15]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedmagenta[variation=0]
chisel:glassdyedmagenta[variation=1]
chisel:glassdyedmagenta[variation=2]
chisel:glassdyedmagenta[variation=3]
chisel:glassdyedmagenta[variation=4]
chisel:glassdyedmagenta[variation=5]
chisel:glassdyedmagenta[variation=6]
chisel:glassdyedmagenta[variation=7]
chisel:glassdyedmagenta[variation=8]
chisel:glassdyedmagenta[variation=9]
chisel:glassdyedmagenta[variation=10]
chisel:glassdyedmagenta[variation=11]
chisel:glassdyedmagenta[variation=12]
chisel:glassdyedmagenta[variation=13]
chisel:glassdyedmagenta[variation=14]
chisel:glassdyedmagenta[variation=15]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedorange[variation=0]
chisel:glassdyedorange[variation=1]
chisel:glassdyedorange[variation=2]
chisel:glassdyedorange[variation=3]
chisel:glassdyedorange[variation=4]
chisel:glassdyedorange[variation=5]
chisel:glassdyedorange[variation=6]
chisel:glassdyedorange[variation=7]
chisel:glassdyedorange[variation=8]
chisel:glassdyedorange[variation=9]
chisel:glassdyedorange[variation=10]
chisel:glassdyedorange[variation=11]
chisel:glassdyedorange[variation=12]
chisel:glassdyedorange[variation=13]
chisel:glassdyedorange[variation=14]
chisel:glassdyedorange[variation=15]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedwhite[variation=0]
chisel:glassdyedwhite[variation=1]
chisel:glassdyedwhite[variation=2]
chisel:glassdyedwhite[variation=3]
chisel:glassdyedwhite[variation=4]
chisel:glassdyedwhite[variation=5]
chisel:glassdyedwhite[variation=6]
chisel:glassdyedwhite[variation=7]
chisel:glassdyedwhite[variation=8]
chisel:glassdyedwhite[variation=9]
chisel:glassdyedwhite[variation=10]
chisel:glassdyedwhite[variation=11]
chisel:glassdyedwhite[variation=12]
chisel:glassdyedwhite[variation=13]
chisel:glassdyedwhite[variation=14]
chisel:glassdyedwhite[variation=15]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=15,west=false]
chisel:glowstone[variation=0]
chisel:glowstone[variation=1]
chisel:glowstone[variation=2]
chisel:glowstone[variation=3]
chisel:glowstone[variation=4]
chisel:glowstone[variation=5]
chisel:glowstone[variation=6]
chisel:glowstone[variation=7]
chisel:glowstone[variation=8]
chisel:glowstone[variation=9]
chisel:glowstone[variation=10]
chisel:glowstone[variation=11]
chisel:glowstone[variation=12]
chisel:glowstone[variation=13]
chisel:glowstone[variation=14]
chisel:glowstone[variation=15]
chisel:glowstone1[variation=0]
chisel:glowstone1[variation=1]
chisel:glowstone1[variation=2]
chisel:glowstone1[variation=3]
chisel:glowstone1[variation=4]
chisel:glowstone1[variation=5]
chisel:glowstone1[variation=6]
chisel:glowstone1[variation=7]
chisel:glowstone1[variation=8]
chisel:glowstone1[variation=9]
chisel:glowstone1[variation=10]
chisel:glowstone1[variation=11]
chisel:glowstone1[variation=12]
chisel:glowstone1[variation=13]
chisel:glowstone1[variation=14]
chisel:glowstone1[variation=15]
chisel:glowstone2[variation=0]
chisel:glowstone2[variation=1]
chisel:glowstone2[variation=2]
chisel:glowstone2[variation=3]
chisel:glowstone2[variation=4]
chisel:glowstone2[variation=5]
chisel:glowstone2[variation=6]
chisel:glowstone2[variation=7]
chisel:glowstone2[variation=8]
chisel:glowstone2[variation=9]
chisel:glowstone2[variation=10]
chisel:glowstone2[variation=11]
chisel:glowstone2[variation=12]
chisel:glowstone2[variation=13]
chisel:glowstone2[variation=14]
chisel:glowstone2[variation=15]
chisel:blockgold[variation=0]
chisel:blockgold[variation=1]
chisel:blockgold[variation=2]
chisel:blockgold[variation=3]
chisel:blockgold[variation=4]
chisel:blockgold[variation=5]
chisel:blockgold[variation=6]
chisel:blockgold[variation=7]
chisel:blockgold[variation=8]
chisel:blockgold[variation=9]
chisel:blockgold[variation=10]
chisel:blockgold[variation=11]
chisel:blockgold[variation=12]
chisel:blockgold[variation=13]
chisel:blockgold[variation=14]
chisel:blockgold[variation=15]
chisel:gold[variation=0]
chisel:gold[variation=1]
chisel:gold[variation=2]
chisel:gold[variation=3]
chisel:gold[variation=4]
chisel:gold[variation=5]
chisel:gold[variation=6]
chisel:gold[variation=7]
chisel:gold[variation=8]
chisel:gold[variation=9]
chisel:gold[variation=10]
chisel:gold[variation=11]
chisel:gold[variation=12]
chisel:gold[variation=13]
chisel:gold[variation=14]
chisel:gold[variation=15]
chisel:granite[variation=0]
chisel:granite[variation=1]
chisel:granite[variation=2]
chisel:granite[variation=3]
chisel:granite[variation=4]
chisel:granite[variation=5]
chisel:granite[variation=6]
chisel:granite[variation=7]
chisel:granite[variation=8]
chisel:granite[variation=9]
chisel:granite[variation=10]
chisel:granite[variation=11]
chisel:granite[variation=12]
chisel:granite[variation=13]
chisel:granite[variation=14]
chisel:granite[variation=15]
chisel:granite1[variation=0]
chisel:granite1[variation=1]
chisel:granite1[variation=2]
chisel:granite1[variation=3]
chisel:granite1[variation=4]
chisel:granite1[variation=5]
chisel:granite1[variation=6]
chisel:granite1[variation=7]
chisel:granite1[variation=8]
chisel:granite1[variation=9]
chisel:granite1[variation=10]
chisel:granite1[variation=11]
chisel:granite1[variation=12]
chisel:granite1[variation=13]
chisel:granite1[variation=14]
chisel:granite1[variation=15]
chisel:granite2[variation=0]
chisel:granite2[variation=1]
chisel:granite2[variation=2]
chisel:granite2[variation=3]
chisel:granite2[variation=4]
chisel:granite2[variation=5]
chisel:granite2[variation=6]
chisel:granite2[variation=7]
chisel:granite2[variation=8]
chisel:granite2[variation=9]
chisel:granite2[variation=10]
chisel:granite2[variation=11]
chisel:granite2[variation=12]
chisel:granite2[variation=13]
chisel:granite2[variation=14]
chisel:granite2[variation=15]
chisel:hardenedclay[variation=0]
chisel:hardenedclay[variation=1]
chisel:hardenedclay[variation=2]
chisel:hardenedclay[variation=3]
chisel:hardenedclay[variation=4]
chisel:hardenedclay[variation=5]
chisel:hardenedclay[variation=6]
chisel:hardenedclay[variation=7]
chisel:hardenedclay[variation=8]
chisel:hardenedclay[variation=9]
chisel:hardenedclay[variation=10]
chisel:hardenedclay[variation=11]
chisel:hardenedclay[variation=12]
chisel:hardenedclay[variation=13]
chisel:hardenedclay[variation=14]
chisel:hardenedclay[variation=15]
chisel:hardenedclay1[variation=0]
chisel:hardenedclay1[variation=1]
chisel:hardenedclay1[variation=2]
chisel:hardenedclay1[variation=3]
chisel:hardenedclay1[variation=4]
chisel:hardenedclay1[variation=5]
chisel:hardenedclay1[variation=6]
chisel:hardenedclay1[variation=7]
chisel:hardenedclay1[variation=8]
chisel:hardenedclay1[variation=9]
chisel:hardenedclay2[variation=0]
chisel:hardenedclay2[variation=1]
chisel:hardenedclay2[variation=2]
chisel:hardenedclay2[variation=3]
chisel:hardenedclay2[variation=4]
chisel:hardenedclay2[variation=5]
chisel:hardenedclay2[variation=6]
chisel:hardenedclay2[variation=7]
chisel:hardenedclay2[variation=8]
chisel:hardenedclay2[variation=9]
chisel:hardenedclay2[variation=10]
chisel:hardenedclay2[variation=11]
chisel:hardenedclay2[variation=12]
chisel:hardenedclay2[variation=13]
chisel:hardenedclay2[variation=14]
chisel:hardenedclay2[variation=15]
chisel:ice[variation=0]
chisel:ice[variation=1]
chisel:ice[variation=2]
chisel:ice[variation=3]
chisel:ice[variation=4]
chisel:ice[variation=5]
chisel:ice[variation=6]
chisel:ice[variation=7]
chisel:ice[variation=8]
chisel:ice[variation=9]
chisel:ice[variation=10]
chisel:ice[variation=11]
chisel:ice[variation=12]
chisel:ice[variation=13]
chisel:ice[variation=14]
chisel:ice[variation=15]
chisel:ice1[variation=0]
chisel:ice1[variation=1]
chisel:ice1[variation=2]
chisel:ice1[variation=3]
chisel:ice1[variation=4]
chisel:ice1[variation=5]
chisel:ice1[variation=6]
chisel:ice1[variation=7]
chisel:ice1[variation=8]
chisel:ice1[variation=9]
chisel:ice1[variation=10]
chisel:ice1[variation=11]
chisel:ice1[variation=12]
chisel:ice1[variation=13]
chisel:ice1[variation=14]
chisel:ice1[variation=15]
chisel:ice2[variation=0]
chisel:ice2[variation=1]
chisel:ice2[variation=2]
chisel:ice2[variation=3]
chisel:ice2[variation=4]
chisel:ice2[variation=5]
chisel:ice2[variation=6]
chisel:ice2[variation=7]
chisel:ice2[variation=8]
chisel:ice2[variation=9]
chisel:ice2[variation=10]
chisel:ice2[variation=11]
chisel:ice2[variation=12]
chisel:ice2[variation=13]
chisel:ice2[variation=14]
chisel:ice2[variation=15]
chisel:icepillar[variation=0]
chisel:icepillar[variation=1]
chisel:icepillar[variation=2]
chisel:icepillar[variation=3]
chisel:icepillar[variation=4]
chisel:icepillar[variation=5]
chisel:icepillar[variation=6]
chisel:icepillar[variation=7]
chisel:icepillar[variation=8]
chisel:icepillar[variation=9]
chisel:icepillar[variation=10]
chisel:icepillar[variation=11]
chisel:icepillar[variation=12]
chisel:icepillar[variation=13]
chisel:icepillar[variation=14]
chisel:icepillar[variation=15]
chisel:blockinvar[variation=0]
chisel:blockinvar[variation=1]
chisel:blockinvar[variation=2]
chisel:blockinvar[variation=3]
chisel:blockinvar[variation=4]
chisel:blockinvar[variation=5]
chisel:blockinvar[variation=6]
chisel:blockinvar[variation=7]
chisel:blockinvar[variation=8]
chisel:blockinvar[variation=9]
chisel:blockinvar[variation=10]
chisel:blockinvar[variation=11]
chisel:blockinvar[variation=12]
chisel:blockinvar[variation=13]
chisel:blockinvar[variation=14]
chisel:blockinvar[variation=15]
chisel:blockiron[variation=0]
chisel:blockiron[variation=1]
chisel:blockiron[variation=2]
chisel:blockiron[variation=3]
chisel:blockiron[variation=4]
chisel:blockiron[variation=5]
chisel:blockiron[variation=6]
chisel:blockiron[variation=7]
chisel:blockiron[variation=8]
chisel:blockiron[variation=9]
chisel:blockiron[variation=10]
chisel:blockiron[variation=11]
chisel:blockiron[variation=12]
chisel:blockiron[variation=13]
chisel:blockiron[variation=14]
chisel:blockiron[variation=15]
chisel:iron[variation=0]
chisel:iron[variation=1]
chisel:iron[variation=2]
chisel:iron[variation=3]
chisel:iron[variation=4]
chisel:iron[variation=5]
chisel:iron[variation=6]
chisel:iron[variation=7]
chisel:iron[variation=8]
chisel:iron[variation=9]
chisel:iron[variation=10]
chisel:iron[variation=11]
chisel:iron[variation=12]
chisel:iron[variation=13]
chisel:iron[variation=14]
chisel:iron[variation=15]
chisel:ironpane[east=true,north=true,south=true,variation=0,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=0,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=1,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=1,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=2,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=2,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=3,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=3,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=4,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=4,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=5,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=5,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=6,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=6,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=7,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=7,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=8,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=8,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=9,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=9,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=10,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=10,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=11,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=11,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=12,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=12,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=13,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=13,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=14,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=14,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=15,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=15,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=0,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=0,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=1,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=1,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=2,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=2,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=3,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=3,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=4,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=4,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=5,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=5,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=6,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=6,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=7,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=7,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=8,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=8,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=9,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=9,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=10,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=10,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=11,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=11,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=12,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=12,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=13,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=13,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=14,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=14,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=15,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=15,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=0,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=0,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=1,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=1,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=2,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=2,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=3,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=3,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=4,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=4,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=5,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=5,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=6,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=6,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=7,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=7,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=8,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=8,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=9,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=9,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=10,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=10,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=11,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=11,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=12,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=12,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=13,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=13,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=14,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=14,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=15,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=15,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=0,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=0,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=1,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=1,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=2,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=2,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=3,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=3,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=4,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=4,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=5,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=5,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=6,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=6,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=7,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=7,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=8,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=8,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=9,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=9,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=10,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=10,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=11,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=11,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=12,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=12,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=13,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=13,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=14,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=14,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=15,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=15,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=0,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=0,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=1,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=1,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=2,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=2,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=3,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=3,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=4,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=4,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=5,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=5,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=6,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=6,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=7,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=7,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=8,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=8,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=9,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=9,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=10,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=10,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=11,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=11,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=12,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=12,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=13,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=13,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=14,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=14,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=15,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=15,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=0,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=0,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=1,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=1,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=2,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=2,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=3,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=3,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=4,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=4,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=5,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=5,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=6,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=6,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=7,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=7,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=8,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=8,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=9,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=9,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=10,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=10,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=11,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=11,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=12,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=12,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=13,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=13,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=14,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=14,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=15,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=15,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=0,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=0,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=1,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=1,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=2,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=2,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=3,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=3,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=4,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=4,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=5,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=5,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=6,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=6,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=7,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=7,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=8,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=8,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=9,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=9,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=10,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=10,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=11,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=11,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=12,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=12,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=13,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=13,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=14,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=14,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=15,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=15,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=0,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=0,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=1,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=1,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=2,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=2,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=3,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=3,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=4,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=4,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=5,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=5,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=6,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=6,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=7,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=7,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=8,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=8,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=9,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=9,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=10,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=10,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=11,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=11,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=12,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=12,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=13,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=13,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=14,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=14,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=15,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=15,west=false]
chisel:laboratory[variation=0]
chisel:laboratory[variation=1]
chisel:laboratory[variation=2]
chisel:laboratory[variation=3]
chisel:laboratory[variation=4]
chisel:laboratory[variation=5]
chisel:laboratory[variation=6]
chisel:laboratory[variation=7]
chisel:laboratory[variation=8]
chisel:laboratory[variation=9]
chisel:laboratory[variation=10]
chisel:laboratory[variation=11]
chisel:laboratory[variation=12]
chisel:laboratory[variation=13]
chisel:laboratory[variation=14]
chisel:laboratory[variation=15]
chisel:lapis[variation=0]
chisel:lapis[variation=1]
chisel:lapis[variation=2]
chisel:lapis[variation=3]
chisel:lapis[variation=4]
chisel:lapis[variation=5]
chisel:lapis[variation=6]
chisel:lapis[variation=7]
chisel:lapis[variation=8]
chisel:lapis[variation=9]
chisel:lapis[variation=10]
chisel:lapis[variation=11]
chisel:lapis[variation=12]
chisel:lapis[variation=13]
chisel:lapis[variation=14]
chisel:lapis[variation=15]
chisel:lavastone[variation=0]
chisel:lavastone[variation=1]
chisel:lavastone[variation=2]
chisel:lavastone[variation=3]
chisel:lavastone[variation=4]
chisel:lavastone[variation=5]
chisel:lavastone[variation=6]
chisel:lavastone[variation=7]
chisel:lavastone[variation=8]
chisel:lavastone[variation=9]
chisel:lavastone[variation=10]
chisel:lavastone[variation=11]
chisel:lavastone[variation=12]
chisel:lavastone[variation=13]
chisel:lavastone[variation=14]
chisel:lavastone[variation=15]
chisel:lavastone1[variation=0]
chisel:lavastone1[variation=1]
chisel:lavastone1[variation=2]
chisel:lavastone1[variation=3]
chisel:lavastone1[variation=4]
chisel:lavastone1[variation=5]
chisel:lavastone1[variation=6]
chisel:lavastone1[variation=7]
chisel:lavastone1[variation=8]
chisel:lavastone1[variation=9]
chisel:lavastone1[variation=10]
chisel:lavastone1[variation=11]
chisel:lavastone1[variation=12]
chisel:lavastone1[variation=13]
chisel:lavastone1[variation=14]
chisel:lavastone1[variation=15]
chisel:lavastone2[variation=0]
chisel:lavastone2[variation=1]
chisel:lavastone2[variation=2]
chisel:lavastone2[variation=3]
chisel:lavastone2[variation=4]
chisel:lavastone2[variation=5]
chisel:lavastone2[variation=6]
chisel:lavastone2[variation=7]
chisel:lavastone2[variation=8]
chisel:lavastone2[variation=9]
chisel:lavastone2[variation=10]
chisel:lavastone2[variation=11]
chisel:lavastone2[variation=12]
chisel:lavastone2[variation=13]
chisel:lavastone2[variation=14]
chisel:lavastone2[variation=15]
chisel:blocklead[variation=0]
chisel:blocklead[variation=1]
chisel:blocklead[variation=2]
chisel:blocklead[variation=3]
chisel:blocklead[variation=4]
chisel:blocklead[variation=5]
chisel:blocklead[variation=6]
chisel:blocklead[variation=7]
chisel:blocklead[variation=8]
chisel:blocklead[variation=9]
chisel:blocklead[variation=10]
chisel:blocklead[variation=11]
chisel:blocklead[variation=12]
chisel:blocklead[variation=13]
chisel:blocklead[variation=14]
chisel:blocklead[variation=15]
chisel:limestone[variation=0]
chisel:limestone[variation=1]
chisel:limestone[variation=2]
chisel:limestone[variation=3]
chisel:limestone[variation=4]
chisel:limestone[variation=5]
chisel:limestone[variation=6]
chisel:limestone[variation=7]
chisel:limestone[variation=8]
chisel:limestone[variation=9]
chisel:limestone[variation=10]
chisel:limestone[variation=11]
chisel:limestone[variation=12]
chisel:limestone[variation=13]
chisel:limestone[variation=14]
chisel:limestone[variation=15]
chisel:limestone1[variation=0]
chisel:limestone1[variation=1]
chisel:limestone1[variation=2]
chisel:limestone1[variation=3]
chisel:limestone1[variation=4]
chisel:limestone1[variation=5]
chisel:limestone1[variation=6]
chisel:limestone1[variation=7]
chisel:limestone1[variation=8]
chisel:limestone1[variation=9]
chisel:limestone2[variation=0]
chisel:limestone2[variation=1]
chisel:limestone2[variation=2]
chisel:limestone2[variation=3]
chisel:limestone2[variation=4]
chisel:limestone2[variation=5]
chisel:limestone2[variation=6]
chisel:limestone2[variation=7]
chisel:limestone2[variation=8]
chisel:limestone2[variation=9]
chisel:limestone2[variation=10]
chisel:limestone2[variation=11]
chisel:limestone2[variation=12]
chisel:limestone2[variation=13]
chisel:limestone2[variation=14]
chisel:limestone2[variation=15]
chisel:marble[variation=0]
chisel:marble[variation=1]
chisel:marble[variation=2]
chisel:marble[variation=3]
chisel:marble[variation=4]
chisel:marble[variation=5]
chisel:marble[variation=6]
chisel:marble[variation=7]
chisel:marble[variation=8]
chisel:marble[variation=9]
chisel:marble[variation=10]
chisel:marble[variation=11]
chisel:marble[variation=12]
chisel:marble[variation=13]
chisel:marble[variation=14]
chisel:marble[variation=15]
chisel:marble1[variation=0]
chisel:marble1[variation=1]
chisel:marble1[variation=2]
chisel:marble1[variation=3]
chisel:marble1[variation=4]
chisel:marble1[variation=5]
chisel:marble1[variation=6]
chisel:marble1[variation=7]
chisel:marble1[variation=8]
chisel:marble1[variation=9]
chisel:marble2[variation=0]
chisel:marble2[variation=1]
chisel:marble2[variation=2]
chisel:marble2[variation=3]
chisel:marble2[variation=4]
chisel:marble2[variation=5]
chisel:marble2[variation=6]
chisel:marble2[variation=7]
chisel:marble2[variation=8]
chisel:marble2[variation=9]
chisel:marble2[variation=10]
chisel:marble2[variation=11]
chisel:marble2[variation=12]
chisel:marble2[variation=13]
chisel:marble2[variation=14]
chisel:marble2[variation=15]
chisel:marblepillar[variation=0]
chisel:marblepillar[variation=1]
chisel:marblepillar[variation=2]
chisel:marblepillar[variation=3]
chisel:marblepillar[variation=4]
chisel:marblepillar[variation=5]
chisel:marblepillar[variation=6]
chisel:marblepillar[variation=7]
chisel:marblepillar[variation=8]
chisel:marblepillar[variation=9]
chisel:marblepillar[variation=10]
chisel:marblepillar[variation=11]
chisel:marblepillar[variation=12]
chisel:marblepillar[variation=13]
chisel:marblepillar[variation=14]
chisel:marblepillar[variation=15]
chisel:netherbrick[variation=0]
chisel:netherbrick[variation=1]
chisel:netherbrick[variation=2]
chisel:netherbrick[variation=3]
chisel:netherbrick[variation=4]
chisel:netherbrick[variation=5]
chisel:netherbrick[variation=6]
chisel:netherbrick[variation=7]
chisel:netherbrick[variation=8]
chisel:netherbrick[variation=9]
chisel:netherbrick[variation=10]
chisel:netherbrick[variation=11]
chisel:netherbrick[variation=12]
chisel:netherbrick[variation=13]
chisel:netherbrick[variation=14]
chisel:netherbrick[variation=15]
chisel:netherrack[variation=0]
chisel:netherrack[variation=1]
chisel:netherrack[variation=2]
chisel:netherrack[variation=3]
chisel:netherrack[variation=4]
chisel:netherrack[variation=5]
chisel:netherrack[variation=6]
chisel:netherrack[variation=7]
chisel:netherrack[variation=8]
chisel:netherrack[variation=9]
chisel:netherrack[variation=10]
chisel:netherrack[variation=11]
chisel:netherrack[variation=12]
chisel:netherrack[variation=13]
chisel:netherrack[variation=14]
chisel:netherrack[variation=15]
chisel:blocknickel[variation=0]
chisel:blocknickel[variation=1]
chisel:blocknickel[variation=2]
chisel:blocknickel[variation=3]
chisel:blocknickel[variation=4]
chisel:blocknickel[variation=5]
chisel:blocknickel[variation=6]
chisel:blocknickel[variation=7]
chisel:blocknickel[variation=8]
chisel:blocknickel[variation=9]
chisel:blocknickel[variation=10]
chisel:blocknickel[variation=11]
chisel:blocknickel[variation=12]
chisel:blocknickel[variation=13]
chisel:blocknickel[variation=14]
chisel:blocknickel[variation=15]
chisel:obsidian[variation=0]
chisel:obsidian[variation=1]
chisel:obsidian[variation=2]
chisel:obsidian[variation=3]
chisel:obsidian[variation=4]
chisel:obsidian[variation=5]
chisel:obsidian[variation=6]
chisel:obsidian[variation=7]
chisel:obsidian[variation=8]
chisel:obsidian[variation=9]
chisel:obsidian[variation=10]
chisel:obsidian[variation=11]
chisel:obsidian[variation=12]
chisel:obsidian[variation=13]
chisel:obsidian[variation=14]
chisel:obsidian[variation=15]
chisel:paper[variation=0]
chisel:paper[variation=1]
chisel:paper[variation=2]
chisel:paper[variation=3]
chisel:paper[variation=4]
chisel:paper[variation=5]
chisel:paper[variation=6]
chisel:paper[variation=7]
chisel:paper[variation=8]
chisel:paper[variation=9]
chisel:paper[variation=10]
chisel:paper[variation=11]
chisel:paper[variation=12]
chisel:paper[variation=13]
chisel:paper[variation=14]
chisel:paper[variation=15]
chisel:planks-oak[variation=0]
chisel:planks-oak[variation=1]
chisel:planks-oak[variation=2]
chisel:planks-oak[variation=3]
chisel:planks-oak[variation=4]
chisel:planks-oak[variation=5]
chisel:planks-oak[variation=6]
chisel:planks-oak[variation=7]
chisel:planks-oak[variation=8]
chisel:planks-oak[variation=9]
chisel:planks-oak[variation=10]
chisel:planks-oak[variation=11]
chisel:planks-oak[variation=12]
chisel:planks-oak[variation=13]
chisel:planks-oak[variation=14]
chisel:planks-oak[variation=15]
chisel:planks-spruce[variation=0]
chisel:planks-spruce[variation=1]
chisel:planks-spruce[variation=2]
chisel:planks-spruce[variation=3]
chisel:planks-spruce[variation=4]
chisel:planks-spruce[variation=5]
chisel:planks-spruce[variation=6]
chisel:planks-spruce[variation=7]
chisel:planks-spruce[variation=8]
chisel:planks-spruce[variation=9]
chisel:planks-spruce[variation=10]
chisel:planks-spruce[variation=11]
chisel:planks-spruce[variation=12]
chisel:planks-spruce[variation=13]
chisel:planks-spruce[variation=14]
chisel:planks-spruce[variation=15]
chisel:planks-birch[variation=0]
chisel:planks-birch[variation=1]
chisel:planks-birch[variation=2]
chisel:planks-birch[variation=3]
chisel:planks-birch[variation=4]
chisel:planks-birch[variation=5]
chisel:planks-birch[variation=6]
chisel:planks-birch[variation=7]
chisel:planks-birch[variation=8]
chisel:planks-birch[variation=9]
chisel:planks-birch[variation=10]
chisel:planks-birch[variation=11]
chisel:planks-birch[variation=12]
chisel:planks-birch[variation=13]
chisel:planks-birch[variation=14]
chisel:planks-birch[variation=15]
chisel:planks-jungle[variation=0]
chisel:planks-jungle[variation=1]
chisel:planks-jungle[variation=2]
chisel:planks-jungle[variation=3]
chisel:planks-jungle[variation=4]
chisel:planks-jungle[variation=5]
chisel:planks-jungle[variation=6]
chisel:planks-jungle[variation=7]
chisel:planks-jungle[variation=8]
chisel:planks-jungle[variation=9]
chisel:planks-jungle[variation=10]
chisel:planks-jungle[variation=11]
chisel:planks-jungle[variation=12]
chisel:planks-jungle[variation=13]
chisel:planks-jungle[variation=14]
chisel:planks-jungle[variation=15]
chisel:planks-acacia[variation=0]
chisel:planks-acacia[variation=1]
chisel:planks-acacia[variation=2]
chisel:planks-acacia[variation=3]
chisel:planks-acacia[variation=4]
chisel:planks-acacia[variation=5]
chisel:planks-acacia[variation=6]
chisel:planks-acacia[variation=7]
chisel:planks-acacia[variation=8]
chisel:planks-acacia[variation=9]
chisel:planks-acacia[variation=10]
chisel:planks-acacia[variation=11]
chisel:planks-acacia[variation=12]
chisel:planks-acacia[variation=13]
chisel:planks-acacia[variation=14]
chisel:planks-acacia[variation=15]
chisel:planks-dark-oak[variation=0]
chisel:planks-dark-oak[variation=1]
chisel:planks-dark-oak[variation=2]
chisel:planks-dark-oak[variation=3]
chisel:planks-dark-oak[variation=4]
chisel:planks-dark-oak[variation=5]
chisel:planks-dark-oak[variation=6]
chisel:planks-dark-oak[variation=7]
chisel:planks-dark-oak[variation=8]
chisel:planks-dark-oak[variation=9]
chisel:planks-dark-oak[variation=10]
chisel:planks-dark-oak[variation=11]
chisel:planks-dark-oak[variation=12]
chisel:planks-dark-oak[variation=13]
chisel:planks-dark-oak[variation=14]
chisel:planks-dark-oak[variation=15]
chisel:blockplatinum[variation=0]
chisel:blockplatinum[variation=1]
chisel:blockplatinum[variation=2]
chisel:blockplatinum[variation=3]
chisel:blockplatinum[variation=4]
chisel:blockplatinum[variation=5]
chisel:blockplatinum[variation=6]
chisel:blockplatinum[variation=7]
chisel:blockplatinum[variation=8]
chisel:blockplatinum[variation=9]
chisel:blockplatinum[variation=10]
chisel:blockplatinum[variation=11]
chisel:blockplatinum[variation=12]
chisel:blockplatinum[variation=13]
chisel:blockplatinum[variation=14]
chisel:blockplatinum[variation=15]
chisel:prismarine[variation=0]
chisel:prismarine[variation=1]
chisel:prismarine[variation=2]
chisel:prismarine[variation=3]
chisel:prismarine[variation=4]
chisel:prismarine[variation=5]
chisel:prismarine[variation=6]
chisel:prismarine[variation=7]
chisel:prismarine[variation=8]
chisel:prismarine[variation=9]
chisel:prismarine[variation=10]
chisel:prismarine[variation=11]
chisel:prismarine[variation=12]
chisel:prismarine[variation=13]
chisel:prismarine[variation=14]
chisel:prismarine[variation=15]
chisel:prismarine1[variation=0]
chisel:prismarine1[variation=1]
chisel:prismarine1[variation=2]
chisel:prismarine1[variation=3]
chisel:prismarine1[variation=4]
chisel:prismarine1[variation=5]
chisel:prismarine1[variation=6]
chisel:prismarine1[variation=7]
chisel:prismarine1[variation=8]
chisel:prismarine1[variation=9]
chisel:prismarine2[variation=0]
chisel:prismarine2[variation=1]
chisel:prismarine2[variation=2]
chisel:prismarine2[variation=3]
chisel:prismarine2[variation=4]
chisel:prismarine2[variation=5]
chisel:prismarine2[variation=6]
chisel:prismarine2[variation=7]
chisel:prismarine2[variation=8]
chisel:prismarine2[variation=9]
chisel:prismarine2[variation=10]
chisel:prismarine2[variation=11]
chisel:prismarine2[variation=12]
chisel:prismarine2[variation=13]
chisel:prismarine2[variation=14]
chisel:prismarine2[variation=15]
chisel:quartz[variation=0]
chisel:quartz[variation=1]
chisel:quartz[variation=2]
chisel:quartz[variation=3]
chisel:quartz[variation=4]
chisel:quartz[variation=5]
chisel:quartz[variation=6]
chisel:quartz[variation=7]
chisel:quartz[variation=8]
chisel:quartz[variation=9]
chisel:quartz[variation=10]
chisel:quartz[variation=11]
chisel:quartz[variation=12]
chisel:quartz[variation=13]
chisel:quartz[variation=14]
chisel:quartz[variation=15]
chisel:quartz1[variation=0]
chisel:quartz1[variation=1]
chisel:quartz1[variation=2]
chisel:quartz1[variation=3]
chisel:quartz1[variation=4]
chisel:quartz1[variation=5]
chisel:quartz1[variation=6]
chisel:quartz1[variation=7]
chisel:quartz1[variation=8]
chisel:quartz1[variation=9]
chisel:quartz1[variation=10]
chisel:quartz1[variation=11]
chisel:quartz1[variation=12]
chisel:quartz1[variation=13]
chisel:quartz1[variation=14]
chisel:quartz1[variation=15]
chisel:redstone[variation=0]
chisel:redstone[variation=1]
chisel:redstone[variation=2]
chisel:redstone[variation=3]
chisel:redstone[variation=4]
chisel:redstone[variation=5]
chisel:redstone[variation=6]
chisel:redstone[variation=7]
chisel:redstone[variation=8]
chisel:redstone[variation=9]
chisel:redstone[variation=10]
chisel:redstone[variation=11]
chisel:redstone[variation=12]
chisel:redstone[variation=13]
chisel:redstone[variation=14]
chisel:redstone[variation=15]
chisel:redstone1[variation=0]
chisel:redstone1[variation=1]
chisel:redstone1[variation=2]
chisel:redstone1[variation=3]
chisel:redstone1[variation=4]
chisel:redstone1[variation=5]
chisel:redstone1[variation=6]
chisel:redstone1[variation=7]
chisel:redstone1[variation=8]
chisel:redstone1[variation=9]
chisel:redstone1[variation=10]
chisel:redstone1[variation=11]
chisel:redstone1[variation=12]
chisel:redstone1[variation=13]
chisel:redstone1[variation=14]
chisel:redstone1[variation=15]
chisel:sandstoneyellow[variation=0]
chisel:sandstoneyellow[variation=1]
chisel:sandstoneyellow[variation=2]
chisel:sandstoneyellow[variation=3]
chisel:sandstoneyellow[variation=4]
chisel:sandstoneyellow[variation=5]
chisel:sandstoneyellow[variation=6]
chisel:sandstoneyellow[variation=7]
chisel:sandstoneyellow[variation=8]
chisel:sandstoneyellow[variation=9]
chisel:sandstoneyellow[variation=10]
chisel:sandstoneyellow[variation=11]
chisel:sandstoneyellow[variation=12]
chisel:sandstoneyellow[variation=13]
chisel:sandstoneyellow[variation=14]
chisel:sandstoneyellow[variation=15]
chisel:sandstoneyellow1[variation=0]
chisel:sandstoneyellow1[variation=1]
chisel:sandstoneyellow1[variation=2]
chisel:sandstoneyellow1[variation=3]
chisel:sandstoneyellow1[variation=4]
chisel:sandstoneyellow1[variation=5]
chisel:sandstoneyellow1[variation=6]
chisel:sandstoneyellow1[variation=7]
chisel:sandstoneyellow1[variation=8]
chisel:sandstoneyellow1[variation=9]
chisel:sandstoneyellow2[variation=0]
chisel:sandstoneyellow2[variation=1]
chisel:sandstoneyellow2[variation=2]
chisel:sandstoneyellow2[variation=3]
chisel:sandstoneyellow2[variation=4]
chisel:sandstoneyellow2[variation=5]
chisel:sandstoneyellow2[variation=6]
chisel:sandstoneyellow2[variation=7]
chisel:sandstoneyellow2[variation=8]
chisel:sandstoneyellow2[variation=9]
chisel:sandstoneyellow2[variation=10]
chisel:sandstoneyellow2[variation=11]
chisel:sandstoneyellow2[variation=12]
chisel:sandstoneyellow2[variation=13]
chisel:sandstoneyellow2[variation=14]
chisel:sandstoneyellow2[variation=15]
chisel:sandstonered[variation=0]
chisel:sandstonered[variation=1]
chisel:sandstonered[variation=2]
chisel:sandstonered[variation=3]
chisel:sandstonered[variation=4]
chisel:sandstonered[variation=5]
chisel:sandstonered[variation=6]
chisel:sandstonered[variation=7]
chisel:sandstonered[variation=8]
chisel:sandstonered[variation=9]
chisel:sandstonered[variation=10]
chisel:sandstonered[variation=11]
chisel:sandstonered[variation=12]
chisel:sandstonered[variation=13]
chisel:sandstonered[variation=14]
chisel:sandstonered[variation=15]
chisel:sandstonered1[variation=0]
chisel:sandstonered1[variation=1]
chisel:sandstonered1[variation=2]
chisel:sandstonered1[variation=3]
chisel:sandstonered1[variation=4]
chisel:sandstonered1[variation=5]
chisel:sandstonered1[variation=6]
chisel:sandstonered1[variation=7]
chisel:sandstonered1[variation=8]
chisel:sandstonered1[variation=9]
chisel:sandstonered2[variation=0]
chisel:sandstonered2[variation=1]
chisel:sandstonered2[variation=2]
chisel:sandstonered2[variation=3]
chisel:sandstonered2[variation=4]
chisel:sandstonered2[variation=5]
chisel:sandstonered2[variation=6]
chisel:sandstonered2[variation=7]
chisel:sandstonered2[variation=8]
chisel:sandstonered2[variation=9]
chisel:sandstonered2[variation=10]
chisel:sandstonered2[variation=11]
chisel:sandstonered2[variation=12]
chisel:sandstonered2[variation=13]
chisel:sandstonered2[variation=14]
chisel:sandstonered2[variation=15]
chisel:sandstone-scribbles[variation=0]
chisel:sandstone-scribbles[variation=1]
chisel:sandstone-scribbles[variation=2]
chisel:sandstone-scribbles[variation=3]
chisel:sandstone-scribbles[variation=4]
chisel:sandstone-scribbles[variation=5]
chisel:sandstone-scribbles[variation=6]
chisel:sandstone-scribbles[variation=7]
chisel:sandstone-scribbles[variation=8]
chisel:sandstone-scribbles[variation=9]
chisel:sandstone-scribbles[variation=10]
chisel:sandstone-scribbles[variation=11]
chisel:sandstone-scribbles[variation=12]
chisel:sandstone-scribbles[variation=13]
chisel:sandstone-scribbles[variation=14]
chisel:sandstone-scribbles[variation=15]
chisel:sandstonered-scribbles[variation=0]
chisel:sandstonered-scribbles[variation=1]
chisel:sandstonered-scribbles[variation=2]
chisel:sandstonered-scribbles[variation=3]
chisel:sandstonered-scribbles[variation=4]
chisel:sandstonered-scribbles[variation=5]
chisel:sandstonered-scribbles[variation=6]
chisel:sandstonered-scribbles[variation=7]
chisel:sandstonered-scribbles[variation=8]
chisel:sandstonered-scribbles[variation=9]
chisel:sandstonered-scribbles[variation=10]
chisel:sandstonered-scribbles[variation=11]
chisel:sandstonered-scribbles[variation=12]
chisel:sandstonered-scribbles[variation=13]
chisel:sandstonered-scribbles[variation=14]
chisel:sandstonered-scribbles[variation=15]
chisel:blocksilver[variation=0]
chisel:blocksilver[variation=1]
chisel:blocksilver[variation=2]
chisel:blocksilver[variation=3]
chisel:blocksilver[variation=4]
chisel:blocksilver[variation=5]
chisel:blocksilver[variation=6]
chisel:blocksilver[variation=7]
chisel:blocksilver[variation=8]
chisel:blocksilver[variation=9]
chisel:blocksilver[variation=10]
chisel:blocksilver[variation=11]
chisel:blocksilver[variation=12]
chisel:blocksilver[variation=13]
chisel:blocksilver[variation=14]
chisel:blocksilver[variation=15]
chisel:blocksteel[variation=0]
chisel:blocksteel[variation=1]
chisel:blocksteel[variation=2]
chisel:blocksteel[variation=3]
chisel:blocksteel[variation=4]
chisel:blocksteel[variation=5]
chisel:blocksteel[variation=6]
chisel:blocksteel[variation=7]
chisel:blocksteel[variation=8]
chisel:blocksteel[variation=9]
chisel:blocksteel[variation=10]
chisel:blocksteel[variation=11]
chisel:blocksteel[variation=12]
chisel:blocksteel[variation=13]
chisel:blocksteel[variation=14]
chisel:blocksteel[variation=15]
chisel:stonebrick[variation=0]
chisel:stonebrick[variation=1]
chisel:stonebrick[variation=2]
chisel:stonebrick[variation=3]
chisel:stonebrick[variation=4]
chisel:stonebrick[variation=5]
chisel:stonebrick[variation=6]
chisel:stonebrick[variation=7]
chisel:stonebrick[variation=8]
chisel:stonebrick[variation=9]
chisel:stonebrick[variation=10]
chisel:stonebrick[variation=11]
chisel:stonebrick[variation=12]
chisel:stonebrick[variation=13]
chisel:stonebrick[variation=14]
chisel:stonebrick[variation=15]
chisel:stonebrick1[variation=0]
chisel:stonebrick1[variation=1]
chisel:stonebrick1[variation=2]
chisel:stonebrick1[variation=3]
chisel:stonebrick1[variation=4]
chisel:stonebrick1[variation=5]
chisel:stonebrick1[variation=6]
chisel:stonebrick1[variation=7]
chisel:stonebrick1[variation=8]
chisel:stonebrick1[variation=9]
chisel:stonebrick2[variation=0]
chisel:stonebrick2[variation=1]
chisel:stonebrick2[variation=2]
chisel:stonebrick2[variation=3]
chisel:stonebrick2[variation=4]
chisel:stonebrick2[variation=5]
chisel:stonebrick2[variation=6]
chisel:stonebrick2[variation=7]
chisel:stonebrick2[variation=8]
chisel:stonebrick2[variation=9]
chisel:stonebrick2[variation=10]
chisel:stonebrick2[variation=11]
chisel:stonebrick2[variation=12]
chisel:stonebrick2[variation=13]
chisel:stonebrick2[variation=14]
chisel:stonebrick2[variation=15]
chisel:technical[variation=0]
chisel:technical[variation=1]
chisel:technical[variation=2]
chisel:technical[variation=3]
chisel:technical[variation=4]
chisel:technical[variation=5]
chisel:technical[variation=6]
chisel:technical[variation=7]
chisel:technical[variation=8]
chisel:technical[variation=9]
chisel:technical[variation=10]
chisel:technical[variation=11]
chisel:technical[variation=12]
chisel:technical[variation=13]
chisel:technical[variation=14]
chisel:technical[variation=15]
chisel:technical1[variation=0]
chisel:technical1[variation=1]
chisel:technical1[variation=2]
chisel:technical1[variation=3]
chisel:technical1[variation=4]
chisel:technical1[variation=5]
chisel:technical1[variation=6]
chisel:technical1[variation=7]
chisel:technical1[variation=8]
chisel:technical1[variation=9]
chisel:technical1[variation=10]
chisel:technical1[variation=11]
chisel:technical1[variation=12]
chisel:technical1[variation=13]
chisel:technical1[variation=14]
chisel:technical1[variation=15]
chisel:technicalnew[variation=0]
chisel:technicalnew[variation=1]
chisel:technicalnew[variation=2]
chisel:technicalnew[variation=3]
chisel:technicalnew[variation=4]
chisel:technicalnew[variation=5]
chisel:technicalnew[variation=6]
chisel:technicalnew[variation=7]
chisel:technicalnew[variation=8]
chisel:technicalnew[variation=9]
chisel:technicalnew[variation=10]
chisel:technicalnew[variation=11]
chisel:technicalnew[variation=12]
chisel:technicalnew[variation=13]
chisel:technicalnew[variation=14]
chisel:technicalnew[variation=15]
chisel:temple[variation=0]
chisel:temple[variation=1]
chisel:temple[variation=2]
chisel:temple[variation=3]
chisel:temple[variation=4]
chisel:temple[variation=5]
chisel:temple[variation=6]
chisel:temple[variation=7]
chisel:temple[variation=8]
chisel:temple[variation=9]
chisel:temple[variation=10]
chisel:temple[variation=11]
chisel:temple[variation=12]
chisel:temple[variation=13]
chisel:temple[variation=14]
chisel:temple[variation=15]
chisel:templemossy[variation=0]
chisel:templemossy[variation=1]
chisel:templemossy[variation=2]
chisel:templemossy[variation=3]
chisel:templemossy[variation=4]
chisel:templemossy[variation=5]
chisel:templemossy[variation=6]
chisel:templemossy[variation=7]
chisel:templemossy[variation=8]
chisel:templemossy[variation=9]
chisel:templemossy[variation=10]
chisel:templemossy[variation=11]
chisel:templemossy[variation=12]
chisel:templemossy[variation=13]
chisel:templemossy[variation=14]
chisel:templemossy[variation=15]
chisel:blocktin[variation=0]
chisel:blocktin[variation=1]
chisel:blocktin[variation=2]
chisel:blocktin[variation=3]
chisel:blocktin[variation=4]
chisel:blocktin[variation=5]
chisel:blocktin[variation=6]
chisel:blocktin[variation=7]
chisel:blocktin[variation=8]
chisel:blocktin[variation=9]
chisel:blocktin[variation=10]
chisel:blocktin[variation=11]
chisel:blocktin[variation=12]
chisel:blocktin[variation=13]
chisel:blocktin[variation=14]
chisel:blocktin[variation=15]
chisel:tyrian[variation=0]
chisel:tyrian[variation=1]
chisel:tyrian[variation=2]
chisel:tyrian[variation=3]
chisel:tyrian[variation=4]
chisel:tyrian[variation=5]
chisel:tyrian[variation=6]
chisel:tyrian[variation=7]
chisel:tyrian[variation=8]
chisel:tyrian[variation=9]
chisel:tyrian[variation=10]
chisel:tyrian[variation=11]
chisel:tyrian[variation=12]
chisel:tyrian[variation=13]
chisel:tyrian[variation=14]
chisel:tyrian[variation=15]
chisel:blockuranium[variation=0]
chisel:blockuranium[variation=1]
chisel:blockuranium[variation=2]
chisel:blockuranium[variation=3]
chisel:blockuranium[variation=4]
chisel:blockuranium[variation=5]
chisel:blockuranium[variation=6]
chisel:blockuranium[variation=7]
chisel:blockuranium[variation=8]
chisel:blockuranium[variation=9]
chisel:blockuranium[variation=10]
chisel:blockuranium[variation=11]
chisel:blockuranium[variation=12]
chisel:blockuranium[variation=13]
chisel:blockuranium[variation=14]
chisel:blockuranium[variation=15]
chisel:valentines[variation=0]
chisel:valentines[variation=1]
chisel:valentines[variation=2]
chisel:valentines[variation=3]
chisel:valentines[variation=4]
chisel:valentines[variation=5]
chisel:valentines[variation=6]
chisel:valentines[variation=7]
chisel:valentines[variation=8]
chisel:valentines[variation=9]
chisel:valentines[variation=10]
chisel:valentines[variation=11]
chisel:valentines[variation=12]
chisel:valentines[variation=13]
chisel:valentines[variation=14]
chisel:valentines[variation=15]
chisel:voidstone[variation=0]
chisel:voidstone[variation=1]
chisel:voidstone[variation=2]
chisel:voidstone[variation=3]
chisel:voidstone[variation=4]
chisel:voidstone[variation=5]
chisel:voidstone[variation=6]
chisel:voidstone[variation=7]
chisel:voidstone[variation=8]
chisel:voidstone[variation=9]
chisel:voidstone[variation=10]
chisel:voidstone[variation=11]
chisel:voidstone[variation=12]
chisel:voidstone[variation=13]
chisel:voidstone[variation=14]
chisel:voidstone[variation=15]
chisel:energizedvoidstone[variation=0]
chisel:energizedvoidstone[variation=1]
chisel:energizedvoidstone[variation=2]
chisel:energizedvoidstone[variation=3]
chisel:energizedvoidstone[variation=4]
chisel:energizedvoidstone[variation=5]
chisel:energizedvoidstone[variation=6]
chisel:energizedvoidstone[variation=7]
chisel:energizedvoidstone[variation=8]
chisel:energizedvoidstone[variation=9]
chisel:energizedvoidstone[variation=10]
chisel:energizedvoidstone[variation=11]
chisel:energizedvoidstone[variation=12]
chisel:energizedvoidstone[variation=13]
chisel:energizedvoidstone[variation=14]
chisel:energizedvoidstone[variation=15]
chisel:voidstonerunic[variation=0]
chisel:voidstonerunic[variation=1]
chisel:voidstonerunic[variation=2]
chisel:voidstonerunic[variation=3]
chisel:voidstonerunic[variation=4]
chisel:voidstonerunic[variation=5]
chisel:voidstonerunic[variation=6]
chisel:voidstonerunic[variation=7]
chisel:voidstonerunic[variation=8]
chisel:voidstonerunic[variation=9]
chisel:voidstonerunic[variation=10]
chisel:voidstonerunic[variation=11]
chisel:voidstonerunic[variation=12]
chisel:voidstonerunic[variation=13]
chisel:voidstonerunic[variation=14]
chisel:voidstonerunic[variation=15]
chisel:waterstone[variation=0]
chisel:waterstone[variation=1]
chisel:waterstone[variation=2]
chisel:waterstone[variation=3]
chisel:waterstone[variation=4]
chisel:waterstone[variation=5]
chisel:waterstone[variation=6]
chisel:waterstone[variation=7]
chisel:waterstone[variation=8]
chisel:waterstone[variation=9]
chisel:waterstone[variation=10]
chisel:waterstone[variation=11]
chisel:waterstone[variation=12]
chisel:waterstone[variation=13]
chisel:waterstone[variation=14]
chisel:waterstone[variation=15]
chisel:waterstone1[variation=0]
chisel:waterstone1[variation=1]
chisel:waterstone1[variation=2]
chisel:waterstone1[variation=3]
chisel:waterstone1[variation=4]
chisel:waterstone1[variation=5]
chisel:waterstone1[variation=6]
chisel:waterstone1[variation=7]
chisel:waterstone1[variation=8]
chisel:waterstone1[variation=9]
chisel:waterstone1[variation=10]
chisel:waterstone1[variation=11]
chisel:waterstone1[variation=12]
chisel:waterstone1[variation=13]
chisel:waterstone1[variation=14]
chisel:waterstone1[variation=15]
chisel:waterstone2[variation=0]
chisel:waterstone2[variation=1]
chisel:waterstone2[variation=2]
chisel:waterstone2[variation=3]
chisel:waterstone2[variation=4]
chisel:waterstone2[variation=5]
chisel:waterstone2[variation=6]
chisel:waterstone2[variation=7]
chisel:waterstone2[variation=8]
chisel:waterstone2[variation=9]
chisel:waterstone2[variation=10]
chisel:waterstone2[variation=11]
chisel:waterstone2[variation=12]
chisel:waterstone2[variation=13]
chisel:waterstone2[variation=14]
chisel:waterstone2[variation=15]
chisel:wool_black[variation=0]
chisel:wool_black[variation=1]
chisel:wool_black[variation=2]
chisel:wool_black[variation=3]
chisel:wool_black[variation=4]
chisel:wool_black[variation=5]
chisel:wool_black[variation=6]
chisel:wool_black[variation=7]
chisel:wool_black[variation=8]
chisel:wool_black[variation=9]
chisel:wool_black[variation=10]
chisel:wool_black[variation=11]
chisel:wool_black[variation=12]
chisel:wool_black[variation=13]
chisel:wool_black[variation=14]
chisel:wool_black[variation=15]
chisel:wool_red[variation=0]
chisel:wool_red[variation=1]
chisel:wool_red[variation=2]
chisel:wool_red[variation=3]
chisel:wool_red[variation=4]
chisel:wool_red[variation=5]
chisel:wool_red[variation=6]
chisel:wool_red[variation=7]
chisel:wool_red[variation=8]
chisel:wool_red[variation=9]
chisel:wool_red[variation=10]
chisel:wool_red[variation=11]
chisel:wool_red[variation=12]
chisel:wool_red[variation=13]
chisel:wool_red[variation=14]
chisel:wool_red[variation=15]
chisel:wool_green[variation=0]
chisel:wool_green[variation=1]
chisel:wool_green[variation=2]
chisel:wool_green[variation=3]
chisel:wool_green[variation=4]
chisel:wool_green[variation=5]
chisel:wool_green[variation=6]
chisel:wool_green[variation=7]
chisel:wool_green[variation=8]
chisel:wool_green[variation=9]
chisel:wool_green[variation=10]
chisel:wool_green[variation=11]
chisel:wool_green[variation=12]
chisel:wool_green[variation=13]
chisel:wool_green[variation=14]
chisel:wool_green[variation=15]
chisel:wool_brown[variation=0]
chisel:wool_brown[variation=1]
chisel:wool_brown[variation=2]
chisel:wool_brown[variation=3]
chisel:wool_brown[variation=4]
chisel:wool_brown[variation=5]
chisel:wool_brown[variation=6]
chisel:wool_brown[variation=7]
chisel:wool_brown[variation=8]
chisel:wool_brown[variation=9]
chisel:wool_brown[variation=10]
chisel:wool_brown[variation=11]
chisel:wool_brown[variation=12]
chisel:wool_brown[variation=13]
chisel:wool_brown[variation=14]
chisel:wool_brown[variation=15]
chisel:wool_blue[variation=0]
chisel:wool_blue[variation=1]
chisel:wool_blue[variation=2]
chisel:wool_blue[variation=3]
chisel:wool_blue[variation=4]
chisel:wool_blue[variation=5]
chisel:wool_blue[variation=6]
chisel:wool_blue[variation=7]
chisel:wool_blue[variation=8]
chisel:wool_blue[variation=9]
chisel:wool_blue[variation=10]
chisel:wool_blue[variation=11]
chisel:wool_blue[variation=12]
chisel:wool_blue[variation=13]
chisel:wool_blue[variation=14]
chisel:wool_blue[variation=15]
chisel:wool_purple[variation=0]
chisel:wool_purple[variation=1]
chisel:wool_purple[variation=2]
chisel:wool_purple[variation=3]
chisel:wool_purple[variation=4]
chisel:wool_purple[variation=5]
chisel:wool_purple[variation=6]
chisel:wool_purple[variation=7]
chisel:wool_purple[variation=8]
chisel:wool_purple[variation=9]
chisel:wool_purple[variation=10]
chisel:wool_purple[variation=11]
chisel:wool_purple[variation=12]
chisel:wool_purple[variation=13]
chisel:wool_purple[variation=14]
chisel:wool_purple[variation=15]
chisel:wool_cyan[variation=0]
chisel:wool_cyan[variation=1]
chisel:wool_cyan[variation=2]
chisel:wool_cyan[variation=3]
chisel:wool_cyan[variation=4]
chisel:wool_cyan[variation=5]
chisel:wool_cyan[variation=6]
chisel:wool_cyan[variation=7]
chisel:wool_cyan[variation=8]
chisel:wool_cyan[variation=9]
chisel:wool_cyan[variation=10]
chisel:wool_cyan[variation=11]
chisel:wool_cyan[variation=12]
chisel:wool_cyan[variation=13]
chisel:wool_cyan[variation=14]
chisel:wool_cyan[variation=15]
chisel:wool_lightgray[variation=0]
chisel:wool_lightgray[variation=1]
chisel:wool_lightgray[variation=2]
chisel:wool_lightgray[variation=3]
chisel:wool_lightgray[variation=4]
chisel:wool_lightgray[variation=5]
chisel:wool_lightgray[variation=6]
chisel:wool_lightgray[variation=7]
chisel:wool_lightgray[variation=8]
chisel:wool_lightgray[variation=9]
chisel:wool_lightgray[variation=10]
chisel:wool_lightgray[variation=11]
chisel:wool_lightgray[variation=12]
chisel:wool_lightgray[variation=13]
chisel:wool_lightgray[variation=14]
chisel:wool_lightgray[variation=15]
chisel:wool_gray[variation=0]
chisel:wool_gray[variation=1]
chisel:wool_gray[variation=2]
chisel:wool_gray[variation=3]
chisel:wool_gray[variation=4]
chisel:wool_gray[variation=5]
chisel:wool_gray[variation=6]
chisel:wool_gray[variation=7]
chisel:wool_gray[variation=8]
chisel:wool_gray[variation=9]
chisel:wool_gray[variation=10]
chisel:wool_gray[variation=11]
chisel:wool_gray[variation=12]
chisel:wool_gray[variation=13]
chisel:wool_gray[variation=14]
chisel:wool_gray[variation=15]
chisel:wool_pink[variation=0]
chisel:wool_pink[variation=1]
chisel:wool_pink[variation=2]
chisel:wool_pink[variation=3]
chisel:wool_pink[variation=4]
chisel:wool_pink[variation=5]
chisel:wool_pink[variation=6]
chisel:wool_pink[variation=7]
chisel:wool_pink[variation=8]
chisel:wool_pink[variation=9]
chisel:wool_pink[variation=10]
chisel:wool_pink[variation=11]
chisel:wool_pink[variation=12]
chisel:wool_pink[variation=13]
chisel:wool_pink[variation=14]
chisel:wool_pink[variation=15]
chisel:wool_lime[variation=0]
chisel:wool_lime[variation=1]
chisel:wool_lime[variation=2]
chisel:wool_lime[variation=3]
chisel:wool_lime[variation=4]
chisel:wool_lime[variation=5]
chisel:wool_lime[variation=6]
chisel:wool_lime[variation=7]
chisel:wool_lime[variation=8]
chisel:wool_lime[variation=9]
chisel:wool_lime[variation=10]
chisel:wool_lime[variation=11]
chisel:wool_lime[variation=12]
chisel:wool_lime[variation=13]
chisel:wool_lime[variation=14]
chisel:wool_lime[variation=15]
chisel:wool_yellow[variation=0]
chisel:wool_yellow[variation=1]
chisel:wool_yellow[variation=2]
chisel:wool_yellow[variation=3]
chisel:wool_yellow[variation=4]
chisel:wool_yellow[variation=5]
chisel:wool_yellow[variation=6]
chisel:wool_yellow[variation=7]
chisel:wool_yellow[variation=8]
chisel:wool_yellow[variation=9]
chisel:wool_yellow[variation=10]
chisel:wool_yellow[variation=11]
chisel:wool_yellow[variation=12]
chisel:wool_yellow[variation=13]
chisel:wool_yellow[variation=14]
chisel:wool_yellow[variation=15]
chisel:wool_lightblue[variation=0]
chisel:wool_lightblue[variation=1]
chisel:wool_lightblue[variation=2]
chisel:wool_lightblue[variation=3]
chisel:wool_lightblue[variation=4]
chisel:wool_lightblue[variation=5]
chisel:wool_lightblue[variation=6]
chisel:wool_lightblue[variation=7]
chisel:wool_lightblue[variation=8]
chisel:wool_lightblue[variation=9]
chisel:wool_lightblue[variation=10]
chisel:wool_lightblue[variation=11]
chisel:wool_lightblue[variation=12]
chisel:wool_lightblue[variation=13]
chisel:wool_lightblue[variation=14]
chisel:wool_lightblue[variation=15]
chisel:wool_magenta[variation=0]
chisel:wool_magenta[variation=1]
chisel:wool_magenta[variation=2]
chisel:wool_magenta[variation=3]
chisel:wool_magenta[variation=4]
chisel:wool_magenta[variation=5]
chisel:wool_magenta[variation=6]
chisel:wool_magenta[variation=7]
chisel:wool_magenta[variation=8]
chisel:wool_magenta[variation=9]
chisel:wool_magenta[variation=10]
chisel:wool_magenta[variation=11]
chisel:wool_magenta[variation=12]
chisel:wool_magenta[variation=13]
chisel:wool_magenta[variation=14]
chisel:wool_magenta[variation=15]
chisel:wool_orange[variation=0]
chisel:wool_orange[variation=1]
chisel:wool_orange[variation=2]
chisel:wool_orange[variation=3]
chisel:wool_orange[variation=4]
chisel:wool_orange[variation=5]
chisel:wool_orange[variation=6]
chisel:wool_orange[variation=7]
chisel:wool_orange[variation=8]
chisel:wool_orange[variation=9]
chisel:wool_orange[variation=10]
chisel:wool_orange[variation=11]
chisel:wool_orange[variation=12]
chisel:wool_orange[variation=13]
chisel:wool_orange[variation=14]
chisel:wool_orange[variation=15]
chisel:wool_white[variation=0]
chisel:wool_white[variation=1]
chisel:wool_white[variation=2]
chisel:wool_white[variation=3]
chisel:wool_white[variation=4]
chisel:wool_white[variation=5]
chisel:wool_white[variation=6]
chisel:wool_white[variation=7]
chisel:wool_white[variation=8]
chisel:wool_white[variation=9]
chisel:wool_white[variation=10]
chisel:wool_white[variation=11]
chisel:wool_white[variation=12]
chisel:wool_white[variation=13]
chisel:wool_white[variation=14]
chisel:wool_white[variation=15]
thaumcraft:ore_amber
thaumcraft:ore_cinnabar
thaumcraft:ore_quartz
thaumcraft:crystal_aer[gen=1,size=0]
thaumcraft:crystal_aer[gen=1,size=1]
thaumcraft:crystal_aer[gen=1,size=2]
thaumcraft:crystal_aer[gen=1,size=3]
thaumcraft:crystal_aer[gen=2,size=0]
thaumcraft:crystal_aer[gen=2,size=1]
thaumcraft:crystal_aer[gen=2,size=2]
thaumcraft:crystal_aer[gen=2,size=3]
thaumcraft:crystal_aer[gen=3,size=0]
thaumcraft:crystal_aer[gen=3,size=1]
thaumcraft:crystal_aer[gen=3,size=2]
thaumcraft:crystal_aer[gen=3,size=3]
thaumcraft:crystal_aer[gen=4,size=0]
thaumcraft:crystal_aer[gen=4,size=1]
thaumcraft:crystal_aer[gen=4,size=2]
thaumcraft:crystal_aer[gen=4,size=3]
thaumcraft:crystal_ignis[gen=1,size=0]
thaumcraft:crystal_ignis[gen=1,size=1]
thaumcraft:crystal_ignis[gen=1,size=2]
thaumcraft:crystal_ignis[gen=1,size=3]
thaumcraft:crystal_ignis[gen=2,size=0]
thaumcraft:crystal_ignis[gen=2,size=1]
thaumcraft:crystal_ignis[gen=2,size=2]
thaumcraft:crystal_ignis[gen=2,size=3]
thaumcraft:crystal_ignis[gen=3,size=0]
thaumcraft:crystal_ignis[gen=3,size=1]
thaumcraft:crystal_ignis[gen=3,size=2]
thaumcraft:crystal_ignis[gen=3,size=3]
thaumcraft:crystal_ignis[gen=4,size=0]
thaumcraft:crystal_ignis[gen=4,size=1]
thaumcraft:crystal_ignis[gen=4,size=2]
thaumcraft:crystal_ignis[gen=4,size=3]
thaumcraft:crystal_aqua[gen=1,size=0]
thaumcraft:crystal_aqua[gen=1,size=1]
thaumcraft:crystal_aqua[gen=1,size=2]
thaumcraft:crystal_aqua[gen=1,size=3]
thaumcraft:crystal_aqua[gen=2,size=0]
thaumcraft:crystal_aqua[gen=2,size=1]
thaumcraft:crystal_aqua[gen=2,size=2]
thaumcraft:crystal_aqua[gen=2,size=3]
thaumcraft:crystal_aqua[gen=3,size=0]
thaumcraft:crystal_aqua[gen=3,size=1]
thaumcraft:crystal_aqua[gen=3,size=2]
thaumcraft:crystal_aqua[gen=3,size=3]
thaumcraft:crystal_aqua[gen=4,size=0]
thaumcraft:crystal_aqua[gen=4,size=1]
thaumcraft:crystal_aqua[gen=4,size=2]
thaumcraft:crystal_aqua[gen=4,size=3]
thaumcraft:crystal_terra[gen=1,size=0]
thaumcraft:crystal_terra[gen=1,size=1]
thaumcraft:crystal_terra[gen=1,size=2]
thaumcraft:crystal_terra[gen=1,size=3]
thaumcraft:crystal_terra[gen=2,size=0]
thaumcraft:crystal_terra[gen=2,size=1]
thaumcraft:crystal_terra[gen=2,size=2]
thaumcraft:crystal_terra[gen=2,size=3]
thaumcraft:crystal_terra[gen=3,size=0]
thaumcraft:crystal_terra[gen=3,size=1]
thaumcraft:crystal_terra[gen=3,size=2]
thaumcraft:crystal_terra[gen=3,size=3]
thaumcraft:crystal_terra[gen=4,size=0]
thaumcraft:crystal_terra[gen=4,size=1]
thaumcraft:crystal_terra[gen=4,size=2]
thaumcraft:crystal_terra[gen=4,size=3]
thaumcraft:crystal_ordo[gen=1,size=0]
thaumcraft:crystal_ordo[gen=1,size=1]
thaumcraft:crystal_ordo[gen=1,size=2]
thaumcraft:crystal_ordo[gen=1,size=3]
thaumcraft:crystal_ordo[gen=2,size=0]
thaumcraft:crystal_ordo[gen=2,size=1]
thaumcraft:crystal_ordo[gen=2,size=2]
thaumcraft:crystal_ordo[gen=2,size=3]
thaumcraft:crystal_ordo[gen=3,size=0]
thaumcraft:crystal_ordo[gen=3,size=1]
thaumcraft:crystal_ordo[gen=3,size=2]
thaumcraft:crystal_ordo[gen=3,size=3]
thaumcraft:crystal_ordo[gen=4,size=0]
thaumcraft:crystal_ordo[gen=4,size=1]
thaumcraft:crystal_ordo[gen=4,size=2]
thaumcraft:crystal_ordo[gen=4,size=3]
thaumcraft:crystal_perditio[gen=1,size=0]
thaumcraft:crystal_perditio[gen=1,size=1]
thaumcraft:crystal_perditio[gen=1,size=2]
thaumcraft:crystal_perditio[gen=1,size=3]
thaumcraft:crystal_perditio[gen=2,size=0]
thaumcraft:crystal_perditio[gen=2,size=1]
thaumcraft:crystal_perditio[gen=2,size=2]
thaumcraft:crystal_perditio[gen=2,size=3]
thaumcraft:crystal_perditio[gen=3,size=0]
thaumcraft:crystal_perditio[gen=3,size=1]
thaumcraft:crystal_perditio[gen=3,size=2]
thaumcraft:crystal_perditio[gen=3,size=3]
thaumcraft:crystal_perditio[gen=4,size=0]
thaumcraft:crystal_perditio[gen=4,size=1]
thaumcraft:crystal_perditio[gen=4,size=2]
thaumcraft:crystal_perditio[gen=4,size=3]
thaumcraft:crystal_vitium[gen=1,size=0]
thaumcraft:crystal_vitium[gen=1,size=1]
thaumcraft:crystal_vitium[gen=1,size=2]
thaumcraft:crystal_vitium[gen=1,size=3]
thaumcraft:crystal_vitium[gen=2,size=0]
thaumcraft:crystal_vitium[gen=2,size=1]
thaumcraft:crystal_vitium[gen=2,size=2]
thaumcraft:crystal_vitium[gen=2,size=3]
thaumcraft:crystal_vitium[gen=3,size=0]
thaumcraft:crystal_vitium[gen=3,size=1]
thaumcraft:crystal_vitium[gen=3,size=2]
thaumcraft:crystal_vitium[gen=3,size=3]
thaumcraft:crystal_vitium[gen=4,size=0]
thaumcraft:crystal_vitium[gen=4,size=1]
thaumcraft:crystal_vitium[gen=4,size=2]
thaumcraft:crystal_vitium[gen=4,size=3]
thaumcraft:stone_arcane
thaumcraft:stone_arcane_brick
thaumcraft:stone_ancient
thaumcraft:stone_ancient_tile
thaumcraft:stone_ancient_rock
thaumcraft:stone_ancient_glyphed
thaumcraft:stone_ancient_doorway
thaumcraft:stone_eldritch_tile
thaumcraft:stone_porous
thaumcraft:stairs_arcane[facing=north,half=top,shape=straight]
thaumcraft:stairs_arcane[facing=north,half=top,shape=inner_left]
thaumcraft:stairs_arcane[facing=north,half=top,shape=inner_right]
thaumcraft:stairs_arcane[facing=north,half=top,shape=outer_left]
thaumcraft:stairs_arcane[facing=north,half=top,shape=outer_right]
thaumcraft:stairs_arcane[facing=north,half=bottom,shape=straight]
thaumcraft:stairs_arcane[facing=north,half=bottom,shape=inner_left]
thaumcraft:stairs_arcane[facing=north,half=bottom,shape=inner_right]
thaumcraft:stairs_arcane[facing=north,half=bottom,shape=outer_left]
thaumcraft:stairs_arcane[facing=north,half=bottom,shape=outer_right]
thaumcraft:stairs_arcane[facing=south,half=top,shape=straight]
thaumcraft:stairs_arcane[facing=south,half=top,shape=inner_left]
thaumcraft:stairs_arcane[facing=south,half=top,shape=inner_right]
thaumcraft:stairs_arcane[facing=south,half=top,shape=outer_left]
thaumcraft:stairs_arcane[facing=south,half=top,shape=outer_right]
thaumcraft:stairs_arcane[facing=south,half=bottom,shape=straight]
thaumcraft:stairs_arcane[facing=south,half=bottom,shape=inner_left]
thaumcraft:stairs_arcane[facing=south,half=bottom,shape=inner_right]
thaumcraft:stairs_arcane[facing=south,half=bottom,shape=outer_left]
thaumcraft:stairs_arcane[facing=south,half=bottom,shape=outer_right]
thaumcraft:stairs_arcane[facing=west,half=top,shape=straight]
thaumcraft:stairs_arcane[facing=west,half=top,shape=inner_left]
thaumcraft:stairs_arcane[facing=west,half=top,shape=inner_right]
thaumcraft:stairs_arcane[facing=west,half=top,shape=outer_left]
thaumcraft:stairs_arcane[facing=west,half=top,shape=outer_right]
thaumcraft:stairs_arcane[facing=west,half=bottom,shape=straight]
thaumcraft:stairs_arcane[facing=west,half=bottom,shape=inner_left]
thaumcraft:stairs_arcane[facing=west,half=bottom,shape=inner_right]
thaumcraft:stairs_arcane[facing=west,half=bottom,shape=outer_left]
thaumcraft:stairs_arcane[facing=west,half=bottom,shape=outer_right]
thaumcraft:stairs_arcane[facing=east,half=top,shape=straight]
thaumcraft:stairs_arcane[facing=east,half=top,shape=inner_left]
thaumcraft:stairs_arcane[facing=east,half=top,shape=inner_right]
thaumcraft:stairs_arcane[facing=east,half=top,shape=outer_left]
thaumcraft:stairs_arcane[facing=east,half=top,shape=outer_right]
thaumcraft:stairs_arcane[facing=east,half=bottom,shape=straight]
thaumcraft:stairs_arcane[facing=east,half=bottom,shape=inner_left]
thaumcraft:stairs_arcane[facing=east,half=bottom,shape=inner_right]
thaumcraft:stairs_arcane[facing=east,half=bottom,shape=outer_left]
thaumcraft:stairs_arcane[facing=east,half=bottom,shape=outer_right]
thaumcraft:stairs_arcane_brick[facing=north,half=top,shape=straight]
thaumcraft:stairs_arcane_brick[facing=north,half=top,shape=inner_left]
thaumcraft:stairs_arcane_brick[facing=north,half=top,shape=inner_right]
thaumcraft:stairs_arcane_brick[facing=north,half=top,shape=outer_left]
thaumcraft:stairs_arcane_brick[facing=north,half=top,shape=outer_right]
thaumcraft:stairs_arcane_brick[facing=north,half=bottom,shape=straight]
thaumcraft:stairs_arcane_brick[facing=north,half=bottom,shape=inner_left]
thaumcraft:stairs_arcane_brick[facing=north,half=bottom,shape=inner_right]
thaumcraft:stairs_arcane_brick[facing=north,half=bottom,shape=outer_left]
thaumcraft:stairs_arcane_brick[facing=north,half=bottom,shape=outer_right]
thaumcraft:stairs_arcane_brick[facing=south,half=top,shape=straight]
thaumcraft:stairs_arcane_brick[facing=south,half=top,shape=inner_left]
thaumcraft:stairs_arcane_brick[facing=south,half=top,shape=inner_right]
thaumcraft:stairs_arcane_brick[facing=south,half=top,shape=outer_left]
thaumcraft:stairs_arcane_brick[facing=south,half=top,shape=outer_right]
thaumcraft:stairs_arcane_brick[facing=south,half=bottom,shape=straight]
thaumcraft:stairs_arcane_brick[facing=south,half=bottom,shape=inner_left]
thaumcraft:stairs_arcane_brick[facing=south,half=bottom,shape=inner_right]
thaumcraft:stairs_arcane_brick[facing=south,half=bottom,shape=outer_left]
thaumcraft:stairs_arcane_brick[facing=south,half=bottom,shape=outer_right]
thaumcraft:stairs_arcane_brick[facing=west,half=top,shape=straight]
thaumcraft:stairs_arcane_brick[facing=west,half=top,shape=inner_left]
thaumcraft:stairs_arcane_brick[facing=west,half=top,shape=inner_right]
thaumcraft:stairs_arcane_brick[facing=west,half=top,shape=outer_left]
thaumcraft:stairs_arcane_brick[facing=west,half=top,shape=outer_right]
thaumcraft:stairs_arcane_brick[facing=west,half=bottom,shape=straight]
thaumcraft:stairs_arcane_brick[facing=west,half=bottom,shape=inner_left]
thaumcraft:stairs_arcane_brick[facing=west,half=bottom,shape=inner_right]
thaumcraft:stairs_arcane_brick[facing=west,half=bottom,shape=outer_left]
thaumcraft:stairs_arcane_brick[facing=west,half=bottom,shape=outer_right]
thaumcraft:stairs_arcane_brick[facing=east,half=top,shape=straight]
thaumcraft:stairs_arcane_brick[facing=east,half=top,shape=inner_left]
thaumcraft:stairs_arcane_brick[facing=east,half=top,shape=inner_right]
thaumcraft:stairs_arcane_brick[facing=east,half=top,shape=outer_left]
thaumcraft:stairs_arcane_brick[facing=east,half=top,shape=outer_right]
thaumcraft:stairs_arcane_brick[facing=east,half=bottom,shape=straight]
thaumcraft:stairs_arcane_brick[facing=east,half=bottom,shape=inner_left]
thaumcraft:stairs_arcane_brick[facing=east,half=bottom,shape=inner_right]
thaumcraft:stairs_arcane_brick[facing=east,half=bottom,shape=outer_left]
thaumcraft:stairs_arcane_brick[facing=east,half=bottom,shape=outer_right]
thaumcraft:stairs_ancient[facing=north,half=top,shape=straight]
thaumcraft:stairs_ancient[facing=north,half=top,shape=inner_left]
thaumcraft:stairs_ancient[facing=north,half=top,shape=inner_right]
thaumcraft:stairs_ancient[facing=north,half=top,shape=outer_left]
thaumcraft:stairs_ancient[facing=north,half=top,shape=outer_right]
thaumcraft:stairs_ancient[facing=north,half=bottom,shape=straight]
thaumcraft:stairs_ancient[facing=north,half=bottom,shape=inner_left]
thaumcraft:stairs_ancient[facing=north,half=bottom,shape=inner_right]
thaumcraft:stairs_ancient[facing=north,half=bottom,shape=outer_left]
thaumcraft:stairs_ancient[facing=north,half=bottom,shape=outer_right]
thaumcraft:stairs_ancient[facing=south,half=top,shape=straight]
thaumcraft:stairs_ancient[facing=south,half=top,shape=inner_left]
thaumcraft:stairs_ancient[facing=south,half=top,shape=inner_right]
thaumcraft:stairs_ancient[facing=south,half=top,shape=outer_left]
thaumcraft:stairs_ancient[facing=south,half=top,shape=outer_right]
thaumcraft:stairs_ancient[facing=south,half=bottom,shape=straight]
thaumcraft:stairs_ancient[facing=south,half=bottom,shape=inner_left]
thaumcraft:stairs_ancient[facing=south,half=bottom,shape=inner_right]
thaumcraft:stairs_ancient[facing=south,half=bottom,shape=outer_left]
thaumcraft:stairs_ancient[facing=south,half=bottom,shape=outer_right]
thaumcraft:stairs_ancient[facing=west,half=top,shape=straight]
thaumcraft:stairs_ancient[facing=west,half=top,shape=inner_left]
thaumcraft:stairs_ancient[facing=west,half=top,shape=inner_right]
thaumcraft:stairs_ancient[facing=west,half=top,shape=outer_left]
thaumcraft:stairs_ancient[facing=west,half=top,shape=outer_right]
thaumcraft:stairs_ancient[facing=west,half=bottom,shape=straight]
thaumcraft:stairs_ancient[facing=west,half=bottom,shape=inner_left]
thaumcraft:stairs_ancient[facing=west,half=bottom,shape=inner_right]
thaumcraft:stairs_ancient[facing=west,half=bottom,shape=outer_left]
thaumcraft:stairs_ancient[facing=west,half=bottom,shape=outer_right]
thaumcraft:stairs_ancient[facing=east,half=top,shape=straight]
thaumcraft:stairs_ancient[facing=east,half=top,shape=inner_left]
thaumcraft:stairs_ancient[facing=east,half=top,shape=inner_right]
thaumcraft:stairs_ancient[facing=east,half=top,shape=outer_left]
thaumcraft:stairs_ancient[facing=east,half=top,shape=outer_right]
thaumcraft:stairs_ancient[facing=east,half=bottom,shape=straight]
thaumcraft:stairs_ancient[facing=east,half=bottom,shape=inner_left]
thaumcraft:stairs_ancient[facing=east,half=bottom,shape=inner_right]
thaumcraft:stairs_ancient[facing=east,half=bottom,shape=outer_left]
thaumcraft:stairs_ancient[facing=east,half=bottom,shape=outer_right]
thaumcraft:slab_arcane_stone[half=top,variant=default]
thaumcraft:slab_arcane_stone[half=bottom,variant=default]
thaumcraft:slab_double_arcane_stone[variant=default]
thaumcraft:slab_arcane_brick[half=top,variant=default]
thaumcraft:slab_arcane_brick[half=bottom,variant=default]
thaumcraft:slab_double_arcane_brick[variant=default]
thaumcraft:slab_ancient[half=top,variant=default]
thaumcraft:slab_ancient[half=bottom,variant=default]
thaumcraft:slab_double_ancient[variant=default]
thaumcraft:slab_eldritch[half=top,variant=default]
thaumcraft:slab_eldritch[half=bottom,variant=default]
thaumcraft:slab_double_eldritch[variant=default]
thaumcraft:sapling_greatwood[stage=0]
thaumcraft:sapling_greatwood[stage=1]
thaumcraft:sapling_silverwood[stage=0]
thaumcraft:sapling_silverwood[stage=1]
thaumcraft:log_greatwood[axis=x]
thaumcraft:log_greatwood[axis=y]
thaumcraft:log_greatwood[axis=z]
thaumcraft:log_silverwood[axis=x]
thaumcraft:log_silverwood[axis=y]
thaumcraft:log_silverwood[axis=z]
thaumcraft:leaves_greatwood[check_decay=true,decayable=true]
thaumcraft:leaves_greatwood[check_decay=true,decayable=false]
thaumcraft:leaves_greatwood[check_decay=false,decayable=true]
thaumcraft:leaves_greatwood[check_decay=false,decayable=false]
thaumcraft:leaves_silverwood[check_decay=true,decayable=true]
thaumcraft:leaves_silverwood[check_decay=true,decayable=false]
thaumcraft:leaves_silverwood[check_decay=false,decayable=true]
thaumcraft:leaves_silverwood[check_decay=false,decayable=false]
thaumcraft:shimmerleaf
thaumcraft:cinderpearl
thaumcraft:vishroom
thaumcraft:plank_greatwood
thaumcraft:plank_silverwood
thaumcraft:stairs_greatwood[facing=north,half=top,shape=straight]
thaumcraft:stairs_greatwood[facing=north,half=top,shape=inner_left]
thaumcraft:stairs_greatwood[facing=north,half=top,shape=inner_right]
thaumcraft:stairs_greatwood[facing=north,half=top,shape=outer_left]
thaumcraft:stairs_greatwood[facing=north,half=top,shape=outer_right]
thaumcraft:stairs_greatwood[facing=north,half=bottom,shape=straight]
thaumcraft:stairs_greatwood[facing=north,half=bottom,shape=inner_left]
thaumcraft:stairs_greatwood[facing=north,half=bottom,shape=inner_right]
thaumcraft:stairs_greatwood[facing=north,half=bottom,shape=outer_left]
thaumcraft:stairs_greatwood[facing=north,half=bottom,shape=outer_right]
thaumcraft:stairs_greatwood[facing=south,half=top,shape=straight]
thaumcraft:stairs_greatwood[facing=south,half=top,shape=inner_left]
thaumcraft:stairs_greatwood[facing=south,half=top,shape=inner_right]
thaumcraft:stairs_greatwood[facing=south,half=top,shape=outer_left]
thaumcraft:stairs_greatwood[facing=south,half=top,shape=outer_right]
thaumcraft:stairs_greatwood[facing=south,half=bottom,shape=straight]
thaumcraft:stairs_greatwood[facing=south,half=bottom,shape=inner_left]
thaumcraft:stairs_greatwood[facing=south,half=bottom,shape=inner_right]
thaumcraft:stairs_greatwood[facing=south,half=bottom,shape=outer_left]
thaumcraft:stairs_greatwood[facing=south,half=bottom,shape=outer_right]
thaumcraft:stairs_greatwood[facing=west,half=top,shape=straight]
thaumcraft:stairs_greatwood[facing=west,half=top,shape=inner_left]
thaumcraft:stairs_greatwood[facing=west,half=top,shape=inner_right]
thaumcraft:stairs_greatwood[facing=west,half=top,shape=outer_left]
thaumcraft:stairs_greatwood[facing=west,half=top,shape=outer_right]
thaumcraft:stairs_greatwood[facing=west,half=bottom,shape=straight]
thaumcraft:stairs_greatwood[facing=west,half=bottom,shape=inner_left]
thaumcraft:stairs_greatwood[facing=west,half=bottom,shape=inner_right]
thaumcraft:stairs_greatwood[facing=west,half=bottom,shape=outer_left]
thaumcraft:stairs_greatwood[facing=west,half=bottom,shape=outer_right]
thaumcraft:stairs_greatwood[facing=east,half=top,shape=straight]
thaumcraft:stairs_greatwood[facing=east,half=top,shape=inner_left]
thaumcraft:stairs_greatwood[facing=east,half=top,shape=inner_right]
thaumcraft:stairs_greatwood[facing=east,half=top,shape=outer_left]
thaumcraft:stairs_greatwood[facing=east,half=top,shape=outer_right]
thaumcraft:stairs_greatwood[facing=east,half=bottom,shape=straight]
thaumcraft:stairs_greatwood[facing=east,half=bottom,shape=inner_left]
thaumcraft:stairs_greatwood[facing=east,half=bottom,shape=inner_right]
thaumcraft:stairs_greatwood[facing=east,half=bottom,shape=outer_left]
thaumcraft:stairs_greatwood[facing=east,half=bottom,shape=outer_right]
thaumcraft:stairs_silverwood[facing=north,half=top,shape=straight]
thaumcraft:stairs_silverwood[facing=north,half=top,shape=inner_left]
thaumcraft:stairs_silverwood[facing=north,half=top,shape=inner_right]
thaumcraft:stairs_silverwood[facing=north,half=top,shape=outer_left]
thaumcraft:stairs_silverwood[facing=north,half=top,shape=outer_right]
thaumcraft:stairs_silverwood[facing=north,half=bottom,shape=straight]
thaumcraft:stairs_silverwood[facing=north,half=bottom,shape=inner_left]
thaumcraft:stairs_silverwood[facing=north,half=bottom,shape=inner_right]
thaumcraft:stairs_silverwood[facing=north,half=bottom,shape=outer_left]
thaumcraft:stairs_silverwood[facing=north,half=bottom,shape=outer_right]
thaumcraft:stairs_silverwood[facing=south,half=top,shape=straight]
thaumcraft:stairs_silverwood[facing=south,half=top,shape=inner_left]
thaumcraft:stairs_silverwood[facing=south,half=top,shape=inner_right]
thaumcraft:stairs_silverwood[facing=south,half=top,shape=outer_left]
thaumcraft:stairs_silverwood[facing=south,half=top,shape=outer_right]
thaumcraft:stairs_silverwood[facing=south,half=bottom,shape=straight]
thaumcraft:stairs_silverwood[facing=south,half=bottom,shape=inner_left]
thaumcraft:stairs_silverwood[facing=south,half=bottom,shape=inner_right]
thaumcraft:stairs_silverwood[facing=south,half=bottom,shape=outer_left]
thaumcraft:stairs_silverwood[facing=south,half=bottom,shape=outer_right]
thaumcraft:stairs_silverwood[facing=west,half=top,shape=straight]
thaumcraft:stairs_silverwood[facing=west,half=top,shape=inner_left]
thaumcraft:stairs_silverwood[facing=west,half=top,shape=inner_right]
thaumcraft:stairs_silverwood[facing=west,half=top,shape=outer_left]
thaumcraft:stairs_silverwood[facing=west,half=top,shape=outer_right]
thaumcraft:stairs_silverwood[facing=west,half=bottom,shape=straight]
thaumcraft:stairs_silverwood[facing=west,half=bottom,shape=inner_left]
thaumcraft:stairs_silverwood[facing=west,half=bottom,shape=inner_right]
thaumcraft:stairs_silverwood[facing=west,half=bottom,shape=outer_left]
thaumcraft:stairs_silverwood[facing=west,half=bottom,shape=outer_right]
thaumcraft:stairs_silverwood[facing=east,half=top,shape=straight]
thaumcraft:stairs_silverwood[facing=east,half=top,shape=inner_left]
thaumcraft:stairs_silverwood[facing=east,half=top,shape=inner_right]
thaumcraft:stairs_silverwood[facing=east,half=top,shape=outer_left]
thaumcraft:stairs_silverwood[facing=east,half=top,shape=outer_right]
thaumcraft:stairs_silverwood[facing=east,half=bottom,shape=straight]
thaumcraft:stairs_silverwood[facing=east,half=bottom,shape=inner_left]
thaumcraft:stairs_silverwood[facing=east,half=bottom,shape=inner_right]
thaumcraft:stairs_silverwood[facing=east,half=bottom,shape=outer_left]
thaumcraft:stairs_silverwood[facing=east,half=bottom,shape=outer_right]
thaumcraft:slab_greatwood[half=top,variant=default]
thaumcraft:slab_greatwood[half=bottom,variant=default]
thaumcraft:slab_double_greatwood[variant=default]
thaumcraft:slab_silverwood[half=top,variant=default]
thaumcraft:slab_silverwood[half=bottom,variant=default]
thaumcraft:slab_double_silverwood[variant=default]
thaumcraft:amber_block
thaumcraft:amber_brick
thaumcraft:flesh_block
thaumcraft:loot_crate_common
thaumcraft:loot_crate_uncommon
thaumcraft:loot_crate_rare
thaumcraft:loot_urn_common
thaumcraft:loot_urn_uncommon
thaumcraft:loot_urn_rare
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=true,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=true,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=true,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=true,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=true,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=true,north=false,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=true,south=false,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=true,up=false,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=true,west=false]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=true]
thaumcraft:taint_fibre[down=false,east=false,growth1=false,growth2=false,growth3=false,growth4=false,north=false,south=false,up=false,west=false]
thaumcraft:taint_crust
thaumcraft:taint_soil
thaumcraft:taint_rock
thaumcraft:taint_geyser
thaumcraft:taint_feature[facing=down]
thaumcraft:taint_feature[facing=up]
thaumcraft:taint_feature[facing=north]
thaumcraft:taint_feature[facing=south]
thaumcraft:taint_feature[facing=west]
thaumcraft:taint_feature[facing=east]
thaumcraft:taint_log[axis=x]
thaumcraft:taint_log[axis=y]
thaumcraft:taint_log[axis=z]
thaumcraft:grass_ambient[snowy=true]
thaumcraft:grass_ambient[snowy=false]
thaumcraft:table_wood
thaumcraft:table_stone
thaumcraft:pedestal_arcane[charge=0]
thaumcraft:pedestal_arcane[charge=1]
thaumcraft:pedestal_arcane[charge=2]
thaumcraft:pedestal_arcane[charge=3]
thaumcraft:pedestal_arcane[charge=4]
thaumcraft:pedestal_arcane[charge=5]
thaumcraft:pedestal_arcane[charge=6]
thaumcraft:pedestal_arcane[charge=7]
thaumcraft:pedestal_arcane[charge=8]
thaumcraft:pedestal_arcane[charge=9]
thaumcraft:pedestal_arcane[charge=10]
thaumcraft:pedestal_arcane[charge=11]
thaumcraft:pedestal_arcane[charge=12]
thaumcraft:pedestal_arcane[charge=13]
thaumcraft:pedestal_arcane[charge=14]
thaumcraft:pedestal_arcane[charge=15]
thaumcraft:pedestal_ancient[charge=0]
thaumcraft:pedestal_ancient[charge=1]
thaumcraft:pedestal_ancient[charge=2]
thaumcraft:pedestal_ancient[charge=3]
thaumcraft:pedestal_ancient[charge=4]
thaumcraft:pedestal_ancient[charge=5]
thaumcraft:pedestal_ancient[charge=6]
thaumcraft:pedestal_ancient[charge=7]
thaumcraft:pedestal_ancient[charge=8]
thaumcraft:pedestal_ancient[charge=9]
thaumcraft:pedestal_ancient[charge=10]
thaumcraft:pedestal_ancient[charge=11]
thaumcraft:pedestal_ancient[charge=12]
thaumcraft:pedestal_ancient[charge=13]
thaumcraft:pedestal_ancient[charge=14]
thaumcraft:pedestal_ancient[charge=15]
thaumcraft:pedestal_eldritch[charge=0]
thaumcraft:pedestal_eldritch[charge=1]
thaumcraft:pedestal_eldritch[charge=2]
thaumcraft:pedestal_eldritch[charge=3]
thaumcraft:pedestal_eldritch[charge=4]
thaumcraft:pedestal_eldritch[charge=5]
thaumcraft:pedestal_eldritch[charge=6]
thaumcraft:pedestal_eldritch[charge=7]
thaumcraft:pedestal_eldritch[charge=8]
thaumcraft:pedestal_eldritch[charge=9]
thaumcraft:pedestal_eldritch[charge=10]
thaumcraft:pedestal_eldritch[charge=11]
thaumcraft:pedestal_eldritch[charge=12]
thaumcraft:pedestal_eldritch[charge=13]
thaumcraft:pedestal_eldritch[charge=14]
thaumcraft:pedestal_eldritch[charge=15]
thaumcraft:metal_brass
thaumcraft:metal_thaumium
thaumcraft:metal_void
thaumcraft:metal_alchemical
thaumcraft:metal_alchemical_advanced
thaumcraft:paving_stone_travel
thaumcraft:paving_stone_barrier
thaumcraft:pillar_arcane[facing=north]
thaumcraft:pillar_arcane[facing=south]
thaumcraft:pillar_arcane[facing=west]
thaumcraft:pillar_arcane[facing=east]
thaumcraft:pillar_ancient[facing=north]
thaumcraft:pillar_ancient[facing=south]
thaumcraft:pillar_ancient[facing=west]
thaumcraft:pillar_ancient[facing=east]
thaumcraft:pillar_eldritch[facing=north]
thaumcraft:pillar_eldritch[facing=south]
thaumcraft:pillar_eldritch[facing=west]
thaumcraft:pillar_eldritch[facing=east]
thaumcraft:matrix_speed
thaumcraft:matrix_cost
thaumcraft:candle_white
thaumcraft:candle_orange
thaumcraft:candle_magenta
thaumcraft:candle_lightblue
thaumcraft:candle_yellow
thaumcraft:candle_lime
thaumcraft:candle_pink
thaumcraft:candle_gray
thaumcraft:candle_silver
thaumcraft:candle_cyan
thaumcraft:candle_purple
thaumcraft:candle_blue
thaumcraft:candle_brown
thaumcraft:candle_green
thaumcraft:candle_red
thaumcraft:candle_black
thaumcraft:banner_white
thaumcraft:banner_orange
thaumcraft:banner_magenta
thaumcraft:banner_lightblue
thaumcraft:banner_yellow
thaumcraft:banner_lime
thaumcraft:banner_pink
thaumcraft:banner_gray
thaumcraft:banner_silver
thaumcraft:banner_cyan
thaumcraft:banner_purple
thaumcraft:banner_blue
thaumcraft:banner_brown
thaumcraft:banner_green
thaumcraft:banner_red
thaumcraft:banner_black
thaumcraft:banner_crimson_cult
thaumcraft:nitor_white
thaumcraft:nitor_orange
thaumcraft:nitor_magenta
thaumcraft:nitor_lightblue
thaumcraft:nitor_yellow
thaumcraft:nitor_lime
thaumcraft:nitor_pink
thaumcraft:nitor_gray
thaumcraft:nitor_silver
thaumcraft:nitor_cyan
thaumcraft:nitor_purple
thaumcraft:nitor_blue
thaumcraft:nitor_brown
thaumcraft:nitor_green
thaumcraft:nitor_red
thaumcraft:nitor_black
thaumcraft:vis_battery[charge=0]
thaumcraft:vis_battery[charge=1]
thaumcraft:vis_battery[charge=2]
thaumcraft:vis_battery[charge=3]
thaumcraft:vis_battery[charge=4]
thaumcraft:vis_battery[charge=5]
thaumcraft:vis_battery[charge=6]
thaumcraft:vis_battery[charge=7]
thaumcraft:vis_battery[charge=8]
thaumcraft:vis_battery[charge=9]
thaumcraft:vis_battery[charge=10]
thaumcraft:inlay[charge=0,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=0,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=0,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=0,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=0,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=0,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=0,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=0,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=0,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=0,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=0,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=0,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=0,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=0,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=0,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=0,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=0,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=0,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=0,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=0,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=0,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=0,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=0,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=0,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=0,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=0,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=0,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=0,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=0,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=0,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=0,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=0,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=0,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=0,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=0,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=0,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=0,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=0,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=0,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=0,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=0,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=0,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=0,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=0,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=0,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=0,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=0,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=0,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=0,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=0,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=0,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=0,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=0,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=0,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=0,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=0,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=0,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=0,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=0,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=0,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=0,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=0,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=0,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=0,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=0,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=0,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=0,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=0,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=0,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=0,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=0,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=0,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=0,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=0,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=0,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=0,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=0,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=0,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=0,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=0,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=0,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=1,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=1,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=1,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=1,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=1,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=1,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=1,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=1,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=1,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=1,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=1,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=1,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=1,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=1,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=1,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=1,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=1,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=1,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=1,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=1,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=1,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=1,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=1,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=1,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=1,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=1,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=1,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=1,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=1,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=1,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=1,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=1,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=1,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=1,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=1,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=1,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=1,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=1,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=1,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=1,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=1,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=1,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=1,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=1,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=1,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=1,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=1,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=1,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=1,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=1,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=1,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=1,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=1,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=1,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=1,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=1,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=1,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=1,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=1,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=1,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=1,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=1,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=1,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=1,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=1,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=1,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=1,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=1,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=1,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=1,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=1,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=1,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=1,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=1,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=1,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=1,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=1,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=1,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=1,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=1,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=1,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=2,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=2,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=2,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=2,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=2,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=2,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=2,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=2,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=2,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=2,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=2,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=2,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=2,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=2,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=2,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=2,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=2,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=2,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=2,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=2,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=2,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=2,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=2,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=2,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=2,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=2,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=2,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=2,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=2,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=2,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=2,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=2,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=2,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=2,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=2,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=2,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=2,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=2,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=2,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=2,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=2,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=2,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=2,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=2,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=2,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=2,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=2,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=2,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=2,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=2,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=2,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=2,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=2,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=2,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=2,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=2,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=2,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=2,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=2,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=2,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=2,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=2,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=2,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=2,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=2,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=2,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=2,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=2,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=2,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=2,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=2,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=2,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=2,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=2,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=2,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=2,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=2,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=2,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=2,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=2,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=2,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=3,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=3,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=3,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=3,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=3,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=3,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=3,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=3,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=3,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=3,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=3,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=3,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=3,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=3,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=3,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=3,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=3,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=3,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=3,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=3,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=3,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=3,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=3,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=3,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=3,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=3,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=3,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=3,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=3,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=3,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=3,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=3,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=3,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=3,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=3,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=3,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=3,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=3,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=3,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=3,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=3,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=3,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=3,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=3,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=3,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=3,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=3,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=3,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=3,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=3,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=3,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=3,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=3,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=3,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=3,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=3,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=3,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=3,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=3,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=3,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=3,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=3,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=3,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=3,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=3,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=3,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=3,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=3,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=3,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=3,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=3,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=3,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=3,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=3,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=3,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=3,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=3,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=3,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=3,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=3,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=3,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=4,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=4,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=4,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=4,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=4,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=4,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=4,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=4,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=4,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=4,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=4,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=4,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=4,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=4,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=4,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=4,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=4,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=4,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=4,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=4,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=4,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=4,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=4,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=4,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=4,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=4,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=4,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=4,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=4,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=4,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=4,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=4,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=4,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=4,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=4,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=4,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=4,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=4,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=4,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=4,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=4,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=4,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=4,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=4,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=4,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=4,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=4,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=4,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=4,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=4,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=4,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=4,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=4,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=4,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=4,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=4,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=4,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=4,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=4,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=4,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=4,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=4,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=4,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=4,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=4,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=4,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=4,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=4,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=4,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=4,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=4,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=4,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=4,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=4,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=4,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=4,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=4,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=4,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=4,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=4,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=4,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=5,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=5,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=5,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=5,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=5,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=5,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=5,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=5,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=5,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=5,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=5,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=5,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=5,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=5,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=5,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=5,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=5,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=5,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=5,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=5,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=5,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=5,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=5,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=5,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=5,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=5,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=5,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=5,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=5,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=5,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=5,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=5,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=5,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=5,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=5,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=5,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=5,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=5,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=5,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=5,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=5,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=5,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=5,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=5,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=5,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=5,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=5,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=5,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=5,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=5,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=5,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=5,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=5,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=5,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=5,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=5,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=5,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=5,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=5,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=5,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=5,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=5,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=5,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=5,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=5,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=5,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=5,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=5,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=5,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=5,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=5,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=5,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=5,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=5,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=5,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=5,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=5,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=5,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=5,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=5,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=5,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=6,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=6,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=6,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=6,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=6,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=6,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=6,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=6,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=6,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=6,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=6,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=6,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=6,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=6,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=6,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=6,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=6,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=6,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=6,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=6,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=6,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=6,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=6,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=6,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=6,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=6,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=6,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=6,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=6,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=6,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=6,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=6,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=6,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=6,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=6,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=6,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=6,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=6,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=6,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=6,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=6,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=6,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=6,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=6,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=6,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=6,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=6,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=6,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=6,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=6,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=6,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=6,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=6,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=6,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=6,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=6,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=6,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=6,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=6,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=6,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=6,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=6,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=6,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=6,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=6,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=6,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=6,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=6,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=6,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=6,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=6,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=6,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=6,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=6,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=6,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=6,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=6,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=6,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=6,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=6,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=6,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=7,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=7,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=7,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=7,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=7,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=7,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=7,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=7,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=7,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=7,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=7,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=7,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=7,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=7,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=7,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=7,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=7,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=7,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=7,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=7,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=7,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=7,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=7,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=7,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=7,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=7,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=7,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=7,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=7,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=7,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=7,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=7,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=7,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=7,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=7,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=7,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=7,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=7,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=7,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=7,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=7,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=7,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=7,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=7,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=7,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=7,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=7,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=7,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=7,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=7,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=7,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=7,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=7,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=7,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=7,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=7,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=7,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=7,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=7,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=7,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=7,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=7,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=7,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=7,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=7,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=7,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=7,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=7,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=7,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=7,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=7,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=7,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=7,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=7,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=7,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=7,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=7,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=7,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=7,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=7,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=7,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=8,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=8,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=8,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=8,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=8,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=8,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=8,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=8,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=8,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=8,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=8,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=8,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=8,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=8,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=8,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=8,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=8,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=8,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=8,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=8,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=8,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=8,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=8,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=8,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=8,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=8,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=8,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=8,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=8,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=8,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=8,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=8,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=8,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=8,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=8,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=8,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=8,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=8,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=8,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=8,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=8,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=8,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=8,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=8,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=8,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=8,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=8,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=8,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=8,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=8,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=8,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=8,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=8,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=8,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=8,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=8,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=8,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=8,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=8,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=8,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=8,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=8,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=8,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=8,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=8,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=8,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=8,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=8,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=8,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=8,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=8,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=8,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=8,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=8,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=8,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=8,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=8,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=8,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=8,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=8,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=8,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=9,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=9,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=9,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=9,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=9,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=9,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=9,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=9,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=9,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=9,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=9,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=9,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=9,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=9,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=9,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=9,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=9,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=9,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=9,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=9,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=9,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=9,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=9,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=9,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=9,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=9,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=9,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=9,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=9,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=9,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=9,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=9,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=9,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=9,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=9,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=9,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=9,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=9,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=9,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=9,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=9,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=9,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=9,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=9,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=9,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=9,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=9,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=9,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=9,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=9,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=9,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=9,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=9,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=9,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=9,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=9,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=9,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=9,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=9,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=9,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=9,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=9,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=9,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=9,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=9,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=9,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=9,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=9,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=9,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=9,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=9,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=9,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=9,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=9,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=9,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=9,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=9,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=9,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=9,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=9,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=9,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=10,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=10,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=10,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=10,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=10,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=10,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=10,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=10,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=10,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=10,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=10,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=10,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=10,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=10,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=10,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=10,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=10,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=10,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=10,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=10,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=10,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=10,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=10,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=10,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=10,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=10,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=10,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=10,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=10,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=10,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=10,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=10,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=10,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=10,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=10,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=10,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=10,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=10,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=10,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=10,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=10,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=10,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=10,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=10,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=10,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=10,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=10,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=10,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=10,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=10,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=10,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=10,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=10,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=10,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=10,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=10,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=10,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=10,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=10,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=10,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=10,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=10,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=10,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=10,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=10,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=10,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=10,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=10,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=10,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=10,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=10,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=10,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=10,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=10,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=10,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=10,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=10,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=10,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=10,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=10,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=10,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=11,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=11,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=11,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=11,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=11,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=11,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=11,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=11,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=11,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=11,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=11,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=11,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=11,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=11,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=11,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=11,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=11,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=11,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=11,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=11,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=11,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=11,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=11,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=11,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=11,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=11,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=11,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=11,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=11,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=11,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=11,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=11,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=11,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=11,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=11,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=11,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=11,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=11,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=11,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=11,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=11,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=11,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=11,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=11,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=11,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=11,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=11,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=11,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=11,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=11,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=11,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=11,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=11,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=11,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=11,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=11,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=11,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=11,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=11,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=11,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=11,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=11,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=11,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=11,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=11,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=11,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=11,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=11,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=11,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=11,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=11,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=11,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=11,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=11,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=11,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=11,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=11,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=11,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=11,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=11,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=11,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=12,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=12,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=12,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=12,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=12,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=12,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=12,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=12,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=12,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=12,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=12,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=12,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=12,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=12,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=12,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=12,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=12,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=12,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=12,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=12,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=12,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=12,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=12,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=12,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=12,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=12,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=12,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=12,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=12,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=12,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=12,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=12,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=12,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=12,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=12,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=12,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=12,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=12,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=12,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=12,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=12,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=12,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=12,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=12,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=12,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=12,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=12,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=12,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=12,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=12,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=12,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=12,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=12,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=12,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=12,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=12,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=12,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=12,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=12,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=12,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=12,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=12,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=12,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=12,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=12,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=12,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=12,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=12,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=12,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=12,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=12,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=12,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=12,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=12,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=12,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=12,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=12,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=12,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=12,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=12,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=12,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=13,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=13,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=13,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=13,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=13,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=13,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=13,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=13,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=13,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=13,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=13,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=13,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=13,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=13,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=13,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=13,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=13,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=13,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=13,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=13,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=13,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=13,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=13,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=13,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=13,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=13,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=13,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=13,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=13,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=13,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=13,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=13,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=13,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=13,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=13,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=13,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=13,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=13,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=13,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=13,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=13,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=13,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=13,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=13,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=13,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=13,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=13,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=13,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=13,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=13,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=13,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=13,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=13,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=13,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=13,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=13,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=13,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=13,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=13,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=13,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=13,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=13,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=13,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=13,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=13,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=13,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=13,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=13,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=13,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=13,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=13,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=13,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=13,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=13,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=13,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=13,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=13,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=13,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=13,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=13,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=13,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=14,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=14,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=14,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=14,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=14,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=14,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=14,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=14,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=14,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=14,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=14,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=14,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=14,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=14,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=14,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=14,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=14,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=14,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=14,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=14,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=14,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=14,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=14,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=14,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=14,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=14,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=14,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=14,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=14,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=14,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=14,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=14,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=14,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=14,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=14,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=14,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=14,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=14,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=14,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=14,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=14,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=14,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=14,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=14,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=14,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=14,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=14,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=14,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=14,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=14,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=14,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=14,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=14,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=14,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=14,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=14,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=14,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=14,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=14,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=14,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=14,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=14,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=14,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=14,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=14,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=14,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=14,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=14,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=14,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=14,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=14,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=14,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=14,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=14,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=14,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=14,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=14,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=14,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=14,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=14,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=14,east=ext,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=15,east=side,north=side,south=side,west=side]
thaumcraft:inlay[charge=15,east=side,north=side,south=side,west=none]
thaumcraft:inlay[charge=15,east=side,north=side,south=side,west=ext]
thaumcraft:inlay[charge=15,east=side,north=side,south=none,west=side]
thaumcraft:inlay[charge=15,east=side,north=side,south=none,west=none]
thaumcraft:inlay[charge=15,east=side,north=side,south=none,west=ext]
thaumcraft:inlay[charge=15,east=side,north=side,south=ext,west=side]
thaumcraft:inlay[charge=15,east=side,north=side,south=ext,west=none]
thaumcraft:inlay[charge=15,east=side,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=15,east=side,north=none,south=side,west=side]
thaumcraft:inlay[charge=15,east=side,north=none,south=side,west=none]
thaumcraft:inlay[charge=15,east=side,north=none,south=side,west=ext]
thaumcraft:inlay[charge=15,east=side,north=none,south=none,west=side]
thaumcraft:inlay[charge=15,east=side,north=none,south=none,west=none]
thaumcraft:inlay[charge=15,east=side,north=none,south=none,west=ext]
thaumcraft:inlay[charge=15,east=side,north=none,south=ext,west=side]
thaumcraft:inlay[charge=15,east=side,north=none,south=ext,west=none]
thaumcraft:inlay[charge=15,east=side,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=15,east=side,north=ext,south=side,west=side]
thaumcraft:inlay[charge=15,east=side,north=ext,south=side,west=none]
thaumcraft:inlay[charge=15,east=side,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=15,east=side,north=ext,south=none,west=side]
thaumcraft:inlay[charge=15,east=side,north=ext,south=none,west=none]
thaumcraft:inlay[charge=15,east=side,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=15,east=side,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=15,east=side,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=15,east=side,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=15,east=none,north=side,south=side,west=side]
thaumcraft:inlay[charge=15,east=none,north=side,south=side,west=none]
thaumcraft:inlay[charge=15,east=none,north=side,south=side,west=ext]
thaumcraft:inlay[charge=15,east=none,north=side,south=none,west=side]
thaumcraft:inlay[charge=15,east=none,north=side,south=none,west=none]
thaumcraft:inlay[charge=15,east=none,north=side,south=none,west=ext]
thaumcraft:inlay[charge=15,east=none,north=side,south=ext,west=side]
thaumcraft:inlay[charge=15,east=none,north=side,south=ext,west=none]
thaumcraft:inlay[charge=15,east=none,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=15,east=none,north=none,south=side,west=side]
thaumcraft:inlay[charge=15,east=none,north=none,south=side,west=none]
thaumcraft:inlay[charge=15,east=none,north=none,south=side,west=ext]
thaumcraft:inlay[charge=15,east=none,north=none,south=none,west=side]
thaumcraft:inlay[charge=15,east=none,north=none,south=none,west=none]
thaumcraft:inlay[charge=15,east=none,north=none,south=none,west=ext]
thaumcraft:inlay[charge=15,east=none,north=none,south=ext,west=side]
thaumcraft:inlay[charge=15,east=none,north=none,south=ext,west=none]
thaumcraft:inlay[charge=15,east=none,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=15,east=none,north=ext,south=side,west=side]
thaumcraft:inlay[charge=15,east=none,north=ext,south=side,west=none]
thaumcraft:inlay[charge=15,east=none,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=15,east=none,north=ext,south=none,west=side]
thaumcraft:inlay[charge=15,east=none,north=ext,south=none,west=none]
thaumcraft:inlay[charge=15,east=none,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=15,east=none,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=15,east=none,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=15,east=none,north=ext,south=ext,west=ext]
thaumcraft:inlay[charge=15,east=ext,north=side,south=side,west=side]
thaumcraft:inlay[charge=15,east=ext,north=side,south=side,west=none]
thaumcraft:inlay[charge=15,east=ext,north=side,south=side,west=ext]
thaumcraft:inlay[charge=15,east=ext,north=side,south=none,west=side]
thaumcraft:inlay[charge=15,east=ext,north=side,south=none,west=none]
thaumcraft:inlay[charge=15,east=ext,north=side,south=none,west=ext]
thaumcraft:inlay[charge=15,east=ext,north=side,south=ext,west=side]
thaumcraft:inlay[charge=15,east=ext,north=side,south=ext,west=none]
thaumcraft:inlay[charge=15,east=ext,north=side,south=ext,west=ext]
thaumcraft:inlay[charge=15,east=ext,north=none,south=side,west=side]
thaumcraft:inlay[charge=15,east=ext,north=none,south=side,west=none]
thaumcraft:inlay[charge=15,east=ext,north=none,south=side,west=ext]
thaumcraft:inlay[charge=15,east=ext,north=none,south=none,west=side]
thaumcraft:inlay[charge=15,east=ext,north=none,south=none,west=none]
thaumcraft:inlay[charge=15,east=ext,north=none,south=none,west=ext]
thaumcraft:inlay[charge=15,east=ext,north=none,south=ext,west=side]
thaumcraft:inlay[charge=15,east=ext,north=none,south=ext,west=none]
thaumcraft:inlay[charge=15,east=ext,north=none,south=ext,west=ext]
thaumcraft:inlay[charge=15,east=ext,north=ext,south=side,west=side]
thaumcraft:inlay[charge=15,east=ext,north=ext,south=side,west=none]
thaumcraft:inlay[charge=15,east=ext,north=ext,south=side,west=ext]
thaumcraft:inlay[charge=15,east=ext,north=ext,south=none,west=side]
thaumcraft:inlay[charge=15,east=ext,north=ext,south=none,west=none]
thaumcraft:inlay[charge=15,east=ext,north=ext,south=none,west=ext]
thaumcraft:inlay[charge=15,east=ext,north=ext,south=ext,west=side]
thaumcraft:inlay[charge=15,east=ext,north=ext,south=ext,west=none]
thaumcraft:inlay[charge=15,east=ext,north=ext,south=ext,west=ext]
thaumcraft:arcane_workbench
thaumcraft:arcane_workbench_charger
thaumcraft:dioptra[enabled=true]
thaumcraft:dioptra[enabled=false]
thaumcraft:research_table[facing=north]
thaumcraft:research_table[facing=south]
thaumcraft:research_table[facing=west]
thaumcraft:research_table[facing=east]
thaumcraft:crucible
thaumcraft:arcane_ear[enabled=true,facing=down]
thaumcraft:arcane_ear[enabled=true,facing=up]
thaumcraft:arcane_ear[enabled=true,facing=north]
thaumcraft:arcane_ear[enabled=true,facing=south]
thaumcraft:arcane_ear[enabled=true,facing=west]
thaumcraft:arcane_ear[enabled=true,facing=east]
thaumcraft:arcane_ear[enabled=false,facing=down]
thaumcraft:arcane_ear[enabled=false,facing=up]
thaumcraft:arcane_ear[enabled=false,facing=north]
thaumcraft:arcane_ear[enabled=false,facing=south]
thaumcraft:arcane_ear[enabled=false,facing=west]
thaumcraft:arcane_ear[enabled=false,facing=east]
thaumcraft:arcane_ear_toggle[enabled=true,facing=down]
thaumcraft:arcane_ear_toggle[enabled=true,facing=up]
thaumcraft:arcane_ear_toggle[enabled=true,facing=north]
thaumcraft:arcane_ear_toggle[enabled=true,facing=south]
thaumcraft:arcane_ear_toggle[enabled=true,facing=west]
thaumcraft:arcane_ear_toggle[enabled=true,facing=east]
thaumcraft:arcane_ear_toggle[enabled=false,facing=down]
thaumcraft:arcane_ear_toggle[enabled=false,facing=up]
thaumcraft:arcane_ear_toggle[enabled=false,facing=north]
thaumcraft:arcane_ear_toggle[enabled=false,facing=south]
thaumcraft:arcane_ear_toggle[enabled=false,facing=west]
thaumcraft:arcane_ear_toggle[enabled=false,facing=east]
thaumcraft:lamp_arcane[enabled=true,facing=down]
thaumcraft:lamp_arcane[enabled=true,facing=up]
thaumcraft:lamp_arcane[enabled=true,facing=north]
thaumcraft:lamp_arcane[enabled=true,facing=south]
thaumcraft:lamp_arcane[enabled=true,facing=west]
thaumcraft:lamp_arcane[enabled=true,facing=east]
thaumcraft:lamp_arcane[enabled=false,facing=down]
thaumcraft:lamp_arcane[enabled=false,facing=up]
thaumcraft:lamp_arcane[enabled=false,facing=north]
thaumcraft:lamp_arcane[enabled=false,facing=south]
thaumcraft:lamp_arcane[enabled=false,facing=west]
thaumcraft:lamp_arcane[enabled=false,facing=east]
thaumcraft:lamp_fertility[enabled=true,facing=down]
thaumcraft:lamp_fertility[enabled=true,facing=up]
thaumcraft:lamp_fertility[enabled=true,facing=north]
thaumcraft:lamp_fertility[enabled=true,facing=south]
thaumcraft:lamp_fertility[enabled=true,facing=west]
thaumcraft:lamp_fertility[enabled=true,facing=east]
thaumcraft:lamp_fertility[enabled=false,facing=down]
thaumcraft:lamp_fertility[enabled=false,facing=up]
thaumcraft:lamp_fertility[enabled=false,facing=north]
thaumcraft:lamp_fertility[enabled=false,facing=south]
thaumcraft:lamp_fertility[enabled=false,facing=west]
thaumcraft:lamp_fertility[enabled=false,facing=east]
thaumcraft:lamp_growth[enabled=true,facing=down]
thaumcraft:lamp_growth[enabled=true,facing=up]
thaumcraft:lamp_growth[enabled=true,facing=north]
thaumcraft:lamp_growth[enabled=true,facing=south]
thaumcraft:lamp_growth[enabled=true,facing=west]
thaumcraft:lamp_growth[enabled=true,facing=east]
thaumcraft:lamp_growth[enabled=false,facing=down]
thaumcraft:lamp_growth[enabled=false,facing=up]
thaumcraft:lamp_growth[enabled=false,facing=north]
thaumcraft:lamp_growth[enabled=false,facing=south]
thaumcraft:lamp_growth[enabled=false,facing=west]
thaumcraft:lamp_growth[enabled=false,facing=east]
thaumcraft:levitator[enabled=true,facing=down]
thaumcraft:levitator[enabled=true,facing=up]
thaumcraft:levitator[enabled=true,facing=north]
thaumcraft:levitator[enabled=true,facing=south]
thaumcraft:levitator[enabled=true,facing=west]
thaumcraft:levitator[enabled=true,facing=east]
thaumcraft:levitator[enabled=false,facing=down]
thaumcraft:levitator[enabled=false,facing=up]
thaumcraft:levitator[enabled=false,facing=north]
thaumcraft:levitator[enabled=false,facing=south]
thaumcraft:levitator[enabled=false,facing=west]
thaumcraft:levitator[enabled=false,facing=east]
thaumcraft:centrifuge
thaumcraft:bellows[enabled=true,facing=down]
thaumcraft:bellows[enabled=true,facing=up]
thaumcraft:bellows[enabled=true,facing=north]
thaumcraft:bellows[enabled=true,facing=south]
thaumcraft:bellows[enabled=true,facing=west]
thaumcraft:bellows[enabled=true,facing=east]
thaumcraft:bellows[enabled=false,facing=down]
thaumcraft:bellows[enabled=false,facing=up]
thaumcraft:bellows[enabled=false,facing=north]
thaumcraft:bellows[enabled=false,facing=south]
thaumcraft:bellows[enabled=false,facing=west]
thaumcraft:bellows[enabled=false,facing=east]
thaumcraft:smelter_basic[enabled=true,facing=north]
thaumcraft:smelter_basic[enabled=true,facing=south]
thaumcraft:smelter_basic[enabled=true,facing=west]
thaumcraft:smelter_basic[enabled=true,facing=east]
thaumcraft:smelter_basic[enabled=false,facing=north]
thaumcraft:smelter_basic[enabled=false,facing=south]
thaumcraft:smelter_basic[enabled=false,facing=west]
thaumcraft:smelter_basic[enabled=false,facing=east]
thaumcraft:smelter_thaumium[enabled=true,facing=north]
thaumcraft:smelter_thaumium[enabled=true,facing=south]
thaumcraft:smelter_thaumium[enabled=true,facing=west]
thaumcraft:smelter_thaumium[enabled=true,facing=east]
thaumcraft:smelter_thaumium[enabled=false,facing=north]
thaumcraft:smelter_thaumium[enabled=false,facing=south]
thaumcraft:smelter_thaumium[enabled=false,facing=west]
thaumcraft:smelter_thaumium[enabled=false,facing=east]
thaumcraft:smelter_void[enabled=true,facing=north]
thaumcraft:smelter_void[enabled=true,facing=south]
thaumcraft:smelter_void[enabled=true,facing=west]
thaumcraft:smelter_void[enabled=true,facing=east]
thaumcraft:smelter_void[enabled=false,facing=north]
thaumcraft:smelter_void[enabled=false,facing=south]
thaumcraft:smelter_void[enabled=false,facing=west]
thaumcraft:smelter_void[enabled=false,facing=east]
thaumcraft:smelter_aux[facing=north]
thaumcraft:smelter_aux[facing=south]
thaumcraft:smelter_aux[facing=west]
thaumcraft:smelter_aux[facing=east]
thaumcraft:smelter_vent[facing=north]
thaumcraft:smelter_vent[facing=south]
thaumcraft:smelter_vent[facing=west]
thaumcraft:smelter_vent[facing=east]
thaumcraft:alembic
thaumcraft:recharge_pedestal
thaumcraft:wand_workbench
thaumcraft:hungry_chest[facing=north]
thaumcraft:hungry_chest[facing=south]
thaumcraft:hungry_chest[facing=west]
thaumcraft:hungry_chest[facing=east]
thaumcraft:tube[down=true,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube[down=true,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube[down=true,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube[down=true,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube[down=true,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube[down=true,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube[down=true,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube[down=true,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube[down=true,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube[down=true,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube[down=true,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube[down=true,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube[down=true,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube[down=true,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube[down=true,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube[down=true,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube[down=true,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube[down=true,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube[down=true,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube[down=true,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube[down=true,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube[down=true,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube[down=true,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube[down=true,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube[down=true,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube[down=true,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube[down=true,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube[down=true,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube[down=true,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube[down=true,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube[down=true,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube[down=true,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube[down=false,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube[down=false,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube[down=false,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube[down=false,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube[down=false,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube[down=false,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube[down=false,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube[down=false,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube[down=false,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube[down=false,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube[down=false,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube[down=false,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube[down=false,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube[down=false,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube[down=false,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube[down=false,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube[down=false,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube[down=false,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube[down=false,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube[down=false,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube[down=false,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube[down=false,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube[down=false,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube[down=false,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube[down=false,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube[down=false,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube[down=false,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube[down=false,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube[down=false,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube[down=false,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube[down=false,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube[down=false,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube_valve[down=true,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube_valve[down=true,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube_valve[down=true,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube_valve[down=true,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube_valve[down=true,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube_valve[down=true,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube_valve[down=true,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube_valve[down=true,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube_valve[down=true,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube_valve[down=true,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube_valve[down=true,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube_valve[down=true,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube_valve[down=true,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube_valve[down=true,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube_valve[down=true,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube_valve[down=true,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube_valve[down=true,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube_valve[down=true,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube_valve[down=true,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube_valve[down=true,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube_valve[down=true,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube_valve[down=true,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube_valve[down=true,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube_valve[down=true,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube_valve[down=true,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube_valve[down=true,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube_valve[down=true,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube_valve[down=true,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube_valve[down=true,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube_valve[down=true,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube_valve[down=true,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube_valve[down=true,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube_valve[down=false,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube_valve[down=false,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube_valve[down=false,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube_valve[down=false,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube_valve[down=false,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube_valve[down=false,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube_valve[down=false,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube_valve[down=false,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube_valve[down=false,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube_valve[down=false,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube_valve[down=false,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube_valve[down=false,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube_valve[down=false,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube_valve[down=false,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube_valve[down=false,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube_valve[down=false,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube_valve[down=false,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube_valve[down=false,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube_valve[down=false,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube_valve[down=false,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube_valve[down=false,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube_valve[down=false,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube_valve[down=false,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube_valve[down=false,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube_valve[down=false,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube_valve[down=false,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube_valve[down=false,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube_valve[down=false,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube_valve[down=false,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube_valve[down=false,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube_valve[down=false,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube_valve[down=false,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube_restrict[down=true,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube_restrict[down=true,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube_restrict[down=true,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube_restrict[down=true,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube_restrict[down=true,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube_restrict[down=true,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube_restrict[down=true,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube_restrict[down=true,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube_restrict[down=true,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube_restrict[down=true,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube_restrict[down=true,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube_restrict[down=true,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube_restrict[down=true,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube_restrict[down=true,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube_restrict[down=true,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube_restrict[down=true,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube_restrict[down=true,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube_restrict[down=true,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube_restrict[down=true,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube_restrict[down=true,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube_restrict[down=true,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube_restrict[down=true,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube_restrict[down=true,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube_restrict[down=true,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube_restrict[down=true,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube_restrict[down=true,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube_restrict[down=true,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube_restrict[down=true,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube_restrict[down=true,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube_restrict[down=true,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube_restrict[down=true,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube_restrict[down=true,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube_restrict[down=false,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube_restrict[down=false,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube_restrict[down=false,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube_restrict[down=false,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube_restrict[down=false,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube_restrict[down=false,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube_restrict[down=false,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube_restrict[down=false,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube_restrict[down=false,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube_restrict[down=false,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube_restrict[down=false,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube_restrict[down=false,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube_restrict[down=false,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube_restrict[down=false,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube_restrict[down=false,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube_restrict[down=false,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube_restrict[down=false,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube_restrict[down=false,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube_restrict[down=false,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube_restrict[down=false,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube_restrict[down=false,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube_restrict[down=false,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube_restrict[down=false,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube_restrict[down=false,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube_restrict[down=false,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube_restrict[down=false,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube_restrict[down=false,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube_restrict[down=false,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube_restrict[down=false,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube_restrict[down=false,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube_restrict[down=false,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube_restrict[down=false,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube_oneway[down=true,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube_oneway[down=true,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube_oneway[down=true,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube_oneway[down=true,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube_oneway[down=true,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube_oneway[down=true,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube_oneway[down=true,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube_oneway[down=true,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube_oneway[down=true,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube_oneway[down=true,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube_oneway[down=true,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube_oneway[down=true,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube_oneway[down=true,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube_oneway[down=true,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube_oneway[down=true,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube_oneway[down=true,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube_oneway[down=true,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube_oneway[down=true,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube_oneway[down=true,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube_oneway[down=true,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube_oneway[down=true,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube_oneway[down=true,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube_oneway[down=true,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube_oneway[down=true,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube_oneway[down=true,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube_oneway[down=true,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube_oneway[down=true,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube_oneway[down=true,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube_oneway[down=true,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube_oneway[down=true,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube_oneway[down=true,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube_oneway[down=true,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube_oneway[down=false,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube_oneway[down=false,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube_oneway[down=false,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube_oneway[down=false,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube_oneway[down=false,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube_oneway[down=false,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube_oneway[down=false,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube_oneway[down=false,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube_oneway[down=false,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube_oneway[down=false,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube_oneway[down=false,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube_oneway[down=false,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube_oneway[down=false,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube_oneway[down=false,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube_oneway[down=false,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube_oneway[down=false,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube_oneway[down=false,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube_oneway[down=false,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube_oneway[down=false,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube_oneway[down=false,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube_oneway[down=false,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube_oneway[down=false,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube_oneway[down=false,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube_oneway[down=false,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube_oneway[down=false,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube_oneway[down=false,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube_oneway[down=false,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube_oneway[down=false,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube_oneway[down=false,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube_oneway[down=false,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube_oneway[down=false,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube_oneway[down=false,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube_filter[down=true,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube_filter[down=true,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube_filter[down=true,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube_filter[down=true,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube_filter[down=true,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube_filter[down=true,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube_filter[down=true,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube_filter[down=true,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube_filter[down=true,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube_filter[down=true,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube_filter[down=true,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube_filter[down=true,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube_filter[down=true,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube_filter[down=true,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube_filter[down=true,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube_filter[down=true,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube_filter[down=true,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube_filter[down=true,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube_filter[down=true,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube_filter[down=true,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube_filter[down=true,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube_filter[down=true,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube_filter[down=true,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube_filter[down=true,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube_filter[down=true,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube_filter[down=true,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube_filter[down=true,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube_filter[down=true,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube_filter[down=true,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube_filter[down=true,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube_filter[down=true,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube_filter[down=true,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube_filter[down=false,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube_filter[down=false,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube_filter[down=false,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube_filter[down=false,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube_filter[down=false,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube_filter[down=false,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube_filter[down=false,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube_filter[down=false,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube_filter[down=false,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube_filter[down=false,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube_filter[down=false,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube_filter[down=false,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube_filter[down=false,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube_filter[down=false,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube_filter[down=false,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube_filter[down=false,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube_filter[down=false,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube_filter[down=false,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube_filter[down=false,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube_filter[down=false,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube_filter[down=false,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube_filter[down=false,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube_filter[down=false,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube_filter[down=false,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube_filter[down=false,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube_filter[down=false,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube_filter[down=false,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube_filter[down=false,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube_filter[down=false,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube_filter[down=false,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube_filter[down=false,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube_filter[down=false,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube_buffer[down=true,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube_buffer[down=true,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube_buffer[down=true,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube_buffer[down=true,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube_buffer[down=true,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube_buffer[down=true,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube_buffer[down=true,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube_buffer[down=true,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube_buffer[down=true,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube_buffer[down=true,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube_buffer[down=true,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube_buffer[down=true,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube_buffer[down=true,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube_buffer[down=true,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube_buffer[down=true,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube_buffer[down=true,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube_buffer[down=true,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube_buffer[down=true,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube_buffer[down=true,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube_buffer[down=true,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube_buffer[down=true,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube_buffer[down=true,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube_buffer[down=true,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube_buffer[down=true,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube_buffer[down=true,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube_buffer[down=true,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube_buffer[down=true,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube_buffer[down=true,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube_buffer[down=true,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube_buffer[down=true,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube_buffer[down=true,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube_buffer[down=true,east=false,north=false,south=false,up=false,west=false]
thaumcraft:tube_buffer[down=false,east=true,north=true,south=true,up=true,west=true]
thaumcraft:tube_buffer[down=false,east=true,north=true,south=true,up=true,west=false]
thaumcraft:tube_buffer[down=false,east=true,north=true,south=true,up=false,west=true]
thaumcraft:tube_buffer[down=false,east=true,north=true,south=true,up=false,west=false]
thaumcraft:tube_buffer[down=false,east=true,north=true,south=false,up=true,west=true]
thaumcraft:tube_buffer[down=false,east=true,north=true,south=false,up=true,west=false]
thaumcraft:tube_buffer[down=false,east=true,north=true,south=false,up=false,west=true]
thaumcraft:tube_buffer[down=false,east=true,north=true,south=false,up=false,west=false]
thaumcraft:tube_buffer[down=false,east=true,north=false,south=true,up=true,west=true]
thaumcraft:tube_buffer[down=false,east=true,north=false,south=true,up=true,west=false]
thaumcraft:tube_buffer[down=false,east=true,north=false,south=true,up=false,west=true]
thaumcraft:tube_buffer[down=false,east=true,north=false,south=true,up=false,west=false]
thaumcraft:tube_buffer[down=false,east=true,north=false,south=false,up=true,west=true]
thaumcraft:tube_buffer[down=false,east=true,north=false,south=false,up=true,west=false]
thaumcraft:tube_buffer[down=false,east=true,north=false,south=false,up=false,west=true]
thaumcraft:tube_buffer[down=false,east=true,north=false,south=false,up=false,west=false]
thaumcraft:tube_buffer[down=false,east=false,north=true,south=true,up=true,west=true]
thaumcraft:tube_buffer[down=false,east=false,north=true,south=true,up=true,west=false]
thaumcraft:tube_buffer[down=false,east=false,north=true,south=true,up=false,west=true]
thaumcraft:tube_buffer[down=false,east=false,north=true,south=true,up=false,west=false]
thaumcraft:tube_buffer[down=false,east=false,north=true,south=false,up=true,west=true]
thaumcraft:tube_buffer[down=false,east=false,north=true,south=false,up=true,west=false]
thaumcraft:tube_buffer[down=false,east=false,north=true,south=false,up=false,west=true]
thaumcraft:tube_buffer[down=false,east=false,north=true,south=false,up=false,west=false]
thaumcraft:tube_buffer[down=false,east=false,north=false,south=true,up=true,west=true]
thaumcraft:tube_buffer[down=false,east=false,north=false,south=true,up=true,west=false]
thaumcraft:tube_buffer[down=false,east=false,north=false,south=true,up=false,west=true]
thaumcraft:tube_buffer[down=false,east=false,north=false,south=true,up=false,west=false]
thaumcraft:tube_buffer[down=false,east=false,north=false,south=false,up=true,west=true]
thaumcraft:tube_buffer[down=false,east=false,north=false,south=false,up=true,west=false]
thaumcraft:tube_buffer[down=false,east=false,north=false,south=false,up=false,west=true]
thaumcraft:tube_buffer[down=false,east=false,north=false,south=false,up=false,west=false]
thaumcraft:jar_normal
thaumcraft:jar_void
thaumcraft:jar_brain
thaumcraft:infusion_matrix
thaumcraft:infernal_furnace[facing=north]
thaumcraft:infernal_furnace[facing=south]
thaumcraft:infernal_furnace[facing=west]
thaumcraft:infernal_furnace[facing=east]
thaumcraft:everfull_urn
thaumcraft:thaumatorium[facing=north]
thaumcraft:thaumatorium[facing=south]
thaumcraft:thaumatorium[facing=west]
thaumcraft:thaumatorium[facing=east]
thaumcraft:thaumatorium_top[facing=north]
thaumcraft:thaumatorium_top[facing=south]
thaumcraft:thaumatorium_top[facing=west]
thaumcraft:thaumatorium_top[facing=east]
thaumcraft:brain_box[facing=down]
thaumcraft:brain_box[facing=up]
thaumcraft:brain_box[facing=north]
thaumcraft:brain_box[facing=south]
thaumcraft:brain_box[facing=west]
thaumcraft:brain_box[facing=east]
thaumcraft:spa
thaumcraft:golem_builder[facing=north]
thaumcraft:golem_builder[facing=south]
thaumcraft:golem_builder[facing=west]
thaumcraft:golem_builder[facing=east]
thaumcraft:mirror[facing=down]
thaumcraft:mirror[facing=up]
thaumcraft:mirror[facing=north]
thaumcraft:mirror[facing=south]
thaumcraft:mirror[facing=west]
thaumcraft:mirror[facing=east]
thaumcraft:mirror_essentia[facing=down]
thaumcraft:mirror_essentia[facing=up]
thaumcraft:mirror_essentia[facing=north]
thaumcraft:mirror_essentia[facing=south]
thaumcraft:mirror_essentia[facing=west]
thaumcraft:mirror_essentia[facing=east]
thaumcraft:essentia_input[facing=down]
thaumcraft:essentia_input[facing=up]
thaumcraft:essentia_input[facing=north]
thaumcraft:essentia_input[facing=south]
thaumcraft:essentia_input[facing=west]
thaumcraft:essentia_input[facing=east]
thaumcraft:essentia_output[facing=down]
thaumcraft:essentia_output[facing=up]
thaumcraft:essentia_output[facing=north]
thaumcraft:essentia_output[facing=south]
thaumcraft:essentia_output[facing=west]
thaumcraft:essentia_output[facing=east]
thaumcraft:redstone_relay[enabled=true,facing=north]
thaumcraft:redstone_relay[enabled=true,facing=south]
thaumcraft:redstone_relay[enabled=true,facing=west]
thaumcraft:redstone_relay[enabled=true,facing=east]
thaumcraft:redstone_relay[enabled=false,facing=north]
thaumcraft:redstone_relay[enabled=false,facing=south]
thaumcraft:redstone_relay[enabled=false,facing=west]
thaumcraft:redstone_relay[enabled=false,facing=east]
thaumcraft:pattern_crafter[enabled=true,facing=north]
thaumcraft:pattern_crafter[enabled=true,facing=south]
thaumcraft:pattern_crafter[enabled=true,facing=west]
thaumcraft:pattern_crafter[enabled=true,facing=east]
thaumcraft:pattern_crafter[enabled=false,facing=north]
thaumcraft:pattern_crafter[enabled=false,facing=south]
thaumcraft:pattern_crafter[enabled=false,facing=west]
thaumcraft:pattern_crafter[enabled=false,facing=east]
thaumcraft:potion_sprayer[enabled=true,facing=down]
thaumcraft:potion_sprayer[enabled=true,facing=up]
thaumcraft:potion_sprayer[enabled=true,facing=north]
thaumcraft:potion_sprayer[enabled=true,facing=south]
thaumcraft:potion_sprayer[enabled=true,facing=west]
thaumcraft:potion_sprayer[enabled=true,facing=east]
thaumcraft:potion_sprayer[enabled=false,facing=down]
thaumcraft:potion_sprayer[enabled=false,facing=up]
thaumcraft:potion_sprayer[enabled=false,facing=north]
thaumcraft:potion_sprayer[enabled=false,facing=south]
thaumcraft:potion_sprayer[enabled=false,facing=west]
thaumcraft:potion_sprayer[enabled=false,facing=east]
thaumcraft:activator_rail[powered=true,shape=north_south]
thaumcraft:activator_rail[powered=true,shape=east_west]
thaumcraft:activator_rail[powered=true,shape=ascending_east]
thaumcraft:activator_rail[powered=true,shape=ascending_west]
thaumcraft:activator_rail[powered=true,shape=ascending_north]
thaumcraft:activator_rail[powered=true,shape=ascending_south]
thaumcraft:activator_rail[powered=false,shape=north_south]
thaumcraft:activator_rail[powered=false,shape=east_west]
thaumcraft:activator_rail[powered=false,shape=ascending_east]
thaumcraft:activator_rail[powered=false,shape=ascending_west]
thaumcraft:activator_rail[powered=false,shape=ascending_north]
thaumcraft:activator_rail[powered=false,shape=ascending_south]
thaumcraft:stabilizer
thaumcraft:vis_generator[enabled=true,facing=down]
thaumcraft:vis_generator[enabled=true,facing=up]
thaumcraft:vis_generator[enabled=true,facing=north]
thaumcraft:vis_generator[enabled=true,facing=south]
thaumcraft:vis_generator[enabled=true,facing=west]
thaumcraft:vis_generator[enabled=true,facing=east]
thaumcraft:vis_generator[enabled=false,facing=down]
thaumcraft:vis_generator[enabled=false,facing=up]
thaumcraft:vis_generator[enabled=false,facing=north]
thaumcraft:vis_generator[enabled=false,facing=south]
thaumcraft:vis_generator[enabled=false,facing=west]
thaumcraft:vis_generator[enabled=false,facing=east]
thaumcraft:condenser[enabled=true]
thaumcraft:condenser[enabled=false]
thaumcraft:condenser_lattice[down=true,east=true,north=true,south=true,up=true,west=true]
thaumcraft:condenser_lattice[down=true,east=true,north=true,south=true,up=true,west=false]
thaumcraft:condenser_lattice[down=true,east=true,north=true,south=true,up=false,west=true]
thaumcraft:condenser_lattice[down=true,east=true,north=true,south=true,up=false,west=false]
thaumcraft:condenser_lattice[down=true,east=true,north=true,south=false,up=true,west=true]
thaumcraft:condenser_lattice[down=true,east=true,north=true,south=false,up=true,west=false]
thaumcraft:condenser_lattice[down=true,east=true,north=true,south=false,up=false,west=true]
thaumcraft:condenser_lattice[down=true,east=true,north=true,south=false,up=false,west=false]
thaumcraft:condenser_lattice[down=true,east=true,north=false,south=true,up=true,west=true]
thaumcraft:condenser_lattice[down=true,east=true,north=false,south=true,up=true,west=false]
thaumcraft:condenser_lattice[down=true,east=true,north=false,south=true,up=false,west=true]
thaumcraft:condenser_lattice[down=true,east=true,north=false,south=true,up=false,west=false]
thaumcraft:condenser_lattice[down=true,east=true,north=false,south=false,up=true,west=true]
thaumcraft:condenser_lattice[down=true,east=true,north=false,south=false,up=true,west=false]
thaumcraft:condenser_lattice[down=true,east=true,north=false,south=false,up=false,west=true]
thaumcraft:condenser_lattice[down=true,east=true,north=false,south=false,up=false,west=false]
thaumcraft:condenser_lattice[down=true,east=false,north=true,south=true,up=true,west=true]
thaumcraft:condenser_lattice[down=true,east=false,north=true,south=true,up=true,west=false]
thaumcraft:condenser_lattice[down=true,east=false,north=true,south=true,up=false,west=true]
thaumcraft:condenser_lattice[down=true,east=false,north=true,south=true,up=false,west=false]
thaumcraft:condenser_lattice[down=true,east=false,north=true,south=false,up=true,west=true]
thaumcraft:condenser_lattice[down=true,east=false,north=true,south=false,up=true,west=false]
thaumcraft:condenser_lattice[down=true,east=false,north=true,south=false,up=false,west=true]
thaumcraft:condenser_lattice[down=true,east=false,north=true,south=false,up=false,west=false]
thaumcraft:condenser_lattice[down=true,east=false,north=false,south=true,up=true,west=true]
thaumcraft:condenser_lattice[down=true,east=false,north=false,south=true,up=true,west=false]
thaumcraft:condenser_lattice[down=true,east=false,north=false,south=true,up=false,west=true]
thaumcraft:condenser_lattice[down=true,east=false,north=false,south=true,up=false,west=false]
thaumcraft:condenser_lattice[down=true,east=false,north=false,south=false,up=true,west=true]
thaumcraft:condenser_lattice[down=true,east=false,north=false,south=false,up=true,west=false]
thaumcraft:condenser_lattice[down=true,east=false,north=false,south=false,up=false,west=true]
thaumcraft:condenser_lattice[down=true,east=false,north=false,south=false,up=false,west=false]
thaumcraft:condenser_lattice[down=false,east=true,north=true,south=true,up=true,west=true]
thaumcraft:condenser_lattice[down=false,east=true,north=true,south=true,up=true,west=false]
thaumcraft:condenser_lattice[down=false,east=true,north=true,south=true,up=false,west=true]
thaumcraft:condenser_lattice[down=false,east=true,north=true,south=true,up=false,west=false]
thaumcraft:condenser_lattice[down=false,east=true,north=true,south=false,up=true,west=true]
thaumcraft:condenser_lattice[down=false,east=true,north=true,south=false,up=true,west=false]
thaumcraft:condenser_lattice[down=false,east=true,north=true,south=false,up=false,west=true]
thaumcraft:condenser_lattice[down=false,east=true,north=true,south=false,up=false,west=false]
thaumcraft:condenser_lattice[down=false,east=true,north=false,south=true,up=true,west=true]
thaumcraft:condenser_lattice[down=false,east=true,north=false,south=true,up=true,west=false]
thaumcraft:condenser_lattice[down=false,east=true,north=false,south=true,up=false,west=true]
thaumcraft:condenser_lattice[down=false,east=true,north=false,south=true,up=false,west=false]
thaumcraft:condenser_lattice[down=false,east=true,north=false,south=false,up=true,west=true]
thaumcraft:condenser_lattice[down=false,east=true,north=false,south=false,up=true,west=false]
thaumcraft:condenser_lattice[down=false,east=true,north=false,south=false,up=false,west=true]
thaumcraft:condenser_lattice[down=false,east=true,north=false,south=false,up=false,west=false]
thaumcraft:condenser_lattice[down=false,east=false,north=true,south=true,up=true,west=true]
thaumcraft:condenser_lattice[down=false,east=false,north=true,south=true,up=true,west=false]
thaumcraft:condenser_lattice[down=false,east=false,north=true,south=true,up=false,west=true]
thaumcraft:condenser_lattice[down=false,east=false,north=true,south=true,up=false,west=false]
thaumcraft:condenser_lattice[down=false,east=false,north=true,south=false,up=true,west=true]
thaumcraft:condenser_lattice[down=false,east=false,north=true,south=false,up=true,west=false]
thaumcraft:condenser_lattice[down=false,east=false,north=true,south=false,up=false,west=true]
thaumcraft:condenser_lattice[down=false,east=false,north=true,south=false,up=false,west=false]
thaumcraft:condenser_lattice[down=false,east=false,north=false,south=true,up=true,west=true]
thaumcraft:condenser_lattice[down=false,east=false,north=false,south=true,up=true,west=false]
thaumcraft:condenser_lattice[down=false,east=false,north=false,south=true,up=false,west=true]
thaumcraft:condenser_lattice[down=false,east=false,north=false,south=true,up=false,west=false]
thaumcraft:condenser_lattice[down=false,east=false,north=false,south=false,up=true,west=true]
thaumcraft:condenser_lattice[down=false,east=false,north=false,south=false,up=true,west=false]
thaumcraft:condenser_lattice[down=false,east=false,north=false,south=false,up=false,west=true]
thaumcraft:condenser_lattice[down=false,east=false,north=false,south=false,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=true,south=true,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=true,south=true,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=true,south=true,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=true,south=true,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=true,south=false,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=true,south=false,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=true,south=false,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=true,south=false,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=false,south=true,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=false,south=true,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=false,south=true,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=false,south=true,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=false,south=false,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=false,south=false,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=false,south=false,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=true,north=false,south=false,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=true,south=true,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=true,south=true,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=true,south=true,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=true,south=true,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=true,south=false,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=true,south=false,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=true,south=false,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=true,south=false,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=false,south=true,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=false,south=true,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=false,south=true,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=false,south=true,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=false,south=false,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=false,south=false,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=false,south=false,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=true,east=false,north=false,south=false,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=true,south=true,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=true,south=true,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=true,south=true,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=true,south=true,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=true,south=false,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=true,south=false,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=true,south=false,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=true,south=false,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=false,south=true,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=false,south=true,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=false,south=true,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=false,south=true,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=false,south=false,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=false,south=false,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=false,south=false,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=true,north=false,south=false,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=true,south=true,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=true,south=true,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=true,south=true,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=true,south=true,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=true,south=false,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=true,south=false,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=true,south=false,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=true,south=false,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=false,south=true,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=false,south=true,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=false,south=true,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=false,south=true,up=false,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=false,south=false,up=true,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=false,south=false,up=true,west=false]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=false,south=false,up=false,west=true]
thaumcraft:condenser_lattice_dirty[down=false,east=false,north=false,south=false,up=false,west=false]
thaumcraft:void_siphon[enabled=true]
thaumcraft:void_siphon[enabled=false]
thaumcraft:flux_goo[level=0]
thaumcraft:flux_goo[level=1]
thaumcraft:flux_goo[level=2]
thaumcraft:flux_goo[level=3]
thaumcraft:flux_goo[level=4]
thaumcraft:flux_goo[level=5]
thaumcraft:flux_goo[level=6]
thaumcraft:flux_goo[level=7]
thaumcraft:flux_goo[level=8]
thaumcraft:flux_goo[level=9]
thaumcraft:flux_goo[level=10]
thaumcraft:flux_goo[level=11]
thaumcraft:flux_goo[level=12]
thaumcraft:flux_goo[level=13]
thaumcraft:flux_goo[level=14]
thaumcraft:flux_goo[level=15]
thaumcraft:liquid_death[level=0]
thaumcraft:liquid_death[level=1]
thaumcraft:liquid_death[level=2]
thaumcraft:liquid_death[level=3]
thaumcraft:liquid_death[level=4]
thaumcraft:liquid_death[level=5]
thaumcraft:liquid_death[level=6]
thaumcraft:liquid_death[level=7]
thaumcraft:liquid_death[level=8]
thaumcraft:liquid_death[level=9]
thaumcraft:liquid_death[level=10]
thaumcraft:liquid_death[level=11]
thaumcraft:liquid_death[level=12]
thaumcraft:liquid_death[level=13]
thaumcraft:liquid_death[level=14]
thaumcraft:liquid_death[level=15]
thaumcraft:purifying_fluid[level=0]
thaumcraft:purifying_fluid[level=1]
thaumcraft:purifying_fluid[level=2]
thaumcraft:purifying_fluid[level=3]
thaumcraft:purifying_fluid[level=4]
thaumcraft:purifying_fluid[level=5]
thaumcraft:purifying_fluid[level=6]
thaumcraft:purifying_fluid[level=7]
thaumcraft:purifying_fluid[level=8]
thaumcraft:purifying_fluid[level=9]
thaumcraft:purifying_fluid[level=10]
thaumcraft:purifying_fluid[level=11]
thaumcraft:purifying_fluid[level=12]
thaumcraft:purifying_fluid[level=13]
thaumcraft:purifying_fluid[level=14]
thaumcraft:purifying_fluid[level=15]
thaumcraft:hole
thaumcraft:effect_shock
thaumcraft:effect_sap
thaumcraft:effect_glimmer
thaumcraft:placeholder_brick
thaumcraft:placeholder_obsidian
thaumcraft:placeholder_bars
thaumcraft:placeholder_anvil
thaumcraft:placeholder_cauldron
thaumcraft:placeholder_table
thaumcraft:empty
thaumcraft:barrier
twilightforest:twilight_log[axis=x,variant=oak]
twilightforest:twilight_log[axis=x,variant=canopy]
twilightforest:twilight_log[axis=x,variant=mangrove]
twilightforest:twilight_log[axis=x,variant=dark]
twilightforest:twilight_log[axis=y,variant=oak]
twilightforest:twilight_log[axis=y,variant=canopy]
twilightforest:twilight_log[axis=y,variant=mangrove]
twilightforest:twilight_log[axis=y,variant=dark]
twilightforest:twilight_log[axis=z,variant=oak]
twilightforest:twilight_log[axis=z,variant=canopy]
twilightforest:twilight_log[axis=z,variant=mangrove]
twilightforest:twilight_log[axis=z,variant=dark]
twilightforest:twilight_log[axis=none,variant=oak]
twilightforest:twilight_log[axis=none,variant=canopy]
twilightforest:twilight_log[axis=none,variant=mangrove]
twilightforest:twilight_log[axis=none,variant=dark]
twilightforest:root[variant=root]
twilightforest:root[variant=liveroot]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=oak]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=canopy]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=mangrove]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=rainboak]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=oak]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=canopy]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=mangrove]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=rainboak]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=oak]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=canopy]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=mangrove]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=rainboak]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=oak]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=canopy]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=mangrove]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=rainboak]
twilightforest:firefly[facing=down]
twilightforest:firefly[facing=up]
twilightforest:firefly[facing=north]
twilightforest:firefly[facing=south]
twilightforest:firefly[facing=west]
twilightforest:firefly[facing=east]
twilightforest:cicada[facing=down]
twilightforest:cicada[facing=up]
twilightforest:cicada[facing=north]
twilightforest:cicada[facing=south]
twilightforest:cicada[facing=west]
twilightforest:cicada[facing=east]
twilightforest:twilight_portal[is_one_way=true]
twilightforest:twilight_portal[is_one_way=false]
twilightforest:maze_stone[variant=plain]
twilightforest:maze_stone[variant=brick]
twilightforest:maze_stone[variant=chiseled]
twilightforest:maze_stone[variant=decorative]
twilightforest:maze_stone[variant=cracked]
twilightforest:maze_stone[variant=mossy]
twilightforest:maze_stone[variant=mosaic]
twilightforest:maze_stone[variant=border]
twilightforest:hedge[variant=hedge]
twilightforest:hedge[variant=darkwood_leaves]
twilightforest:boss_spawner[boss=naga]
twilightforest:boss_spawner[boss=lich]
twilightforest:boss_spawner[boss=hydra]
twilightforest:boss_spawner[boss=ur_ghast]
twilightforest:boss_spawner[boss=knight_phantom]
twilightforest:boss_spawner[boss=snow_queen]
twilightforest:boss_spawner[boss=minoshroom]
twilightforest:boss_spawner[boss=alpha_yeti]
twilightforest:boss_spawner[boss=quest_ram]
twilightforest:boss_spawner[boss=final_boss]
twilightforest:firefly_jar
twilightforest:twilight_plant[variant=mosspatch]
twilightforest:twilight_plant[variant=mayapple]
twilightforest:twilight_plant[variant=cloverpatch]
twilightforest:twilight_plant[variant=fiddlehead]
twilightforest:twilight_plant[variant=mushgloom]
twilightforest:twilight_plant[variant=forestgrass]
twilightforest:twilight_plant[variant=deadbush]
twilightforest:twilight_plant[variant=torchberry]
twilightforest:twilight_plant[variant=root_strand]
twilightforest:twilight_plant[variant=fallen_leaves]
twilightforest:uncrafting_table
twilightforest:fire_jet[variant=smoker]
twilightforest:fire_jet[variant=encased_smoker_off]
twilightforest:fire_jet[variant=encased_smoker_on]
twilightforest:fire_jet[variant=jet_idle]
twilightforest:fire_jet[variant=jet_popping]
twilightforest:fire_jet[variant=jet_flame]
twilightforest:fire_jet[variant=encased_jet_idle]
twilightforest:fire_jet[variant=encased_jet_popping]
twilightforest:fire_jet[variant=encased_jet_flame]
twilightforest:naga_stone[variant=north_head]
twilightforest:naga_stone[variant=south_head]
twilightforest:naga_stone[variant=west_head]
twilightforest:naga_stone[variant=east_head]
twilightforest:naga_stone[variant=north_down]
twilightforest:naga_stone[variant=south_down]
twilightforest:naga_stone[variant=west_down]
twilightforest:naga_stone[variant=east_down]
twilightforest:naga_stone[variant=north_up]
twilightforest:naga_stone[variant=south_up]
twilightforest:naga_stone[variant=east_up]
twilightforest:naga_stone[variant=west_up]
twilightforest:naga_stone[variant=axis_x]
twilightforest:naga_stone[variant=axis_y]
twilightforest:naga_stone[variant=axis_z]
twilightforest:naga_stone[variant=solid]
twilightforest:twilight_sapling[tf_type=oak]
twilightforest:twilight_sapling[tf_type=canopy]
twilightforest:twilight_sapling[tf_type=mangrove]
twilightforest:twilight_sapling[tf_type=darkwood]
twilightforest:twilight_sapling[tf_type=hollow_oak]
twilightforest:twilight_sapling[tf_type=time]
twilightforest:twilight_sapling[tf_type=transformation]
twilightforest:twilight_sapling[tf_type=mining]
twilightforest:twilight_sapling[tf_type=sorting]
twilightforest:twilight_sapling[tf_type=rainbow]
twilightforest:moonworm[facing=down]
twilightforest:moonworm[facing=up]
twilightforest:moonworm[facing=north]
twilightforest:moonworm[facing=south]
twilightforest:moonworm[facing=west]
twilightforest:moonworm[facing=east]
twilightforest:magic_log[axis=x,variant=time]
twilightforest:magic_log[axis=x,variant=trans]
twilightforest:magic_log[axis=x,variant=mine]
twilightforest:magic_log[axis=x,variant=sort]
twilightforest:magic_log[axis=y,variant=time]
twilightforest:magic_log[axis=y,variant=trans]
twilightforest:magic_log[axis=y,variant=mine]
twilightforest:magic_log[axis=y,variant=sort]
twilightforest:magic_log[axis=z,variant=time]
twilightforest:magic_log[axis=z,variant=trans]
twilightforest:magic_log[axis=z,variant=mine]
twilightforest:magic_log[axis=z,variant=sort]
twilightforest:magic_log[axis=none,variant=time]
twilightforest:magic_log[axis=none,variant=trans]
twilightforest:magic_log[axis=none,variant=mine]
twilightforest:magic_log[axis=none,variant=sort]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=time]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=trans]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=mine]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=sort]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=time]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=trans]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=mine]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=sort]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=time]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=trans]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=mine]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=sort]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=time]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=trans]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=mine]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=sort]
twilightforest:magic_log_core[axis=x,variant=time]
twilightforest:magic_log_core[axis=x,variant=trans]
twilightforest:magic_log_core[axis=x,variant=mine]
twilightforest:magic_log_core[axis=x,variant=sort]
twilightforest:magic_log_core[axis=y,variant=time]
twilightforest:magic_log_core[axis=y,variant=trans]
twilightforest:magic_log_core[axis=y,variant=mine]
twilightforest:magic_log_core[axis=y,variant=sort]
twilightforest:magic_log_core[axis=z,variant=time]
twilightforest:magic_log_core[axis=z,variant=trans]
twilightforest:magic_log_core[axis=z,variant=mine]
twilightforest:magic_log_core[axis=z,variant=sort]
twilightforest:magic_log_core[axis=none,variant=time]
twilightforest:magic_log_core[axis=none,variant=trans]
twilightforest:magic_log_core[axis=none,variant=mine]
twilightforest:magic_log_core[axis=none,variant=sort]
twilightforest:tower_wood[variant=plain]
twilightforest:tower_wood[variant=encased]
twilightforest:tower_wood[variant=cracked]
twilightforest:tower_wood[variant=mossy]
twilightforest:tower_wood[variant=infested]
twilightforest:tower_device[variant=reappearing_inactive]
twilightforest:tower_device[variant=reappearing_active]
twilightforest:tower_device[variant=vanish_inactive]
twilightforest:tower_device[variant=vanish_active]
twilightforest:tower_device[variant=vanish_locked]
twilightforest:tower_device[variant=vanish_unlocked]
twilightforest:tower_device[variant=builder_inactive]
twilightforest:tower_device[variant=builder_active]
twilightforest:tower_device[variant=builder_timeout]
twilightforest:tower_device[variant=antibuilder]
twilightforest:tower_device[variant=ghasttrap_inactive]
twilightforest:tower_device[variant=ghasttrap_active]
twilightforest:tower_device[variant=reactor_inactive]
twilightforest:tower_device[variant=reactor_active]
twilightforest:tower_translucent[variant=reappearing_inactive]
twilightforest:tower_translucent[variant=reappearing_active]
twilightforest:tower_translucent[variant=built_inactive]
twilightforest:tower_translucent[variant=built_active]
twilightforest:tower_translucent[variant=reverter_replacement]
twilightforest:tower_translucent[variant=reactor_debris]
twilightforest:tower_translucent[variant=fake_gold]
twilightforest:tower_translucent[variant=fake_diamond]
twilightforest:trophy[facing=down,nodrop=true]
twilightforest:trophy[facing=down,nodrop=false]
twilightforest:trophy[facing=up,nodrop=true]
twilightforest:trophy[facing=up,nodrop=false]
twilightforest:trophy[facing=north,nodrop=true]
twilightforest:trophy[facing=north,nodrop=false]
twilightforest:trophy[facing=south,nodrop=true]
twilightforest:trophy[facing=south,nodrop=false]
twilightforest:trophy[facing=west,nodrop=true]
twilightforest:trophy[facing=west,nodrop=false]
twilightforest:trophy[facing=east,nodrop=true]
twilightforest:trophy[facing=east,nodrop=false]
twilightforest:stronghold_shield[facing=down]
twilightforest:stronghold_shield[facing=up]
twilightforest:stronghold_shield[facing=north]
twilightforest:stronghold_shield[facing=south]
twilightforest:stronghold_shield[facing=west]
twilightforest:stronghold_shield[facing=east]
twilightforest:trophy_pedestal[facing=north,latent=true]
twilightforest:trophy_pedestal[facing=north,latent=false]
twilightforest:trophy_pedestal[facing=south,latent=true]
twilightforest:trophy_pedestal[facing=south,latent=false]
twilightforest:trophy_pedestal[facing=west,latent=true]
twilightforest:trophy_pedestal[facing=west,latent=false]
twilightforest:trophy_pedestal[facing=east,latent=true]
twilightforest:trophy_pedestal[facing=east,latent=false]
twilightforest:aurora_block[variant=0]
twilightforest:aurora_block[variant=1]
twilightforest:aurora_block[variant=2]
twilightforest:aurora_block[variant=3]
twilightforest:aurora_block[variant=4]
twilightforest:aurora_block[variant=5]
twilightforest:aurora_block[variant=6]
twilightforest:aurora_block[variant=7]
twilightforest:aurora_block[variant=8]
twilightforest:aurora_block[variant=9]
twilightforest:aurora_block[variant=10]
twilightforest:aurora_block[variant=11]
twilightforest:aurora_block[variant=12]
twilightforest:aurora_block[variant=13]
twilightforest:aurora_block[variant=14]
twilightforest:aurora_block[variant=15]
twilightforest:underbrick[variant=normal]
twilightforest:underbrick[variant=mossy]
twilightforest:underbrick[variant=cracked]
twilightforest:underbrick[variant=floor]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=green,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=false,west=false]
twilightforest:thorn_rose
twilightforest:twilight_leaves_3[check_decay=true,decayable=true,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=true,decayable=true,variant=beanstalk]
twilightforest:twilight_leaves_3[check_decay=true,decayable=false,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=true,decayable=false,variant=beanstalk]
twilightforest:twilight_leaves_3[check_decay=false,decayable=true,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=false,decayable=true,variant=beanstalk]
twilightforest:twilight_leaves_3[check_decay=false,decayable=false,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=false,decayable=false,variant=beanstalk]
twilightforest:deadrock[variant=surface]
twilightforest:deadrock[variant=cracked]
twilightforest:deadrock[variant=solid]
twilightforest:dark_leaves
twilightforest:aurora_pillar[axis=x]
twilightforest:aurora_pillar[axis=y]
twilightforest:aurora_pillar[axis=z]
twilightforest:aurora_slab[half=top,variant=aurora]
twilightforest:aurora_slab[half=bottom,variant=aurora]
twilightforest:double_aurora_slab[half=top,variant=aurora]
twilightforest:double_aurora_slab[half=bottom,variant=aurora]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:wispy_cloud
twilightforest:fluffy_cloud
twilightforest:giant_cobblestone
twilightforest:giant_log
twilightforest:giant_leaves
twilightforest:giant_obsidian
twilightforest:uberous_soil
twilightforest:huge_stalk
twilightforest:huge_mushgloom[variant=north_west]
twilightforest:huge_mushgloom[variant=north]
twilightforest:huge_mushgloom[variant=north_east]
twilightforest:huge_mushgloom[variant=west]
twilightforest:huge_mushgloom[variant=center]
twilightforest:huge_mushgloom[variant=east]
twilightforest:huge_mushgloom[variant=south_west]
twilightforest:huge_mushgloom[variant=south]
twilightforest:huge_mushgloom[variant=south_east]
twilightforest:huge_mushgloom[variant=stem]
twilightforest:huge_mushgloom[variant=all_inside]
twilightforest:huge_mushgloom[variant=all_outside]
twilightforest:huge_mushgloom[variant=all_stem]
twilightforest:trollvidr
twilightforest:unripe_trollber
twilightforest:trollber
twilightforest:knightmetal_block
twilightforest:huge_lilypad[facing=north,piece=nw]
twilightforest:huge_lilypad[facing=north,piece=ne]
twilightforest:huge_lilypad[facing=north,piece=se]
twilightforest:huge_lilypad[facing=north,piece=sw]
twilightforest:huge_lilypad[facing=south,piece=nw]
twilightforest:huge_lilypad[facing=south,piece=ne]
twilightforest:huge_lilypad[facing=south,piece=se]
twilightforest:huge_lilypad[facing=south,piece=sw]
twilightforest:huge_lilypad[facing=west,piece=nw]
twilightforest:huge_lilypad[facing=west,piece=ne]
twilightforest:huge_lilypad[facing=west,piece=se]
twilightforest:huge_lilypad[facing=west,piece=sw]
twilightforest:huge_lilypad[facing=east,piece=nw]
twilightforest:huge_lilypad[facing=east,piece=ne]
twilightforest:huge_lilypad[facing=east,piece=se]
twilightforest:huge_lilypad[facing=east,piece=sw]
twilightforest:huge_waterlily
twilightforest:slider[axis=x,delay=0]
twilightforest:slider[axis=x,delay=1]
twilightforest:slider[axis=x,delay=2]
twilightforest:slider[axis=x,delay=3]
twilightforest:slider[axis=y,delay=0]
twilightforest:slider[axis=y,delay=1]
twilightforest:slider[axis=y,delay=2]
twilightforest:slider[axis=y,delay=3]
twilightforest:slider[axis=z,delay=0]
twilightforest:slider[axis=z,delay=1]
twilightforest:slider[axis=z,delay=2]
twilightforest:slider[axis=z,delay=3]
twilightforest:castle_brick[variant=normal]
twilightforest:castle_brick[variant=worn]
twilightforest:castle_brick[variant=cracked]
twilightforest:castle_brick[variant=roof]
twilightforest:castle_brick[variant=mossy]
twilightforest:castle_brick[variant=frame]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_pillar[axis=x,variant=encased]
twilightforest:castle_pillar[axis=x,variant=bold]
twilightforest:castle_pillar[axis=y,variant=encased]
twilightforest:castle_pillar[axis=y,variant=bold]
twilightforest:castle_pillar[axis=z,variant=encased]
twilightforest:castle_pillar[axis=z,variant=bold]
twilightforest:castle_pillar[axis=none,variant=encased]
twilightforest:castle_pillar[axis=none,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_rune_brick[color=pink]
twilightforest:castle_rune_brick[color=blue]
twilightforest:castle_rune_brick[color=yellow]
twilightforest:castle_rune_brick[color=purple]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=false,west=false]
twilightforest:cinder_furnace[facing=north]
twilightforest:cinder_furnace[facing=south]
twilightforest:cinder_furnace[facing=west]
twilightforest:cinder_furnace[facing=east]
twilightforest:cinder_furnace_lit[facing=north]
twilightforest:cinder_furnace_lit[facing=south]
twilightforest:cinder_furnace_lit[facing=west]
twilightforest:cinder_furnace_lit[facing=east]
twilightforest:cinder_log[axis=x]
twilightforest:cinder_log[axis=y]
twilightforest:cinder_log[axis=z]
twilightforest:cinder_log[axis=none]
twilightforest:castle_door[active=true,lock_index=0]
twilightforest:castle_door[active=true,lock_index=1]
twilightforest:castle_door[active=true,lock_index=2]
twilightforest:castle_door[active=true,lock_index=3]
twilightforest:castle_door[active=false,lock_index=0]
twilightforest:castle_door[active=false,lock_index=1]
twilightforest:castle_door[active=false,lock_index=2]
twilightforest:castle_door[active=false,lock_index=3]
twilightforest:castle_door_vanished[active=true,lock_index=0]
twilightforest:castle_door_vanished[active=true,lock_index=1]
twilightforest:castle_door_vanished[active=true,lock_index=2]
twilightforest:castle_door_vanished[active=true,lock_index=3]
twilightforest:castle_door_vanished[active=false,lock_index=0]
twilightforest:castle_door_vanished[active=false,lock_index=1]
twilightforest:castle_door_vanished[active=false,lock_index=2]
twilightforest:castle_door_vanished[active=false,lock_index=3]
twilightforest:castle_unlock
twilightforest:experiment_115[omnomnom=0,regenerate=true]
twilightforest:experiment_115[omnomnom=0,regenerate=false]
twilightforest:experiment_115[omnomnom=1,regenerate=true]
twilightforest:experiment_115[omnomnom=1,regenerate=false]
twilightforest:experiment_115[omnomnom=2,regenerate=true]
twilightforest:experiment_115[omnomnom=2,regenerate=false]
twilightforest:experiment_115[omnomnom=3,regenerate=true]
twilightforest:experiment_115[omnomnom=3,regenerate=false]
twilightforest:experiment_115[omnomnom=4,regenerate=true]
twilightforest:experiment_115[omnomnom=4,regenerate=false]
twilightforest:experiment_115[omnomnom=5,regenerate=true]
twilightforest:experiment_115[omnomnom=5,regenerate=false]
twilightforest:experiment_115[omnomnom=6,regenerate=true]
twilightforest:experiment_115[omnomnom=6,regenerate=false]
twilightforest:experiment_115[omnomnom=7,regenerate=true]
twilightforest:experiment_115[omnomnom=7,regenerate=false]
twilightforest:miniature_structure[variant=twilight_portal]
twilightforest:miniature_structure[variant=hedge_maze]
twilightforest:miniature_structure[variant=hollow_hill]
twilightforest:miniature_structure[variant=quest_grove]
twilightforest:miniature_structure[variant=mushroom_tower]
twilightforest:miniature_structure[variant=naga_courtyard]
twilightforest:miniature_structure[variant=lich_tower]
twilightforest:miniature_structure[variant=minotaur_labyrinth]
twilightforest:miniature_structure[variant=hydra_lair]
twilightforest:miniature_structure[variant=goblin_stronghold]
twilightforest:miniature_structure[variant=dark_tower]
twilightforest:miniature_structure[variant=yeti_cave]
twilightforest:miniature_structure[variant=aurora_palace]
twilightforest:miniature_structure[variant=troll_cave_and_cloud_castle]
twilightforest:miniature_structure[variant=final_castle]
twilightforest:block_storage[variant=ironwood]
twilightforest:block_storage[variant=fiery]
twilightforest:block_storage[variant=steelleaf]
twilightforest:block_storage[variant=arctic_fur]
twilightforest:block_storage[variant=carminite]
twilightforest:lapis_block
twilightforest:spiral_bricks[axis=x,diagonal=top_right]
twilightforest:spiral_bricks[axis=x,diagonal=bottom_right]
twilightforest:spiral_bricks[axis=x,diagonal=bottom_left]
twilightforest:spiral_bricks[axis=x,diagonal=top_left]
twilightforest:spiral_bricks[axis=y,diagonal=top_right]
twilightforest:spiral_bricks[axis=y,diagonal=bottom_right]
twilightforest:spiral_bricks[axis=y,diagonal=bottom_left]
twilightforest:spiral_bricks[axis=y,diagonal=top_left]
twilightforest:spiral_bricks[axis=z,diagonal=top_right]
twilightforest:spiral_bricks[axis=z,diagonal=bottom_right]
twilightforest:spiral_bricks[axis=z,diagonal=bottom_left]
twilightforest:spiral_bricks[axis=z,diagonal=top_left]
twilightforest:etched_nagastone[facing=down]
twilightforest:etched_nagastone[facing=up]
twilightforest:etched_nagastone[facing=north]
twilightforest:etched_nagastone[facing=south]
twilightforest:etched_nagastone[facing=west]
twilightforest:etched_nagastone[facing=east]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_pillar[axis=x,reversed=true]
twilightforest:nagastone_pillar[axis=x,reversed=false]
twilightforest:nagastone_pillar[axis=y,reversed=true]
twilightforest:nagastone_pillar[axis=y,reversed=false]
twilightforest:nagastone_pillar[axis=z,reversed=true]
twilightforest:nagastone_pillar[axis=z,reversed=false]
twilightforest:etched_nagastone_mossy[facing=down]
twilightforest:etched_nagastone_mossy[facing=up]
twilightforest:etched_nagastone_mossy[facing=north]
twilightforest:etched_nagastone_mossy[facing=south]
twilightforest:etched_nagastone_mossy[facing=west]
twilightforest:etched_nagastone_mossy[facing=east]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_pillar_mossy[axis=x,reversed=true]
twilightforest:nagastone_pillar_mossy[axis=x,reversed=false]
twilightforest:nagastone_pillar_mossy[axis=y,reversed=true]
twilightforest:nagastone_pillar_mossy[axis=y,reversed=false]
twilightforest:nagastone_pillar_mossy[axis=z,reversed=true]
twilightforest:nagastone_pillar_mossy[axis=z,reversed=false]
twilightforest:etched_nagastone_weathered[facing=down]
twilightforest:etched_nagastone_weathered[facing=up]
twilightforest:etched_nagastone_weathered[facing=north]
twilightforest:etched_nagastone_weathered[facing=south]
twilightforest:etched_nagastone_weathered[facing=west]
twilightforest:etched_nagastone_weathered[facing=east]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_pillar_weathered[axis=x,reversed=true]
twilightforest:nagastone_pillar_weathered[axis=x,reversed=false]
twilightforest:nagastone_pillar_weathered[axis=y,reversed=true]
twilightforest:nagastone_pillar_weathered[axis=y,reversed=false]
twilightforest:nagastone_pillar_weathered[axis=z,reversed=true]
twilightforest:nagastone_pillar_weathered[axis=z,reversed=false]
twilightforest:auroralized_glass
twilightforest:iron_ladder[facing=north,left=true,right=true]
twilightforest:iron_ladder[facing=north,left=true,right=false]
twilightforest:iron_ladder[facing=north,left=false,right=true]
twilightforest:iron_ladder[facing=north,left=false,right=false]
twilightforest:iron_ladder[facing=south,left=true,right=true]
twilightforest:iron_ladder[facing=south,left=true,right=false]
twilightforest:iron_ladder[facing=south,left=false,right=true]
twilightforest:iron_ladder[facing=south,left=false,right=false]
twilightforest:iron_ladder[facing=west,left=true,right=true]
twilightforest:iron_ladder[facing=west,left=true,right=false]
twilightforest:iron_ladder[facing=west,left=false,right=true]
twilightforest:iron_ladder[facing=west,left=false,right=false]
twilightforest:iron_ladder[facing=east,left=true,right=true]
twilightforest:iron_ladder[facing=east,left=true,right=false]
twilightforest:iron_ladder[facing=east,left=false,right=true]
twilightforest:iron_ladder[facing=east,left=false,right=false]
twilightforest:twilight_oak_planks
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:twilight_oak_slab[half=top,variant=oak]
twilightforest:twilight_oak_slab[half=bottom,variant=oak]
twilightforest:twilight_oak_doubleslab[variant=oak]
twilightforest:twilight_oak_button[facing=down,powered=true]
twilightforest:twilight_oak_button[facing=down,powered=false]
twilightforest:twilight_oak_button[facing=up,powered=true]
twilightforest:twilight_oak_button[facing=up,powered=false]
twilightforest:twilight_oak_button[facing=north,powered=true]
twilightforest:twilight_oak_button[facing=north,powered=false]
twilightforest:twilight_oak_button[facing=south,powered=true]
twilightforest:twilight_oak_button[facing=south,powered=false]
twilightforest:twilight_oak_button[facing=west,powered=true]
twilightforest:twilight_oak_button[facing=west,powered=false]
twilightforest:twilight_oak_button[facing=east,powered=true]
twilightforest:twilight_oak_button[facing=east,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_trapdoor[facing=north,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=north,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=north,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=north,half=bottom,open=false]
twilightforest:twilight_oak_trapdoor[facing=south,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=south,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=south,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=south,half=bottom,open=false]
twilightforest:twilight_oak_trapdoor[facing=west,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=west,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=west,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=west,half=bottom,open=false]
twilightforest:twilight_oak_trapdoor[facing=east,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=east,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=east,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=east,half=bottom,open=false]
twilightforest:twilight_oak_fence[east=true,north=true,south=true,west=true]
twilightforest:twilight_oak_fence[east=true,north=true,south=true,west=false]
twilightforest:twilight_oak_fence[east=true,north=true,south=false,west=true]
twilightforest:twilight_oak_fence[east=true,north=true,south=false,west=false]
twilightforest:twilight_oak_fence[east=true,north=false,south=true,west=true]
twilightforest:twilight_oak_fence[east=true,north=false,south=true,west=false]
twilightforest:twilight_oak_fence[east=true,north=false,south=false,west=true]
twilightforest:twilight_oak_fence[east=true,north=false,south=false,west=false]
twilightforest:twilight_oak_fence[east=false,north=true,south=true,west=true]
twilightforest:twilight_oak_fence[east=false,north=true,south=true,west=false]
twilightforest:twilight_oak_fence[east=false,north=true,south=false,west=true]
twilightforest:twilight_oak_fence[east=false,north=true,south=false,west=false]
twilightforest:twilight_oak_fence[east=false,north=false,south=true,west=true]
twilightforest:twilight_oak_fence[east=false,north=false,south=true,west=false]
twilightforest:twilight_oak_fence[east=false,north=false,south=false,west=true]
twilightforest:twilight_oak_fence[east=false,north=false,south=false,west=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_plate[powered=true]
twilightforest:twilight_oak_plate[powered=false]
twilightforest:canopy_planks
twilightforest:canopy_stairs[facing=north,half=top,shape=straight]
twilightforest:canopy_stairs[facing=north,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=north,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=north,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=north,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:canopy_stairs[facing=south,half=top,shape=straight]
twilightforest:canopy_stairs[facing=south,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=south,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=south,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=south,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:canopy_stairs[facing=west,half=top,shape=straight]
twilightforest:canopy_stairs[facing=west,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=west,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=west,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=west,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:canopy_stairs[facing=east,half=top,shape=straight]
twilightforest:canopy_stairs[facing=east,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=east,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=east,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=east,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:canopy_slab[half=top,variant=canopy]
twilightforest:canopy_slab[half=bottom,variant=canopy]
twilightforest:canopy_doubleslab[variant=canopy]
twilightforest:canopy_button[facing=down,powered=true]
twilightforest:canopy_button[facing=down,powered=false]
twilightforest:canopy_button[facing=up,powered=true]
twilightforest:canopy_button[facing=up,powered=false]
twilightforest:canopy_button[facing=north,powered=true]
twilightforest:canopy_button[facing=north,powered=false]
twilightforest:canopy_button[facing=south,powered=true]
twilightforest:canopy_button[facing=south,powered=false]
twilightforest:canopy_button[facing=west,powered=true]
twilightforest:canopy_button[facing=west,powered=false]
twilightforest:canopy_button[facing=east,powered=true]
twilightforest:canopy_button[facing=east,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_trapdoor[facing=north,half=top,open=true]
twilightforest:canopy_trapdoor[facing=north,half=top,open=false]
twilightforest:canopy_trapdoor[facing=north,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=north,half=bottom,open=false]
twilightforest:canopy_trapdoor[facing=south,half=top,open=true]
twilightforest:canopy_trapdoor[facing=south,half=top,open=false]
twilightforest:canopy_trapdoor[facing=south,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=south,half=bottom,open=false]
twilightforest:canopy_trapdoor[facing=west,half=top,open=true]
twilightforest:canopy_trapdoor[facing=west,half=top,open=false]
twilightforest:canopy_trapdoor[facing=west,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=west,half=bottom,open=false]
twilightforest:canopy_trapdoor[facing=east,half=top,open=true]
twilightforest:canopy_trapdoor[facing=east,half=top,open=false]
twilightforest:canopy_trapdoor[facing=east,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=east,half=bottom,open=false]
twilightforest:canopy_fence[east=true,north=true,south=true,west=true]
twilightforest:canopy_fence[east=true,north=true,south=true,west=false]
twilightforest:canopy_fence[east=true,north=true,south=false,west=true]
twilightforest:canopy_fence[east=true,north=true,south=false,west=false]
twilightforest:canopy_fence[east=true,north=false,south=true,west=true]
twilightforest:canopy_fence[east=true,north=false,south=true,west=false]
twilightforest:canopy_fence[east=true,north=false,south=false,west=true]
twilightforest:canopy_fence[east=true,north=false,south=false,west=false]
twilightforest:canopy_fence[east=false,north=true,south=true,west=true]
twilightforest:canopy_fence[east=false,north=true,south=true,west=false]
twilightforest:canopy_fence[east=false,north=true,south=false,west=true]
twilightforest:canopy_fence[east=false,north=true,south=false,west=false]
twilightforest:canopy_fence[east=false,north=false,south=true,west=true]
twilightforest:canopy_fence[east=false,north=false,south=true,west=false]
twilightforest:canopy_fence[east=false,north=false,south=false,west=true]
twilightforest:canopy_fence[east=false,north=false,south=false,west=false]
twilightforest:canopy_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:canopy_plate[powered=true]
twilightforest:canopy_plate[powered=false]
twilightforest:mangrove_planks
twilightforest:mangrove_stairs[facing=north,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=north,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=north,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=north,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=north,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:mangrove_stairs[facing=south,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=south,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=south,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=south,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=south,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:mangrove_stairs[facing=west,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=west,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=west,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=west,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=west,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:mangrove_stairs[facing=east,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=east,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=east,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=east,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=east,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:mangrove_slab[half=top,variant=mangrove]
twilightforest:mangrove_slab[half=bottom,variant=mangrove]
twilightforest:mangrove_doubleslab[variant=mangrove]
twilightforest:mangrove_button[facing=down,powered=true]
twilightforest:mangrove_button[facing=down,powered=false]
twilightforest:mangrove_button[facing=up,powered=true]
twilightforest:mangrove_button[facing=up,powered=false]
twilightforest:mangrove_button[facing=north,powered=true]
twilightforest:mangrove_button[facing=north,powered=false]
twilightforest:mangrove_button[facing=south,powered=true]
twilightforest:mangrove_button[facing=south,powered=false]
twilightforest:mangrove_button[facing=west,powered=true]
twilightforest:mangrove_button[facing=west,powered=false]
twilightforest:mangrove_button[facing=east,powered=true]
twilightforest:mangrove_button[facing=east,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_trapdoor[facing=north,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=north,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=north,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=north,half=bottom,open=false]
twilightforest:mangrove_trapdoor[facing=south,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=south,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=south,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=south,half=bottom,open=false]
twilightforest:mangrove_trapdoor[facing=west,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=west,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=west,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=west,half=bottom,open=false]
twilightforest:mangrove_trapdoor[facing=east,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=east,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=east,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=east,half=bottom,open=false]
twilightforest:mangrove_fence[east=true,north=true,south=true,west=true]
twilightforest:mangrove_fence[east=true,north=true,south=true,west=false]
twilightforest:mangrove_fence[east=true,north=true,south=false,west=true]
twilightforest:mangrove_fence[east=true,north=true,south=false,west=false]
twilightforest:mangrove_fence[east=true,north=false,south=true,west=true]
twilightforest:mangrove_fence[east=true,north=false,south=true,west=false]
twilightforest:mangrove_fence[east=true,north=false,south=false,west=true]
twilightforest:mangrove_fence[east=true,north=false,south=false,west=false]
twilightforest:mangrove_fence[east=false,north=true,south=true,west=true]
twilightforest:mangrove_fence[east=false,north=true,south=true,west=false]
twilightforest:mangrove_fence[east=false,north=true,south=false,west=true]
twilightforest:mangrove_fence[east=false,north=true,south=false,west=false]
twilightforest:mangrove_fence[east=false,north=false,south=true,west=true]
twilightforest:mangrove_fence[east=false,north=false,south=true,west=false]
twilightforest:mangrove_fence[east=false,north=false,south=false,west=true]
twilightforest:mangrove_fence[east=false,north=false,south=false,west=false]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:mangrove_plate[powered=true]
twilightforest:mangrove_plate[powered=false]
twilightforest:dark_planks
twilightforest:dark_stairs[facing=north,half=top,shape=straight]
twilightforest:dark_stairs[facing=north,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=north,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=north,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=north,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=north,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:dark_stairs[facing=south,half=top,shape=straight]
twilightforest:dark_stairs[facing=south,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=south,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=south,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=south,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=south,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:dark_stairs[facing=west,half=top,shape=straight]
twilightforest:dark_stairs[facing=west,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=west,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=west,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=west,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=west,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:dark_stairs[facing=east,half=top,shape=straight]
twilightforest:dark_stairs[facing=east,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=east,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=east,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=east,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=east,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:dark_slab[half=top,variant=dark]
twilightforest:dark_slab[half=bottom,variant=dark]
twilightforest:dark_doubleslab[variant=dark]
twilightforest:dark_button[facing=down,powered=true]
twilightforest:dark_button[facing=down,powered=false]
twilightforest:dark_button[facing=up,powered=true]
twilightforest:dark_button[facing=up,powered=false]
twilightforest:dark_button[facing=north,powered=true]
twilightforest:dark_button[facing=north,powered=false]
twilightforest:dark_button[facing=south,powered=true]
twilightforest:dark_button[facing=south,powered=false]
twilightforest:dark_button[facing=west,powered=true]
twilightforest:dark_button[facing=west,powered=false]
twilightforest:dark_button[facing=east,powered=true]
twilightforest:dark_button[facing=east,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_trapdoor[facing=north,half=top,open=true]
twilightforest:dark_trapdoor[facing=north,half=top,open=false]
twilightforest:dark_trapdoor[facing=north,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=north,half=bottom,open=false]
twilightforest:dark_trapdoor[facing=south,half=top,open=true]
twilightforest:dark_trapdoor[facing=south,half=top,open=false]
twilightforest:dark_trapdoor[facing=south,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=south,half=bottom,open=false]
twilightforest:dark_trapdoor[facing=west,half=top,open=true]
twilightforest:dark_trapdoor[facing=west,half=top,open=false]
twilightforest:dark_trapdoor[facing=west,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=west,half=bottom,open=false]
twilightforest:dark_trapdoor[facing=east,half=top,open=true]
twilightforest:dark_trapdoor[facing=east,half=top,open=false]
twilightforest:dark_trapdoor[facing=east,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=east,half=bottom,open=false]
twilightforest:dark_fence[east=true,north=true,south=true,west=true]
twilightforest:dark_fence[east=true,north=true,south=true,west=false]
twilightforest:dark_fence[east=true,north=true,south=false,west=true]
twilightforest:dark_fence[east=true,north=true,south=false,west=false]
twilightforest:dark_fence[east=true,north=false,south=true,west=true]
twilightforest:dark_fence[east=true,north=false,south=true,west=false]
twilightforest:dark_fence[east=true,north=false,south=false,west=true]
twilightforest:dark_fence[east=true,north=false,south=false,west=false]
twilightforest:dark_fence[east=false,north=true,south=true,west=true]
twilightforest:dark_fence[east=false,north=true,south=true,west=false]
twilightforest:dark_fence[east=false,north=true,south=false,west=true]
twilightforest:dark_fence[east=false,north=true,south=false,west=false]
twilightforest:dark_fence[east=false,north=false,south=true,west=true]
twilightforest:dark_fence[east=false,north=false,south=true,west=false]
twilightforest:dark_fence[east=false,north=false,south=false,west=true]
twilightforest:dark_fence[east=false,north=false,south=false,west=false]
twilightforest:dark_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:dark_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:dark_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:dark_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:dark_plate[powered=true]
twilightforest:dark_plate[powered=false]
twilightforest:time_planks
twilightforest:time_stairs[facing=north,half=top,shape=straight]
twilightforest:time_stairs[facing=north,half=top,shape=inner_left]
twilightforest:time_stairs[facing=north,half=top,shape=inner_right]
twilightforest:time_stairs[facing=north,half=top,shape=outer_left]
twilightforest:time_stairs[facing=north,half=top,shape=outer_right]
twilightforest:time_stairs[facing=north,half=bottom,shape=straight]
twilightforest:time_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:time_stairs[facing=south,half=top,shape=straight]
twilightforest:time_stairs[facing=south,half=top,shape=inner_left]
twilightforest:time_stairs[facing=south,half=top,shape=inner_right]
twilightforest:time_stairs[facing=south,half=top,shape=outer_left]
twilightforest:time_stairs[facing=south,half=top,shape=outer_right]
twilightforest:time_stairs[facing=south,half=bottom,shape=straight]
twilightforest:time_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:time_stairs[facing=west,half=top,shape=straight]
twilightforest:time_stairs[facing=west,half=top,shape=inner_left]
twilightforest:time_stairs[facing=west,half=top,shape=inner_right]
twilightforest:time_stairs[facing=west,half=top,shape=outer_left]
twilightforest:time_stairs[facing=west,half=top,shape=outer_right]
twilightforest:time_stairs[facing=west,half=bottom,shape=straight]
twilightforest:time_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:time_stairs[facing=east,half=top,shape=straight]
twilightforest:time_stairs[facing=east,half=top,shape=inner_left]
twilightforest:time_stairs[facing=east,half=top,shape=inner_right]
twilightforest:time_stairs[facing=east,half=top,shape=outer_left]
twilightforest:time_stairs[facing=east,half=top,shape=outer_right]
twilightforest:time_stairs[facing=east,half=bottom,shape=straight]
twilightforest:time_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:time_slab[half=top,variant=time]
twilightforest:time_slab[half=bottom,variant=time]
twilightforest:time_doubleslab[variant=time]
twilightforest:time_button[facing=down,powered=true]
twilightforest:time_button[facing=down,powered=false]
twilightforest:time_button[facing=up,powered=true]
twilightforest:time_button[facing=up,powered=false]
twilightforest:time_button[facing=north,powered=true]
twilightforest:time_button[facing=north,powered=false]
twilightforest:time_button[facing=south,powered=true]
twilightforest:time_button[facing=south,powered=false]
twilightforest:time_button[facing=west,powered=true]
twilightforest:time_button[facing=west,powered=false]
twilightforest:time_button[facing=east,powered=true]
twilightforest:time_button[facing=east,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_trapdoor[facing=north,half=top,open=true]
twilightforest:time_trapdoor[facing=north,half=top,open=false]
twilightforest:time_trapdoor[facing=north,half=bottom,open=true]
twilightforest:time_trapdoor[facing=north,half=bottom,open=false]
twilightforest:time_trapdoor[facing=south,half=top,open=true]
twilightforest:time_trapdoor[facing=south,half=top,open=false]
twilightforest:time_trapdoor[facing=south,half=bottom,open=true]
twilightforest:time_trapdoor[facing=south,half=bottom,open=false]
twilightforest:time_trapdoor[facing=west,half=top,open=true]
twilightforest:time_trapdoor[facing=west,half=top,open=false]
twilightforest:time_trapdoor[facing=west,half=bottom,open=true]
twilightforest:time_trapdoor[facing=west,half=bottom,open=false]
twilightforest:time_trapdoor[facing=east,half=top,open=true]
twilightforest:time_trapdoor[facing=east,half=top,open=false]
twilightforest:time_trapdoor[facing=east,half=bottom,open=true]
twilightforest:time_trapdoor[facing=east,half=bottom,open=false]
twilightforest:time_fence[east=true,north=true,south=true,west=true]
twilightforest:time_fence[east=true,north=true,south=true,west=false]
twilightforest:time_fence[east=true,north=true,south=false,west=true]
twilightforest:time_fence[east=true,north=true,south=false,west=false]
twilightforest:time_fence[east=true,north=false,south=true,west=true]
twilightforest:time_fence[east=true,north=false,south=true,west=false]
twilightforest:time_fence[east=true,north=false,south=false,west=true]
twilightforest:time_fence[east=true,north=false,south=false,west=false]
twilightforest:time_fence[east=false,north=true,south=true,west=true]
twilightforest:time_fence[east=false,north=true,south=true,west=false]
twilightforest:time_fence[east=false,north=true,south=false,west=true]
twilightforest:time_fence[east=false,north=true,south=false,west=false]
twilightforest:time_fence[east=false,north=false,south=true,west=true]
twilightforest:time_fence[east=false,north=false,south=true,west=false]
twilightforest:time_fence[east=false,north=false,south=false,west=true]
twilightforest:time_fence[east=false,north=false,south=false,west=false]
twilightforest:time_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:time_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:time_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:time_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:time_plate[powered=true]
twilightforest:time_plate[powered=false]
twilightforest:trans_planks
twilightforest:trans_stairs[facing=north,half=top,shape=straight]
twilightforest:trans_stairs[facing=north,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=north,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=north,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=north,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=north,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:trans_stairs[facing=south,half=top,shape=straight]
twilightforest:trans_stairs[facing=south,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=south,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=south,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=south,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=south,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:trans_stairs[facing=west,half=top,shape=straight]
twilightforest:trans_stairs[facing=west,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=west,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=west,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=west,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=west,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:trans_stairs[facing=east,half=top,shape=straight]
twilightforest:trans_stairs[facing=east,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=east,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=east,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=east,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=east,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:trans_slab[half=top,variant=trans]
twilightforest:trans_slab[half=bottom,variant=trans]
twilightforest:trans_doubleslab[variant=trans]
twilightforest:trans_button[facing=down,powered=true]
twilightforest:trans_button[facing=down,powered=false]
twilightforest:trans_button[facing=up,powered=true]
twilightforest:trans_button[facing=up,powered=false]
twilightforest:trans_button[facing=north,powered=true]
twilightforest:trans_button[facing=north,powered=false]
twilightforest:trans_button[facing=south,powered=true]
twilightforest:trans_button[facing=south,powered=false]
twilightforest:trans_button[facing=west,powered=true]
twilightforest:trans_button[facing=west,powered=false]
twilightforest:trans_button[facing=east,powered=true]
twilightforest:trans_button[facing=east,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_trapdoor[facing=north,half=top,open=true]
twilightforest:trans_trapdoor[facing=north,half=top,open=false]
twilightforest:trans_trapdoor[facing=north,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=north,half=bottom,open=false]
twilightforest:trans_trapdoor[facing=south,half=top,open=true]
twilightforest:trans_trapdoor[facing=south,half=top,open=false]
twilightforest:trans_trapdoor[facing=south,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=south,half=bottom,open=false]
twilightforest:trans_trapdoor[facing=west,half=top,open=true]
twilightforest:trans_trapdoor[facing=west,half=top,open=false]
twilightforest:trans_trapdoor[facing=west,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=west,half=bottom,open=false]
twilightforest:trans_trapdoor[facing=east,half=top,open=true]
twilightforest:trans_trapdoor[facing=east,half=top,open=false]
twilightforest:trans_trapdoor[facing=east,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=east,half=bottom,open=false]
twilightforest:trans_fence[east=true,north=true,south=true,west=true]
twilightforest:trans_fence[east=true,north=true,south=true,west=false]
twilightforest:trans_fence[east=true,north=true,south=false,west=true]
twilightforest:trans_fence[east=true,north=true,south=false,west=false]
twilightforest:trans_fence[east=true,north=false,south=true,west=true]
twilightforest:trans_fence[east=true,north=false,south=true,west=false]
twilightforest:trans_fence[east=true,north=false,south=false,west=true]
twilightforest:trans_fence[east=true,north=false,south=false,west=false]
twilightforest:trans_fence[east=false,north=true,south=true,west=true]
twilightforest:trans_fence[east=false,north=true,south=true,west=false]
twilightforest:trans_fence[east=false,north=true,south=false,west=true]
twilightforest:trans_fence[east=false,north=true,south=false,west=false]
twilightforest:trans_fence[east=false,north=false,south=true,west=true]
twilightforest:trans_fence[east=false,north=false,south=true,west=false]
twilightforest:trans_fence[east=false,north=false,south=false,west=true]
twilightforest:trans_fence[east=false,north=false,south=false,west=false]
twilightforest:trans_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:trans_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:trans_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:trans_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:trans_plate[powered=true]
twilightforest:trans_plate[powered=false]
twilightforest:mine_planks
twilightforest:mine_stairs[facing=north,half=top,shape=straight]
twilightforest:mine_stairs[facing=north,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=north,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=north,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=north,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=north,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:mine_stairs[facing=south,half=top,shape=straight]
twilightforest:mine_stairs[facing=south,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=south,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=south,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=south,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=south,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:mine_stairs[facing=west,half=top,shape=straight]
twilightforest:mine_stairs[facing=west,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=west,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=west,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=west,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=west,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:mine_stairs[facing=east,half=top,shape=straight]
twilightforest:mine_stairs[facing=east,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=east,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=east,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=east,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=east,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:mine_slab[half=top,variant=mine]
twilightforest:mine_slab[half=bottom,variant=mine]
twilightforest:mine_doubleslab[variant=mine]
twilightforest:mine_button[facing=down,powered=true]
twilightforest:mine_button[facing=down,powered=false]
twilightforest:mine_button[facing=up,powered=true]
twilightforest:mine_button[facing=up,powered=false]
twilightforest:mine_button[facing=north,powered=true]
twilightforest:mine_button[facing=north,powered=false]
twilightforest:mine_button[facing=south,powered=true]
twilightforest:mine_button[facing=south,powered=false]
twilightforest:mine_button[facing=west,powered=true]
twilightforest:mine_button[facing=west,powered=false]
twilightforest:mine_button[facing=east,powered=true]
twilightforest:mine_button[facing=east,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_trapdoor[facing=north,half=top,open=true]
twilightforest:mine_trapdoor[facing=north,half=top,open=false]
twilightforest:mine_trapdoor[facing=north,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=north,half=bottom,open=false]
twilightforest:mine_trapdoor[facing=south,half=top,open=true]
twilightforest:mine_trapdoor[facing=south,half=top,open=false]
twilightforest:mine_trapdoor[facing=south,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=south,half=bottom,open=false]
twilightforest:mine_trapdoor[facing=west,half=top,open=true]
twilightforest:mine_trapdoor[facing=west,half=top,open=false]
twilightforest:mine_trapdoor[facing=west,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=west,half=bottom,open=false]
twilightforest:mine_trapdoor[facing=east,half=top,open=true]
twilightforest:mine_trapdoor[facing=east,half=top,open=false]
twilightforest:mine_trapdoor[facing=east,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=east,half=bottom,open=false]
twilightforest:mine_fence[east=true,north=true,south=true,west=true]
twilightforest:mine_fence[east=true,north=true,south=true,west=false]
twilightforest:mine_fence[east=true,north=true,south=false,west=true]
twilightforest:mine_fence[east=true,north=true,south=false,west=false]
twilightforest:mine_fence[east=true,north=false,south=true,west=true]
twilightforest:mine_fence[east=true,north=false,south=true,west=false]
twilightforest:mine_fence[east=true,north=false,south=false,west=true]
twilightforest:mine_fence[east=true,north=false,south=false,west=false]
twilightforest:mine_fence[east=false,north=true,south=true,west=true]
twilightforest:mine_fence[east=false,north=true,south=true,west=false]
twilightforest:mine_fence[east=false,north=true,south=false,west=true]
twilightforest:mine_fence[east=false,north=true,south=false,west=false]
twilightforest:mine_fence[east=false,north=false,south=true,west=true]
twilightforest:mine_fence[east=false,north=false,south=true,west=false]
twilightforest:mine_fence[east=false,north=false,south=false,west=true]
twilightforest:mine_fence[east=false,north=false,south=false,west=false]
twilightforest:mine_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:mine_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:mine_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:mine_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:mine_plate[powered=true]
twilightforest:mine_plate[powered=false]
twilightforest:sort_planks
twilightforest:sort_stairs[facing=north,half=top,shape=straight]
twilightforest:sort_stairs[facing=north,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=north,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=north,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=north,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=north,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:sort_stairs[facing=south,half=top,shape=straight]
twilightforest:sort_stairs[facing=south,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=south,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=south,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=south,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=south,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:sort_stairs[facing=west,half=top,shape=straight]
twilightforest:sort_stairs[facing=west,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=west,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=west,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=west,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=west,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:sort_stairs[facing=east,half=top,shape=straight]
twilightforest:sort_stairs[facing=east,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=east,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=east,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=east,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=east,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:sort_slab[half=top,variant=sort]
twilightforest:sort_slab[half=bottom,variant=sort]
twilightforest:sort_doubleslab[variant=sort]
twilightforest:sort_button[facing=down,powered=true]
twilightforest:sort_button[facing=down,powered=false]
twilightforest:sort_button[facing=up,powered=true]
twilightforest:sort_button[facing=up,powered=false]
twilightforest:sort_button[facing=north,powered=true]
twilightforest:sort_button[facing=north,powered=false]
twilightforest:sort_button[facing=south,powered=true]
twilightforest:sort_button[facing=south,powered=false]
twilightforest:sort_button[facing=west,powered=true]
twilightforest:sort_button[facing=west,powered=false]
twilightforest:sort_button[facing=east,powered=true]
twilightforest:sort_button[facing=east,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_trapdoor[facing=north,half=top,open=true]
twilightforest:sort_trapdoor[facing=north,half=top,open=false]
twilightforest:sort_trapdoor[facing=north,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=north,half=bottom,open=false]
twilightforest:sort_trapdoor[facing=south,half=top,open=true]
twilightforest:sort_trapdoor[facing=south,half=top,open=false]
twilightforest:sort_trapdoor[facing=south,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=south,half=bottom,open=false]
twilightforest:sort_trapdoor[facing=west,half=top,open=true]
twilightforest:sort_trapdoor[facing=west,half=top,open=false]
twilightforest:sort_trapdoor[facing=west,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=west,half=bottom,open=false]
twilightforest:sort_trapdoor[facing=east,half=top,open=true]
twilightforest:sort_trapdoor[facing=east,half=top,open=false]
twilightforest:sort_trapdoor[facing=east,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=east,half=bottom,open=false]
twilightforest:sort_fence[east=true,north=true,south=true,west=true]
twilightforest:sort_fence[east=true,north=true,south=true,west=false]
twilightforest:sort_fence[east=true,north=true,south=false,west=true]
twilightforest:sort_fence[east=true,north=true,south=false,west=false]
twilightforest:sort_fence[east=true,north=false,south=true,west=true]
twilightforest:sort_fence[east=true,north=false,south=true,west=false]
twilightforest:sort_fence[east=true,north=false,south=false,west=true]
twilightforest:sort_fence[east=true,north=false,south=false,west=false]
twilightforest:sort_fence[east=false,north=true,south=true,west=true]
twilightforest:sort_fence[east=false,north=true,south=true,west=false]
twilightforest:sort_fence[east=false,north=true,south=false,west=true]
twilightforest:sort_fence[east=false,north=true,south=false,west=false]
twilightforest:sort_fence[east=false,north=false,south=true,west=true]
twilightforest:sort_fence[east=false,north=false,south=true,west=false]
twilightforest:sort_fence[east=false,north=false,south=false,west=true]
twilightforest:sort_fence[east=false,north=false,south=false,west=false]
twilightforest:sort_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:sort_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:sort_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:sort_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:sort_plate[powered=true]
twilightforest:sort_plate[powered=false]
twilightforest:terrorcotta_circle[facing=north]
twilightforest:terrorcotta_circle[facing=south]
twilightforest:terrorcotta_circle[facing=west]
twilightforest:terrorcotta_circle[facing=east]
twilightforest:terrorcotta_diagonal[is_rotated=true]
twilightforest:terrorcotta_diagonal[is_rotated=false]
twilightforest:stone_twist[axis=x]
twilightforest:stone_twist[axis=y]
twilightforest:stone_twist[axis=z]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:molten_fierymetal[level=0]
twilightforest:molten_fierymetal[level=1]
twilightforest:molten_fierymetal[level=2]
twilightforest:molten_fierymetal[level=3]
twilightforest:molten_fierymetal[level=4]
twilightforest:molten_fierymetal[level=5]
twilightforest:molten_fierymetal[level=6]
twilightforest:molten_fierymetal[level=7]
twilightforest:molten_fierymetal[level=8]
twilightforest:molten_fierymetal[level=9]
twilightforest:molten_fierymetal[level=10]
twilightforest:molten_fierymetal[level=11]
twilightforest:molten_fierymetal[level=12]
twilightforest:molten_fierymetal[level=13]
twilightforest:molten_fierymetal[level=14]
twilightforest:molten_fierymetal[level=15]
twilightforest:molten_knightmetal[level=0]
twilightforest:molten_knightmetal[level=1]
twilightforest:molten_knightmetal[level=2]
twilightforest:molten_knightmetal[level=3]
twilightforest:molten_knightmetal[level=4]
twilightforest:molten_knightmetal[level=5]
twilightforest:molten_knightmetal[level=6]
twilightforest:molten_knightmetal[level=7]
twilightforest:molten_knightmetal[level=8]
twilightforest:molten_knightmetal[level=9]
twilightforest:molten_knightmetal[level=10]
twilightforest:molten_knightmetal[level=11]
twilightforest:molten_knightmetal[level=12]
twilightforest:molten_knightmetal[level=13]
twilightforest:molten_knightmetal[level=14]
twilightforest:molten_knightmetal[level=15]
twilightforest:fiery_essence[level=0]
twilightforest:fiery_essence[level=1]
twilightforest:fiery_essence[level=2]
twilightforest:fiery_essence[level=3]
twilightforest:fiery_essence[level=4]
twilightforest:fiery_essence[level=5]
twilightforest:fiery_essence[level=6]
twilightforest:fiery_essence[level=7]
twilightforest:fiery_essence[level=8]
twilightforest:fiery_essence[level=9]
twilightforest:fiery_essence[level=10]
twilightforest:fiery_essence[level=11]
twilightforest:fiery_essence[level=12]
twilightforest:fiery_essence[level=13]
twilightforest:fiery_essence[level=14]
twilightforest:fiery_essence[level=15]
tconstruct:soil[type=grout]
tconstruct:soil[type=slimy_mud_green]
tconstruct:soil[type=slimy_mud_blue]
tconstruct:soil[type=graveyard]
tconstruct:soil[type=consecrated]
tconstruct:soil[type=slimy_mud_magma]
tconstruct:slime_congealed[type=green]
tconstruct:slime_congealed[type=blue]
tconstruct:slime_congealed[type=purple]
tconstruct:slime_congealed[type=blood]
tconstruct:slime_congealed[type=magma]
tconstruct:slime_congealed[type=pink]
tconstruct:ore[type=cobalt]
tconstruct:ore[type=ardite]
tconstruct:firewood[type=lavawood]
tconstruct:firewood[type=firewood]
tconstruct:deco_ground[type=mudbrick]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:deco_ground_slab[half=top,type=mudbrick]
tconstruct:deco_ground_slab[half=bottom,type=mudbrick]
tconstruct:firewood_slab[half=top,type=lavawood]
tconstruct:firewood_slab[half=top,type=firewood]
tconstruct:firewood_slab[half=bottom,type=lavawood]
tconstruct:firewood_slab[half=bottom,type=firewood]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=north,half=top,shape=straight]
tconstruct:firewood_stairs[facing=north,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=north,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=north,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=north,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=south,half=top,shape=straight]
tconstruct:firewood_stairs[facing=south,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=south,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=south,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=south,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=west,half=top,shape=straight]
tconstruct:firewood_stairs[facing=west,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=west,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=west,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=west,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=east,half=top,shape=straight]
tconstruct:firewood_stairs[facing=east,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=east,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=east,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=east,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=north,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=north,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=north,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=north,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=north,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=south,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=south,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=south,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=south,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=south,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=west,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=west,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=west,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=west,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=west,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=east,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=east,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=east,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=east,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=east,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:metal[type=cobalt]
tconstruct:metal[type=ardite]
tconstruct:metal[type=manyullyn]
tconstruct:metal[type=knightslime]
tconstruct:metal[type=pigiron]
tconstruct:metal[type=alubrass]
tconstruct:metal[type=silky_jewel]
tconstruct:glow[facing=down]
tconstruct:glow[facing=up]
tconstruct:glow[facing=north]
tconstruct:glow[facing=south]
tconstruct:glow[facing=west]
tconstruct:glow[facing=east]
tconstruct:slime_dirt[type=green]
tconstruct:slime_dirt[type=blue]
tconstruct:slime_dirt[type=purple]
tconstruct:slime_dirt[type=magma]
tconstruct:slime_grass[foliage=blue,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=blue,snowy=true,type=green]
tconstruct:slime_grass[foliage=blue,snowy=true,type=blue]
tconstruct:slime_grass[foliage=blue,snowy=true,type=purple]
tconstruct:slime_grass[foliage=blue,snowy=true,type=magma]
tconstruct:slime_grass[foliage=blue,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=blue,snowy=false,type=green]
tconstruct:slime_grass[foliage=blue,snowy=false,type=blue]
tconstruct:slime_grass[foliage=blue,snowy=false,type=purple]
tconstruct:slime_grass[foliage=blue,snowy=false,type=magma]
tconstruct:slime_grass[foliage=purple,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=purple,snowy=true,type=green]
tconstruct:slime_grass[foliage=purple,snowy=true,type=blue]
tconstruct:slime_grass[foliage=purple,snowy=true,type=purple]
tconstruct:slime_grass[foliage=purple,snowy=true,type=magma]
tconstruct:slime_grass[foliage=purple,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=purple,snowy=false,type=green]
tconstruct:slime_grass[foliage=purple,snowy=false,type=blue]
tconstruct:slime_grass[foliage=purple,snowy=false,type=purple]
tconstruct:slime_grass[foliage=purple,snowy=false,type=magma]
tconstruct:slime_grass[foliage=orange,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=orange,snowy=true,type=green]
tconstruct:slime_grass[foliage=orange,snowy=true,type=blue]
tconstruct:slime_grass[foliage=orange,snowy=true,type=purple]
tconstruct:slime_grass[foliage=orange,snowy=true,type=magma]
tconstruct:slime_grass[foliage=orange,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=orange,snowy=false,type=green]
tconstruct:slime_grass[foliage=orange,snowy=false,type=blue]
tconstruct:slime_grass[foliage=orange,snowy=false,type=purple]
tconstruct:slime_grass[foliage=orange,snowy=false,type=magma]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=blue]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=purple]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=orange]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=blue]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=purple]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=orange]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=blue]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=purple]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=orange]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=blue]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=purple]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=orange]
tconstruct:slime_grass_tall[foliage=blue,type=tall_grass]
tconstruct:slime_grass_tall[foliage=blue,type=fern]
tconstruct:slime_grass_tall[foliage=purple,type=tall_grass]
tconstruct:slime_grass_tall[foliage=purple,type=fern]
tconstruct:slime_grass_tall[foliage=orange,type=tall_grass]
tconstruct:slime_grass_tall[foliage=orange,type=fern]
tconstruct:slime_sapling[foliage=blue,stage=0,type=oak]
tconstruct:slime_sapling[foliage=blue,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=blue,stage=0,type=birch]
tconstruct:slime_sapling[foliage=blue,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=blue,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=blue,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=blue,stage=1,type=oak]
tconstruct:slime_sapling[foliage=blue,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=blue,stage=1,type=birch]
tconstruct:slime_sapling[foliage=blue,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=blue,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=blue,stage=1,type=dark_oak]
tconstruct:slime_sapling[foliage=purple,stage=0,type=oak]
tconstruct:slime_sapling[foliage=purple,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=purple,stage=0,type=birch]
tconstruct:slime_sapling[foliage=purple,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=purple,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=purple,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=purple,stage=1,type=oak]
tconstruct:slime_sapling[foliage=purple,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=purple,stage=1,type=birch]
tconstruct:slime_sapling[foliage=purple,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=purple,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=purple,stage=1,type=dark_oak]
tconstruct:slime_sapling[foliage=orange,stage=0,type=oak]
tconstruct:slime_sapling[foliage=orange,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=orange,stage=0,type=birch]
tconstruct:slime_sapling[foliage=orange,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=orange,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=orange,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=orange,stage=1,type=oak]
tconstruct:slime_sapling[foliage=orange,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=orange,stage=1,type=birch]
tconstruct:slime_sapling[foliage=orange,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=orange,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=orange,stage=1,type=dark_oak]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=false,west=false]
tconstruct:tooltables[type=craftingstation]
tconstruct:tooltables[type=stenciltable]
tconstruct:tooltables[type=partbuilder]
tconstruct:tooltables[type=toolstation]
tconstruct:tooltables[type=patternchest]
tconstruct:tooltables[type=partchest]
tconstruct:toolforge
tconstruct:seared[type=stone]
tconstruct:seared[type=cobble]
tconstruct:seared[type=paver]
tconstruct:seared[type=brick]
tconstruct:seared[type=brick_cracked]
tconstruct:seared[type=brick_fancy]
tconstruct:seared[type=brick_square]
tconstruct:seared[type=road]
tconstruct:seared[type=creeper]
tconstruct:seared[type=brick_triangle]
tconstruct:seared[type=brick_small]
tconstruct:seared[type=tile]
tconstruct:smeltery_controller[active=true,facing=north]
tconstruct:smeltery_controller[active=true,facing=south]
tconstruct:smeltery_controller[active=true,facing=west]
tconstruct:smeltery_controller[active=true,facing=east]
tconstruct:smeltery_controller[active=false,facing=north]
tconstruct:smeltery_controller[active=false,facing=south]
tconstruct:smeltery_controller[active=false,facing=west]
tconstruct:smeltery_controller[active=false,facing=east]
tconstruct:seared_tank[has_knob=true,type=tank]
tconstruct:seared_tank[has_knob=true,type=gauge]
tconstruct:seared_tank[has_knob=true,type=window]
tconstruct:seared_tank[has_knob=false,type=tank]
tconstruct:seared_tank[has_knob=false,type=gauge]
tconstruct:seared_tank[has_knob=false,type=window]
tconstruct:faucet[facing=up]
tconstruct:faucet[facing=north]
tconstruct:faucet[facing=south]
tconstruct:faucet[facing=west]
tconstruct:faucet[facing=east]
tconstruct:channel[down=true,east=none,north=none,south=none,west=none]
tconstruct:channel[down=true,east=none,north=none,south=none,west=in]
tconstruct:channel[down=true,east=none,north=none,south=none,west=out]
tconstruct:channel[down=true,east=none,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=in,west=none]
tconstruct:channel[down=true,east=none,north=none,south=in,west=in]
tconstruct:channel[down=true,east=none,north=none,south=in,west=out]
tconstruct:channel[down=true,east=none,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=out,west=none]
tconstruct:channel[down=true,east=none,north=none,south=out,west=in]
tconstruct:channel[down=true,east=none,north=none,south=out,west=out]
tconstruct:channel[down=true,east=none,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=none,west=none]
tconstruct:channel[down=true,east=none,north=in,south=none,west=in]
tconstruct:channel[down=true,east=none,north=in,south=none,west=out]
tconstruct:channel[down=true,east=none,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=in,west=none]
tconstruct:channel[down=true,east=none,north=in,south=in,west=in]
tconstruct:channel[down=true,east=none,north=in,south=in,west=out]
tconstruct:channel[down=true,east=none,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=out,west=none]
tconstruct:channel[down=true,east=none,north=in,south=out,west=in]
tconstruct:channel[down=true,east=none,north=in,south=out,west=out]
tconstruct:channel[down=true,east=none,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=none,west=none]
tconstruct:channel[down=true,east=none,north=out,south=none,west=in]
tconstruct:channel[down=true,east=none,north=out,south=none,west=out]
tconstruct:channel[down=true,east=none,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=in,west=none]
tconstruct:channel[down=true,east=none,north=out,south=in,west=in]
tconstruct:channel[down=true,east=none,north=out,south=in,west=out]
tconstruct:channel[down=true,east=none,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=out,west=none]
tconstruct:channel[down=true,east=none,north=out,south=out,west=in]
tconstruct:channel[down=true,east=none,north=out,south=out,west=out]
tconstruct:channel[down=true,east=none,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=none,west=none]
tconstruct:channel[down=true,east=in,north=none,south=none,west=in]
tconstruct:channel[down=true,east=in,north=none,south=none,west=out]
tconstruct:channel[down=true,east=in,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=in,west=none]
tconstruct:channel[down=true,east=in,north=none,south=in,west=in]
tconstruct:channel[down=true,east=in,north=none,south=in,west=out]
tconstruct:channel[down=true,east=in,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=out,west=none]
tconstruct:channel[down=true,east=in,north=none,south=out,west=in]
tconstruct:channel[down=true,east=in,north=none,south=out,west=out]
tconstruct:channel[down=true,east=in,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=none,west=none]
tconstruct:channel[down=true,east=in,north=in,south=none,west=in]
tconstruct:channel[down=true,east=in,north=in,south=none,west=out]
tconstruct:channel[down=true,east=in,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=in,west=none]
tconstruct:channel[down=true,east=in,north=in,south=in,west=in]
tconstruct:channel[down=true,east=in,north=in,south=in,west=out]
tconstruct:channel[down=true,east=in,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=out,west=none]
tconstruct:channel[down=true,east=in,north=in,south=out,west=in]
tconstruct:channel[down=true,east=in,north=in,south=out,west=out]
tconstruct:channel[down=true,east=in,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=none,west=none]
tconstruct:channel[down=true,east=in,north=out,south=none,west=in]
tconstruct:channel[down=true,east=in,north=out,south=none,west=out]
tconstruct:channel[down=true,east=in,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=in,west=none]
tconstruct:channel[down=true,east=in,north=out,south=in,west=in]
tconstruct:channel[down=true,east=in,north=out,south=in,west=out]
tconstruct:channel[down=true,east=in,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=out,west=none]
tconstruct:channel[down=true,east=in,north=out,south=out,west=in]
tconstruct:channel[down=true,east=in,north=out,south=out,west=out]
tconstruct:channel[down=true,east=in,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=none,west=none]
tconstruct:channel[down=true,east=out,north=none,south=none,west=in]
tconstruct:channel[down=true,east=out,north=none,south=none,west=out]
tconstruct:channel[down=true,east=out,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=in,west=none]
tconstruct:channel[down=true,east=out,north=none,south=in,west=in]
tconstruct:channel[down=true,east=out,north=none,south=in,west=out]
tconstruct:channel[down=true,east=out,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=out,west=none]
tconstruct:channel[down=true,east=out,north=none,south=out,west=in]
tconstruct:channel[down=true,east=out,north=none,south=out,west=out]
tconstruct:channel[down=true,east=out,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=none,west=none]
tconstruct:channel[down=true,east=out,north=in,south=none,west=in]
tconstruct:channel[down=true,east=out,north=in,south=none,west=out]
tconstruct:channel[down=true,east=out,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=in,west=none]
tconstruct:channel[down=true,east=out,north=in,south=in,west=in]
tconstruct:channel[down=true,east=out,north=in,south=in,west=out]
tconstruct:channel[down=true,east=out,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=out,west=none]
tconstruct:channel[down=true,east=out,north=in,south=out,west=in]
tconstruct:channel[down=true,east=out,north=in,south=out,west=out]
tconstruct:channel[down=true,east=out,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=none,west=none]
tconstruct:channel[down=true,east=out,north=out,south=none,west=in]
tconstruct:channel[down=true,east=out,north=out,south=none,west=out]
tconstruct:channel[down=true,east=out,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=in,west=none]
tconstruct:channel[down=true,east=out,north=out,south=in,west=in]
tconstruct:channel[down=true,east=out,north=out,south=in,west=out]
tconstruct:channel[down=true,east=out,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=out,west=none]
tconstruct:channel[down=true,east=out,north=out,south=out,west=in]
tconstruct:channel[down=true,east=out,north=out,south=out,west=out]
tconstruct:channel[down=true,east=out,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=none,west=none]
tconstruct:channel[down=false,east=none,north=none,south=none,west=in]
tconstruct:channel[down=false,east=none,north=none,south=none,west=out]
tconstruct:channel[down=false,east=none,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=in,west=none]
tconstruct:channel[down=false,east=none,north=none,south=in,west=in]
tconstruct:channel[down=false,east=none,north=none,south=in,west=out]
tconstruct:channel[down=false,east=none,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=out,west=none]
tconstruct:channel[down=false,east=none,north=none,south=out,west=in]
tconstruct:channel[down=false,east=none,north=none,south=out,west=out]
tconstruct:channel[down=false,east=none,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=none,west=none]
tconstruct:channel[down=false,east=none,north=in,south=none,west=in]
tconstruct:channel[down=false,east=none,north=in,south=none,west=out]
tconstruct:channel[down=false,east=none,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=in,west=none]
tconstruct:channel[down=false,east=none,north=in,south=in,west=in]
tconstruct:channel[down=false,east=none,north=in,south=in,west=out]
tconstruct:channel[down=false,east=none,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=out,west=none]
tconstruct:channel[down=false,east=none,north=in,south=out,west=in]
tconstruct:channel[down=false,east=none,north=in,south=out,west=out]
tconstruct:channel[down=false,east=none,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=none,west=none]
tconstruct:channel[down=false,east=none,north=out,south=none,west=in]
tconstruct:channel[down=false,east=none,north=out,south=none,west=out]
tconstruct:channel[down=false,east=none,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=in,west=none]
tconstruct:channel[down=false,east=none,north=out,south=in,west=in]
tconstruct:channel[down=false,east=none,north=out,south=in,west=out]
tconstruct:channel[down=false,east=none,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=out,west=none]
tconstruct:channel[down=false,east=none,north=out,south=out,west=in]
tconstruct:channel[down=false,east=none,north=out,south=out,west=out]
tconstruct:channel[down=false,east=none,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=none,west=none]
tconstruct:channel[down=false,east=in,north=none,south=none,west=in]
tconstruct:channel[down=false,east=in,north=none,south=none,west=out]
tconstruct:channel[down=false,east=in,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=in,west=none]
tconstruct:channel[down=false,east=in,north=none,south=in,west=in]
tconstruct:channel[down=false,east=in,north=none,south=in,west=out]
tconstruct:channel[down=false,east=in,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=out,west=none]
tconstruct:channel[down=false,east=in,north=none,south=out,west=in]
tconstruct:channel[down=false,east=in,north=none,south=out,west=out]
tconstruct:channel[down=false,east=in,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=none,west=none]
tconstruct:channel[down=false,east=in,north=in,south=none,west=in]
tconstruct:channel[down=false,east=in,north=in,south=none,west=out]
tconstruct:channel[down=false,east=in,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=in,west=none]
tconstruct:channel[down=false,east=in,north=in,south=in,west=in]
tconstruct:channel[down=false,east=in,north=in,south=in,west=out]
tconstruct:channel[down=false,east=in,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=out,west=none]
tconstruct:channel[down=false,east=in,north=in,south=out,west=in]
tconstruct:channel[down=false,east=in,north=in,south=out,west=out]
tconstruct:channel[down=false,east=in,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=none,west=none]
tconstruct:channel[down=false,east=in,north=out,south=none,west=in]
tconstruct:channel[down=false,east=in,north=out,south=none,west=out]
tconstruct:channel[down=false,east=in,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=in,west=none]
tconstruct:channel[down=false,east=in,north=out,south=in,west=in]
tconstruct:channel[down=false,east=in,north=out,south=in,west=out]
tconstruct:channel[down=false,east=in,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=out,west=none]
tconstruct:channel[down=false,east=in,north=out,south=out,west=in]
tconstruct:channel[down=false,east=in,north=out,south=out,west=out]
tconstruct:channel[down=false,east=in,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=none,west=none]
tconstruct:channel[down=false,east=out,north=none,south=none,west=in]
tconstruct:channel[down=false,east=out,north=none,south=none,west=out]
tconstruct:channel[down=false,east=out,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=in,west=none]
tconstruct:channel[down=false,east=out,north=none,south=in,west=in]
tconstruct:channel[down=false,east=out,north=none,south=in,west=out]
tconstruct:channel[down=false,east=out,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=out,west=none]
tconstruct:channel[down=false,east=out,north=none,south=out,west=in]
tconstruct:channel[down=false,east=out,north=none,south=out,west=out]
tconstruct:channel[down=false,east=out,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=none,west=none]
tconstruct:channel[down=false,east=out,north=in,south=none,west=in]
tconstruct:channel[down=false,east=out,north=in,south=none,west=out]
tconstruct:channel[down=false,east=out,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=in,west=none]
tconstruct:channel[down=false,east=out,north=in,south=in,west=in]
tconstruct:channel[down=false,east=out,north=in,south=in,west=out]
tconstruct:channel[down=false,east=out,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=out,west=none]
tconstruct:channel[down=false,east=out,north=in,south=out,west=in]
tconstruct:channel[down=false,east=out,north=in,south=out,west=out]
tconstruct:channel[down=false,east=out,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=none,west=none]
tconstruct:channel[down=false,east=out,north=out,south=none,west=in]
tconstruct:channel[down=false,east=out,north=out,south=none,west=out]
tconstruct:channel[down=false,east=out,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=in,west=none]
tconstruct:channel[down=false,east=out,north=out,south=in,west=in]
tconstruct:channel[down=false,east=out,north=out,south=in,west=out]
tconstruct:channel[down=false,east=out,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=out,west=none]
tconstruct:channel[down=false,east=out,north=out,south=out,west=in]
tconstruct:channel[down=false,east=out,north=out,south=out,west=out]
tconstruct:channel[down=false,east=out,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=lever]
tconstruct:casting[type=table]
tconstruct:casting[type=basin]
tconstruct:smeltery_io[facing=north,type=drain]
tconstruct:smeltery_io[facing=south,type=drain]
tconstruct:smeltery_io[facing=west,type=drain]
tconstruct:smeltery_io[facing=east,type=drain]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_furnace_controller[active=true,facing=north]
tconstruct:seared_furnace_controller[active=true,facing=south]
tconstruct:seared_furnace_controller[active=true,facing=west]
tconstruct:seared_furnace_controller[active=true,facing=east]
tconstruct:seared_furnace_controller[active=false,facing=north]
tconstruct:seared_furnace_controller[active=false,facing=south]
tconstruct:seared_furnace_controller[active=false,facing=west]
tconstruct:seared_furnace_controller[active=false,facing=east]
tconstruct:tinker_tank_controller[active=true,facing=north]
tconstruct:tinker_tank_controller[active=true,facing=south]
tconstruct:tinker_tank_controller[active=true,facing=west]
tconstruct:tinker_tank_controller[active=true,facing=east]
tconstruct:tinker_tank_controller[active=false,facing=north]
tconstruct:tinker_tank_controller[active=false,facing=south]
tconstruct:tinker_tank_controller[active=false,facing=west]
tconstruct:tinker_tank_controller[active=false,facing=east]
tconstruct:seared_slab[half=top,type=stone]
tconstruct:seared_slab[half=top,type=cobble]
tconstruct:seared_slab[half=top,type=paver]
tconstruct:seared_slab[half=top,type=brick]
tconstruct:seared_slab[half=top,type=brick_cracked]
tconstruct:seared_slab[half=top,type=brick_fancy]
tconstruct:seared_slab[half=top,type=brick_square]
tconstruct:seared_slab[half=top,type=road]
tconstruct:seared_slab[half=bottom,type=stone]
tconstruct:seared_slab[half=bottom,type=cobble]
tconstruct:seared_slab[half=bottom,type=paver]
tconstruct:seared_slab[half=bottom,type=brick]
tconstruct:seared_slab[half=bottom,type=brick_cracked]
tconstruct:seared_slab[half=bottom,type=brick_fancy]
tconstruct:seared_slab[half=bottom,type=brick_square]
tconstruct:seared_slab[half=bottom,type=road]
tconstruct:seared_slab2[half=top,type=creeper]
tconstruct:seared_slab2[half=top,type=brick_triangle]
tconstruct:seared_slab2[half=top,type=brick_small]
tconstruct:seared_slab2[half=top,type=tile]
tconstruct:seared_slab2[half=bottom,type=creeper]
tconstruct:seared_slab2[half=bottom,type=brick_triangle]
tconstruct:seared_slab2[half=bottom,type=brick_small]
tconstruct:seared_slab2[half=bottom,type=tile]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=outer_right]
tconstruct:stone_torch[facing=up]
tconstruct:stone_torch[facing=north]
tconstruct:stone_torch[facing=south]
tconstruct:stone_torch[facing=west]
tconstruct:stone_torch[facing=east]
tconstruct:stone_ladder[facing=north]
tconstruct:stone_ladder[facing=south]
tconstruct:stone_ladder[facing=west]
tconstruct:stone_ladder[facing=east]
tconstruct:punji[east=true,facing=down,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=down,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=down,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=down,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=down,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=down,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=down,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=down,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=up,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=up,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=up,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=up,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=up,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=up,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=up,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=up,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=north,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=north,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=north,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=north,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=north,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=north,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=north,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=north,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=south,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=south,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=south,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=south,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=south,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=south,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=south,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=south,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=west,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=west,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=west,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=west,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=west,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=west,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=west,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=west,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=east,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=east,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=east,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=east,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=east,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=east,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=east,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=east,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=down,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=down,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=down,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=down,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=down,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=down,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=down,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=down,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=up,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=up,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=up,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=up,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=up,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=up,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=up,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=up,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=north,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=north,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=north,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=north,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=north,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=north,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=north,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=north,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=south,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=south,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=south,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=south,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=south,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=south,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=south,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=south,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=west,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=west,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=west,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=west,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=west,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=west,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=west,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=west,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=east,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=east,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=east,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=east,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=east,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=east,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=east,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=east,north=false,northeast=false,northwest=false]
tconstruct:rack[drying=true,facing=down_x]
tconstruct:rack[drying=true,facing=east]
tconstruct:rack[drying=true,facing=west]
tconstruct:rack[drying=true,facing=south]
tconstruct:rack[drying=true,facing=north]
tconstruct:rack[drying=true,facing=up_z]
tconstruct:rack[drying=true,facing=up_x]
tconstruct:rack[drying=true,facing=down_z]
tconstruct:rack[drying=false,facing=down_x]
tconstruct:rack[drying=false,facing=east]
tconstruct:rack[drying=false,facing=west]
tconstruct:rack[drying=false,facing=south]
tconstruct:rack[drying=false,facing=north]
tconstruct:rack[drying=false,facing=up_z]
tconstruct:rack[drying=false,facing=up_x]
tconstruct:rack[drying=false,facing=down_z]
tconstruct:wood_rail[shape=north_south]
tconstruct:wood_rail[shape=east_west]
tconstruct:wood_rail[shape=ascending_east]
tconstruct:wood_rail[shape=ascending_west]
tconstruct:wood_rail[shape=ascending_north]
tconstruct:wood_rail[shape=ascending_south]
tconstruct:wood_rail[shape=south_east]
tconstruct:wood_rail[shape=south_west]
tconstruct:wood_rail[shape=north_west]
tconstruct:wood_rail[shape=north_east]
tconstruct:wood_rail_trapdoor[shape=north_south]
tconstruct:wood_rail_trapdoor[shape=east_west]
tconstruct:wood_rail_trapdoor[shape=ascending_east]
tconstruct:wood_rail_trapdoor[shape=ascending_west]
tconstruct:wood_rail_trapdoor[shape=ascending_north]
tconstruct:wood_rail_trapdoor[shape=ascending_south]
tconstruct:wood_rail_trapdoor[shape=south_east]
tconstruct:wood_rail_trapdoor[shape=south_west]
tconstruct:wood_rail_trapdoor[shape=north_west]
tconstruct:wood_rail_trapdoor[shape=north_east]
tconstruct:wooden_hopper[facing=down]
tconstruct:wooden_hopper[facing=north]
tconstruct:wooden_hopper[facing=south]
tconstruct:wooden_hopper[facing=west]
tconstruct:wooden_hopper[facing=east]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=pink]
tconstruct:dried_clay[type=clay]
tconstruct:dried_clay[type=brick]
tconstruct:dried_clay_slab[half=top,type=clay]
tconstruct:dried_clay_slab[half=top,type=brick]
tconstruct:dried_clay_slab[half=bottom,type=clay]
tconstruct:dried_clay_slab[half=bottom,type=brick]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone[type=smooth]
tconstruct:brownstone[type=rough]
tconstruct:brownstone[type=paver]
tconstruct:brownstone[type=brick]
tconstruct:brownstone[type=brick_cracked]
tconstruct:brownstone[type=brick_fancy]
tconstruct:brownstone[type=brick_square]
tconstruct:brownstone[type=road]
tconstruct:brownstone[type=creeper]
tconstruct:brownstone[type=brick_triangle]
tconstruct:brownstone[type=brick_small]
tconstruct:brownstone[type=tile]
tconstruct:brownstone_slab[half=top,type=smooth]
tconstruct:brownstone_slab[half=top,type=rough]
tconstruct:brownstone_slab[half=top,type=paver]
tconstruct:brownstone_slab[half=top,type=brick]
tconstruct:brownstone_slab[half=top,type=brick_cracked]
tconstruct:brownstone_slab[half=top,type=brick_fancy]
tconstruct:brownstone_slab[half=top,type=brick_square]
tconstruct:brownstone_slab[half=top,type=road]
tconstruct:brownstone_slab[half=bottom,type=smooth]
tconstruct:brownstone_slab[half=bottom,type=rough]
tconstruct:brownstone_slab[half=bottom,type=paver]
tconstruct:brownstone_slab[half=bottom,type=brick]
tconstruct:brownstone_slab[half=bottom,type=brick_cracked]
tconstruct:brownstone_slab[half=bottom,type=brick_fancy]
tconstruct:brownstone_slab[half=bottom,type=brick_square]
tconstruct:brownstone_slab[half=bottom,type=road]
tconstruct:brownstone_slab2[half=top,type=creeper]
tconstruct:brownstone_slab2[half=top,type=brick_triangle]
tconstruct:brownstone_slab2[half=top,type=brick_small]
tconstruct:brownstone_slab2[half=top,type=tile]
tconstruct:brownstone_slab2[half=bottom,type=creeper]
tconstruct:brownstone_slab2[half=bottom,type=brick_triangle]
tconstruct:brownstone_slab2[half=bottom,type=brick_small]
tconstruct:brownstone_slab2[half=bottom,type=tile]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=outer_right]
tconstruct:molten_iron[level=0]
tconstruct:molten_iron[level=1]
tconstruct:molten_iron[level=2]
tconstruct:molten_iron[level=3]
tconstruct:molten_iron[level=4]
tconstruct:molten_iron[level=5]
tconstruct:molten_iron[level=6]
tconstruct:molten_iron[level=7]
tconstruct:molten_iron[level=8]
tconstruct:molten_iron[level=9]
tconstruct:molten_iron[level=10]
tconstruct:molten_iron[level=11]
tconstruct:molten_iron[level=12]
tconstruct:molten_iron[level=13]
tconstruct:molten_iron[level=14]
tconstruct:molten_iron[level=15]
tconstruct:molten_pigiron[level=0]
tconstruct:molten_pigiron[level=1]
tconstruct:molten_pigiron[level=2]
tconstruct:molten_pigiron[level=3]
tconstruct:molten_pigiron[level=4]
tconstruct:molten_pigiron[level=5]
tconstruct:molten_pigiron[level=6]
tconstruct:molten_pigiron[level=7]
tconstruct:molten_pigiron[level=8]
tconstruct:molten_pigiron[level=9]
tconstruct:molten_pigiron[level=10]
tconstruct:molten_pigiron[level=11]
tconstruct:molten_pigiron[level=12]
tconstruct:molten_pigiron[level=13]
tconstruct:molten_pigiron[level=14]
tconstruct:molten_pigiron[level=15]
tconstruct:molten_knightslime[level=0]
tconstruct:molten_knightslime[level=1]
tconstruct:molten_knightslime[level=2]
tconstruct:molten_knightslime[level=3]
tconstruct:molten_knightslime[level=4]
tconstruct:molten_knightslime[level=5]
tconstruct:molten_knightslime[level=6]
tconstruct:molten_knightslime[level=7]
tconstruct:molten_knightslime[level=8]
tconstruct:molten_knightslime[level=9]
tconstruct:molten_knightslime[level=10]
tconstruct:molten_knightslime[level=11]
tconstruct:molten_knightslime[level=12]
tconstruct:molten_knightslime[level=13]
tconstruct:molten_knightslime[level=14]
tconstruct:molten_knightslime[level=15]
tconstruct:molten_alubrass[level=0]
tconstruct:molten_alubrass[level=1]
tconstruct:molten_alubrass[level=2]
tconstruct:molten_alubrass[level=3]
tconstruct:molten_alubrass[level=4]
tconstruct:molten_alubrass[level=5]
tconstruct:molten_alubrass[level=6]
tconstruct:molten_alubrass[level=7]
tconstruct:molten_alubrass[level=8]
tconstruct:molten_alubrass[level=9]
tconstruct:molten_alubrass[level=10]
tconstruct:molten_alubrass[level=11]
tconstruct:molten_alubrass[level=12]
tconstruct:molten_alubrass[level=13]
tconstruct:molten_alubrass[level=14]
tconstruct:molten_alubrass[level=15]
tconstruct:molten_cobalt[level=0]
tconstruct:molten_cobalt[level=1]
tconstruct:molten_cobalt[level=2]
tconstruct:molten_cobalt[level=3]
tconstruct:molten_cobalt[level=4]
tconstruct:molten_cobalt[level=5]
tconstruct:molten_cobalt[level=6]
tconstruct:molten_cobalt[level=7]
tconstruct:molten_cobalt[level=8]
tconstruct:molten_cobalt[level=9]
tconstruct:molten_cobalt[level=10]
tconstruct:molten_cobalt[level=11]
tconstruct:molten_cobalt[level=12]
tconstruct:molten_cobalt[level=13]
tconstruct:molten_cobalt[level=14]
tconstruct:molten_cobalt[level=15]
tconstruct:molten_ardite[level=0]
tconstruct:molten_ardite[level=1]
tconstruct:molten_ardite[level=2]
tconstruct:molten_ardite[level=3]
tconstruct:molten_ardite[level=4]
tconstruct:molten_ardite[level=5]
tconstruct:molten_ardite[level=6]
tconstruct:molten_ardite[level=7]
tconstruct:molten_ardite[level=8]
tconstruct:molten_ardite[level=9]
tconstruct:molten_ardite[level=10]
tconstruct:molten_ardite[level=11]
tconstruct:molten_ardite[level=12]
tconstruct:molten_ardite[level=13]
tconstruct:molten_ardite[level=14]
tconstruct:molten_ardite[level=15]
tconstruct:molten_manyullyn[level=0]
tconstruct:molten_manyullyn[level=1]
tconstruct:molten_manyullyn[level=2]
tconstruct:molten_manyullyn[level=3]
tconstruct:molten_manyullyn[level=4]
tconstruct:molten_manyullyn[level=5]
tconstruct:molten_manyullyn[level=6]
tconstruct:molten_manyullyn[level=7]
tconstruct:molten_manyullyn[level=8]
tconstruct:molten_manyullyn[level=9]
tconstruct:molten_manyullyn[level=10]
tconstruct:molten_manyullyn[level=11]
tconstruct:molten_manyullyn[level=12]
tconstruct:molten_manyullyn[level=13]
tconstruct:molten_manyullyn[level=14]
tconstruct:molten_manyullyn[level=15]
tconstruct:molten_copper[level=0]
tconstruct:molten_copper[level=1]
tconstruct:molten_copper[level=2]
tconstruct:molten_copper[level=3]
tconstruct:molten_copper[level=4]
tconstruct:molten_copper[level=5]
tconstruct:molten_copper[level=6]
tconstruct:molten_copper[level=7]
tconstruct:molten_copper[level=8]
tconstruct:molten_copper[level=9]
tconstruct:molten_copper[level=10]
tconstruct:molten_copper[level=11]
tconstruct:molten_copper[level=12]
tconstruct:molten_copper[level=13]
tconstruct:molten_copper[level=14]
tconstruct:molten_copper[level=15]
tconstruct:molten_bronze[level=0]
tconstruct:molten_bronze[level=1]
tconstruct:molten_bronze[level=2]
tconstruct:molten_bronze[level=3]
tconstruct:molten_bronze[level=4]
tconstruct:molten_bronze[level=5]
tconstruct:molten_bronze[level=6]
tconstruct:molten_bronze[level=7]
tconstruct:molten_bronze[level=8]
tconstruct:molten_bronze[level=9]
tconstruct:molten_bronze[level=10]
tconstruct:molten_bronze[level=11]
tconstruct:molten_bronze[level=12]
tconstruct:molten_bronze[level=13]
tconstruct:molten_bronze[level=14]
tconstruct:molten_bronze[level=15]
tconstruct:molten_lead[level=0]
tconstruct:molten_lead[level=1]
tconstruct:molten_lead[level=2]
tconstruct:molten_lead[level=3]
tconstruct:molten_lead[level=4]
tconstruct:molten_lead[level=5]
tconstruct:molten_lead[level=6]
tconstruct:molten_lead[level=7]
tconstruct:molten_lead[level=8]
tconstruct:molten_lead[level=9]
tconstruct:molten_lead[level=10]
tconstruct:molten_lead[level=11]
tconstruct:molten_lead[level=12]
tconstruct:molten_lead[level=13]
tconstruct:molten_lead[level=14]
tconstruct:molten_lead[level=15]
tconstruct:molten_silver[level=0]
tconstruct:molten_silver[level=1]
tconstruct:molten_silver[level=2]
tconstruct:molten_silver[level=3]
tconstruct:molten_silver[level=4]
tconstruct:molten_silver[level=5]
tconstruct:molten_silver[level=6]
tconstruct:molten_silver[level=7]
tconstruct:molten_silver[level=8]
tconstruct:molten_silver[level=9]
tconstruct:molten_silver[level=10]
tconstruct:molten_silver[level=11]
tconstruct:molten_silver[level=12]
tconstruct:molten_silver[level=13]
tconstruct:molten_silver[level=14]
tconstruct:molten_silver[level=15]
tconstruct:molten_electrum[level=0]
tconstruct:molten_electrum[level=1]
tconstruct:molten_electrum[level=2]
tconstruct:molten_electrum[level=3]
tconstruct:molten_electrum[level=4]
tconstruct:molten_electrum[level=5]
tconstruct:molten_electrum[level=6]
tconstruct:molten_electrum[level=7]
tconstruct:molten_electrum[level=8]
tconstruct:molten_electrum[level=9]
tconstruct:molten_electrum[level=10]
tconstruct:molten_electrum[level=11]
tconstruct:molten_electrum[level=12]
tconstruct:molten_electrum[level=13]
tconstruct:molten_electrum[level=14]
tconstruct:molten_electrum[level=15]
tconstruct:molten_steel[level=0]
tconstruct:molten_steel[level=1]
tconstruct:molten_steel[level=2]
tconstruct:molten_steel[level=3]
tconstruct:molten_steel[level=4]
tconstruct:molten_steel[level=5]
tconstruct:molten_steel[level=6]
tconstruct:molten_steel[level=7]
tconstruct:molten_steel[level=8]
tconstruct:molten_steel[level=9]
tconstruct:molten_steel[level=10]
tconstruct:molten_steel[level=11]
tconstruct:molten_steel[level=12]
tconstruct:molten_steel[level=13]
tconstruct:molten_steel[level=14]
tconstruct:molten_steel[level=15]
tconstruct:molten_gold[level=0]
tconstruct:molten_gold[level=1]
tconstruct:molten_gold[level=2]
tconstruct:molten_gold[level=3]
tconstruct:molten_gold[level=4]
tconstruct:molten_gold[level=5]
tconstruct:molten_gold[level=6]
tconstruct:molten_gold[level=7]
tconstruct:molten_gold[level=8]
tconstruct:molten_gold[level=9]
tconstruct:molten_gold[level=10]
tconstruct:molten_gold[level=11]
tconstruct:molten_gold[level=12]
tconstruct:molten_gold[level=13]
tconstruct:molten_gold[level=14]
tconstruct:molten_gold[level=15]
tconstruct:molten_brass[level=0]
tconstruct:molten_brass[level=1]
tconstruct:molten_brass[level=2]
tconstruct:molten_brass[level=3]
tconstruct:molten_brass[level=4]
tconstruct:molten_brass[level=5]
tconstruct:molten_brass[level=6]
tconstruct:molten_brass[level=7]
tconstruct:molten_brass[level=8]
tconstruct:molten_brass[level=9]
tconstruct:molten_brass[level=10]
tconstruct:molten_brass[level=11]
tconstruct:molten_brass[level=12]
tconstruct:molten_brass[level=13]
tconstruct:molten_brass[level=14]
tconstruct:molten_brass[level=15]
tconstruct:molten_tin[level=0]
tconstruct:molten_tin[level=1]
tconstruct:molten_tin[level=2]
tconstruct:molten_tin[level=3]
tconstruct:molten_tin[level=4]
tconstruct:molten_tin[level=5]
tconstruct:molten_tin[level=6]
tconstruct:molten_tin[level=7]
tconstruct:molten_tin[level=8]
tconstruct:molten_tin[level=9]
tconstruct:molten_tin[level=10]
tconstruct:molten_tin[level=11]
tconstruct:molten_tin[level=12]
tconstruct:molten_tin[level=13]
tconstruct:molten_tin[level=14]
tconstruct:molten_tin[level=15]
tconstruct:molten_nickel[level=0]
tconstruct:molten_nickel[level=1]
tconstruct:molten_nickel[level=2]
tconstruct:molten_nickel[level=3]
tconstruct:molten_nickel[level=4]
tconstruct:molten_nickel[level=5]
tconstruct:molten_nickel[level=6]
tconstruct:molten_nickel[level=7]
tconstruct:molten_nickel[level=8]
tconstruct:molten_nickel[level=9]
tconstruct:molten_nickel[level=10]
tconstruct:molten_nickel[level=11]
tconstruct:molten_nickel[level=12]
tconstruct:molten_nickel[level=13]
tconstruct:molten_nickel[level=14]
tconstruct:molten_nickel[level=15]
tconstruct:molten_zinc[level=0]
tconstruct:molten_zinc[level=1]
tconstruct:molten_zinc[level=2]
tconstruct:molten_zinc[level=3]
tconstruct:molten_zinc[level=4]
tconstruct:molten_zinc[level=5]
tconstruct:molten_zinc[level=6]
tconstruct:molten_zinc[level=7]
tconstruct:molten_zinc[level=8]
tconstruct:molten_zinc[level=9]
tconstruct:molten_zinc[level=10]
tconstruct:molten_zinc[level=11]
tconstruct:molten_zinc[level=12]
tconstruct:molten_zinc[level=13]
tconstruct:molten_zinc[level=14]
tconstruct:molten_zinc[level=15]
tconstruct:molten_aluminum[level=0]
tconstruct:molten_aluminum[level=1]
tconstruct:molten_aluminum[level=2]
tconstruct:molten_aluminum[level=3]
tconstruct:molten_aluminum[level=4]
tconstruct:molten_aluminum[level=5]
tconstruct:molten_aluminum[level=6]
tconstruct:molten_aluminum[level=7]
tconstruct:molten_aluminum[level=8]
tconstruct:molten_aluminum[level=9]
tconstruct:molten_aluminum[level=10]
tconstruct:molten_aluminum[level=11]
tconstruct:molten_aluminum[level=12]
tconstruct:molten_aluminum[level=13]
tconstruct:molten_aluminum[level=14]
tconstruct:molten_aluminum[level=15]
tconstruct:molten_stone[level=0]
tconstruct:molten_stone[level=1]
tconstruct:molten_stone[level=2]
tconstruct:molten_stone[level=3]
tconstruct:molten_stone[level=4]
tconstruct:molten_stone[level=5]
tconstruct:molten_stone[level=6]
tconstruct:molten_stone[level=7]
tconstruct:molten_stone[level=8]
tconstruct:molten_stone[level=9]
tconstruct:molten_stone[level=10]
tconstruct:molten_stone[level=11]
tconstruct:molten_stone[level=12]
tconstruct:molten_stone[level=13]
tconstruct:molten_stone[level=14]
tconstruct:molten_stone[level=15]
tconstruct:molten_obsidian[level=0]
tconstruct:molten_obsidian[level=1]
tconstruct:molten_obsidian[level=2]
tconstruct:molten_obsidian[level=3]
tconstruct:molten_obsidian[level=4]
tconstruct:molten_obsidian[level=5]
tconstruct:molten_obsidian[level=6]
tconstruct:molten_obsidian[level=7]
tconstruct:molten_obsidian[level=8]
tconstruct:molten_obsidian[level=9]
tconstruct:molten_obsidian[level=10]
tconstruct:molten_obsidian[level=11]
tconstruct:molten_obsidian[level=12]
tconstruct:molten_obsidian[level=13]
tconstruct:molten_obsidian[level=14]
tconstruct:molten_obsidian[level=15]
tconstruct:molten_clay[level=0]
tconstruct:molten_clay[level=1]
tconstruct:molten_clay[level=2]
tconstruct:molten_clay[level=3]
tconstruct:molten_clay[level=4]
tconstruct:molten_clay[level=5]
tconstruct:molten_clay[level=6]
tconstruct:molten_clay[level=7]
tconstruct:molten_clay[level=8]
tconstruct:molten_clay[level=9]
tconstruct:molten_clay[level=10]
tconstruct:molten_clay[level=11]
tconstruct:molten_clay[level=12]
tconstruct:molten_clay[level=13]
tconstruct:molten_clay[level=14]
tconstruct:molten_clay[level=15]
tconstruct:molten_dirt[level=0]
tconstruct:molten_dirt[level=1]
tconstruct:molten_dirt[level=2]
tconstruct:molten_dirt[level=3]
tconstruct:molten_dirt[level=4]
tconstruct:molten_dirt[level=5]
tconstruct:molten_dirt[level=6]
tconstruct:molten_dirt[level=7]
tconstruct:molten_dirt[level=8]
tconstruct:molten_dirt[level=9]
tconstruct:molten_dirt[level=10]
tconstruct:molten_dirt[level=11]
tconstruct:molten_dirt[level=12]
tconstruct:molten_dirt[level=13]
tconstruct:molten_dirt[level=14]
tconstruct:molten_dirt[level=15]
tconstruct:molten_emerald[level=0]
tconstruct:molten_emerald[level=1]
tconstruct:molten_emerald[level=2]
tconstruct:molten_emerald[level=3]
tconstruct:molten_emerald[level=4]
tconstruct:molten_emerald[level=5]
tconstruct:molten_emerald[level=6]
tconstruct:molten_emerald[level=7]
tconstruct:molten_emerald[level=8]
tconstruct:molten_emerald[level=9]
tconstruct:molten_emerald[level=10]
tconstruct:molten_emerald[level=11]
tconstruct:molten_emerald[level=12]
tconstruct:molten_emerald[level=13]
tconstruct:molten_emerald[level=14]
tconstruct:molten_emerald[level=15]
tconstruct:molten_glass[level=0]
tconstruct:molten_glass[level=1]
tconstruct:molten_glass[level=2]
tconstruct:molten_glass[level=3]
tconstruct:molten_glass[level=4]
tconstruct:molten_glass[level=5]
tconstruct:molten_glass[level=6]
tconstruct:molten_glass[level=7]
tconstruct:molten_glass[level=8]
tconstruct:molten_glass[level=9]
tconstruct:molten_glass[level=10]
tconstruct:molten_glass[level=11]
tconstruct:molten_glass[level=12]
tconstruct:molten_glass[level=13]
tconstruct:molten_glass[level=14]
tconstruct:molten_glass[level=15]
tconstruct:blood[level=0]
tconstruct:blood[level=1]
tconstruct:blood[level=2]
tconstruct:blood[level=3]
tconstruct:blood[level=4]
tconstruct:blood[level=5]
tconstruct:blood[level=6]
tconstruct:blood[level=7]
tconstruct:blood[level=8]
tconstruct:blood[level=9]
tconstruct:blood[level=10]
tconstruct:blood[level=11]
tconstruct:blood[level=12]
tconstruct:blood[level=13]
tconstruct:blood[level=14]
tconstruct:blood[level=15]
tconstruct:milk[level=0]
tconstruct:milk[level=1]
tconstruct:milk[level=2]
tconstruct:milk[level=3]
tconstruct:milk[level=4]
tconstruct:milk[level=5]
tconstruct:milk[level=6]
tconstruct:milk[level=7]
tconstruct:milk[level=8]
tconstruct:milk[level=9]
tconstruct:milk[level=10]
tconstruct:milk[level=11]
tconstruct:milk[level=12]
tconstruct:milk[level=13]
tconstruct:milk[level=14]
tconstruct:milk[level=15]
tconstruct:blueslime[level=0]
tconstruct:blueslime[level=1]
tconstruct:blueslime[level=2]
tconstruct:blueslime[level=3]
tconstruct:blueslime[level=4]
tconstruct:blueslime[level=5]
tconstruct:blueslime[level=6]
tconstruct:blueslime[level=7]
tconstruct:blueslime[level=8]
tconstruct:blueslime[level=9]
tconstruct:blueslime[level=10]
tconstruct:blueslime[level=11]
tconstruct:blueslime[level=12]
tconstruct:blueslime[level=13]
tconstruct:blueslime[level=14]
tconstruct:blueslime[level=15]
tconstruct:purpleslime[level=0]
tconstruct:purpleslime[level=1]
tconstruct:purpleslime[level=2]
tconstruct:purpleslime[level=3]
tconstruct:purpleslime[level=4]
tconstruct:purpleslime[level=5]
tconstruct:purpleslime[level=6]
tconstruct:purpleslime[level=7]
tconstruct:purpleslime[level=8]
tconstruct:purpleslime[level=9]
tconstruct:purpleslime[level=10]
tconstruct:purpleslime[level=11]
tconstruct:purpleslime[level=12]
tconstruct:purpleslime[level=13]
tconstruct:purpleslime[level=14]
tconstruct:purpleslime[level=15]
tconstruct:slime[type=green]
tconstruct:slime[type=blue]
tconstruct:slime[type=purple]
tconstruct:slime[type=blood]
tconstruct:slime[type=magma]
tconstruct:slime[type=pink]
conarm:armorforge
conarm:armorstation
conarm:soft_obsidian[age=0]
conarm:soft_obsidian[age=1]
conarm:soft_obsidian[age=2]
conarm:soft_obsidian[age=3]
opframe:opframe[facing=down]
opframe:opframe[facing=up]
opframe:opframe[facing=north]
opframe:opframe[facing=south]
opframe:opframe[facing=west]
opframe:opframe[facing=east]
drugmod:plant_weed[age=0]
drugmod:plant_weed[age=1]
drugmod:plant_weed[age=2]
drugmod:plant_weed[age=3]
drugmod:plant_weed[age=4]
drugmod:plant_weed[age=5]
drugmod:plant_weed[age=6]
drugmod:plant_weed[age=7]
drugmod:plant_cocaine[age=0]
drugmod:plant_cocaine[age=1]
drugmod:plant_cocaine[age=2]
drugmod:plant_cocaine[age=3]
drugmod:plant_cocaine[age=4]
drugmod:plant_cocaine[age=5]
drugmod:plant_cocaine[age=6]
drugmod:plant_cocaine[age=7]
drugmod:plant_tobacco[age=0]
drugmod:plant_tobacco[age=1]
drugmod:plant_tobacco[age=2]
drugmod:plant_tobacco[age=3]
drugmod:plant_tobacco[age=4]
drugmod:plant_tobacco[age=5]
drugmod:plant_tobacco[age=6]
drugmod:plant_tobacco[age=7]
drugmod:plant_opium[age=0]
drugmod:plant_opium[age=1]
drugmod:plant_opium[age=2]
drugmod:plant_opium[age=3]
drugmod:plant_opium[age=4]
drugmod:plant_opium[age=5]
drugmod:plant_opium[age=6]
drugmod:plant_opium[age=7]
drugmod:drug_farmer
eplus:advanced_table
eplus:decorative_book
endreborn:block_endorium
endreborn:block_end_stone_smooth
endreborn:block_end_stone_pillar[axis=x]
endreborn:block_end_stone_pillar[axis=y]
endreborn:block_end_stone_pillar[axis=z]
endreborn:block_purpur_lamp
endreborn:crop_ender_flower[age=0]
endreborn:crop_ender_flower[age=1]
endreborn:crop_ender_flower[age=2]
endreborn:crop_ender_flower[age=3]
endreborn:crop_ender_flower[age=4]
endreborn:crop_ender_flower[age=5]
endreborn:crop_ender_flower[age=6]
endreborn:crop_ender_flower[age=7]
endreborn:crop_dragonite[age=0]
endreborn:crop_dragonite[age=1]
endreborn:crop_dragonite[age=2]
endreborn:crop_dragonite[age=3]
endreborn:crop_dragonite[age=4]
endreborn:crop_dragonite[age=5]
endreborn:crop_dragonite[age=6]
endreborn:crop_dragonite[age=7]
endreborn:block_essence_ore
endreborn:block_phantom
endreborn:block_entropy_end_stone
endreborn:block_lormyte_crystal
endreborn:block_decorative_lormyte
endreborn:block_wolframium
endreborn:block_wolframium_ore
endreborn:block_rune
endreborn:block_end_magma
endreborn:block_end_forge
endreborn:dragon_essence[age=0]
endreborn:dragon_essence[age=1]
endreborn:dragon_essence[age=2]
endreborn:dragon_essence[age=3]
endreborn:dragon_essence[age=4]
endreborn:dragon_essence[age=5]
endreborn:dragon_essence[age=6]
endreborn:dragon_essence[age=7]
endreborn:entropy_user[burning=true,facing=north]
endreborn:entropy_user[burning=true,facing=south]
endreborn:entropy_user[burning=true,facing=west]
endreborn:entropy_user[burning=true,facing=east]
endreborn:entropy_user[burning=false,facing=north]
endreborn:entropy_user[burning=false,facing=south]
endreborn:entropy_user[burning=false,facing=west]
endreborn:entropy_user[burning=false,facing=east]
endreborn:broken_ender_flower
endreborn:chiseled_end_bricks
endreborn:end_fire[age=0,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=0,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=0,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=0,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=0,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=0,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=0,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=0,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=0,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=0,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=0,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=0,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=0,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=0,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=0,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=0,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=0,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=0,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=0,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=0,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=0,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=0,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=0,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=0,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=0,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=0,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=0,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=0,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=0,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=0,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=0,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=0,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=1,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=1,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=1,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=1,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=1,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=1,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=1,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=1,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=1,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=1,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=1,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=1,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=1,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=1,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=1,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=1,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=1,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=1,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=1,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=1,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=1,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=1,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=1,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=1,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=1,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=1,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=1,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=1,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=1,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=1,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=1,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=1,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=2,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=2,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=2,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=2,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=2,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=2,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=2,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=2,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=2,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=2,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=2,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=2,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=2,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=2,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=2,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=2,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=2,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=2,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=2,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=2,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=2,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=2,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=2,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=2,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=2,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=2,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=2,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=2,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=2,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=2,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=2,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=2,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=3,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=3,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=3,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=3,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=3,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=3,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=3,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=3,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=3,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=3,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=3,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=3,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=3,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=3,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=3,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=3,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=3,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=3,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=3,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=3,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=3,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=3,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=3,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=3,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=3,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=3,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=3,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=3,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=3,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=3,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=3,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=3,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=4,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=4,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=4,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=4,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=4,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=4,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=4,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=4,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=4,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=4,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=4,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=4,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=4,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=4,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=4,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=4,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=4,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=4,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=4,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=4,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=4,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=4,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=4,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=4,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=4,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=4,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=4,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=4,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=4,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=4,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=4,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=4,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=5,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=5,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=5,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=5,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=5,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=5,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=5,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=5,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=5,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=5,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=5,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=5,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=5,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=5,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=5,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=5,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=5,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=5,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=5,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=5,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=5,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=5,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=5,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=5,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=5,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=5,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=5,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=5,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=5,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=5,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=5,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=5,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=6,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=6,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=6,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=6,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=6,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=6,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=6,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=6,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=6,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=6,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=6,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=6,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=6,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=6,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=6,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=6,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=6,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=6,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=6,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=6,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=6,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=6,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=6,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=6,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=6,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=6,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=6,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=6,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=6,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=6,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=6,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=6,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=7,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=7,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=7,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=7,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=7,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=7,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=7,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=7,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=7,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=7,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=7,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=7,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=7,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=7,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=7,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=7,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=7,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=7,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=7,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=7,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=7,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=7,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=7,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=7,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=7,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=7,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=7,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=7,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=7,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=7,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=7,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=7,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=8,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=8,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=8,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=8,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=8,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=8,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=8,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=8,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=8,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=8,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=8,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=8,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=8,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=8,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=8,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=8,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=8,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=8,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=8,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=8,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=8,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=8,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=8,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=8,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=8,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=8,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=8,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=8,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=8,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=8,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=8,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=8,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=9,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=9,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=9,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=9,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=9,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=9,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=9,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=9,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=9,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=9,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=9,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=9,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=9,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=9,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=9,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=9,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=9,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=9,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=9,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=9,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=9,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=9,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=9,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=9,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=9,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=9,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=9,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=9,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=9,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=9,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=9,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=9,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=10,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=10,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=10,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=10,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=10,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=10,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=10,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=10,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=10,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=10,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=10,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=10,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=10,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=10,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=10,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=10,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=10,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=10,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=10,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=10,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=10,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=10,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=10,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=10,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=10,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=10,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=10,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=10,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=10,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=10,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=10,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=10,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=11,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=11,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=11,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=11,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=11,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=11,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=11,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=11,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=11,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=11,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=11,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=11,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=11,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=11,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=11,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=11,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=11,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=11,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=11,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=11,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=11,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=11,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=11,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=11,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=11,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=11,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=11,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=11,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=11,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=11,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=11,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=11,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=12,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=12,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=12,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=12,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=12,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=12,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=12,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=12,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=12,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=12,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=12,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=12,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=12,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=12,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=12,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=12,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=12,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=12,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=12,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=12,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=12,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=12,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=12,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=12,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=12,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=12,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=12,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=12,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=12,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=12,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=12,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=12,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=13,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=13,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=13,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=13,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=13,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=13,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=13,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=13,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=13,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=13,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=13,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=13,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=13,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=13,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=13,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=13,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=13,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=13,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=13,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=13,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=13,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=13,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=13,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=13,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=13,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=13,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=13,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=13,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=13,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=13,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=13,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=13,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=14,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=14,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=14,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=14,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=14,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=14,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=14,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=14,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=14,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=14,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=14,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=14,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=14,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=14,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=14,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=14,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=14,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=14,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=14,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=14,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=14,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=14,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=14,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=14,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=14,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=14,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=14,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=14,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=14,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=14,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=14,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=14,east=false,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=15,east=true,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=15,east=true,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=15,east=true,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=15,east=true,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=15,east=true,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=15,east=true,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=15,east=true,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=15,east=true,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=15,east=true,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=15,east=true,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=15,east=true,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=15,east=true,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=15,east=true,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=15,east=true,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=15,east=true,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=15,east=true,north=false,south=false,up=false,west=false]
endreborn:end_fire[age=15,east=false,north=true,south=true,up=true,west=true]
endreborn:end_fire[age=15,east=false,north=true,south=true,up=true,west=false]
endreborn:end_fire[age=15,east=false,north=true,south=true,up=false,west=true]
endreborn:end_fire[age=15,east=false,north=true,south=true,up=false,west=false]
endreborn:end_fire[age=15,east=false,north=true,south=false,up=true,west=true]
endreborn:end_fire[age=15,east=false,north=true,south=false,up=true,west=false]
endreborn:end_fire[age=15,east=false,north=true,south=false,up=false,west=true]
endreborn:end_fire[age=15,east=false,north=true,south=false,up=false,west=false]
endreborn:end_fire[age=15,east=false,north=false,south=true,up=true,west=true]
endreborn:end_fire[age=15,east=false,north=false,south=true,up=true,west=false]
endreborn:end_fire[age=15,east=false,north=false,south=true,up=false,west=true]
endreborn:end_fire[age=15,east=false,north=false,south=true,up=false,west=false]
endreborn:end_fire[age=15,east=false,north=false,south=false,up=true,west=true]
endreborn:end_fire[age=15,east=false,north=false,south=false,up=true,west=false]
endreborn:end_fire[age=15,east=false,north=false,south=false,up=false,west=true]
endreborn:end_fire[age=15,east=false,north=false,south=false,up=false,west=false]
endreborn:e_end_bricks_stairs[facing=north,half=top,shape=straight]
endreborn:e_end_bricks_stairs[facing=north,half=top,shape=inner_left]
endreborn:e_end_bricks_stairs[facing=north,half=top,shape=inner_right]
endreborn:e_end_bricks_stairs[facing=north,half=top,shape=outer_left]
endreborn:e_end_bricks_stairs[facing=north,half=top,shape=outer_right]
endreborn:e_end_bricks_stairs[facing=north,half=bottom,shape=straight]
endreborn:e_end_bricks_stairs[facing=north,half=bottom,shape=inner_left]
endreborn:e_end_bricks_stairs[facing=north,half=bottom,shape=inner_right]
endreborn:e_end_bricks_stairs[facing=north,half=bottom,shape=outer_left]
endreborn:e_end_bricks_stairs[facing=north,half=bottom,shape=outer_right]
endreborn:e_end_bricks_stairs[facing=south,half=top,shape=straight]
endreborn:e_end_bricks_stairs[facing=south,half=top,shape=inner_left]
endreborn:e_end_bricks_stairs[facing=south,half=top,shape=inner_right]
endreborn:e_end_bricks_stairs[facing=south,half=top,shape=outer_left]
endreborn:e_end_bricks_stairs[facing=south,half=top,shape=outer_right]
endreborn:e_end_bricks_stairs[facing=south,half=bottom,shape=straight]
endreborn:e_end_bricks_stairs[facing=south,half=bottom,shape=inner_left]
endreborn:e_end_bricks_stairs[facing=south,half=bottom,shape=inner_right]
endreborn:e_end_bricks_stairs[facing=south,half=bottom,shape=outer_left]
endreborn:e_end_bricks_stairs[facing=south,half=bottom,shape=outer_right]
endreborn:e_end_bricks_stairs[facing=west,half=top,shape=straight]
endreborn:e_end_bricks_stairs[facing=west,half=top,shape=inner_left]
endreborn:e_end_bricks_stairs[facing=west,half=top,shape=inner_right]
endreborn:e_end_bricks_stairs[facing=west,half=top,shape=outer_left]
endreborn:e_end_bricks_stairs[facing=west,half=top,shape=outer_right]
endreborn:e_end_bricks_stairs[facing=west,half=bottom,shape=straight]
endreborn:e_end_bricks_stairs[facing=west,half=bottom,shape=inner_left]
endreborn:e_end_bricks_stairs[facing=west,half=bottom,shape=inner_right]
endreborn:e_end_bricks_stairs[facing=west,half=bottom,shape=outer_left]
endreborn:e_end_bricks_stairs[facing=west,half=bottom,shape=outer_right]
endreborn:e_end_bricks_stairs[facing=east,half=top,shape=straight]
endreborn:e_end_bricks_stairs[facing=east,half=top,shape=inner_left]
endreborn:e_end_bricks_stairs[facing=east,half=top,shape=inner_right]
endreborn:e_end_bricks_stairs[facing=east,half=top,shape=outer_left]
endreborn:e_end_bricks_stairs[facing=east,half=top,shape=outer_right]
endreborn:e_end_bricks_stairs[facing=east,half=bottom,shape=straight]
endreborn:e_end_bricks_stairs[facing=east,half=bottom,shape=inner_left]
endreborn:e_end_bricks_stairs[facing=east,half=bottom,shape=inner_right]
endreborn:e_end_bricks_stairs[facing=east,half=bottom,shape=outer_left]
endreborn:e_end_bricks_stairs[facing=east,half=bottom,shape=outer_right]
endreborn:smooth_end_stone_stairs[facing=north,half=top,shape=straight]
endreborn:smooth_end_stone_stairs[facing=north,half=top,shape=inner_left]
endreborn:smooth_end_stone_stairs[facing=north,half=top,shape=inner_right]
endreborn:smooth_end_stone_stairs[facing=north,half=top,shape=outer_left]
endreborn:smooth_end_stone_stairs[facing=north,half=top,shape=outer_right]
endreborn:smooth_end_stone_stairs[facing=north,half=bottom,shape=straight]
endreborn:smooth_end_stone_stairs[facing=north,half=bottom,shape=inner_left]
endreborn:smooth_end_stone_stairs[facing=north,half=bottom,shape=inner_right]
endreborn:smooth_end_stone_stairs[facing=north,half=bottom,shape=outer_left]
endreborn:smooth_end_stone_stairs[facing=north,half=bottom,shape=outer_right]
endreborn:smooth_end_stone_stairs[facing=south,half=top,shape=straight]
endreborn:smooth_end_stone_stairs[facing=south,half=top,shape=inner_left]
endreborn:smooth_end_stone_stairs[facing=south,half=top,shape=inner_right]
endreborn:smooth_end_stone_stairs[facing=south,half=top,shape=outer_left]
endreborn:smooth_end_stone_stairs[facing=south,half=top,shape=outer_right]
endreborn:smooth_end_stone_stairs[facing=south,half=bottom,shape=straight]
endreborn:smooth_end_stone_stairs[facing=south,half=bottom,shape=inner_left]
endreborn:smooth_end_stone_stairs[facing=south,half=bottom,shape=inner_right]
endreborn:smooth_end_stone_stairs[facing=south,half=bottom,shape=outer_left]
endreborn:smooth_end_stone_stairs[facing=south,half=bottom,shape=outer_right]
endreborn:smooth_end_stone_stairs[facing=west,half=top,shape=straight]
endreborn:smooth_end_stone_stairs[facing=west,half=top,shape=inner_left]
endreborn:smooth_end_stone_stairs[facing=west,half=top,shape=inner_right]
endreborn:smooth_end_stone_stairs[facing=west,half=top,shape=outer_left]
endreborn:smooth_end_stone_stairs[facing=west,half=top,shape=outer_right]
endreborn:smooth_end_stone_stairs[facing=west,half=bottom,shape=straight]
endreborn:smooth_end_stone_stairs[facing=west,half=bottom,shape=inner_left]
endreborn:smooth_end_stone_stairs[facing=west,half=bottom,shape=inner_right]
endreborn:smooth_end_stone_stairs[facing=west,half=bottom,shape=outer_left]
endreborn:smooth_end_stone_stairs[facing=west,half=bottom,shape=outer_right]
endreborn:smooth_end_stone_stairs[facing=east,half=top,shape=straight]
endreborn:smooth_end_stone_stairs[facing=east,half=top,shape=inner_left]
endreborn:smooth_end_stone_stairs[facing=east,half=top,shape=inner_right]
endreborn:smooth_end_stone_stairs[facing=east,half=top,shape=outer_left]
endreborn:smooth_end_stone_stairs[facing=east,half=top,shape=outer_right]
endreborn:smooth_end_stone_stairs[facing=east,half=bottom,shape=straight]
endreborn:smooth_end_stone_stairs[facing=east,half=bottom,shape=inner_left]
endreborn:smooth_end_stone_stairs[facing=east,half=bottom,shape=inner_right]
endreborn:smooth_end_stone_stairs[facing=east,half=bottom,shape=outer_left]
endreborn:smooth_end_stone_stairs[facing=east,half=bottom,shape=outer_right]
endreborn:e_end_bricks_wall[east=true,north=true,south=true,up=true,west=true]
endreborn:e_end_bricks_wall[east=true,north=true,south=true,up=true,west=false]
endreborn:e_end_bricks_wall[east=true,north=true,south=true,up=false,west=true]
endreborn:e_end_bricks_wall[east=true,north=true,south=true,up=false,west=false]
endreborn:e_end_bricks_wall[east=true,north=true,south=false,up=true,west=true]
endreborn:e_end_bricks_wall[east=true,north=true,south=false,up=true,west=false]
endreborn:e_end_bricks_wall[east=true,north=true,south=false,up=false,west=true]
endreborn:e_end_bricks_wall[east=true,north=true,south=false,up=false,west=false]
endreborn:e_end_bricks_wall[east=true,north=false,south=true,up=true,west=true]
endreborn:e_end_bricks_wall[east=true,north=false,south=true,up=true,west=false]
endreborn:e_end_bricks_wall[east=true,north=false,south=true,up=false,west=true]
endreborn:e_end_bricks_wall[east=true,north=false,south=true,up=false,west=false]
endreborn:e_end_bricks_wall[east=true,north=false,south=false,up=true,west=true]
endreborn:e_end_bricks_wall[east=true,north=false,south=false,up=true,west=false]
endreborn:e_end_bricks_wall[east=true,north=false,south=false,up=false,west=true]
endreborn:e_end_bricks_wall[east=true,north=false,south=false,up=false,west=false]
endreborn:e_end_bricks_wall[east=false,north=true,south=true,up=true,west=true]
endreborn:e_end_bricks_wall[east=false,north=true,south=true,up=true,west=false]
endreborn:e_end_bricks_wall[east=false,north=true,south=true,up=false,west=true]
endreborn:e_end_bricks_wall[east=false,north=true,south=true,up=false,west=false]
endreborn:e_end_bricks_wall[east=false,north=true,south=false,up=true,west=true]
endreborn:e_end_bricks_wall[east=false,north=true,south=false,up=true,west=false]
endreborn:e_end_bricks_wall[east=false,north=true,south=false,up=false,west=true]
endreborn:e_end_bricks_wall[east=false,north=true,south=false,up=false,west=false]
endreborn:e_end_bricks_wall[east=false,north=false,south=true,up=true,west=true]
endreborn:e_end_bricks_wall[east=false,north=false,south=true,up=true,west=false]
endreborn:e_end_bricks_wall[east=false,north=false,south=true,up=false,west=true]
endreborn:e_end_bricks_wall[east=false,north=false,south=true,up=false,west=false]
endreborn:e_end_bricks_wall[east=false,north=false,south=false,up=true,west=true]
endreborn:e_end_bricks_wall[east=false,north=false,south=false,up=true,west=false]
endreborn:e_end_bricks_wall[east=false,north=false,south=false,up=false,west=true]
endreborn:e_end_bricks_wall[east=false,north=false,south=false,up=false,west=false]
endreborn:e_purpur_wall[east=true,north=true,south=true,up=true,west=true]
endreborn:e_purpur_wall[east=true,north=true,south=true,up=true,west=false]
endreborn:e_purpur_wall[east=true,north=true,south=true,up=false,west=true]
endreborn:e_purpur_wall[east=true,north=true,south=true,up=false,west=false]
endreborn:e_purpur_wall[east=true,north=true,south=false,up=true,west=true]
endreborn:e_purpur_wall[east=true,north=true,south=false,up=true,west=false]
endreborn:e_purpur_wall[east=true,north=true,south=false,up=false,west=true]
endreborn:e_purpur_wall[east=true,north=true,south=false,up=false,west=false]
endreborn:e_purpur_wall[east=true,north=false,south=true,up=true,west=true]
endreborn:e_purpur_wall[east=true,north=false,south=true,up=true,west=false]
endreborn:e_purpur_wall[east=true,north=false,south=true,up=false,west=true]
endreborn:e_purpur_wall[east=true,north=false,south=true,up=false,west=false]
endreborn:e_purpur_wall[east=true,north=false,south=false,up=true,west=true]
endreborn:e_purpur_wall[east=true,north=false,south=false,up=true,west=false]
endreborn:e_purpur_wall[east=true,north=false,south=false,up=false,west=true]
endreborn:e_purpur_wall[east=true,north=false,south=false,up=false,west=false]
endreborn:e_purpur_wall[east=false,north=true,south=true,up=true,west=true]
endreborn:e_purpur_wall[east=false,north=true,south=true,up=true,west=false]
endreborn:e_purpur_wall[east=false,north=true,south=true,up=false,west=true]
endreborn:e_purpur_wall[east=false,north=true,south=true,up=false,west=false]
endreborn:e_purpur_wall[east=false,north=true,south=false,up=true,west=true]
endreborn:e_purpur_wall[east=false,north=true,south=false,up=true,west=false]
endreborn:e_purpur_wall[east=false,north=true,south=false,up=false,west=true]
endreborn:e_purpur_wall[east=false,north=true,south=false,up=false,west=false]
endreborn:e_purpur_wall[east=false,north=false,south=true,up=true,west=true]
endreborn:e_purpur_wall[east=false,north=false,south=true,up=true,west=false]
endreborn:e_purpur_wall[east=false,north=false,south=true,up=false,west=true]
endreborn:e_purpur_wall[east=false,north=false,south=true,up=false,west=false]
endreborn:e_purpur_wall[east=false,north=false,south=false,up=true,west=true]
endreborn:e_purpur_wall[east=false,north=false,south=false,up=true,west=false]
endreborn:e_purpur_wall[east=false,north=false,south=false,up=false,west=true]
endreborn:e_purpur_wall[east=false,north=false,south=false,up=false,west=false]
endreborn:smooth_end_stone_wall[east=true,north=true,south=true,up=true,west=true]
endreborn:smooth_end_stone_wall[east=true,north=true,south=true,up=true,west=false]
endreborn:smooth_end_stone_wall[east=true,north=true,south=true,up=false,west=true]
endreborn:smooth_end_stone_wall[east=true,north=true,south=true,up=false,west=false]
endreborn:smooth_end_stone_wall[east=true,north=true,south=false,up=true,west=true]
endreborn:smooth_end_stone_wall[east=true,north=true,south=false,up=true,west=false]
endreborn:smooth_end_stone_wall[east=true,north=true,south=false,up=false,west=true]
endreborn:smooth_end_stone_wall[east=true,north=true,south=false,up=false,west=false]
endreborn:smooth_end_stone_wall[east=true,north=false,south=true,up=true,west=true]
endreborn:smooth_end_stone_wall[east=true,north=false,south=true,up=true,west=false]
endreborn:smooth_end_stone_wall[east=true,north=false,south=true,up=false,west=true]
endreborn:smooth_end_stone_wall[east=true,north=false,south=true,up=false,west=false]
endreborn:smooth_end_stone_wall[east=true,north=false,south=false,up=true,west=true]
endreborn:smooth_end_stone_wall[east=true,north=false,south=false,up=true,west=false]
endreborn:smooth_end_stone_wall[east=true,north=false,south=false,up=false,west=true]
endreborn:smooth_end_stone_wall[east=true,north=false,south=false,up=false,west=false]
endreborn:smooth_end_stone_wall[east=false,north=true,south=true,up=true,west=true]
endreborn:smooth_end_stone_wall[east=false,north=true,south=true,up=true,west=false]
endreborn:smooth_end_stone_wall[east=false,north=true,south=true,up=false,west=true]
endreborn:smooth_end_stone_wall[east=false,north=true,south=true,up=false,west=false]
endreborn:smooth_end_stone_wall[east=false,north=true,south=false,up=true,west=true]
endreborn:smooth_end_stone_wall[east=false,north=true,south=false,up=true,west=false]
endreborn:smooth_end_stone_wall[east=false,north=true,south=false,up=false,west=true]
endreborn:smooth_end_stone_wall[east=false,north=true,south=false,up=false,west=false]
endreborn:smooth_end_stone_wall[east=false,north=false,south=true,up=true,west=true]
endreborn:smooth_end_stone_wall[east=false,north=false,south=true,up=true,west=false]
endreborn:smooth_end_stone_wall[east=false,north=false,south=true,up=false,west=true]
endreborn:smooth_end_stone_wall[east=false,north=false,south=true,up=false,west=false]
endreborn:smooth_end_stone_wall[east=false,north=false,south=false,up=true,west=true]
endreborn:smooth_end_stone_wall[east=false,north=false,south=false,up=true,west=false]
endreborn:smooth_end_stone_wall[east=false,north=false,south=false,up=false,west=true]
endreborn:smooth_end_stone_wall[east=false,north=false,south=false,up=false,west=false]
immersiveengineering:ore[type=copper]
immersiveengineering:ore[type=aluminum]
immersiveengineering:ore[type=lead]
immersiveengineering:ore[type=silver]
immersiveengineering:ore[type=nickel]
immersiveengineering:ore[type=uranium]
immersiveengineering:storage[type=copper]
immersiveengineering:storage[type=aluminum]
immersiveengineering:storage[type=lead]
immersiveengineering:storage[type=silver]
immersiveengineering:storage[type=nickel]
immersiveengineering:storage[type=uranium]
immersiveengineering:storage[type=constantan]
immersiveengineering:storage[type=electrum]
immersiveengineering:storage[type=steel]
immersiveengineering:storage_slab[slabtype=0,type=copper]
immersiveengineering:storage_slab[slabtype=0,type=aluminum]
immersiveengineering:storage_slab[slabtype=0,type=lead]
immersiveengineering:storage_slab[slabtype=0,type=silver]
immersiveengineering:storage_slab[slabtype=0,type=nickel]
immersiveengineering:storage_slab[slabtype=0,type=uranium]
immersiveengineering:storage_slab[slabtype=0,type=constantan]
immersiveengineering:storage_slab[slabtype=0,type=electrum]
immersiveengineering:storage_slab[slabtype=0,type=steel]
immersiveengineering:storage_slab[slabtype=1,type=copper]
immersiveengineering:storage_slab[slabtype=1,type=aluminum]
immersiveengineering:storage_slab[slabtype=1,type=lead]
immersiveengineering:storage_slab[slabtype=1,type=silver]
immersiveengineering:storage_slab[slabtype=1,type=nickel]
immersiveengineering:storage_slab[slabtype=1,type=uranium]
immersiveengineering:storage_slab[slabtype=1,type=constantan]
immersiveengineering:storage_slab[slabtype=1,type=electrum]
immersiveengineering:storage_slab[slabtype=1,type=steel]
immersiveengineering:storage_slab[slabtype=2,type=copper]
immersiveengineering:storage_slab[slabtype=2,type=aluminum]
immersiveengineering:storage_slab[slabtype=2,type=lead]
immersiveengineering:storage_slab[slabtype=2,type=silver]
immersiveengineering:storage_slab[slabtype=2,type=nickel]
immersiveengineering:storage_slab[slabtype=2,type=uranium]
immersiveengineering:storage_slab[slabtype=2,type=constantan]
immersiveengineering:storage_slab[slabtype=2,type=electrum]
immersiveengineering:storage_slab[slabtype=2,type=steel]
immersiveengineering:stone_decoration[type=cokebrick]
immersiveengineering:stone_decoration[type=blastbrick]
immersiveengineering:stone_decoration[type=blastbrick_reinforced]
immersiveengineering:stone_decoration[type=coke]
immersiveengineering:stone_decoration[type=hempcrete]
immersiveengineering:stone_decoration[type=concrete]
immersiveengineering:stone_decoration[type=concrete_tile]
immersiveengineering:stone_decoration[type=concrete_leaded]
immersiveengineering:stone_decoration[type=insulating_glass]
immersiveengineering:stone_decoration[type=concrete_sprayed]
immersiveengineering:stone_decoration[type=alloybrick]
immersiveengineering:stone_decoration_slab[slabtype=0,type=cokebrick]
immersiveengineering:stone_decoration_slab[slabtype=0,type=blastbrick]
immersiveengineering:stone_decoration_slab[slabtype=0,type=blastbrick_reinforced]
immersiveengineering:stone_decoration_slab[slabtype=0,type=coke]
immersiveengineering:stone_decoration_slab[slabtype=0,type=hempcrete]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_tile]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_leaded]
immersiveengineering:stone_decoration_slab[slabtype=0,type=insulating_glass]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_sprayed]
immersiveengineering:stone_decoration_slab[slabtype=0,type=alloybrick]
immersiveengineering:stone_decoration_slab[slabtype=1,type=cokebrick]
immersiveengineering:stone_decoration_slab[slabtype=1,type=blastbrick]
immersiveengineering:stone_decoration_slab[slabtype=1,type=blastbrick_reinforced]
immersiveengineering:stone_decoration_slab[slabtype=1,type=coke]
immersiveengineering:stone_decoration_slab[slabtype=1,type=hempcrete]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_tile]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_leaded]
immersiveengineering:stone_decoration_slab[slabtype=1,type=insulating_glass]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_sprayed]
immersiveengineering:stone_decoration_slab[slabtype=1,type=alloybrick]
immersiveengineering:stone_decoration_slab[slabtype=2,type=cokebrick]
immersiveengineering:stone_decoration_slab[slabtype=2,type=blastbrick]
immersiveengineering:stone_decoration_slab[slabtype=2,type=blastbrick_reinforced]
immersiveengineering:stone_decoration_slab[slabtype=2,type=coke]
immersiveengineering:stone_decoration_slab[slabtype=2,type=hempcrete]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_tile]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_leaded]
immersiveengineering:stone_decoration_slab[slabtype=2,type=insulating_glass]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_sprayed]
immersiveengineering:stone_decoration_slab[slabtype=2,type=alloybrick]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=alloy_smelter]
immersiveengineering:treated_wood[type=horizontal]
immersiveengineering:treated_wood[type=vertical]
immersiveengineering:treated_wood[type=packaged]
immersiveengineering:treated_wood_slab[slabtype=0,type=horizontal]
immersiveengineering:treated_wood_slab[slabtype=0,type=vertical]
immersiveengineering:treated_wood_slab[slabtype=0,type=packaged]
immersiveengineering:treated_wood_slab[slabtype=1,type=horizontal]
immersiveengineering:treated_wood_slab[slabtype=1,type=vertical]
immersiveengineering:treated_wood_slab[slabtype=1,type=packaged]
immersiveengineering:treated_wood_slab[slabtype=2,type=horizontal]
immersiveengineering:treated_wood_slab[slabtype=2,type=vertical]
immersiveengineering:treated_wood_slab[slabtype=2,type=packaged]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=outer_right]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=fluid_sorter]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=wallmount]
immersiveengineering:hemp[type=bottom0]
immersiveengineering:hemp[type=bottom1]
immersiveengineering:hemp[type=bottom2]
immersiveengineering:hemp[type=bottom3]
immersiveengineering:hemp[type=bottom4]
immersiveengineering:hemp[type=top0]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=shader_banner]
immersiveengineering:fake_light[type=air]
immersiveengineering:sheetmetal[type=copper]
immersiveengineering:sheetmetal[type=aluminum]
immersiveengineering:sheetmetal[type=lead]
immersiveengineering:sheetmetal[type=silver]
immersiveengineering:sheetmetal[type=nickel]
immersiveengineering:sheetmetal[type=uranium]
immersiveengineering:sheetmetal[type=constantan]
immersiveengineering:sheetmetal[type=electrum]
immersiveengineering:sheetmetal[type=steel]
immersiveengineering:sheetmetal[type=iron]
immersiveengineering:sheetmetal[type=gold]
immersiveengineering:sheetmetal_slab[slabtype=0,type=copper]
immersiveengineering:sheetmetal_slab[slabtype=0,type=aluminum]
immersiveengineering:sheetmetal_slab[slabtype=0,type=lead]
immersiveengineering:sheetmetal_slab[slabtype=0,type=silver]
immersiveengineering:sheetmetal_slab[slabtype=0,type=nickel]
immersiveengineering:sheetmetal_slab[slabtype=0,type=uranium]
immersiveengineering:sheetmetal_slab[slabtype=0,type=constantan]
immersiveengineering:sheetmetal_slab[slabtype=0,type=electrum]
immersiveengineering:sheetmetal_slab[slabtype=0,type=steel]
immersiveengineering:sheetmetal_slab[slabtype=0,type=iron]
immersiveengineering:sheetmetal_slab[slabtype=0,type=gold]
immersiveengineering:sheetmetal_slab[slabtype=1,type=copper]
immersiveengineering:sheetmetal_slab[slabtype=1,type=aluminum]
immersiveengineering:sheetmetal_slab[slabtype=1,type=lead]
immersiveengineering:sheetmetal_slab[slabtype=1,type=silver]
immersiveengineering:sheetmetal_slab[slabtype=1,type=nickel]
immersiveengineering:sheetmetal_slab[slabtype=1,type=uranium]
immersiveengineering:sheetmetal_slab[slabtype=1,type=constantan]
immersiveengineering:sheetmetal_slab[slabtype=1,type=electrum]
immersiveengineering:sheetmetal_slab[slabtype=1,type=steel]
immersiveengineering:sheetmetal_slab[slabtype=1,type=iron]
immersiveengineering:sheetmetal_slab[slabtype=1,type=gold]
immersiveengineering:sheetmetal_slab[slabtype=2,type=copper]
immersiveengineering:sheetmetal_slab[slabtype=2,type=aluminum]
immersiveengineering:sheetmetal_slab[slabtype=2,type=lead]
immersiveengineering:sheetmetal_slab[slabtype=2,type=silver]
immersiveengineering:sheetmetal_slab[slabtype=2,type=nickel]
immersiveengineering:sheetmetal_slab[slabtype=2,type=uranium]
immersiveengineering:sheetmetal_slab[slabtype=2,type=constantan]
immersiveengineering:sheetmetal_slab[slabtype=2,type=electrum]
immersiveengineering:sheetmetal_slab[slabtype=2,type=steel]
immersiveengineering:sheetmetal_slab[slabtype=2,type=iron]
immersiveengineering:sheetmetal_slab[slabtype=2,type=gold]
immersiveengineering:metal_decoration0[type=coil_lv]
immersiveengineering:metal_decoration0[type=coil_mv]
immersiveengineering:metal_decoration0[type=coil_hv]
immersiveengineering:metal_decoration0[type=rs_engineering]
immersiveengineering:metal_decoration0[type=light_engineering]
immersiveengineering:metal_decoration0[type=heavy_engineering]
immersiveengineering:metal_decoration0[type=generator]
immersiveengineering:metal_decoration0[type=radiator]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_fence]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_fence]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_fence]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_fence]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_fence]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_fence]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_scaffolding_2]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=outer_right]
immersiveengineering:metal_ladder[facing=north,type=normal]
immersiveengineering:metal_ladder[facing=north,type=covered_steel]
immersiveengineering:metal_ladder[facing=north,type=covered_aluminum]
immersiveengineering:metal_ladder[facing=south,type=normal]
immersiveengineering:metal_ladder[facing=south,type=covered_steel]
immersiveengineering:metal_ladder[facing=south,type=covered_aluminum]
immersiveengineering:metal_ladder[facing=west,type=normal]
immersiveengineering:metal_ladder[facing=west,type=covered_steel]
immersiveengineering:metal_ladder[facing=west,type=covered_aluminum]
immersiveengineering:metal_ladder[facing=east,type=normal]
immersiveengineering:metal_ladder[facing=east,type=covered_steel]
immersiveengineering:metal_ladder[facing=east,type=covered_aluminum]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_lv]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_mv]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_hv]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_creative]
immersiveengineering:metal_device0[_0multiblockslave=false,type=barrel]
immersiveengineering:metal_device0[_0multiblockslave=false,type=fluid_pump]
immersiveengineering:metal_device0[_0multiblockslave=false,type=fluid_placer]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_lv]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_mv]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_hv]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_creative]
immersiveengineering:metal_device0[_0multiblockslave=true,type=barrel]
immersiveengineering:metal_device0[_0multiblockslave=true,type=fluid_pump]
immersiveengineering:metal_device0[_0multiblockslave=true,type=fluid_placer]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=belljar]
immersiveengineering:conveyor[facing=down,type=conveyor]
immersiveengineering:conveyor[facing=up,type=conveyor]
immersiveengineering:conveyor[facing=north,type=conveyor]
immersiveengineering:conveyor[facing=south,type=conveyor]
immersiveengineering:conveyor[facing=west,type=conveyor]
immersiveengineering:conveyor[facing=east,type=conveyor]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=mixer]
immersiveengineering:fluidcreosote[level=0]
immersiveengineering:fluidcreosote[level=1]
immersiveengineering:fluidcreosote[level=2]
immersiveengineering:fluidcreosote[level=3]
immersiveengineering:fluidcreosote[level=4]
immersiveengineering:fluidcreosote[level=5]
immersiveengineering:fluidcreosote[level=6]
immersiveengineering:fluidcreosote[level=7]
immersiveengineering:fluidcreosote[level=8]
immersiveengineering:fluidcreosote[level=9]
immersiveengineering:fluidcreosote[level=10]
immersiveengineering:fluidcreosote[level=11]
immersiveengineering:fluidcreosote[level=12]
immersiveengineering:fluidcreosote[level=13]
immersiveengineering:fluidcreosote[level=14]
immersiveengineering:fluidcreosote[level=15]
immersiveengineering:fluidplantoil[level=0]
immersiveengineering:fluidplantoil[level=1]
immersiveengineering:fluidplantoil[level=2]
immersiveengineering:fluidplantoil[level=3]
immersiveengineering:fluidplantoil[level=4]
immersiveengineering:fluidplantoil[level=5]
immersiveengineering:fluidplantoil[level=6]
immersiveengineering:fluidplantoil[level=7]
immersiveengineering:fluidplantoil[level=8]
immersiveengineering:fluidplantoil[level=9]
immersiveengineering:fluidplantoil[level=10]
immersiveengineering:fluidplantoil[level=11]
immersiveengineering:fluidplantoil[level=12]
immersiveengineering:fluidplantoil[level=13]
immersiveengineering:fluidplantoil[level=14]
immersiveengineering:fluidplantoil[level=15]
immersiveengineering:fluidethanol[level=0]
immersiveengineering:fluidethanol[level=1]
immersiveengineering:fluidethanol[level=2]
immersiveengineering:fluidethanol[level=3]
immersiveengineering:fluidethanol[level=4]
immersiveengineering:fluidethanol[level=5]
immersiveengineering:fluidethanol[level=6]
immersiveengineering:fluidethanol[level=7]
immersiveengineering:fluidethanol[level=8]
immersiveengineering:fluidethanol[level=9]
immersiveengineering:fluidethanol[level=10]
immersiveengineering:fluidethanol[level=11]
immersiveengineering:fluidethanol[level=12]
immersiveengineering:fluidethanol[level=13]
immersiveengineering:fluidethanol[level=14]
immersiveengineering:fluidethanol[level=15]
immersiveengineering:fluidbiodiesel[level=0]
immersiveengineering:fluidbiodiesel[level=1]
immersiveengineering:fluidbiodiesel[level=2]
immersiveengineering:fluidbiodiesel[level=3]
immersiveengineering:fluidbiodiesel[level=4]
immersiveengineering:fluidbiodiesel[level=5]
immersiveengineering:fluidbiodiesel[level=6]
immersiveengineering:fluidbiodiesel[level=7]
immersiveengineering:fluidbiodiesel[level=8]
immersiveengineering:fluidbiodiesel[level=9]
immersiveengineering:fluidbiodiesel[level=10]
immersiveengineering:fluidbiodiesel[level=11]
immersiveengineering:fluidbiodiesel[level=12]
immersiveengineering:fluidbiodiesel[level=13]
immersiveengineering:fluidbiodiesel[level=14]
immersiveengineering:fluidbiodiesel[level=15]
immersiveengineering:fluidconcrete[int_16=0,level=0]
immersiveengineering:fluidconcrete[int_16=0,level=1]
immersiveengineering:fluidconcrete[int_16=0,level=2]
immersiveengineering:fluidconcrete[int_16=0,level=3]
immersiveengineering:fluidconcrete[int_16=0,level=4]
immersiveengineering:fluidconcrete[int_16=0,level=5]
immersiveengineering:fluidconcrete[int_16=0,level=6]
immersiveengineering:fluidconcrete[int_16=0,level=7]
immersiveengineering:fluidconcrete[int_16=0,level=8]
immersiveengineering:fluidconcrete[int_16=0,level=9]
immersiveengineering:fluidconcrete[int_16=0,level=10]
immersiveengineering:fluidconcrete[int_16=0,level=11]
immersiveengineering:fluidconcrete[int_16=0,level=12]
immersiveengineering:fluidconcrete[int_16=0,level=13]
immersiveengineering:fluidconcrete[int_16=0,level=14]
immersiveengineering:fluidconcrete[int_16=0,level=15]
immersiveengineering:fluidconcrete[int_16=1,level=0]
immersiveengineering:fluidconcrete[int_16=1,level=1]
immersiveengineering:fluidconcrete[int_16=1,level=2]
immersiveengineering:fluidconcrete[int_16=1,level=3]
immersiveengineering:fluidconcrete[int_16=1,level=4]
immersiveengineering:fluidconcrete[int_16=1,level=5]
immersiveengineering:fluidconcrete[int_16=1,level=6]
immersiveengineering:fluidconcrete[int_16=1,level=7]
immersiveengineering:fluidconcrete[int_16=1,level=8]
immersiveengineering:fluidconcrete[int_16=1,level=9]
immersiveengineering:fluidconcrete[int_16=1,level=10]
immersiveengineering:fluidconcrete[int_16=1,level=11]
immersiveengineering:fluidconcrete[int_16=1,level=12]
immersiveengineering:fluidconcrete[int_16=1,level=13]
immersiveengineering:fluidconcrete[int_16=1,level=14]
immersiveengineering:fluidconcrete[int_16=1,level=15]
immersiveengineering:fluidconcrete[int_16=2,level=0]
immersiveengineering:fluidconcrete[int_16=2,level=1]
immersiveengineering:fluidconcrete[int_16=2,level=2]
immersiveengineering:fluidconcrete[int_16=2,level=3]
immersiveengineering:fluidconcrete[int_16=2,level=4]
immersiveengineering:fluidconcrete[int_16=2,level=5]
immersiveengineering:fluidconcrete[int_16=2,level=6]
immersiveengineering:fluidconcrete[int_16=2,level=7]
immersiveengineering:fluidconcrete[int_16=2,level=8]
immersiveengineering:fluidconcrete[int_16=2,level=9]
immersiveengineering:fluidconcrete[int_16=2,level=10]
immersiveengineering:fluidconcrete[int_16=2,level=11]
immersiveengineering:fluidconcrete[int_16=2,level=12]
immersiveengineering:fluidconcrete[int_16=2,level=13]
immersiveengineering:fluidconcrete[int_16=2,level=14]
immersiveengineering:fluidconcrete[int_16=2,level=15]
immersiveengineering:fluidconcrete[int_16=3,level=0]
immersiveengineering:fluidconcrete[int_16=3,level=1]
immersiveengineering:fluidconcrete[int_16=3,level=2]
immersiveengineering:fluidconcrete[int_16=3,level=3]
immersiveengineering:fluidconcrete[int_16=3,level=4]
immersiveengineering:fluidconcrete[int_16=3,level=5]
immersiveengineering:fluidconcrete[int_16=3,level=6]
immersiveengineering:fluidconcrete[int_16=3,level=7]
immersiveengineering:fluidconcrete[int_16=3,level=8]
immersiveengineering:fluidconcrete[int_16=3,level=9]
immersiveengineering:fluidconcrete[int_16=3,level=10]
immersiveengineering:fluidconcrete[int_16=3,level=11]
immersiveengineering:fluidconcrete[int_16=3,level=12]
immersiveengineering:fluidconcrete[int_16=3,level=13]
immersiveengineering:fluidconcrete[int_16=3,level=14]
immersiveengineering:fluidconcrete[int_16=3,level=15]
immersiveengineering:fluidconcrete[int_16=4,level=0]
immersiveengineering:fluidconcrete[int_16=4,level=1]
immersiveengineering:fluidconcrete[int_16=4,level=2]
immersiveengineering:fluidconcrete[int_16=4,level=3]
immersiveengineering:fluidconcrete[int_16=4,level=4]
immersiveengineering:fluidconcrete[int_16=4,level=5]
immersiveengineering:fluidconcrete[int_16=4,level=6]
immersiveengineering:fluidconcrete[int_16=4,level=7]
immersiveengineering:fluidconcrete[int_16=4,level=8]
immersiveengineering:fluidconcrete[int_16=4,level=9]
immersiveengineering:fluidconcrete[int_16=4,level=10]
immersiveengineering:fluidconcrete[int_16=4,level=11]
immersiveengineering:fluidconcrete[int_16=4,level=12]
immersiveengineering:fluidconcrete[int_16=4,level=13]
immersiveengineering:fluidconcrete[int_16=4,level=14]
immersiveengineering:fluidconcrete[int_16=4,level=15]
immersiveengineering:fluidconcrete[int_16=5,level=0]
immersiveengineering:fluidconcrete[int_16=5,level=1]
immersiveengineering:fluidconcrete[int_16=5,level=2]
immersiveengineering:fluidconcrete[int_16=5,level=3]
immersiveengineering:fluidconcrete[int_16=5,level=4]
immersiveengineering:fluidconcrete[int_16=5,level=5]
immersiveengineering:fluidconcrete[int_16=5,level=6]
immersiveengineering:fluidconcrete[int_16=5,level=7]
immersiveengineering:fluidconcrete[int_16=5,level=8]
immersiveengineering:fluidconcrete[int_16=5,level=9]
immersiveengineering:fluidconcrete[int_16=5,level=10]
immersiveengineering:fluidconcrete[int_16=5,level=11]
immersiveengineering:fluidconcrete[int_16=5,level=12]
immersiveengineering:fluidconcrete[int_16=5,level=13]
immersiveengineering:fluidconcrete[int_16=5,level=14]
immersiveengineering:fluidconcrete[int_16=5,level=15]
immersiveengineering:fluidconcrete[int_16=6,level=0]
immersiveengineering:fluidconcrete[int_16=6,level=1]
immersiveengineering:fluidconcrete[int_16=6,level=2]
immersiveengineering:fluidconcrete[int_16=6,level=3]
immersiveengineering:fluidconcrete[int_16=6,level=4]
immersiveengineering:fluidconcrete[int_16=6,level=5]
immersiveengineering:fluidconcrete[int_16=6,level=6]
immersiveengineering:fluidconcrete[int_16=6,level=7]
immersiveengineering:fluidconcrete[int_16=6,level=8]
immersiveengineering:fluidconcrete[int_16=6,level=9]
immersiveengineering:fluidconcrete[int_16=6,level=10]
immersiveengineering:fluidconcrete[int_16=6,level=11]
immersiveengineering:fluidconcrete[int_16=6,level=12]
immersiveengineering:fluidconcrete[int_16=6,level=13]
immersiveengineering:fluidconcrete[int_16=6,level=14]
immersiveengineering:fluidconcrete[int_16=6,level=15]
immersiveengineering:fluidconcrete[int_16=7,level=0]
immersiveengineering:fluidconcrete[int_16=7,level=1]
immersiveengineering:fluidconcrete[int_16=7,level=2]
immersiveengineering:fluidconcrete[int_16=7,level=3]
immersiveengineering:fluidconcrete[int_16=7,level=4]
immersiveengineering:fluidconcrete[int_16=7,level=5]
immersiveengineering:fluidconcrete[int_16=7,level=6]
immersiveengineering:fluidconcrete[int_16=7,level=7]
immersiveengineering:fluidconcrete[int_16=7,level=8]
immersiveengineering:fluidconcrete[int_16=7,level=9]
immersiveengineering:fluidconcrete[int_16=7,level=10]
immersiveengineering:fluidconcrete[int_16=7,level=11]
immersiveengineering:fluidconcrete[int_16=7,level=12]
immersiveengineering:fluidconcrete[int_16=7,level=13]
immersiveengineering:fluidconcrete[int_16=7,level=14]
immersiveengineering:fluidconcrete[int_16=7,level=15]
immersiveengineering:fluidconcrete[int_16=8,level=0]
immersiveengineering:fluidconcrete[int_16=8,level=1]
immersiveengineering:fluidconcrete[int_16=8,level=2]
immersiveengineering:fluidconcrete[int_16=8,level=3]
immersiveengineering:fluidconcrete[int_16=8,level=4]
immersiveengineering:fluidconcrete[int_16=8,level=5]
immersiveengineering:fluidconcrete[int_16=8,level=6]
immersiveengineering:fluidconcrete[int_16=8,level=7]
immersiveengineering:fluidconcrete[int_16=8,level=8]
immersiveengineering:fluidconcrete[int_16=8,level=9]
immersiveengineering:fluidconcrete[int_16=8,level=10]
immersiveengineering:fluidconcrete[int_16=8,level=11]
immersiveengineering:fluidconcrete[int_16=8,level=12]
immersiveengineering:fluidconcrete[int_16=8,level=13]
immersiveengineering:fluidconcrete[int_16=8,level=14]
immersiveengineering:fluidconcrete[int_16=8,level=15]
immersiveengineering:fluidconcrete[int_16=9,level=0]
immersiveengineering:fluidconcrete[int_16=9,level=1]
immersiveengineering:fluidconcrete[int_16=9,level=2]
immersiveengineering:fluidconcrete[int_16=9,level=3]
immersiveengineering:fluidconcrete[int_16=9,level=4]
immersiveengineering:fluidconcrete[int_16=9,level=5]
immersiveengineering:fluidconcrete[int_16=9,level=6]
immersiveengineering:fluidconcrete[int_16=9,level=7]
immersiveengineering:fluidconcrete[int_16=9,level=8]
immersiveengineering:fluidconcrete[int_16=9,level=9]
immersiveengineering:fluidconcrete[int_16=9,level=10]
immersiveengineering:fluidconcrete[int_16=9,level=11]
immersiveengineering:fluidconcrete[int_16=9,level=12]
immersiveengineering:fluidconcrete[int_16=9,level=13]
immersiveengineering:fluidconcrete[int_16=9,level=14]
immersiveengineering:fluidconcrete[int_16=9,level=15]
immersiveengineering:fluidconcrete[int_16=10,level=0]
immersiveengineering:fluidconcrete[int_16=10,level=1]
immersiveengineering:fluidconcrete[int_16=10,level=2]
immersiveengineering:fluidconcrete[int_16=10,level=3]
immersiveengineering:fluidconcrete[int_16=10,level=4]
immersiveengineering:fluidconcrete[int_16=10,level=5]
immersiveengineering:fluidconcrete[int_16=10,level=6]
immersiveengineering:fluidconcrete[int_16=10,level=7]
immersiveengineering:fluidconcrete[int_16=10,level=8]
immersiveengineering:fluidconcrete[int_16=10,level=9]
immersiveengineering:fluidconcrete[int_16=10,level=10]
immersiveengineering:fluidconcrete[int_16=10,level=11]
immersiveengineering:fluidconcrete[int_16=10,level=12]
immersiveengineering:fluidconcrete[int_16=10,level=13]
immersiveengineering:fluidconcrete[int_16=10,level=14]
immersiveengineering:fluidconcrete[int_16=10,level=15]
immersiveengineering:fluidconcrete[int_16=11,level=0]
immersiveengineering:fluidconcrete[int_16=11,level=1]
immersiveengineering:fluidconcrete[int_16=11,level=2]
immersiveengineering:fluidconcrete[int_16=11,level=3]
immersiveengineering:fluidconcrete[int_16=11,level=4]
immersiveengineering:fluidconcrete[int_16=11,level=5]
immersiveengineering:fluidconcrete[int_16=11,level=6]
immersiveengineering:fluidconcrete[int_16=11,level=7]
immersiveengineering:fluidconcrete[int_16=11,level=8]
immersiveengineering:fluidconcrete[int_16=11,level=9]
immersiveengineering:fluidconcrete[int_16=11,level=10]
immersiveengineering:fluidconcrete[int_16=11,level=11]
immersiveengineering:fluidconcrete[int_16=11,level=12]
immersiveengineering:fluidconcrete[int_16=11,level=13]
immersiveengineering:fluidconcrete[int_16=11,level=14]
immersiveengineering:fluidconcrete[int_16=11,level=15]
immersiveengineering:fluidconcrete[int_16=12,level=0]
immersiveengineering:fluidconcrete[int_16=12,level=1]
immersiveengineering:fluidconcrete[int_16=12,level=2]
immersiveengineering:fluidconcrete[int_16=12,level=3]
immersiveengineering:fluidconcrete[int_16=12,level=4]
immersiveengineering:fluidconcrete[int_16=12,level=5]
immersiveengineering:fluidconcrete[int_16=12,level=6]
immersiveengineering:fluidconcrete[int_16=12,level=7]
immersiveengineering:fluidconcrete[int_16=12,level=8]
immersiveengineering:fluidconcrete[int_16=12,level=9]
immersiveengineering:fluidconcrete[int_16=12,level=10]
immersiveengineering:fluidconcrete[int_16=12,level=11]
immersiveengineering:fluidconcrete[int_16=12,level=12]
immersiveengineering:fluidconcrete[int_16=12,level=13]
immersiveengineering:fluidconcrete[int_16=12,level=14]
immersiveengineering:fluidconcrete[int_16=12,level=15]
immersiveengineering:fluidconcrete[int_16=13,level=0]
immersiveengineering:fluidconcrete[int_16=13,level=1]
immersiveengineering:fluidconcrete[int_16=13,level=2]
immersiveengineering:fluidconcrete[int_16=13,level=3]
immersiveengineering:fluidconcrete[int_16=13,level=4]
immersiveengineering:fluidconcrete[int_16=13,level=5]
immersiveengineering:fluidconcrete[int_16=13,level=6]
immersiveengineering:fluidconcrete[int_16=13,level=7]
immersiveengineering:fluidconcrete[int_16=13,level=8]
immersiveengineering:fluidconcrete[int_16=13,level=9]
immersiveengineering:fluidconcrete[int_16=13,level=10]
immersiveengineering:fluidconcrete[int_16=13,level=11]
immersiveengineering:fluidconcrete[int_16=13,level=12]
immersiveengineering:fluidconcrete[int_16=13,level=13]
immersiveengineering:fluidconcrete[int_16=13,level=14]
immersiveengineering:fluidconcrete[int_16=13,level=15]
immersiveengineering:fluidconcrete[int_16=14,level=0]
immersiveengineering:fluidconcrete[int_16=14,level=1]
immersiveengineering:fluidconcrete[int_16=14,level=2]
immersiveengineering:fluidconcrete[int_16=14,level=3]
immersiveengineering:fluidconcrete[int_16=14,level=4]
immersiveengineering:fluidconcrete[int_16=14,level=5]
immersiveengineering:fluidconcrete[int_16=14,level=6]
immersiveengineering:fluidconcrete[int_16=14,level=7]
immersiveengineering:fluidconcrete[int_16=14,level=8]
immersiveengineering:fluidconcrete[int_16=14,level=9]
immersiveengineering:fluidconcrete[int_16=14,level=10]
immersiveengineering:fluidconcrete[int_16=14,level=11]
immersiveengineering:fluidconcrete[int_16=14,level=12]
immersiveengineering:fluidconcrete[int_16=14,level=13]
immersiveengineering:fluidconcrete[int_16=14,level=14]
immersiveengineering:fluidconcrete[int_16=14,level=15]
immersiveengineering:fluidconcrete[int_16=15,level=0]
immersiveengineering:fluidconcrete[int_16=15,level=1]
immersiveengineering:fluidconcrete[int_16=15,level=2]
immersiveengineering:fluidconcrete[int_16=15,level=3]
immersiveengineering:fluidconcrete[int_16=15,level=4]
immersiveengineering:fluidconcrete[int_16=15,level=5]
immersiveengineering:fluidconcrete[int_16=15,level=6]
immersiveengineering:fluidconcrete[int_16=15,level=7]
immersiveengineering:fluidconcrete[int_16=15,level=8]
immersiveengineering:fluidconcrete[int_16=15,level=9]
immersiveengineering:fluidconcrete[int_16=15,level=10]
immersiveengineering:fluidconcrete[int_16=15,level=11]
immersiveengineering:fluidconcrete[int_16=15,level=12]
immersiveengineering:fluidconcrete[int_16=15,level=13]
immersiveengineering:fluidconcrete[int_16=15,level=14]
immersiveengineering:fluidconcrete[int_16=15,level=15]
immersiveengineering:molten_uranium[level=0]
immersiveengineering:molten_uranium[level=1]
immersiveengineering:molten_uranium[level=2]
immersiveengineering:molten_uranium[level=3]
immersiveengineering:molten_uranium[level=4]
immersiveengineering:molten_uranium[level=5]
immersiveengineering:molten_uranium[level=6]
immersiveengineering:molten_uranium[level=7]
immersiveengineering:molten_uranium[level=8]
immersiveengineering:molten_uranium[level=9]
immersiveengineering:molten_uranium[level=10]
immersiveengineering:molten_uranium[level=11]
immersiveengineering:molten_uranium[level=12]
immersiveengineering:molten_uranium[level=13]
immersiveengineering:molten_uranium[level=14]
immersiveengineering:molten_uranium[level=15]
immersiveengineering:molten_constantan[level=0]
immersiveengineering:molten_constantan[level=1]
immersiveengineering:molten_constantan[level=2]
immersiveengineering:molten_constantan[level=3]
immersiveengineering:molten_constantan[level=4]
immersiveengineering:molten_constantan[level=5]
immersiveengineering:molten_constantan[level=6]
immersiveengineering:molten_constantan[level=7]
immersiveengineering:molten_constantan[level=8]
immersiveengineering:molten_constantan[level=9]
immersiveengineering:molten_constantan[level=10]
immersiveengineering:molten_constantan[level=11]
immersiveengineering:molten_constantan[level=12]
immersiveengineering:molten_constantan[level=13]
immersiveengineering:molten_constantan[level=14]
immersiveengineering:molten_constantan[level=15]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_steel[facing=north,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_steel[facing=north,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_steel[facing=north,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_steel[facing=north,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_steel[facing=north,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_steel[facing=north,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_steel[facing=north,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_steel[facing=north,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_steel[facing=south,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_steel[facing=south,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_steel[facing=south,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_steel[facing=south,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_steel[facing=south,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_steel[facing=south,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_steel[facing=south,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_steel[facing=south,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_steel[facing=west,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_steel[facing=west,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_steel[facing=west,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_steel[facing=west,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_steel[facing=west,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_steel[facing=west,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_steel[facing=west,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_steel[facing=west,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_steel[facing=east,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_steel[facing=east,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_steel[facing=east,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_steel[facing=east,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_steel[facing=east,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_steel[facing=east,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_steel[facing=east,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_steel[facing=east,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_treated[facing=north,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_treated[facing=north,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_treated[facing=north,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_treated[facing=north,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_treated[facing=north,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_treated[facing=north,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_treated[facing=north,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_treated[facing=north,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_treated[facing=south,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_treated[facing=south,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_treated[facing=south,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_treated[facing=south,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_treated[facing=south,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_treated[facing=south,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_treated[facing=south,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_treated[facing=south,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_treated[facing=west,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_treated[facing=west,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_treated[facing=west,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_treated[facing=west,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_treated[facing=west,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_treated[facing=west,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_treated[facing=west,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_treated[facing=west,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_treated[facing=east,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_treated[facing=east,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_treated[facing=east,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_treated[facing=east,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_treated[facing=east,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_treated[facing=east,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_treated[facing=east,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_treated[facing=east,in_wall=false,open=false,powered=false]
engineersdoors:trapdoor_steel[facing=north,half=top,open=true]
engineersdoors:trapdoor_steel[facing=north,half=top,open=false]
engineersdoors:trapdoor_steel[facing=north,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=north,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=south,half=top,open=true]
engineersdoors:trapdoor_steel[facing=south,half=top,open=false]
engineersdoors:trapdoor_steel[facing=south,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=south,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=west,half=top,open=true]
engineersdoors:trapdoor_steel[facing=west,half=top,open=false]
engineersdoors:trapdoor_steel[facing=west,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=west,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=east,half=top,open=true]
engineersdoors:trapdoor_steel[facing=east,half=top,open=false]
engineersdoors:trapdoor_steel[facing=east,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=east,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=north,half=top,open=true]
engineersdoors:trapdoor_treated[facing=north,half=top,open=false]
engineersdoors:trapdoor_treated[facing=north,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=north,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=south,half=top,open=true]
engineersdoors:trapdoor_treated[facing=south,half=top,open=false]
engineersdoors:trapdoor_treated[facing=south,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=south,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=west,half=top,open=true]
engineersdoors:trapdoor_treated[facing=west,half=top,open=false]
engineersdoors:trapdoor_treated[facing=west,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=west,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=east,half=top,open=true]
engineersdoors:trapdoor_treated[facing=east,half=top,open=false]
engineersdoors:trapdoor_treated[facing=east,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=east,half=bottom,open=false]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false]
essentials:brazier[br_cont=0]
essentials:brazier[br_cont=1]
essentials:brazier[br_cont=2]
essentials:brazier[br_cont=3]
essentials:brazier[br_cont=4]
essentials:brazier[br_cont=5]
essentials:brazier[br_cont=6]
essentials:brazier[br_cont=7]
essentials:slotted_chest
essentials:sorting_hopper[enabled=true,facing=down]
essentials:sorting_hopper[enabled=true,facing=north]
essentials:sorting_hopper[enabled=true,facing=south]
essentials:sorting_hopper[enabled=true,facing=west]
essentials:sorting_hopper[enabled=true,facing=east]
essentials:sorting_hopper[enabled=false,facing=down]
essentials:sorting_hopper[enabled=false,facing=north]
essentials:sorting_hopper[enabled=false,facing=south]
essentials:sorting_hopper[enabled=false,facing=west]
essentials:sorting_hopper[enabled=false,facing=east]
essentials:candle_lilypad
essentials:fertile_soil[plant=0]
essentials:fertile_soil[plant=1]
essentials:fertile_soil[plant=2]
essentials:fertile_soil[plant=3]
essentials:fertile_soil[plant=4]
essentials:fertile_soil[plant=5]
essentials:fertile_soil[plant=6]
essentials:fertile_soil[plant=7]
essentials:fertile_soil[plant=8]
essentials:fertile_soil[plant=9]
essentials:port_extender[facing=down]
essentials:port_extender[facing=up]
essentials:port_extender[facing=north]
essentials:port_extender[facing=south]
essentials:port_extender[facing=west]
essentials:port_extender[facing=east]
essentials:item_chute
essentials:item_chute_port[cr_version=true,facing=down]
essentials:item_chute_port[cr_version=true,facing=up]
essentials:item_chute_port[cr_version=true,facing=north]
essentials:item_chute_port[cr_version=true,facing=south]
essentials:item_chute_port[cr_version=true,facing=west]
essentials:item_chute_port[cr_version=true,facing=east]
essentials:item_chute_port[cr_version=false,facing=down]
essentials:item_chute_port[cr_version=false,facing=up]
essentials:item_chute_port[cr_version=false,facing=north]
essentials:item_chute_port[cr_version=false,facing=south]
essentials:item_chute_port[cr_version=false,facing=west]
essentials:item_chute_port[cr_version=false,facing=east]
fairylights:fastener[facing=down,triggered=true]
fairylights:fastener[facing=down,triggered=false]
fairylights:fastener[facing=up,triggered=true]
fairylights:fastener[facing=up,triggered=false]
fairylights:fastener[facing=north,triggered=true]
fairylights:fastener[facing=north,triggered=false]
fairylights:fastener[facing=south,triggered=true]
fairylights:fastener[facing=south,triggered=false]
fairylights:fastener[facing=west,triggered=true]
fairylights:fastener[facing=west,triggered=false]
fairylights:fastener[facing=east,triggered=true]
fairylights:fastener[facing=east,triggered=false]
futuremc:lantern[hanging=true]
futuremc:lantern[hanging=false]
futuremc:stonecutter[facing=north]
futuremc:stonecutter[facing=south]
futuremc:stonecutter[facing=west]
futuremc:stonecutter[facing=east]
futuremc:barrel[facing=down,open=true]
futuremc:barrel[facing=down,open=false]
futuremc:barrel[facing=up,open=true]
futuremc:barrel[facing=up,open=false]
futuremc:barrel[facing=north,open=true]
futuremc:barrel[facing=north,open=false]
futuremc:barrel[facing=south,open=true]
futuremc:barrel[facing=south,open=false]
futuremc:barrel[facing=west,open=true]
futuremc:barrel[facing=west,open=false]
futuremc:barrel[facing=east,open=true]
futuremc:barrel[facing=east,open=false]
futuremc:smoker[facing=north,lit=true]
futuremc:smoker[facing=north,lit=false]
futuremc:smoker[facing=south,lit=true]
futuremc:smoker[facing=south,lit=false]
futuremc:smoker[facing=west,lit=true]
futuremc:smoker[facing=west,lit=false]
futuremc:smoker[facing=east,lit=true]
futuremc:smoker[facing=east,lit=false]
futuremc:blast_furnace[facing=north,lit=true]
futuremc:blast_furnace[facing=north,lit=false]
futuremc:blast_furnace[facing=south,lit=true]
futuremc:blast_furnace[facing=south,lit=false]
futuremc:blast_furnace[facing=west,lit=true]
futuremc:blast_furnace[facing=west,lit=false]
futuremc:blast_furnace[facing=east,lit=true]
futuremc:blast_furnace[facing=east,lit=false]
futuremc:loom[facing=north]
futuremc:loom[facing=south]
futuremc:loom[facing=west]
futuremc:loom[facing=east]
futuremc:fletching_table[facing=north]
futuremc:fletching_table[facing=south]
futuremc:fletching_table[facing=west]
futuremc:fletching_table[facing=east]
futuremc:smithing_table[facing=north]
futuremc:smithing_table[facing=south]
futuremc:smithing_table[facing=west]
futuremc:smithing_table[facing=east]
futuremc:cartography_table[facing=north]
futuremc:cartography_table[facing=south]
futuremc:cartography_table[facing=west]
futuremc:cartography_table[facing=east]
futuremc:grindstone[face=wall,facing=north]
futuremc:grindstone[face=wall,facing=south]
futuremc:grindstone[face=wall,facing=west]
futuremc:grindstone[face=wall,facing=east]
futuremc:grindstone[face=floor,facing=north]
futuremc:grindstone[face=floor,facing=south]
futuremc:grindstone[face=floor,facing=west]
futuremc:grindstone[face=floor,facing=east]
futuremc:grindstone[face=ceiling,facing=north]
futuremc:grindstone[face=ceiling,facing=south]
futuremc:grindstone[face=ceiling,facing=west]
futuremc:grindstone[face=ceiling,facing=east]
futuremc:composter[level=0]
futuremc:composter[level=1]
futuremc:composter[level=2]
futuremc:composter[level=3]
futuremc:composter[level=4]
futuremc:composter[level=5]
futuremc:composter[level=6]
futuremc:composter[level=7]
futuremc:composter[level=8]
futuremc:bell[attachment=floor,facing=north]
futuremc:bell[attachment=floor,facing=south]
futuremc:bell[attachment=floor,facing=west]
futuremc:bell[attachment=floor,facing=east]
futuremc:bell[attachment=ceiling,facing=north]
futuremc:bell[attachment=ceiling,facing=south]
futuremc:bell[attachment=ceiling,facing=west]
futuremc:bell[attachment=ceiling,facing=east]
futuremc:bell[attachment=single_wall,facing=north]
futuremc:bell[attachment=single_wall,facing=south]
futuremc:bell[attachment=single_wall,facing=west]
futuremc:bell[attachment=single_wall,facing=east]
futuremc:bell[attachment=double_wall,facing=north]
futuremc:bell[attachment=double_wall,facing=south]
futuremc:bell[attachment=double_wall,facing=west]
futuremc:bell[attachment=double_wall,facing=east]
futuremc:honey_block
futuremc:honeycomb_block
futuremc:lily_of_the_valley
futuremc:cornflower
futuremc:wither_rose
futuremc:sweet_berry_bush[age=0]
futuremc:sweet_berry_bush[age=1]
futuremc:sweet_berry_bush[age=2]
futuremc:sweet_berry_bush[age=3]
futuremc:campfire[facing=north,lit=true,signal=true]
futuremc:campfire[facing=north,lit=true,signal=false]
futuremc:campfire[facing=north,lit=false,signal=true]
futuremc:campfire[facing=north,lit=false,signal=false]
futuremc:campfire[facing=south,lit=true,signal=true]
futuremc:campfire[facing=south,lit=true,signal=false]
futuremc:campfire[facing=south,lit=false,signal=true]
futuremc:campfire[facing=south,lit=false,signal=false]
futuremc:campfire[facing=west,lit=true,signal=true]
futuremc:campfire[facing=west,lit=true,signal=false]
futuremc:campfire[facing=west,lit=false,signal=true]
futuremc:campfire[facing=west,lit=false,signal=false]
futuremc:campfire[facing=east,lit=true,signal=true]
futuremc:campfire[facing=east,lit=true,signal=false]
futuremc:campfire[facing=east,lit=false,signal=true]
futuremc:campfire[facing=east,lit=false,signal=false]
futuremc:bamboo[leaves=none,mature=true,thick=true]
futuremc:bamboo[leaves=none,mature=true,thick=false]
futuremc:bamboo[leaves=none,mature=false,thick=true]
futuremc:bamboo[leaves=none,mature=false,thick=false]
futuremc:bamboo[leaves=small,mature=true,thick=true]
futuremc:bamboo[leaves=small,mature=true,thick=false]
futuremc:bamboo[leaves=small,mature=false,thick=true]
futuremc:bamboo[leaves=small,mature=false,thick=false]
futuremc:bamboo[leaves=large,mature=true,thick=true]
futuremc:bamboo[leaves=large,mature=true,thick=false]
futuremc:bamboo[leaves=large,mature=false,thick=true]
futuremc:bamboo[leaves=large,mature=false,thick=false]
futuremc:bee_nest[facing=north,full=true]
futuremc:bee_nest[facing=north,full=false]
futuremc:bee_nest[facing=south,full=true]
futuremc:bee_nest[facing=south,full=false]
futuremc:bee_nest[facing=west,full=true]
futuremc:bee_nest[facing=west,full=false]
futuremc:bee_nest[facing=east,full=true]
futuremc:bee_nest[facing=east,full=false]
futuremc:beehive[facing=north,full=true]
futuremc:beehive[facing=north,full=false]
futuremc:beehive[facing=south,full=true]
futuremc:beehive[facing=south,full=false]
futuremc:beehive[facing=west,full=true]
futuremc:beehive[facing=west,full=false]
futuremc:beehive[facing=east,full=true]
futuremc:beehive[facing=east,full=false]
futuremc:stripped_acacia_log[axis=x]
futuremc:stripped_acacia_log[axis=y]
futuremc:stripped_acacia_log[axis=z]
futuremc:stripped_acacia_log[axis=none]
futuremc:stripped_jungle_log[axis=x]
futuremc:stripped_jungle_log[axis=y]
futuremc:stripped_jungle_log[axis=z]
futuremc:stripped_jungle_log[axis=none]
futuremc:stripped_birch_log[axis=x]
futuremc:stripped_birch_log[axis=y]
futuremc:stripped_birch_log[axis=z]
futuremc:stripped_birch_log[axis=none]
futuremc:stripped_oak_log[axis=x]
futuremc:stripped_oak_log[axis=y]
futuremc:stripped_oak_log[axis=z]
futuremc:stripped_oak_log[axis=none]
futuremc:stripped_spruce_log[axis=x]
futuremc:stripped_spruce_log[axis=y]
futuremc:stripped_spruce_log[axis=z]
futuremc:stripped_spruce_log[axis=none]
futuremc:stripped_dark_oak_log[axis=x]
futuremc:stripped_dark_oak_log[axis=y]
futuremc:stripped_dark_oak_log[axis=z]
futuremc:stripped_dark_oak_log[axis=none]
futuremc:brick_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:brick_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:brick_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:brick_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:brick_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:brick_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:brick_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:brick_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:brick_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:brick_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:brick_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:brick_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:brick_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:brick_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:brick_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:brick_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:brick_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:brick_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:brick_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:brick_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:brick_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:brick_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:brick_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:brick_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:brick_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:brick_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:brick_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:brick_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:brick_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:brick_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:brick_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:brick_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:granite_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:granite_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:granite_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:granite_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:granite_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:granite_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:granite_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:granite_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:granite_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:granite_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:granite_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:granite_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:granite_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:granite_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:granite_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:granite_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:granite_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:granite_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:granite_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:granite_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:granite_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:granite_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:granite_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:granite_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:granite_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:granite_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:granite_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:granite_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:granite_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:granite_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:granite_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:granite_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:andesite_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:andesite_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:andesite_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:andesite_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:andesite_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:andesite_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:andesite_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:andesite_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:andesite_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:andesite_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:andesite_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:andesite_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:andesite_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:andesite_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:andesite_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:andesite_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:andesite_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:andesite_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:andesite_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:andesite_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:andesite_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:andesite_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:andesite_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:andesite_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:andesite_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:andesite_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:andesite_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:andesite_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:andesite_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:andesite_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:andesite_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:andesite_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:diorite_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:diorite_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:diorite_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:diorite_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:diorite_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:diorite_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:diorite_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:diorite_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:diorite_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:diorite_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:diorite_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:diorite_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:diorite_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:diorite_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:diorite_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:diorite_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:diorite_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:diorite_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:diorite_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:diorite_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:diorite_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:diorite_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:diorite_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:diorite_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:diorite_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:diorite_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:diorite_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:diorite_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:diorite_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:diorite_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:diorite_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:diorite_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:sandstone_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:sandstone_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:sandstone_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:sandstone_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:sandstone_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:sandstone_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:sandstone_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:sandstone_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:sandstone_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:sandstone_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:sandstone_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:sandstone_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:sandstone_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:sandstone_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:sandstone_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:sandstone_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:sandstone_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:sandstone_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:sandstone_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:sandstone_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:sandstone_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:sandstone_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:sandstone_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:sandstone_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:sandstone_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:sandstone_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:sandstone_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:sandstone_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:sandstone_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:sandstone_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:sandstone_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:sandstone_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:red_sandstone_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:red_sandstone_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:red_sandstone_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:red_sandstone_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:red_sandstone_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:red_sandstone_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:red_sandstone_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:red_sandstone_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:red_sandstone_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:red_sandstone_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:red_sandstone_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:red_sandstone_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:red_sandstone_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:red_sandstone_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:red_sandstone_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:red_sandstone_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:red_sandstone_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:red_sandstone_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:red_sandstone_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:red_sandstone_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:red_sandstone_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:red_sandstone_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:red_sandstone_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:red_sandstone_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:red_sandstone_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:red_sandstone_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:red_sandstone_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:red_sandstone_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:red_sandstone_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:red_sandstone_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:red_sandstone_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:red_sandstone_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:stone_brick_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:stone_brick_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:stone_brick_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:stone_brick_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:stone_brick_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:stone_brick_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:stone_brick_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:stone_brick_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:stone_brick_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:stone_brick_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:stone_brick_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:stone_brick_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:stone_brick_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:stone_brick_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:stone_brick_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:stone_brick_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:stone_brick_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:stone_brick_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:stone_brick_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:stone_brick_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:stone_brick_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:stone_brick_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:stone_brick_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:stone_brick_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:stone_brick_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:stone_brick_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:stone_brick_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:stone_brick_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:stone_brick_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:stone_brick_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:stone_brick_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:stone_brick_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:mossy_stone_brick_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:mossy_stone_brick_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:mossy_stone_brick_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:mossy_stone_brick_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:mossy_stone_brick_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:mossy_stone_brick_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:mossy_stone_brick_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:mossy_stone_brick_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:mossy_stone_brick_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:mossy_stone_brick_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:mossy_stone_brick_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:mossy_stone_brick_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:mossy_stone_brick_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:mossy_stone_brick_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:mossy_stone_brick_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:mossy_stone_brick_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:mossy_stone_brick_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:mossy_stone_brick_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:mossy_stone_brick_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:mossy_stone_brick_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:mossy_stone_brick_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:mossy_stone_brick_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:mossy_stone_brick_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:mossy_stone_brick_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:mossy_stone_brick_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:mossy_stone_brick_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:mossy_stone_brick_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:mossy_stone_brick_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:mossy_stone_brick_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:mossy_stone_brick_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:mossy_stone_brick_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:mossy_stone_brick_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:nether_brick_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:nether_brick_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:nether_brick_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:nether_brick_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:nether_brick_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:nether_brick_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:nether_brick_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:nether_brick_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:nether_brick_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:nether_brick_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:nether_brick_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:nether_brick_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:nether_brick_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:nether_brick_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:nether_brick_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:nether_brick_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:nether_brick_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:nether_brick_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:nether_brick_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:nether_brick_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:nether_brick_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:nether_brick_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:nether_brick_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:nether_brick_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:nether_brick_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:nether_brick_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:nether_brick_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:nether_brick_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:nether_brick_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:nether_brick_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:nether_brick_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:nether_brick_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:red_nether_brick_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:red_nether_brick_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:red_nether_brick_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:red_nether_brick_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:red_nether_brick_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:red_nether_brick_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:red_nether_brick_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:red_nether_brick_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:red_nether_brick_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:red_nether_brick_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:red_nether_brick_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:red_nether_brick_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:red_nether_brick_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:red_nether_brick_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:red_nether_brick_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:red_nether_brick_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:red_nether_brick_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:red_nether_brick_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:red_nether_brick_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:red_nether_brick_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:red_nether_brick_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:red_nether_brick_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:red_nether_brick_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:red_nether_brick_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:red_nether_brick_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:red_nether_brick_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:red_nether_brick_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:red_nether_brick_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:red_nether_brick_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:red_nether_brick_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:red_nether_brick_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:red_nether_brick_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:end_stone_brick_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:end_stone_brick_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:end_stone_brick_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:end_stone_brick_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:end_stone_brick_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:end_stone_brick_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:end_stone_brick_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:end_stone_brick_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:end_stone_brick_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:end_stone_brick_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:end_stone_brick_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:end_stone_brick_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:end_stone_brick_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:end_stone_brick_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:end_stone_brick_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:end_stone_brick_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:end_stone_brick_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:end_stone_brick_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:end_stone_brick_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:end_stone_brick_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:end_stone_brick_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:end_stone_brick_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:end_stone_brick_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:end_stone_brick_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:end_stone_brick_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:end_stone_brick_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:end_stone_brick_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:end_stone_brick_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:end_stone_brick_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:end_stone_brick_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:end_stone_brick_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:end_stone_brick_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:prismarine_wall[east=true,north=true,south=true,up=true,west=true]
futuremc:prismarine_wall[east=true,north=true,south=true,up=true,west=false]
futuremc:prismarine_wall[east=true,north=true,south=true,up=false,west=true]
futuremc:prismarine_wall[east=true,north=true,south=true,up=false,west=false]
futuremc:prismarine_wall[east=true,north=true,south=false,up=true,west=true]
futuremc:prismarine_wall[east=true,north=true,south=false,up=true,west=false]
futuremc:prismarine_wall[east=true,north=true,south=false,up=false,west=true]
futuremc:prismarine_wall[east=true,north=true,south=false,up=false,west=false]
futuremc:prismarine_wall[east=true,north=false,south=true,up=true,west=true]
futuremc:prismarine_wall[east=true,north=false,south=true,up=true,west=false]
futuremc:prismarine_wall[east=true,north=false,south=true,up=false,west=true]
futuremc:prismarine_wall[east=true,north=false,south=true,up=false,west=false]
futuremc:prismarine_wall[east=true,north=false,south=false,up=true,west=true]
futuremc:prismarine_wall[east=true,north=false,south=false,up=true,west=false]
futuremc:prismarine_wall[east=true,north=false,south=false,up=false,west=true]
futuremc:prismarine_wall[east=true,north=false,south=false,up=false,west=false]
futuremc:prismarine_wall[east=false,north=true,south=true,up=true,west=true]
futuremc:prismarine_wall[east=false,north=true,south=true,up=true,west=false]
futuremc:prismarine_wall[east=false,north=true,south=true,up=false,west=true]
futuremc:prismarine_wall[east=false,north=true,south=true,up=false,west=false]
futuremc:prismarine_wall[east=false,north=true,south=false,up=true,west=true]
futuremc:prismarine_wall[east=false,north=true,south=false,up=true,west=false]
futuremc:prismarine_wall[east=false,north=true,south=false,up=false,west=true]
futuremc:prismarine_wall[east=false,north=true,south=false,up=false,west=false]
futuremc:prismarine_wall[east=false,north=false,south=true,up=true,west=true]
futuremc:prismarine_wall[east=false,north=false,south=true,up=true,west=false]
futuremc:prismarine_wall[east=false,north=false,south=true,up=false,west=true]
futuremc:prismarine_wall[east=false,north=false,south=true,up=false,west=false]
futuremc:prismarine_wall[east=false,north=false,south=false,up=true,west=true]
futuremc:prismarine_wall[east=false,north=false,south=false,up=true,west=false]
futuremc:prismarine_wall[east=false,north=false,south=false,up=false,west=true]
futuremc:prismarine_wall[east=false,north=false,south=false,up=false,west=false]
futuremc:smooth_stone
futuremc:smooth_sandstone
futuremc:smooth_quartz
futuremc:smooth_red_sandstone
futuremc:blue_ice
futuremc:stripped_acacia_wood[axis=x]
futuremc:stripped_acacia_wood[axis=y]
futuremc:stripped_acacia_wood[axis=z]
futuremc:stripped_jungle_wood[axis=x]
futuremc:stripped_jungle_wood[axis=y]
futuremc:stripped_jungle_wood[axis=z]
futuremc:stripped_birch_wood[axis=x]
futuremc:stripped_birch_wood[axis=y]
futuremc:stripped_birch_wood[axis=z]
futuremc:stripped_oak_wood[axis=x]
futuremc:stripped_oak_wood[axis=y]
futuremc:stripped_oak_wood[axis=z]
futuremc:stripped_spruce_wood[axis=x]
futuremc:stripped_spruce_wood[axis=y]
futuremc:stripped_spruce_wood[axis=z]
futuremc:stripped_dark_oak_wood[axis=x]
futuremc:stripped_dark_oak_wood[axis=y]
futuremc:stripped_dark_oak_wood[axis=z]
futuremc:acacia_wood[axis=x]
futuremc:acacia_wood[axis=y]
futuremc:acacia_wood[axis=z]
futuremc:jungle_wood[axis=x]
futuremc:jungle_wood[axis=y]
futuremc:jungle_wood[axis=z]
futuremc:birch_wood[axis=x]
futuremc:birch_wood[axis=y]
futuremc:birch_wood[axis=z]
futuremc:oak_wood[axis=x]
futuremc:oak_wood[axis=y]
futuremc:oak_wood[axis=z]
futuremc:spruce_wood[axis=x]
futuremc:spruce_wood[axis=y]
futuremc:spruce_wood[axis=z]
futuremc:dark_oak_wood[axis=x]
futuremc:dark_oak_wood[axis=y]
futuremc:dark_oak_wood[axis=z]
futuremc:acacia_trapdoor[facing=north,half=top,open=true]
futuremc:acacia_trapdoor[facing=north,half=top,open=false]
futuremc:acacia_trapdoor[facing=north,half=bottom,open=true]
futuremc:acacia_trapdoor[facing=north,half=bottom,open=false]
futuremc:acacia_trapdoor[facing=south,half=top,open=true]
futuremc:acacia_trapdoor[facing=south,half=top,open=false]
futuremc:acacia_trapdoor[facing=south,half=bottom,open=true]
futuremc:acacia_trapdoor[facing=south,half=bottom,open=false]
futuremc:acacia_trapdoor[facing=west,half=top,open=true]
futuremc:acacia_trapdoor[facing=west,half=top,open=false]
futuremc:acacia_trapdoor[facing=west,half=bottom,open=true]
futuremc:acacia_trapdoor[facing=west,half=bottom,open=false]
futuremc:acacia_trapdoor[facing=east,half=top,open=true]
futuremc:acacia_trapdoor[facing=east,half=top,open=false]
futuremc:acacia_trapdoor[facing=east,half=bottom,open=true]
futuremc:acacia_trapdoor[facing=east,half=bottom,open=false]
futuremc:jungle_trapdoor[facing=north,half=top,open=true]
futuremc:jungle_trapdoor[facing=north,half=top,open=false]
futuremc:jungle_trapdoor[facing=north,half=bottom,open=true]
futuremc:jungle_trapdoor[facing=north,half=bottom,open=false]
futuremc:jungle_trapdoor[facing=south,half=top,open=true]
futuremc:jungle_trapdoor[facing=south,half=top,open=false]
futuremc:jungle_trapdoor[facing=south,half=bottom,open=true]
futuremc:jungle_trapdoor[facing=south,half=bottom,open=false]
futuremc:jungle_trapdoor[facing=west,half=top,open=true]
futuremc:jungle_trapdoor[facing=west,half=top,open=false]
futuremc:jungle_trapdoor[facing=west,half=bottom,open=true]
futuremc:jungle_trapdoor[facing=west,half=bottom,open=false]
futuremc:jungle_trapdoor[facing=east,half=top,open=true]
futuremc:jungle_trapdoor[facing=east,half=top,open=false]
futuremc:jungle_trapdoor[facing=east,half=bottom,open=true]
futuremc:jungle_trapdoor[facing=east,half=bottom,open=false]
futuremc:birch_trapdoor[facing=north,half=top,open=true]
futuremc:birch_trapdoor[facing=north,half=top,open=false]
futuremc:birch_trapdoor[facing=north,half=bottom,open=true]
futuremc:birch_trapdoor[facing=north,half=bottom,open=false]
futuremc:birch_trapdoor[facing=south,half=top,open=true]
futuremc:birch_trapdoor[facing=south,half=top,open=false]
futuremc:birch_trapdoor[facing=south,half=bottom,open=true]
futuremc:birch_trapdoor[facing=south,half=bottom,open=false]
futuremc:birch_trapdoor[facing=west,half=top,open=true]
futuremc:birch_trapdoor[facing=west,half=top,open=false]
futuremc:birch_trapdoor[facing=west,half=bottom,open=true]
futuremc:birch_trapdoor[facing=west,half=bottom,open=false]
futuremc:birch_trapdoor[facing=east,half=top,open=true]
futuremc:birch_trapdoor[facing=east,half=top,open=false]
futuremc:birch_trapdoor[facing=east,half=bottom,open=true]
futuremc:birch_trapdoor[facing=east,half=bottom,open=false]
futuremc:spruce_trapdoor[facing=north,half=top,open=true]
futuremc:spruce_trapdoor[facing=north,half=top,open=false]
futuremc:spruce_trapdoor[facing=north,half=bottom,open=true]
futuremc:spruce_trapdoor[facing=north,half=bottom,open=false]
futuremc:spruce_trapdoor[facing=south,half=top,open=true]
futuremc:spruce_trapdoor[facing=south,half=top,open=false]
futuremc:spruce_trapdoor[facing=south,half=bottom,open=true]
futuremc:spruce_trapdoor[facing=south,half=bottom,open=false]
futuremc:spruce_trapdoor[facing=west,half=top,open=true]
futuremc:spruce_trapdoor[facing=west,half=top,open=false]
futuremc:spruce_trapdoor[facing=west,half=bottom,open=true]
futuremc:spruce_trapdoor[facing=west,half=bottom,open=false]
futuremc:spruce_trapdoor[facing=east,half=top,open=true]
futuremc:spruce_trapdoor[facing=east,half=top,open=false]
futuremc:spruce_trapdoor[facing=east,half=bottom,open=true]
futuremc:spruce_trapdoor[facing=east,half=bottom,open=false]
futuremc:dark_oak_trapdoor[facing=north,half=top,open=true]
futuremc:dark_oak_trapdoor[facing=north,half=top,open=false]
futuremc:dark_oak_trapdoor[facing=north,half=bottom,open=true]
futuremc:dark_oak_trapdoor[facing=north,half=bottom,open=false]
futuremc:dark_oak_trapdoor[facing=south,half=top,open=true]
futuremc:dark_oak_trapdoor[facing=south,half=top,open=false]
futuremc:dark_oak_trapdoor[facing=south,half=bottom,open=true]
futuremc:dark_oak_trapdoor[facing=south,half=bottom,open=false]
futuremc:dark_oak_trapdoor[facing=west,half=top,open=true]
futuremc:dark_oak_trapdoor[facing=west,half=top,open=false]
futuremc:dark_oak_trapdoor[facing=west,half=bottom,open=true]
futuremc:dark_oak_trapdoor[facing=west,half=bottom,open=false]
futuremc:dark_oak_trapdoor[facing=east,half=top,open=true]
futuremc:dark_oak_trapdoor[facing=east,half=top,open=false]
futuremc:dark_oak_trapdoor[facing=east,half=bottom,open=true]
futuremc:dark_oak_trapdoor[facing=east,half=bottom,open=false]
futuremc:soul_fire_lantern[hanging=true]
futuremc:soul_fire_lantern[hanging=false]
futuremc:soul_fire_torch[facing=up]
futuremc:soul_fire_torch[facing=north]
futuremc:soul_fire_torch[facing=south]
futuremc:soul_fire_torch[facing=west]
futuremc:soul_fire_torch[facing=east]
futuremc:soul_soil
futuremc:chain
futuremc:netherite_block
futuremc:ancient_debris
gravestone:gravestone[facing=north]
gravestone:gravestone[facing=south]
gravestone:gravestone[facing=west]
gravestone:gravestone[facing=east]
ironchest:iron_chest[variant=iron]
ironchest:iron_chest[variant=gold]
ironchest:iron_chest[variant=diamond]
ironchest:iron_chest[variant=copper]
ironchest:iron_chest[variant=silver]
ironchest:iron_chest[variant=crystal]
ironchest:iron_chest[variant=obsidian]
ironchest:iron_chest[variant=dirtchest9000]
ironchest:iron_chest[variant=wood]
ironchest:iron_shulker_box_white[variant=iron]
ironchest:iron_shulker_box_white[variant=gold]
ironchest:iron_shulker_box_white[variant=diamond]
ironchest:iron_shulker_box_white[variant=copper]
ironchest:iron_shulker_box_white[variant=silver]
ironchest:iron_shulker_box_white[variant=crystal]
ironchest:iron_shulker_box_white[variant=obsidian]
ironchest:iron_shulker_box_white[variant=vanilla]
ironchest:iron_shulker_box_orange[variant=iron]
ironchest:iron_shulker_box_orange[variant=gold]
ironchest:iron_shulker_box_orange[variant=diamond]
ironchest:iron_shulker_box_orange[variant=copper]
ironchest:iron_shulker_box_orange[variant=silver]
ironchest:iron_shulker_box_orange[variant=crystal]
ironchest:iron_shulker_box_orange[variant=obsidian]
ironchest:iron_shulker_box_orange[variant=vanilla]
ironchest:iron_shulker_box_magenta[variant=iron]
ironchest:iron_shulker_box_magenta[variant=gold]
ironchest:iron_shulker_box_magenta[variant=diamond]
ironchest:iron_shulker_box_magenta[variant=copper]
ironchest:iron_shulker_box_magenta[variant=silver]
ironchest:iron_shulker_box_magenta[variant=crystal]
ironchest:iron_shulker_box_magenta[variant=obsidian]
ironchest:iron_shulker_box_magenta[variant=vanilla]
ironchest:iron_shulker_box_light_blue[variant=iron]
ironchest:iron_shulker_box_light_blue[variant=gold]
ironchest:iron_shulker_box_light_blue[variant=diamond]
ironchest:iron_shulker_box_light_blue[variant=copper]
ironchest:iron_shulker_box_light_blue[variant=silver]
ironchest:iron_shulker_box_light_blue[variant=crystal]
ironchest:iron_shulker_box_light_blue[variant=obsidian]
ironchest:iron_shulker_box_light_blue[variant=vanilla]
ironchest:iron_shulker_box_yellow[variant=iron]
ironchest:iron_shulker_box_yellow[variant=gold]
ironchest:iron_shulker_box_yellow[variant=diamond]
ironchest:iron_shulker_box_yellow[variant=copper]
ironchest:iron_shulker_box_yellow[variant=silver]
ironchest:iron_shulker_box_yellow[variant=crystal]
ironchest:iron_shulker_box_yellow[variant=obsidian]
ironchest:iron_shulker_box_yellow[variant=vanilla]
ironchest:iron_shulker_box_lime[variant=iron]
ironchest:iron_shulker_box_lime[variant=gold]
ironchest:iron_shulker_box_lime[variant=diamond]
ironchest:iron_shulker_box_lime[variant=copper]
ironchest:iron_shulker_box_lime[variant=silver]
ironchest:iron_shulker_box_lime[variant=crystal]
ironchest:iron_shulker_box_lime[variant=obsidian]
ironchest:iron_shulker_box_lime[variant=vanilla]
ironchest:iron_shulker_box_pink[variant=iron]
ironchest:iron_shulker_box_pink[variant=gold]
ironchest:iron_shulker_box_pink[variant=diamond]
ironchest:iron_shulker_box_pink[variant=copper]
ironchest:iron_shulker_box_pink[variant=silver]
ironchest:iron_shulker_box_pink[variant=crystal]
ironchest:iron_shulker_box_pink[variant=obsidian]
ironchest:iron_shulker_box_pink[variant=vanilla]
ironchest:iron_shulker_box_gray[variant=iron]
ironchest:iron_shulker_box_gray[variant=gold]
ironchest:iron_shulker_box_gray[variant=diamond]
ironchest:iron_shulker_box_gray[variant=copper]
ironchest:iron_shulker_box_gray[variant=silver]
ironchest:iron_shulker_box_gray[variant=crystal]
ironchest:iron_shulker_box_gray[variant=obsidian]
ironchest:iron_shulker_box_gray[variant=vanilla]
ironchest:iron_shulker_box_silver[variant=iron]
ironchest:iron_shulker_box_silver[variant=gold]
ironchest:iron_shulker_box_silver[variant=diamond]
ironchest:iron_shulker_box_silver[variant=copper]
ironchest:iron_shulker_box_silver[variant=silver]
ironchest:iron_shulker_box_silver[variant=crystal]
ironchest:iron_shulker_box_silver[variant=obsidian]
ironchest:iron_shulker_box_silver[variant=vanilla]
ironchest:iron_shulker_box_cyan[variant=iron]
ironchest:iron_shulker_box_cyan[variant=gold]
ironchest:iron_shulker_box_cyan[variant=diamond]
ironchest:iron_shulker_box_cyan[variant=copper]
ironchest:iron_shulker_box_cyan[variant=silver]
ironchest:iron_shulker_box_cyan[variant=crystal]
ironchest:iron_shulker_box_cyan[variant=obsidian]
ironchest:iron_shulker_box_cyan[variant=vanilla]
ironchest:iron_shulker_box_purple[variant=iron]
ironchest:iron_shulker_box_purple[variant=gold]
ironchest:iron_shulker_box_purple[variant=diamond]
ironchest:iron_shulker_box_purple[variant=copper]
ironchest:iron_shulker_box_purple[variant=silver]
ironchest:iron_shulker_box_purple[variant=crystal]
ironchest:iron_shulker_box_purple[variant=obsidian]
ironchest:iron_shulker_box_purple[variant=vanilla]
ironchest:iron_shulker_box_blue[variant=iron]
ironchest:iron_shulker_box_blue[variant=gold]
ironchest:iron_shulker_box_blue[variant=diamond]
ironchest:iron_shulker_box_blue[variant=copper]
ironchest:iron_shulker_box_blue[variant=silver]
ironchest:iron_shulker_box_blue[variant=crystal]
ironchest:iron_shulker_box_blue[variant=obsidian]
ironchest:iron_shulker_box_blue[variant=vanilla]
ironchest:iron_shulker_box_brown[variant=iron]
ironchest:iron_shulker_box_brown[variant=gold]
ironchest:iron_shulker_box_brown[variant=diamond]
ironchest:iron_shulker_box_brown[variant=copper]
ironchest:iron_shulker_box_brown[variant=silver]
ironchest:iron_shulker_box_brown[variant=crystal]
ironchest:iron_shulker_box_brown[variant=obsidian]
ironchest:iron_shulker_box_brown[variant=vanilla]
ironchest:iron_shulker_box_green[variant=iron]
ironchest:iron_shulker_box_green[variant=gold]
ironchest:iron_shulker_box_green[variant=diamond]
ironchest:iron_shulker_box_green[variant=copper]
ironchest:iron_shulker_box_green[variant=silver]
ironchest:iron_shulker_box_green[variant=crystal]
ironchest:iron_shulker_box_green[variant=obsidian]
ironchest:iron_shulker_box_green[variant=vanilla]
ironchest:iron_shulker_box_red[variant=iron]
ironchest:iron_shulker_box_red[variant=gold]
ironchest:iron_shulker_box_red[variant=diamond]
ironchest:iron_shulker_box_red[variant=copper]
ironchest:iron_shulker_box_red[variant=silver]
ironchest:iron_shulker_box_red[variant=crystal]
ironchest:iron_shulker_box_red[variant=obsidian]
ironchest:iron_shulker_box_red[variant=vanilla]
ironchest:iron_shulker_box_black[variant=iron]
ironchest:iron_shulker_box_black[variant=gold]
ironchest:iron_shulker_box_black[variant=diamond]
ironchest:iron_shulker_box_black[variant=copper]
ironchest:iron_shulker_box_black[variant=silver]
ironchest:iron_shulker_box_black[variant=crystal]
ironchest:iron_shulker_box_black[variant=obsidian]
ironchest:iron_shulker_box_black[variant=vanilla]
mcwbridges:most1[facing=north]
mcwbridges:most1[facing=south]
mcwbridges:most1[facing=west]
mcwbridges:most1[facing=east]
mcwbridges:most2[facing=north]
mcwbridges:most2[facing=south]
mcwbridges:most2[facing=west]
mcwbridges:most2[facing=east]
mcwbridges:oak_log_bridge_middle[facing=north]
mcwbridges:oak_log_bridge_middle[facing=south]
mcwbridges:oak_log_bridge_middle[facing=west]
mcwbridges:oak_log_bridge_middle[facing=east]
mcwbridges:oak_log_bridge_end[facing=north]
mcwbridges:oak_log_bridge_end[facing=south]
mcwbridges:oak_log_bridge_end[facing=west]
mcwbridges:oak_log_bridge_end[facing=east]
mcwbridges:birch_log_bridge_end[facing=north]
mcwbridges:birch_log_bridge_end[facing=south]
mcwbridges:birch_log_bridge_end[facing=west]
mcwbridges:birch_log_bridge_end[facing=east]
mcwbridges:birch_log_bridge_middle[facing=north]
mcwbridges:birch_log_bridge_middle[facing=south]
mcwbridges:birch_log_bridge_middle[facing=west]
mcwbridges:birch_log_bridge_middle[facing=east]
mcwbridges:acacia_log_bridge_end[facing=north]
mcwbridges:acacia_log_bridge_end[facing=south]
mcwbridges:acacia_log_bridge_end[facing=west]
mcwbridges:acacia_log_bridge_end[facing=east]
mcwbridges:acacia_log_bridge_middle[facing=north]
mcwbridges:acacia_log_bridge_middle[facing=south]
mcwbridges:acacia_log_bridge_middle[facing=west]
mcwbridges:acacia_log_bridge_middle[facing=east]
mcwbridges:spruce_log_bridge_end[facing=north]
mcwbridges:spruce_log_bridge_end[facing=south]
mcwbridges:spruce_log_bridge_end[facing=west]
mcwbridges:spruce_log_bridge_end[facing=east]
mcwbridges:spruce_log_bridge_middle[facing=north]
mcwbridges:spruce_log_bridge_middle[facing=south]
mcwbridges:spruce_log_bridge_middle[facing=west]
mcwbridges:spruce_log_bridge_middle[facing=east]
mcwbridges:jungle_log_bridge_end[facing=north]
mcwbridges:jungle_log_bridge_end[facing=south]
mcwbridges:jungle_log_bridge_end[facing=west]
mcwbridges:jungle_log_bridge_end[facing=east]
mcwbridges:jungle_log_bridge_middle[facing=north]
mcwbridges:jungle_log_bridge_middle[facing=south]
mcwbridges:jungle_log_bridge_middle[facing=west]
mcwbridges:jungle_log_bridge_middle[facing=east]
mcwbridges:dark_oak_log_bridge_end[facing=north]
mcwbridges:dark_oak_log_bridge_end[facing=south]
mcwbridges:dark_oak_log_bridge_end[facing=west]
mcwbridges:dark_oak_log_bridge_end[facing=east]
mcwbridges:dark_oak_log_bridge_middle[facing=north]
mcwbridges:dark_oak_log_bridge_middle[facing=south]
mcwbridges:dark_oak_log_bridge_middle[facing=west]
mcwbridges:dark_oak_log_bridge_middle[facing=east]
mcwbridges:rope_oak_bridge[facing=north]
mcwbridges:rope_oak_bridge[facing=south]
mcwbridges:rope_oak_bridge[facing=west]
mcwbridges:rope_oak_bridge[facing=east]
mcwbridges:rope_oak_bridge_end[facing=north]
mcwbridges:rope_oak_bridge_end[facing=south]
mcwbridges:rope_oak_bridge_end[facing=west]
mcwbridges:rope_oak_bridge_end[facing=east]
mcwbridges:rope_birch_bridge[facing=north]
mcwbridges:rope_birch_bridge[facing=south]
mcwbridges:rope_birch_bridge[facing=west]
mcwbridges:rope_birch_bridge[facing=east]
mcwbridges:rope_birch_bridge_end[facing=north]
mcwbridges:rope_birch_bridge_end[facing=south]
mcwbridges:rope_birch_bridge_end[facing=west]
mcwbridges:rope_birch_bridge_end[facing=east]
mcwbridges:rope_spruce_bridge[facing=north]
mcwbridges:rope_spruce_bridge[facing=south]
mcwbridges:rope_spruce_bridge[facing=west]
mcwbridges:rope_spruce_bridge[facing=east]
mcwbridges:rope_spruce_bridge_end[facing=north]
mcwbridges:rope_spruce_bridge_end[facing=south]
mcwbridges:rope_spruce_bridge_end[facing=west]
mcwbridges:rope_spruce_bridge_end[facing=east]
mcwbridges:rope_jungle_bridge[facing=north]
mcwbridges:rope_jungle_bridge[facing=south]
mcwbridges:rope_jungle_bridge[facing=west]
mcwbridges:rope_jungle_bridge[facing=east]
mcwbridges:rope_jungle_bridge_end[facing=north]
mcwbridges:rope_jungle_bridge_end[facing=south]
mcwbridges:rope_jungle_bridge_end[facing=west]
mcwbridges:rope_jungle_bridge_end[facing=east]
mcwbridges:rope_acacia_bridge[facing=north]
mcwbridges:rope_acacia_bridge[facing=south]
mcwbridges:rope_acacia_bridge[facing=west]
mcwbridges:rope_acacia_bridge[facing=east]
mcwbridges:rope_acacia_bridge_end[facing=north]
mcwbridges:rope_acacia_bridge_end[facing=south]
mcwbridges:rope_acacia_bridge_end[facing=west]
mcwbridges:rope_acacia_bridge_end[facing=east]
mcwbridges:rope_dark_oak_bridge[facing=north]
mcwbridges:rope_dark_oak_bridge[facing=south]
mcwbridges:rope_dark_oak_bridge[facing=west]
mcwbridges:rope_dark_oak_bridge[facing=east]
mcwbridges:rope_dark_oak_bridge_end[facing=north]
mcwbridges:rope_dark_oak_bridge_end[facing=south]
mcwbridges:rope_dark_oak_bridge_end[facing=west]
mcwbridges:rope_dark_oak_bridge_end[facing=east]
mcwbridges:stone_brick_bridge[facing=north]
mcwbridges:stone_brick_bridge[facing=south]
mcwbridges:stone_brick_bridge[facing=west]
mcwbridges:stone_brick_bridge[facing=east]
mcwbridges:stone_brick_bridge_end[facing=north]
mcwbridges:stone_brick_bridge_end[facing=south]
mcwbridges:stone_brick_bridge_end[facing=west]
mcwbridges:stone_brick_bridge_end[facing=east]
mcwbridges:brick_bridge[facing=north]
mcwbridges:brick_bridge[facing=south]
mcwbridges:brick_bridge[facing=west]
mcwbridges:brick_bridge[facing=east]
mcwbridges:brick_bridge_end[facing=north]
mcwbridges:brick_bridge_end[facing=south]
mcwbridges:brick_bridge_end[facing=west]
mcwbridges:brick_bridge_end[facing=east]
mcwbridges:sandstone_bridge[facing=north]
mcwbridges:sandstone_bridge[facing=south]
mcwbridges:sandstone_bridge[facing=west]
mcwbridges:sandstone_bridge[facing=east]
mcwbridges:sandstone_bridge_end[facing=north]
mcwbridges:sandstone_bridge_end[facing=south]
mcwbridges:sandstone_bridge_end[facing=west]
mcwbridges:sandstone_bridge_end[facing=east]
mcwbridges:orange_sandstone_bridge[facing=north]
mcwbridges:orange_sandstone_bridge[facing=south]
mcwbridges:orange_sandstone_bridge[facing=west]
mcwbridges:orange_sandstone_bridge[facing=east]
mcwbridges:orange_sandstone_bridge_end[facing=north]
mcwbridges:orange_sandstone_bridge_end[facing=south]
mcwbridges:orange_sandstone_bridge_end[facing=west]
mcwbridges:orange_sandstone_bridge_end[facing=east]
mcwbridges:oak_rail_bridge[facing=north]
mcwbridges:oak_rail_bridge[facing=south]
mcwbridges:oak_rail_bridge[facing=west]
mcwbridges:oak_rail_bridge[facing=east]
mcwbridges:oak_rail_bridge_powered[facing=north]
mcwbridges:oak_rail_bridge_powered[facing=south]
mcwbridges:oak_rail_bridge_powered[facing=west]
mcwbridges:oak_rail_bridge_powered[facing=east]
mcwbridges:spruce_rail_bridge[facing=north]
mcwbridges:spruce_rail_bridge[facing=south]
mcwbridges:spruce_rail_bridge[facing=west]
mcwbridges:spruce_rail_bridge[facing=east]
mcwbridges:spruce_rail_bridge_powered[facing=north]
mcwbridges:spruce_rail_bridge_powered[facing=south]
mcwbridges:spruce_rail_bridge_powered[facing=west]
mcwbridges:spruce_rail_bridge_powered[facing=east]
mcwbridges:birch_rail_bridge[facing=north]
mcwbridges:birch_rail_bridge[facing=south]
mcwbridges:birch_rail_bridge[facing=west]
mcwbridges:birch_rail_bridge[facing=east]
mcwbridges:birch_rail_bridge_powered[facing=north]
mcwbridges:birch_rail_bridge_powered[facing=south]
mcwbridges:birch_rail_bridge_powered[facing=west]
mcwbridges:birch_rail_bridge_powered[facing=east]
mcwbridges:jungle_rail_bridge[facing=north]
mcwbridges:jungle_rail_bridge[facing=south]
mcwbridges:jungle_rail_bridge[facing=west]
mcwbridges:jungle_rail_bridge[facing=east]
mcwbridges:jungle_rail_bridge_powered[facing=north]
mcwbridges:jungle_rail_bridge_powered[facing=south]
mcwbridges:jungle_rail_bridge_powered[facing=west]
mcwbridges:jungle_rail_bridge_powered[facing=east]
mcwbridges:acacia_rail_bridge[facing=north]
mcwbridges:acacia_rail_bridge[facing=south]
mcwbridges:acacia_rail_bridge[facing=west]
mcwbridges:acacia_rail_bridge[facing=east]
mcwbridges:acacia_rail_bridge_powered[facing=north]
mcwbridges:acacia_rail_bridge_powered[facing=south]
mcwbridges:acacia_rail_bridge_powered[facing=west]
mcwbridges:acacia_rail_bridge_powered[facing=east]
mcwbridges:dark_oak_rail_bridge[facing=north]
mcwbridges:dark_oak_rail_bridge[facing=south]
mcwbridges:dark_oak_rail_bridge[facing=west]
mcwbridges:dark_oak_rail_bridge[facing=east]
mcwbridges:dark_oak_rail_bridge_powered[facing=north]
mcwbridges:dark_oak_rail_bridge_powered[facing=south]
mcwbridges:dark_oak_rail_bridge_powered[facing=west]
mcwbridges:dark_oak_rail_bridge_powered[facing=east]
mcwbridges:bamboo_bridge[facing=north]
mcwbridges:bamboo_bridge[facing=south]
mcwbridges:bamboo_bridge[facing=west]
mcwbridges:bamboo_bridge[facing=east]
mcwdoors:oak_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_japanese2_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_barn_glass_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_modern_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_modern_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_modern_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_modern_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_modern_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_modern_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_modern_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_modern_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_modern_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_modern_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_modern_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_modern_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_modern_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_modern_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_modern_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_modern_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_modern_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_modern_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_modern_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_modern_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_modern_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_modern_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_modern_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_modern_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_modern_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_modern_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_modern_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_modern_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_modern_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_modern_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_modern_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_modern_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_modern_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_modern_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_modern_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_modern_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_modern_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_modern_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_modern_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_modern_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_modern_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_modern_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_modern_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_modern_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_modern_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_modern_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_modern_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_modern_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_modern_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_modern_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_modern_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_modern_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_modern_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_modern_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_modern_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_modern_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_modern_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_modern_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_modern_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_modern_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_modern_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_modern_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_modern_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_modern_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_modern_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_modern_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_modern_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_modern_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_modern_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_modern_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_modern_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_modern_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_modern_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_modern_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_modern_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_modern_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_modern_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_modern_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_modern_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_modern_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_modern_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_modern_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_modern_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_modern_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_modern_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_modern_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_modern_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_modern_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_modern_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_modern_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_modern_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_modern_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_modern_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_modern_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_modern_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_modern_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_modern_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_modern_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_modern_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_modern_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_modern_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_modern_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_modern_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_modern_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_modern_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_modern_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_modern_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_modern_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_modern_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_modern_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_modern_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_modern_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_modern_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_modern_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_modern_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_modern_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_modern_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_modern_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_modern_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_modern_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_modern_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_modern_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_modern_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_modern_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_modern_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_modern_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_modern_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_modern_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_modern_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_modern_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_modern_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_modern_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_modern_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_modern_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_modern_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_modern_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_modern_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_modern_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_modern_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_modern_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_modern_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_modern_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_modern_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_modern_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_cottage_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_cottage_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_cottage_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_cottage_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_cottage_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_cottage_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_cottage_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_cottage_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_cottage_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_cottage_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_cottage_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_cottage_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_cottage_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_cottage_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_cottage_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_cottage_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_cottage_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_cottage_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_cottage_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_cottage_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_classic_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_classic_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_classic_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_classic_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_classic_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_classic_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_classic_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_classic_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_classic_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_classic_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_classic_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_classic_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_classic_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_classic_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_classic_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_classic_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_classic_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_classic_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_classic_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_classic_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_classic_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_classic_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_classic_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_classic_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_classic_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_classic_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_classic_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_classic_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_classic_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_classic_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_classic_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_classic_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_classic_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_classic_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_classic_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_classic_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_classic_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_classic_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_classic_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_classic_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_classic_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_classic_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_classic_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_classic_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_classic_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_classic_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_classic_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_classic_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_classic_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_classic_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_classic_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_classic_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_classic_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_classic_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_classic_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_classic_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_classic_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_classic_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_classic_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_classic_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_classic_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_classic_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_classic_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_classic_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_classic_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_classic_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_classic_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_classic_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_classic_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_classic_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_classic_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_classic_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_classic_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_classic_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_classic_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_classic_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_classic_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_classic_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_classic_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_classic_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_beach_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_beach_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_beach_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_beach_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_beach_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_beach_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_beach_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_beach_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_beach_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_beach_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_beach_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_beach_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_beach_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_beach_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_beach_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_beach_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_beach_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_beach_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_beach_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_beach_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_beach_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_beach_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_beach_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_beach_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_beach_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_beach_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_beach_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_beach_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_beach_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_beach_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_beach_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_beach_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_beach_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_beach_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_beach_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_beach_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_beach_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_beach_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_beach_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_beach_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_beach_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_beach_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_beach_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_beach_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_beach_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_beach_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_beach_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_beach_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_beach_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_beach_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_beach_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_beach_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_beach_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_beach_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_beach_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_beach_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_beach_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_beach_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_beach_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_beach_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_beach_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_beach_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_beach_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_beach_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_beach_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_beach_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_beach_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_beach_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_beach_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_beach_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_beach_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_beach_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_beach_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_beach_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_beach_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_beach_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_beach_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_beach_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_beach_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_beach_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_beach_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_beach_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_beach_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_beach_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_beach_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_beach_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_beach_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_beach_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_beach_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_beach_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_beach_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_beach_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_beach_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_beach_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_beach_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_beach_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_beach_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_beach_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_beach_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_beach_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_beach_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_beach_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_beach_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_beach_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_beach_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_beach_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_beach_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_beach_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_beach_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_beach_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_beach_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_beach_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_beach_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_beach_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_beach_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_beach_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_beach_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_beach_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_beach_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_beach_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_beach_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_beach_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_beach_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_beach_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_beach_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_beach_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_beach_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_beach_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_beach_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_beach_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_beach_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_beach_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_beach_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_beach_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_beach_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_beach_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_beach_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_beach_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_beach_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_beach_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_paper_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_paper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_paper_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_paper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_paper_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_paper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_paper_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_paper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_paper_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_paper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_paper_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_paper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_paper_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_paper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_paper_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_paper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_paper_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_paper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_paper_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_paper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_paper_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_paper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_paper_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_paper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_paper_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_paper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_paper_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_paper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_paper_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_paper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_paper_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_paper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_paper_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_paper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_paper_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_paper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_paper_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_paper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_paper_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_paper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_paper_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_paper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_paper_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_paper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_paper_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_paper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_paper_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_paper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_paper_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_paper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_paper_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_paper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_paper_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_paper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_paper_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_paper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_paper_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_paper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_paper_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_paper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_paper_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_paper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_paper_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_paper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_paper_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_paper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_paper_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_paper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_paper_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_paper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_paper_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_paper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_paper_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_paper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_paper_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_paper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_paper_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_paper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_paper_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_paper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_four_panel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_four_panel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_four_panel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_four_panel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_four_panel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_four_panel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_four_panel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_four_panel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_four_panel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_four_panel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_four_panel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_four_panel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_four_panel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_four_panel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_four_panel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_four_panel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:acacia_four_panel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:acacia_four_panel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:acacia_four_panel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:acacia_four_panel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:oak_tropical_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:oak_tropical_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:oak_tropical_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:oak_tropical_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:spruce_tropical_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:spruce_tropical_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:spruce_tropical_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:spruce_tropical_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:birch_tropical_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:birch_tropical_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:birch_tropical_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:birch_tropical_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jungle_tropical_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jungle_tropical_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jungle_tropical_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jungle_tropical_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:dark_oak_tropical_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:dark_oak_tropical_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:dark_oak_tropical_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:dark_oak_tropical_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_warning_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_warning_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_warning_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_warning_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_warning_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_warning_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_warning_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_warning_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_warning_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_warning_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_warning_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_warning_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_warning_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_warning_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_warning_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_warning_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_warning_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_warning_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_warning_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_warning_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_warning_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_warning_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_warning_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_warning_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_warning_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_warning_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_warning_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_warning_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_warning_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_warning_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_warning_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_warning_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_warning_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_warning_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_warning_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_warning_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_warning_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_warning_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_warning_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_warning_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_warning_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_warning_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_warning_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_warning_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_warning_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_warning_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_warning_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_warning_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_warning_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_warning_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_warning_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_warning_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_warning_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_warning_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_warning_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_warning_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_warning_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_warning_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_warning_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_warning_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_warning_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_warning_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_warning_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_warning_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_hospital_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_hospital_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_hospital_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_hospital_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_reinforced_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_reinforced_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_reinforced_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_reinforced_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:metal_windowed_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:metal_windowed_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:metal_windowed_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:metal_windowed_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jail_door[facing=north,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jail_door[facing=north,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jail_door[facing=north,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jail_door[facing=north,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jail_door[facing=north,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jail_door[facing=north,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jail_door[facing=north,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jail_door[facing=north,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jail_door[facing=north,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jail_door[facing=north,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jail_door[facing=north,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jail_door[facing=north,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jail_door[facing=north,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jail_door[facing=north,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jail_door[facing=north,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jail_door[facing=north,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jail_door[facing=south,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jail_door[facing=south,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jail_door[facing=south,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jail_door[facing=south,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jail_door[facing=south,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jail_door[facing=south,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jail_door[facing=south,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jail_door[facing=south,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jail_door[facing=south,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jail_door[facing=south,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jail_door[facing=south,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jail_door[facing=south,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jail_door[facing=south,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jail_door[facing=south,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jail_door[facing=south,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jail_door[facing=south,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jail_door[facing=west,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jail_door[facing=west,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jail_door[facing=west,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jail_door[facing=west,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jail_door[facing=west,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jail_door[facing=west,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jail_door[facing=west,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jail_door[facing=west,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jail_door[facing=west,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jail_door[facing=west,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jail_door[facing=west,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jail_door[facing=west,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jail_door[facing=west,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jail_door[facing=west,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jail_door[facing=west,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jail_door[facing=west,half=lower,hinge=right,open=false,powered=false]
mcwdoors:jail_door[facing=east,half=upper,hinge=left,open=true,powered=true]
mcwdoors:jail_door[facing=east,half=upper,hinge=left,open=true,powered=false]
mcwdoors:jail_door[facing=east,half=upper,hinge=left,open=false,powered=true]
mcwdoors:jail_door[facing=east,half=upper,hinge=left,open=false,powered=false]
mcwdoors:jail_door[facing=east,half=upper,hinge=right,open=true,powered=true]
mcwdoors:jail_door[facing=east,half=upper,hinge=right,open=true,powered=false]
mcwdoors:jail_door[facing=east,half=upper,hinge=right,open=false,powered=true]
mcwdoors:jail_door[facing=east,half=upper,hinge=right,open=false,powered=false]
mcwdoors:jail_door[facing=east,half=lower,hinge=left,open=true,powered=true]
mcwdoors:jail_door[facing=east,half=lower,hinge=left,open=true,powered=false]
mcwdoors:jail_door[facing=east,half=lower,hinge=left,open=false,powered=true]
mcwdoors:jail_door[facing=east,half=lower,hinge=left,open=false,powered=false]
mcwdoors:jail_door[facing=east,half=lower,hinge=right,open=true,powered=true]
mcwdoors:jail_door[facing=east,half=lower,hinge=right,open=true,powered=false]
mcwdoors:jail_door[facing=east,half=lower,hinge=right,open=false,powered=true]
mcwdoors:jail_door[facing=east,half=lower,hinge=right,open=false,powered=false]
mcwfurnitures:pult[facing=north]
mcwfurnitures:pult[facing=south]
mcwfurnitures:pult[facing=west]
mcwfurnitures:pult[facing=east]
mcwfurnitures:pult_1[facing=north]
mcwfurnitures:pult_1[facing=south]
mcwfurnitures:pult_1[facing=west]
mcwfurnitures:pult_1[facing=east]
mcwfurnitures:pult_2[facing=north]
mcwfurnitures:pult_2[facing=south]
mcwfurnitures:pult_2[facing=west]
mcwfurnitures:pult_2[facing=east]
mcwfurnitures:pult_3[facing=north]
mcwfurnitures:pult_3[facing=south]
mcwfurnitures:pult_3[facing=west]
mcwfurnitures:pult_3[facing=east]
mcwfurnitures:pult_4[facing=north]
mcwfurnitures:pult_4[facing=south]
mcwfurnitures:pult_4[facing=west]
mcwfurnitures:pult_4[facing=east]
mcwfurnitures:box[facing=north]
mcwfurnitures:box[facing=south]
mcwfurnitures:box[facing=west]
mcwfurnitures:box[facing=east]
mcwfurnitures:box_2[facing=north]
mcwfurnitures:box_2[facing=south]
mcwfurnitures:box_2[facing=west]
mcwfurnitures:box_2[facing=east]
mcwfurnitures:nightstand[facing=north]
mcwfurnitures:nightstand[facing=south]
mcwfurnitures:nightstand[facing=west]
mcwfurnitures:nightstand[facing=east]
mcwfurnitures:nightstand_2[facing=north]
mcwfurnitures:nightstand_2[facing=south]
mcwfurnitures:nightstand_2[facing=west]
mcwfurnitures:nightstand_2[facing=east]
mcwfurnitures:nightstand_3[facing=north]
mcwfurnitures:nightstand_3[facing=south]
mcwfurnitures:nightstand_3[facing=west]
mcwfurnitures:nightstand_3[facing=east]
mcwfurnitures:nightstand_4[facing=north]
mcwfurnitures:nightstand_4[facing=south]
mcwfurnitures:nightstand_4[facing=west]
mcwfurnitures:nightstand_4[facing=east]
mcwfurnitures:nightstand_5[facing=north]
mcwfurnitures:nightstand_5[facing=south]
mcwfurnitures:nightstand_5[facing=west]
mcwfurnitures:nightstand_5[facing=east]
mcwfurnitures:nightstand_6[facing=north]
mcwfurnitures:nightstand_6[facing=south]
mcwfurnitures:nightstand_6[facing=west]
mcwfurnitures:nightstand_6[facing=east]
mcwfurnitures:nightstand_7[facing=north]
mcwfurnitures:nightstand_7[facing=south]
mcwfurnitures:nightstand_7[facing=west]
mcwfurnitures:nightstand_7[facing=east]
mcwfurnitures:nightstand_8[facing=north]
mcwfurnitures:nightstand_8[facing=south]
mcwfurnitures:nightstand_8[facing=west]
mcwfurnitures:nightstand_8[facing=east]
mcwfurnitures:nightstand_9[facing=north]
mcwfurnitures:nightstand_9[facing=south]
mcwfurnitures:nightstand_9[facing=west]
mcwfurnitures:nightstand_9[facing=east]
mcwfurnitures:nightstand_10[facing=north]
mcwfurnitures:nightstand_10[facing=south]
mcwfurnitures:nightstand_10[facing=west]
mcwfurnitures:nightstand_10[facing=east]
mcwfurnitures:nightstand_11[facing=north]
mcwfurnitures:nightstand_11[facing=south]
mcwfurnitures:nightstand_11[facing=west]
mcwfurnitures:nightstand_11[facing=east]
mcwfurnitures:dresser[facing=north]
mcwfurnitures:dresser[facing=south]
mcwfurnitures:dresser[facing=west]
mcwfurnitures:dresser[facing=east]
mcwfurnitures:dresser_box[facing=north]
mcwfurnitures:dresser_box[facing=south]
mcwfurnitures:dresser_box[facing=west]
mcwfurnitures:dresser_box[facing=east]
mcwfurnitures:dresser_3[facing=north]
mcwfurnitures:dresser_3[facing=south]
mcwfurnitures:dresser_3[facing=west]
mcwfurnitures:dresser_3[facing=east]
mcwfurnitures:dresser_4[facing=north]
mcwfurnitures:dresser_4[facing=south]
mcwfurnitures:dresser_4[facing=west]
mcwfurnitures:dresser_4[facing=east]
mcwfurnitures:dresser_5[facing=north]
mcwfurnitures:dresser_5[facing=south]
mcwfurnitures:dresser_5[facing=west]
mcwfurnitures:dresser_5[facing=east]
mcwfurnitures:dresser_6[facing=north]
mcwfurnitures:dresser_6[facing=south]
mcwfurnitures:dresser_6[facing=west]
mcwfurnitures:dresser_6[facing=east]
mcwfurnitures:dresser_7[facing=north]
mcwfurnitures:dresser_7[facing=south]
mcwfurnitures:dresser_7[facing=west]
mcwfurnitures:dresser_7[facing=east]
mcwfurnitures:dresser_8[facing=north]
mcwfurnitures:dresser_8[facing=south]
mcwfurnitures:dresser_8[facing=west]
mcwfurnitures:dresser_8[facing=east]
mcwfurnitures:dresser_9[facing=north]
mcwfurnitures:dresser_9[facing=south]
mcwfurnitures:dresser_9[facing=west]
mcwfurnitures:dresser_9[facing=east]
mcwfurnitures:dresser_10[facing=north]
mcwfurnitures:dresser_10[facing=south]
mcwfurnitures:dresser_10[facing=west]
mcwfurnitures:dresser_10[facing=east]
mcwfurnitures:dresser_11[facing=north]
mcwfurnitures:dresser_11[facing=south]
mcwfurnitures:dresser_11[facing=west]
mcwfurnitures:dresser_11[facing=east]
mcwfurnitures:dresser_12[facing=north]
mcwfurnitures:dresser_12[facing=south]
mcwfurnitures:dresser_12[facing=west]
mcwfurnitures:dresser_12[facing=east]
mcwfurnitures:dresser_13[facing=north]
mcwfurnitures:dresser_13[facing=south]
mcwfurnitures:dresser_13[facing=west]
mcwfurnitures:dresser_13[facing=east]
mcwfurnitures:dresser_14[facing=north]
mcwfurnitures:dresser_14[facing=south]
mcwfurnitures:dresser_14[facing=west]
mcwfurnitures:dresser_14[facing=east]
mcwfurnitures:dresser_15[facing=north]
mcwfurnitures:dresser_15[facing=south]
mcwfurnitures:dresser_15[facing=west]
mcwfurnitures:dresser_15[facing=east]
mcwfurnitures:dresser_16[facing=north]
mcwfurnitures:dresser_16[facing=south]
mcwfurnitures:dresser_16[facing=west]
mcwfurnitures:dresser_16[facing=east]
mcwfurnitures:dresser_17[facing=north]
mcwfurnitures:dresser_17[facing=south]
mcwfurnitures:dresser_17[facing=west]
mcwfurnitures:dresser_17[facing=east]
mcwfurnitures:dresser_18[facing=north]
mcwfurnitures:dresser_18[facing=south]
mcwfurnitures:dresser_18[facing=west]
mcwfurnitures:dresser_18[facing=east]
mcwfurnitures:desk[facing=north]
mcwfurnitures:desk[facing=south]
mcwfurnitures:desk[facing=west]
mcwfurnitures:desk[facing=east]
mcwfurnitures:desk_2[facing=north]
mcwfurnitures:desk_2[facing=south]
mcwfurnitures:desk_2[facing=west]
mcwfurnitures:desk_2[facing=east]
mcwfurnitures:desk_3[facing=north]
mcwfurnitures:desk_3[facing=south]
mcwfurnitures:desk_3[facing=west]
mcwfurnitures:desk_3[facing=east]
mcwfurnitures:desk4[facing=north]
mcwfurnitures:desk4[facing=south]
mcwfurnitures:desk4[facing=west]
mcwfurnitures:desk4[facing=east]
mcwfurnitures:desk_5[facing=north]
mcwfurnitures:desk_5[facing=south]
mcwfurnitures:desk_5[facing=west]
mcwfurnitures:desk_5[facing=east]
mcwfurnitures:desk_6[facing=north]
mcwfurnitures:desk_6[facing=south]
mcwfurnitures:desk_6[facing=west]
mcwfurnitures:desk_6[facing=east]
mcwfurnitures:desk_7[facing=north]
mcwfurnitures:desk_7[facing=south]
mcwfurnitures:desk_7[facing=west]
mcwfurnitures:desk_7[facing=east]
mcwfurnitures:desk_8[facing=north]
mcwfurnitures:desk_8[facing=south]
mcwfurnitures:desk_8[facing=west]
mcwfurnitures:desk_8[facing=east]
mcwfurnitures:desk_9[facing=north]
mcwfurnitures:desk_9[facing=south]
mcwfurnitures:desk_9[facing=west]
mcwfurnitures:desk_9[facing=east]
mcwfurnitures:cupboard[facing=north]
mcwfurnitures:cupboard[facing=south]
mcwfurnitures:cupboard[facing=west]
mcwfurnitures:cupboard[facing=east]
mcwfurnitures:cupboard_2[facing=north]
mcwfurnitures:cupboard_2[facing=south]
mcwfurnitures:cupboard_2[facing=west]
mcwfurnitures:cupboard_2[facing=east]
mcwfurnitures:cupboard_3[facing=north]
mcwfurnitures:cupboard_3[facing=south]
mcwfurnitures:cupboard_3[facing=west]
mcwfurnitures:cupboard_3[facing=east]
mcwfurnitures:cupboard_4[facing=north]
mcwfurnitures:cupboard_4[facing=south]
mcwfurnitures:cupboard_4[facing=west]
mcwfurnitures:cupboard_4[facing=east]
mcwfurnitures:cupboard_5[facing=north]
mcwfurnitures:cupboard_5[facing=south]
mcwfurnitures:cupboard_5[facing=west]
mcwfurnitures:cupboard_5[facing=east]
mcwfurnitures:cupboard_6[facing=north]
mcwfurnitures:cupboard_6[facing=south]
mcwfurnitures:cupboard_6[facing=west]
mcwfurnitures:cupboard_6[facing=east]
mcwfurnitures:cupboard_7[facing=north]
mcwfurnitures:cupboard_7[facing=south]
mcwfurnitures:cupboard_7[facing=west]
mcwfurnitures:cupboard_7[facing=east]
mcwfurnitures:cupboard_8[facing=north]
mcwfurnitures:cupboard_8[facing=south]
mcwfurnitures:cupboard_8[facing=west]
mcwfurnitures:cupboard_8[facing=east]
mcwfurnitures:cupboard_9[facing=north]
mcwfurnitures:cupboard_9[facing=south]
mcwfurnitures:cupboard_9[facing=west]
mcwfurnitures:cupboard_9[facing=east]
mcwfurnitures:furniture_1[facing=north]
mcwfurnitures:furniture_1[facing=south]
mcwfurnitures:furniture_1[facing=west]
mcwfurnitures:furniture_1[facing=east]
mcwfurnitures:furniture_2[facing=north]
mcwfurnitures:furniture_2[facing=south]
mcwfurnitures:furniture_2[facing=west]
mcwfurnitures:furniture_2[facing=east]
mcwfurnitures:furniture_3[facing=north]
mcwfurnitures:furniture_3[facing=south]
mcwfurnitures:furniture_3[facing=west]
mcwfurnitures:furniture_3[facing=east]
mcwfurnitures:furniture_4[facing=north]
mcwfurnitures:furniture_4[facing=south]
mcwfurnitures:furniture_4[facing=west]
mcwfurnitures:furniture_4[facing=east]
mcwfurnitures:furniture_5[facing=north]
mcwfurnitures:furniture_5[facing=south]
mcwfurnitures:furniture_5[facing=west]
mcwfurnitures:furniture_5[facing=east]
mcwfurnitures:furniture_6[facing=north]
mcwfurnitures:furniture_6[facing=south]
mcwfurnitures:furniture_6[facing=west]
mcwfurnitures:furniture_6[facing=east]
mcwfurnitures:furniture_7[facing=north]
mcwfurnitures:furniture_7[facing=south]
mcwfurnitures:furniture_7[facing=west]
mcwfurnitures:furniture_7[facing=east]
mcwfurnitures:furniture_8[facing=north]
mcwfurnitures:furniture_8[facing=south]
mcwfurnitures:furniture_8[facing=west]
mcwfurnitures:furniture_8[facing=east]
mcwfurnitures:furniture_9[facing=north]
mcwfurnitures:furniture_9[facing=south]
mcwfurnitures:furniture_9[facing=west]
mcwfurnitures:furniture_9[facing=east]
mcwfurnitures:spruce_pult[facing=north]
mcwfurnitures:spruce_pult[facing=south]
mcwfurnitures:spruce_pult[facing=west]
mcwfurnitures:spruce_pult[facing=east]
mcwfurnitures:spruce_pult_1[facing=north]
mcwfurnitures:spruce_pult_1[facing=south]
mcwfurnitures:spruce_pult_1[facing=west]
mcwfurnitures:spruce_pult_1[facing=east]
mcwfurnitures:spruce_pult_2[facing=north]
mcwfurnitures:spruce_pult_2[facing=south]
mcwfurnitures:spruce_pult_2[facing=west]
mcwfurnitures:spruce_pult_2[facing=east]
mcwfurnitures:spruce_pult_3[facing=north]
mcwfurnitures:spruce_pult_3[facing=south]
mcwfurnitures:spruce_pult_3[facing=west]
mcwfurnitures:spruce_pult_3[facing=east]
mcwfurnitures:spruce_pult_4[facing=north]
mcwfurnitures:spruce_pult_4[facing=south]
mcwfurnitures:spruce_pult_4[facing=west]
mcwfurnitures:spruce_pult_4[facing=east]
mcwfurnitures:spruce_box[facing=north]
mcwfurnitures:spruce_box[facing=south]
mcwfurnitures:spruce_box[facing=west]
mcwfurnitures:spruce_box[facing=east]
mcwfurnitures:spruce_box_2[facing=north]
mcwfurnitures:spruce_box_2[facing=south]
mcwfurnitures:spruce_box_2[facing=west]
mcwfurnitures:spruce_box_2[facing=east]
mcwfurnitures:spruce_nightstand[facing=north]
mcwfurnitures:spruce_nightstand[facing=south]
mcwfurnitures:spruce_nightstand[facing=west]
mcwfurnitures:spruce_nightstand[facing=east]
mcwfurnitures:spruce_nightstand_2[facing=north]
mcwfurnitures:spruce_nightstand_2[facing=south]
mcwfurnitures:spruce_nightstand_2[facing=west]
mcwfurnitures:spruce_nightstand_2[facing=east]
mcwfurnitures:spruce_nightstand_3[facing=north]
mcwfurnitures:spruce_nightstand_3[facing=south]
mcwfurnitures:spruce_nightstand_3[facing=west]
mcwfurnitures:spruce_nightstand_3[facing=east]
mcwfurnitures:spruce_nightstand_4[facing=north]
mcwfurnitures:spruce_nightstand_4[facing=south]
mcwfurnitures:spruce_nightstand_4[facing=west]
mcwfurnitures:spruce_nightstand_4[facing=east]
mcwfurnitures:spruce_nightstand_5[facing=north]
mcwfurnitures:spruce_nightstand_5[facing=south]
mcwfurnitures:spruce_nightstand_5[facing=west]
mcwfurnitures:spruce_nightstand_5[facing=east]
mcwfurnitures:spruce_nightstand_6[facing=north]
mcwfurnitures:spruce_nightstand_6[facing=south]
mcwfurnitures:spruce_nightstand_6[facing=west]
mcwfurnitures:spruce_nightstand_6[facing=east]
mcwfurnitures:spruce_nightstand_7[facing=north]
mcwfurnitures:spruce_nightstand_7[facing=south]
mcwfurnitures:spruce_nightstand_7[facing=west]
mcwfurnitures:spruce_nightstand_7[facing=east]
mcwfurnitures:spruce_nightstand_8[facing=north]
mcwfurnitures:spruce_nightstand_8[facing=south]
mcwfurnitures:spruce_nightstand_8[facing=west]
mcwfurnitures:spruce_nightstand_8[facing=east]
mcwfurnitures:spruce_nightstand_9[facing=north]
mcwfurnitures:spruce_nightstand_9[facing=south]
mcwfurnitures:spruce_nightstand_9[facing=west]
mcwfurnitures:spruce_nightstand_9[facing=east]
mcwfurnitures:spruce_nightstand_10[facing=north]
mcwfurnitures:spruce_nightstand_10[facing=south]
mcwfurnitures:spruce_nightstand_10[facing=west]
mcwfurnitures:spruce_nightstand_10[facing=east]
mcwfurnitures:spruce_nightstand_11[facing=north]
mcwfurnitures:spruce_nightstand_11[facing=south]
mcwfurnitures:spruce_nightstand_11[facing=west]
mcwfurnitures:spruce_nightstand_11[facing=east]
mcwfurnitures:spruce_dresser[facing=north]
mcwfurnitures:spruce_dresser[facing=south]
mcwfurnitures:spruce_dresser[facing=west]
mcwfurnitures:spruce_dresser[facing=east]
mcwfurnitures:spruce_dresser_box[facing=north]
mcwfurnitures:spruce_dresser_box[facing=south]
mcwfurnitures:spruce_dresser_box[facing=west]
mcwfurnitures:spruce_dresser_box[facing=east]
mcwfurnitures:spruce_dresser_3[facing=north]
mcwfurnitures:spruce_dresser_3[facing=south]
mcwfurnitures:spruce_dresser_3[facing=west]
mcwfurnitures:spruce_dresser_3[facing=east]
mcwfurnitures:spruce_dresser_4[facing=north]
mcwfurnitures:spruce_dresser_4[facing=south]
mcwfurnitures:spruce_dresser_4[facing=west]
mcwfurnitures:spruce_dresser_4[facing=east]
mcwfurnitures:spruce_dresser_5[facing=north]
mcwfurnitures:spruce_dresser_5[facing=south]
mcwfurnitures:spruce_dresser_5[facing=west]
mcwfurnitures:spruce_dresser_5[facing=east]
mcwfurnitures:spruce_dresser_6[facing=north]
mcwfurnitures:spruce_dresser_6[facing=south]
mcwfurnitures:spruce_dresser_6[facing=west]
mcwfurnitures:spruce_dresser_6[facing=east]
mcwfurnitures:spruce_dresser_7[facing=north]
mcwfurnitures:spruce_dresser_7[facing=south]
mcwfurnitures:spruce_dresser_7[facing=west]
mcwfurnitures:spruce_dresser_7[facing=east]
mcwfurnitures:spruce_dresser_8[facing=north]
mcwfurnitures:spruce_dresser_8[facing=south]
mcwfurnitures:spruce_dresser_8[facing=west]
mcwfurnitures:spruce_dresser_8[facing=east]
mcwfurnitures:spruce_dresser_9[facing=north]
mcwfurnitures:spruce_dresser_9[facing=south]
mcwfurnitures:spruce_dresser_9[facing=west]
mcwfurnitures:spruce_dresser_9[facing=east]
mcwfurnitures:spruce_dresser_10[facing=north]
mcwfurnitures:spruce_dresser_10[facing=south]
mcwfurnitures:spruce_dresser_10[facing=west]
mcwfurnitures:spruce_dresser_10[facing=east]
mcwfurnitures:spruce_dresser_11[facing=north]
mcwfurnitures:spruce_dresser_11[facing=south]
mcwfurnitures:spruce_dresser_11[facing=west]
mcwfurnitures:spruce_dresser_11[facing=east]
mcwfurnitures:spruce_dresser_12[facing=north]
mcwfurnitures:spruce_dresser_12[facing=south]
mcwfurnitures:spruce_dresser_12[facing=west]
mcwfurnitures:spruce_dresser_12[facing=east]
mcwfurnitures:spruce_dresser_13[facing=north]
mcwfurnitures:spruce_dresser_13[facing=south]
mcwfurnitures:spruce_dresser_13[facing=west]
mcwfurnitures:spruce_dresser_13[facing=east]
mcwfurnitures:spruce_dresser_14[facing=north]
mcwfurnitures:spruce_dresser_14[facing=south]
mcwfurnitures:spruce_dresser_14[facing=west]
mcwfurnitures:spruce_dresser_14[facing=east]
mcwfurnitures:spruce_dresser_15[facing=north]
mcwfurnitures:spruce_dresser_15[facing=south]
mcwfurnitures:spruce_dresser_15[facing=west]
mcwfurnitures:spruce_dresser_15[facing=east]
mcwfurnitures:spruce_dresser_16[facing=north]
mcwfurnitures:spruce_dresser_16[facing=south]
mcwfurnitures:spruce_dresser_16[facing=west]
mcwfurnitures:spruce_dresser_16[facing=east]
mcwfurnitures:spruce_dresser_17[facing=north]
mcwfurnitures:spruce_dresser_17[facing=south]
mcwfurnitures:spruce_dresser_17[facing=west]
mcwfurnitures:spruce_dresser_17[facing=east]
mcwfurnitures:spruce_dresser_18[facing=north]
mcwfurnitures:spruce_dresser_18[facing=south]
mcwfurnitures:spruce_dresser_18[facing=west]
mcwfurnitures:spruce_dresser_18[facing=east]
mcwfurnitures:spruce_desk[facing=north]
mcwfurnitures:spruce_desk[facing=south]
mcwfurnitures:spruce_desk[facing=west]
mcwfurnitures:spruce_desk[facing=east]
mcwfurnitures:spruce_desk_2[facing=north]
mcwfurnitures:spruce_desk_2[facing=south]
mcwfurnitures:spruce_desk_2[facing=west]
mcwfurnitures:spruce_desk_2[facing=east]
mcwfurnitures:spruce_desk_3[facing=north]
mcwfurnitures:spruce_desk_3[facing=south]
mcwfurnitures:spruce_desk_3[facing=west]
mcwfurnitures:spruce_desk_3[facing=east]
mcwfurnitures:spruce_desk4[facing=north]
mcwfurnitures:spruce_desk4[facing=south]
mcwfurnitures:spruce_desk4[facing=west]
mcwfurnitures:spruce_desk4[facing=east]
mcwfurnitures:spruce_desk_5[facing=north]
mcwfurnitures:spruce_desk_5[facing=south]
mcwfurnitures:spruce_desk_5[facing=west]
mcwfurnitures:spruce_desk_5[facing=east]
mcwfurnitures:spruce_desk_6[facing=north]
mcwfurnitures:spruce_desk_6[facing=south]
mcwfurnitures:spruce_desk_6[facing=west]
mcwfurnitures:spruce_desk_6[facing=east]
mcwfurnitures:spruce_desk_7[facing=north]
mcwfurnitures:spruce_desk_7[facing=south]
mcwfurnitures:spruce_desk_7[facing=west]
mcwfurnitures:spruce_desk_7[facing=east]
mcwfurnitures:spruce_desk_8[facing=north]
mcwfurnitures:spruce_desk_8[facing=south]
mcwfurnitures:spruce_desk_8[facing=west]
mcwfurnitures:spruce_desk_8[facing=east]
mcwfurnitures:spruce_desk_9[facing=north]
mcwfurnitures:spruce_desk_9[facing=south]
mcwfurnitures:spruce_desk_9[facing=west]
mcwfurnitures:spruce_desk_9[facing=east]
mcwfurnitures:spruce_cupboard[facing=north]
mcwfurnitures:spruce_cupboard[facing=south]
mcwfurnitures:spruce_cupboard[facing=west]
mcwfurnitures:spruce_cupboard[facing=east]
mcwfurnitures:spruce_cupboard_2[facing=north]
mcwfurnitures:spruce_cupboard_2[facing=south]
mcwfurnitures:spruce_cupboard_2[facing=west]
mcwfurnitures:spruce_cupboard_2[facing=east]
mcwfurnitures:spruce_cupboard_3[facing=north]
mcwfurnitures:spruce_cupboard_3[facing=south]
mcwfurnitures:spruce_cupboard_3[facing=west]
mcwfurnitures:spruce_cupboard_3[facing=east]
mcwfurnitures:spruce_cupboard_4[facing=north]
mcwfurnitures:spruce_cupboard_4[facing=south]
mcwfurnitures:spruce_cupboard_4[facing=west]
mcwfurnitures:spruce_cupboard_4[facing=east]
mcwfurnitures:spruce_cupboard_5[facing=north]
mcwfurnitures:spruce_cupboard_5[facing=south]
mcwfurnitures:spruce_cupboard_5[facing=west]
mcwfurnitures:spruce_cupboard_5[facing=east]
mcwfurnitures:spruce_cupboard_6[facing=north]
mcwfurnitures:spruce_cupboard_6[facing=south]
mcwfurnitures:spruce_cupboard_6[facing=west]
mcwfurnitures:spruce_cupboard_6[facing=east]
mcwfurnitures:spruce_cupboard_7[facing=north]
mcwfurnitures:spruce_cupboard_7[facing=south]
mcwfurnitures:spruce_cupboard_7[facing=west]
mcwfurnitures:spruce_cupboard_7[facing=east]
mcwfurnitures:spruce_cupboard_8[facing=north]
mcwfurnitures:spruce_cupboard_8[facing=south]
mcwfurnitures:spruce_cupboard_8[facing=west]
mcwfurnitures:spruce_cupboard_8[facing=east]
mcwfurnitures:spruce_cupboard_9[facing=north]
mcwfurnitures:spruce_cupboard_9[facing=south]
mcwfurnitures:spruce_cupboard_9[facing=west]
mcwfurnitures:spruce_cupboard_9[facing=east]
mcwfurnitures:spruce_furniture_1[facing=north]
mcwfurnitures:spruce_furniture_1[facing=south]
mcwfurnitures:spruce_furniture_1[facing=west]
mcwfurnitures:spruce_furniture_1[facing=east]
mcwfurnitures:spruce_furniture_2[facing=north]
mcwfurnitures:spruce_furniture_2[facing=south]
mcwfurnitures:spruce_furniture_2[facing=west]
mcwfurnitures:spruce_furniture_2[facing=east]
mcwfurnitures:spruce_furniture_3[facing=north]
mcwfurnitures:spruce_furniture_3[facing=south]
mcwfurnitures:spruce_furniture_3[facing=west]
mcwfurnitures:spruce_furniture_3[facing=east]
mcwfurnitures:spruce_furniture_4[facing=north]
mcwfurnitures:spruce_furniture_4[facing=south]
mcwfurnitures:spruce_furniture_4[facing=west]
mcwfurnitures:spruce_furniture_4[facing=east]
mcwfurnitures:spruce_furniture_5[facing=north]
mcwfurnitures:spruce_furniture_5[facing=south]
mcwfurnitures:spruce_furniture_5[facing=west]
mcwfurnitures:spruce_furniture_5[facing=east]
mcwfurnitures:spruce_furniture_6[facing=north]
mcwfurnitures:spruce_furniture_6[facing=south]
mcwfurnitures:spruce_furniture_6[facing=west]
mcwfurnitures:spruce_furniture_6[facing=east]
mcwfurnitures:spruce_furniture_7[facing=north]
mcwfurnitures:spruce_furniture_7[facing=south]
mcwfurnitures:spruce_furniture_7[facing=west]
mcwfurnitures:spruce_furniture_7[facing=east]
mcwfurnitures:spruce_furniture_8[facing=north]
mcwfurnitures:spruce_furniture_8[facing=south]
mcwfurnitures:spruce_furniture_8[facing=west]
mcwfurnitures:spruce_furniture_8[facing=east]
mcwfurnitures:spruce_furniture_9[facing=north]
mcwfurnitures:spruce_furniture_9[facing=south]
mcwfurnitures:spruce_furniture_9[facing=west]
mcwfurnitures:spruce_furniture_9[facing=east]
mcwfurnitures:birch_pult[facing=north]
mcwfurnitures:birch_pult[facing=south]
mcwfurnitures:birch_pult[facing=west]
mcwfurnitures:birch_pult[facing=east]
mcwfurnitures:birch_pult_1[facing=north]
mcwfurnitures:birch_pult_1[facing=south]
mcwfurnitures:birch_pult_1[facing=west]
mcwfurnitures:birch_pult_1[facing=east]
mcwfurnitures:birch_pult_2[facing=north]
mcwfurnitures:birch_pult_2[facing=south]
mcwfurnitures:birch_pult_2[facing=west]
mcwfurnitures:birch_pult_2[facing=east]
mcwfurnitures:birch_pult_3[facing=north]
mcwfurnitures:birch_pult_3[facing=south]
mcwfurnitures:birch_pult_3[facing=west]
mcwfurnitures:birch_pult_3[facing=east]
mcwfurnitures:birch_pult_4[facing=north]
mcwfurnitures:birch_pult_4[facing=south]
mcwfurnitures:birch_pult_4[facing=west]
mcwfurnitures:birch_pult_4[facing=east]
mcwfurnitures:birch_box[facing=north]
mcwfurnitures:birch_box[facing=south]
mcwfurnitures:birch_box[facing=west]
mcwfurnitures:birch_box[facing=east]
mcwfurnitures:birch_box_2[facing=north]
mcwfurnitures:birch_box_2[facing=south]
mcwfurnitures:birch_box_2[facing=west]
mcwfurnitures:birch_box_2[facing=east]
mcwfurnitures:birch_nightstand[facing=north]
mcwfurnitures:birch_nightstand[facing=south]
mcwfurnitures:birch_nightstand[facing=west]
mcwfurnitures:birch_nightstand[facing=east]
mcwfurnitures:birch_nightstand_2[facing=north]
mcwfurnitures:birch_nightstand_2[facing=south]
mcwfurnitures:birch_nightstand_2[facing=west]
mcwfurnitures:birch_nightstand_2[facing=east]
mcwfurnitures:birch_nightstand_3[facing=north]
mcwfurnitures:birch_nightstand_3[facing=south]
mcwfurnitures:birch_nightstand_3[facing=west]
mcwfurnitures:birch_nightstand_3[facing=east]
mcwfurnitures:birch_nightstand_4[facing=north]
mcwfurnitures:birch_nightstand_4[facing=south]
mcwfurnitures:birch_nightstand_4[facing=west]
mcwfurnitures:birch_nightstand_4[facing=east]
mcwfurnitures:birch_nightstand_5[facing=north]
mcwfurnitures:birch_nightstand_5[facing=south]
mcwfurnitures:birch_nightstand_5[facing=west]
mcwfurnitures:birch_nightstand_5[facing=east]
mcwfurnitures:birch_nightstand_6[facing=north]
mcwfurnitures:birch_nightstand_6[facing=south]
mcwfurnitures:birch_nightstand_6[facing=west]
mcwfurnitures:birch_nightstand_6[facing=east]
mcwfurnitures:birch_nightstand_7[facing=north]
mcwfurnitures:birch_nightstand_7[facing=south]
mcwfurnitures:birch_nightstand_7[facing=west]
mcwfurnitures:birch_nightstand_7[facing=east]
mcwfurnitures:birch_nightstand_8[facing=north]
mcwfurnitures:birch_nightstand_8[facing=south]
mcwfurnitures:birch_nightstand_8[facing=west]
mcwfurnitures:birch_nightstand_8[facing=east]
mcwfurnitures:birch_nightstand_9[facing=north]
mcwfurnitures:birch_nightstand_9[facing=south]
mcwfurnitures:birch_nightstand_9[facing=west]
mcwfurnitures:birch_nightstand_9[facing=east]
mcwfurnitures:birch_nightstand_10[facing=north]
mcwfurnitures:birch_nightstand_10[facing=south]
mcwfurnitures:birch_nightstand_10[facing=west]
mcwfurnitures:birch_nightstand_10[facing=east]
mcwfurnitures:birch_nightstand_11[facing=north]
mcwfurnitures:birch_nightstand_11[facing=south]
mcwfurnitures:birch_nightstand_11[facing=west]
mcwfurnitures:birch_nightstand_11[facing=east]
mcwfurnitures:birch_dresser[facing=north]
mcwfurnitures:birch_dresser[facing=south]
mcwfurnitures:birch_dresser[facing=west]
mcwfurnitures:birch_dresser[facing=east]
mcwfurnitures:birch_dresser_box[facing=north]
mcwfurnitures:birch_dresser_box[facing=south]
mcwfurnitures:birch_dresser_box[facing=west]
mcwfurnitures:birch_dresser_box[facing=east]
mcwfurnitures:birch_dresser_3[facing=north]
mcwfurnitures:birch_dresser_3[facing=south]
mcwfurnitures:birch_dresser_3[facing=west]
mcwfurnitures:birch_dresser_3[facing=east]
mcwfurnitures:birch_dresser_4[facing=north]
mcwfurnitures:birch_dresser_4[facing=south]
mcwfurnitures:birch_dresser_4[facing=west]
mcwfurnitures:birch_dresser_4[facing=east]
mcwfurnitures:birch_dresser_5[facing=north]
mcwfurnitures:birch_dresser_5[facing=south]
mcwfurnitures:birch_dresser_5[facing=west]
mcwfurnitures:birch_dresser_5[facing=east]
mcwfurnitures:birch_dresser_6[facing=north]
mcwfurnitures:birch_dresser_6[facing=south]
mcwfurnitures:birch_dresser_6[facing=west]
mcwfurnitures:birch_dresser_6[facing=east]
mcwfurnitures:birch_dresser_7[facing=north]
mcwfurnitures:birch_dresser_7[facing=south]
mcwfurnitures:birch_dresser_7[facing=west]
mcwfurnitures:birch_dresser_7[facing=east]
mcwfurnitures:birch_dresser_8[facing=north]
mcwfurnitures:birch_dresser_8[facing=south]
mcwfurnitures:birch_dresser_8[facing=west]
mcwfurnitures:birch_dresser_8[facing=east]
mcwfurnitures:birch_dresser_9[facing=north]
mcwfurnitures:birch_dresser_9[facing=south]
mcwfurnitures:birch_dresser_9[facing=west]
mcwfurnitures:birch_dresser_9[facing=east]
mcwfurnitures:birch_dresser_10[facing=north]
mcwfurnitures:birch_dresser_10[facing=south]
mcwfurnitures:birch_dresser_10[facing=west]
mcwfurnitures:birch_dresser_10[facing=east]
mcwfurnitures:birch_dresser_11[facing=north]
mcwfurnitures:birch_dresser_11[facing=south]
mcwfurnitures:birch_dresser_11[facing=west]
mcwfurnitures:birch_dresser_11[facing=east]
mcwfurnitures:birch_dresser_12[facing=north]
mcwfurnitures:birch_dresser_12[facing=south]
mcwfurnitures:birch_dresser_12[facing=west]
mcwfurnitures:birch_dresser_12[facing=east]
mcwfurnitures:birch_dresser_13[facing=north]
mcwfurnitures:birch_dresser_13[facing=south]
mcwfurnitures:birch_dresser_13[facing=west]
mcwfurnitures:birch_dresser_13[facing=east]
mcwfurnitures:birch_dresser_14[facing=north]
mcwfurnitures:birch_dresser_14[facing=south]
mcwfurnitures:birch_dresser_14[facing=west]
mcwfurnitures:birch_dresser_14[facing=east]
mcwfurnitures:birch_dresser_15[facing=north]
mcwfurnitures:birch_dresser_15[facing=south]
mcwfurnitures:birch_dresser_15[facing=west]
mcwfurnitures:birch_dresser_15[facing=east]
mcwfurnitures:birch_dresser_16[facing=north]
mcwfurnitures:birch_dresser_16[facing=south]
mcwfurnitures:birch_dresser_16[facing=west]
mcwfurnitures:birch_dresser_16[facing=east]
mcwfurnitures:birch_dresser_17[facing=north]
mcwfurnitures:birch_dresser_17[facing=south]
mcwfurnitures:birch_dresser_17[facing=west]
mcwfurnitures:birch_dresser_17[facing=east]
mcwfurnitures:birch_dresser_18[facing=north]
mcwfurnitures:birch_dresser_18[facing=south]
mcwfurnitures:birch_dresser_18[facing=west]
mcwfurnitures:birch_dresser_18[facing=east]
mcwfurnitures:birch_desk[facing=north]
mcwfurnitures:birch_desk[facing=south]
mcwfurnitures:birch_desk[facing=west]
mcwfurnitures:birch_desk[facing=east]
mcwfurnitures:birch_desk_2[facing=north]
mcwfurnitures:birch_desk_2[facing=south]
mcwfurnitures:birch_desk_2[facing=west]
mcwfurnitures:birch_desk_2[facing=east]
mcwfurnitures:birch_desk_3[facing=north]
mcwfurnitures:birch_desk_3[facing=south]
mcwfurnitures:birch_desk_3[facing=west]
mcwfurnitures:birch_desk_3[facing=east]
mcwfurnitures:birch_desk4[facing=north]
mcwfurnitures:birch_desk4[facing=south]
mcwfurnitures:birch_desk4[facing=west]
mcwfurnitures:birch_desk4[facing=east]
mcwfurnitures:birch_desk_5[facing=north]
mcwfurnitures:birch_desk_5[facing=south]
mcwfurnitures:birch_desk_5[facing=west]
mcwfurnitures:birch_desk_5[facing=east]
mcwfurnitures:birch_desk_6[facing=north]
mcwfurnitures:birch_desk_6[facing=south]
mcwfurnitures:birch_desk_6[facing=west]
mcwfurnitures:birch_desk_6[facing=east]
mcwfurnitures:birch_desk_7[facing=north]
mcwfurnitures:birch_desk_7[facing=south]
mcwfurnitures:birch_desk_7[facing=west]
mcwfurnitures:birch_desk_7[facing=east]
mcwfurnitures:birch_desk_8[facing=north]
mcwfurnitures:birch_desk_8[facing=south]
mcwfurnitures:birch_desk_8[facing=west]
mcwfurnitures:birch_desk_8[facing=east]
mcwfurnitures:birch_desk_9[facing=north]
mcwfurnitures:birch_desk_9[facing=south]
mcwfurnitures:birch_desk_9[facing=west]
mcwfurnitures:birch_desk_9[facing=east]
mcwfurnitures:birch_cupboard[facing=north]
mcwfurnitures:birch_cupboard[facing=south]
mcwfurnitures:birch_cupboard[facing=west]
mcwfurnitures:birch_cupboard[facing=east]
mcwfurnitures:birch_cupboard_2[facing=north]
mcwfurnitures:birch_cupboard_2[facing=south]
mcwfurnitures:birch_cupboard_2[facing=west]
mcwfurnitures:birch_cupboard_2[facing=east]
mcwfurnitures:birch_cupboard_3[facing=north]
mcwfurnitures:birch_cupboard_3[facing=south]
mcwfurnitures:birch_cupboard_3[facing=west]
mcwfurnitures:birch_cupboard_3[facing=east]
mcwfurnitures:birch_cupboard_4[facing=north]
mcwfurnitures:birch_cupboard_4[facing=south]
mcwfurnitures:birch_cupboard_4[facing=west]
mcwfurnitures:birch_cupboard_4[facing=east]
mcwfurnitures:birch_cupboard_5[facing=north]
mcwfurnitures:birch_cupboard_5[facing=south]
mcwfurnitures:birch_cupboard_5[facing=west]
mcwfurnitures:birch_cupboard_5[facing=east]
mcwfurnitures:birch_cupboard_6[facing=north]
mcwfurnitures:birch_cupboard_6[facing=south]
mcwfurnitures:birch_cupboard_6[facing=west]
mcwfurnitures:birch_cupboard_6[facing=east]
mcwfurnitures:birch_cupboard_7[facing=north]
mcwfurnitures:birch_cupboard_7[facing=south]
mcwfurnitures:birch_cupboard_7[facing=west]
mcwfurnitures:birch_cupboard_7[facing=east]
mcwfurnitures:birch_cupboard_8[facing=north]
mcwfurnitures:birch_cupboard_8[facing=south]
mcwfurnitures:birch_cupboard_8[facing=west]
mcwfurnitures:birch_cupboard_8[facing=east]
mcwfurnitures:birch_cupboard_9[facing=north]
mcwfurnitures:birch_cupboard_9[facing=south]
mcwfurnitures:birch_cupboard_9[facing=west]
mcwfurnitures:birch_cupboard_9[facing=east]
mcwfurnitures:birch_furniture_1[facing=north]
mcwfurnitures:birch_furniture_1[facing=south]
mcwfurnitures:birch_furniture_1[facing=west]
mcwfurnitures:birch_furniture_1[facing=east]
mcwfurnitures:birch_furniture_2[facing=north]
mcwfurnitures:birch_furniture_2[facing=south]
mcwfurnitures:birch_furniture_2[facing=west]
mcwfurnitures:birch_furniture_2[facing=east]
mcwfurnitures:birch_furniture_3[facing=north]
mcwfurnitures:birch_furniture_3[facing=south]
mcwfurnitures:birch_furniture_3[facing=west]
mcwfurnitures:birch_furniture_3[facing=east]
mcwfurnitures:birch_furniture_4[facing=north]
mcwfurnitures:birch_furniture_4[facing=south]
mcwfurnitures:birch_furniture_4[facing=west]
mcwfurnitures:birch_furniture_4[facing=east]
mcwfurnitures:birch_furniture_5[facing=north]
mcwfurnitures:birch_furniture_5[facing=south]
mcwfurnitures:birch_furniture_5[facing=west]
mcwfurnitures:birch_furniture_5[facing=east]
mcwfurnitures:birch_furniture_6[facing=north]
mcwfurnitures:birch_furniture_6[facing=south]
mcwfurnitures:birch_furniture_6[facing=west]
mcwfurnitures:birch_furniture_6[facing=east]
mcwfurnitures:birch_furniture_7[facing=north]
mcwfurnitures:birch_furniture_7[facing=south]
mcwfurnitures:birch_furniture_7[facing=west]
mcwfurnitures:birch_furniture_7[facing=east]
mcwfurnitures:birch_furniture_8[facing=north]
mcwfurnitures:birch_furniture_8[facing=south]
mcwfurnitures:birch_furniture_8[facing=west]
mcwfurnitures:birch_furniture_8[facing=east]
mcwfurnitures:birch_furniture_9[facing=north]
mcwfurnitures:birch_furniture_9[facing=south]
mcwfurnitures:birch_furniture_9[facing=west]
mcwfurnitures:birch_furniture_9[facing=east]
mcwfurnitures:jungle_pult[facing=north]
mcwfurnitures:jungle_pult[facing=south]
mcwfurnitures:jungle_pult[facing=west]
mcwfurnitures:jungle_pult[facing=east]
mcwfurnitures:jungle_pult_1[facing=north]
mcwfurnitures:jungle_pult_1[facing=south]
mcwfurnitures:jungle_pult_1[facing=west]
mcwfurnitures:jungle_pult_1[facing=east]
mcwfurnitures:jungle_pult_2[facing=north]
mcwfurnitures:jungle_pult_2[facing=south]
mcwfurnitures:jungle_pult_2[facing=west]
mcwfurnitures:jungle_pult_2[facing=east]
mcwfurnitures:jungle_pult_3[facing=north]
mcwfurnitures:jungle_pult_3[facing=south]
mcwfurnitures:jungle_pult_3[facing=west]
mcwfurnitures:jungle_pult_3[facing=east]
mcwfurnitures:jungle_pult_4[facing=north]
mcwfurnitures:jungle_pult_4[facing=south]
mcwfurnitures:jungle_pult_4[facing=west]
mcwfurnitures:jungle_pult_4[facing=east]
mcwfurnitures:jungle_box[facing=north]
mcwfurnitures:jungle_box[facing=south]
mcwfurnitures:jungle_box[facing=west]
mcwfurnitures:jungle_box[facing=east]
mcwfurnitures:jungle_box_2[facing=north]
mcwfurnitures:jungle_box_2[facing=south]
mcwfurnitures:jungle_box_2[facing=west]
mcwfurnitures:jungle_box_2[facing=east]
mcwfurnitures:jungle_nightstand[facing=north]
mcwfurnitures:jungle_nightstand[facing=south]
mcwfurnitures:jungle_nightstand[facing=west]
mcwfurnitures:jungle_nightstand[facing=east]
mcwfurnitures:jungle_nightstand_2[facing=north]
mcwfurnitures:jungle_nightstand_2[facing=south]
mcwfurnitures:jungle_nightstand_2[facing=west]
mcwfurnitures:jungle_nightstand_2[facing=east]
mcwfurnitures:jungle_nightstand_3[facing=north]
mcwfurnitures:jungle_nightstand_3[facing=south]
mcwfurnitures:jungle_nightstand_3[facing=west]
mcwfurnitures:jungle_nightstand_3[facing=east]
mcwfurnitures:jungle_nightstand_4[facing=north]
mcwfurnitures:jungle_nightstand_4[facing=south]
mcwfurnitures:jungle_nightstand_4[facing=west]
mcwfurnitures:jungle_nightstand_4[facing=east]
mcwfurnitures:jungle_nightstand_5[facing=north]
mcwfurnitures:jungle_nightstand_5[facing=south]
mcwfurnitures:jungle_nightstand_5[facing=west]
mcwfurnitures:jungle_nightstand_5[facing=east]
mcwfurnitures:jungle_nightstand_6[facing=north]
mcwfurnitures:jungle_nightstand_6[facing=south]
mcwfurnitures:jungle_nightstand_6[facing=west]
mcwfurnitures:jungle_nightstand_6[facing=east]
mcwfurnitures:jungle_nightstand_7[facing=north]
mcwfurnitures:jungle_nightstand_7[facing=south]
mcwfurnitures:jungle_nightstand_7[facing=west]
mcwfurnitures:jungle_nightstand_7[facing=east]
mcwfurnitures:jungle_nightstand_8[facing=north]
mcwfurnitures:jungle_nightstand_8[facing=south]
mcwfurnitures:jungle_nightstand_8[facing=west]
mcwfurnitures:jungle_nightstand_8[facing=east]
mcwfurnitures:jungle_nightstand_9[facing=north]
mcwfurnitures:jungle_nightstand_9[facing=south]
mcwfurnitures:jungle_nightstand_9[facing=west]
mcwfurnitures:jungle_nightstand_9[facing=east]
mcwfurnitures:jungle_nightstand_10[facing=north]
mcwfurnitures:jungle_nightstand_10[facing=south]
mcwfurnitures:jungle_nightstand_10[facing=west]
mcwfurnitures:jungle_nightstand_10[facing=east]
mcwfurnitures:jungle_nightstand_11[facing=north]
mcwfurnitures:jungle_nightstand_11[facing=south]
mcwfurnitures:jungle_nightstand_11[facing=west]
mcwfurnitures:jungle_nightstand_11[facing=east]
mcwfurnitures:jungle_dresser[facing=north]
mcwfurnitures:jungle_dresser[facing=south]
mcwfurnitures:jungle_dresser[facing=west]
mcwfurnitures:jungle_dresser[facing=east]
mcwfurnitures:jungle_dresser_box[facing=north]
mcwfurnitures:jungle_dresser_box[facing=south]
mcwfurnitures:jungle_dresser_box[facing=west]
mcwfurnitures:jungle_dresser_box[facing=east]
mcwfurnitures:jungle_dresser_3[facing=north]
mcwfurnitures:jungle_dresser_3[facing=south]
mcwfurnitures:jungle_dresser_3[facing=west]
mcwfurnitures:jungle_dresser_3[facing=east]
mcwfurnitures:jungle_dresser_4[facing=north]
mcwfurnitures:jungle_dresser_4[facing=south]
mcwfurnitures:jungle_dresser_4[facing=west]
mcwfurnitures:jungle_dresser_4[facing=east]
mcwfurnitures:jungle_dresser_5[facing=north]
mcwfurnitures:jungle_dresser_5[facing=south]
mcwfurnitures:jungle_dresser_5[facing=west]
mcwfurnitures:jungle_dresser_5[facing=east]
mcwfurnitures:jungle_dresser_6[facing=north]
mcwfurnitures:jungle_dresser_6[facing=south]
mcwfurnitures:jungle_dresser_6[facing=west]
mcwfurnitures:jungle_dresser_6[facing=east]
mcwfurnitures:jungle_dresser_7[facing=north]
mcwfurnitures:jungle_dresser_7[facing=south]
mcwfurnitures:jungle_dresser_7[facing=west]
mcwfurnitures:jungle_dresser_7[facing=east]
mcwfurnitures:jungle_dresser_8[facing=north]
mcwfurnitures:jungle_dresser_8[facing=south]
mcwfurnitures:jungle_dresser_8[facing=west]
mcwfurnitures:jungle_dresser_8[facing=east]
mcwfurnitures:jungle_dresser_9[facing=north]
mcwfurnitures:jungle_dresser_9[facing=south]
mcwfurnitures:jungle_dresser_9[facing=west]
mcwfurnitures:jungle_dresser_9[facing=east]
mcwfurnitures:jungle_dresser_10[facing=north]
mcwfurnitures:jungle_dresser_10[facing=south]
mcwfurnitures:jungle_dresser_10[facing=west]
mcwfurnitures:jungle_dresser_10[facing=east]
mcwfurnitures:jungle_dresser_11[facing=north]
mcwfurnitures:jungle_dresser_11[facing=south]
mcwfurnitures:jungle_dresser_11[facing=west]
mcwfurnitures:jungle_dresser_11[facing=east]
mcwfurnitures:jungle_dresser_12[facing=north]
mcwfurnitures:jungle_dresser_12[facing=south]
mcwfurnitures:jungle_dresser_12[facing=west]
mcwfurnitures:jungle_dresser_12[facing=east]
mcwfurnitures:jungle_dresser_13[facing=north]
mcwfurnitures:jungle_dresser_13[facing=south]
mcwfurnitures:jungle_dresser_13[facing=west]
mcwfurnitures:jungle_dresser_13[facing=east]
mcwfurnitures:jungle_dresser_14[facing=north]
mcwfurnitures:jungle_dresser_14[facing=south]
mcwfurnitures:jungle_dresser_14[facing=west]
mcwfurnitures:jungle_dresser_14[facing=east]
mcwfurnitures:jungle_dresser_15[facing=north]
mcwfurnitures:jungle_dresser_15[facing=south]
mcwfurnitures:jungle_dresser_15[facing=west]
mcwfurnitures:jungle_dresser_15[facing=east]
mcwfurnitures:jungle_dresser_16[facing=north]
mcwfurnitures:jungle_dresser_16[facing=south]
mcwfurnitures:jungle_dresser_16[facing=west]
mcwfurnitures:jungle_dresser_16[facing=east]
mcwfurnitures:jungle_dresser_17[facing=north]
mcwfurnitures:jungle_dresser_17[facing=south]
mcwfurnitures:jungle_dresser_17[facing=west]
mcwfurnitures:jungle_dresser_17[facing=east]
mcwfurnitures:jungle_dresser_18[facing=north]
mcwfurnitures:jungle_dresser_18[facing=south]
mcwfurnitures:jungle_dresser_18[facing=west]
mcwfurnitures:jungle_dresser_18[facing=east]
mcwfurnitures:jungle_desk[facing=north]
mcwfurnitures:jungle_desk[facing=south]
mcwfurnitures:jungle_desk[facing=west]
mcwfurnitures:jungle_desk[facing=east]
mcwfurnitures:jungle_desk_2[facing=north]
mcwfurnitures:jungle_desk_2[facing=south]
mcwfurnitures:jungle_desk_2[facing=west]
mcwfurnitures:jungle_desk_2[facing=east]
mcwfurnitures:jungle_desk_3[facing=north]
mcwfurnitures:jungle_desk_3[facing=south]
mcwfurnitures:jungle_desk_3[facing=west]
mcwfurnitures:jungle_desk_3[facing=east]
mcwfurnitures:jungle_desk4[facing=north]
mcwfurnitures:jungle_desk4[facing=south]
mcwfurnitures:jungle_desk4[facing=west]
mcwfurnitures:jungle_desk4[facing=east]
mcwfurnitures:jungle_desk_5[facing=north]
mcwfurnitures:jungle_desk_5[facing=south]
mcwfurnitures:jungle_desk_5[facing=west]
mcwfurnitures:jungle_desk_5[facing=east]
mcwfurnitures:jungle_desk_6[facing=north]
mcwfurnitures:jungle_desk_6[facing=south]
mcwfurnitures:jungle_desk_6[facing=west]
mcwfurnitures:jungle_desk_6[facing=east]
mcwfurnitures:jungle_desk_7[facing=north]
mcwfurnitures:jungle_desk_7[facing=south]
mcwfurnitures:jungle_desk_7[facing=west]
mcwfurnitures:jungle_desk_7[facing=east]
mcwfurnitures:jungle_desk_8[facing=north]
mcwfurnitures:jungle_desk_8[facing=south]
mcwfurnitures:jungle_desk_8[facing=west]
mcwfurnitures:jungle_desk_8[facing=east]
mcwfurnitures:jungle_desk_9[facing=north]
mcwfurnitures:jungle_desk_9[facing=south]
mcwfurnitures:jungle_desk_9[facing=west]
mcwfurnitures:jungle_desk_9[facing=east]
mcwfurnitures:jungle_cupboard[facing=north]
mcwfurnitures:jungle_cupboard[facing=south]
mcwfurnitures:jungle_cupboard[facing=west]
mcwfurnitures:jungle_cupboard[facing=east]
mcwfurnitures:jungle_cupboard_2[facing=north]
mcwfurnitures:jungle_cupboard_2[facing=south]
mcwfurnitures:jungle_cupboard_2[facing=west]
mcwfurnitures:jungle_cupboard_2[facing=east]
mcwfurnitures:jungle_cupboard_3[facing=north]
mcwfurnitures:jungle_cupboard_3[facing=south]
mcwfurnitures:jungle_cupboard_3[facing=west]
mcwfurnitures:jungle_cupboard_3[facing=east]
mcwfurnitures:jungle_cupboard_4[facing=north]
mcwfurnitures:jungle_cupboard_4[facing=south]
mcwfurnitures:jungle_cupboard_4[facing=west]
mcwfurnitures:jungle_cupboard_4[facing=east]
mcwfurnitures:jungle_cupboard_5[facing=north]
mcwfurnitures:jungle_cupboard_5[facing=south]
mcwfurnitures:jungle_cupboard_5[facing=west]
mcwfurnitures:jungle_cupboard_5[facing=east]
mcwfurnitures:jungle_cupboard_6[facing=north]
mcwfurnitures:jungle_cupboard_6[facing=south]
mcwfurnitures:jungle_cupboard_6[facing=west]
mcwfurnitures:jungle_cupboard_6[facing=east]
mcwfurnitures:jungle_cupboard_7[facing=north]
mcwfurnitures:jungle_cupboard_7[facing=south]
mcwfurnitures:jungle_cupboard_7[facing=west]
mcwfurnitures:jungle_cupboard_7[facing=east]
mcwfurnitures:jungle_cupboard_8[facing=north]
mcwfurnitures:jungle_cupboard_8[facing=south]
mcwfurnitures:jungle_cupboard_8[facing=west]
mcwfurnitures:jungle_cupboard_8[facing=east]
mcwfurnitures:jungle_cupboard_9[facing=north]
mcwfurnitures:jungle_cupboard_9[facing=south]
mcwfurnitures:jungle_cupboard_9[facing=west]
mcwfurnitures:jungle_cupboard_9[facing=east]
mcwfurnitures:jungle_furniture_1[facing=north]
mcwfurnitures:jungle_furniture_1[facing=south]
mcwfurnitures:jungle_furniture_1[facing=west]
mcwfurnitures:jungle_furniture_1[facing=east]
mcwfurnitures:jungle_furniture_2[facing=north]
mcwfurnitures:jungle_furniture_2[facing=south]
mcwfurnitures:jungle_furniture_2[facing=west]
mcwfurnitures:jungle_furniture_2[facing=east]
mcwfurnitures:jungle_furniture_3[facing=north]
mcwfurnitures:jungle_furniture_3[facing=south]
mcwfurnitures:jungle_furniture_3[facing=west]
mcwfurnitures:jungle_furniture_3[facing=east]
mcwfurnitures:jungle_furniture_4[facing=north]
mcwfurnitures:jungle_furniture_4[facing=south]
mcwfurnitures:jungle_furniture_4[facing=west]
mcwfurnitures:jungle_furniture_4[facing=east]
mcwfurnitures:jungle_furniture_5[facing=north]
mcwfurnitures:jungle_furniture_5[facing=south]
mcwfurnitures:jungle_furniture_5[facing=west]
mcwfurnitures:jungle_furniture_5[facing=east]
mcwfurnitures:jungle_furniture_6[facing=north]
mcwfurnitures:jungle_furniture_6[facing=south]
mcwfurnitures:jungle_furniture_6[facing=west]
mcwfurnitures:jungle_furniture_6[facing=east]
mcwfurnitures:jungle_furniture_7[facing=north]
mcwfurnitures:jungle_furniture_7[facing=south]
mcwfurnitures:jungle_furniture_7[facing=west]
mcwfurnitures:jungle_furniture_7[facing=east]
mcwfurnitures:jungle_furniture_8[facing=north]
mcwfurnitures:jungle_furniture_8[facing=south]
mcwfurnitures:jungle_furniture_8[facing=west]
mcwfurnitures:jungle_furniture_8[facing=east]
mcwfurnitures:jungle_furniture_9[facing=north]
mcwfurnitures:jungle_furniture_9[facing=south]
mcwfurnitures:jungle_furniture_9[facing=west]
mcwfurnitures:jungle_furniture_9[facing=east]
mcwfurnitures:acacia_pult[facing=north]
mcwfurnitures:acacia_pult[facing=south]
mcwfurnitures:acacia_pult[facing=west]
mcwfurnitures:acacia_pult[facing=east]
mcwfurnitures:acacia_pult_1[facing=north]
mcwfurnitures:acacia_pult_1[facing=south]
mcwfurnitures:acacia_pult_1[facing=west]
mcwfurnitures:acacia_pult_1[facing=east]
mcwfurnitures:acacia_pult_2[facing=north]
mcwfurnitures:acacia_pult_2[facing=south]
mcwfurnitures:acacia_pult_2[facing=west]
mcwfurnitures:acacia_pult_2[facing=east]
mcwfurnitures:acacia_pult_3[facing=north]
mcwfurnitures:acacia_pult_3[facing=south]
mcwfurnitures:acacia_pult_3[facing=west]
mcwfurnitures:acacia_pult_3[facing=east]
mcwfurnitures:acacia_pult_4[facing=north]
mcwfurnitures:acacia_pult_4[facing=south]
mcwfurnitures:acacia_pult_4[facing=west]
mcwfurnitures:acacia_pult_4[facing=east]
mcwfurnitures:acacia_box[facing=north]
mcwfurnitures:acacia_box[facing=south]
mcwfurnitures:acacia_box[facing=west]
mcwfurnitures:acacia_box[facing=east]
mcwfurnitures:acacia_box_2[facing=north]
mcwfurnitures:acacia_box_2[facing=south]
mcwfurnitures:acacia_box_2[facing=west]
mcwfurnitures:acacia_box_2[facing=east]
mcwfurnitures:acacia_nightstand[facing=north]
mcwfurnitures:acacia_nightstand[facing=south]
mcwfurnitures:acacia_nightstand[facing=west]
mcwfurnitures:acacia_nightstand[facing=east]
mcwfurnitures:acacia_nightstand_2[facing=north]
mcwfurnitures:acacia_nightstand_2[facing=south]
mcwfurnitures:acacia_nightstand_2[facing=west]
mcwfurnitures:acacia_nightstand_2[facing=east]
mcwfurnitures:acacia_nightstand_3[facing=north]
mcwfurnitures:acacia_nightstand_3[facing=south]
mcwfurnitures:acacia_nightstand_3[facing=west]
mcwfurnitures:acacia_nightstand_3[facing=east]
mcwfurnitures:acacia_nightstand_4[facing=north]
mcwfurnitures:acacia_nightstand_4[facing=south]
mcwfurnitures:acacia_nightstand_4[facing=west]
mcwfurnitures:acacia_nightstand_4[facing=east]
mcwfurnitures:acacia_nightstand_5[facing=north]
mcwfurnitures:acacia_nightstand_5[facing=south]
mcwfurnitures:acacia_nightstand_5[facing=west]
mcwfurnitures:acacia_nightstand_5[facing=east]
mcwfurnitures:acacia_nightstand_6[facing=north]
mcwfurnitures:acacia_nightstand_6[facing=south]
mcwfurnitures:acacia_nightstand_6[facing=west]
mcwfurnitures:acacia_nightstand_6[facing=east]
mcwfurnitures:acacia_nightstand_7[facing=north]
mcwfurnitures:acacia_nightstand_7[facing=south]
mcwfurnitures:acacia_nightstand_7[facing=west]
mcwfurnitures:acacia_nightstand_7[facing=east]
mcwfurnitures:acacia_nightstand_8[facing=north]
mcwfurnitures:acacia_nightstand_8[facing=south]
mcwfurnitures:acacia_nightstand_8[facing=west]
mcwfurnitures:acacia_nightstand_8[facing=east]
mcwfurnitures:acacia_nightstand_9[facing=north]
mcwfurnitures:acacia_nightstand_9[facing=south]
mcwfurnitures:acacia_nightstand_9[facing=west]
mcwfurnitures:acacia_nightstand_9[facing=east]
mcwfurnitures:acacia_nightstand_10[facing=north]
mcwfurnitures:acacia_nightstand_10[facing=south]
mcwfurnitures:acacia_nightstand_10[facing=west]
mcwfurnitures:acacia_nightstand_10[facing=east]
mcwfurnitures:acacia_nightstand_11[facing=north]
mcwfurnitures:acacia_nightstand_11[facing=south]
mcwfurnitures:acacia_nightstand_11[facing=west]
mcwfurnitures:acacia_nightstand_11[facing=east]
mcwfurnitures:acacia_dresser[facing=north]
mcwfurnitures:acacia_dresser[facing=south]
mcwfurnitures:acacia_dresser[facing=west]
mcwfurnitures:acacia_dresser[facing=east]
mcwfurnitures:acacia_dresser_box[facing=north]
mcwfurnitures:acacia_dresser_box[facing=south]
mcwfurnitures:acacia_dresser_box[facing=west]
mcwfurnitures:acacia_dresser_box[facing=east]
mcwfurnitures:acacia_dresser_3[facing=north]
mcwfurnitures:acacia_dresser_3[facing=south]
mcwfurnitures:acacia_dresser_3[facing=west]
mcwfurnitures:acacia_dresser_3[facing=east]
mcwfurnitures:acacia_dresser_4[facing=north]
mcwfurnitures:acacia_dresser_4[facing=south]
mcwfurnitures:acacia_dresser_4[facing=west]
mcwfurnitures:acacia_dresser_4[facing=east]
mcwfurnitures:acacia_dresser_5[facing=north]
mcwfurnitures:acacia_dresser_5[facing=south]
mcwfurnitures:acacia_dresser_5[facing=west]
mcwfurnitures:acacia_dresser_5[facing=east]
mcwfurnitures:acacia_dresser_6[facing=north]
mcwfurnitures:acacia_dresser_6[facing=south]
mcwfurnitures:acacia_dresser_6[facing=west]
mcwfurnitures:acacia_dresser_6[facing=east]
mcwfurnitures:acacia_dresser_7[facing=north]
mcwfurnitures:acacia_dresser_7[facing=south]
mcwfurnitures:acacia_dresser_7[facing=west]
mcwfurnitures:acacia_dresser_7[facing=east]
mcwfurnitures:acacia_dresser_8[facing=north]
mcwfurnitures:acacia_dresser_8[facing=south]
mcwfurnitures:acacia_dresser_8[facing=west]
mcwfurnitures:acacia_dresser_8[facing=east]
mcwfurnitures:acacia_dresser_9[facing=north]
mcwfurnitures:acacia_dresser_9[facing=south]
mcwfurnitures:acacia_dresser_9[facing=west]
mcwfurnitures:acacia_dresser_9[facing=east]
mcwfurnitures:acacia_dresser_10[facing=north]
mcwfurnitures:acacia_dresser_10[facing=south]
mcwfurnitures:acacia_dresser_10[facing=west]
mcwfurnitures:acacia_dresser_10[facing=east]
mcwfurnitures:acacia_dresser_11[facing=north]
mcwfurnitures:acacia_dresser_11[facing=south]
mcwfurnitures:acacia_dresser_11[facing=west]
mcwfurnitures:acacia_dresser_11[facing=east]
mcwfurnitures:acacia_dresser_12[facing=north]
mcwfurnitures:acacia_dresser_12[facing=south]
mcwfurnitures:acacia_dresser_12[facing=west]
mcwfurnitures:acacia_dresser_12[facing=east]
mcwfurnitures:acacia_dresser_13[facing=north]
mcwfurnitures:acacia_dresser_13[facing=south]
mcwfurnitures:acacia_dresser_13[facing=west]
mcwfurnitures:acacia_dresser_13[facing=east]
mcwfurnitures:acacia_dresser_14[facing=north]
mcwfurnitures:acacia_dresser_14[facing=south]
mcwfurnitures:acacia_dresser_14[facing=west]
mcwfurnitures:acacia_dresser_14[facing=east]
mcwfurnitures:acacia_dresser_15[facing=north]
mcwfurnitures:acacia_dresser_15[facing=south]
mcwfurnitures:acacia_dresser_15[facing=west]
mcwfurnitures:acacia_dresser_15[facing=east]
mcwfurnitures:acacia_dresser_16[facing=north]
mcwfurnitures:acacia_dresser_16[facing=south]
mcwfurnitures:acacia_dresser_16[facing=west]
mcwfurnitures:acacia_dresser_16[facing=east]
mcwfurnitures:acacia_dresser_17[facing=north]
mcwfurnitures:acacia_dresser_17[facing=south]
mcwfurnitures:acacia_dresser_17[facing=west]
mcwfurnitures:acacia_dresser_17[facing=east]
mcwfurnitures:acacia_dresser_18[facing=north]
mcwfurnitures:acacia_dresser_18[facing=south]
mcwfurnitures:acacia_dresser_18[facing=west]
mcwfurnitures:acacia_dresser_18[facing=east]
mcwfurnitures:acacia_desk[facing=north]
mcwfurnitures:acacia_desk[facing=south]
mcwfurnitures:acacia_desk[facing=west]
mcwfurnitures:acacia_desk[facing=east]
mcwfurnitures:acacia_desk_2[facing=north]
mcwfurnitures:acacia_desk_2[facing=south]
mcwfurnitures:acacia_desk_2[facing=west]
mcwfurnitures:acacia_desk_2[facing=east]
mcwfurnitures:acacia_desk_3[facing=north]
mcwfurnitures:acacia_desk_3[facing=south]
mcwfurnitures:acacia_desk_3[facing=west]
mcwfurnitures:acacia_desk_3[facing=east]
mcwfurnitures:acacia_desk4[facing=north]
mcwfurnitures:acacia_desk4[facing=south]
mcwfurnitures:acacia_desk4[facing=west]
mcwfurnitures:acacia_desk4[facing=east]
mcwfurnitures:acacia_desk_5[facing=north]
mcwfurnitures:acacia_desk_5[facing=south]
mcwfurnitures:acacia_desk_5[facing=west]
mcwfurnitures:acacia_desk_5[facing=east]
mcwfurnitures:acacia_desk_6[facing=north]
mcwfurnitures:acacia_desk_6[facing=south]
mcwfurnitures:acacia_desk_6[facing=west]
mcwfurnitures:acacia_desk_6[facing=east]
mcwfurnitures:acacia_desk_7[facing=north]
mcwfurnitures:acacia_desk_7[facing=south]
mcwfurnitures:acacia_desk_7[facing=west]
mcwfurnitures:acacia_desk_7[facing=east]
mcwfurnitures:acacia_desk_8[facing=north]
mcwfurnitures:acacia_desk_8[facing=south]
mcwfurnitures:acacia_desk_8[facing=west]
mcwfurnitures:acacia_desk_8[facing=east]
mcwfurnitures:acacia_desk_9[facing=north]
mcwfurnitures:acacia_desk_9[facing=south]
mcwfurnitures:acacia_desk_9[facing=west]
mcwfurnitures:acacia_desk_9[facing=east]
mcwfurnitures:acacia_cupboard[facing=north]
mcwfurnitures:acacia_cupboard[facing=south]
mcwfurnitures:acacia_cupboard[facing=west]
mcwfurnitures:acacia_cupboard[facing=east]
mcwfurnitures:acacia_cupboard_2[facing=north]
mcwfurnitures:acacia_cupboard_2[facing=south]
mcwfurnitures:acacia_cupboard_2[facing=west]
mcwfurnitures:acacia_cupboard_2[facing=east]
mcwfurnitures:acacia_cupboard_3[facing=north]
mcwfurnitures:acacia_cupboard_3[facing=south]
mcwfurnitures:acacia_cupboard_3[facing=west]
mcwfurnitures:acacia_cupboard_3[facing=east]
mcwfurnitures:acacia_cupboard_4[facing=north]
mcwfurnitures:acacia_cupboard_4[facing=south]
mcwfurnitures:acacia_cupboard_4[facing=west]
mcwfurnitures:acacia_cupboard_4[facing=east]
mcwfurnitures:acacia_cupboard_5[facing=north]
mcwfurnitures:acacia_cupboard_5[facing=south]
mcwfurnitures:acacia_cupboard_5[facing=west]
mcwfurnitures:acacia_cupboard_5[facing=east]
mcwfurnitures:acacia_cupboard_6[facing=north]
mcwfurnitures:acacia_cupboard_6[facing=south]
mcwfurnitures:acacia_cupboard_6[facing=west]
mcwfurnitures:acacia_cupboard_6[facing=east]
mcwfurnitures:acacia_cupboard_7[facing=north]
mcwfurnitures:acacia_cupboard_7[facing=south]
mcwfurnitures:acacia_cupboard_7[facing=west]
mcwfurnitures:acacia_cupboard_7[facing=east]
mcwfurnitures:acacia_cupboard_8[facing=north]
mcwfurnitures:acacia_cupboard_8[facing=south]
mcwfurnitures:acacia_cupboard_8[facing=west]
mcwfurnitures:acacia_cupboard_8[facing=east]
mcwfurnitures:acacia_cupboard_9[facing=north]
mcwfurnitures:acacia_cupboard_9[facing=south]
mcwfurnitures:acacia_cupboard_9[facing=west]
mcwfurnitures:acacia_cupboard_9[facing=east]
mcwfurnitures:acacia_furniture_1[facing=north]
mcwfurnitures:acacia_furniture_1[facing=south]
mcwfurnitures:acacia_furniture_1[facing=west]
mcwfurnitures:acacia_furniture_1[facing=east]
mcwfurnitures:acacia_furniture_2[facing=north]
mcwfurnitures:acacia_furniture_2[facing=south]
mcwfurnitures:acacia_furniture_2[facing=west]
mcwfurnitures:acacia_furniture_2[facing=east]
mcwfurnitures:acacia_furniture_3[facing=north]
mcwfurnitures:acacia_furniture_3[facing=south]
mcwfurnitures:acacia_furniture_3[facing=west]
mcwfurnitures:acacia_furniture_3[facing=east]
mcwfurnitures:acacia_furniture_4[facing=north]
mcwfurnitures:acacia_furniture_4[facing=south]
mcwfurnitures:acacia_furniture_4[facing=west]
mcwfurnitures:acacia_furniture_4[facing=east]
mcwfurnitures:acacia_furniture_5[facing=north]
mcwfurnitures:acacia_furniture_5[facing=south]
mcwfurnitures:acacia_furniture_5[facing=west]
mcwfurnitures:acacia_furniture_5[facing=east]
mcwfurnitures:acacia_furniture_6[facing=north]
mcwfurnitures:acacia_furniture_6[facing=south]
mcwfurnitures:acacia_furniture_6[facing=west]
mcwfurnitures:acacia_furniture_6[facing=east]
mcwfurnitures:acacia_furniture_7[facing=north]
mcwfurnitures:acacia_furniture_7[facing=south]
mcwfurnitures:acacia_furniture_7[facing=west]
mcwfurnitures:acacia_furniture_7[facing=east]
mcwfurnitures:acacia_furniture_8[facing=north]
mcwfurnitures:acacia_furniture_8[facing=south]
mcwfurnitures:acacia_furniture_8[facing=west]
mcwfurnitures:acacia_furniture_8[facing=east]
mcwfurnitures:acacia_furniture_9[facing=north]
mcwfurnitures:acacia_furniture_9[facing=south]
mcwfurnitures:acacia_furniture_9[facing=west]
mcwfurnitures:acacia_furniture_9[facing=east]
mcwfurnitures:dark_oak_pult[facing=north]
mcwfurnitures:dark_oak_pult[facing=south]
mcwfurnitures:dark_oak_pult[facing=west]
mcwfurnitures:dark_oak_pult[facing=east]
mcwfurnitures:dark_oak_pult_1[facing=north]
mcwfurnitures:dark_oak_pult_1[facing=south]
mcwfurnitures:dark_oak_pult_1[facing=west]
mcwfurnitures:dark_oak_pult_1[facing=east]
mcwfurnitures:dark_oak_pult_2[facing=north]
mcwfurnitures:dark_oak_pult_2[facing=south]
mcwfurnitures:dark_oak_pult_2[facing=west]
mcwfurnitures:dark_oak_pult_2[facing=east]
mcwfurnitures:dark_oak_pult_3[facing=north]
mcwfurnitures:dark_oak_pult_3[facing=south]
mcwfurnitures:dark_oak_pult_3[facing=west]
mcwfurnitures:dark_oak_pult_3[facing=east]
mcwfurnitures:dark_oak_pult_4[facing=north]
mcwfurnitures:dark_oak_pult_4[facing=south]
mcwfurnitures:dark_oak_pult_4[facing=west]
mcwfurnitures:dark_oak_pult_4[facing=east]
mcwfurnitures:dark_oak_box[facing=north]
mcwfurnitures:dark_oak_box[facing=south]
mcwfurnitures:dark_oak_box[facing=west]
mcwfurnitures:dark_oak_box[facing=east]
mcwfurnitures:dark_oak_box_2[facing=north]
mcwfurnitures:dark_oak_box_2[facing=south]
mcwfurnitures:dark_oak_box_2[facing=west]
mcwfurnitures:dark_oak_box_2[facing=east]
mcwfurnitures:dark_oak_nightstand[facing=north]
mcwfurnitures:dark_oak_nightstand[facing=south]
mcwfurnitures:dark_oak_nightstand[facing=west]
mcwfurnitures:dark_oak_nightstand[facing=east]
mcwfurnitures:dark_oak_nightstand_2[facing=north]
mcwfurnitures:dark_oak_nightstand_2[facing=south]
mcwfurnitures:dark_oak_nightstand_2[facing=west]
mcwfurnitures:dark_oak_nightstand_2[facing=east]
mcwfurnitures:dark_oak_nightstand_3[facing=north]
mcwfurnitures:dark_oak_nightstand_3[facing=south]
mcwfurnitures:dark_oak_nightstand_3[facing=west]
mcwfurnitures:dark_oak_nightstand_3[facing=east]
mcwfurnitures:dark_oak_nightstand_4[facing=north]
mcwfurnitures:dark_oak_nightstand_4[facing=south]
mcwfurnitures:dark_oak_nightstand_4[facing=west]
mcwfurnitures:dark_oak_nightstand_4[facing=east]
mcwfurnitures:dark_oak_nightstand_5[facing=north]
mcwfurnitures:dark_oak_nightstand_5[facing=south]
mcwfurnitures:dark_oak_nightstand_5[facing=west]
mcwfurnitures:dark_oak_nightstand_5[facing=east]
mcwfurnitures:dark_oak_nightstand_6[facing=north]
mcwfurnitures:dark_oak_nightstand_6[facing=south]
mcwfurnitures:dark_oak_nightstand_6[facing=west]
mcwfurnitures:dark_oak_nightstand_6[facing=east]
mcwfurnitures:dark_oak_nightstand_7[facing=north]
mcwfurnitures:dark_oak_nightstand_7[facing=south]
mcwfurnitures:dark_oak_nightstand_7[facing=west]
mcwfurnitures:dark_oak_nightstand_7[facing=east]
mcwfurnitures:dark_oak_nightstand_8[facing=north]
mcwfurnitures:dark_oak_nightstand_8[facing=south]
mcwfurnitures:dark_oak_nightstand_8[facing=west]
mcwfurnitures:dark_oak_nightstand_8[facing=east]
mcwfurnitures:dark_oak_nightstand_9[facing=north]
mcwfurnitures:dark_oak_nightstand_9[facing=south]
mcwfurnitures:dark_oak_nightstand_9[facing=west]
mcwfurnitures:dark_oak_nightstand_9[facing=east]
mcwfurnitures:dark_oak_nightstand_10[facing=north]
mcwfurnitures:dark_oak_nightstand_10[facing=south]
mcwfurnitures:dark_oak_nightstand_10[facing=west]
mcwfurnitures:dark_oak_nightstand_10[facing=east]
mcwfurnitures:dark_oak_nightstand_11[facing=north]
mcwfurnitures:dark_oak_nightstand_11[facing=south]
mcwfurnitures:dark_oak_nightstand_11[facing=west]
mcwfurnitures:dark_oak_nightstand_11[facing=east]
mcwfurnitures:dark_oak_dresser[facing=north]
mcwfurnitures:dark_oak_dresser[facing=south]
mcwfurnitures:dark_oak_dresser[facing=west]
mcwfurnitures:dark_oak_dresser[facing=east]
mcwfurnitures:dark_oak_dresser_box[facing=north]
mcwfurnitures:dark_oak_dresser_box[facing=south]
mcwfurnitures:dark_oak_dresser_box[facing=west]
mcwfurnitures:dark_oak_dresser_box[facing=east]
mcwfurnitures:dark_oak_dresser_3[facing=north]
mcwfurnitures:dark_oak_dresser_3[facing=south]
mcwfurnitures:dark_oak_dresser_3[facing=west]
mcwfurnitures:dark_oak_dresser_3[facing=east]
mcwfurnitures:dark_oak_dresser_4[facing=north]
mcwfurnitures:dark_oak_dresser_4[facing=south]
mcwfurnitures:dark_oak_dresser_4[facing=west]
mcwfurnitures:dark_oak_dresser_4[facing=east]
mcwfurnitures:dark_oak_dresser_5[facing=north]
mcwfurnitures:dark_oak_dresser_5[facing=south]
mcwfurnitures:dark_oak_dresser_5[facing=west]
mcwfurnitures:dark_oak_dresser_5[facing=east]
mcwfurnitures:dark_oak_dresser_6[facing=north]
mcwfurnitures:dark_oak_dresser_6[facing=south]
mcwfurnitures:dark_oak_dresser_6[facing=west]
mcwfurnitures:dark_oak_dresser_6[facing=east]
mcwfurnitures:dark_oak_dresser_7[facing=north]
mcwfurnitures:dark_oak_dresser_7[facing=south]
mcwfurnitures:dark_oak_dresser_7[facing=west]
mcwfurnitures:dark_oak_dresser_7[facing=east]
mcwfurnitures:dark_oak_dresser_8[facing=north]
mcwfurnitures:dark_oak_dresser_8[facing=south]
mcwfurnitures:dark_oak_dresser_8[facing=west]
mcwfurnitures:dark_oak_dresser_8[facing=east]
mcwfurnitures:dark_oak_dresser_9[facing=north]
mcwfurnitures:dark_oak_dresser_9[facing=south]
mcwfurnitures:dark_oak_dresser_9[facing=west]
mcwfurnitures:dark_oak_dresser_9[facing=east]
mcwfurnitures:dark_oak_dresser_10[facing=north]
mcwfurnitures:dark_oak_dresser_10[facing=south]
mcwfurnitures:dark_oak_dresser_10[facing=west]
mcwfurnitures:dark_oak_dresser_10[facing=east]
mcwfurnitures:dark_oak_dresser_11[facing=north]
mcwfurnitures:dark_oak_dresser_11[facing=south]
mcwfurnitures:dark_oak_dresser_11[facing=west]
mcwfurnitures:dark_oak_dresser_11[facing=east]
mcwfurnitures:dark_oak_dresser_12[facing=north]
mcwfurnitures:dark_oak_dresser_12[facing=south]
mcwfurnitures:dark_oak_dresser_12[facing=west]
mcwfurnitures:dark_oak_dresser_12[facing=east]
mcwfurnitures:dark_oak_dresser_13[facing=north]
mcwfurnitures:dark_oak_dresser_13[facing=south]
mcwfurnitures:dark_oak_dresser_13[facing=west]
mcwfurnitures:dark_oak_dresser_13[facing=east]
mcwfurnitures:dark_oak_dresser_14[facing=north]
mcwfurnitures:dark_oak_dresser_14[facing=south]
mcwfurnitures:dark_oak_dresser_14[facing=west]
mcwfurnitures:dark_oak_dresser_14[facing=east]
mcwfurnitures:dark_oak_dresser_15[facing=north]
mcwfurnitures:dark_oak_dresser_15[facing=south]
mcwfurnitures:dark_oak_dresser_15[facing=west]
mcwfurnitures:dark_oak_dresser_15[facing=east]
mcwfurnitures:dark_oak_dresser_16[facing=north]
mcwfurnitures:dark_oak_dresser_16[facing=south]
mcwfurnitures:dark_oak_dresser_16[facing=west]
mcwfurnitures:dark_oak_dresser_16[facing=east]
mcwfurnitures:dark_oak_dresser_17[facing=north]
mcwfurnitures:dark_oak_dresser_17[facing=south]
mcwfurnitures:dark_oak_dresser_17[facing=west]
mcwfurnitures:dark_oak_dresser_17[facing=east]
mcwfurnitures:dark_oak_dresser_18[facing=north]
mcwfurnitures:dark_oak_dresser_18[facing=south]
mcwfurnitures:dark_oak_dresser_18[facing=west]
mcwfurnitures:dark_oak_dresser_18[facing=east]
mcwfurnitures:dark_oak_desk[facing=north]
mcwfurnitures:dark_oak_desk[facing=south]
mcwfurnitures:dark_oak_desk[facing=west]
mcwfurnitures:dark_oak_desk[facing=east]
mcwfurnitures:dark_oak_desk_2[facing=north]
mcwfurnitures:dark_oak_desk_2[facing=south]
mcwfurnitures:dark_oak_desk_2[facing=west]
mcwfurnitures:dark_oak_desk_2[facing=east]
mcwfurnitures:dark_oak_desk_3[facing=north]
mcwfurnitures:dark_oak_desk_3[facing=south]
mcwfurnitures:dark_oak_desk_3[facing=west]
mcwfurnitures:dark_oak_desk_3[facing=east]
mcwfurnitures:dark_oak_desk4[facing=north]
mcwfurnitures:dark_oak_desk4[facing=south]
mcwfurnitures:dark_oak_desk4[facing=west]
mcwfurnitures:dark_oak_desk4[facing=east]
mcwfurnitures:dark_oak_desk_5[facing=north]
mcwfurnitures:dark_oak_desk_5[facing=south]
mcwfurnitures:dark_oak_desk_5[facing=west]
mcwfurnitures:dark_oak_desk_5[facing=east]
mcwfurnitures:dark_oak_desk_6[facing=north]
mcwfurnitures:dark_oak_desk_6[facing=south]
mcwfurnitures:dark_oak_desk_6[facing=west]
mcwfurnitures:dark_oak_desk_6[facing=east]
mcwfurnitures:dark_oak_desk_7[facing=north]
mcwfurnitures:dark_oak_desk_7[facing=south]
mcwfurnitures:dark_oak_desk_7[facing=west]
mcwfurnitures:dark_oak_desk_7[facing=east]
mcwfurnitures:dark_oak_desk_8[facing=north]
mcwfurnitures:dark_oak_desk_8[facing=south]
mcwfurnitures:dark_oak_desk_8[facing=west]
mcwfurnitures:dark_oak_desk_8[facing=east]
mcwfurnitures:dark_oak_desk_9[facing=north]
mcwfurnitures:dark_oak_desk_9[facing=south]
mcwfurnitures:dark_oak_desk_9[facing=west]
mcwfurnitures:dark_oak_desk_9[facing=east]
mcwfurnitures:dark_oak_cupboard[facing=north]
mcwfurnitures:dark_oak_cupboard[facing=south]
mcwfurnitures:dark_oak_cupboard[facing=west]
mcwfurnitures:dark_oak_cupboard[facing=east]
mcwfurnitures:dark_oak_cupboard_2[facing=north]
mcwfurnitures:dark_oak_cupboard_2[facing=south]
mcwfurnitures:dark_oak_cupboard_2[facing=west]
mcwfurnitures:dark_oak_cupboard_2[facing=east]
mcwfurnitures:dark_oak_cupboard_3[facing=north]
mcwfurnitures:dark_oak_cupboard_3[facing=south]
mcwfurnitures:dark_oak_cupboard_3[facing=west]
mcwfurnitures:dark_oak_cupboard_3[facing=east]
mcwfurnitures:dark_oak_cupboard_4[facing=north]
mcwfurnitures:dark_oak_cupboard_4[facing=south]
mcwfurnitures:dark_oak_cupboard_4[facing=west]
mcwfurnitures:dark_oak_cupboard_4[facing=east]
mcwfurnitures:dark_oak_cupboard_5[facing=north]
mcwfurnitures:dark_oak_cupboard_5[facing=south]
mcwfurnitures:dark_oak_cupboard_5[facing=west]
mcwfurnitures:dark_oak_cupboard_5[facing=east]
mcwfurnitures:dark_oak_cupboard_6[facing=north]
mcwfurnitures:dark_oak_cupboard_6[facing=south]
mcwfurnitures:dark_oak_cupboard_6[facing=west]
mcwfurnitures:dark_oak_cupboard_6[facing=east]
mcwfurnitures:dark_oak_cupboard_7[facing=north]
mcwfurnitures:dark_oak_cupboard_7[facing=south]
mcwfurnitures:dark_oak_cupboard_7[facing=west]
mcwfurnitures:dark_oak_cupboard_7[facing=east]
mcwfurnitures:dark_oak_cupboard_8[facing=north]
mcwfurnitures:dark_oak_cupboard_8[facing=south]
mcwfurnitures:dark_oak_cupboard_8[facing=west]
mcwfurnitures:dark_oak_cupboard_8[facing=east]
mcwfurnitures:dark_oak_cupboard_9[facing=north]
mcwfurnitures:dark_oak_cupboard_9[facing=south]
mcwfurnitures:dark_oak_cupboard_9[facing=west]
mcwfurnitures:dark_oak_cupboard_9[facing=east]
mcwfurnitures:dark_oak_furniture_1[facing=north]
mcwfurnitures:dark_oak_furniture_1[facing=south]
mcwfurnitures:dark_oak_furniture_1[facing=west]
mcwfurnitures:dark_oak_furniture_1[facing=east]
mcwfurnitures:dark_oak_furniture_2[facing=north]
mcwfurnitures:dark_oak_furniture_2[facing=south]
mcwfurnitures:dark_oak_furniture_2[facing=west]
mcwfurnitures:dark_oak_furniture_2[facing=east]
mcwfurnitures:dark_oak_furniture_3[facing=north]
mcwfurnitures:dark_oak_furniture_3[facing=south]
mcwfurnitures:dark_oak_furniture_3[facing=west]
mcwfurnitures:dark_oak_furniture_3[facing=east]
mcwfurnitures:dark_oak_furniture_4[facing=north]
mcwfurnitures:dark_oak_furniture_4[facing=south]
mcwfurnitures:dark_oak_furniture_4[facing=west]
mcwfurnitures:dark_oak_furniture_4[facing=east]
mcwfurnitures:dark_oak_furniture_5[facing=north]
mcwfurnitures:dark_oak_furniture_5[facing=south]
mcwfurnitures:dark_oak_furniture_5[facing=west]
mcwfurnitures:dark_oak_furniture_5[facing=east]
mcwfurnitures:dark_oak_furniture_6[facing=north]
mcwfurnitures:dark_oak_furniture_6[facing=south]
mcwfurnitures:dark_oak_furniture_6[facing=west]
mcwfurnitures:dark_oak_furniture_6[facing=east]
mcwfurnitures:dark_oak_furniture_7[facing=north]
mcwfurnitures:dark_oak_furniture_7[facing=south]
mcwfurnitures:dark_oak_furniture_7[facing=west]
mcwfurnitures:dark_oak_furniture_7[facing=east]
mcwfurnitures:dark_oak_furniture_8[facing=north]
mcwfurnitures:dark_oak_furniture_8[facing=south]
mcwfurnitures:dark_oak_furniture_8[facing=west]
mcwfurnitures:dark_oak_furniture_8[facing=east]
mcwfurnitures:dark_oak_furniture_9[facing=north]
mcwfurnitures:dark_oak_furniture_9[facing=south]
mcwfurnitures:dark_oak_furniture_9[facing=west]
mcwfurnitures:dark_oak_furniture_9[facing=east]
mcwroofs:roof_base2[facing=north]
mcwroofs:roof_base2[facing=south]
mcwroofs:roof_base2[facing=west]
mcwroofs:roof_base2[facing=east]
mcwroofs:roof_base[facing=north]
mcwroofs:roof_base[facing=south]
mcwroofs:roof_base[facing=west]
mcwroofs:roof_base[facing=east]
mcwroofs:roof_base3[facing=north]
mcwroofs:roof_base3[facing=south]
mcwroofs:roof_base3[facing=west]
mcwroofs:roof_base3[facing=east]
mcwroofs:roof_base4[facing=north]
mcwroofs:roof_base4[facing=south]
mcwroofs:roof_base4[facing=west]
mcwroofs:roof_base4[facing=east]
mcwroofs:roof_lower_base[facing=north]
mcwroofs:roof_lower_base[facing=south]
mcwroofs:roof_lower_base[facing=west]
mcwroofs:roof_lower_base[facing=east]
mcwroofs:roof_steep_base[facing=north]
mcwroofs:roof_steep_base[facing=south]
mcwroofs:roof_steep_base[facing=west]
mcwroofs:roof_steep_base[facing=east]
mcwroofs:roof_straight_base[facing=north]
mcwroofs:roof_straight_base[facing=south]
mcwroofs:roof_straight_base[facing=west]
mcwroofs:roof_straight_base[facing=east]
mcwroofs:roof_steep_base_2[facing=north]
mcwroofs:roof_steep_base_2[facing=south]
mcwroofs:roof_steep_base_2[facing=west]
mcwroofs:roof_steep_base_2[facing=east]
mcwroofs:roof_base_top_x[facing=north]
mcwroofs:roof_base_top_x[facing=south]
mcwroofs:roof_base_top_x[facing=west]
mcwroofs:roof_base_top_x[facing=east]
mcwroofs:roof_white2[facing=north]
mcwroofs:roof_white2[facing=south]
mcwroofs:roof_white2[facing=west]
mcwroofs:roof_white2[facing=east]
mcwroofs:roof_white[facing=north]
mcwroofs:roof_white[facing=south]
mcwroofs:roof_white[facing=west]
mcwroofs:roof_white[facing=east]
mcwroofs:roof_white3[facing=north]
mcwroofs:roof_white3[facing=south]
mcwroofs:roof_white3[facing=west]
mcwroofs:roof_white3[facing=east]
mcwroofs:roof_white4[facing=north]
mcwroofs:roof_white4[facing=south]
mcwroofs:roof_white4[facing=west]
mcwroofs:roof_white4[facing=east]
mcwroofs:roof_lower_white[facing=north]
mcwroofs:roof_lower_white[facing=south]
mcwroofs:roof_lower_white[facing=west]
mcwroofs:roof_lower_white[facing=east]
mcwroofs:roof_steep_white[facing=north]
mcwroofs:roof_steep_white[facing=south]
mcwroofs:roof_steep_white[facing=west]
mcwroofs:roof_steep_white[facing=east]
mcwroofs:roof_straight_white[facing=north]
mcwroofs:roof_straight_white[facing=south]
mcwroofs:roof_straight_white[facing=west]
mcwroofs:roof_straight_white[facing=east]
mcwroofs:roof_steep_white_2[facing=north]
mcwroofs:roof_steep_white_2[facing=south]
mcwroofs:roof_steep_white_2[facing=west]
mcwroofs:roof_steep_white_2[facing=east]
mcwroofs:roof_white_top_x[facing=north]
mcwroofs:roof_white_top_x[facing=south]
mcwroofs:roof_white_top_x[facing=west]
mcwroofs:roof_white_top_x[facing=east]
mcwroofs:roof_light_gray2[facing=north]
mcwroofs:roof_light_gray2[facing=south]
mcwroofs:roof_light_gray2[facing=west]
mcwroofs:roof_light_gray2[facing=east]
mcwroofs:roof_light_gray[facing=north]
mcwroofs:roof_light_gray[facing=south]
mcwroofs:roof_light_gray[facing=west]
mcwroofs:roof_light_gray[facing=east]
mcwroofs:roof_light_gray3[facing=north]
mcwroofs:roof_light_gray3[facing=south]
mcwroofs:roof_light_gray3[facing=west]
mcwroofs:roof_light_gray3[facing=east]
mcwroofs:roof_light_gray4[facing=north]
mcwroofs:roof_light_gray4[facing=south]
mcwroofs:roof_light_gray4[facing=west]
mcwroofs:roof_light_gray4[facing=east]
mcwroofs:roof_lower_light_gray[facing=north]
mcwroofs:roof_lower_light_gray[facing=south]
mcwroofs:roof_lower_light_gray[facing=west]
mcwroofs:roof_lower_light_gray[facing=east]
mcwroofs:roof_steep_light_gray[facing=north]
mcwroofs:roof_steep_light_gray[facing=south]
mcwroofs:roof_steep_light_gray[facing=west]
mcwroofs:roof_steep_light_gray[facing=east]
mcwroofs:roof_straight_light_gray[facing=north]
mcwroofs:roof_straight_light_gray[facing=south]
mcwroofs:roof_straight_light_gray[facing=west]
mcwroofs:roof_straight_light_gray[facing=east]
mcwroofs:roof_steep_light_gray_2[facing=north]
mcwroofs:roof_steep_light_gray_2[facing=south]
mcwroofs:roof_steep_light_gray_2[facing=west]
mcwroofs:roof_steep_light_gray_2[facing=east]
mcwroofs:roof_light_gray_top_x[facing=north]
mcwroofs:roof_light_gray_top_x[facing=south]
mcwroofs:roof_light_gray_top_x[facing=west]
mcwroofs:roof_light_gray_top_x[facing=east]
mcwroofs:roof_gray2[facing=north]
mcwroofs:roof_gray2[facing=south]
mcwroofs:roof_gray2[facing=west]
mcwroofs:roof_gray2[facing=east]
mcwroofs:roof_gray[facing=north]
mcwroofs:roof_gray[facing=south]
mcwroofs:roof_gray[facing=west]
mcwroofs:roof_gray[facing=east]
mcwroofs:roof_gray3[facing=north]
mcwroofs:roof_gray3[facing=south]
mcwroofs:roof_gray3[facing=west]
mcwroofs:roof_gray3[facing=east]
mcwroofs:roof_gray4[facing=north]
mcwroofs:roof_gray4[facing=south]
mcwroofs:roof_gray4[facing=west]
mcwroofs:roof_gray4[facing=east]
mcwroofs:roof_lower_gray[facing=north]
mcwroofs:roof_lower_gray[facing=south]
mcwroofs:roof_lower_gray[facing=west]
mcwroofs:roof_lower_gray[facing=east]
mcwroofs:roof_steep_gray[facing=north]
mcwroofs:roof_steep_gray[facing=south]
mcwroofs:roof_steep_gray[facing=west]
mcwroofs:roof_steep_gray[facing=east]
mcwroofs:roof_straight_gray[facing=north]
mcwroofs:roof_straight_gray[facing=south]
mcwroofs:roof_straight_gray[facing=west]
mcwroofs:roof_straight_gray[facing=east]
mcwroofs:roof_steep_gray_2[facing=north]
mcwroofs:roof_steep_gray_2[facing=south]
mcwroofs:roof_steep_gray_2[facing=west]
mcwroofs:roof_steep_gray_2[facing=east]
mcwroofs:roof_gray_top_x[facing=north]
mcwroofs:roof_gray_top_x[facing=south]
mcwroofs:roof_gray_top_x[facing=west]
mcwroofs:roof_gray_top_x[facing=east]
mcwroofs:roof_black2[facing=north]
mcwroofs:roof_black2[facing=south]
mcwroofs:roof_black2[facing=west]
mcwroofs:roof_black2[facing=east]
mcwroofs:roof_black[facing=north]
mcwroofs:roof_black[facing=south]
mcwroofs:roof_black[facing=west]
mcwroofs:roof_black[facing=east]
mcwroofs:roof_black3[facing=north]
mcwroofs:roof_black3[facing=south]
mcwroofs:roof_black3[facing=west]
mcwroofs:roof_black3[facing=east]
mcwroofs:roof_black4[facing=north]
mcwroofs:roof_black4[facing=south]
mcwroofs:roof_black4[facing=west]
mcwroofs:roof_black4[facing=east]
mcwroofs:roof_lower_black[facing=north]
mcwroofs:roof_lower_black[facing=south]
mcwroofs:roof_lower_black[facing=west]
mcwroofs:roof_lower_black[facing=east]
mcwroofs:roof_steep_black[facing=north]
mcwroofs:roof_steep_black[facing=south]
mcwroofs:roof_steep_black[facing=west]
mcwroofs:roof_steep_black[facing=east]
mcwroofs:roof_straight_black[facing=north]
mcwroofs:roof_straight_black[facing=south]
mcwroofs:roof_straight_black[facing=west]
mcwroofs:roof_straight_black[facing=east]
mcwroofs:roof_steep_black_2[facing=north]
mcwroofs:roof_steep_black_2[facing=south]
mcwroofs:roof_steep_black_2[facing=west]
mcwroofs:roof_steep_black_2[facing=east]
mcwroofs:roof_black_top_x[facing=north]
mcwroofs:roof_black_top_x[facing=south]
mcwroofs:roof_black_top_x[facing=west]
mcwroofs:roof_black_top_x[facing=east]
mcwroofs:oak_roof_top[facing=north]
mcwroofs:oak_roof_top[facing=south]
mcwroofs:oak_roof_top[facing=west]
mcwroofs:oak_roof_top[facing=east]
mcwroofs:oak_roof[facing=north]
mcwroofs:oak_roof[facing=south]
mcwroofs:oak_roof[facing=west]
mcwroofs:oak_roof[facing=east]
mcwroofs:oak_roof_outer[facing=north]
mcwroofs:oak_roof_outer[facing=south]
mcwroofs:oak_roof_outer[facing=west]
mcwroofs:oak_roof_outer[facing=east]
mcwroofs:oak_roof_inner[facing=north]
mcwroofs:oak_roof_inner[facing=south]
mcwroofs:oak_roof_inner[facing=west]
mcwroofs:oak_roof_inner[facing=east]
mcwroofs:oak_roof_lower[facing=north]
mcwroofs:oak_roof_lower[facing=south]
mcwroofs:oak_roof_lower[facing=west]
mcwroofs:oak_roof_lower[facing=east]
mcwroofs:oak_roof_steep[facing=north]
mcwroofs:oak_roof_steep[facing=south]
mcwroofs:oak_roof_steep[facing=west]
mcwroofs:oak_roof_steep[facing=east]
mcwroofs:oak_roof_straight[facing=north]
mcwroofs:oak_roof_straight[facing=south]
mcwroofs:oak_roof_straight[facing=west]
mcwroofs:oak_roof_straight[facing=east]
mcwroofs:oak_roof_steep_2[facing=north]
mcwroofs:oak_roof_steep_2[facing=south]
mcwroofs:oak_roof_steep_2[facing=west]
mcwroofs:oak_roof_steep_2[facing=east]
mcwroofs:oak_roof_top_x[facing=north]
mcwroofs:oak_roof_top_x[facing=south]
mcwroofs:oak_roof_top_x[facing=west]
mcwroofs:oak_roof_top_x[facing=east]
mcwroofs:spruce_roof_top[facing=north]
mcwroofs:spruce_roof_top[facing=south]
mcwroofs:spruce_roof_top[facing=west]
mcwroofs:spruce_roof_top[facing=east]
mcwroofs:spruce_roof[facing=north]
mcwroofs:spruce_roof[facing=south]
mcwroofs:spruce_roof[facing=west]
mcwroofs:spruce_roof[facing=east]
mcwroofs:spruce_roof_outer[facing=north]
mcwroofs:spruce_roof_outer[facing=south]
mcwroofs:spruce_roof_outer[facing=west]
mcwroofs:spruce_roof_outer[facing=east]
mcwroofs:spruce_roof_inner[facing=north]
mcwroofs:spruce_roof_inner[facing=south]
mcwroofs:spruce_roof_inner[facing=west]
mcwroofs:spruce_roof_inner[facing=east]
mcwroofs:spruce_roof_lower[facing=north]
mcwroofs:spruce_roof_lower[facing=south]
mcwroofs:spruce_roof_lower[facing=west]
mcwroofs:spruce_roof_lower[facing=east]
mcwroofs:spruce_roof_steep[facing=north]
mcwroofs:spruce_roof_steep[facing=south]
mcwroofs:spruce_roof_steep[facing=west]
mcwroofs:spruce_roof_steep[facing=east]
mcwroofs:spruce_roof_straight[facing=north]
mcwroofs:spruce_roof_straight[facing=south]
mcwroofs:spruce_roof_straight[facing=west]
mcwroofs:spruce_roof_straight[facing=east]
mcwroofs:spruce_roof_steep_2[facing=north]
mcwroofs:spruce_roof_steep_2[facing=south]
mcwroofs:spruce_roof_steep_2[facing=west]
mcwroofs:spruce_roof_steep_2[facing=east]
mcwroofs:spruce_roof_top_x[facing=north]
mcwroofs:spruce_roof_top_x[facing=south]
mcwroofs:spruce_roof_top_x[facing=west]
mcwroofs:spruce_roof_top_x[facing=east]
mcwroofs:birch_roof_top[facing=north]
mcwroofs:birch_roof_top[facing=south]
mcwroofs:birch_roof_top[facing=west]
mcwroofs:birch_roof_top[facing=east]
mcwroofs:birch_roof[facing=north]
mcwroofs:birch_roof[facing=south]
mcwroofs:birch_roof[facing=west]
mcwroofs:birch_roof[facing=east]
mcwroofs:birch_roof_outer[facing=north]
mcwroofs:birch_roof_outer[facing=south]
mcwroofs:birch_roof_outer[facing=west]
mcwroofs:birch_roof_outer[facing=east]
mcwroofs:birch_roof_inner[facing=north]
mcwroofs:birch_roof_inner[facing=south]
mcwroofs:birch_roof_inner[facing=west]
mcwroofs:birch_roof_inner[facing=east]
mcwroofs:birch_roof_lower[facing=north]
mcwroofs:birch_roof_lower[facing=south]
mcwroofs:birch_roof_lower[facing=west]
mcwroofs:birch_roof_lower[facing=east]
mcwroofs:birch_roof_steep[facing=north]
mcwroofs:birch_roof_steep[facing=south]
mcwroofs:birch_roof_steep[facing=west]
mcwroofs:birch_roof_steep[facing=east]
mcwroofs:birch_roof_straight[facing=north]
mcwroofs:birch_roof_straight[facing=south]
mcwroofs:birch_roof_straight[facing=west]
mcwroofs:birch_roof_straight[facing=east]
mcwroofs:birch_roof_steep_2[facing=north]
mcwroofs:birch_roof_steep_2[facing=south]
mcwroofs:birch_roof_steep_2[facing=west]
mcwroofs:birch_roof_steep_2[facing=east]
mcwroofs:birch_roof_top_x[facing=north]
mcwroofs:birch_roof_top_x[facing=south]
mcwroofs:birch_roof_top_x[facing=west]
mcwroofs:birch_roof_top_x[facing=east]
mcwroofs:jungle_roof_top[facing=north]
mcwroofs:jungle_roof_top[facing=south]
mcwroofs:jungle_roof_top[facing=west]
mcwroofs:jungle_roof_top[facing=east]
mcwroofs:jungle_roof[facing=north]
mcwroofs:jungle_roof[facing=south]
mcwroofs:jungle_roof[facing=west]
mcwroofs:jungle_roof[facing=east]
mcwroofs:jungle_roof_outer[facing=north]
mcwroofs:jungle_roof_outer[facing=south]
mcwroofs:jungle_roof_outer[facing=west]
mcwroofs:jungle_roof_outer[facing=east]
mcwroofs:jungle_roof_inner[facing=north]
mcwroofs:jungle_roof_inner[facing=south]
mcwroofs:jungle_roof_inner[facing=west]
mcwroofs:jungle_roof_inner[facing=east]
mcwroofs:jungle_roof_lower[facing=north]
mcwroofs:jungle_roof_lower[facing=south]
mcwroofs:jungle_roof_lower[facing=west]
mcwroofs:jungle_roof_lower[facing=east]
mcwroofs:jungle_roof_steep[facing=north]
mcwroofs:jungle_roof_steep[facing=south]
mcwroofs:jungle_roof_steep[facing=west]
mcwroofs:jungle_roof_steep[facing=east]
mcwroofs:jungle_roof_straight[facing=north]
mcwroofs:jungle_roof_straight[facing=south]
mcwroofs:jungle_roof_straight[facing=west]
mcwroofs:jungle_roof_straight[facing=east]
mcwroofs:jungle_roof_steep_2[facing=north]
mcwroofs:jungle_roof_steep_2[facing=south]
mcwroofs:jungle_roof_steep_2[facing=west]
mcwroofs:jungle_roof_steep_2[facing=east]
mcwroofs:jungle_roof_top_x[facing=north]
mcwroofs:jungle_roof_top_x[facing=south]
mcwroofs:jungle_roof_top_x[facing=west]
mcwroofs:jungle_roof_top_x[facing=east]
mcwroofs:dark_oak_roof_top[facing=north]
mcwroofs:dark_oak_roof_top[facing=south]
mcwroofs:dark_oak_roof_top[facing=west]
mcwroofs:dark_oak_roof_top[facing=east]
mcwroofs:dark_oak_roof[facing=north]
mcwroofs:dark_oak_roof[facing=south]
mcwroofs:dark_oak_roof[facing=west]
mcwroofs:dark_oak_roof[facing=east]
mcwroofs:dark_oak_roof_outer[facing=north]
mcwroofs:dark_oak_roof_outer[facing=south]
mcwroofs:dark_oak_roof_outer[facing=west]
mcwroofs:dark_oak_roof_outer[facing=east]
mcwroofs:dark_oak_roof_inner[facing=north]
mcwroofs:dark_oak_roof_inner[facing=south]
mcwroofs:dark_oak_roof_inner[facing=west]
mcwroofs:dark_oak_roof_inner[facing=east]
mcwroofs:dark_oak_roof_lower[facing=north]
mcwroofs:dark_oak_roof_lower[facing=south]
mcwroofs:dark_oak_roof_lower[facing=west]
mcwroofs:dark_oak_roof_lower[facing=east]
mcwroofs:dark_oak_roof_steep[facing=north]
mcwroofs:dark_oak_roof_steep[facing=south]
mcwroofs:dark_oak_roof_steep[facing=west]
mcwroofs:dark_oak_roof_steep[facing=east]
mcwroofs:dark_oak_roof_straight[facing=north]
mcwroofs:dark_oak_roof_straight[facing=south]
mcwroofs:dark_oak_roof_straight[facing=west]
mcwroofs:dark_oak_roof_straight[facing=east]
mcwroofs:dark_oak_roof_steep_2[facing=north]
mcwroofs:dark_oak_roof_steep_2[facing=south]
mcwroofs:dark_oak_roof_steep_2[facing=west]
mcwroofs:dark_oak_roof_steep_2[facing=east]
mcwroofs:dark_oak_roof_top_x[facing=north]
mcwroofs:dark_oak_roof_top_x[facing=south]
mcwroofs:dark_oak_roof_top_x[facing=west]
mcwroofs:dark_oak_roof_top_x[facing=east]
mcwroofs:acacia_roof_top[facing=north]
mcwroofs:acacia_roof_top[facing=south]
mcwroofs:acacia_roof_top[facing=west]
mcwroofs:acacia_roof_top[facing=east]
mcwroofs:acacia_roof[facing=north]
mcwroofs:acacia_roof[facing=south]
mcwroofs:acacia_roof[facing=west]
mcwroofs:acacia_roof[facing=east]
mcwroofs:acacia_roof_outer[facing=north]
mcwroofs:acacia_roof_outer[facing=south]
mcwroofs:acacia_roof_outer[facing=west]
mcwroofs:acacia_roof_outer[facing=east]
mcwroofs:acacia_roof_inner[facing=north]
mcwroofs:acacia_roof_inner[facing=south]
mcwroofs:acacia_roof_inner[facing=west]
mcwroofs:acacia_roof_inner[facing=east]
mcwroofs:acacia_roof_lower[facing=north]
mcwroofs:acacia_roof_lower[facing=south]
mcwroofs:acacia_roof_lower[facing=west]
mcwroofs:acacia_roof_lower[facing=east]
mcwroofs:acacia_roof_steep[facing=north]
mcwroofs:acacia_roof_steep[facing=south]
mcwroofs:acacia_roof_steep[facing=west]
mcwroofs:acacia_roof_steep[facing=east]
mcwroofs:acacia_roof_straight[facing=north]
mcwroofs:acacia_roof_straight[facing=south]
mcwroofs:acacia_roof_straight[facing=west]
mcwroofs:acacia_roof_straight[facing=east]
mcwroofs:acacia_roof_steep_2[facing=north]
mcwroofs:acacia_roof_steep_2[facing=south]
mcwroofs:acacia_roof_steep_2[facing=west]
mcwroofs:acacia_roof_steep_2[facing=east]
mcwroofs:acacia_roof_top_x[facing=north]
mcwroofs:acacia_roof_top_x[facing=south]
mcwroofs:acacia_roof_top_x[facing=west]
mcwroofs:acacia_roof_top_x[facing=east]
mcwroofs:oak_plank_roof_top[facing=north]
mcwroofs:oak_plank_roof_top[facing=south]
mcwroofs:oak_plank_roof_top[facing=west]
mcwroofs:oak_plank_roof_top[facing=east]
mcwroofs:oak_plank_roof[facing=north]
mcwroofs:oak_plank_roof[facing=south]
mcwroofs:oak_plank_roof[facing=west]
mcwroofs:oak_plank_roof[facing=east]
mcwroofs:oak_plank_roof_outer[facing=north]
mcwroofs:oak_plank_roof_outer[facing=south]
mcwroofs:oak_plank_roof_outer[facing=west]
mcwroofs:oak_plank_roof_outer[facing=east]
mcwroofs:oak_plank_roof_inner[facing=north]
mcwroofs:oak_plank_roof_inner[facing=south]
mcwroofs:oak_plank_roof_inner[facing=west]
mcwroofs:oak_plank_roof_inner[facing=east]
mcwroofs:oak_plank_roof_lower[facing=north]
mcwroofs:oak_plank_roof_lower[facing=south]
mcwroofs:oak_plank_roof_lower[facing=west]
mcwroofs:oak_plank_roof_lower[facing=east]
mcwroofs:oak_plank_roof_steep[facing=north]
mcwroofs:oak_plank_roof_steep[facing=south]
mcwroofs:oak_plank_roof_steep[facing=west]
mcwroofs:oak_plank_roof_steep[facing=east]
mcwroofs:oak_plank_roof_straight[facing=north]
mcwroofs:oak_plank_roof_straight[facing=south]
mcwroofs:oak_plank_roof_straight[facing=west]
mcwroofs:oak_plank_roof_straight[facing=east]
mcwroofs:oak_plank_roof_steep_2[facing=north]
mcwroofs:oak_plank_roof_steep_2[facing=south]
mcwroofs:oak_plank_roof_steep_2[facing=west]
mcwroofs:oak_plank_roof_steep_2[facing=east]
mcwroofs:oak_plank_roof_top_x[facing=north]
mcwroofs:oak_plank_roof_top_x[facing=south]
mcwroofs:oak_plank_roof_top_x[facing=west]
mcwroofs:oak_plank_roof_top_x[facing=east]
mcwroofs:spruce_plank_roof_top[facing=north]
mcwroofs:spruce_plank_roof_top[facing=south]
mcwroofs:spruce_plank_roof_top[facing=west]
mcwroofs:spruce_plank_roof_top[facing=east]
mcwroofs:spruce_plank_roof[facing=north]
mcwroofs:spruce_plank_roof[facing=south]
mcwroofs:spruce_plank_roof[facing=west]
mcwroofs:spruce_plank_roof[facing=east]
mcwroofs:spruce_plank_roof_outer[facing=north]
mcwroofs:spruce_plank_roof_outer[facing=south]
mcwroofs:spruce_plank_roof_outer[facing=west]
mcwroofs:spruce_plank_roof_outer[facing=east]
mcwroofs:spruce_plank_roof_inner[facing=north]
mcwroofs:spruce_plank_roof_inner[facing=south]
mcwroofs:spruce_plank_roof_inner[facing=west]
mcwroofs:spruce_plank_roof_inner[facing=east]
mcwroofs:spruce_plank_roof_lower[facing=north]
mcwroofs:spruce_plank_roof_lower[facing=south]
mcwroofs:spruce_plank_roof_lower[facing=west]
mcwroofs:spruce_plank_roof_lower[facing=east]
mcwroofs:spruce_plank_roof_steep[facing=north]
mcwroofs:spruce_plank_roof_steep[facing=south]
mcwroofs:spruce_plank_roof_steep[facing=west]
mcwroofs:spruce_plank_roof_steep[facing=east]
mcwroofs:spruce_plank_roof_straight[facing=north]
mcwroofs:spruce_plank_roof_straight[facing=south]
mcwroofs:spruce_plank_roof_straight[facing=west]
mcwroofs:spruce_plank_roof_straight[facing=east]
mcwroofs:spruce_plank_roof_steep_2[facing=north]
mcwroofs:spruce_plank_roof_steep_2[facing=south]
mcwroofs:spruce_plank_roof_steep_2[facing=west]
mcwroofs:spruce_plank_roof_steep_2[facing=east]
mcwroofs:spruce_plank_roof_top_x[facing=north]
mcwroofs:spruce_plank_roof_top_x[facing=south]
mcwroofs:spruce_plank_roof_top_x[facing=west]
mcwroofs:spruce_plank_roof_top_x[facing=east]
mcwroofs:birch_plank_roof_top[facing=north]
mcwroofs:birch_plank_roof_top[facing=south]
mcwroofs:birch_plank_roof_top[facing=west]
mcwroofs:birch_plank_roof_top[facing=east]
mcwroofs:birch_plank_roof[facing=north]
mcwroofs:birch_plank_roof[facing=south]
mcwroofs:birch_plank_roof[facing=west]
mcwroofs:birch_plank_roof[facing=east]
mcwroofs:birch_plank_roof_outer[facing=north]
mcwroofs:birch_plank_roof_outer[facing=south]
mcwroofs:birch_plank_roof_outer[facing=west]
mcwroofs:birch_plank_roof_outer[facing=east]
mcwroofs:birch_plank_roof_inner[facing=north]
mcwroofs:birch_plank_roof_inner[facing=south]
mcwroofs:birch_plank_roof_inner[facing=west]
mcwroofs:birch_plank_roof_inner[facing=east]
mcwroofs:birch_plank_roof_lower[facing=north]
mcwroofs:birch_plank_roof_lower[facing=south]
mcwroofs:birch_plank_roof_lower[facing=west]
mcwroofs:birch_plank_roof_lower[facing=east]
mcwroofs:birch_plank_roof_steep[facing=north]
mcwroofs:birch_plank_roof_steep[facing=south]
mcwroofs:birch_plank_roof_steep[facing=west]
mcwroofs:birch_plank_roof_steep[facing=east]
mcwroofs:birch_plank_roof_straight[facing=north]
mcwroofs:birch_plank_roof_straight[facing=south]
mcwroofs:birch_plank_roof_straight[facing=west]
mcwroofs:birch_plank_roof_straight[facing=east]
mcwroofs:birch_plank_roof_steep_2[facing=north]
mcwroofs:birch_plank_roof_steep_2[facing=south]
mcwroofs:birch_plank_roof_steep_2[facing=west]
mcwroofs:birch_plank_roof_steep_2[facing=east]
mcwroofs:birch_plank_roof_top_x[facing=north]
mcwroofs:birch_plank_roof_top_x[facing=south]
mcwroofs:birch_plank_roof_top_x[facing=west]
mcwroofs:birch_plank_roof_top_x[facing=east]
mcwroofs:jungle_plank_roof_top[facing=north]
mcwroofs:jungle_plank_roof_top[facing=south]
mcwroofs:jungle_plank_roof_top[facing=west]
mcwroofs:jungle_plank_roof_top[facing=east]
mcwroofs:jungle_plank_roof[facing=north]
mcwroofs:jungle_plank_roof[facing=south]
mcwroofs:jungle_plank_roof[facing=west]
mcwroofs:jungle_plank_roof[facing=east]
mcwroofs:jungle_plank_roof_outer[facing=north]
mcwroofs:jungle_plank_roof_outer[facing=south]
mcwroofs:jungle_plank_roof_outer[facing=west]
mcwroofs:jungle_plank_roof_outer[facing=east]
mcwroofs:jungle_plank_roof_inner[facing=north]
mcwroofs:jungle_plank_roof_inner[facing=south]
mcwroofs:jungle_plank_roof_inner[facing=west]
mcwroofs:jungle_plank_roof_inner[facing=east]
mcwroofs:jungle_plank_roof_lower[facing=north]
mcwroofs:jungle_plank_roof_lower[facing=south]
mcwroofs:jungle_plank_roof_lower[facing=west]
mcwroofs:jungle_plank_roof_lower[facing=east]
mcwroofs:jungle_plank_roof_steep[facing=north]
mcwroofs:jungle_plank_roof_steep[facing=south]
mcwroofs:jungle_plank_roof_steep[facing=west]
mcwroofs:jungle_plank_roof_steep[facing=east]
mcwroofs:jungle_plank_roof_straight[facing=north]
mcwroofs:jungle_plank_roof_straight[facing=south]
mcwroofs:jungle_plank_roof_straight[facing=west]
mcwroofs:jungle_plank_roof_straight[facing=east]
mcwroofs:jungle_plank_roof_steep_2[facing=north]
mcwroofs:jungle_plank_roof_steep_2[facing=south]
mcwroofs:jungle_plank_roof_steep_2[facing=west]
mcwroofs:jungle_plank_roof_steep_2[facing=east]
mcwroofs:jungle_plank_roof_top_x[facing=north]
mcwroofs:jungle_plank_roof_top_x[facing=south]
mcwroofs:jungle_plank_roof_top_x[facing=west]
mcwroofs:jungle_plank_roof_top_x[facing=east]
mcwroofs:dark_oak_plank_roof_top[facing=north]
mcwroofs:dark_oak_plank_roof_top[facing=south]
mcwroofs:dark_oak_plank_roof_top[facing=west]
mcwroofs:dark_oak_plank_roof_top[facing=east]
mcwroofs:dark_oak_plank_roof[facing=north]
mcwroofs:dark_oak_plank_roof[facing=south]
mcwroofs:dark_oak_plank_roof[facing=west]
mcwroofs:dark_oak_plank_roof[facing=east]
mcwroofs:dark_oak_plank_roof_outer[facing=north]
mcwroofs:dark_oak_plank_roof_outer[facing=south]
mcwroofs:dark_oak_plank_roof_outer[facing=west]
mcwroofs:dark_oak_plank_roof_outer[facing=east]
mcwroofs:dark_oak_plank_roof_inner[facing=north]
mcwroofs:dark_oak_plank_roof_inner[facing=south]
mcwroofs:dark_oak_plank_roof_inner[facing=west]
mcwroofs:dark_oak_plank_roof_inner[facing=east]
mcwroofs:dark_oak_plank_roof_lower[facing=north]
mcwroofs:dark_oak_plank_roof_lower[facing=south]
mcwroofs:dark_oak_plank_roof_lower[facing=west]
mcwroofs:dark_oak_plank_roof_lower[facing=east]
mcwroofs:dark_oak_plank_roof_steep[facing=north]
mcwroofs:dark_oak_plank_roof_steep[facing=south]
mcwroofs:dark_oak_plank_roof_steep[facing=west]
mcwroofs:dark_oak_plank_roof_steep[facing=east]
mcwroofs:dark_oak_plank_roof_straight[facing=north]
mcwroofs:dark_oak_plank_roof_straight[facing=south]
mcwroofs:dark_oak_plank_roof_straight[facing=west]
mcwroofs:dark_oak_plank_roof_straight[facing=east]
mcwroofs:dark_oak_plank_roof_steep_2[facing=north]
mcwroofs:dark_oak_plank_roof_steep_2[facing=south]
mcwroofs:dark_oak_plank_roof_steep_2[facing=west]
mcwroofs:dark_oak_plank_roof_steep_2[facing=east]
mcwroofs:dark_oak_plank_roof_top_x[facing=north]
mcwroofs:dark_oak_plank_roof_top_x[facing=south]
mcwroofs:dark_oak_plank_roof_top_x[facing=west]
mcwroofs:dark_oak_plank_roof_top_x[facing=east]
mcwroofs:acacia_plank_roof_top[facing=north]
mcwroofs:acacia_plank_roof_top[facing=south]
mcwroofs:acacia_plank_roof_top[facing=west]
mcwroofs:acacia_plank_roof_top[facing=east]
mcwroofs:acacia_plank_roof[facing=north]
mcwroofs:acacia_plank_roof[facing=south]
mcwroofs:acacia_plank_roof[facing=west]
mcwroofs:acacia_plank_roof[facing=east]
mcwroofs:acacia_plank_roof_outer[facing=north]
mcwroofs:acacia_plank_roof_outer[facing=south]
mcwroofs:acacia_plank_roof_outer[facing=west]
mcwroofs:acacia_plank_roof_outer[facing=east]
mcwroofs:acacia_plank_roof_inner[facing=north]
mcwroofs:acacia_plank_roof_inner[facing=south]
mcwroofs:acacia_plank_roof_inner[facing=west]
mcwroofs:acacia_plank_roof_inner[facing=east]
mcwroofs:acacia_plank_roof_lower[facing=north]
mcwroofs:acacia_plank_roof_lower[facing=south]
mcwroofs:acacia_plank_roof_lower[facing=west]
mcwroofs:acacia_plank_roof_lower[facing=east]
mcwroofs:acacia_plank_roof_steep[facing=north]
mcwroofs:acacia_plank_roof_steep[facing=south]
mcwroofs:acacia_plank_roof_steep[facing=west]
mcwroofs:acacia_plank_roof_steep[facing=east]
mcwroofs:acacia_plank_roof_straight[facing=north]
mcwroofs:acacia_plank_roof_straight[facing=south]
mcwroofs:acacia_plank_roof_straight[facing=west]
mcwroofs:acacia_plank_roof_straight[facing=east]
mcwroofs:acacia_plank_roof_steep_2[facing=north]
mcwroofs:acacia_plank_roof_steep_2[facing=south]
mcwroofs:acacia_plank_roof_steep_2[facing=west]
mcwroofs:acacia_plank_roof_steep_2[facing=east]
mcwroofs:acacia_plank_roof_top_x[facing=north]
mcwroofs:acacia_plank_roof_top_x[facing=south]
mcwroofs:acacia_plank_roof_top_x[facing=west]
mcwroofs:acacia_plank_roof_top_x[facing=east]
mcwroofs:gutter_base[facing=north]
mcwroofs:gutter_base[facing=south]
mcwroofs:gutter_base[facing=west]
mcwroofs:gutter_base[facing=east]
mcwroofs:gutter_base_black[facing=north]
mcwroofs:gutter_base_black[facing=south]
mcwroofs:gutter_base_black[facing=west]
mcwroofs:gutter_base_black[facing=east]
mcwroofs:gutter_base_gray[facing=north]
mcwroofs:gutter_base_gray[facing=south]
mcwroofs:gutter_base_gray[facing=west]
mcwroofs:gutter_base_gray[facing=east]
mcwroofs:gutter_base_light_gray[facing=north]
mcwroofs:gutter_base_light_gray[facing=south]
mcwroofs:gutter_base_light_gray[facing=west]
mcwroofs:gutter_base_light_gray[facing=east]
mcwroofs:gutter_base_white[facing=north]
mcwroofs:gutter_base_white[facing=south]
mcwroofs:gutter_base_white[facing=west]
mcwroofs:gutter_base_white[facing=east]
mcwroofs:gutter_bot[facing=north]
mcwroofs:gutter_bot[facing=south]
mcwroofs:gutter_bot[facing=west]
mcwroofs:gutter_bot[facing=east]
mcwroofs:gutter_bot_black[facing=north]
mcwroofs:gutter_bot_black[facing=south]
mcwroofs:gutter_bot_black[facing=west]
mcwroofs:gutter_bot_black[facing=east]
mcwroofs:gutter_bot_gray[facing=north]
mcwroofs:gutter_bot_gray[facing=south]
mcwroofs:gutter_bot_gray[facing=west]
mcwroofs:gutter_bot_gray[facing=east]
mcwroofs:gutter_bot_light_gray[facing=north]
mcwroofs:gutter_bot_light_gray[facing=south]
mcwroofs:gutter_bot_light_gray[facing=west]
mcwroofs:gutter_bot_light_gray[facing=east]
mcwroofs:gutter_bot_white[facing=north]
mcwroofs:gutter_bot_white[facing=south]
mcwroofs:gutter_bot_white[facing=west]
mcwroofs:gutter_bot_white[facing=east]
mcwroofs:gutter_middle[facing=north]
mcwroofs:gutter_middle[facing=south]
mcwroofs:gutter_middle[facing=west]
mcwroofs:gutter_middle[facing=east]
mcwroofs:gutter_middle_black[facing=north]
mcwroofs:gutter_middle_black[facing=south]
mcwroofs:gutter_middle_black[facing=west]
mcwroofs:gutter_middle_black[facing=east]
mcwroofs:gutter_middle_gray[facing=north]
mcwroofs:gutter_middle_gray[facing=south]
mcwroofs:gutter_middle_gray[facing=west]
mcwroofs:gutter_middle_gray[facing=east]
mcwroofs:gutter_middle_light_gray[facing=north]
mcwroofs:gutter_middle_light_gray[facing=south]
mcwroofs:gutter_middle_light_gray[facing=west]
mcwroofs:gutter_middle_light_gray[facing=east]
mcwroofs:gutter_middle_white[facing=north]
mcwroofs:gutter_middle_white[facing=south]
mcwroofs:gutter_middle_white[facing=west]
mcwroofs:gutter_middle_white[facing=east]
mcwroofs:gutter_top[facing=north]
mcwroofs:gutter_top[facing=south]
mcwroofs:gutter_top[facing=west]
mcwroofs:gutter_top[facing=east]
mcwroofs:gutter_top_black[facing=north]
mcwroofs:gutter_top_black[facing=south]
mcwroofs:gutter_top_black[facing=west]
mcwroofs:gutter_top_black[facing=east]
mcwroofs:gutter_top_gray[facing=north]
mcwroofs:gutter_top_gray[facing=south]
mcwroofs:gutter_top_gray[facing=west]
mcwroofs:gutter_top_gray[facing=east]
mcwroofs:gutter_top_light_gray[facing=north]
mcwroofs:gutter_top_light_gray[facing=south]
mcwroofs:gutter_top_light_gray[facing=west]
mcwroofs:gutter_top_light_gray[facing=east]
mcwroofs:gutter_top_white[facing=north]
mcwroofs:gutter_top_white[facing=south]
mcwroofs:gutter_top_white[facing=west]
mcwroofs:gutter_top_white[facing=east]
mcwroofs:gutter_corner[facing=north]
mcwroofs:gutter_corner[facing=south]
mcwroofs:gutter_corner[facing=west]
mcwroofs:gutter_corner[facing=east]
mcwroofs:gutter_corner_black[facing=north]
mcwroofs:gutter_corner_black[facing=south]
mcwroofs:gutter_corner_black[facing=west]
mcwroofs:gutter_corner_black[facing=east]
mcwroofs:gutter_corner_gray[facing=north]
mcwroofs:gutter_corner_gray[facing=south]
mcwroofs:gutter_corner_gray[facing=west]
mcwroofs:gutter_corner_gray[facing=east]
mcwroofs:gutter_corner_light_gray[facing=north]
mcwroofs:gutter_corner_light_gray[facing=south]
mcwroofs:gutter_corner_light_gray[facing=west]
mcwroofs:gutter_corner_light_gray[facing=east]
mcwroofs:gutter_corner_white[facing=north]
mcwroofs:gutter_corner_white[facing=south]
mcwroofs:gutter_corner_white[facing=west]
mcwroofs:gutter_corner_white[facing=east]
mcwroofs:oak_glass_roof[facing=north]
mcwroofs:oak_glass_roof[facing=south]
mcwroofs:oak_glass_roof[facing=west]
mcwroofs:oak_glass_roof[facing=east]
mcwroofs:spruce_glass_roof[facing=north]
mcwroofs:spruce_glass_roof[facing=south]
mcwroofs:spruce_glass_roof[facing=west]
mcwroofs:spruce_glass_roof[facing=east]
mcwroofs:birch_glass_roof[facing=north]
mcwroofs:birch_glass_roof[facing=south]
mcwroofs:birch_glass_roof[facing=west]
mcwroofs:birch_glass_roof[facing=east]
mcwroofs:jungle_glass_roof[facing=north]
mcwroofs:jungle_glass_roof[facing=south]
mcwroofs:jungle_glass_roof[facing=west]
mcwroofs:jungle_glass_roof[facing=east]
mcwroofs:acacia_glass_roof[facing=north]
mcwroofs:acacia_glass_roof[facing=south]
mcwroofs:acacia_glass_roof[facing=west]
mcwroofs:acacia_glass_roof[facing=east]
mcwroofs:dark_oak_glass_roof[facing=north]
mcwroofs:dark_oak_glass_roof[facing=south]
mcwroofs:dark_oak_glass_roof[facing=west]
mcwroofs:dark_oak_glass_roof[facing=east]
mcwroofs:black_striped_awning[facing=north]
mcwroofs:black_striped_awning[facing=south]
mcwroofs:black_striped_awning[facing=west]
mcwroofs:black_striped_awning[facing=east]
mcwroofs:blue_striped_awning[facing=north]
mcwroofs:blue_striped_awning[facing=south]
mcwroofs:blue_striped_awning[facing=west]
mcwroofs:blue_striped_awning[facing=east]
mcwroofs:brown_striped_awning[facing=north]
mcwroofs:brown_striped_awning[facing=south]
mcwroofs:brown_striped_awning[facing=west]
mcwroofs:brown_striped_awning[facing=east]
mcwroofs:cyan_striped_awning[facing=north]
mcwroofs:cyan_striped_awning[facing=south]
mcwroofs:cyan_striped_awning[facing=west]
mcwroofs:cyan_striped_awning[facing=east]
mcwroofs:gray_striped_awning[facing=north]
mcwroofs:gray_striped_awning[facing=south]
mcwroofs:gray_striped_awning[facing=west]
mcwroofs:gray_striped_awning[facing=east]
mcwroofs:green_striped_awning[facing=north]
mcwroofs:green_striped_awning[facing=south]
mcwroofs:green_striped_awning[facing=west]
mcwroofs:green_striped_awning[facing=east]
mcwroofs:light_blue_striped_awning[facing=north]
mcwroofs:light_blue_striped_awning[facing=south]
mcwroofs:light_blue_striped_awning[facing=west]
mcwroofs:light_blue_striped_awning[facing=east]
mcwroofs:light_gray_striped_awning[facing=north]
mcwroofs:light_gray_striped_awning[facing=south]
mcwroofs:light_gray_striped_awning[facing=west]
mcwroofs:light_gray_striped_awning[facing=east]
mcwroofs:lime_striped_awning[facing=north]
mcwroofs:lime_striped_awning[facing=south]
mcwroofs:lime_striped_awning[facing=west]
mcwroofs:lime_striped_awning[facing=east]
mcwroofs:magenta_striped_awning[facing=north]
mcwroofs:magenta_striped_awning[facing=south]
mcwroofs:magenta_striped_awning[facing=west]
mcwroofs:magenta_striped_awning[facing=east]
mcwroofs:orange_striped_awning[facing=north]
mcwroofs:orange_striped_awning[facing=south]
mcwroofs:orange_striped_awning[facing=west]
mcwroofs:orange_striped_awning[facing=east]
mcwroofs:pink_striped_awning[facing=north]
mcwroofs:pink_striped_awning[facing=south]
mcwroofs:pink_striped_awning[facing=west]
mcwroofs:pink_striped_awning[facing=east]
mcwroofs:purple_striped_awning[facing=north]
mcwroofs:purple_striped_awning[facing=south]
mcwroofs:purple_striped_awning[facing=west]
mcwroofs:purple_striped_awning[facing=east]
mcwroofs:red_striped_awning[facing=north]
mcwroofs:red_striped_awning[facing=south]
mcwroofs:red_striped_awning[facing=west]
mcwroofs:red_striped_awning[facing=east]
mcwroofs:yellow_striped_awning[facing=north]
mcwroofs:yellow_striped_awning[facing=south]
mcwroofs:yellow_striped_awning[facing=west]
mcwroofs:yellow_striped_awning[facing=east]
mcwwindows:oak_window[facing=north,open=true]
mcwwindows:oak_window[facing=north,open=false]
mcwwindows:oak_window[facing=south,open=true]
mcwwindows:oak_window[facing=south,open=false]
mcwwindows:oak_window[facing=west,open=true]
mcwwindows:oak_window[facing=west,open=false]
mcwwindows:oak_window[facing=east,open=true]
mcwwindows:oak_window[facing=east,open=false]
mcwwindows:spruce_window[facing=north,open=true]
mcwwindows:spruce_window[facing=north,open=false]
mcwwindows:spruce_window[facing=south,open=true]
mcwwindows:spruce_window[facing=south,open=false]
mcwwindows:spruce_window[facing=west,open=true]
mcwwindows:spruce_window[facing=west,open=false]
mcwwindows:spruce_window[facing=east,open=true]
mcwwindows:spruce_window[facing=east,open=false]
mcwwindows:birch_window[facing=north,open=true]
mcwwindows:birch_window[facing=north,open=false]
mcwwindows:birch_window[facing=south,open=true]
mcwwindows:birch_window[facing=south,open=false]
mcwwindows:birch_window[facing=west,open=true]
mcwwindows:birch_window[facing=west,open=false]
mcwwindows:birch_window[facing=east,open=true]
mcwwindows:birch_window[facing=east,open=false]
mcwwindows:jungle_window[facing=north,open=true]
mcwwindows:jungle_window[facing=north,open=false]
mcwwindows:jungle_window[facing=south,open=true]
mcwwindows:jungle_window[facing=south,open=false]
mcwwindows:jungle_window[facing=west,open=true]
mcwwindows:jungle_window[facing=west,open=false]
mcwwindows:jungle_window[facing=east,open=true]
mcwwindows:jungle_window[facing=east,open=false]
mcwwindows:acacia_window[facing=north,open=true]
mcwwindows:acacia_window[facing=north,open=false]
mcwwindows:acacia_window[facing=south,open=true]
mcwwindows:acacia_window[facing=south,open=false]
mcwwindows:acacia_window[facing=west,open=true]
mcwwindows:acacia_window[facing=west,open=false]
mcwwindows:acacia_window[facing=east,open=true]
mcwwindows:acacia_window[facing=east,open=false]
mcwwindows:dark_oak_window[facing=north,open=true]
mcwwindows:dark_oak_window[facing=north,open=false]
mcwwindows:dark_oak_window[facing=south,open=true]
mcwwindows:dark_oak_window[facing=south,open=false]
mcwwindows:dark_oak_window[facing=west,open=true]
mcwwindows:dark_oak_window[facing=west,open=false]
mcwwindows:dark_oak_window[facing=east,open=true]
mcwwindows:dark_oak_window[facing=east,open=false]
mcwwindows:oak_plank_window[facing=north,open=true]
mcwwindows:oak_plank_window[facing=north,open=false]
mcwwindows:oak_plank_window[facing=south,open=true]
mcwwindows:oak_plank_window[facing=south,open=false]
mcwwindows:oak_plank_window[facing=west,open=true]
mcwwindows:oak_plank_window[facing=west,open=false]
mcwwindows:oak_plank_window[facing=east,open=true]
mcwwindows:oak_plank_window[facing=east,open=false]
mcwwindows:spruce_plank_window[facing=north,open=true]
mcwwindows:spruce_plank_window[facing=north,open=false]
mcwwindows:spruce_plank_window[facing=south,open=true]
mcwwindows:spruce_plank_window[facing=south,open=false]
mcwwindows:spruce_plank_window[facing=west,open=true]
mcwwindows:spruce_plank_window[facing=west,open=false]
mcwwindows:spruce_plank_window[facing=east,open=true]
mcwwindows:spruce_plank_window[facing=east,open=false]
mcwwindows:birch_plank_window[facing=north,open=true]
mcwwindows:birch_plank_window[facing=north,open=false]
mcwwindows:birch_plank_window[facing=south,open=true]
mcwwindows:birch_plank_window[facing=south,open=false]
mcwwindows:birch_plank_window[facing=west,open=true]
mcwwindows:birch_plank_window[facing=west,open=false]
mcwwindows:birch_plank_window[facing=east,open=true]
mcwwindows:birch_plank_window[facing=east,open=false]
mcwwindows:jungle_plank_window[facing=north,open=true]
mcwwindows:jungle_plank_window[facing=north,open=false]
mcwwindows:jungle_plank_window[facing=south,open=true]
mcwwindows:jungle_plank_window[facing=south,open=false]
mcwwindows:jungle_plank_window[facing=west,open=true]
mcwwindows:jungle_plank_window[facing=west,open=false]
mcwwindows:jungle_plank_window[facing=east,open=true]
mcwwindows:jungle_plank_window[facing=east,open=false]
mcwwindows:acacia_plank_window[facing=north,open=true]
mcwwindows:acacia_plank_window[facing=north,open=false]
mcwwindows:acacia_plank_window[facing=south,open=true]
mcwwindows:acacia_plank_window[facing=south,open=false]
mcwwindows:acacia_plank_window[facing=west,open=true]
mcwwindows:acacia_plank_window[facing=west,open=false]
mcwwindows:acacia_plank_window[facing=east,open=true]
mcwwindows:acacia_plank_window[facing=east,open=false]
mcwwindows:dark_oak_plank_window[facing=north,open=true]
mcwwindows:dark_oak_plank_window[facing=north,open=false]
mcwwindows:dark_oak_plank_window[facing=south,open=true]
mcwwindows:dark_oak_plank_window[facing=south,open=false]
mcwwindows:dark_oak_plank_window[facing=west,open=true]
mcwwindows:dark_oak_plank_window[facing=west,open=false]
mcwwindows:dark_oak_plank_window[facing=east,open=true]
mcwwindows:dark_oak_plank_window[facing=east,open=false]
mcwwindows:oak_planks_win_2tall[facing=north,open=true]
mcwwindows:oak_planks_win_2tall[facing=north,open=false]
mcwwindows:oak_planks_win_2tall[facing=south,open=true]
mcwwindows:oak_planks_win_2tall[facing=south,open=false]
mcwwindows:oak_planks_win_2tall[facing=west,open=true]
mcwwindows:oak_planks_win_2tall[facing=west,open=false]
mcwwindows:oak_planks_win_2tall[facing=east,open=true]
mcwwindows:oak_planks_win_2tall[facing=east,open=false]
mcwwindows:oak_win_2tall[facing=north,open=true]
mcwwindows:oak_win_2tall[facing=north,open=false]
mcwwindows:oak_win_2tall[facing=south,open=true]
mcwwindows:oak_win_2tall[facing=south,open=false]
mcwwindows:oak_win_2tall[facing=west,open=true]
mcwwindows:oak_win_2tall[facing=west,open=false]
mcwwindows:oak_win_2tall[facing=east,open=true]
mcwwindows:oak_win_2tall[facing=east,open=false]
mcwwindows:spruce_planks_win_2tall[facing=north,open=true]
mcwwindows:spruce_planks_win_2tall[facing=north,open=false]
mcwwindows:spruce_planks_win_2tall[facing=south,open=true]
mcwwindows:spruce_planks_win_2tall[facing=south,open=false]
mcwwindows:spruce_planks_win_2tall[facing=west,open=true]
mcwwindows:spruce_planks_win_2tall[facing=west,open=false]
mcwwindows:spruce_planks_win_2tall[facing=east,open=true]
mcwwindows:spruce_planks_win_2tall[facing=east,open=false]
mcwwindows:spruce_win_2tall[facing=north,open=true]
mcwwindows:spruce_win_2tall[facing=north,open=false]
mcwwindows:spruce_win_2tall[facing=south,open=true]
mcwwindows:spruce_win_2tall[facing=south,open=false]
mcwwindows:spruce_win_2tall[facing=west,open=true]
mcwwindows:spruce_win_2tall[facing=west,open=false]
mcwwindows:spruce_win_2tall[facing=east,open=true]
mcwwindows:spruce_win_2tall[facing=east,open=false]
mcwwindows:birch_planks_win_2tall[facing=north,open=true]
mcwwindows:birch_planks_win_2tall[facing=north,open=false]
mcwwindows:birch_planks_win_2tall[facing=south,open=true]
mcwwindows:birch_planks_win_2tall[facing=south,open=false]
mcwwindows:birch_planks_win_2tall[facing=west,open=true]
mcwwindows:birch_planks_win_2tall[facing=west,open=false]
mcwwindows:birch_planks_win_2tall[facing=east,open=true]
mcwwindows:birch_planks_win_2tall[facing=east,open=false]
mcwwindows:birch_win_2tall[facing=north,open=true]
mcwwindows:birch_win_2tall[facing=north,open=false]
mcwwindows:birch_win_2tall[facing=south,open=true]
mcwwindows:birch_win_2tall[facing=south,open=false]
mcwwindows:birch_win_2tall[facing=west,open=true]
mcwwindows:birch_win_2tall[facing=west,open=false]
mcwwindows:birch_win_2tall[facing=east,open=true]
mcwwindows:birch_win_2tall[facing=east,open=false]
mcwwindows:jungle_planks_win_2tall[facing=north,open=true]
mcwwindows:jungle_planks_win_2tall[facing=north,open=false]
mcwwindows:jungle_planks_win_2tall[facing=south,open=true]
mcwwindows:jungle_planks_win_2tall[facing=south,open=false]
mcwwindows:jungle_planks_win_2tall[facing=west,open=true]
mcwwindows:jungle_planks_win_2tall[facing=west,open=false]
mcwwindows:jungle_planks_win_2tall[facing=east,open=true]
mcwwindows:jungle_planks_win_2tall[facing=east,open=false]
mcwwindows:jungle_win_2tall[facing=north,open=true]
mcwwindows:jungle_win_2tall[facing=north,open=false]
mcwwindows:jungle_win_2tall[facing=south,open=true]
mcwwindows:jungle_win_2tall[facing=south,open=false]
mcwwindows:jungle_win_2tall[facing=west,open=true]
mcwwindows:jungle_win_2tall[facing=west,open=false]
mcwwindows:jungle_win_2tall[facing=east,open=true]
mcwwindows:jungle_win_2tall[facing=east,open=false]
mcwwindows:acacia_planks_win_2tall[facing=north,open=true]
mcwwindows:acacia_planks_win_2tall[facing=north,open=false]
mcwwindows:acacia_planks_win_2tall[facing=south,open=true]
mcwwindows:acacia_planks_win_2tall[facing=south,open=false]
mcwwindows:acacia_planks_win_2tall[facing=west,open=true]
mcwwindows:acacia_planks_win_2tall[facing=west,open=false]
mcwwindows:acacia_planks_win_2tall[facing=east,open=true]
mcwwindows:acacia_planks_win_2tall[facing=east,open=false]
mcwwindows:acacia_win_2tall[facing=north,open=true]
mcwwindows:acacia_win_2tall[facing=north,open=false]
mcwwindows:acacia_win_2tall[facing=south,open=true]
mcwwindows:acacia_win_2tall[facing=south,open=false]
mcwwindows:acacia_win_2tall[facing=west,open=true]
mcwwindows:acacia_win_2tall[facing=west,open=false]
mcwwindows:acacia_win_2tall[facing=east,open=true]
mcwwindows:acacia_win_2tall[facing=east,open=false]
mcwwindows:dark_oak_planks_win_2tall[facing=north,open=true]
mcwwindows:dark_oak_planks_win_2tall[facing=north,open=false]
mcwwindows:dark_oak_planks_win_2tall[facing=south,open=true]
mcwwindows:dark_oak_planks_win_2tall[facing=south,open=false]
mcwwindows:dark_oak_planks_win_2tall[facing=west,open=true]
mcwwindows:dark_oak_planks_win_2tall[facing=west,open=false]
mcwwindows:dark_oak_planks_win_2tall[facing=east,open=true]
mcwwindows:dark_oak_planks_win_2tall[facing=east,open=false]
mcwwindows:dark_oak_win_2tall[facing=north,open=true]
mcwwindows:dark_oak_win_2tall[facing=north,open=false]
mcwwindows:dark_oak_win_2tall[facing=south,open=true]
mcwwindows:dark_oak_win_2tall[facing=south,open=false]
mcwwindows:dark_oak_win_2tall[facing=west,open=true]
mcwwindows:dark_oak_win_2tall[facing=west,open=false]
mcwwindows:dark_oak_win_2tall[facing=east,open=true]
mcwwindows:dark_oak_win_2tall[facing=east,open=false]
mcwwindows:oak_window2[facing=north,open=true]
mcwwindows:oak_window2[facing=north,open=false]
mcwwindows:oak_window2[facing=south,open=true]
mcwwindows:oak_window2[facing=south,open=false]
mcwwindows:oak_window2[facing=west,open=true]
mcwwindows:oak_window2[facing=west,open=false]
mcwwindows:oak_window2[facing=east,open=true]
mcwwindows:oak_window2[facing=east,open=false]
mcwwindows:oak_plank_window2[facing=north,open=true]
mcwwindows:oak_plank_window2[facing=north,open=false]
mcwwindows:oak_plank_window2[facing=south,open=true]
mcwwindows:oak_plank_window2[facing=south,open=false]
mcwwindows:oak_plank_window2[facing=west,open=true]
mcwwindows:oak_plank_window2[facing=west,open=false]
mcwwindows:oak_plank_window2[facing=east,open=true]
mcwwindows:oak_plank_window2[facing=east,open=false]
mcwwindows:spruce_window2[facing=north,open=true]
mcwwindows:spruce_window2[facing=north,open=false]
mcwwindows:spruce_window2[facing=south,open=true]
mcwwindows:spruce_window2[facing=south,open=false]
mcwwindows:spruce_window2[facing=west,open=true]
mcwwindows:spruce_window2[facing=west,open=false]
mcwwindows:spruce_window2[facing=east,open=true]
mcwwindows:spruce_window2[facing=east,open=false]
mcwwindows:spruce_plank_window2[facing=north,open=true]
mcwwindows:spruce_plank_window2[facing=north,open=false]
mcwwindows:spruce_plank_window2[facing=south,open=true]
mcwwindows:spruce_plank_window2[facing=south,open=false]
mcwwindows:spruce_plank_window2[facing=west,open=true]
mcwwindows:spruce_plank_window2[facing=west,open=false]
mcwwindows:spruce_plank_window2[facing=east,open=true]
mcwwindows:spruce_plank_window2[facing=east,open=false]
mcwwindows:birch_window2[facing=north,open=true]
mcwwindows:birch_window2[facing=north,open=false]
mcwwindows:birch_window2[facing=south,open=true]
mcwwindows:birch_window2[facing=south,open=false]
mcwwindows:birch_window2[facing=west,open=true]
mcwwindows:birch_window2[facing=west,open=false]
mcwwindows:birch_window2[facing=east,open=true]
mcwwindows:birch_window2[facing=east,open=false]
mcwwindows:birch_plank_window2[facing=north,open=true]
mcwwindows:birch_plank_window2[facing=north,open=false]
mcwwindows:birch_plank_window2[facing=south,open=true]
mcwwindows:birch_plank_window2[facing=south,open=false]
mcwwindows:birch_plank_window2[facing=west,open=true]
mcwwindows:birch_plank_window2[facing=west,open=false]
mcwwindows:birch_plank_window2[facing=east,open=true]
mcwwindows:birch_plank_window2[facing=east,open=false]
mcwwindows:jungle_window2[facing=north,open=true]
mcwwindows:jungle_window2[facing=north,open=false]
mcwwindows:jungle_window2[facing=south,open=true]
mcwwindows:jungle_window2[facing=south,open=false]
mcwwindows:jungle_window2[facing=west,open=true]
mcwwindows:jungle_window2[facing=west,open=false]
mcwwindows:jungle_window2[facing=east,open=true]
mcwwindows:jungle_window2[facing=east,open=false]
mcwwindows:jungle_plank_window2[facing=north,open=true]
mcwwindows:jungle_plank_window2[facing=north,open=false]
mcwwindows:jungle_plank_window2[facing=south,open=true]
mcwwindows:jungle_plank_window2[facing=south,open=false]
mcwwindows:jungle_plank_window2[facing=west,open=true]
mcwwindows:jungle_plank_window2[facing=west,open=false]
mcwwindows:jungle_plank_window2[facing=east,open=true]
mcwwindows:jungle_plank_window2[facing=east,open=false]
mcwwindows:acacia_window2[facing=north,open=true]
mcwwindows:acacia_window2[facing=north,open=false]
mcwwindows:acacia_window2[facing=south,open=true]
mcwwindows:acacia_window2[facing=south,open=false]
mcwwindows:acacia_window2[facing=west,open=true]
mcwwindows:acacia_window2[facing=west,open=false]
mcwwindows:acacia_window2[facing=east,open=true]
mcwwindows:acacia_window2[facing=east,open=false]
mcwwindows:acacia_plank_window2[facing=north,open=true]
mcwwindows:acacia_plank_window2[facing=north,open=false]
mcwwindows:acacia_plank_window2[facing=south,open=true]
mcwwindows:acacia_plank_window2[facing=south,open=false]
mcwwindows:acacia_plank_window2[facing=west,open=true]
mcwwindows:acacia_plank_window2[facing=west,open=false]
mcwwindows:acacia_plank_window2[facing=east,open=true]
mcwwindows:acacia_plank_window2[facing=east,open=false]
mcwwindows:dark_oak_window2[facing=north,open=true]
mcwwindows:dark_oak_window2[facing=north,open=false]
mcwwindows:dark_oak_window2[facing=south,open=true]
mcwwindows:dark_oak_window2[facing=south,open=false]
mcwwindows:dark_oak_window2[facing=west,open=true]
mcwwindows:dark_oak_window2[facing=west,open=false]
mcwwindows:dark_oak_window2[facing=east,open=true]
mcwwindows:dark_oak_window2[facing=east,open=false]
mcwwindows:dark_oak_plank_window2[facing=north,open=true]
mcwwindows:dark_oak_plank_window2[facing=north,open=false]
mcwwindows:dark_oak_plank_window2[facing=south,open=true]
mcwwindows:dark_oak_plank_window2[facing=south,open=false]
mcwwindows:dark_oak_plank_window2[facing=west,open=true]
mcwwindows:dark_oak_plank_window2[facing=west,open=false]
mcwwindows:dark_oak_plank_window2[facing=east,open=true]
mcwwindows:dark_oak_plank_window2[facing=east,open=false]
mcwwindows:oak_window2_2tall[facing=north,open=true]
mcwwindows:oak_window2_2tall[facing=north,open=false]
mcwwindows:oak_window2_2tall[facing=south,open=true]
mcwwindows:oak_window2_2tall[facing=south,open=false]
mcwwindows:oak_window2_2tall[facing=west,open=true]
mcwwindows:oak_window2_2tall[facing=west,open=false]
mcwwindows:oak_window2_2tall[facing=east,open=true]
mcwwindows:oak_window2_2tall[facing=east,open=false]
mcwwindows:oak_plank_window2_2tall[facing=north,open=true]
mcwwindows:oak_plank_window2_2tall[facing=north,open=false]
mcwwindows:oak_plank_window2_2tall[facing=south,open=true]
mcwwindows:oak_plank_window2_2tall[facing=south,open=false]
mcwwindows:oak_plank_window2_2tall[facing=west,open=true]
mcwwindows:oak_plank_window2_2tall[facing=west,open=false]
mcwwindows:oak_plank_window2_2tall[facing=east,open=true]
mcwwindows:oak_plank_window2_2tall[facing=east,open=false]
mcwwindows:spruce_window2_2tall[facing=north,open=true]
mcwwindows:spruce_window2_2tall[facing=north,open=false]
mcwwindows:spruce_window2_2tall[facing=south,open=true]
mcwwindows:spruce_window2_2tall[facing=south,open=false]
mcwwindows:spruce_window2_2tall[facing=west,open=true]
mcwwindows:spruce_window2_2tall[facing=west,open=false]
mcwwindows:spruce_window2_2tall[facing=east,open=true]
mcwwindows:spruce_window2_2tall[facing=east,open=false]
mcwwindows:spruce_plank_window2_2tall[facing=north,open=true]
mcwwindows:spruce_plank_window2_2tall[facing=north,open=false]
mcwwindows:spruce_plank_window2_2tall[facing=south,open=true]
mcwwindows:spruce_plank_window2_2tall[facing=south,open=false]
mcwwindows:spruce_plank_window2_2tall[facing=west,open=true]
mcwwindows:spruce_plank_window2_2tall[facing=west,open=false]
mcwwindows:spruce_plank_window2_2tall[facing=east,open=true]
mcwwindows:spruce_plank_window2_2tall[facing=east,open=false]
mcwwindows:birch_window2_2tall[facing=north,open=true]
mcwwindows:birch_window2_2tall[facing=north,open=false]
mcwwindows:birch_window2_2tall[facing=south,open=true]
mcwwindows:birch_window2_2tall[facing=south,open=false]
mcwwindows:birch_window2_2tall[facing=west,open=true]
mcwwindows:birch_window2_2tall[facing=west,open=false]
mcwwindows:birch_window2_2tall[facing=east,open=true]
mcwwindows:birch_window2_2tall[facing=east,open=false]
mcwwindows:birch_plank_window2_2tall[facing=north,open=true]
mcwwindows:birch_plank_window2_2tall[facing=north,open=false]
mcwwindows:birch_plank_window2_2tall[facing=south,open=true]
mcwwindows:birch_plank_window2_2tall[facing=south,open=false]
mcwwindows:birch_plank_window2_2tall[facing=west,open=true]
mcwwindows:birch_plank_window2_2tall[facing=west,open=false]
mcwwindows:birch_plank_window2_2tall[facing=east,open=true]
mcwwindows:birch_plank_window2_2tall[facing=east,open=false]
mcwwindows:jungle_window2_2tall[facing=north,open=true]
mcwwindows:jungle_window2_2tall[facing=north,open=false]
mcwwindows:jungle_window2_2tall[facing=south,open=true]
mcwwindows:jungle_window2_2tall[facing=south,open=false]
mcwwindows:jungle_window2_2tall[facing=west,open=true]
mcwwindows:jungle_window2_2tall[facing=west,open=false]
mcwwindows:jungle_window2_2tall[facing=east,open=true]
mcwwindows:jungle_window2_2tall[facing=east,open=false]
mcwwindows:jungle_plank_window2_2tall[facing=north,open=true]
mcwwindows:jungle_plank_window2_2tall[facing=north,open=false]
mcwwindows:jungle_plank_window2_2tall[facing=south,open=true]
mcwwindows:jungle_plank_window2_2tall[facing=south,open=false]
mcwwindows:jungle_plank_window2_2tall[facing=west,open=true]
mcwwindows:jungle_plank_window2_2tall[facing=west,open=false]
mcwwindows:jungle_plank_window2_2tall[facing=east,open=true]
mcwwindows:jungle_plank_window2_2tall[facing=east,open=false]
mcwwindows:acacia_window2_2tall[facing=north,open=true]
mcwwindows:acacia_window2_2tall[facing=north,open=false]
mcwwindows:acacia_window2_2tall[facing=south,open=true]
mcwwindows:acacia_window2_2tall[facing=south,open=false]
mcwwindows:acacia_window2_2tall[facing=west,open=true]
mcwwindows:acacia_window2_2tall[facing=west,open=false]
mcwwindows:acacia_window2_2tall[facing=east,open=true]
mcwwindows:acacia_window2_2tall[facing=east,open=false]
mcwwindows:acacia_plank_window2_2tall[facing=north,open=true]
mcwwindows:acacia_plank_window2_2tall[facing=north,open=false]
mcwwindows:acacia_plank_window2_2tall[facing=south,open=true]
mcwwindows:acacia_plank_window2_2tall[facing=south,open=false]
mcwwindows:acacia_plank_window2_2tall[facing=west,open=true]
mcwwindows:acacia_plank_window2_2tall[facing=west,open=false]
mcwwindows:acacia_plank_window2_2tall[facing=east,open=true]
mcwwindows:acacia_plank_window2_2tall[facing=east,open=false]
mcwwindows:dark_oak_window2_2tall[facing=north,open=true]
mcwwindows:dark_oak_window2_2tall[facing=north,open=false]
mcwwindows:dark_oak_window2_2tall[facing=south,open=true]
mcwwindows:dark_oak_window2_2tall[facing=south,open=false]
mcwwindows:dark_oak_window2_2tall[facing=west,open=true]
mcwwindows:dark_oak_window2_2tall[facing=west,open=false]
mcwwindows:dark_oak_window2_2tall[facing=east,open=true]
mcwwindows:dark_oak_window2_2tall[facing=east,open=false]
mcwwindows:dark_oak_plank_window2_2tall[facing=north,open=true]
mcwwindows:dark_oak_plank_window2_2tall[facing=north,open=false]
mcwwindows:dark_oak_plank_window2_2tall[facing=south,open=true]
mcwwindows:dark_oak_plank_window2_2tall[facing=south,open=false]
mcwwindows:dark_oak_plank_window2_2tall[facing=west,open=true]
mcwwindows:dark_oak_plank_window2_2tall[facing=west,open=false]
mcwwindows:dark_oak_plank_window2_2tall[facing=east,open=true]
mcwwindows:dark_oak_plank_window2_2tall[facing=east,open=false]
multiplelights:oak_floor_light
multiplelights:spruce_floor_light
multiplelights:birch_floor_light
multiplelights:acacia_floor_light
multiplelights:jungle_floor_light
multiplelights:dark_oak_floor_light
multiplelights:cobblestone_floor_light
multiplelights:stone_floor_light
multiplelights:stonebrick_floor_light
multiplelights:oak_wall_light
multiplelights:spruce_wall_light
multiplelights:birch_wall_light
multiplelights:acacia_wall_light
multiplelights:jungle_wall_light
multiplelights:dark_oak_wall_light
multiplelights:cobblestone_wall_light
multiplelights:stone_wall_light
multiplelights:stonebrick_wall_light
multiplelights:oak_ceiling_light
multiplelights:spruce_ceiling_light
multiplelights:birch_ceiling_light
multiplelights:acacia_ceiling_light
multiplelights:jungle_ceiling_light
multiplelights:dark_oak_ceiling_light
multiplelights:cobblestone_ceiling_light
multiplelights:stone_ceiling_light
multiplelights:stonebrick_ceiling_light
multiplelights:oak_fence_light[east=true,north=true,south=true,west=true]
multiplelights:oak_fence_light[east=true,north=true,south=true,west=false]
multiplelights:oak_fence_light[east=true,north=true,south=false,west=true]
multiplelights:oak_fence_light[east=true,north=true,south=false,west=false]
multiplelights:oak_fence_light[east=true,north=false,south=true,west=true]
multiplelights:oak_fence_light[east=true,north=false,south=true,west=false]
multiplelights:oak_fence_light[east=true,north=false,south=false,west=true]
multiplelights:oak_fence_light[east=true,north=false,south=false,west=false]
multiplelights:oak_fence_light[east=false,north=true,south=true,west=true]
multiplelights:oak_fence_light[east=false,north=true,south=true,west=false]
multiplelights:oak_fence_light[east=false,north=true,south=false,west=true]
multiplelights:oak_fence_light[east=false,north=true,south=false,west=false]
multiplelights:oak_fence_light[east=false,north=false,south=true,west=true]
multiplelights:oak_fence_light[east=false,north=false,south=true,west=false]
multiplelights:oak_fence_light[east=false,north=false,south=false,west=true]
multiplelights:oak_fence_light[east=false,north=false,south=false,west=false]
multiplelights:spruce_fence_light[east=true,north=true,south=true,west=true]
multiplelights:spruce_fence_light[east=true,north=true,south=true,west=false]
multiplelights:spruce_fence_light[east=true,north=true,south=false,west=true]
multiplelights:spruce_fence_light[east=true,north=true,south=false,west=false]
multiplelights:spruce_fence_light[east=true,north=false,south=true,west=true]
multiplelights:spruce_fence_light[east=true,north=false,south=true,west=false]
multiplelights:spruce_fence_light[east=true,north=false,south=false,west=true]
multiplelights:spruce_fence_light[east=true,north=false,south=false,west=false]
multiplelights:spruce_fence_light[east=false,north=true,south=true,west=true]
multiplelights:spruce_fence_light[east=false,north=true,south=true,west=false]
multiplelights:spruce_fence_light[east=false,north=true,south=false,west=true]
multiplelights:spruce_fence_light[east=false,north=true,south=false,west=false]
multiplelights:spruce_fence_light[east=false,north=false,south=true,west=true]
multiplelights:spruce_fence_light[east=false,north=false,south=true,west=false]
multiplelights:spruce_fence_light[east=false,north=false,south=false,west=true]
multiplelights:spruce_fence_light[east=false,north=false,south=false,west=false]
multiplelights:birch_fence_light[east=true,north=true,south=true,west=true]
multiplelights:birch_fence_light[east=true,north=true,south=true,west=false]
multiplelights:birch_fence_light[east=true,north=true,south=false,west=true]
multiplelights:birch_fence_light[east=true,north=true,south=false,west=false]
multiplelights:birch_fence_light[east=true,north=false,south=true,west=true]
multiplelights:birch_fence_light[east=true,north=false,south=true,west=false]
multiplelights:birch_fence_light[east=true,north=false,south=false,west=true]
multiplelights:birch_fence_light[east=true,north=false,south=false,west=false]
multiplelights:birch_fence_light[east=false,north=true,south=true,west=true]
multiplelights:birch_fence_light[east=false,north=true,south=true,west=false]
multiplelights:birch_fence_light[east=false,north=true,south=false,west=true]
multiplelights:birch_fence_light[east=false,north=true,south=false,west=false]
multiplelights:birch_fence_light[east=false,north=false,south=true,west=true]
multiplelights:birch_fence_light[east=false,north=false,south=true,west=false]
multiplelights:birch_fence_light[east=false,north=false,south=false,west=true]
multiplelights:birch_fence_light[east=false,north=false,south=false,west=false]
multiplelights:acacia_fence_light[east=true,north=true,south=true,west=true]
multiplelights:acacia_fence_light[east=true,north=true,south=true,west=false]
multiplelights:acacia_fence_light[east=true,north=true,south=false,west=true]
multiplelights:acacia_fence_light[east=true,north=true,south=false,west=false]
multiplelights:acacia_fence_light[east=true,north=false,south=true,west=true]
multiplelights:acacia_fence_light[east=true,north=false,south=true,west=false]
multiplelights:acacia_fence_light[east=true,north=false,south=false,west=true]
multiplelights:acacia_fence_light[east=true,north=false,south=false,west=false]
multiplelights:acacia_fence_light[east=false,north=true,south=true,west=true]
multiplelights:acacia_fence_light[east=false,north=true,south=true,west=false]
multiplelights:acacia_fence_light[east=false,north=true,south=false,west=true]
multiplelights:acacia_fence_light[east=false,north=true,south=false,west=false]
multiplelights:acacia_fence_light[east=false,north=false,south=true,west=true]
multiplelights:acacia_fence_light[east=false,north=false,south=true,west=false]
multiplelights:acacia_fence_light[east=false,north=false,south=false,west=true]
multiplelights:acacia_fence_light[east=false,north=false,south=false,west=false]
multiplelights:jungle_fence_light[east=true,north=true,south=true,west=true]
multiplelights:jungle_fence_light[east=true,north=true,south=true,west=false]
multiplelights:jungle_fence_light[east=true,north=true,south=false,west=true]
multiplelights:jungle_fence_light[east=true,north=true,south=false,west=false]
multiplelights:jungle_fence_light[east=true,north=false,south=true,west=true]
multiplelights:jungle_fence_light[east=true,north=false,south=true,west=false]
multiplelights:jungle_fence_light[east=true,north=false,south=false,west=true]
multiplelights:jungle_fence_light[east=true,north=false,south=false,west=false]
multiplelights:jungle_fence_light[east=false,north=true,south=true,west=true]
multiplelights:jungle_fence_light[east=false,north=true,south=true,west=false]
multiplelights:jungle_fence_light[east=false,north=true,south=false,west=true]
multiplelights:jungle_fence_light[east=false,north=true,south=false,west=false]
multiplelights:jungle_fence_light[east=false,north=false,south=true,west=true]
multiplelights:jungle_fence_light[east=false,north=false,south=true,west=false]
multiplelights:jungle_fence_light[east=false,north=false,south=false,west=true]
multiplelights:jungle_fence_light[east=false,north=false,south=false,west=false]
multiplelights:dark_oak_fence_light[east=true,north=true,south=true,west=true]
multiplelights:dark_oak_fence_light[east=true,north=true,south=true,west=false]
multiplelights:dark_oak_fence_light[east=true,north=true,south=false,west=true]
multiplelights:dark_oak_fence_light[east=true,north=true,south=false,west=false]
multiplelights:dark_oak_fence_light[east=true,north=false,south=true,west=true]
multiplelights:dark_oak_fence_light[east=true,north=false,south=true,west=false]
multiplelights:dark_oak_fence_light[east=true,north=false,south=false,west=true]
multiplelights:dark_oak_fence_light[east=true,north=false,south=false,west=false]
multiplelights:dark_oak_fence_light[east=false,north=true,south=true,west=true]
multiplelights:dark_oak_fence_light[east=false,north=true,south=true,west=false]
multiplelights:dark_oak_fence_light[east=false,north=true,south=false,west=true]
multiplelights:dark_oak_fence_light[east=false,north=true,south=false,west=false]
multiplelights:dark_oak_fence_light[east=false,north=false,south=true,west=true]
multiplelights:dark_oak_fence_light[east=false,north=false,south=true,west=false]
multiplelights:dark_oak_fence_light[east=false,north=false,south=false,west=true]
multiplelights:dark_oak_fence_light[east=false,north=false,south=false,west=false]
netherchest:nether_chest[facing=north]
netherchest:nether_chest[facing=south]
netherchest:nether_chest[facing=west]
netherchest:nether_chest[facing=east]
netherex:gloomy_netherrack
netherex:lively_netherrack
netherex:fiery_netherrack
netherex:icy_netherrack
netherex:netherrack_path
netherex:gloomy_netherrack_path
netherex:lively_netherrack_path
netherex:fiery_netherrack_path
netherex:icy_netherrack_path
netherex:gloomy_nether_brick
netherex:lively_nether_brick
netherex:fiery_nether_brick
netherex:icy_nether_brick
netherex:basalt
netherex:smooth_basalt
netherex:basalt_brick
netherex:basalt_pillar
netherex:hyphae
netherex:frostburn_ice
netherex:soul_glass
netherex:soul_glass_pane[east=true,north=true,south=true,west=true]
netherex:soul_glass_pane[east=true,north=true,south=true,west=false]
netherex:soul_glass_pane[east=true,north=true,south=false,west=true]
netherex:soul_glass_pane[east=true,north=true,south=false,west=false]
netherex:soul_glass_pane[east=true,north=false,south=true,west=true]
netherex:soul_glass_pane[east=true,north=false,south=true,west=false]
netherex:soul_glass_pane[east=true,north=false,south=false,west=true]
netherex:soul_glass_pane[east=true,north=false,south=false,west=false]
netherex:soul_glass_pane[east=false,north=true,south=true,west=true]
netherex:soul_glass_pane[east=false,north=true,south=true,west=false]
netherex:soul_glass_pane[east=false,north=true,south=false,west=true]
netherex:soul_glass_pane[east=false,north=true,south=false,west=false]
netherex:soul_glass_pane[east=false,north=false,south=true,west=true]
netherex:soul_glass_pane[east=false,north=false,south=true,west=false]
netherex:soul_glass_pane[east=false,north=false,south=false,west=true]
netherex:soul_glass_pane[east=false,north=false,south=false,west=false]
netherex:amethyst_block
netherex:rime_block
netherex:bone_sliver[axis=x]
netherex:bone_sliver[axis=y]
netherex:bone_sliver[axis=z]
netherex:bone_chunk[facing=down]
netherex:bone_chunk[facing=up]
netherex:bone_chunk[facing=north]
netherex:bone_chunk[facing=south]
netherex:bone_chunk[facing=west]
netherex:bone_chunk[facing=east]
netherex:worn_iron
netherex:blue_fire[age=0,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=0,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=0,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=0,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=0,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=0,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=0,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=0,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=0,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=0,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=0,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=0,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=0,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=0,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=0,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=0,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=0,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=0,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=0,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=0,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=0,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=0,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=0,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=0,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=0,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=0,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=0,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=0,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=0,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=0,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=0,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=0,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=1,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=1,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=1,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=1,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=1,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=1,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=1,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=1,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=1,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=1,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=1,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=1,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=1,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=1,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=1,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=1,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=1,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=1,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=1,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=1,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=1,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=1,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=1,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=1,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=1,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=1,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=1,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=1,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=1,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=1,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=1,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=1,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=2,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=2,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=2,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=2,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=2,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=2,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=2,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=2,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=2,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=2,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=2,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=2,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=2,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=2,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=2,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=2,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=2,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=2,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=2,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=2,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=2,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=2,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=2,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=2,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=2,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=2,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=2,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=2,east=false,north=false,south=true,up=false,west=false]
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netherex:blue_fire[age=10,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=10,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=10,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=10,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=10,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=10,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=10,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=10,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=10,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=10,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=10,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=10,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=10,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=10,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=10,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=10,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=10,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=10,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=10,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=10,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=10,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=10,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=10,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=10,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=11,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=11,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=11,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=11,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=11,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=11,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=11,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=11,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=11,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=11,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=11,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=11,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=11,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=11,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=11,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=11,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=11,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=11,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=11,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=11,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=11,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=11,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=11,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=11,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=11,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=11,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=11,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=11,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=11,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=11,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=11,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=11,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=12,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=12,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=12,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=12,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=12,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=12,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=12,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=12,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=12,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=12,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=12,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=12,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=12,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=12,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=12,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=12,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=12,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=12,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=12,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=12,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=12,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=12,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=12,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=12,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=12,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=12,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=12,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=12,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=12,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=12,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=12,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=12,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=13,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=13,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=13,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=13,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=13,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=13,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=13,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=13,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=13,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=13,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=13,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=13,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=13,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=13,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=13,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=13,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=13,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=13,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=13,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=13,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=13,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=13,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=13,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=13,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=13,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=13,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=13,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=13,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=13,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=13,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=13,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=13,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=14,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=14,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=14,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=14,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=14,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=14,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=14,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=14,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=14,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=14,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=14,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=14,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=14,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=14,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=14,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=14,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=14,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=14,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=14,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=14,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=14,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=14,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=14,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=14,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=14,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=14,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=14,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=14,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=14,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=14,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=14,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=14,east=false,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=15,east=true,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=15,east=true,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=15,east=true,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=15,east=true,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=15,east=true,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=15,east=true,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=15,east=true,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=15,east=true,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=15,east=true,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=15,east=true,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=15,east=true,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=15,east=true,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=15,east=true,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=15,east=true,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=15,east=true,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=15,east=true,north=false,south=false,up=false,west=false]
netherex:blue_fire[age=15,east=false,north=true,south=true,up=true,west=true]
netherex:blue_fire[age=15,east=false,north=true,south=true,up=true,west=false]
netherex:blue_fire[age=15,east=false,north=true,south=true,up=false,west=true]
netherex:blue_fire[age=15,east=false,north=true,south=true,up=false,west=false]
netherex:blue_fire[age=15,east=false,north=true,south=false,up=true,west=true]
netherex:blue_fire[age=15,east=false,north=true,south=false,up=true,west=false]
netherex:blue_fire[age=15,east=false,north=true,south=false,up=false,west=true]
netherex:blue_fire[age=15,east=false,north=true,south=false,up=false,west=false]
netherex:blue_fire[age=15,east=false,north=false,south=true,up=true,west=true]
netherex:blue_fire[age=15,east=false,north=false,south=true,up=true,west=false]
netherex:blue_fire[age=15,east=false,north=false,south=true,up=false,west=true]
netherex:blue_fire[age=15,east=false,north=false,south=true,up=false,west=false]
netherex:blue_fire[age=15,east=false,north=false,south=false,up=true,west=true]
netherex:blue_fire[age=15,east=false,north=false,south=false,up=true,west=false]
netherex:blue_fire[age=15,east=false,north=false,south=false,up=false,west=true]
netherex:blue_fire[age=15,east=false,north=false,south=false,up=false,west=false]
netherex:nether_portal[axis=x]
netherex:nether_portal[axis=y]
netherex:nether_portal[axis=z]
netherex:urn_of_sorrow[type=empty]
netherex:urn_of_sorrow[type=full]
netherex:quartz_ore
netherex:amethyst_ore
netherex:rime_ore
netherex:thornstalk[part=top]
netherex:thornstalk[part=middle]
netherex:thornstalk[part=bottom]
netherex:brown_elder_mushroom
netherex:red_elder_mushroom
netherex:brown_elder_mushroom_cap
netherex:red_elder_mushroom_cap
netherex:enoki_mushroom_cap[age=0]
netherex:enoki_mushroom_cap[age=1]
netherex:enoki_mushroom_cap[age=2]
netherex:enoki_mushroom_cap[age=3]
netherex:enoki_mushroom_cap[age=4]
netherex:enoki_mushroom_cap[age=5]
netherex:elder_mushroom_stem[axis=y]
netherex:elder_mushroom_stem[axis=x]
netherex:elder_mushroom_stem[axis=z]
netherex:elder_mushroom_stem[axis=none]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true]
netherex:enoki_mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false]
netherex:ichor[level=0]
netherex:ichor[level=1]
netherex:ichor[level=2]
netherex:ichor[level=3]
netherex:ichor[level=4]
netherex:ichor[level=5]
netherex:ichor[level=6]
netherex:ichor[level=7]
netherex:ichor[level=8]
netherex:ichor[level=9]
netherex:ichor[level=10]
netherex:ichor[level=11]
netherex:ichor[level=12]
netherex:ichor[level=13]
netherex:ichor[level=14]
netherex:ichor[level=15]
netherex:red_nether_brick_slab[type=top]
netherex:red_nether_brick_slab[type=bottom]
netherex:red_nether_brick_slab[type=double]
netherex:gloomy_nether_brick_slab[type=top]
netherex:gloomy_nether_brick_slab[type=bottom]
netherex:gloomy_nether_brick_slab[type=double]
netherex:lively_nether_brick_slab[type=top]
netherex:lively_nether_brick_slab[type=bottom]
netherex:lively_nether_brick_slab[type=double]
netherex:fiery_nether_brick_slab[type=top]
netherex:fiery_nether_brick_slab[type=bottom]
netherex:fiery_nether_brick_slab[type=double]
netherex:icy_nether_brick_slab[type=top]
netherex:icy_nether_brick_slab[type=bottom]
netherex:icy_nether_brick_slab[type=double]
netherex:basalt_slab[type=top]
netherex:basalt_slab[type=bottom]
netherex:basalt_slab[type=double]
netherex:smooth_basalt_slab[type=top]
netherex:smooth_basalt_slab[type=bottom]
netherex:smooth_basalt_slab[type=double]
netherex:basalt_brick_slab[type=top]
netherex:basalt_brick_slab[type=bottom]
netherex:basalt_brick_slab[type=double]
netherex:basalt_pillar_slab[type=top]
netherex:basalt_pillar_slab[type=bottom]
netherex:basalt_pillar_slab[type=double]
netherex:red_nether_brick_stairs[facing=north,half=top,shape=straight]
netherex:red_nether_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:red_nether_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:red_nether_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:red_nether_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:red_nether_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:red_nether_brick_stairs[facing=south,half=top,shape=straight]
netherex:red_nether_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:red_nether_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:red_nether_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:red_nether_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:red_nether_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:red_nether_brick_stairs[facing=west,half=top,shape=straight]
netherex:red_nether_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:red_nether_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:red_nether_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:red_nether_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:red_nether_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:red_nether_brick_stairs[facing=east,half=top,shape=straight]
netherex:red_nether_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:red_nether_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:red_nether_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:red_nether_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:red_nether_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=north,half=top,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=south,half=top,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=west,half=top,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=east,half=top,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:gloomy_nether_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:gloomy_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:gloomy_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:gloomy_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:gloomy_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=north,half=top,shape=straight]
netherex:lively_nether_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:lively_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=south,half=top,shape=straight]
netherex:lively_nether_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:lively_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=west,half=top,shape=straight]
netherex:lively_nether_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:lively_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=east,half=top,shape=straight]
netherex:lively_nether_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:lively_nether_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:lively_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:lively_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:lively_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:lively_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=north,half=top,shape=straight]
netherex:fiery_nether_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:fiery_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=south,half=top,shape=straight]
netherex:fiery_nether_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:fiery_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=west,half=top,shape=straight]
netherex:fiery_nether_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:fiery_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=east,half=top,shape=straight]
netherex:fiery_nether_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:fiery_nether_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:fiery_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:fiery_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:fiery_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:fiery_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=north,half=top,shape=straight]
netherex:icy_nether_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:icy_nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=south,half=top,shape=straight]
netherex:icy_nether_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:icy_nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=west,half=top,shape=straight]
netherex:icy_nether_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:icy_nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=east,half=top,shape=straight]
netherex:icy_nether_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:icy_nether_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:icy_nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:icy_nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:icy_nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:icy_nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:basalt_stairs[facing=north,half=top,shape=straight]
netherex:basalt_stairs[facing=north,half=top,shape=inner_left]
netherex:basalt_stairs[facing=north,half=top,shape=inner_right]
netherex:basalt_stairs[facing=north,half=top,shape=outer_left]
netherex:basalt_stairs[facing=north,half=top,shape=outer_right]
netherex:basalt_stairs[facing=north,half=bottom,shape=straight]
netherex:basalt_stairs[facing=north,half=bottom,shape=inner_left]
netherex:basalt_stairs[facing=north,half=bottom,shape=inner_right]
netherex:basalt_stairs[facing=north,half=bottom,shape=outer_left]
netherex:basalt_stairs[facing=north,half=bottom,shape=outer_right]
netherex:basalt_stairs[facing=south,half=top,shape=straight]
netherex:basalt_stairs[facing=south,half=top,shape=inner_left]
netherex:basalt_stairs[facing=south,half=top,shape=inner_right]
netherex:basalt_stairs[facing=south,half=top,shape=outer_left]
netherex:basalt_stairs[facing=south,half=top,shape=outer_right]
netherex:basalt_stairs[facing=south,half=bottom,shape=straight]
netherex:basalt_stairs[facing=south,half=bottom,shape=inner_left]
netherex:basalt_stairs[facing=south,half=bottom,shape=inner_right]
netherex:basalt_stairs[facing=south,half=bottom,shape=outer_left]
netherex:basalt_stairs[facing=south,half=bottom,shape=outer_right]
netherex:basalt_stairs[facing=west,half=top,shape=straight]
netherex:basalt_stairs[facing=west,half=top,shape=inner_left]
netherex:basalt_stairs[facing=west,half=top,shape=inner_right]
netherex:basalt_stairs[facing=west,half=top,shape=outer_left]
netherex:basalt_stairs[facing=west,half=top,shape=outer_right]
netherex:basalt_stairs[facing=west,half=bottom,shape=straight]
netherex:basalt_stairs[facing=west,half=bottom,shape=inner_left]
netherex:basalt_stairs[facing=west,half=bottom,shape=inner_right]
netherex:basalt_stairs[facing=west,half=bottom,shape=outer_left]
netherex:basalt_stairs[facing=west,half=bottom,shape=outer_right]
netherex:basalt_stairs[facing=east,half=top,shape=straight]
netherex:basalt_stairs[facing=east,half=top,shape=inner_left]
netherex:basalt_stairs[facing=east,half=top,shape=inner_right]
netherex:basalt_stairs[facing=east,half=top,shape=outer_left]
netherex:basalt_stairs[facing=east,half=top,shape=outer_right]
netherex:basalt_stairs[facing=east,half=bottom,shape=straight]
netherex:basalt_stairs[facing=east,half=bottom,shape=inner_left]
netherex:basalt_stairs[facing=east,half=bottom,shape=inner_right]
netherex:basalt_stairs[facing=east,half=bottom,shape=outer_left]
netherex:basalt_stairs[facing=east,half=bottom,shape=outer_right]
netherex:smooth_basalt_stairs[facing=north,half=top,shape=straight]
netherex:smooth_basalt_stairs[facing=north,half=top,shape=inner_left]
netherex:smooth_basalt_stairs[facing=north,half=top,shape=inner_right]
netherex:smooth_basalt_stairs[facing=north,half=top,shape=outer_left]
netherex:smooth_basalt_stairs[facing=north,half=top,shape=outer_right]
netherex:smooth_basalt_stairs[facing=north,half=bottom,shape=straight]
netherex:smooth_basalt_stairs[facing=north,half=bottom,shape=inner_left]
netherex:smooth_basalt_stairs[facing=north,half=bottom,shape=inner_right]
netherex:smooth_basalt_stairs[facing=north,half=bottom,shape=outer_left]
netherex:smooth_basalt_stairs[facing=north,half=bottom,shape=outer_right]
netherex:smooth_basalt_stairs[facing=south,half=top,shape=straight]
netherex:smooth_basalt_stairs[facing=south,half=top,shape=inner_left]
netherex:smooth_basalt_stairs[facing=south,half=top,shape=inner_right]
netherex:smooth_basalt_stairs[facing=south,half=top,shape=outer_left]
netherex:smooth_basalt_stairs[facing=south,half=top,shape=outer_right]
netherex:smooth_basalt_stairs[facing=south,half=bottom,shape=straight]
netherex:smooth_basalt_stairs[facing=south,half=bottom,shape=inner_left]
netherex:smooth_basalt_stairs[facing=south,half=bottom,shape=inner_right]
netherex:smooth_basalt_stairs[facing=south,half=bottom,shape=outer_left]
netherex:smooth_basalt_stairs[facing=south,half=bottom,shape=outer_right]
netherex:smooth_basalt_stairs[facing=west,half=top,shape=straight]
netherex:smooth_basalt_stairs[facing=west,half=top,shape=inner_left]
netherex:smooth_basalt_stairs[facing=west,half=top,shape=inner_right]
netherex:smooth_basalt_stairs[facing=west,half=top,shape=outer_left]
netherex:smooth_basalt_stairs[facing=west,half=top,shape=outer_right]
netherex:smooth_basalt_stairs[facing=west,half=bottom,shape=straight]
netherex:smooth_basalt_stairs[facing=west,half=bottom,shape=inner_left]
netherex:smooth_basalt_stairs[facing=west,half=bottom,shape=inner_right]
netherex:smooth_basalt_stairs[facing=west,half=bottom,shape=outer_left]
netherex:smooth_basalt_stairs[facing=west,half=bottom,shape=outer_right]
netherex:smooth_basalt_stairs[facing=east,half=top,shape=straight]
netherex:smooth_basalt_stairs[facing=east,half=top,shape=inner_left]
netherex:smooth_basalt_stairs[facing=east,half=top,shape=inner_right]
netherex:smooth_basalt_stairs[facing=east,half=top,shape=outer_left]
netherex:smooth_basalt_stairs[facing=east,half=top,shape=outer_right]
netherex:smooth_basalt_stairs[facing=east,half=bottom,shape=straight]
netherex:smooth_basalt_stairs[facing=east,half=bottom,shape=inner_left]
netherex:smooth_basalt_stairs[facing=east,half=bottom,shape=inner_right]
netherex:smooth_basalt_stairs[facing=east,half=bottom,shape=outer_left]
netherex:smooth_basalt_stairs[facing=east,half=bottom,shape=outer_right]
netherex:basalt_brick_stairs[facing=north,half=top,shape=straight]
netherex:basalt_brick_stairs[facing=north,half=top,shape=inner_left]
netherex:basalt_brick_stairs[facing=north,half=top,shape=inner_right]
netherex:basalt_brick_stairs[facing=north,half=top,shape=outer_left]
netherex:basalt_brick_stairs[facing=north,half=top,shape=outer_right]
netherex:basalt_brick_stairs[facing=north,half=bottom,shape=straight]
netherex:basalt_brick_stairs[facing=north,half=bottom,shape=inner_left]
netherex:basalt_brick_stairs[facing=north,half=bottom,shape=inner_right]
netherex:basalt_brick_stairs[facing=north,half=bottom,shape=outer_left]
netherex:basalt_brick_stairs[facing=north,half=bottom,shape=outer_right]
netherex:basalt_brick_stairs[facing=south,half=top,shape=straight]
netherex:basalt_brick_stairs[facing=south,half=top,shape=inner_left]
netherex:basalt_brick_stairs[facing=south,half=top,shape=inner_right]
netherex:basalt_brick_stairs[facing=south,half=top,shape=outer_left]
netherex:basalt_brick_stairs[facing=south,half=top,shape=outer_right]
netherex:basalt_brick_stairs[facing=south,half=bottom,shape=straight]
netherex:basalt_brick_stairs[facing=south,half=bottom,shape=inner_left]
netherex:basalt_brick_stairs[facing=south,half=bottom,shape=inner_right]
netherex:basalt_brick_stairs[facing=south,half=bottom,shape=outer_left]
netherex:basalt_brick_stairs[facing=south,half=bottom,shape=outer_right]
netherex:basalt_brick_stairs[facing=west,half=top,shape=straight]
netherex:basalt_brick_stairs[facing=west,half=top,shape=inner_left]
netherex:basalt_brick_stairs[facing=west,half=top,shape=inner_right]
netherex:basalt_brick_stairs[facing=west,half=top,shape=outer_left]
netherex:basalt_brick_stairs[facing=west,half=top,shape=outer_right]
netherex:basalt_brick_stairs[facing=west,half=bottom,shape=straight]
netherex:basalt_brick_stairs[facing=west,half=bottom,shape=inner_left]
netherex:basalt_brick_stairs[facing=west,half=bottom,shape=inner_right]
netherex:basalt_brick_stairs[facing=west,half=bottom,shape=outer_left]
netherex:basalt_brick_stairs[facing=west,half=bottom,shape=outer_right]
netherex:basalt_brick_stairs[facing=east,half=top,shape=straight]
netherex:basalt_brick_stairs[facing=east,half=top,shape=inner_left]
netherex:basalt_brick_stairs[facing=east,half=top,shape=inner_right]
netherex:basalt_brick_stairs[facing=east,half=top,shape=outer_left]
netherex:basalt_brick_stairs[facing=east,half=top,shape=outer_right]
netherex:basalt_brick_stairs[facing=east,half=bottom,shape=straight]
netherex:basalt_brick_stairs[facing=east,half=bottom,shape=inner_left]
netherex:basalt_brick_stairs[facing=east,half=bottom,shape=inner_right]
netherex:basalt_brick_stairs[facing=east,half=bottom,shape=outer_left]
netherex:basalt_brick_stairs[facing=east,half=bottom,shape=outer_right]
netherex:basalt_pillar_stairs[facing=north,half=top,shape=straight]
netherex:basalt_pillar_stairs[facing=north,half=top,shape=inner_left]
netherex:basalt_pillar_stairs[facing=north,half=top,shape=inner_right]
netherex:basalt_pillar_stairs[facing=north,half=top,shape=outer_left]
netherex:basalt_pillar_stairs[facing=north,half=top,shape=outer_right]
netherex:basalt_pillar_stairs[facing=north,half=bottom,shape=straight]
netherex:basalt_pillar_stairs[facing=north,half=bottom,shape=inner_left]
netherex:basalt_pillar_stairs[facing=north,half=bottom,shape=inner_right]
netherex:basalt_pillar_stairs[facing=north,half=bottom,shape=outer_left]
netherex:basalt_pillar_stairs[facing=north,half=bottom,shape=outer_right]
netherex:basalt_pillar_stairs[facing=south,half=top,shape=straight]
netherex:basalt_pillar_stairs[facing=south,half=top,shape=inner_left]
netherex:basalt_pillar_stairs[facing=south,half=top,shape=inner_right]
netherex:basalt_pillar_stairs[facing=south,half=top,shape=outer_left]
netherex:basalt_pillar_stairs[facing=south,half=top,shape=outer_right]
netherex:basalt_pillar_stairs[facing=south,half=bottom,shape=straight]
netherex:basalt_pillar_stairs[facing=south,half=bottom,shape=inner_left]
netherex:basalt_pillar_stairs[facing=south,half=bottom,shape=inner_right]
netherex:basalt_pillar_stairs[facing=south,half=bottom,shape=outer_left]
netherex:basalt_pillar_stairs[facing=south,half=bottom,shape=outer_right]
netherex:basalt_pillar_stairs[facing=west,half=top,shape=straight]
netherex:basalt_pillar_stairs[facing=west,half=top,shape=inner_left]
netherex:basalt_pillar_stairs[facing=west,half=top,shape=inner_right]
netherex:basalt_pillar_stairs[facing=west,half=top,shape=outer_left]
netherex:basalt_pillar_stairs[facing=west,half=top,shape=outer_right]
netherex:basalt_pillar_stairs[facing=west,half=bottom,shape=straight]
netherex:basalt_pillar_stairs[facing=west,half=bottom,shape=inner_left]
netherex:basalt_pillar_stairs[facing=west,half=bottom,shape=inner_right]
netherex:basalt_pillar_stairs[facing=west,half=bottom,shape=outer_left]
netherex:basalt_pillar_stairs[facing=west,half=bottom,shape=outer_right]
netherex:basalt_pillar_stairs[facing=east,half=top,shape=straight]
netherex:basalt_pillar_stairs[facing=east,half=top,shape=inner_left]
netherex:basalt_pillar_stairs[facing=east,half=top,shape=inner_right]
netherex:basalt_pillar_stairs[facing=east,half=top,shape=outer_left]
netherex:basalt_pillar_stairs[facing=east,half=top,shape=outer_right]
netherex:basalt_pillar_stairs[facing=east,half=bottom,shape=straight]
netherex:basalt_pillar_stairs[facing=east,half=bottom,shape=inner_left]
netherex:basalt_pillar_stairs[facing=east,half=bottom,shape=inner_right]
netherex:basalt_pillar_stairs[facing=east,half=bottom,shape=outer_left]
netherex:basalt_pillar_stairs[facing=east,half=bottom,shape=outer_right]
netherex:quartz_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:quartz_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:quartz_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:red_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:gloomy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:lively_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:fiery_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:icy_nether_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:smooth_basalt_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
netherex:basalt_pillar_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
netherex:quartz_fence[east=true,north=true,south=true,west=true]
netherex:quartz_fence[east=true,north=true,south=true,west=false]
netherex:quartz_fence[east=true,north=true,south=false,west=true]
netherex:quartz_fence[east=true,north=true,south=false,west=false]
netherex:quartz_fence[east=true,north=false,south=true,west=true]
netherex:quartz_fence[east=true,north=false,south=true,west=false]
netherex:quartz_fence[east=true,north=false,south=false,west=true]
netherex:quartz_fence[east=true,north=false,south=false,west=false]
netherex:quartz_fence[east=false,north=true,south=true,west=true]
netherex:quartz_fence[east=false,north=true,south=true,west=false]
netherex:quartz_fence[east=false,north=true,south=false,west=true]
netherex:quartz_fence[east=false,north=true,south=false,west=false]
netherex:quartz_fence[east=false,north=false,south=true,west=true]
netherex:quartz_fence[east=false,north=false,south=true,west=false]
netherex:quartz_fence[east=false,north=false,south=false,west=true]
netherex:quartz_fence[east=false,north=false,south=false,west=false]
netherex:red_nether_brick_fence[east=true,north=true,south=true,west=true]
netherex:red_nether_brick_fence[east=true,north=true,south=true,west=false]
netherex:red_nether_brick_fence[east=true,north=true,south=false,west=true]
netherex:red_nether_brick_fence[east=true,north=true,south=false,west=false]
netherex:red_nether_brick_fence[east=true,north=false,south=true,west=true]
netherex:red_nether_brick_fence[east=true,north=false,south=true,west=false]
netherex:red_nether_brick_fence[east=true,north=false,south=false,west=true]
netherex:red_nether_brick_fence[east=true,north=false,south=false,west=false]
netherex:red_nether_brick_fence[east=false,north=true,south=true,west=true]
netherex:red_nether_brick_fence[east=false,north=true,south=true,west=false]
netherex:red_nether_brick_fence[east=false,north=true,south=false,west=true]
netherex:red_nether_brick_fence[east=false,north=true,south=false,west=false]
netherex:red_nether_brick_fence[east=false,north=false,south=true,west=true]
netherex:red_nether_brick_fence[east=false,north=false,south=true,west=false]
netherex:red_nether_brick_fence[east=false,north=false,south=false,west=true]
netherex:red_nether_brick_fence[east=false,north=false,south=false,west=false]
netherex:gloomy_nether_brick_fence[east=true,north=true,south=true,west=true]
netherex:gloomy_nether_brick_fence[east=true,north=true,south=true,west=false]
netherex:gloomy_nether_brick_fence[east=true,north=true,south=false,west=true]
netherex:gloomy_nether_brick_fence[east=true,north=true,south=false,west=false]
netherex:gloomy_nether_brick_fence[east=true,north=false,south=true,west=true]
netherex:gloomy_nether_brick_fence[east=true,north=false,south=true,west=false]
netherex:gloomy_nether_brick_fence[east=true,north=false,south=false,west=true]
netherex:gloomy_nether_brick_fence[east=true,north=false,south=false,west=false]
netherex:gloomy_nether_brick_fence[east=false,north=true,south=true,west=true]
netherex:gloomy_nether_brick_fence[east=false,north=true,south=true,west=false]
netherex:gloomy_nether_brick_fence[east=false,north=true,south=false,west=true]
netherex:gloomy_nether_brick_fence[east=false,north=true,south=false,west=false]
netherex:gloomy_nether_brick_fence[east=false,north=false,south=true,west=true]
netherex:gloomy_nether_brick_fence[east=false,north=false,south=true,west=false]
netherex:gloomy_nether_brick_fence[east=false,north=false,south=false,west=true]
netherex:gloomy_nether_brick_fence[east=false,north=false,south=false,west=false]
netherex:lively_nether_brick_fence[east=true,north=true,south=true,west=true]
netherex:lively_nether_brick_fence[east=true,north=true,south=true,west=false]
netherex:lively_nether_brick_fence[east=true,north=true,south=false,west=true]
netherex:lively_nether_brick_fence[east=true,north=true,south=false,west=false]
netherex:lively_nether_brick_fence[east=true,north=false,south=true,west=true]
netherex:lively_nether_brick_fence[east=true,north=false,south=true,west=false]
netherex:lively_nether_brick_fence[east=true,north=false,south=false,west=true]
netherex:lively_nether_brick_fence[east=true,north=false,south=false,west=false]
netherex:lively_nether_brick_fence[east=false,north=true,south=true,west=true]
netherex:lively_nether_brick_fence[east=false,north=true,south=true,west=false]
netherex:lively_nether_brick_fence[east=false,north=true,south=false,west=true]
netherex:lively_nether_brick_fence[east=false,north=true,south=false,west=false]
netherex:lively_nether_brick_fence[east=false,north=false,south=true,west=true]
netherex:lively_nether_brick_fence[east=false,north=false,south=true,west=false]
netherex:lively_nether_brick_fence[east=false,north=false,south=false,west=true]
netherex:lively_nether_brick_fence[east=false,north=false,south=false,west=false]
netherex:fiery_nether_brick_fence[east=true,north=true,south=true,west=true]
netherex:fiery_nether_brick_fence[east=true,north=true,south=true,west=false]
netherex:fiery_nether_brick_fence[east=true,north=true,south=false,west=true]
netherex:fiery_nether_brick_fence[east=true,north=true,south=false,west=false]
netherex:fiery_nether_brick_fence[east=true,north=false,south=true,west=true]
netherex:fiery_nether_brick_fence[east=true,north=false,south=true,west=false]
netherex:fiery_nether_brick_fence[east=true,north=false,south=false,west=true]
netherex:fiery_nether_brick_fence[east=true,north=false,south=false,west=false]
netherex:fiery_nether_brick_fence[east=false,north=true,south=true,west=true]
netherex:fiery_nether_brick_fence[east=false,north=true,south=true,west=false]
netherex:fiery_nether_brick_fence[east=false,north=true,south=false,west=true]
netherex:fiery_nether_brick_fence[east=false,north=true,south=false,west=false]
netherex:fiery_nether_brick_fence[east=false,north=false,south=true,west=true]
netherex:fiery_nether_brick_fence[east=false,north=false,south=true,west=false]
netherex:fiery_nether_brick_fence[east=false,north=false,south=false,west=true]
netherex:fiery_nether_brick_fence[east=false,north=false,south=false,west=false]
netherex:icy_nether_brick_fence[east=true,north=true,south=true,west=true]
netherex:icy_nether_brick_fence[east=true,north=true,south=true,west=false]
netherex:icy_nether_brick_fence[east=true,north=true,south=false,west=true]
netherex:icy_nether_brick_fence[east=true,north=true,south=false,west=false]
netherex:icy_nether_brick_fence[east=true,north=false,south=true,west=true]
netherex:icy_nether_brick_fence[east=true,north=false,south=true,west=false]
netherex:icy_nether_brick_fence[east=true,north=false,south=false,west=true]
netherex:icy_nether_brick_fence[east=true,north=false,south=false,west=false]
netherex:icy_nether_brick_fence[east=false,north=true,south=true,west=true]
netherex:icy_nether_brick_fence[east=false,north=true,south=true,west=false]
netherex:icy_nether_brick_fence[east=false,north=true,south=false,west=true]
netherex:icy_nether_brick_fence[east=false,north=true,south=false,west=false]
netherex:icy_nether_brick_fence[east=false,north=false,south=true,west=true]
netherex:icy_nether_brick_fence[east=false,north=false,south=true,west=false]
netherex:icy_nether_brick_fence[east=false,north=false,south=false,west=true]
netherex:icy_nether_brick_fence[east=false,north=false,south=false,west=false]
netherex:basalt_fence[east=true,north=true,south=true,west=true]
netherex:basalt_fence[east=true,north=true,south=true,west=false]
netherex:basalt_fence[east=true,north=true,south=false,west=true]
netherex:basalt_fence[east=true,north=true,south=false,west=false]
netherex:basalt_fence[east=true,north=false,south=true,west=true]
netherex:basalt_fence[east=true,north=false,south=true,west=false]
netherex:basalt_fence[east=true,north=false,south=false,west=true]
netherex:basalt_fence[east=true,north=false,south=false,west=false]
netherex:basalt_fence[east=false,north=true,south=true,west=true]
netherex:basalt_fence[east=false,north=true,south=true,west=false]
netherex:basalt_fence[east=false,north=true,south=false,west=true]
netherex:basalt_fence[east=false,north=true,south=false,west=false]
netherex:basalt_fence[east=false,north=false,south=true,west=true]
netherex:basalt_fence[east=false,north=false,south=true,west=false]
netherex:basalt_fence[east=false,north=false,south=false,west=true]
netherex:basalt_fence[east=false,north=false,south=false,west=false]
netherex:smooth_basalt_fence[east=true,north=true,south=true,west=true]
netherex:smooth_basalt_fence[east=true,north=true,south=true,west=false]
netherex:smooth_basalt_fence[east=true,north=true,south=false,west=true]
netherex:smooth_basalt_fence[east=true,north=true,south=false,west=false]
netherex:smooth_basalt_fence[east=true,north=false,south=true,west=true]
netherex:smooth_basalt_fence[east=true,north=false,south=true,west=false]
netherex:smooth_basalt_fence[east=true,north=false,south=false,west=true]
netherex:smooth_basalt_fence[east=true,north=false,south=false,west=false]
netherex:smooth_basalt_fence[east=false,north=true,south=true,west=true]
netherex:smooth_basalt_fence[east=false,north=true,south=true,west=false]
netherex:smooth_basalt_fence[east=false,north=true,south=false,west=true]
netherex:smooth_basalt_fence[east=false,north=true,south=false,west=false]
netherex:smooth_basalt_fence[east=false,north=false,south=true,west=true]
netherex:smooth_basalt_fence[east=false,north=false,south=true,west=false]
netherex:smooth_basalt_fence[east=false,north=false,south=false,west=true]
netherex:smooth_basalt_fence[east=false,north=false,south=false,west=false]
netherex:basalt_brick_fence[east=true,north=true,south=true,west=true]
netherex:basalt_brick_fence[east=true,north=true,south=true,west=false]
netherex:basalt_brick_fence[east=true,north=true,south=false,west=true]
netherex:basalt_brick_fence[east=true,north=true,south=false,west=false]
netherex:basalt_brick_fence[east=true,north=false,south=true,west=true]
netherex:basalt_brick_fence[east=true,north=false,south=true,west=false]
netherex:basalt_brick_fence[east=true,north=false,south=false,west=true]
netherex:basalt_brick_fence[east=true,north=false,south=false,west=false]
netherex:basalt_brick_fence[east=false,north=true,south=true,west=true]
netherex:basalt_brick_fence[east=false,north=true,south=true,west=false]
netherex:basalt_brick_fence[east=false,north=true,south=false,west=true]
netherex:basalt_brick_fence[east=false,north=true,south=false,west=false]
netherex:basalt_brick_fence[east=false,north=false,south=true,west=true]
netherex:basalt_brick_fence[east=false,north=false,south=true,west=false]
netherex:basalt_brick_fence[east=false,north=false,south=false,west=true]
netherex:basalt_brick_fence[east=false,north=false,south=false,west=false]
netherex:basalt_pillar_fence[east=true,north=true,south=true,west=true]
netherex:basalt_pillar_fence[east=true,north=true,south=true,west=false]
netherex:basalt_pillar_fence[east=true,north=true,south=false,west=true]
netherex:basalt_pillar_fence[east=true,north=true,south=false,west=false]
netherex:basalt_pillar_fence[east=true,north=false,south=true,west=true]
netherex:basalt_pillar_fence[east=true,north=false,south=true,west=false]
netherex:basalt_pillar_fence[east=true,north=false,south=false,west=true]
netherex:basalt_pillar_fence[east=true,north=false,south=false,west=false]
netherex:basalt_pillar_fence[east=false,north=true,south=true,west=true]
netherex:basalt_pillar_fence[east=false,north=true,south=true,west=false]
netherex:basalt_pillar_fence[east=false,north=true,south=false,west=true]
netherex:basalt_pillar_fence[east=false,north=true,south=false,west=false]
netherex:basalt_pillar_fence[east=false,north=false,south=true,west=true]
netherex:basalt_pillar_fence[east=false,north=false,south=true,west=false]
netherex:basalt_pillar_fence[east=false,north=false,south=false,west=true]
netherex:basalt_pillar_fence[east=false,north=false,south=false,west=false]
netherex:quartz_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:quartz_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:quartz_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:quartz_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:quartz_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:quartz_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:quartz_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:quartz_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:quartz_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:quartz_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:quartz_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:quartz_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:quartz_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:quartz_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:quartz_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:quartz_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:quartz_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:quartz_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:quartz_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:quartz_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:quartz_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:quartz_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:quartz_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:quartz_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:quartz_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:quartz_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:quartz_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:quartz_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:quartz_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:quartz_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:quartz_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:quartz_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:red_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:gloomy_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:lively_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:fiery_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:icy_nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:basalt_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:basalt_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:basalt_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:basalt_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:basalt_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:basalt_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:basalt_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:basalt_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:basalt_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:basalt_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:basalt_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:basalt_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:basalt_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:basalt_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:basalt_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:basalt_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:basalt_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:basalt_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:basalt_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:basalt_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:basalt_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:basalt_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:basalt_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:basalt_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:basalt_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:basalt_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:basalt_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:basalt_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:basalt_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:basalt_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:basalt_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:basalt_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:smooth_basalt_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:basalt_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:basalt_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:basalt_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:basalt_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=true,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=true,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=true,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=true,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=false,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=false,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=false,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=north,in_wall=false,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=true,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=true,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=true,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=true,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=false,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=false,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=false,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=south,in_wall=false,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=true,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=true,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=true,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=true,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=false,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=false,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=false,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=west,in_wall=false,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=true,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=true,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=true,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=true,open=false,powered=false]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=false,open=true,powered=true]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=false,open=true,powered=false]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=false,open=false,powered=true]
netherex:basalt_pillar_fence_gate[facing=east,in_wall=false,open=false,powered=false]
qualitytools:reforging_station
scalinghealth:crystalore
simplylight:illuminant_block[on=true]
simplylight:illuminant_block[on=false]
simplylight:illuminant_block_on[on=true]
simplylight:illuminant_block_on[on=false]
simplylight:illuminant_panel[facing=down]
simplylight:illuminant_panel[facing=up]
simplylight:illuminant_panel[facing=north]
simplylight:illuminant_panel[facing=south]
simplylight:illuminant_panel[facing=west]
simplylight:illuminant_panel[facing=east]
simplylight:illuminant_slab[facing=down]
simplylight:illuminant_slab[facing=up]
simplylight:illuminant_slab[facing=north]
simplylight:illuminant_slab[facing=south]
simplylight:illuminant_slab[facing=west]
simplylight:illuminant_slab[facing=east]
simplylight:wall_lamp[facing=down]
simplylight:wall_lamp[facing=up]
simplylight:wall_lamp[facing=north]
simplylight:wall_lamp[facing=south]
simplylight:wall_lamp[facing=west]
simplylight:wall_lamp[facing=east]
simplylight:edge_light[east=true,north=true,south=true,west=true]
simplylight:edge_light[east=true,north=true,south=true,west=false]
simplylight:edge_light[east=true,north=true,south=false,west=true]
simplylight:edge_light[east=true,north=true,south=false,west=false]
simplylight:edge_light[east=true,north=false,south=true,west=true]
simplylight:edge_light[east=true,north=false,south=true,west=false]
simplylight:edge_light[east=true,north=false,south=false,west=true]
simplylight:edge_light[east=true,north=false,south=false,west=false]
simplylight:edge_light[east=false,north=true,south=true,west=true]
simplylight:edge_light[east=false,north=true,south=true,west=false]
simplylight:edge_light[east=false,north=true,south=false,west=true]
simplylight:edge_light[east=false,north=true,south=false,west=false]
simplylight:edge_light[east=false,north=false,south=true,west=true]
simplylight:edge_light[east=false,north=false,south=true,west=false]
simplylight:edge_light[east=false,north=false,south=false,west=true]
simplylight:edge_light[east=false,north=false,south=false,west=false]
simplylight:edge_light_top[east=true,north=true,south=true,west=true]
simplylight:edge_light_top[east=true,north=true,south=true,west=false]
simplylight:edge_light_top[east=true,north=true,south=false,west=true]
simplylight:edge_light_top[east=true,north=true,south=false,west=false]
simplylight:edge_light_top[east=true,north=false,south=true,west=true]
simplylight:edge_light_top[east=true,north=false,south=true,west=false]
simplylight:edge_light_top[east=true,north=false,south=false,west=true]
simplylight:edge_light_top[east=true,north=false,south=false,west=false]
simplylight:edge_light_top[east=false,north=true,south=true,west=true]
simplylight:edge_light_top[east=false,north=true,south=true,west=false]
simplylight:edge_light_top[east=false,north=true,south=false,west=true]
simplylight:edge_light_top[east=false,north=true,south=false,west=false]
simplylight:edge_light_top[east=false,north=false,south=true,west=true]
simplylight:edge_light_top[east=false,north=false,south=true,west=false]
simplylight:edge_light_top[east=false,north=false,south=false,west=true]
simplylight:edge_light_top[east=false,north=false,south=false,west=false]
simplylight:lightbulb[facing=down]
simplylight:lightbulb[facing=up]
simplylight:lightbulb[facing=north]
simplylight:lightbulb[facing=south]
simplylight:lightbulb[facing=west]
simplylight:lightbulb[facing=east]
simplylight:rodlamp[axis=x]
simplylight:rodlamp[axis=y]
simplylight:rodlamp[axis=z]
stygian:endlog
stygian:endplanks
stygian:endleaves[check_decay=true,decayable=true]
stygian:endleaves[check_decay=true,decayable=false]
stygian:endleaves[check_decay=false,decayable=true]
stygian:endleaves[check_decay=false,decayable=false]
stygian:endgrass
stygian:endtallgrass
stygian:endglow
stygian:endcanopysapling[stage=0]
stygian:endcanopysapling[stage=1]
stygian:endvine[east=true,north=true,south=true,up=true,west=true]
stygian:endvine[east=true,north=true,south=true,up=true,west=false]
stygian:endvine[east=true,north=true,south=true,up=false,west=true]
stygian:endvine[east=true,north=true,south=true,up=false,west=false]
stygian:endvine[east=true,north=true,south=false,up=true,west=true]
stygian:endvine[east=true,north=true,south=false,up=true,west=false]
stygian:endvine[east=true,north=true,south=false,up=false,west=true]
stygian:endvine[east=true,north=true,south=false,up=false,west=false]
stygian:endvine[east=true,north=false,south=true,up=true,west=true]
stygian:endvine[east=true,north=false,south=true,up=true,west=false]
stygian:endvine[east=true,north=false,south=true,up=false,west=true]
stygian:endvine[east=true,north=false,south=true,up=false,west=false]
stygian:endvine[east=true,north=false,south=false,up=true,west=true]
stygian:endvine[east=true,north=false,south=false,up=true,west=false]
stygian:endvine[east=true,north=false,south=false,up=false,west=true]
stygian:endvine[east=true,north=false,south=false,up=false,west=false]
stygian:endvine[east=false,north=true,south=true,up=true,west=true]
stygian:endvine[east=false,north=true,south=true,up=true,west=false]
stygian:endvine[east=false,north=true,south=true,up=false,west=true]
stygian:endvine[east=false,north=true,south=true,up=false,west=false]
stygian:endvine[east=false,north=true,south=false,up=true,west=true]
stygian:endvine[east=false,north=true,south=false,up=true,west=false]
stygian:endvine[east=false,north=true,south=false,up=false,west=true]
stygian:endvine[east=false,north=true,south=false,up=false,west=false]
stygian:endvine[east=false,north=false,south=true,up=true,west=true]
stygian:endvine[east=false,north=false,south=true,up=true,west=false]
stygian:endvine[east=false,north=false,south=true,up=false,west=true]
stygian:endvine[east=false,north=false,south=true,up=false,west=false]
stygian:endvine[east=false,north=false,south=false,up=true,west=true]
stygian:endvine[east=false,north=false,south=false,up=true,west=false]
stygian:endvine[east=false,north=false,south=false,up=false,west=true]
stygian:endvine[east=false,north=false,south=false,up=false,west=false]
stygian:endobsidian
stygian:endmagma
stygian:endcactus[age=0]
stygian:endcactus[age=1]
stygian:endcactus[age=2]
stygian:endcactus[age=3]
stygian:endcactus[age=4]
stygian:endcactus[age=5]
stygian:endcactus[age=6]
stygian:endcactus[age=7]
stygian:endcactus[age=8]
stygian:endcactus[age=9]
stygian:endcactus[age=10]
stygian:endcactus[age=11]
stygian:endcactus[age=12]
stygian:endcactus[age=13]
stygian:endcactus[age=14]
stygian:endcactus[age=15]
stygian:endacid[level=0]
stygian:endacid[level=1]
stygian:endacid[level=2]
stygian:endacid[level=3]
stygian:endacid[level=4]
stygian:endacid[level=5]
stygian:endacid[level=6]
stygian:endacid[level=7]
stygian:endacid[level=8]
stygian:endacid[level=9]
stygian:endacid[level=10]
stygian:endacid[level=11]
stygian:endacid[level=12]
stygian:endacid[level=13]
stygian:endacid[level=14]
stygian:endacid[level=15]
thaumictinkerer:funnel[jar=true]
thaumictinkerer:funnel[jar=false]
thaumictinkerer:dissimulation
thaumictinkerer:transvector_interface
thaumictinkerer:transvector_dislocator[facing=down,powered=true]
thaumictinkerer:transvector_dislocator[facing=down,powered=false]
thaumictinkerer:transvector_dislocator[facing=up,powered=true]
thaumictinkerer:transvector_dislocator[facing=up,powered=false]
thaumictinkerer:transvector_dislocator[facing=north,powered=true]
thaumictinkerer:transvector_dislocator[facing=north,powered=false]
thaumictinkerer:transvector_dislocator[facing=south,powered=true]
thaumictinkerer:transvector_dislocator[facing=south,powered=false]
thaumictinkerer:transvector_dislocator[facing=west,powered=true]
thaumictinkerer:transvector_dislocator[facing=west,powered=false]
thaumictinkerer:transvector_dislocator[facing=east,powered=true]
thaumictinkerer:transvector_dislocator[facing=east,powered=false]
thaumictinkerer:repairer[active=true,facing=down]
thaumictinkerer:repairer[active=true,facing=up]
thaumictinkerer:repairer[active=true,facing=north]
thaumictinkerer:repairer[active=true,facing=south]
thaumictinkerer:repairer[active=true,facing=west]
thaumictinkerer:repairer[active=true,facing=east]
thaumictinkerer:repairer[active=false,facing=down]
thaumictinkerer:repairer[active=false,facing=up]
thaumictinkerer:repairer[active=false,facing=north]
thaumictinkerer:repairer[active=false,facing=south]
thaumictinkerer:repairer[active=false,facing=west]
thaumictinkerer:repairer[active=false,facing=east]
thaumictinkerer:magnet[facing=down,pole=pull]
thaumictinkerer:magnet[facing=down,pole=push]
thaumictinkerer:magnet[facing=up,pole=pull]
thaumictinkerer:magnet[facing=up,pole=push]
thaumictinkerer:magnet[facing=north,pole=pull]
thaumictinkerer:magnet[facing=north,pole=push]
thaumictinkerer:magnet[facing=south,pole=pull]
thaumictinkerer:magnet[facing=south,pole=push]
thaumictinkerer:magnet[facing=west,pole=pull]
thaumictinkerer:magnet[facing=west,pole=push]
thaumictinkerer:magnet[facing=east,pole=pull]
thaumictinkerer:magnet[facing=east,pole=push]
thaumictinkerer:mob_magnet[facing=down,pole=pull]
thaumictinkerer:mob_magnet[facing=down,pole=push]
thaumictinkerer:mob_magnet[facing=up,pole=pull]
thaumictinkerer:mob_magnet[facing=up,pole=push]
thaumictinkerer:mob_magnet[facing=north,pole=pull]
thaumictinkerer:mob_magnet[facing=north,pole=push]
thaumictinkerer:mob_magnet[facing=south,pole=pull]
thaumictinkerer:mob_magnet[facing=south,pole=push]
thaumictinkerer:mob_magnet[facing=west,pole=pull]
thaumictinkerer:mob_magnet[facing=west,pole=push]
thaumictinkerer:mob_magnet[facing=east,pole=pull]
thaumictinkerer:mob_magnet[facing=east,pole=push]
thaumictinkerer:nitor_vapor
thaumictinkerer:example
thaumictinkerer:osmotic_enchanter
thaumictinkerer:enchantment_pillar[direction=0,top=true]
thaumictinkerer:enchantment_pillar[direction=0,top=false]
thaumictinkerer:enchantment_pillar[direction=1,top=true]
thaumictinkerer:enchantment_pillar[direction=1,top=false]
thaumictinkerer:enchantment_pillar[direction=2,top=true]
thaumictinkerer:enchantment_pillar[direction=2,top=false]
thaumictinkerer:enchantment_pillar[direction=3,top=true]
thaumictinkerer:enchantment_pillar[direction=3,top=false]
thaumictinkerer:enchantment_pillar[direction=4,top=true]
thaumictinkerer:enchantment_pillar[direction=4,top=false]
thaumictinkerer:enchantment_pillar[direction=5,top=true]
thaumictinkerer:enchantment_pillar[direction=5,top=false]
thaumictinkerer:enchantment_pillar[direction=6,top=true]
thaumictinkerer:enchantment_pillar[direction=6,top=false]
thaumictinkerer:enchantment_pillar[direction=7,top=true]
thaumictinkerer:enchantment_pillar[direction=7,top=false]
thaumictinkerer:black_quartz_block
thaumictinkerer:animation_tablet
thaumictinkerer:dummy_nitor
torchslabmod:torch[facing=up,half=top]
torchslabmod:torch[facing=up,half=bottom]
torchslabmod:torch[facing=north,half=top]
torchslabmod:torch[facing=north,half=bottom]
torchslabmod:torch[facing=south,half=top]
torchslabmod:torch[facing=south,half=bottom]
torchslabmod:torch[facing=west,half=top]
torchslabmod:torch[facing=west,half=bottom]
torchslabmod:torch[facing=east,half=top]
torchslabmod:torch[facing=east,half=bottom]
betteranimalsplus:trillium[facing=north]
betteranimalsplus:trillium[facing=south]
betteranimalsplus:trillium[facing=west]
betteranimalsplus:trillium[facing=east]
betteranimalsplus:handoffate[facing=north]
betteranimalsplus:handoffate[facing=south]
betteranimalsplus:handoffate[facing=west]
betteranimalsplus:handoffate[facing=east]
betteranimalsplus:turkey_raw[bites=0,facing=north]
betteranimalsplus:turkey_raw[bites=0,facing=south]
betteranimalsplus:turkey_raw[bites=0,facing=west]
betteranimalsplus:turkey_raw[bites=0,facing=east]
betteranimalsplus:turkey_raw[bites=1,facing=north]
betteranimalsplus:turkey_raw[bites=1,facing=south]
betteranimalsplus:turkey_raw[bites=1,facing=west]
betteranimalsplus:turkey_raw[bites=1,facing=east]
betteranimalsplus:turkey_raw[bites=2,facing=north]
betteranimalsplus:turkey_raw[bites=2,facing=south]
betteranimalsplus:turkey_raw[bites=2,facing=west]
betteranimalsplus:turkey_raw[bites=2,facing=east]
betteranimalsplus:turkey_raw[bites=3,facing=north]
betteranimalsplus:turkey_raw[bites=3,facing=south]
betteranimalsplus:turkey_raw[bites=3,facing=west]
betteranimalsplus:turkey_raw[bites=3,facing=east]
betteranimalsplus:turkey_cooked[bites=0,facing=north]
betteranimalsplus:turkey_cooked[bites=0,facing=south]
betteranimalsplus:turkey_cooked[bites=0,facing=west]
betteranimalsplus:turkey_cooked[bites=0,facing=east]
betteranimalsplus:turkey_cooked[bites=1,facing=north]
betteranimalsplus:turkey_cooked[bites=1,facing=south]
betteranimalsplus:turkey_cooked[bites=1,facing=west]
betteranimalsplus:turkey_cooked[bites=1,facing=east]
betteranimalsplus:turkey_cooked[bites=2,facing=north]
betteranimalsplus:turkey_cooked[bites=2,facing=south]
betteranimalsplus:turkey_cooked[bites=2,facing=west]
betteranimalsplus:turkey_cooked[bites=2,facing=east]
betteranimalsplus:turkey_cooked[bites=3,facing=north]
betteranimalsplus:turkey_cooked[bites=3,facing=south]
betteranimalsplus:turkey_cooked[bites=3,facing=west]
betteranimalsplus:turkey_cooked[bites=3,facing=east]
betteranimalsplus:turkey_eaten_raw[bites=0,facing=north]
betteranimalsplus:turkey_eaten_raw[bites=0,facing=south]
betteranimalsplus:turkey_eaten_raw[bites=0,facing=west]
betteranimalsplus:turkey_eaten_raw[bites=0,facing=east]
betteranimalsplus:turkey_eaten_raw[bites=1,facing=north]
betteranimalsplus:turkey_eaten_raw[bites=1,facing=south]
betteranimalsplus:turkey_eaten_raw[bites=1,facing=west]
betteranimalsplus:turkey_eaten_raw[bites=1,facing=east]
betteranimalsplus:turkey_eaten_raw[bites=2,facing=north]
betteranimalsplus:turkey_eaten_raw[bites=2,facing=south]
betteranimalsplus:turkey_eaten_raw[bites=2,facing=west]
betteranimalsplus:turkey_eaten_raw[bites=2,facing=east]
betteranimalsplus:turkey_eaten_raw[bites=3,facing=north]
betteranimalsplus:turkey_eaten_raw[bites=3,facing=south]
betteranimalsplus:turkey_eaten_raw[bites=3,facing=west]
betteranimalsplus:turkey_eaten_raw[bites=3,facing=east]
betteranimalsplus:turkey_eaten_cooked[bites=0,facing=north]
betteranimalsplus:turkey_eaten_cooked[bites=0,facing=south]
betteranimalsplus:turkey_eaten_cooked[bites=0,facing=west]
betteranimalsplus:turkey_eaten_cooked[bites=0,facing=east]
betteranimalsplus:turkey_eaten_cooked[bites=1,facing=north]
betteranimalsplus:turkey_eaten_cooked[bites=1,facing=south]
betteranimalsplus:turkey_eaten_cooked[bites=1,facing=west]
betteranimalsplus:turkey_eaten_cooked[bites=1,facing=east]
betteranimalsplus:turkey_eaten_cooked[bites=2,facing=north]
betteranimalsplus:turkey_eaten_cooked[bites=2,facing=south]
betteranimalsplus:turkey_eaten_cooked[bites=2,facing=west]
betteranimalsplus:turkey_eaten_cooked[bites=2,facing=east]
betteranimalsplus:turkey_eaten_cooked[bites=3,facing=north]
betteranimalsplus:turkey_eaten_cooked[bites=3,facing=south]
betteranimalsplus:turkey_eaten_cooked[bites=3,facing=west]
betteranimalsplus:turkey_eaten_cooked[bites=3,facing=east]
betteranimalsplus:wolfhead
betteranimalsplus:wolfhead_1[facing=down]
betteranimalsplus:wolfhead_1[facing=up]
betteranimalsplus:wolfhead_1[facing=north]
betteranimalsplus:wolfhead_1[facing=south]
betteranimalsplus:wolfhead_1[facing=west]
betteranimalsplus:wolfhead_1[facing=east]
betteranimalsplus:wolfhead_2[facing=down]
betteranimalsplus:wolfhead_2[facing=up]
betteranimalsplus:wolfhead_2[facing=north]
betteranimalsplus:wolfhead_2[facing=south]
betteranimalsplus:wolfhead_2[facing=west]
betteranimalsplus:wolfhead_2[facing=east]
betteranimalsplus:wolfhead_3[facing=down]
betteranimalsplus:wolfhead_3[facing=up]
betteranimalsplus:wolfhead_3[facing=north]
betteranimalsplus:wolfhead_3[facing=south]
betteranimalsplus:wolfhead_3[facing=west]
betteranimalsplus:wolfhead_3[facing=east]
betteranimalsplus:wolfhead_4[facing=down]
betteranimalsplus:wolfhead_4[facing=up]
betteranimalsplus:wolfhead_4[facing=north]
betteranimalsplus:wolfhead_4[facing=south]
betteranimalsplus:wolfhead_4[facing=west]
betteranimalsplus:wolfhead_4[facing=east]
betteranimalsplus:wolfhead_5[facing=down]
betteranimalsplus:wolfhead_5[facing=up]
betteranimalsplus:wolfhead_5[facing=north]
betteranimalsplus:wolfhead_5[facing=south]
betteranimalsplus:wolfhead_5[facing=west]
betteranimalsplus:wolfhead_5[facing=east]
betteranimalsplus:wolfhead_6[facing=down]
betteranimalsplus:wolfhead_6[facing=up]
betteranimalsplus:wolfhead_6[facing=north]
betteranimalsplus:wolfhead_6[facing=south]
betteranimalsplus:wolfhead_6[facing=west]
betteranimalsplus:wolfhead_6[facing=east]
betteranimalsplus:coyotehead
betteranimalsplus:coyotehead_1[facing=down]
betteranimalsplus:coyotehead_1[facing=up]
betteranimalsplus:coyotehead_1[facing=north]
betteranimalsplus:coyotehead_1[facing=south]
betteranimalsplus:coyotehead_1[facing=west]
betteranimalsplus:coyotehead_1[facing=east]
betteranimalsplus:foxhead
betteranimalsplus:foxhead_1[facing=down]
betteranimalsplus:foxhead_1[facing=up]
betteranimalsplus:foxhead_1[facing=north]
betteranimalsplus:foxhead_1[facing=south]
betteranimalsplus:foxhead_1[facing=west]
betteranimalsplus:foxhead_1[facing=east]
betteranimalsplus:foxhead_2[facing=down]
betteranimalsplus:foxhead_2[facing=up]
betteranimalsplus:foxhead_2[facing=north]
betteranimalsplus:foxhead_2[facing=south]
betteranimalsplus:foxhead_2[facing=west]
betteranimalsplus:foxhead_2[facing=east]
betteranimalsplus:foxhead_3[facing=down]
betteranimalsplus:foxhead_3[facing=up]
betteranimalsplus:foxhead_3[facing=north]
betteranimalsplus:foxhead_3[facing=south]
betteranimalsplus:foxhead_3[facing=west]
betteranimalsplus:foxhead_3[facing=east]
betteranimalsplus:foxhead_4[facing=down]
betteranimalsplus:foxhead_4[facing=up]
betteranimalsplus:foxhead_4[facing=north]
betteranimalsplus:foxhead_4[facing=south]
betteranimalsplus:foxhead_4[facing=west]
betteranimalsplus:foxhead_4[facing=east]
betteranimalsplus:boarhead
betteranimalsplus:boarhead_1[facing=down]
betteranimalsplus:boarhead_1[facing=up]
betteranimalsplus:boarhead_1[facing=north]
betteranimalsplus:boarhead_1[facing=south]
betteranimalsplus:boarhead_1[facing=west]
betteranimalsplus:boarhead_1[facing=east]
betteranimalsplus:boarhead_2[facing=down]
betteranimalsplus:boarhead_2[facing=up]
betteranimalsplus:boarhead_2[facing=north]
betteranimalsplus:boarhead_2[facing=south]
betteranimalsplus:boarhead_2[facing=west]
betteranimalsplus:boarhead_2[facing=east]
betteranimalsplus:boarhead_3[facing=down]
betteranimalsplus:boarhead_3[facing=up]
betteranimalsplus:boarhead_3[facing=north]
betteranimalsplus:boarhead_3[facing=south]
betteranimalsplus:boarhead_3[facing=west]
betteranimalsplus:boarhead_3[facing=east]
betteranimalsplus:boarhead_4[facing=down]
betteranimalsplus:boarhead_4[facing=up]
betteranimalsplus:boarhead_4[facing=north]
betteranimalsplus:boarhead_4[facing=south]
betteranimalsplus:boarhead_4[facing=west]
betteranimalsplus:boarhead_4[facing=east]
betteranimalsplus:bearhead
betteranimalsplus:bearhead_1[facing=down]
betteranimalsplus:bearhead_1[facing=up]
betteranimalsplus:bearhead_1[facing=north]
betteranimalsplus:bearhead_1[facing=south]
betteranimalsplus:bearhead_1[facing=west]
betteranimalsplus:bearhead_1[facing=east]
betteranimalsplus:bearhead_2[facing=down]
betteranimalsplus:bearhead_2[facing=up]
betteranimalsplus:bearhead_2[facing=north]
betteranimalsplus:bearhead_2[facing=south]
betteranimalsplus:bearhead_2[facing=west]
betteranimalsplus:bearhead_2[facing=east]
betteranimalsplus:bearhead_3[facing=down]
betteranimalsplus:bearhead_3[facing=up]
betteranimalsplus:bearhead_3[facing=north]
betteranimalsplus:bearhead_3[facing=south]
betteranimalsplus:bearhead_3[facing=west]
betteranimalsplus:bearhead_3[facing=east]
betteranimalsplus:deerhead
betteranimalsplus:deerhead_1[facing=down]
betteranimalsplus:deerhead_1[facing=up]
betteranimalsplus:deerhead_1[facing=north]
betteranimalsplus:deerhead_1[facing=south]
betteranimalsplus:deerhead_1[facing=west]
betteranimalsplus:deerhead_1[facing=east]
betteranimalsplus:deerhead_2[facing=down]
betteranimalsplus:deerhead_2[facing=up]
betteranimalsplus:deerhead_2[facing=north]
betteranimalsplus:deerhead_2[facing=south]
betteranimalsplus:deerhead_2[facing=west]
betteranimalsplus:deerhead_2[facing=east]
betteranimalsplus:deerhead_3[facing=down]
betteranimalsplus:deerhead_3[facing=up]
betteranimalsplus:deerhead_3[facing=north]
betteranimalsplus:deerhead_3[facing=south]
betteranimalsplus:deerhead_3[facing=west]
betteranimalsplus:deerhead_3[facing=east]
betteranimalsplus:deerhead_4[facing=down]
betteranimalsplus:deerhead_4[facing=up]
betteranimalsplus:deerhead_4[facing=north]
betteranimalsplus:deerhead_4[facing=south]
betteranimalsplus:deerhead_4[facing=west]
betteranimalsplus:deerhead_4[facing=east]
betteranimalsplus:reindeerhead
betteranimalsplus:reindeerhead_1[facing=down]
betteranimalsplus:reindeerhead_1[facing=up]
betteranimalsplus:reindeerhead_1[facing=north]
betteranimalsplus:reindeerhead_1[facing=south]
betteranimalsplus:reindeerhead_1[facing=west]
betteranimalsplus:reindeerhead_1[facing=east]
betteranimalsplus:reindeerhead_2[facing=down]
betteranimalsplus:reindeerhead_2[facing=up]
betteranimalsplus:reindeerhead_2[facing=north]
betteranimalsplus:reindeerhead_2[facing=south]
betteranimalsplus:reindeerhead_2[facing=west]
betteranimalsplus:reindeerhead_2[facing=east]
betteranimalsplus:reindeerhead_3[facing=down]
betteranimalsplus:reindeerhead_3[facing=up]
betteranimalsplus:reindeerhead_3[facing=north]
betteranimalsplus:reindeerhead_3[facing=south]
betteranimalsplus:reindeerhead_3[facing=west]
betteranimalsplus:reindeerhead_3[facing=east]
betteranimalsplus:reindeerhead_4[facing=down]
betteranimalsplus:reindeerhead_4[facing=up]
betteranimalsplus:reindeerhead_4[facing=north]
betteranimalsplus:reindeerhead_4[facing=south]
betteranimalsplus:reindeerhead_4[facing=west]
betteranimalsplus:reindeerhead_4[facing=east]
betteranimalsplus:moosehead
betteranimalsplus:moosehead_1[facing=down]
betteranimalsplus:moosehead_1[facing=up]
betteranimalsplus:moosehead_1[facing=north]
betteranimalsplus:moosehead_1[facing=south]
betteranimalsplus:moosehead_1[facing=west]
betteranimalsplus:moosehead_1[facing=east]
betteranimalsplus:moosehead_2[facing=down]
betteranimalsplus:moosehead_2[facing=up]
betteranimalsplus:moosehead_2[facing=north]
betteranimalsplus:moosehead_2[facing=south]
betteranimalsplus:moosehead_2[facing=west]
betteranimalsplus:moosehead_2[facing=east]
betteranimalsplus:moosehead_3[facing=down]
betteranimalsplus:moosehead_3[facing=up]
betteranimalsplus:moosehead_3[facing=north]
betteranimalsplus:moosehead_3[facing=south]
betteranimalsplus:moosehead_3[facing=west]
betteranimalsplus:moosehead_3[facing=east]
betteranimalsplus:moosehead_4[facing=down]
betteranimalsplus:moosehead_4[facing=up]
betteranimalsplus:moosehead_4[facing=north]
betteranimalsplus:moosehead_4[facing=south]
betteranimalsplus:moosehead_4[facing=west]
betteranimalsplus:moosehead_4[facing=east]
betteranimalsplus:hirschgeistskull
betteranimalsplus:hirschgeistskull_1[facing=down]
betteranimalsplus:hirschgeistskull_1[facing=up]
betteranimalsplus:hirschgeistskull_1[facing=north]
betteranimalsplus:hirschgeistskull_1[facing=south]
betteranimalsplus:hirschgeistskull_1[facing=west]
betteranimalsplus:hirschgeistskull_1[facing=east]
industrialwires:mechanical_converter[facing=down,type=ie_motor]
industrialwires:mechanical_converter[facing=down,type=ie_to_ic2]
industrialwires:mechanical_converter[facing=down,type=ic2_to_ie]
industrialwires:mechanical_converter[facing=up,type=ie_motor]
industrialwires:mechanical_converter[facing=up,type=ie_to_ic2]
industrialwires:mechanical_converter[facing=up,type=ic2_to_ie]
industrialwires:mechanical_converter[facing=north,type=ie_motor]
industrialwires:mechanical_converter[facing=north,type=ie_to_ic2]
industrialwires:mechanical_converter[facing=north,type=ic2_to_ie]
industrialwires:mechanical_converter[facing=south,type=ie_motor]
industrialwires:mechanical_converter[facing=south,type=ie_to_ic2]
industrialwires:mechanical_converter[facing=south,type=ic2_to_ie]
industrialwires:mechanical_converter[facing=west,type=ie_motor]
industrialwires:mechanical_converter[facing=west,type=ie_to_ic2]
industrialwires:mechanical_converter[facing=west,type=ic2_to_ie]
industrialwires:mechanical_converter[facing=east,type=ie_motor]
industrialwires:mechanical_converter[facing=east,type=ie_to_ic2]
industrialwires:mechanical_converter[facing=east,type=ic2_to_ie]
industrialwires:ic2_connector[facing=down,type=tin_conn]
industrialwires:ic2_connector[facing=down,type=tin_relay]
industrialwires:ic2_connector[facing=down,type=copper_conn]
industrialwires:ic2_connector[facing=down,type=copper_relay]
industrialwires:ic2_connector[facing=down,type=gold_conn]
industrialwires:ic2_connector[facing=down,type=gold_relay]
industrialwires:ic2_connector[facing=down,type=hv_conn]
industrialwires:ic2_connector[facing=down,type=hv_relay]
industrialwires:ic2_connector[facing=down,type=glass_conn]
industrialwires:ic2_connector[facing=down,type=glass_relay]
industrialwires:ic2_connector[facing=up,type=tin_conn]
industrialwires:ic2_connector[facing=up,type=tin_relay]
industrialwires:ic2_connector[facing=up,type=copper_conn]
industrialwires:ic2_connector[facing=up,type=copper_relay]
industrialwires:ic2_connector[facing=up,type=gold_conn]
industrialwires:ic2_connector[facing=up,type=gold_relay]
industrialwires:ic2_connector[facing=up,type=hv_conn]
industrialwires:ic2_connector[facing=up,type=hv_relay]
industrialwires:ic2_connector[facing=up,type=glass_conn]
industrialwires:ic2_connector[facing=up,type=glass_relay]
industrialwires:ic2_connector[facing=north,type=tin_conn]
industrialwires:ic2_connector[facing=north,type=tin_relay]
industrialwires:ic2_connector[facing=north,type=copper_conn]
industrialwires:ic2_connector[facing=north,type=copper_relay]
industrialwires:ic2_connector[facing=north,type=gold_conn]
industrialwires:ic2_connector[facing=north,type=gold_relay]
industrialwires:ic2_connector[facing=north,type=hv_conn]
industrialwires:ic2_connector[facing=north,type=hv_relay]
industrialwires:ic2_connector[facing=north,type=glass_conn]
industrialwires:ic2_connector[facing=north,type=glass_relay]
industrialwires:ic2_connector[facing=south,type=tin_conn]
industrialwires:ic2_connector[facing=south,type=tin_relay]
industrialwires:ic2_connector[facing=south,type=copper_conn]
industrialwires:ic2_connector[facing=south,type=copper_relay]
industrialwires:ic2_connector[facing=south,type=gold_conn]
industrialwires:ic2_connector[facing=south,type=gold_relay]
industrialwires:ic2_connector[facing=south,type=hv_conn]
industrialwires:ic2_connector[facing=south,type=hv_relay]
industrialwires:ic2_connector[facing=south,type=glass_conn]
industrialwires:ic2_connector[facing=south,type=glass_relay]
industrialwires:ic2_connector[facing=west,type=tin_conn]
industrialwires:ic2_connector[facing=west,type=tin_relay]
industrialwires:ic2_connector[facing=west,type=copper_conn]
industrialwires:ic2_connector[facing=west,type=copper_relay]
industrialwires:ic2_connector[facing=west,type=gold_conn]
industrialwires:ic2_connector[facing=west,type=gold_relay]
industrialwires:ic2_connector[facing=west,type=hv_conn]
industrialwires:ic2_connector[facing=west,type=hv_relay]
industrialwires:ic2_connector[facing=west,type=glass_conn]
industrialwires:ic2_connector[facing=west,type=glass_relay]
industrialwires:ic2_connector[facing=east,type=tin_conn]
industrialwires:ic2_connector[facing=east,type=tin_relay]
industrialwires:ic2_connector[facing=east,type=copper_conn]
industrialwires:ic2_connector[facing=east,type=copper_relay]
industrialwires:ic2_connector[facing=east,type=gold_conn]
industrialwires:ic2_connector[facing=east,type=gold_relay]
industrialwires:ic2_connector[facing=east,type=hv_conn]
industrialwires:ic2_connector[facing=east,type=hv_relay]
industrialwires:ic2_connector[facing=east,type=glass_conn]
industrialwires:ic2_connector[facing=east,type=glass_relay]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=north,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=north,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=north,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=south,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=south,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=south,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=west,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=west,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=west,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=east,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=east,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=east,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=north,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=north,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=north,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=south,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=south,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=south,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=west,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=west,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=west,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=east,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=east,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=east,size=huge]
industrialwires:control_panel[facing=down,type=top]
industrialwires:control_panel[facing=down,type=rs_wire]
industrialwires:control_panel[facing=down,type=dummy]
industrialwires:control_panel[facing=down,type=creator]
industrialwires:control_panel[facing=down,type=unfinished]
industrialwires:control_panel[facing=down,type=single_comp]
industrialwires:control_panel[facing=down,type=other_rs_wires]
industrialwires:control_panel[facing=up,type=top]
industrialwires:control_panel[facing=up,type=rs_wire]
industrialwires:control_panel[facing=up,type=dummy]
industrialwires:control_panel[facing=up,type=creator]
industrialwires:control_panel[facing=up,type=unfinished]
industrialwires:control_panel[facing=up,type=single_comp]
industrialwires:control_panel[facing=up,type=other_rs_wires]
industrialwires:control_panel[facing=north,type=top]
industrialwires:control_panel[facing=north,type=rs_wire]
industrialwires:control_panel[facing=north,type=dummy]
industrialwires:control_panel[facing=north,type=creator]
industrialwires:control_panel[facing=north,type=unfinished]
industrialwires:control_panel[facing=north,type=single_comp]
industrialwires:control_panel[facing=north,type=other_rs_wires]
industrialwires:control_panel[facing=south,type=top]
industrialwires:control_panel[facing=south,type=rs_wire]
industrialwires:control_panel[facing=south,type=dummy]
industrialwires:control_panel[facing=south,type=creator]
industrialwires:control_panel[facing=south,type=unfinished]
industrialwires:control_panel[facing=south,type=single_comp]
industrialwires:control_panel[facing=south,type=other_rs_wires]
industrialwires:control_panel[facing=west,type=top]
industrialwires:control_panel[facing=west,type=rs_wire]
industrialwires:control_panel[facing=west,type=dummy]
industrialwires:control_panel[facing=west,type=creator]
industrialwires:control_panel[facing=west,type=unfinished]
industrialwires:control_panel[facing=west,type=single_comp]
industrialwires:control_panel[facing=west,type=other_rs_wires]
industrialwires:control_panel[facing=east,type=top]
industrialwires:control_panel[facing=east,type=rs_wire]
industrialwires:control_panel[facing=east,type=dummy]
industrialwires:control_panel[facing=east,type=creator]
industrialwires:control_panel[facing=east,type=unfinished]
industrialwires:control_panel[facing=east,type=single_comp]
industrialwires:control_panel[facing=east,type=other_rs_wires]
industrialwires:hv_multiblock[boolean0=false,facing=north,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=north,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=north,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=north,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=north,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=south,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=south,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=south,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=south,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=south,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=west,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=west,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=west,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=west,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=west,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=east,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=east,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=east,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=east,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=east,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=north,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=north,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=north,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=north,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=north,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=south,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=south,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=south,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=south,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=south,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=west,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=west,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=west,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=west,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=west,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=east,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=east,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=east,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=east,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=east,marx_type=connector,type=marx]
industrialwires:mech_mb[facing=north,type=no_model]
industrialwires:mech_mb[facing=north,type=end]
industrialwires:mech_mb[facing=north,type=other_end]
industrialwires:mech_mb[facing=north,type=coil_4_phase]
industrialwires:mech_mb[facing=north,type=coil_1_phase]
industrialwires:mech_mb[facing=north,type=shaft_basic]
industrialwires:mech_mb[facing=north,type=shaft_4_phase]
industrialwires:mech_mb[facing=north,type=shaft_1_phase]
industrialwires:mech_mb[facing=north,type=shaft_commutator]
industrialwires:mech_mb[facing=north,type=flywheel]
industrialwires:mech_mb[facing=north,type=speedometer]
industrialwires:mech_mb[facing=north,type=shaft_commutator_4]
industrialwires:mech_mb[facing=south,type=no_model]
industrialwires:mech_mb[facing=south,type=end]
industrialwires:mech_mb[facing=south,type=other_end]
industrialwires:mech_mb[facing=south,type=coil_4_phase]
industrialwires:mech_mb[facing=south,type=coil_1_phase]
industrialwires:mech_mb[facing=south,type=shaft_basic]
industrialwires:mech_mb[facing=south,type=shaft_4_phase]
industrialwires:mech_mb[facing=south,type=shaft_1_phase]
industrialwires:mech_mb[facing=south,type=shaft_commutator]
industrialwires:mech_mb[facing=south,type=flywheel]
industrialwires:mech_mb[facing=south,type=speedometer]
industrialwires:mech_mb[facing=south,type=shaft_commutator_4]
industrialwires:mech_mb[facing=west,type=no_model]
industrialwires:mech_mb[facing=west,type=end]
industrialwires:mech_mb[facing=west,type=other_end]
industrialwires:mech_mb[facing=west,type=coil_4_phase]
industrialwires:mech_mb[facing=west,type=coil_1_phase]
industrialwires:mech_mb[facing=west,type=shaft_basic]
industrialwires:mech_mb[facing=west,type=shaft_4_phase]
industrialwires:mech_mb[facing=west,type=shaft_1_phase]
industrialwires:mech_mb[facing=west,type=shaft_commutator]
industrialwires:mech_mb[facing=west,type=flywheel]
industrialwires:mech_mb[facing=west,type=speedometer]
industrialwires:mech_mb[facing=west,type=shaft_commutator_4]
industrialwires:mech_mb[facing=east,type=no_model]
industrialwires:mech_mb[facing=east,type=end]
industrialwires:mech_mb[facing=east,type=other_end]
industrialwires:mech_mb[facing=east,type=coil_4_phase]
industrialwires:mech_mb[facing=east,type=coil_1_phase]
industrialwires:mech_mb[facing=east,type=shaft_basic]
industrialwires:mech_mb[facing=east,type=shaft_4_phase]
industrialwires:mech_mb[facing=east,type=shaft_1_phase]
industrialwires:mech_mb[facing=east,type=shaft_commutator]
industrialwires:mech_mb[facing=east,type=flywheel]
industrialwires:mech_mb[facing=east,type=speedometer]
industrialwires:mech_mb[facing=east,type=shaft_commutator_4]
industrialwires:general_hv[boolean0=false,facing=north,type=discharge_meter]
industrialwires:general_hv[boolean0=false,facing=south,type=discharge_meter]
industrialwires:general_hv[boolean0=false,facing=west,type=discharge_meter]
industrialwires:general_hv[boolean0=false,facing=east,type=discharge_meter]
industrialwires:general_hv[boolean0=true,facing=north,type=discharge_meter]
industrialwires:general_hv[boolean0=true,facing=south,type=discharge_meter]
industrialwires:general_hv[boolean0=true,facing=west,type=discharge_meter]
industrialwires:general_hv[boolean0=true,facing=east,type=discharge_meter]
aether_legacy:aether_grass[aether_legacy_double_drops=true]
aether_legacy:aether_grass[aether_legacy_double_drops=false]
aether_legacy:enchanted_aether_grass
aether_legacy:aether_dirt[aether_legacy_double_drops=true]
aether_legacy:aether_dirt[aether_legacy_double_drops=false]
aether_legacy:holystone[aether_legacy_double_drops=true]
aether_legacy:holystone[aether_legacy_double_drops=false]
aether_legacy:mossy_holystone[aether_legacy_double_drops=true]
aether_legacy:mossy_holystone[aether_legacy_double_drops=false]
aether_legacy:holystone_brick
aether_legacy:aercloud[aether_aercloud=cold_aercloud]
aether_legacy:aercloud[aether_aercloud=blue_aercloud]
aether_legacy:aercloud[aether_aercloud=golden_aercloud]
aether_legacy:aercloud[aether_aercloud=pink_aercloud]
aether_legacy:quicksoil[aether_legacy_double_drops=true]
aether_legacy:quicksoil[aether_legacy_double_drops=false]
aether_legacy:icestone
aether_legacy:ambrosium_ore[aether_legacy_double_drops=true]
aether_legacy:ambrosium_ore[aether_legacy_double_drops=false]
aether_legacy:zanite_ore
aether_legacy:gravitite_ore
aether_legacy:aether_leaves[aether_leaves=green_leaves,check_decay=true,decayable=true]
aether_legacy:aether_leaves[aether_leaves=green_leaves,check_decay=true,decayable=false]
aether_legacy:aether_leaves[aether_leaves=green_leaves,check_decay=false,decayable=true]
aether_legacy:aether_leaves[aether_leaves=green_leaves,check_decay=false,decayable=false]
aether_legacy:aether_leaves[aether_leaves=golden_oak_leaves,check_decay=true,decayable=true]
aether_legacy:aether_leaves[aether_leaves=golden_oak_leaves,check_decay=true,decayable=false]
aether_legacy:aether_leaves[aether_leaves=golden_oak_leaves,check_decay=false,decayable=true]
aether_legacy:aether_leaves[aether_leaves=golden_oak_leaves,check_decay=false,decayable=false]
aether_legacy:aether_log[aether_legacy_double_drops=true,aether_logs=skyroot_log,axis=x]
aether_legacy:aether_log[aether_legacy_double_drops=true,aether_logs=skyroot_log,axis=y]
aether_legacy:aether_log[aether_legacy_double_drops=true,aether_logs=skyroot_log,axis=z]
aether_legacy:aether_log[aether_legacy_double_drops=true,aether_logs=skyroot_log,axis=none]
aether_legacy:aether_log[aether_legacy_double_drops=true,aether_logs=golden_oak_log,axis=x]
aether_legacy:aether_log[aether_legacy_double_drops=true,aether_logs=golden_oak_log,axis=y]
aether_legacy:aether_log[aether_legacy_double_drops=true,aether_logs=golden_oak_log,axis=z]
aether_legacy:aether_log[aether_legacy_double_drops=true,aether_logs=golden_oak_log,axis=none]
aether_legacy:aether_log[aether_legacy_double_drops=false,aether_logs=skyroot_log,axis=x]
aether_legacy:aether_log[aether_legacy_double_drops=false,aether_logs=skyroot_log,axis=y]
aether_legacy:aether_log[aether_legacy_double_drops=false,aether_logs=skyroot_log,axis=z]
aether_legacy:aether_log[aether_legacy_double_drops=false,aether_logs=skyroot_log,axis=none]
aether_legacy:aether_log[aether_legacy_double_drops=false,aether_logs=golden_oak_log,axis=x]
aether_legacy:aether_log[aether_legacy_double_drops=false,aether_logs=golden_oak_log,axis=y]
aether_legacy:aether_log[aether_legacy_double_drops=false,aether_logs=golden_oak_log,axis=z]
aether_legacy:aether_log[aether_legacy_double_drops=false,aether_logs=golden_oak_log,axis=none]
aether_legacy:skyroot_plank
aether_legacy:quicksoil_glass
aether_legacy:aerogel
aether_legacy:enchanted_gravitite
aether_legacy:zanite_block
aether_legacy:berry_bush
aether_legacy:berry_bush_stem
aether_legacy:enchanter[powered=true]
aether_legacy:enchanter[powered=false]
aether_legacy:freezer[powered=true]
aether_legacy:freezer[powered=false]
aether_legacy:incubator[powered=true]
aether_legacy:incubator[powered=false]
aether_legacy:dungeon_block[aether_legacy_dungeon_stone=carved_stone]
aether_legacy:dungeon_block[aether_legacy_dungeon_stone=sentry_stone]
aether_legacy:dungeon_block[aether_legacy_dungeon_stone=angelic_stone]
aether_legacy:dungeon_block[aether_legacy_dungeon_stone=light_angelic_stone]
aether_legacy:dungeon_block[aether_legacy_dungeon_stone=hellfire_stone]
aether_legacy:dungeon_block[aether_legacy_dungeon_stone=light_hellfire_stone]
aether_legacy:locked_dungeon_block[aether_legacy_dungeon_stone=carved_stone]
aether_legacy:locked_dungeon_block[aether_legacy_dungeon_stone=sentry_stone]
aether_legacy:locked_dungeon_block[aether_legacy_dungeon_stone=angelic_stone]
aether_legacy:locked_dungeon_block[aether_legacy_dungeon_stone=light_angelic_stone]
aether_legacy:locked_dungeon_block[aether_legacy_dungeon_stone=hellfire_stone]
aether_legacy:locked_dungeon_block[aether_legacy_dungeon_stone=light_hellfire_stone]
aether_legacy:dungeon_trap[aether_legacy_dungeon_stone=carved_stone]
aether_legacy:dungeon_trap[aether_legacy_dungeon_stone=sentry_stone]
aether_legacy:dungeon_trap[aether_legacy_dungeon_stone=angelic_stone]
aether_legacy:dungeon_trap[aether_legacy_dungeon_stone=light_angelic_stone]
aether_legacy:dungeon_trap[aether_legacy_dungeon_stone=hellfire_stone]
aether_legacy:dungeon_trap[aether_legacy_dungeon_stone=light_hellfire_stone]
aether_legacy:aether_portal[axis=x]
aether_legacy:aether_portal[axis=z]
aether_legacy:ambrosium_torch[facing=up]
aether_legacy:ambrosium_torch[facing=north]
aether_legacy:ambrosium_torch[facing=south]
aether_legacy:ambrosium_torch[facing=west]
aether_legacy:ambrosium_torch[facing=east]
aether_legacy:chest_mimic[facing=north]
aether_legacy:chest_mimic[facing=south]
aether_legacy:chest_mimic[facing=west]
aether_legacy:chest_mimic[facing=east]
aether_legacy:treasure_chest[facing=north]
aether_legacy:treasure_chest[facing=south]
aether_legacy:treasure_chest[facing=west]
aether_legacy:treasure_chest[facing=east]
aether_legacy:purple_flower
aether_legacy:white_flower
aether_legacy:skyroot_sapling
aether_legacy:golden_oak_sapling
aether_legacy:crystal_leaves[check_decay=true,crystal_leaves=crystal_leaves,decayable=true]
aether_legacy:crystal_leaves[check_decay=true,crystal_leaves=crystal_leaves,decayable=false]
aether_legacy:crystal_leaves[check_decay=true,crystal_leaves=crystal_fruit_leaves,decayable=true]
aether_legacy:crystal_leaves[check_decay=true,crystal_leaves=crystal_fruit_leaves,decayable=false]
aether_legacy:crystal_leaves[check_decay=false,crystal_leaves=crystal_leaves,decayable=true]
aether_legacy:crystal_leaves[check_decay=false,crystal_leaves=crystal_leaves,decayable=false]
aether_legacy:crystal_leaves[check_decay=false,crystal_leaves=crystal_fruit_leaves,decayable=true]
aether_legacy:crystal_leaves[check_decay=false,crystal_leaves=crystal_fruit_leaves,decayable=false]
aether_legacy:holiday_leaves[check_decay=true,decayable=true,holiday_leaves=holiday_leaves]
aether_legacy:holiday_leaves[check_decay=true,decayable=true,holiday_leaves=decorated_holiday_leaves]
aether_legacy:holiday_leaves[check_decay=true,decayable=false,holiday_leaves=holiday_leaves]
aether_legacy:holiday_leaves[check_decay=true,decayable=false,holiday_leaves=decorated_holiday_leaves]
aether_legacy:holiday_leaves[check_decay=false,decayable=true,holiday_leaves=holiday_leaves]
aether_legacy:holiday_leaves[check_decay=false,decayable=true,holiday_leaves=decorated_holiday_leaves]
aether_legacy:holiday_leaves[check_decay=false,decayable=false,holiday_leaves=holiday_leaves]
aether_legacy:holiday_leaves[check_decay=false,decayable=false,holiday_leaves=decorated_holiday_leaves]
aether_legacy:present
aether_legacy:pillar
aether_legacy:pillar_top
aether_legacy:skyroot_fence[east=true,north=true,south=true,west=true]
aether_legacy:skyroot_fence[east=true,north=true,south=true,west=false]
aether_legacy:skyroot_fence[east=true,north=true,south=false,west=true]
aether_legacy:skyroot_fence[east=true,north=true,south=false,west=false]
aether_legacy:skyroot_fence[east=true,north=false,south=true,west=true]
aether_legacy:skyroot_fence[east=true,north=false,south=true,west=false]
aether_legacy:skyroot_fence[east=true,north=false,south=false,west=true]
aether_legacy:skyroot_fence[east=true,north=false,south=false,west=false]
aether_legacy:skyroot_fence[east=false,north=true,south=true,west=true]
aether_legacy:skyroot_fence[east=false,north=true,south=true,west=false]
aether_legacy:skyroot_fence[east=false,north=true,south=false,west=true]
aether_legacy:skyroot_fence[east=false,north=true,south=false,west=false]
aether_legacy:skyroot_fence[east=false,north=false,south=true,west=true]
aether_legacy:skyroot_fence[east=false,north=false,south=true,west=false]
aether_legacy:skyroot_fence[east=false,north=false,south=false,west=true]
aether_legacy:skyroot_fence[east=false,north=false,south=false,west=false]
aether_legacy:skyroot_fence_gate[facing=north,in_wall=true,open=true,powered=true]
aether_legacy:skyroot_fence_gate[facing=north,in_wall=true,open=true,powered=false]
aether_legacy:skyroot_fence_gate[facing=north,in_wall=true,open=false,powered=true]
aether_legacy:skyroot_fence_gate[facing=north,in_wall=true,open=false,powered=false]
aether_legacy:skyroot_fence_gate[facing=north,in_wall=false,open=true,powered=true]
aether_legacy:skyroot_fence_gate[facing=north,in_wall=false,open=true,powered=false]
aether_legacy:skyroot_fence_gate[facing=north,in_wall=false,open=false,powered=true]
aether_legacy:skyroot_fence_gate[facing=north,in_wall=false,open=false,powered=false]
aether_legacy:skyroot_fence_gate[facing=south,in_wall=true,open=true,powered=true]
aether_legacy:skyroot_fence_gate[facing=south,in_wall=true,open=true,powered=false]
aether_legacy:skyroot_fence_gate[facing=south,in_wall=true,open=false,powered=true]
aether_legacy:skyroot_fence_gate[facing=south,in_wall=true,open=false,powered=false]
aether_legacy:skyroot_fence_gate[facing=south,in_wall=false,open=true,powered=true]
aether_legacy:skyroot_fence_gate[facing=south,in_wall=false,open=true,powered=false]
aether_legacy:skyroot_fence_gate[facing=south,in_wall=false,open=false,powered=true]
aether_legacy:skyroot_fence_gate[facing=south,in_wall=false,open=false,powered=false]
aether_legacy:skyroot_fence_gate[facing=west,in_wall=true,open=true,powered=true]
aether_legacy:skyroot_fence_gate[facing=west,in_wall=true,open=true,powered=false]
aether_legacy:skyroot_fence_gate[facing=west,in_wall=true,open=false,powered=true]
aether_legacy:skyroot_fence_gate[facing=west,in_wall=true,open=false,powered=false]
aether_legacy:skyroot_fence_gate[facing=west,in_wall=false,open=true,powered=true]
aether_legacy:skyroot_fence_gate[facing=west,in_wall=false,open=true,powered=false]
aether_legacy:skyroot_fence_gate[facing=west,in_wall=false,open=false,powered=true]
aether_legacy:skyroot_fence_gate[facing=west,in_wall=false,open=false,powered=false]
aether_legacy:skyroot_fence_gate[facing=east,in_wall=true,open=true,powered=true]
aether_legacy:skyroot_fence_gate[facing=east,in_wall=true,open=true,powered=false]
aether_legacy:skyroot_fence_gate[facing=east,in_wall=true,open=false,powered=true]
aether_legacy:skyroot_fence_gate[facing=east,in_wall=true,open=false,powered=false]
aether_legacy:skyroot_fence_gate[facing=east,in_wall=false,open=true,powered=true]
aether_legacy:skyroot_fence_gate[facing=east,in_wall=false,open=true,powered=false]
aether_legacy:skyroot_fence_gate[facing=east,in_wall=false,open=false,powered=true]
aether_legacy:skyroot_fence_gate[facing=east,in_wall=false,open=false,powered=false]
aether_legacy:carved_wall[east=true,north=true,south=true,up=true,west=true]
aether_legacy:carved_wall[east=true,north=true,south=true,up=true,west=false]
aether_legacy:carved_wall[east=true,north=true,south=true,up=false,west=true]
aether_legacy:carved_wall[east=true,north=true,south=true,up=false,west=false]
aether_legacy:carved_wall[east=true,north=true,south=false,up=true,west=true]
aether_legacy:carved_wall[east=true,north=true,south=false,up=true,west=false]
aether_legacy:carved_wall[east=true,north=true,south=false,up=false,west=true]
aether_legacy:carved_wall[east=true,north=true,south=false,up=false,west=false]
aether_legacy:carved_wall[east=true,north=false,south=true,up=true,west=true]
aether_legacy:carved_wall[east=true,north=false,south=true,up=true,west=false]
aether_legacy:carved_wall[east=true,north=false,south=true,up=false,west=true]
aether_legacy:carved_wall[east=true,north=false,south=true,up=false,west=false]
aether_legacy:carved_wall[east=true,north=false,south=false,up=true,west=true]
aether_legacy:carved_wall[east=true,north=false,south=false,up=true,west=false]
aether_legacy:carved_wall[east=true,north=false,south=false,up=false,west=true]
aether_legacy:carved_wall[east=true,north=false,south=false,up=false,west=false]
aether_legacy:carved_wall[east=false,north=true,south=true,up=true,west=true]
aether_legacy:carved_wall[east=false,north=true,south=true,up=true,west=false]
aether_legacy:carved_wall[east=false,north=true,south=true,up=false,west=true]
aether_legacy:carved_wall[east=false,north=true,south=true,up=false,west=false]
aether_legacy:carved_wall[east=false,north=true,south=false,up=true,west=true]
aether_legacy:carved_wall[east=false,north=true,south=false,up=true,west=false]
aether_legacy:carved_wall[east=false,north=true,south=false,up=false,west=true]
aether_legacy:carved_wall[east=false,north=true,south=false,up=false,west=false]
aether_legacy:carved_wall[east=false,north=false,south=true,up=true,west=true]
aether_legacy:carved_wall[east=false,north=false,south=true,up=true,west=false]
aether_legacy:carved_wall[east=false,north=false,south=true,up=false,west=true]
aether_legacy:carved_wall[east=false,north=false,south=true,up=false,west=false]
aether_legacy:carved_wall[east=false,north=false,south=false,up=true,west=true]
aether_legacy:carved_wall[east=false,north=false,south=false,up=true,west=false]
aether_legacy:carved_wall[east=false,north=false,south=false,up=false,west=true]
aether_legacy:carved_wall[east=false,north=false,south=false,up=false,west=false]
aether_legacy:angelic_wall[east=true,north=true,south=true,up=true,west=true]
aether_legacy:angelic_wall[east=true,north=true,south=true,up=true,west=false]
aether_legacy:angelic_wall[east=true,north=true,south=true,up=false,west=true]
aether_legacy:angelic_wall[east=true,north=true,south=true,up=false,west=false]
aether_legacy:angelic_wall[east=true,north=true,south=false,up=true,west=true]
aether_legacy:angelic_wall[east=true,north=true,south=false,up=true,west=false]
aether_legacy:angelic_wall[east=true,north=true,south=false,up=false,west=true]
aether_legacy:angelic_wall[east=true,north=true,south=false,up=false,west=false]
aether_legacy:angelic_wall[east=true,north=false,south=true,up=true,west=true]
aether_legacy:angelic_wall[east=true,north=false,south=true,up=true,west=false]
aether_legacy:angelic_wall[east=true,north=false,south=true,up=false,west=true]
aether_legacy:angelic_wall[east=true,north=false,south=true,up=false,west=false]
aether_legacy:angelic_wall[east=true,north=false,south=false,up=true,west=true]
aether_legacy:angelic_wall[east=true,north=false,south=false,up=true,west=false]
aether_legacy:angelic_wall[east=true,north=false,south=false,up=false,west=true]
aether_legacy:angelic_wall[east=true,north=false,south=false,up=false,west=false]
aether_legacy:angelic_wall[east=false,north=true,south=true,up=true,west=true]
aether_legacy:angelic_wall[east=false,north=true,south=true,up=true,west=false]
aether_legacy:angelic_wall[east=false,north=true,south=true,up=false,west=true]
aether_legacy:angelic_wall[east=false,north=true,south=true,up=false,west=false]
aether_legacy:angelic_wall[east=false,north=true,south=false,up=true,west=true]
aether_legacy:angelic_wall[east=false,north=true,south=false,up=true,west=false]
aether_legacy:angelic_wall[east=false,north=true,south=false,up=false,west=true]
aether_legacy:angelic_wall[east=false,north=true,south=false,up=false,west=false]
aether_legacy:angelic_wall[east=false,north=false,south=true,up=true,west=true]
aether_legacy:angelic_wall[east=false,north=false,south=true,up=true,west=false]
aether_legacy:angelic_wall[east=false,north=false,south=true,up=false,west=true]
aether_legacy:angelic_wall[east=false,north=false,south=true,up=false,west=false]
aether_legacy:angelic_wall[east=false,north=false,south=false,up=true,west=true]
aether_legacy:angelic_wall[east=false,north=false,south=false,up=true,west=false]
aether_legacy:angelic_wall[east=false,north=false,south=false,up=false,west=true]
aether_legacy:angelic_wall[east=false,north=false,south=false,up=false,west=false]
aether_legacy:hellfire_wall[east=true,north=true,south=true,up=true,west=true]
aether_legacy:hellfire_wall[east=true,north=true,south=true,up=true,west=false]
aether_legacy:hellfire_wall[east=true,north=true,south=true,up=false,west=true]
aether_legacy:hellfire_wall[east=true,north=true,south=true,up=false,west=false]
aether_legacy:hellfire_wall[east=true,north=true,south=false,up=true,west=true]
aether_legacy:hellfire_wall[east=true,north=true,south=false,up=true,west=false]
aether_legacy:hellfire_wall[east=true,north=true,south=false,up=false,west=true]
aether_legacy:hellfire_wall[east=true,north=true,south=false,up=false,west=false]
aether_legacy:hellfire_wall[east=true,north=false,south=true,up=true,west=true]
aether_legacy:hellfire_wall[east=true,north=false,south=true,up=true,west=false]
aether_legacy:hellfire_wall[east=true,north=false,south=true,up=false,west=true]
aether_legacy:hellfire_wall[east=true,north=false,south=true,up=false,west=false]
aether_legacy:hellfire_wall[east=true,north=false,south=false,up=true,west=true]
aether_legacy:hellfire_wall[east=true,north=false,south=false,up=true,west=false]
aether_legacy:hellfire_wall[east=true,north=false,south=false,up=false,west=true]
aether_legacy:hellfire_wall[east=true,north=false,south=false,up=false,west=false]
aether_legacy:hellfire_wall[east=false,north=true,south=true,up=true,west=true]
aether_legacy:hellfire_wall[east=false,north=true,south=true,up=true,west=false]
aether_legacy:hellfire_wall[east=false,north=true,south=true,up=false,west=true]
aether_legacy:hellfire_wall[east=false,north=true,south=true,up=false,west=false]
aether_legacy:hellfire_wall[east=false,north=true,south=false,up=true,west=true]
aether_legacy:hellfire_wall[east=false,north=true,south=false,up=true,west=false]
aether_legacy:hellfire_wall[east=false,north=true,south=false,up=false,west=true]
aether_legacy:hellfire_wall[east=false,north=true,south=false,up=false,west=false]
aether_legacy:hellfire_wall[east=false,north=false,south=true,up=true,west=true]
aether_legacy:hellfire_wall[east=false,north=false,south=true,up=true,west=false]
aether_legacy:hellfire_wall[east=false,north=false,south=true,up=false,west=true]
aether_legacy:hellfire_wall[east=false,north=false,south=true,up=false,west=false]
aether_legacy:hellfire_wall[east=false,north=false,south=false,up=true,west=true]
aether_legacy:hellfire_wall[east=false,north=false,south=false,up=true,west=false]
aether_legacy:hellfire_wall[east=false,north=false,south=false,up=false,west=true]
aether_legacy:hellfire_wall[east=false,north=false,south=false,up=false,west=false]
aether_legacy:holystone_wall[east=true,north=true,south=true,up=true,west=true]
aether_legacy:holystone_wall[east=true,north=true,south=true,up=true,west=false]
aether_legacy:holystone_wall[east=true,north=true,south=true,up=false,west=true]
aether_legacy:holystone_wall[east=true,north=true,south=true,up=false,west=false]
aether_legacy:holystone_wall[east=true,north=true,south=false,up=true,west=true]
aether_legacy:holystone_wall[east=true,north=true,south=false,up=true,west=false]
aether_legacy:holystone_wall[east=true,north=true,south=false,up=false,west=true]
aether_legacy:holystone_wall[east=true,north=true,south=false,up=false,west=false]
aether_legacy:holystone_wall[east=true,north=false,south=true,up=true,west=true]
aether_legacy:holystone_wall[east=true,north=false,south=true,up=true,west=false]
aether_legacy:holystone_wall[east=true,north=false,south=true,up=false,west=true]
aether_legacy:holystone_wall[east=true,north=false,south=true,up=false,west=false]
aether_legacy:holystone_wall[east=true,north=false,south=false,up=true,west=true]
aether_legacy:holystone_wall[east=true,north=false,south=false,up=true,west=false]
aether_legacy:holystone_wall[east=true,north=false,south=false,up=false,west=true]
aether_legacy:holystone_wall[east=true,north=false,south=false,up=false,west=false]
aether_legacy:holystone_wall[east=false,north=true,south=true,up=true,west=true]
aether_legacy:holystone_wall[east=false,north=true,south=true,up=true,west=false]
aether_legacy:holystone_wall[east=false,north=true,south=true,up=false,west=true]
aether_legacy:holystone_wall[east=false,north=true,south=true,up=false,west=false]
aether_legacy:holystone_wall[east=false,north=true,south=false,up=true,west=true]
aether_legacy:holystone_wall[east=false,north=true,south=false,up=true,west=false]
aether_legacy:holystone_wall[east=false,north=true,south=false,up=false,west=true]
aether_legacy:holystone_wall[east=false,north=true,south=false,up=false,west=false]
aether_legacy:holystone_wall[east=false,north=false,south=true,up=true,west=true]
aether_legacy:holystone_wall[east=false,north=false,south=true,up=true,west=false]
aether_legacy:holystone_wall[east=false,north=false,south=true,up=false,west=true]
aether_legacy:holystone_wall[east=false,north=false,south=true,up=false,west=false]
aether_legacy:holystone_wall[east=false,north=false,south=false,up=true,west=true]
aether_legacy:holystone_wall[east=false,north=false,south=false,up=true,west=false]
aether_legacy:holystone_wall[east=false,north=false,south=false,up=false,west=true]
aether_legacy:holystone_wall[east=false,north=false,south=false,up=false,west=false]
aether_legacy:holystone_brick_wall[east=true,north=true,south=true,up=true,west=true]
aether_legacy:holystone_brick_wall[east=true,north=true,south=true,up=true,west=false]
aether_legacy:holystone_brick_wall[east=true,north=true,south=true,up=false,west=true]
aether_legacy:holystone_brick_wall[east=true,north=true,south=true,up=false,west=false]
aether_legacy:holystone_brick_wall[east=true,north=true,south=false,up=true,west=true]
aether_legacy:holystone_brick_wall[east=true,north=true,south=false,up=true,west=false]
aether_legacy:holystone_brick_wall[east=true,north=true,south=false,up=false,west=true]
aether_legacy:holystone_brick_wall[east=true,north=true,south=false,up=false,west=false]
aether_legacy:holystone_brick_wall[east=true,north=false,south=true,up=true,west=true]
aether_legacy:holystone_brick_wall[east=true,north=false,south=true,up=true,west=false]
aether_legacy:holystone_brick_wall[east=true,north=false,south=true,up=false,west=true]
aether_legacy:holystone_brick_wall[east=true,north=false,south=true,up=false,west=false]
aether_legacy:holystone_brick_wall[east=true,north=false,south=false,up=true,west=true]
aether_legacy:holystone_brick_wall[east=true,north=false,south=false,up=true,west=false]
aether_legacy:holystone_brick_wall[east=true,north=false,south=false,up=false,west=true]
aether_legacy:holystone_brick_wall[east=true,north=false,south=false,up=false,west=false]
aether_legacy:holystone_brick_wall[east=false,north=true,south=true,up=true,west=true]
aether_legacy:holystone_brick_wall[east=false,north=true,south=true,up=true,west=false]
aether_legacy:holystone_brick_wall[east=false,north=true,south=true,up=false,west=true]
aether_legacy:holystone_brick_wall[east=false,north=true,south=true,up=false,west=false]
aether_legacy:holystone_brick_wall[east=false,north=true,south=false,up=true,west=true]
aether_legacy:holystone_brick_wall[east=false,north=true,south=false,up=true,west=false]
aether_legacy:holystone_brick_wall[east=false,north=true,south=false,up=false,west=true]
aether_legacy:holystone_brick_wall[east=false,north=true,south=false,up=false,west=false]
aether_legacy:holystone_brick_wall[east=false,north=false,south=true,up=true,west=true]
aether_legacy:holystone_brick_wall[east=false,north=false,south=true,up=true,west=false]
aether_legacy:holystone_brick_wall[east=false,north=false,south=true,up=false,west=true]
aether_legacy:holystone_brick_wall[east=false,north=false,south=true,up=false,west=false]
aether_legacy:holystone_brick_wall[east=false,north=false,south=false,up=true,west=true]
aether_legacy:holystone_brick_wall[east=false,north=false,south=false,up=true,west=false]
aether_legacy:holystone_brick_wall[east=false,north=false,south=false,up=false,west=true]
aether_legacy:holystone_brick_wall[east=false,north=false,south=false,up=false,west=false]
aether_legacy:mossy_holystone_wall[east=true,north=true,south=true,up=true,west=true]
aether_legacy:mossy_holystone_wall[east=true,north=true,south=true,up=true,west=false]
aether_legacy:mossy_holystone_wall[east=true,north=true,south=true,up=false,west=true]
aether_legacy:mossy_holystone_wall[east=true,north=true,south=true,up=false,west=false]
aether_legacy:mossy_holystone_wall[east=true,north=true,south=false,up=true,west=true]
aether_legacy:mossy_holystone_wall[east=true,north=true,south=false,up=true,west=false]
aether_legacy:mossy_holystone_wall[east=true,north=true,south=false,up=false,west=true]
aether_legacy:mossy_holystone_wall[east=true,north=true,south=false,up=false,west=false]
aether_legacy:mossy_holystone_wall[east=true,north=false,south=true,up=true,west=true]
aether_legacy:mossy_holystone_wall[east=true,north=false,south=true,up=true,west=false]
aether_legacy:mossy_holystone_wall[east=true,north=false,south=true,up=false,west=true]
aether_legacy:mossy_holystone_wall[east=true,north=false,south=true,up=false,west=false]
aether_legacy:mossy_holystone_wall[east=true,north=false,south=false,up=true,west=true]
aether_legacy:mossy_holystone_wall[east=true,north=false,south=false,up=true,west=false]
aether_legacy:mossy_holystone_wall[east=true,north=false,south=false,up=false,west=true]
aether_legacy:mossy_holystone_wall[east=true,north=false,south=false,up=false,west=false]
aether_legacy:mossy_holystone_wall[east=false,north=true,south=true,up=true,west=true]
aether_legacy:mossy_holystone_wall[east=false,north=true,south=true,up=true,west=false]
aether_legacy:mossy_holystone_wall[east=false,north=true,south=true,up=false,west=true]
aether_legacy:mossy_holystone_wall[east=false,north=true,south=true,up=false,west=false]
aether_legacy:mossy_holystone_wall[east=false,north=true,south=false,up=true,west=true]
aether_legacy:mossy_holystone_wall[east=false,north=true,south=false,up=true,west=false]
aether_legacy:mossy_holystone_wall[east=false,north=true,south=false,up=false,west=true]
aether_legacy:mossy_holystone_wall[east=false,north=true,south=false,up=false,west=false]
aether_legacy:mossy_holystone_wall[east=false,north=false,south=true,up=true,west=true]
aether_legacy:mossy_holystone_wall[east=false,north=false,south=true,up=true,west=false]
aether_legacy:mossy_holystone_wall[east=false,north=false,south=true,up=false,west=true]
aether_legacy:mossy_holystone_wall[east=false,north=false,south=true,up=false,west=false]
aether_legacy:mossy_holystone_wall[east=false,north=false,south=false,up=true,west=true]
aether_legacy:mossy_holystone_wall[east=false,north=false,south=false,up=true,west=false]
aether_legacy:mossy_holystone_wall[east=false,north=false,south=false,up=false,west=true]
aether_legacy:mossy_holystone_wall[east=false,north=false,south=false,up=false,west=false]
aether_legacy:aerogel_wall[east=true,north=true,south=true,up=true,west=true]
aether_legacy:aerogel_wall[east=true,north=true,south=true,up=true,west=false]
aether_legacy:aerogel_wall[east=true,north=true,south=true,up=false,west=true]
aether_legacy:aerogel_wall[east=true,north=true,south=true,up=false,west=false]
aether_legacy:aerogel_wall[east=true,north=true,south=false,up=true,west=true]
aether_legacy:aerogel_wall[east=true,north=true,south=false,up=true,west=false]
aether_legacy:aerogel_wall[east=true,north=true,south=false,up=false,west=true]
aether_legacy:aerogel_wall[east=true,north=true,south=false,up=false,west=false]
aether_legacy:aerogel_wall[east=true,north=false,south=true,up=true,west=true]
aether_legacy:aerogel_wall[east=true,north=false,south=true,up=true,west=false]
aether_legacy:aerogel_wall[east=true,north=false,south=true,up=false,west=true]
aether_legacy:aerogel_wall[east=true,north=false,south=true,up=false,west=false]
aether_legacy:aerogel_wall[east=true,north=false,south=false,up=true,west=true]
aether_legacy:aerogel_wall[east=true,north=false,south=false,up=true,west=false]
aether_legacy:aerogel_wall[east=true,north=false,south=false,up=false,west=true]
aether_legacy:aerogel_wall[east=true,north=false,south=false,up=false,west=false]
aether_legacy:aerogel_wall[east=false,north=true,south=true,up=true,west=true]
aether_legacy:aerogel_wall[east=false,north=true,south=true,up=true,west=false]
aether_legacy:aerogel_wall[east=false,north=true,south=true,up=false,west=true]
aether_legacy:aerogel_wall[east=false,north=true,south=true,up=false,west=false]
aether_legacy:aerogel_wall[east=false,north=true,south=false,up=true,west=true]
aether_legacy:aerogel_wall[east=false,north=true,south=false,up=true,west=false]
aether_legacy:aerogel_wall[east=false,north=true,south=false,up=false,west=true]
aether_legacy:aerogel_wall[east=false,north=true,south=false,up=false,west=false]
aether_legacy:aerogel_wall[east=false,north=false,south=true,up=true,west=true]
aether_legacy:aerogel_wall[east=false,north=false,south=true,up=true,west=false]
aether_legacy:aerogel_wall[east=false,north=false,south=true,up=false,west=true]
aether_legacy:aerogel_wall[east=false,north=false,south=true,up=false,west=false]
aether_legacy:aerogel_wall[east=false,north=false,south=false,up=true,west=true]
aether_legacy:aerogel_wall[east=false,north=false,south=false,up=true,west=false]
aether_legacy:aerogel_wall[east=false,north=false,south=false,up=false,west=true]
aether_legacy:aerogel_wall[east=false,north=false,south=false,up=false,west=false]
aether_legacy:carved_stairs[facing=north,half=top,shape=straight]
aether_legacy:carved_stairs[facing=north,half=top,shape=inner_left]
aether_legacy:carved_stairs[facing=north,half=top,shape=inner_right]
aether_legacy:carved_stairs[facing=north,half=top,shape=outer_left]
aether_legacy:carved_stairs[facing=north,half=top,shape=outer_right]
aether_legacy:carved_stairs[facing=north,half=bottom,shape=straight]
aether_legacy:carved_stairs[facing=north,half=bottom,shape=inner_left]
aether_legacy:carved_stairs[facing=north,half=bottom,shape=inner_right]
aether_legacy:carved_stairs[facing=north,half=bottom,shape=outer_left]
aether_legacy:carved_stairs[facing=north,half=bottom,shape=outer_right]
aether_legacy:carved_stairs[facing=south,half=top,shape=straight]
aether_legacy:carved_stairs[facing=south,half=top,shape=inner_left]
aether_legacy:carved_stairs[facing=south,half=top,shape=inner_right]
aether_legacy:carved_stairs[facing=south,half=top,shape=outer_left]
aether_legacy:carved_stairs[facing=south,half=top,shape=outer_right]
aether_legacy:carved_stairs[facing=south,half=bottom,shape=straight]
aether_legacy:carved_stairs[facing=south,half=bottom,shape=inner_left]
aether_legacy:carved_stairs[facing=south,half=bottom,shape=inner_right]
aether_legacy:carved_stairs[facing=south,half=bottom,shape=outer_left]
aether_legacy:carved_stairs[facing=south,half=bottom,shape=outer_right]
aether_legacy:carved_stairs[facing=west,half=top,shape=straight]
aether_legacy:carved_stairs[facing=west,half=top,shape=inner_left]
aether_legacy:carved_stairs[facing=west,half=top,shape=inner_right]
aether_legacy:carved_stairs[facing=west,half=top,shape=outer_left]
aether_legacy:carved_stairs[facing=west,half=top,shape=outer_right]
aether_legacy:carved_stairs[facing=west,half=bottom,shape=straight]
aether_legacy:carved_stairs[facing=west,half=bottom,shape=inner_left]
aether_legacy:carved_stairs[facing=west,half=bottom,shape=inner_right]
aether_legacy:carved_stairs[facing=west,half=bottom,shape=outer_left]
aether_legacy:carved_stairs[facing=west,half=bottom,shape=outer_right]
aether_legacy:carved_stairs[facing=east,half=top,shape=straight]
aether_legacy:carved_stairs[facing=east,half=top,shape=inner_left]
aether_legacy:carved_stairs[facing=east,half=top,shape=inner_right]
aether_legacy:carved_stairs[facing=east,half=top,shape=outer_left]
aether_legacy:carved_stairs[facing=east,half=top,shape=outer_right]
aether_legacy:carved_stairs[facing=east,half=bottom,shape=straight]
aether_legacy:carved_stairs[facing=east,half=bottom,shape=inner_left]
aether_legacy:carved_stairs[facing=east,half=bottom,shape=inner_right]
aether_legacy:carved_stairs[facing=east,half=bottom,shape=outer_left]
aether_legacy:carved_stairs[facing=east,half=bottom,shape=outer_right]
aether_legacy:angelic_stairs[facing=north,half=top,shape=straight]
aether_legacy:angelic_stairs[facing=north,half=top,shape=inner_left]
aether_legacy:angelic_stairs[facing=north,half=top,shape=inner_right]
aether_legacy:angelic_stairs[facing=north,half=top,shape=outer_left]
aether_legacy:angelic_stairs[facing=north,half=top,shape=outer_right]
aether_legacy:angelic_stairs[facing=north,half=bottom,shape=straight]
aether_legacy:angelic_stairs[facing=north,half=bottom,shape=inner_left]
aether_legacy:angelic_stairs[facing=north,half=bottom,shape=inner_right]
aether_legacy:angelic_stairs[facing=north,half=bottom,shape=outer_left]
aether_legacy:angelic_stairs[facing=north,half=bottom,shape=outer_right]
aether_legacy:angelic_stairs[facing=south,half=top,shape=straight]
aether_legacy:angelic_stairs[facing=south,half=top,shape=inner_left]
aether_legacy:angelic_stairs[facing=south,half=top,shape=inner_right]
aether_legacy:angelic_stairs[facing=south,half=top,shape=outer_left]
aether_legacy:angelic_stairs[facing=south,half=top,shape=outer_right]
aether_legacy:angelic_stairs[facing=south,half=bottom,shape=straight]
aether_legacy:angelic_stairs[facing=south,half=bottom,shape=inner_left]
aether_legacy:angelic_stairs[facing=south,half=bottom,shape=inner_right]
aether_legacy:angelic_stairs[facing=south,half=bottom,shape=outer_left]
aether_legacy:angelic_stairs[facing=south,half=bottom,shape=outer_right]
aether_legacy:angelic_stairs[facing=west,half=top,shape=straight]
aether_legacy:angelic_stairs[facing=west,half=top,shape=inner_left]
aether_legacy:angelic_stairs[facing=west,half=top,shape=inner_right]
aether_legacy:angelic_stairs[facing=west,half=top,shape=outer_left]
aether_legacy:angelic_stairs[facing=west,half=top,shape=outer_right]
aether_legacy:angelic_stairs[facing=west,half=bottom,shape=straight]
aether_legacy:angelic_stairs[facing=west,half=bottom,shape=inner_left]
aether_legacy:angelic_stairs[facing=west,half=bottom,shape=inner_right]
aether_legacy:angelic_stairs[facing=west,half=bottom,shape=outer_left]
aether_legacy:angelic_stairs[facing=west,half=bottom,shape=outer_right]
aether_legacy:angelic_stairs[facing=east,half=top,shape=straight]
aether_legacy:angelic_stairs[facing=east,half=top,shape=inner_left]
aether_legacy:angelic_stairs[facing=east,half=top,shape=inner_right]
aether_legacy:angelic_stairs[facing=east,half=top,shape=outer_left]
aether_legacy:angelic_stairs[facing=east,half=top,shape=outer_right]
aether_legacy:angelic_stairs[facing=east,half=bottom,shape=straight]
aether_legacy:angelic_stairs[facing=east,half=bottom,shape=inner_left]
aether_legacy:angelic_stairs[facing=east,half=bottom,shape=inner_right]
aether_legacy:angelic_stairs[facing=east,half=bottom,shape=outer_left]
aether_legacy:angelic_stairs[facing=east,half=bottom,shape=outer_right]
aether_legacy:hellfire_stairs[facing=north,half=top,shape=straight]
aether_legacy:hellfire_stairs[facing=north,half=top,shape=inner_left]
aether_legacy:hellfire_stairs[facing=north,half=top,shape=inner_right]
aether_legacy:hellfire_stairs[facing=north,half=top,shape=outer_left]
aether_legacy:hellfire_stairs[facing=north,half=top,shape=outer_right]
aether_legacy:hellfire_stairs[facing=north,half=bottom,shape=straight]
aether_legacy:hellfire_stairs[facing=north,half=bottom,shape=inner_left]
aether_legacy:hellfire_stairs[facing=north,half=bottom,shape=inner_right]
aether_legacy:hellfire_stairs[facing=north,half=bottom,shape=outer_left]
aether_legacy:hellfire_stairs[facing=north,half=bottom,shape=outer_right]
aether_legacy:hellfire_stairs[facing=south,half=top,shape=straight]
aether_legacy:hellfire_stairs[facing=south,half=top,shape=inner_left]
aether_legacy:hellfire_stairs[facing=south,half=top,shape=inner_right]
aether_legacy:hellfire_stairs[facing=south,half=top,shape=outer_left]
aether_legacy:hellfire_stairs[facing=south,half=top,shape=outer_right]
aether_legacy:hellfire_stairs[facing=south,half=bottom,shape=straight]
aether_legacy:hellfire_stairs[facing=south,half=bottom,shape=inner_left]
aether_legacy:hellfire_stairs[facing=south,half=bottom,shape=inner_right]
aether_legacy:hellfire_stairs[facing=south,half=bottom,shape=outer_left]
aether_legacy:hellfire_stairs[facing=south,half=bottom,shape=outer_right]
aether_legacy:hellfire_stairs[facing=west,half=top,shape=straight]
aether_legacy:hellfire_stairs[facing=west,half=top,shape=inner_left]
aether_legacy:hellfire_stairs[facing=west,half=top,shape=inner_right]
aether_legacy:hellfire_stairs[facing=west,half=top,shape=outer_left]
aether_legacy:hellfire_stairs[facing=west,half=top,shape=outer_right]
aether_legacy:hellfire_stairs[facing=west,half=bottom,shape=straight]
aether_legacy:hellfire_stairs[facing=west,half=bottom,shape=inner_left]
aether_legacy:hellfire_stairs[facing=west,half=bottom,shape=inner_right]
aether_legacy:hellfire_stairs[facing=west,half=bottom,shape=outer_left]
aether_legacy:hellfire_stairs[facing=west,half=bottom,shape=outer_right]
aether_legacy:hellfire_stairs[facing=east,half=top,shape=straight]
aether_legacy:hellfire_stairs[facing=east,half=top,shape=inner_left]
aether_legacy:hellfire_stairs[facing=east,half=top,shape=inner_right]
aether_legacy:hellfire_stairs[facing=east,half=top,shape=outer_left]
aether_legacy:hellfire_stairs[facing=east,half=top,shape=outer_right]
aether_legacy:hellfire_stairs[facing=east,half=bottom,shape=straight]
aether_legacy:hellfire_stairs[facing=east,half=bottom,shape=inner_left]
aether_legacy:hellfire_stairs[facing=east,half=bottom,shape=inner_right]
aether_legacy:hellfire_stairs[facing=east,half=bottom,shape=outer_left]
aether_legacy:hellfire_stairs[facing=east,half=bottom,shape=outer_right]
aether_legacy:skyroot_stairs[facing=north,half=top,shape=straight]
aether_legacy:skyroot_stairs[facing=north,half=top,shape=inner_left]
aether_legacy:skyroot_stairs[facing=north,half=top,shape=inner_right]
aether_legacy:skyroot_stairs[facing=north,half=top,shape=outer_left]
aether_legacy:skyroot_stairs[facing=north,half=top,shape=outer_right]
aether_legacy:skyroot_stairs[facing=north,half=bottom,shape=straight]
aether_legacy:skyroot_stairs[facing=north,half=bottom,shape=inner_left]
aether_legacy:skyroot_stairs[facing=north,half=bottom,shape=inner_right]
aether_legacy:skyroot_stairs[facing=north,half=bottom,shape=outer_left]
aether_legacy:skyroot_stairs[facing=north,half=bottom,shape=outer_right]
aether_legacy:skyroot_stairs[facing=south,half=top,shape=straight]
aether_legacy:skyroot_stairs[facing=south,half=top,shape=inner_left]
aether_legacy:skyroot_stairs[facing=south,half=top,shape=inner_right]
aether_legacy:skyroot_stairs[facing=south,half=top,shape=outer_left]
aether_legacy:skyroot_stairs[facing=south,half=top,shape=outer_right]
aether_legacy:skyroot_stairs[facing=south,half=bottom,shape=straight]
aether_legacy:skyroot_stairs[facing=south,half=bottom,shape=inner_left]
aether_legacy:skyroot_stairs[facing=south,half=bottom,shape=inner_right]
aether_legacy:skyroot_stairs[facing=south,half=bottom,shape=outer_left]
aether_legacy:skyroot_stairs[facing=south,half=bottom,shape=outer_right]
aether_legacy:skyroot_stairs[facing=west,half=top,shape=straight]
aether_legacy:skyroot_stairs[facing=west,half=top,shape=inner_left]
aether_legacy:skyroot_stairs[facing=west,half=top,shape=inner_right]
aether_legacy:skyroot_stairs[facing=west,half=top,shape=outer_left]
aether_legacy:skyroot_stairs[facing=west,half=top,shape=outer_right]
aether_legacy:skyroot_stairs[facing=west,half=bottom,shape=straight]
aether_legacy:skyroot_stairs[facing=west,half=bottom,shape=inner_left]
aether_legacy:skyroot_stairs[facing=west,half=bottom,shape=inner_right]
aether_legacy:skyroot_stairs[facing=west,half=bottom,shape=outer_left]
aether_legacy:skyroot_stairs[facing=west,half=bottom,shape=outer_right]
aether_legacy:skyroot_stairs[facing=east,half=top,shape=straight]
aether_legacy:skyroot_stairs[facing=east,half=top,shape=inner_left]
aether_legacy:skyroot_stairs[facing=east,half=top,shape=inner_right]
aether_legacy:skyroot_stairs[facing=east,half=top,shape=outer_left]
aether_legacy:skyroot_stairs[facing=east,half=top,shape=outer_right]
aether_legacy:skyroot_stairs[facing=east,half=bottom,shape=straight]
aether_legacy:skyroot_stairs[facing=east,half=bottom,shape=inner_left]
aether_legacy:skyroot_stairs[facing=east,half=bottom,shape=inner_right]
aether_legacy:skyroot_stairs[facing=east,half=bottom,shape=outer_left]
aether_legacy:skyroot_stairs[facing=east,half=bottom,shape=outer_right]
aether_legacy:mossy_holystone_stairs[facing=north,half=top,shape=straight]
aether_legacy:mossy_holystone_stairs[facing=north,half=top,shape=inner_left]
aether_legacy:mossy_holystone_stairs[facing=north,half=top,shape=inner_right]
aether_legacy:mossy_holystone_stairs[facing=north,half=top,shape=outer_left]
aether_legacy:mossy_holystone_stairs[facing=north,half=top,shape=outer_right]
aether_legacy:mossy_holystone_stairs[facing=north,half=bottom,shape=straight]
aether_legacy:mossy_holystone_stairs[facing=north,half=bottom,shape=inner_left]
aether_legacy:mossy_holystone_stairs[facing=north,half=bottom,shape=inner_right]
aether_legacy:mossy_holystone_stairs[facing=north,half=bottom,shape=outer_left]
aether_legacy:mossy_holystone_stairs[facing=north,half=bottom,shape=outer_right]
aether_legacy:mossy_holystone_stairs[facing=south,half=top,shape=straight]
aether_legacy:mossy_holystone_stairs[facing=south,half=top,shape=inner_left]
aether_legacy:mossy_holystone_stairs[facing=south,half=top,shape=inner_right]
aether_legacy:mossy_holystone_stairs[facing=south,half=top,shape=outer_left]
aether_legacy:mossy_holystone_stairs[facing=south,half=top,shape=outer_right]
aether_legacy:mossy_holystone_stairs[facing=south,half=bottom,shape=straight]
aether_legacy:mossy_holystone_stairs[facing=south,half=bottom,shape=inner_left]
aether_legacy:mossy_holystone_stairs[facing=south,half=bottom,shape=inner_right]
aether_legacy:mossy_holystone_stairs[facing=south,half=bottom,shape=outer_left]
aether_legacy:mossy_holystone_stairs[facing=south,half=bottom,shape=outer_right]
aether_legacy:mossy_holystone_stairs[facing=west,half=top,shape=straight]
aether_legacy:mossy_holystone_stairs[facing=west,half=top,shape=inner_left]
aether_legacy:mossy_holystone_stairs[facing=west,half=top,shape=inner_right]
aether_legacy:mossy_holystone_stairs[facing=west,half=top,shape=outer_left]
aether_legacy:mossy_holystone_stairs[facing=west,half=top,shape=outer_right]
aether_legacy:mossy_holystone_stairs[facing=west,half=bottom,shape=straight]
aether_legacy:mossy_holystone_stairs[facing=west,half=bottom,shape=inner_left]
aether_legacy:mossy_holystone_stairs[facing=west,half=bottom,shape=inner_right]
aether_legacy:mossy_holystone_stairs[facing=west,half=bottom,shape=outer_left]
aether_legacy:mossy_holystone_stairs[facing=west,half=bottom,shape=outer_right]
aether_legacy:mossy_holystone_stairs[facing=east,half=top,shape=straight]
aether_legacy:mossy_holystone_stairs[facing=east,half=top,shape=inner_left]
aether_legacy:mossy_holystone_stairs[facing=east,half=top,shape=inner_right]
aether_legacy:mossy_holystone_stairs[facing=east,half=top,shape=outer_left]
aether_legacy:mossy_holystone_stairs[facing=east,half=top,shape=outer_right]
aether_legacy:mossy_holystone_stairs[facing=east,half=bottom,shape=straight]
aether_legacy:mossy_holystone_stairs[facing=east,half=bottom,shape=inner_left]
aether_legacy:mossy_holystone_stairs[facing=east,half=bottom,shape=inner_right]
aether_legacy:mossy_holystone_stairs[facing=east,half=bottom,shape=outer_left]
aether_legacy:mossy_holystone_stairs[facing=east,half=bottom,shape=outer_right]
aether_legacy:holystone_stairs[facing=north,half=top,shape=straight]
aether_legacy:holystone_stairs[facing=north,half=top,shape=inner_left]
aether_legacy:holystone_stairs[facing=north,half=top,shape=inner_right]
aether_legacy:holystone_stairs[facing=north,half=top,shape=outer_left]
aether_legacy:holystone_stairs[facing=north,half=top,shape=outer_right]
aether_legacy:holystone_stairs[facing=north,half=bottom,shape=straight]
aether_legacy:holystone_stairs[facing=north,half=bottom,shape=inner_left]
aether_legacy:holystone_stairs[facing=north,half=bottom,shape=inner_right]
aether_legacy:holystone_stairs[facing=north,half=bottom,shape=outer_left]
aether_legacy:holystone_stairs[facing=north,half=bottom,shape=outer_right]
aether_legacy:holystone_stairs[facing=south,half=top,shape=straight]
aether_legacy:holystone_stairs[facing=south,half=top,shape=inner_left]
aether_legacy:holystone_stairs[facing=south,half=top,shape=inner_right]
aether_legacy:holystone_stairs[facing=south,half=top,shape=outer_left]
aether_legacy:holystone_stairs[facing=south,half=top,shape=outer_right]
aether_legacy:holystone_stairs[facing=south,half=bottom,shape=straight]
aether_legacy:holystone_stairs[facing=south,half=bottom,shape=inner_left]
aether_legacy:holystone_stairs[facing=south,half=bottom,shape=inner_right]
aether_legacy:holystone_stairs[facing=south,half=bottom,shape=outer_left]
aether_legacy:holystone_stairs[facing=south,half=bottom,shape=outer_right]
aether_legacy:holystone_stairs[facing=west,half=top,shape=straight]
aether_legacy:holystone_stairs[facing=west,half=top,shape=inner_left]
aether_legacy:holystone_stairs[facing=west,half=top,shape=inner_right]
aether_legacy:holystone_stairs[facing=west,half=top,shape=outer_left]
aether_legacy:holystone_stairs[facing=west,half=top,shape=outer_right]
aether_legacy:holystone_stairs[facing=west,half=bottom,shape=straight]
aether_legacy:holystone_stairs[facing=west,half=bottom,shape=inner_left]
aether_legacy:holystone_stairs[facing=west,half=bottom,shape=inner_right]
aether_legacy:holystone_stairs[facing=west,half=bottom,shape=outer_left]
aether_legacy:holystone_stairs[facing=west,half=bottom,shape=outer_right]
aether_legacy:holystone_stairs[facing=east,half=top,shape=straight]
aether_legacy:holystone_stairs[facing=east,half=top,shape=inner_left]
aether_legacy:holystone_stairs[facing=east,half=top,shape=inner_right]
aether_legacy:holystone_stairs[facing=east,half=top,shape=outer_left]
aether_legacy:holystone_stairs[facing=east,half=top,shape=outer_right]
aether_legacy:holystone_stairs[facing=east,half=bottom,shape=straight]
aether_legacy:holystone_stairs[facing=east,half=bottom,shape=inner_left]
aether_legacy:holystone_stairs[facing=east,half=bottom,shape=inner_right]
aether_legacy:holystone_stairs[facing=east,half=bottom,shape=outer_left]
aether_legacy:holystone_stairs[facing=east,half=bottom,shape=outer_right]
aether_legacy:holystone_brick_stairs[facing=north,half=top,shape=straight]
aether_legacy:holystone_brick_stairs[facing=north,half=top,shape=inner_left]
aether_legacy:holystone_brick_stairs[facing=north,half=top,shape=inner_right]
aether_legacy:holystone_brick_stairs[facing=north,half=top,shape=outer_left]
aether_legacy:holystone_brick_stairs[facing=north,half=top,shape=outer_right]
aether_legacy:holystone_brick_stairs[facing=north,half=bottom,shape=straight]
aether_legacy:holystone_brick_stairs[facing=north,half=bottom,shape=inner_left]
aether_legacy:holystone_brick_stairs[facing=north,half=bottom,shape=inner_right]
aether_legacy:holystone_brick_stairs[facing=north,half=bottom,shape=outer_left]
aether_legacy:holystone_brick_stairs[facing=north,half=bottom,shape=outer_right]
aether_legacy:holystone_brick_stairs[facing=south,half=top,shape=straight]
aether_legacy:holystone_brick_stairs[facing=south,half=top,shape=inner_left]
aether_legacy:holystone_brick_stairs[facing=south,half=top,shape=inner_right]
aether_legacy:holystone_brick_stairs[facing=south,half=top,shape=outer_left]
aether_legacy:holystone_brick_stairs[facing=south,half=top,shape=outer_right]
aether_legacy:holystone_brick_stairs[facing=south,half=bottom,shape=straight]
aether_legacy:holystone_brick_stairs[facing=south,half=bottom,shape=inner_left]
aether_legacy:holystone_brick_stairs[facing=south,half=bottom,shape=inner_right]
aether_legacy:holystone_brick_stairs[facing=south,half=bottom,shape=outer_left]
aether_legacy:holystone_brick_stairs[facing=south,half=bottom,shape=outer_right]
aether_legacy:holystone_brick_stairs[facing=west,half=top,shape=straight]
aether_legacy:holystone_brick_stairs[facing=west,half=top,shape=inner_left]
aether_legacy:holystone_brick_stairs[facing=west,half=top,shape=inner_right]
aether_legacy:holystone_brick_stairs[facing=west,half=top,shape=outer_left]
aether_legacy:holystone_brick_stairs[facing=west,half=top,shape=outer_right]
aether_legacy:holystone_brick_stairs[facing=west,half=bottom,shape=straight]
aether_legacy:holystone_brick_stairs[facing=west,half=bottom,shape=inner_left]
aether_legacy:holystone_brick_stairs[facing=west,half=bottom,shape=inner_right]
aether_legacy:holystone_brick_stairs[facing=west,half=bottom,shape=outer_left]
aether_legacy:holystone_brick_stairs[facing=west,half=bottom,shape=outer_right]
aether_legacy:holystone_brick_stairs[facing=east,half=top,shape=straight]
aether_legacy:holystone_brick_stairs[facing=east,half=top,shape=inner_left]
aether_legacy:holystone_brick_stairs[facing=east,half=top,shape=inner_right]
aether_legacy:holystone_brick_stairs[facing=east,half=top,shape=outer_left]
aether_legacy:holystone_brick_stairs[facing=east,half=top,shape=outer_right]
aether_legacy:holystone_brick_stairs[facing=east,half=bottom,shape=straight]
aether_legacy:holystone_brick_stairs[facing=east,half=bottom,shape=inner_left]
aether_legacy:holystone_brick_stairs[facing=east,half=bottom,shape=inner_right]
aether_legacy:holystone_brick_stairs[facing=east,half=bottom,shape=outer_left]
aether_legacy:holystone_brick_stairs[facing=east,half=bottom,shape=outer_right]
aether_legacy:aerogel_stairs[facing=north,half=top,shape=straight]
aether_legacy:aerogel_stairs[facing=north,half=top,shape=inner_left]
aether_legacy:aerogel_stairs[facing=north,half=top,shape=inner_right]
aether_legacy:aerogel_stairs[facing=north,half=top,shape=outer_left]
aether_legacy:aerogel_stairs[facing=north,half=top,shape=outer_right]
aether_legacy:aerogel_stairs[facing=north,half=bottom,shape=straight]
aether_legacy:aerogel_stairs[facing=north,half=bottom,shape=inner_left]
aether_legacy:aerogel_stairs[facing=north,half=bottom,shape=inner_right]
aether_legacy:aerogel_stairs[facing=north,half=bottom,shape=outer_left]
aether_legacy:aerogel_stairs[facing=north,half=bottom,shape=outer_right]
aether_legacy:aerogel_stairs[facing=south,half=top,shape=straight]
aether_legacy:aerogel_stairs[facing=south,half=top,shape=inner_left]
aether_legacy:aerogel_stairs[facing=south,half=top,shape=inner_right]
aether_legacy:aerogel_stairs[facing=south,half=top,shape=outer_left]
aether_legacy:aerogel_stairs[facing=south,half=top,shape=outer_right]
aether_legacy:aerogel_stairs[facing=south,half=bottom,shape=straight]
aether_legacy:aerogel_stairs[facing=south,half=bottom,shape=inner_left]
aether_legacy:aerogel_stairs[facing=south,half=bottom,shape=inner_right]
aether_legacy:aerogel_stairs[facing=south,half=bottom,shape=outer_left]
aether_legacy:aerogel_stairs[facing=south,half=bottom,shape=outer_right]
aether_legacy:aerogel_stairs[facing=west,half=top,shape=straight]
aether_legacy:aerogel_stairs[facing=west,half=top,shape=inner_left]
aether_legacy:aerogel_stairs[facing=west,half=top,shape=inner_right]
aether_legacy:aerogel_stairs[facing=west,half=top,shape=outer_left]
aether_legacy:aerogel_stairs[facing=west,half=top,shape=outer_right]
aether_legacy:aerogel_stairs[facing=west,half=bottom,shape=straight]
aether_legacy:aerogel_stairs[facing=west,half=bottom,shape=inner_left]
aether_legacy:aerogel_stairs[facing=west,half=bottom,shape=inner_right]
aether_legacy:aerogel_stairs[facing=west,half=bottom,shape=outer_left]
aether_legacy:aerogel_stairs[facing=west,half=bottom,shape=outer_right]
aether_legacy:aerogel_stairs[facing=east,half=top,shape=straight]
aether_legacy:aerogel_stairs[facing=east,half=top,shape=inner_left]
aether_legacy:aerogel_stairs[facing=east,half=top,shape=inner_right]
aether_legacy:aerogel_stairs[facing=east,half=top,shape=outer_left]
aether_legacy:aerogel_stairs[facing=east,half=top,shape=outer_right]
aether_legacy:aerogel_stairs[facing=east,half=bottom,shape=straight]
aether_legacy:aerogel_stairs[facing=east,half=bottom,shape=inner_left]
aether_legacy:aerogel_stairs[facing=east,half=bottom,shape=inner_right]
aether_legacy:aerogel_stairs[facing=east,half=bottom,shape=outer_left]
aether_legacy:aerogel_stairs[facing=east,half=bottom,shape=outer_right]
aether_legacy:skyroot_double_slab[half=top]
aether_legacy:skyroot_double_slab[half=bottom]
aether_legacy:carved_double_slab[half=top]
aether_legacy:carved_double_slab[half=bottom]
aether_legacy:angelic_double_slab[half=top]
aether_legacy:angelic_double_slab[half=bottom]
aether_legacy:hellfire_double_slab[half=top]
aether_legacy:hellfire_double_slab[half=bottom]
aether_legacy:holystone_double_slab[half=top]
aether_legacy:holystone_double_slab[half=bottom]
aether_legacy:mossy_holystone_double_slab[half=top]
aether_legacy:mossy_holystone_double_slab[half=bottom]
aether_legacy:holystone_brick_double_slab[half=top]
aether_legacy:holystone_brick_double_slab[half=bottom]
aether_legacy:aerogel_double_slab[half=top]
aether_legacy:aerogel_double_slab[half=bottom]
aether_legacy:skyroot_slab[half=top]
aether_legacy:skyroot_slab[half=bottom]
aether_legacy:carved_slab[half=top]
aether_legacy:carved_slab[half=bottom]
aether_legacy:angelic_slab[half=top]
aether_legacy:angelic_slab[half=bottom]
aether_legacy:hellfire_slab[half=top]
aether_legacy:hellfire_slab[half=bottom]
aether_legacy:holystone_slab[half=top]
aether_legacy:holystone_slab[half=bottom]
aether_legacy:mossy_holystone_slab[half=top]
aether_legacy:mossy_holystone_slab[half=bottom]
aether_legacy:holystone_brick_slab[half=top]
aether_legacy:holystone_brick_slab[half=bottom]
aether_legacy:aerogel_slab[half=top]
aether_legacy:aerogel_slab[half=bottom]
aether_legacy:sun_altar
aether_legacy:skyroot_bookshelf
apotheosis:hellshelf[infusion=0]
apotheosis:hellshelf[infusion=1]
apotheosis:hellshelf[infusion=2]
apotheosis:hellshelf[infusion=3]
apotheosis:hellshelf[infusion=4]
apotheosis:hellshelf[infusion=5]
apotheosis:hellshelf[infusion=6]
apotheosis:hellshelf[infusion=7]
apotheosis:hellshelf[infusion=8]
apotheosis:hellshelf[infusion=9]
apotheosis:hellshelf[infusion=10]
apotheosis:hellshelf[infusion=11]
apotheosis:hellshelf[infusion=12]
apotheosis:hellshelf[infusion=13]
apotheosis:hellshelf[infusion=14]
apotheosis:hellshelf[infusion=15]
apotheosis:prismatic_altar
chancecubes:chance_cube[texture=default]
chancecubes:chance_cube[texture=valentines]
chancecubes:chance_cube[texture=stpatricks]
chancecubes:chance_cube[texture=halloween]
chancecubes:chance_cube[texture=holidays]
chancecubes:chance_cube[texture=easter]
chancecubes:chance_icosahedron
chancecubes:giant_chance_cube
chancecubes:compact_giant_chance_cube
chancecubes:cube_dispenser[dispensing=chance_cube]
chancecubes:cube_dispenser[dispensing=chance_icosahedron]
chancecubes:cube_dispenser[dispensing=compact_giant_cube]
charm:gunpowder_block
charm:redstone_sand
charm:variable_redstone_lamp[level=0]
charm:variable_redstone_lamp[level=1]
charm:variable_redstone_lamp[level=2]
charm:variable_redstone_lamp[level=3]
charm:variable_redstone_lamp[level=4]
charm:variable_redstone_lamp[level=5]
charm:variable_redstone_lamp[level=6]
charm:variable_redstone_lamp[level=7]
charm:variable_redstone_lamp[level=8]
charm:variable_redstone_lamp[level=9]
charm:variable_redstone_lamp[level=10]
charm:variable_redstone_lamp[level=11]
charm:variable_redstone_lamp[level=12]
charm:variable_redstone_lamp[level=13]
charm:variable_redstone_lamp[level=14]
charm:variable_redstone_lamp[level=15]
charm:cake_swiftness[bites=0]
charm:cake_swiftness[bites=1]
charm:cake_swiftness[bites=2]
charm:cake_swiftness[bites=3]
charm:cake_swiftness[bites=4]
charm:cake_swiftness[bites=5]
charm:cake_swiftness[bites=6]
charm:cake_strength[bites=0]
charm:cake_strength[bites=1]
charm:cake_strength[bites=2]
charm:cake_strength[bites=3]
charm:cake_strength[bites=4]
charm:cake_strength[bites=5]
charm:cake_strength[bites=6]
charm:cake_leaping[bites=0]
charm:cake_leaping[bites=1]
charm:cake_leaping[bites=2]
charm:cake_leaping[bites=3]
charm:cake_leaping[bites=4]
charm:cake_leaping[bites=5]
charm:cake_leaping[bites=6]
charm:cake_regeneration[bites=0]
charm:cake_regeneration[bites=1]
charm:cake_regeneration[bites=2]
charm:cake_regeneration[bites=3]
charm:cake_regeneration[bites=4]
charm:cake_regeneration[bites=5]
charm:cake_regeneration[bites=6]
charm:cake_fire_resistance[bites=0]
charm:cake_fire_resistance[bites=1]
charm:cake_fire_resistance[bites=2]
charm:cake_fire_resistance[bites=3]
charm:cake_fire_resistance[bites=4]
charm:cake_fire_resistance[bites=5]
charm:cake_fire_resistance[bites=6]
charm:cake_water_breathing[bites=0]
charm:cake_water_breathing[bites=1]
charm:cake_water_breathing[bites=2]
charm:cake_water_breathing[bites=3]
charm:cake_water_breathing[bites=4]
charm:cake_water_breathing[bites=5]
charm:cake_water_breathing[bites=6]
charm:cake_invisibility[bites=0]
charm:cake_invisibility[bites=1]
charm:cake_invisibility[bites=2]
charm:cake_invisibility[bites=3]
charm:cake_invisibility[bites=4]
charm:cake_invisibility[bites=5]
charm:cake_invisibility[bites=6]
charm:cake_night_vision[bites=0]
charm:cake_night_vision[bites=1]
charm:cake_night_vision[bites=2]
charm:cake_night_vision[bites=3]
charm:cake_night_vision[bites=4]
charm:cake_night_vision[bites=5]
charm:cake_night_vision[bites=6]
charm:cake_danger_sight[bites=0]
charm:cake_danger_sight[bites=1]
charm:cake_danger_sight[bites=2]
charm:cake_danger_sight[bites=3]
charm:cake_danger_sight[bites=4]
charm:cake_danger_sight[bites=5]
charm:cake_danger_sight[bites=6]
charm:cake_haste[bites=0]
charm:cake_haste[bites=1]
charm:cake_haste[bites=2]
charm:cake_haste[bites=3]
charm:cake_haste[bites=4]
charm:cake_haste[bites=5]
charm:cake_haste[bites=6]
charm:cake_resistance[bites=0]
charm:cake_resistance[bites=1]
charm:cake_resistance[bites=2]
charm:cake_resistance[bites=3]
charm:cake_resistance[bites=4]
charm:cake_resistance[bites=5]
charm:cake_resistance[bites=6]
charm:cake_resilience[bites=0]
charm:cake_resilience[bites=1]
charm:cake_resilience[bites=2]
charm:cake_resilience[bites=3]
charm:cake_resilience[bites=4]
charm:cake_resilience[bites=5]
charm:cake_resilience[bites=6]
charm:barrel[facing=down,variant=oak]
charm:barrel[facing=down,variant=spruce]
charm:barrel[facing=down,variant=birch]
charm:barrel[facing=down,variant=jungle]
charm:barrel[facing=down,variant=acacia]
charm:barrel[facing=down,variant=dark_oak]
charm:barrel[facing=up,variant=oak]
charm:barrel[facing=up,variant=spruce]
charm:barrel[facing=up,variant=birch]
charm:barrel[facing=up,variant=jungle]
charm:barrel[facing=up,variant=acacia]
charm:barrel[facing=up,variant=dark_oak]
charm:barrel[facing=north,variant=oak]
charm:barrel[facing=north,variant=spruce]
charm:barrel[facing=north,variant=birch]
charm:barrel[facing=north,variant=jungle]
charm:barrel[facing=north,variant=acacia]
charm:barrel[facing=north,variant=dark_oak]
charm:barrel[facing=south,variant=oak]
charm:barrel[facing=south,variant=spruce]
charm:barrel[facing=south,variant=birch]
charm:barrel[facing=south,variant=jungle]
charm:barrel[facing=south,variant=acacia]
charm:barrel[facing=south,variant=dark_oak]
charm:barrel[facing=west,variant=oak]
charm:barrel[facing=west,variant=spruce]
charm:barrel[facing=west,variant=birch]
charm:barrel[facing=west,variant=jungle]
charm:barrel[facing=west,variant=acacia]
charm:barrel[facing=west,variant=dark_oak]
charm:barrel[facing=east,variant=oak]
charm:barrel[facing=east,variant=spruce]
charm:barrel[facing=east,variant=birch]
charm:barrel[facing=east,variant=jungle]
charm:barrel[facing=east,variant=acacia]
charm:barrel[facing=east,variant=dark_oak]
charm:bookshelf_chest[slots=0]
charm:bookshelf_chest[slots=1]
charm:bookshelf_chest[slots=2]
charm:bookshelf_chest[slots=3]
charm:bookshelf_chest[slots=4]
charm:bookshelf_chest[slots=5]
charm:bookshelf_chest[slots=6]
charm:bookshelf_chest[slots=7]
charm:bookshelf_chest[slots=8]
charm:bookshelf_chest[slots=9]
charm:composter[level=0]
charm:composter[level=1]
charm:composter[level=2]
charm:composter[level=3]
charm:composter[level=4]
charm:composter[level=5]
charm:composter[level=6]
charm:composter[level=7]
charm:composter[level=8]
charm:crate[variant=oak]
charm:crate[variant=spruce]
charm:crate[variant=birch]
charm:crate[variant=jungle]
charm:crate[variant=acacia]
charm:crate[variant=dark_oak]
charm:crate_sealed[variant=oak]
charm:crate_sealed[variant=spruce]
charm:crate_sealed[variant=birch]
charm:crate_sealed[variant=jungle]
charm:crate_sealed[variant=acacia]
charm:crate_sealed[variant=dark_oak]
charm:ender_pearl_block
charm:iron_lantern[hanging=true]
charm:iron_lantern[hanging=false]
charm:gold_lantern[hanging=true]
charm:gold_lantern[hanging=false]
charm:rotten_flesh_block
charm:smooth_glowstone
charm:rune_portal
charm:rune_portal_frame[facing=north,variant=white]
charm:rune_portal_frame[facing=north,variant=orange]
charm:rune_portal_frame[facing=north,variant=magenta]
charm:rune_portal_frame[facing=north,variant=light_blue]
charm:rune_portal_frame[facing=north,variant=yellow]
charm:rune_portal_frame[facing=north,variant=lime]
charm:rune_portal_frame[facing=north,variant=pink]
charm:rune_portal_frame[facing=north,variant=gray]
charm:rune_portal_frame[facing=north,variant=silver]
charm:rune_portal_frame[facing=north,variant=cyan]
charm:rune_portal_frame[facing=north,variant=purple]
charm:rune_portal_frame[facing=north,variant=blue]
charm:rune_portal_frame[facing=north,variant=brown]
charm:rune_portal_frame[facing=north,variant=green]
charm:rune_portal_frame[facing=north,variant=red]
charm:rune_portal_frame[facing=north,variant=black]
charm:rune_portal_frame[facing=south,variant=white]
charm:rune_portal_frame[facing=south,variant=orange]
charm:rune_portal_frame[facing=south,variant=magenta]
charm:rune_portal_frame[facing=south,variant=light_blue]
charm:rune_portal_frame[facing=south,variant=yellow]
charm:rune_portal_frame[facing=south,variant=lime]
charm:rune_portal_frame[facing=south,variant=pink]
charm:rune_portal_frame[facing=south,variant=gray]
charm:rune_portal_frame[facing=south,variant=silver]
charm:rune_portal_frame[facing=south,variant=cyan]
charm:rune_portal_frame[facing=south,variant=purple]
charm:rune_portal_frame[facing=south,variant=blue]
charm:rune_portal_frame[facing=south,variant=brown]
charm:rune_portal_frame[facing=south,variant=green]
charm:rune_portal_frame[facing=south,variant=red]
charm:rune_portal_frame[facing=south,variant=black]
charm:rune_portal_frame[facing=west,variant=white]
charm:rune_portal_frame[facing=west,variant=orange]
charm:rune_portal_frame[facing=west,variant=magenta]
charm:rune_portal_frame[facing=west,variant=light_blue]
charm:rune_portal_frame[facing=west,variant=yellow]
charm:rune_portal_frame[facing=west,variant=lime]
charm:rune_portal_frame[facing=west,variant=pink]
charm:rune_portal_frame[facing=west,variant=gray]
charm:rune_portal_frame[facing=west,variant=silver]
charm:rune_portal_frame[facing=west,variant=cyan]
charm:rune_portal_frame[facing=west,variant=purple]
charm:rune_portal_frame[facing=west,variant=blue]
charm:rune_portal_frame[facing=west,variant=brown]
charm:rune_portal_frame[facing=west,variant=green]
charm:rune_portal_frame[facing=west,variant=red]
charm:rune_portal_frame[facing=west,variant=black]
charm:rune_portal_frame[facing=east,variant=white]
charm:rune_portal_frame[facing=east,variant=orange]
charm:rune_portal_frame[facing=east,variant=magenta]
charm:rune_portal_frame[facing=east,variant=light_blue]
charm:rune_portal_frame[facing=east,variant=yellow]
charm:rune_portal_frame[facing=east,variant=lime]
charm:rune_portal_frame[facing=east,variant=pink]
charm:rune_portal_frame[facing=east,variant=gray]
charm:rune_portal_frame[facing=east,variant=silver]
charm:rune_portal_frame[facing=east,variant=cyan]
charm:rune_portal_frame[facing=east,variant=purple]
charm:rune_portal_frame[facing=east,variant=blue]
charm:rune_portal_frame[facing=east,variant=brown]
charm:rune_portal_frame[facing=east,variant=green]
charm:rune_portal_frame[facing=east,variant=red]
charm:rune_portal_frame[facing=east,variant=black]
charm:nether_gold_deposit
ichunutil:compact_porkchop
clef:block_instrument_player
cyclicmagic:nether_emerald_ore
cyclicmagic:end_redstone_ore
cyclicmagic:end_coal_ore
cyclicmagic:end_lapis_ore
cyclicmagic:end_emerald_ore
cyclicmagic:end_diamond_ore
cyclicmagic:end_gold_ore
cyclicmagic:end_iron_ore
cyclicmagic:fluid_drain
cyclicmagic:fire_starter[facing=north]
cyclicmagic:fire_starter[facing=south]
cyclicmagic:fire_starter[facing=west]
cyclicmagic:fire_starter[facing=east]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:plate_launch_med
cyclicmagic:plate_launch_small
cyclicmagic:plate_launch_large
cyclicmagic:plate_launch_extra
cyclicmagic:plate_push[facing=north]
cyclicmagic:plate_push[facing=south]
cyclicmagic:plate_push[facing=west]
cyclicmagic:plate_push[facing=east]
cyclicmagic:plate_push_corner[facing=north,flipped=true]
cyclicmagic:plate_push_corner[facing=north,flipped=false]
cyclicmagic:plate_push_corner[facing=south,flipped=true]
cyclicmagic:plate_push_corner[facing=south,flipped=false]
cyclicmagic:plate_push_corner[facing=west,flipped=true]
cyclicmagic:plate_push_corner[facing=west,flipped=false]
cyclicmagic:plate_push_corner[facing=east,flipped=true]
cyclicmagic:plate_push_corner[facing=east,flipped=false]
cyclicmagic:plate_push_med_angle[facing=north,flipped=true]
cyclicmagic:plate_push_med_angle[facing=north,flipped=false]
cyclicmagic:plate_push_med_angle[facing=south,flipped=true]
cyclicmagic:plate_push_med_angle[facing=south,flipped=false]
cyclicmagic:plate_push_med_angle[facing=west,flipped=true]
cyclicmagic:plate_push_med_angle[facing=west,flipped=false]
cyclicmagic:plate_push_med_angle[facing=east,flipped=true]
cyclicmagic:plate_push_med_angle[facing=east,flipped=false]
cyclicmagic:plate_push_fast[facing=north]
cyclicmagic:plate_push_fast[facing=south]
cyclicmagic:plate_push_fast[facing=west]
cyclicmagic:plate_push_fast[facing=east]
cyclicmagic:plate_push_fast_corner[facing=north,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=north,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=south,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=south,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=west,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=west,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=east,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=east,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=north,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=north,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=south,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=south,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=west,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=west,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=east,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=east,flipped=false]
cyclicmagic:plate_push_slow[facing=north]
cyclicmagic:plate_push_slow[facing=south]
cyclicmagic:plate_push_slow[facing=west]
cyclicmagic:plate_push_slow[facing=east]
cyclicmagic:plate_push_slow_corner[facing=north,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=north,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=south,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=south,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=west,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=west,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=east,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=east,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=north,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=north,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=south,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=south,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=west,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=west,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=east,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=east,flipped=false]
cyclicmagic:plate_push_slowest[facing=north]
cyclicmagic:plate_push_slowest[facing=south]
cyclicmagic:plate_push_slowest[facing=west]
cyclicmagic:plate_push_slowest[facing=east]
cyclicmagic:plate_push_slowest_corner[facing=north,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=north,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=south,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=south,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=west,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=west,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=east,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=east,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=north,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=north,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=south,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=south,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=west,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=west,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=east,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=east,flipped=false]
cyclicmagic:wireless_transmitter[powered=true]
cyclicmagic:wireless_transmitter[powered=false]
cyclicmagic:wireless_receiver[powered=true]
cyclicmagic:wireless_receiver[powered=false]
cyclicmagic:spikes_iron[activated=true,facing=down]
cyclicmagic:spikes_iron[activated=true,facing=up]
cyclicmagic:spikes_iron[activated=true,facing=north]
cyclicmagic:spikes_iron[activated=true,facing=south]
cyclicmagic:spikes_iron[activated=true,facing=west]
cyclicmagic:spikes_iron[activated=true,facing=east]
cyclicmagic:spikes_iron[activated=false,facing=down]
cyclicmagic:spikes_iron[activated=false,facing=up]
cyclicmagic:spikes_iron[activated=false,facing=north]
cyclicmagic:spikes_iron[activated=false,facing=south]
cyclicmagic:spikes_iron[activated=false,facing=west]
cyclicmagic:spikes_iron[activated=false,facing=east]
cyclicmagic:spikes_diamond[activated=true,facing=down]
cyclicmagic:spikes_diamond[activated=true,facing=up]
cyclicmagic:spikes_diamond[activated=true,facing=north]
cyclicmagic:spikes_diamond[activated=true,facing=south]
cyclicmagic:spikes_diamond[activated=true,facing=west]
cyclicmagic:spikes_diamond[activated=true,facing=east]
cyclicmagic:spikes_diamond[activated=false,facing=down]
cyclicmagic:spikes_diamond[activated=false,facing=up]
cyclicmagic:spikes_diamond[activated=false,facing=north]
cyclicmagic:spikes_diamond[activated=false,facing=south]
cyclicmagic:spikes_diamond[activated=false,facing=west]
cyclicmagic:spikes_diamond[activated=false,facing=east]
cyclicmagic:peat_unbaked
cyclicmagic:peat_baked
cyclicmagic:peat_generator
cyclicmagic:peat_farm
cyclicmagic:cable_wireless
cyclicmagic:cable_wireless_energy
cyclicmagic:cable_wireless_fluid
cyclicmagic:block_fragile
cyclicmagic:block_fragile_auto
cyclicmagic:block_fragile_weak
cyclicmagic:item_pipe_sort
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:block_library[facing=north]
cyclicmagic:block_library[facing=south]
cyclicmagic:block_library[facing=west]
cyclicmagic:block_library[facing=east]
cyclicmagic:block_library_ctrl
cyclicmagic:poison[level=0]
cyclicmagic:poison[level=1]
cyclicmagic:poison[level=2]
cyclicmagic:poison[level=3]
cyclicmagic:poison[level=4]
cyclicmagic:poison[level=5]
cyclicmagic:poison[level=6]
cyclicmagic:poison[level=7]
cyclicmagic:poison[level=8]
cyclicmagic:poison[level=9]
cyclicmagic:poison[level=10]
cyclicmagic:poison[level=11]
cyclicmagic:poison[level=12]
cyclicmagic:poison[level=13]
cyclicmagic:poison[level=14]
cyclicmagic:poison[level=15]
cyclicmagic:amber[level=0]
cyclicmagic:amber[level=1]
cyclicmagic:amber[level=2]
cyclicmagic:amber[level=3]
cyclicmagic:amber[level=4]
cyclicmagic:amber[level=5]
cyclicmagic:amber[level=6]
cyclicmagic:amber[level=7]
cyclicmagic:amber[level=8]
cyclicmagic:amber[level=9]
cyclicmagic:amber[level=10]
cyclicmagic:amber[level=11]
cyclicmagic:amber[level=12]
cyclicmagic:amber[level=13]
cyclicmagic:amber[level=14]
cyclicmagic:amber[level=15]
cyclicmagic:biomass[level=0]
cyclicmagic:biomass[level=1]
cyclicmagic:biomass[level=2]
cyclicmagic:biomass[level=3]
cyclicmagic:biomass[level=4]
cyclicmagic:biomass[level=5]
cyclicmagic:biomass[level=6]
cyclicmagic:biomass[level=7]
cyclicmagic:biomass[level=8]
cyclicmagic:biomass[level=9]
cyclicmagic:biomass[level=10]
cyclicmagic:biomass[level=11]
cyclicmagic:biomass[level=12]
cyclicmagic:biomass[level=13]
cyclicmagic:biomass[level=14]
cyclicmagic:biomass[level=15]
cyclicmagic:crystal[level=0]
cyclicmagic:crystal[level=1]
cyclicmagic:crystal[level=2]
cyclicmagic:crystal[level=3]
cyclicmagic:crystal[level=4]
cyclicmagic:crystal[level=5]
cyclicmagic:crystal[level=6]
cyclicmagic:crystal[level=7]
cyclicmagic:crystal[level=8]
cyclicmagic:crystal[level=9]
cyclicmagic:crystal[level=10]
cyclicmagic:crystal[level=11]
cyclicmagic:crystal[level=12]
cyclicmagic:crystal[level=13]
cyclicmagic:crystal[level=14]
cyclicmagic:crystal[level=15]
cyclicmagic:milk[level=0]
cyclicmagic:milk[level=1]
cyclicmagic:milk[level=2]
cyclicmagic:milk[level=3]
cyclicmagic:milk[level=4]
cyclicmagic:milk[level=5]
cyclicmagic:milk[level=6]
cyclicmagic:milk[level=7]
cyclicmagic:milk[level=8]
cyclicmagic:milk[level=9]
cyclicmagic:milk[level=10]
cyclicmagic:milk[level=11]
cyclicmagic:milk[level=12]
cyclicmagic:milk[level=13]
cyclicmagic:milk[level=14]
cyclicmagic:milk[level=15]
cyclicmagic:plate_vector
cyclicmagic:builder_pattern
cyclicmagic:magnet_block
cyclicmagic:magnet_anti_block
cyclicmagic:doorbell_simple[facing=down,powered=true]
cyclicmagic:doorbell_simple[facing=down,powered=false]
cyclicmagic:doorbell_simple[facing=up,powered=true]
cyclicmagic:doorbell_simple[facing=up,powered=false]
cyclicmagic:doorbell_simple[facing=north,powered=true]
cyclicmagic:doorbell_simple[facing=north,powered=false]
cyclicmagic:doorbell_simple[facing=south,powered=true]
cyclicmagic:doorbell_simple[facing=south,powered=false]
cyclicmagic:doorbell_simple[facing=west,powered=true]
cyclicmagic:doorbell_simple[facing=west,powered=false]
cyclicmagic:doorbell_simple[facing=east,powered=true]
cyclicmagic:doorbell_simple[facing=east,powered=false]
cyclicmagic:dehydrator[facing=north]
cyclicmagic:dehydrator[facing=south]
cyclicmagic:dehydrator[facing=west]
cyclicmagic:dehydrator[facing=east]
cyclicmagic:block_vacuum[facing=north]
cyclicmagic:block_vacuum[facing=south]
cyclicmagic:block_vacuum[facing=west]
cyclicmagic:block_vacuum[facing=east]
cyclicmagic:beacon_potion
cyclicmagic:button_large[facing=down,powered=true]
cyclicmagic:button_large[facing=down,powered=false]
cyclicmagic:button_large[facing=up,powered=true]
cyclicmagic:button_large[facing=up,powered=false]
cyclicmagic:button_large[facing=north,powered=true]
cyclicmagic:button_large[facing=north,powered=false]
cyclicmagic:button_large[facing=south,powered=true]
cyclicmagic:button_large[facing=south,powered=false]
cyclicmagic:button_large[facing=west,powered=true]
cyclicmagic:button_large[facing=west,powered=false]
cyclicmagic:button_large[facing=east,powered=true]
cyclicmagic:button_large[facing=east,powered=false]
cyclicmagic:moon_sensor[power=0]
cyclicmagic:moon_sensor[power=1]
cyclicmagic:moon_sensor[power=2]
cyclicmagic:moon_sensor[power=3]
cyclicmagic:moon_sensor[power=4]
cyclicmagic:moon_sensor[power=5]
cyclicmagic:moon_sensor[power=6]
cyclicmagic:moon_sensor[power=7]
cyclicmagic:moon_sensor[power=8]
cyclicmagic:moon_sensor[power=9]
cyclicmagic:moon_sensor[power=10]
cyclicmagic:moon_sensor[power=11]
cyclicmagic:moon_sensor[power=12]
cyclicmagic:moon_sensor[power=13]
cyclicmagic:moon_sensor[power=14]
cyclicmagic:moon_sensor[power=15]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:sprout[age=0]
cyclicmagic:sprout[age=1]
cyclicmagic:sprout[age=2]
cyclicmagic:sprout[age=3]
cyclicmagic:sprout[age=4]
cyclicmagic:sprout[age=5]
cyclicmagic:sprout[age=6]
cyclicmagic:sprout[age=7]
cyclicmagic:target[powered=true]
cyclicmagic:target[powered=false]
cyclicmagic:apple[age=0]
cyclicmagic:apple[age=1]
cyclicmagic:apple[age=2]
cyclicmagic:apple[age=3]
cyclicmagic:apple[age=4]
cyclicmagic:apple[age=5]
cyclicmagic:apple[age=6]
cyclicmagic:apple[age=7]
cyclicmagic:beacon_redstone
cyclicmagic:sprinkler
cyclicmagic:block_forester[facing=north]
cyclicmagic:block_forester[facing=south]
cyclicmagic:block_forester[facing=west]
cyclicmagic:block_forester[facing=east]
cyclicmagic:auto_packager
cyclicmagic:block_miner[facing=down]
cyclicmagic:block_miner[facing=up]
cyclicmagic:block_miner[facing=north]
cyclicmagic:block_miner[facing=south]
cyclicmagic:block_miner[facing=west]
cyclicmagic:block_miner[facing=east]
cyclicmagic:block_hydrator
cyclicmagic:block_anvil_magma[facing=north]
cyclicmagic:block_anvil_magma[facing=south]
cyclicmagic:block_anvil_magma[facing=west]
cyclicmagic:block_anvil_magma[facing=east]
cyclicmagic:melter
cyclicmagic:solidifier
cyclicmagic:block_anvil[facing=north]
cyclicmagic:block_anvil[facing=south]
cyclicmagic:block_anvil[facing=west]
cyclicmagic:block_anvil[facing=east]
cyclicmagic:harvester_block[facing=north]
cyclicmagic:harvester_block[facing=south]
cyclicmagic:harvester_block[facing=west]
cyclicmagic:harvester_block[facing=east]
cyclicmagic:xpjuice[level=0]
cyclicmagic:xpjuice[level=1]
cyclicmagic:xpjuice[level=2]
cyclicmagic:xpjuice[level=3]
cyclicmagic:xpjuice[level=4]
cyclicmagic:xpjuice[level=5]
cyclicmagic:xpjuice[level=6]
cyclicmagic:xpjuice[level=7]
cyclicmagic:xpjuice[level=8]
cyclicmagic:xpjuice[level=9]
cyclicmagic:xpjuice[level=10]
cyclicmagic:xpjuice[level=11]
cyclicmagic:xpjuice[level=12]
cyclicmagic:xpjuice[level=13]
cyclicmagic:xpjuice[level=14]
cyclicmagic:xpjuice[level=15]
cyclicmagic:block_enchanter
cyclicmagic:exp_pylon[facing=north]
cyclicmagic:exp_pylon[facing=south]
cyclicmagic:exp_pylon[facing=west]
cyclicmagic:exp_pylon[facing=east]
cyclicmagic:builder_block[facing=north]
cyclicmagic:builder_block[facing=south]
cyclicmagic:builder_block[facing=west]
cyclicmagic:builder_block[facing=east]
cyclicmagic:uncrafting_block[facing=north]
cyclicmagic:uncrafting_block[facing=south]
cyclicmagic:uncrafting_block[facing=west]
cyclicmagic:uncrafting_block[facing=east]
cyclicmagic:block_miner_smart[facing=north]
cyclicmagic:block_miner_smart[facing=south]
cyclicmagic:block_miner_smart[facing=west]
cyclicmagic:block_miner_smart[facing=east]
cyclicmagic:placer_block[facing=down]
cyclicmagic:placer_block[facing=up]
cyclicmagic:placer_block[facing=north]
cyclicmagic:placer_block[facing=south]
cyclicmagic:placer_block[facing=west]
cyclicmagic:placer_block[facing=east]
cyclicmagic:password_block[powered=true]
cyclicmagic:password_block[powered=false]
cyclicmagic:block_user[facing=north]
cyclicmagic:block_user[facing=south]
cyclicmagic:block_user[facing=west]
cyclicmagic:block_user[facing=east]
cyclicmagic:battery_infinite
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:trash
cyclicmagic:block_workbench
cyclicmagic:block_screen[facing=north]
cyclicmagic:block_screen[facing=south]
cyclicmagic:block_screen[facing=west]
cyclicmagic:block_screen[facing=east]
cyclicmagic:screen_target[facing=north]
cyclicmagic:screen_target[facing=south]
cyclicmagic:screen_target[facing=west]
cyclicmagic:screen_target[facing=east]
cyclicmagic:glass_strong
cyclicmagic:block_soundproofing
cyclicmagic:auto_crafter[facing=north]
cyclicmagic:auto_crafter[facing=south]
cyclicmagic:auto_crafter[facing=west]
cyclicmagic:auto_crafter[facing=east]
cyclicmagic:entity_detector
cyclicmagic:fan[facing=down,lit=true]
cyclicmagic:fan[facing=down,lit=false]
cyclicmagic:fan[facing=up,lit=true]
cyclicmagic:fan[facing=up,lit=false]
cyclicmagic:fan[facing=north,lit=true]
cyclicmagic:fan[facing=north,lit=false]
cyclicmagic:fan[facing=south,lit=true]
cyclicmagic:fan[facing=south,lit=false]
cyclicmagic:fan[facing=west,lit=true]
cyclicmagic:fan[facing=west,lit=false]
cyclicmagic:fan[facing=east,lit=true]
cyclicmagic:fan[facing=east,lit=false]
cyclicmagic:block_shears
cyclicmagic:block_fishing
cyclicmagic:block_disenchanter[facing=north]
cyclicmagic:block_disenchanter[facing=south]
cyclicmagic:block_disenchanter[facing=west]
cyclicmagic:block_disenchanter[facing=east]
cyclicmagic:block_storeempty[above=true,below=true]
cyclicmagic:block_storeempty[above=true,below=false]
cyclicmagic:block_storeempty[above=false,below=true]
cyclicmagic:block_storeempty[above=false,below=false]
cyclicmagic:laser
cyclicmagic:sound_player
cyclicmagic:dice[facing=down]
cyclicmagic:dice[facing=up]
cyclicmagic:dice[facing=north]
cyclicmagic:dice[facing=south]
cyclicmagic:dice[facing=west]
cyclicmagic:dice[facing=east]
cyclicmagic:imbuer
cyclicmagic:void_anvil[facing=north]
cyclicmagic:void_anvil[facing=south]
cyclicmagic:void_anvil[facing=west]
cyclicmagic:void_anvil[facing=east]
cyclicmagic:dropper_exact[facing=down]
cyclicmagic:dropper_exact[facing=up]
cyclicmagic:dropper_exact[facing=north]
cyclicmagic:dropper_exact[facing=south]
cyclicmagic:dropper_exact[facing=west]
cyclicmagic:dropper_exact[facing=east]
cyclicmagic:fluid_placer[facing=down]
cyclicmagic:fluid_placer[facing=up]
cyclicmagic:fluid_placer[facing=north]
cyclicmagic:fluid_placer[facing=south]
cyclicmagic:fluid_placer[facing=west]
cyclicmagic:fluid_placer[facing=east]
cyclicmagic:water_candle[lit=true]
cyclicmagic:water_candle[lit=false]
fancylamps:arcane_gem[gemtype=blank]
fancylamps:arcane_gem[gemtype=corrupt]
fancylamps:arcane_gem[gemtype=crimson]
fancylamps:arcane_gem[gemtype=purity]
fancylamps:arcane_gem[gemtype=rainbow]
fancylamps:obelisk_base[gemtype=blank]
fancylamps:obelisk_base[gemtype=corrupt]
fancylamps:obelisk_base[gemtype=crimson]
fancylamps:obelisk_base[gemtype=purity]
fancylamps:obelisk_base[gemtype=rainbow]
fancylamps:obelisk_stem[gemtype=blank]
fancylamps:obelisk_stem[gemtype=corrupt]
fancylamps:obelisk_stem[gemtype=crimson]
fancylamps:obelisk_stem[gemtype=purity]
fancylamps:obelisk_stem[gemtype=rainbow]
fancylamps:obelisk_tip[gemtype=blank]
fancylamps:obelisk_tip[gemtype=corrupt]
fancylamps:obelisk_tip[gemtype=crimson]
fancylamps:obelisk_tip[gemtype=purity]
fancylamps:obelisk_tip[gemtype=rainbow]
fancylamps:arcane_lamp[gemtype=blank]
fancylamps:arcane_lamp[gemtype=corrupt]
fancylamps:arcane_lamp[gemtype=crimson]
fancylamps:arcane_lamp[gemtype=purity]
fancylamps:arcane_lamp[gemtype=rainbow]
fancylamps:pillar[down=true,up=true]
fancylamps:pillar[down=true,up=false]
fancylamps:pillar[down=false,up=true]
fancylamps:pillar[down=false,up=false]
fancylamps:post[down=true,up=true]
fancylamps:post[down=true,up=false]
fancylamps:post[down=false,up=true]
fancylamps:post[down=false,up=false]
fancylamps:ender_gem
fancylamps:arcane_base
fancylamps:arcane_base_chisel
fancylamps:lantern_torch
fancylamps:lantern_redstone
fancylamps:floating_candle[color=white]
fancylamps:floating_candle[color=orange]
fancylamps:floating_candle[color=magenta]
fancylamps:floating_candle[color=light_blue]
fancylamps:floating_candle[color=yellow]
fancylamps:floating_candle[color=lime]
fancylamps:floating_candle[color=pink]
fancylamps:floating_candle[color=gray]
fancylamps:floating_candle[color=silver]
fancylamps:floating_candle[color=cyan]
fancylamps:floating_candle[color=purple]
fancylamps:floating_candle[color=blue]
fancylamps:floating_candle[color=brown]
fancylamps:floating_candle[color=green]
fancylamps:floating_candle[color=red]
fancylamps:floating_candle[color=black]
hatstand:hatstand[type=0]
hatstand:hatstand[type=1]
hatstand:hatstand[type=2]
hatstand:hatstand[type=3]
hatstand:hatstand[type=4]
hatstand:hatstand[type=5]
hatstand:hatstand[type=6]
hatstand:hatstand[type=7]
harvestcraft:pamblackberrycrop[age=0]
harvestcraft:pamblackberrycrop[age=1]
harvestcraft:pamblackberrycrop[age=2]
harvestcraft:pamblackberrycrop[age=3]
harvestcraft:pamblueberrycrop[age=0]
harvestcraft:pamblueberrycrop[age=1]
harvestcraft:pamblueberrycrop[age=2]
harvestcraft:pamblueberrycrop[age=3]
harvestcraft:pamcandleberrycrop[age=0]
harvestcraft:pamcandleberrycrop[age=1]
harvestcraft:pamcandleberrycrop[age=2]
harvestcraft:pamcandleberrycrop[age=3]
harvestcraft:pamraspberrycrop[age=0]
harvestcraft:pamraspberrycrop[age=1]
harvestcraft:pamraspberrycrop[age=2]
harvestcraft:pamraspberrycrop[age=3]
harvestcraft:pamstrawberrycrop[age=0]
harvestcraft:pamstrawberrycrop[age=1]
harvestcraft:pamstrawberrycrop[age=2]
harvestcraft:pamstrawberrycrop[age=3]
harvestcraft:pamcactusfruitcrop[age=0]
harvestcraft:pamcactusfruitcrop[age=1]
harvestcraft:pamcactusfruitcrop[age=2]
harvestcraft:pamcactusfruitcrop[age=3]
harvestcraft:pamasparaguscrop[age=0]
harvestcraft:pamasparaguscrop[age=1]
harvestcraft:pamasparaguscrop[age=2]
harvestcraft:pamasparaguscrop[age=3]
harvestcraft:pambarleycrop[age=0]
harvestcraft:pambarleycrop[age=1]
harvestcraft:pambarleycrop[age=2]
harvestcraft:pambarleycrop[age=3]
harvestcraft:pamoatscrop[age=0]
harvestcraft:pamoatscrop[age=1]
harvestcraft:pamoatscrop[age=2]
harvestcraft:pamoatscrop[age=3]
harvestcraft:pamryecrop[age=0]
harvestcraft:pamryecrop[age=1]
harvestcraft:pamryecrop[age=2]
harvestcraft:pamryecrop[age=3]
harvestcraft:pamcorncrop[age=0]
harvestcraft:pamcorncrop[age=1]
harvestcraft:pamcorncrop[age=2]
harvestcraft:pamcorncrop[age=3]
harvestcraft:pambambooshootcrop[age=0]
harvestcraft:pambambooshootcrop[age=1]
harvestcraft:pambambooshootcrop[age=2]
harvestcraft:pambambooshootcrop[age=3]
harvestcraft:pamcantaloupecrop[age=0]
harvestcraft:pamcantaloupecrop[age=1]
harvestcraft:pamcantaloupecrop[age=2]
harvestcraft:pamcantaloupecrop[age=3]
harvestcraft:pamcucumbercrop[age=0]
harvestcraft:pamcucumbercrop[age=1]
harvestcraft:pamcucumbercrop[age=2]
harvestcraft:pamcucumbercrop[age=3]
harvestcraft:pamwintersquashcrop[age=0]
harvestcraft:pamwintersquashcrop[age=1]
harvestcraft:pamwintersquashcrop[age=2]
harvestcraft:pamwintersquashcrop[age=3]
harvestcraft:pamzucchinicrop[age=0]
harvestcraft:pamzucchinicrop[age=1]
harvestcraft:pamzucchinicrop[age=2]
harvestcraft:pamzucchinicrop[age=3]
harvestcraft:pambeetcrop[age=0]
harvestcraft:pambeetcrop[age=1]
harvestcraft:pambeetcrop[age=2]
harvestcraft:pambeetcrop[age=3]
harvestcraft:pamonioncrop[age=0]
harvestcraft:pamonioncrop[age=1]
harvestcraft:pamonioncrop[age=2]
harvestcraft:pamonioncrop[age=3]
harvestcraft:pamparsnipcrop[age=0]
harvestcraft:pamparsnipcrop[age=1]
harvestcraft:pamparsnipcrop[age=2]
harvestcraft:pamparsnipcrop[age=3]
harvestcraft:pampeanutcrop[age=0]
harvestcraft:pampeanutcrop[age=1]
harvestcraft:pampeanutcrop[age=2]
harvestcraft:pampeanutcrop[age=3]
harvestcraft:pamradishcrop[age=0]
harvestcraft:pamradishcrop[age=1]
harvestcraft:pamradishcrop[age=2]
harvestcraft:pamradishcrop[age=3]
harvestcraft:pamrutabagacrop[age=0]
harvestcraft:pamrutabagacrop[age=1]
harvestcraft:pamrutabagacrop[age=2]
harvestcraft:pamrutabagacrop[age=3]
harvestcraft:pamsweetpotatocrop[age=0]
harvestcraft:pamsweetpotatocrop[age=1]
harvestcraft:pamsweetpotatocrop[age=2]
harvestcraft:pamsweetpotatocrop[age=3]
harvestcraft:pamturnipcrop[age=0]
harvestcraft:pamturnipcrop[age=1]
harvestcraft:pamturnipcrop[age=2]
harvestcraft:pamturnipcrop[age=3]
harvestcraft:pamrhubarbcrop[age=0]
harvestcraft:pamrhubarbcrop[age=1]
harvestcraft:pamrhubarbcrop[age=2]
harvestcraft:pamrhubarbcrop[age=3]
harvestcraft:pamcelerycrop[age=0]
harvestcraft:pamcelerycrop[age=1]
harvestcraft:pamcelerycrop[age=2]
harvestcraft:pamcelerycrop[age=3]
harvestcraft:pamgarliccrop[age=0]
harvestcraft:pamgarliccrop[age=1]
harvestcraft:pamgarliccrop[age=2]
harvestcraft:pamgarliccrop[age=3]
harvestcraft:pamgingercrop[age=0]
harvestcraft:pamgingercrop[age=1]
harvestcraft:pamgingercrop[age=2]
harvestcraft:pamgingercrop[age=3]
harvestcraft:pamspiceleafcrop[age=0]
harvestcraft:pamspiceleafcrop[age=1]
harvestcraft:pamspiceleafcrop[age=2]
harvestcraft:pamspiceleafcrop[age=3]
harvestcraft:pamtealeafcrop[age=0]
harvestcraft:pamtealeafcrop[age=1]
harvestcraft:pamtealeafcrop[age=2]
harvestcraft:pamtealeafcrop[age=3]
harvestcraft:pamcoffeebeancrop[age=0]
harvestcraft:pamcoffeebeancrop[age=1]
harvestcraft:pamcoffeebeancrop[age=2]
harvestcraft:pamcoffeebeancrop[age=3]
harvestcraft:pammustardseedscrop[age=0]
harvestcraft:pammustardseedscrop[age=1]
harvestcraft:pammustardseedscrop[age=2]
harvestcraft:pammustardseedscrop[age=3]
harvestcraft:pambroccolicrop[age=0]
harvestcraft:pambroccolicrop[age=1]
harvestcraft:pambroccolicrop[age=2]
harvestcraft:pambroccolicrop[age=3]
harvestcraft:pamcauliflowercrop[age=0]
harvestcraft:pamcauliflowercrop[age=1]
harvestcraft:pamcauliflowercrop[age=2]
harvestcraft:pamcauliflowercrop[age=3]
harvestcraft:pamleekcrop[age=0]
harvestcraft:pamleekcrop[age=1]
harvestcraft:pamleekcrop[age=2]
harvestcraft:pamleekcrop[age=3]
harvestcraft:pamlettucecrop[age=0]
harvestcraft:pamlettucecrop[age=1]
harvestcraft:pamlettucecrop[age=2]
harvestcraft:pamlettucecrop[age=3]
harvestcraft:pamscallioncrop[age=0]
harvestcraft:pamscallioncrop[age=1]
harvestcraft:pamscallioncrop[age=2]
harvestcraft:pamscallioncrop[age=3]
harvestcraft:pamartichokecrop[age=0]
harvestcraft:pamartichokecrop[age=1]
harvestcraft:pamartichokecrop[age=2]
harvestcraft:pamartichokecrop[age=3]
harvestcraft:pambrusselsproutcrop[age=0]
harvestcraft:pambrusselsproutcrop[age=1]
harvestcraft:pambrusselsproutcrop[age=2]
harvestcraft:pambrusselsproutcrop[age=3]
harvestcraft:pamcabbagecrop[age=0]
harvestcraft:pamcabbagecrop[age=1]
harvestcraft:pamcabbagecrop[age=2]
harvestcraft:pamcabbagecrop[age=3]
harvestcraft:pamspinachcrop[age=0]
harvestcraft:pamspinachcrop[age=1]
harvestcraft:pamspinachcrop[age=2]
harvestcraft:pamspinachcrop[age=3]
harvestcraft:pamwhitemushroomcrop[age=0]
harvestcraft:pamwhitemushroomcrop[age=1]
harvestcraft:pamwhitemushroomcrop[age=2]
harvestcraft:pamwhitemushroomcrop[age=3]
harvestcraft:pambeancrop[age=0]
harvestcraft:pambeancrop[age=1]
harvestcraft:pambeancrop[age=2]
harvestcraft:pambeancrop[age=3]
harvestcraft:pamsoybeancrop[age=0]
harvestcraft:pamsoybeancrop[age=1]
harvestcraft:pamsoybeancrop[age=2]
harvestcraft:pamsoybeancrop[age=3]
harvestcraft:pambellpeppercrop[age=0]
harvestcraft:pambellpeppercrop[age=1]
harvestcraft:pambellpeppercrop[age=2]
harvestcraft:pambellpeppercrop[age=3]
harvestcraft:pamchilipeppercrop[age=0]
harvestcraft:pamchilipeppercrop[age=1]
harvestcraft:pamchilipeppercrop[age=2]
harvestcraft:pamchilipeppercrop[age=3]
harvestcraft:pameggplantcrop[age=0]
harvestcraft:pameggplantcrop[age=1]
harvestcraft:pameggplantcrop[age=2]
harvestcraft:pameggplantcrop[age=3]
harvestcraft:pamokracrop[age=0]
harvestcraft:pamokracrop[age=1]
harvestcraft:pamokracrop[age=2]
harvestcraft:pamokracrop[age=3]
harvestcraft:pampeascrop[age=0]
harvestcraft:pampeascrop[age=1]
harvestcraft:pampeascrop[age=2]
harvestcraft:pampeascrop[age=3]
harvestcraft:pamtomatocrop[age=0]
harvestcraft:pamtomatocrop[age=1]
harvestcraft:pamtomatocrop[age=2]
harvestcraft:pamtomatocrop[age=3]
harvestcraft:pamcottoncrop[age=0]
harvestcraft:pamcottoncrop[age=1]
harvestcraft:pamcottoncrop[age=2]
harvestcraft:pamcottoncrop[age=3]
harvestcraft:pampineapplecrop[age=0]
harvestcraft:pampineapplecrop[age=1]
harvestcraft:pampineapplecrop[age=2]
harvestcraft:pampineapplecrop[age=3]
harvestcraft:pamgrapecrop[age=0]
harvestcraft:pamgrapecrop[age=1]
harvestcraft:pamgrapecrop[age=2]
harvestcraft:pamgrapecrop[age=3]
harvestcraft:pamkiwicrop[age=0]
harvestcraft:pamkiwicrop[age=1]
harvestcraft:pamkiwicrop[age=2]
harvestcraft:pamkiwicrop[age=3]
harvestcraft:pamcranberrycrop[age=0]
harvestcraft:pamcranberrycrop[age=1]
harvestcraft:pamcranberrycrop[age=2]
harvestcraft:pamcranberrycrop[age=3]
harvestcraft:pamricecrop[age=0]
harvestcraft:pamricecrop[age=1]
harvestcraft:pamricecrop[age=2]
harvestcraft:pamricecrop[age=3]
harvestcraft:pamseaweedcrop[age=0]
harvestcraft:pamseaweedcrop[age=1]
harvestcraft:pamseaweedcrop[age=2]
harvestcraft:pamseaweedcrop[age=3]
harvestcraft:pamcurryleafcrop[age=0]
harvestcraft:pamcurryleafcrop[age=1]
harvestcraft:pamcurryleafcrop[age=2]
harvestcraft:pamcurryleafcrop[age=3]
harvestcraft:pamsesameseedscrop[age=0]
harvestcraft:pamsesameseedscrop[age=1]
harvestcraft:pamsesameseedscrop[age=2]
harvestcraft:pamsesameseedscrop[age=3]
harvestcraft:pamwaterchestnutcrop[age=0]
harvestcraft:pamwaterchestnutcrop[age=1]
harvestcraft:pamwaterchestnutcrop[age=2]
harvestcraft:pamwaterchestnutcrop[age=3]
harvestcraft:pamgigapicklecrop[age=0]
harvestcraft:pamgigapicklecrop[age=1]
harvestcraft:pamgigapicklecrop[age=2]
harvestcraft:pamgigapicklecrop[age=3]
harvestcraft:pamkalecrop[age=0]
harvestcraft:pamkalecrop[age=1]
harvestcraft:pamkalecrop[age=2]
harvestcraft:pamkalecrop[age=3]
harvestcraft:pamagavecrop[age=0]
harvestcraft:pamagavecrop[age=1]
harvestcraft:pamagavecrop[age=2]
harvestcraft:pamagavecrop[age=3]
harvestcraft:pamamaranthcrop[age=0]
harvestcraft:pamamaranthcrop[age=1]
harvestcraft:pamamaranthcrop[age=2]
harvestcraft:pamamaranthcrop[age=3]
harvestcraft:pamarrowrootcrop[age=0]
harvestcraft:pamarrowrootcrop[age=1]
harvestcraft:pamarrowrootcrop[age=2]
harvestcraft:pamarrowrootcrop[age=3]
harvestcraft:pamcassavacrop[age=0]
harvestcraft:pamcassavacrop[age=1]
harvestcraft:pamcassavacrop[age=2]
harvestcraft:pamcassavacrop[age=3]
harvestcraft:pamchickpeacrop[age=0]
harvestcraft:pamchickpeacrop[age=1]
harvestcraft:pamchickpeacrop[age=2]
harvestcraft:pamchickpeacrop[age=3]
harvestcraft:pamelderberrycrop[age=0]
harvestcraft:pamelderberrycrop[age=1]
harvestcraft:pamelderberrycrop[age=2]
harvestcraft:pamelderberrycrop[age=3]
harvestcraft:pamflaxcrop[age=0]
harvestcraft:pamflaxcrop[age=1]
harvestcraft:pamflaxcrop[age=2]
harvestcraft:pamflaxcrop[age=3]
harvestcraft:pamgreengrapecrop[age=0]
harvestcraft:pamgreengrapecrop[age=1]
harvestcraft:pamgreengrapecrop[age=2]
harvestcraft:pamgreengrapecrop[age=3]
harvestcraft:pamhuckleberrycrop[age=0]
harvestcraft:pamhuckleberrycrop[age=1]
harvestcraft:pamhuckleberrycrop[age=2]
harvestcraft:pamhuckleberrycrop[age=3]
harvestcraft:pamjicamacrop[age=0]
harvestcraft:pamjicamacrop[age=1]
harvestcraft:pamjicamacrop[age=2]
harvestcraft:pamjicamacrop[age=3]
harvestcraft:pamjutecrop[age=0]
harvestcraft:pamjutecrop[age=1]
harvestcraft:pamjutecrop[age=2]
harvestcraft:pamjutecrop[age=3]
harvestcraft:pamkenafcrop[age=0]
harvestcraft:pamkenafcrop[age=1]
harvestcraft:pamkenafcrop[age=2]
harvestcraft:pamkenafcrop[age=3]
harvestcraft:pamkohlrabicrop[age=0]
harvestcraft:pamkohlrabicrop[age=1]
harvestcraft:pamkohlrabicrop[age=2]
harvestcraft:pamkohlrabicrop[age=3]
harvestcraft:pamlentilcrop[age=0]
harvestcraft:pamlentilcrop[age=1]
harvestcraft:pamlentilcrop[age=2]
harvestcraft:pamlentilcrop[age=3]
harvestcraft:pammilletcrop[age=0]
harvestcraft:pammilletcrop[age=1]
harvestcraft:pammilletcrop[age=2]
harvestcraft:pammilletcrop[age=3]
harvestcraft:pammulberrycrop[age=0]
harvestcraft:pammulberrycrop[age=1]
harvestcraft:pammulberrycrop[age=2]
harvestcraft:pammulberrycrop[age=3]
harvestcraft:pamquinoacrop[age=0]
harvestcraft:pamquinoacrop[age=1]
harvestcraft:pamquinoacrop[age=2]
harvestcraft:pamquinoacrop[age=3]
harvestcraft:pamsisalcrop[age=0]
harvestcraft:pamsisalcrop[age=1]
harvestcraft:pamsisalcrop[age=2]
harvestcraft:pamsisalcrop[age=3]
harvestcraft:pamtarocrop[age=0]
harvestcraft:pamtarocrop[age=1]
harvestcraft:pamtarocrop[age=2]
harvestcraft:pamtarocrop[age=3]
harvestcraft:pamtomatillocrop[age=0]
harvestcraft:pamtomatillocrop[age=1]
harvestcraft:pamtomatillocrop[age=2]
harvestcraft:pamtomatillocrop[age=3]
harvestcraft:pamjuniperberrycrop[age=0]
harvestcraft:pamjuniperberrycrop[age=1]
harvestcraft:pamjuniperberrycrop[age=2]
harvestcraft:pamjuniperberrycrop[age=3]
harvestcraft:date_sapling
harvestcraft:pamdate[age=0]
harvestcraft:pamdate[age=1]
harvestcraft:pamdate[age=2]
harvestcraft:papaya_sapling
harvestcraft:pampapaya[age=0]
harvestcraft:pampapaya[age=1]
harvestcraft:pampapaya[age=2]
harvestcraft:cherry_sapling
harvestcraft:pamcherry[age=0]
harvestcraft:pamcherry[age=1]
harvestcraft:pamcherry[age=2]
harvestcraft:fig_sapling
harvestcraft:pamfig[age=0]
harvestcraft:pamfig[age=1]
harvestcraft:pamfig[age=2]
harvestcraft:soursop_sapling
harvestcraft:pamsoursop[age=0]
harvestcraft:pamsoursop[age=1]
harvestcraft:pamsoursop[age=2]
harvestcraft:dragonfruit_sapling
harvestcraft:pamdragonfruit[age=0]
harvestcraft:pamdragonfruit[age=1]
harvestcraft:pamdragonfruit[age=2]
harvestcraft:rambutan_sapling
harvestcraft:pamrambutan[age=0]
harvestcraft:pamrambutan[age=1]
harvestcraft:pamrambutan[age=2]
harvestcraft:jackfruit_sapling
harvestcraft:pamjackfruit[age=0]
harvestcraft:pamjackfruit[age=1]
harvestcraft:pamjackfruit[age=2]
harvestcraft:passionfruit_sapling
harvestcraft:pampassionfruit[age=0]
harvestcraft:pampassionfruit[age=1]
harvestcraft:pampassionfruit[age=2]
harvestcraft:apple_sapling
harvestcraft:pamapple[age=0]
harvestcraft:pamapple[age=1]
harvestcraft:pamapple[age=2]
harvestcraft:lemon_sapling
harvestcraft:pamlemon[age=0]
harvestcraft:pamlemon[age=1]
harvestcraft:pamlemon[age=2]
harvestcraft:pear_sapling
harvestcraft:pampear[age=0]
harvestcraft:pampear[age=1]
harvestcraft:pampear[age=2]
harvestcraft:olive_sapling
harvestcraft:pamolive[age=0]
harvestcraft:pamolive[age=1]
harvestcraft:pamolive[age=2]
harvestcraft:spiderweb_sapling
harvestcraft:pamspiderweb[age=0]
harvestcraft:pamspiderweb[age=1]
harvestcraft:pamspiderweb[age=2]
harvestcraft:grapefruit_sapling
harvestcraft:pamgrapefruit[age=0]
harvestcraft:pamgrapefruit[age=1]
harvestcraft:pamgrapefruit[age=2]
harvestcraft:pomegranate_sapling
harvestcraft:pampomegranate[age=0]
harvestcraft:pampomegranate[age=1]
harvestcraft:pampomegranate[age=2]
harvestcraft:cashew_sapling
harvestcraft:pamcashew[age=0]
harvestcraft:pamcashew[age=1]
harvestcraft:pamcashew[age=2]
harvestcraft:vanillabean_sapling
harvestcraft:pamvanillabean[age=0]
harvestcraft:pamvanillabean[age=1]
harvestcraft:pamvanillabean[age=2]
harvestcraft:starfruit_sapling
harvestcraft:pamstarfruit[age=0]
harvestcraft:pamstarfruit[age=1]
harvestcraft:pamstarfruit[age=2]
harvestcraft:banana_sapling
harvestcraft:pambanana[age=0]
harvestcraft:pambanana[age=1]
harvestcraft:pambanana[age=2]
harvestcraft:plum_sapling
harvestcraft:pamplum[age=0]
harvestcraft:pamplum[age=1]
harvestcraft:pamplum[age=2]
harvestcraft:avocado_sapling
harvestcraft:pamavocado[age=0]
harvestcraft:pamavocado[age=1]
harvestcraft:pamavocado[age=2]
harvestcraft:pecan_sapling
harvestcraft:pampecan[age=0]
harvestcraft:pampecan[age=1]
harvestcraft:pampecan[age=2]
harvestcraft:pistachio_sapling
harvestcraft:pampistachio[age=0]
harvestcraft:pampistachio[age=1]
harvestcraft:pampistachio[age=2]
harvestcraft:hazelnut_sapling
harvestcraft:pamhazelnut[age=0]
harvestcraft:pamhazelnut[age=1]
harvestcraft:pamhazelnut[age=2]
harvestcraft:lime_sapling
harvestcraft:pamlime[age=0]
harvestcraft:pamlime[age=1]
harvestcraft:pamlime[age=2]
harvestcraft:peppercorn_sapling
harvestcraft:pampeppercorn[age=0]
harvestcraft:pampeppercorn[age=1]
harvestcraft:pampeppercorn[age=2]
harvestcraft:almond_sapling
harvestcraft:pamalmond[age=0]
harvestcraft:pamalmond[age=1]
harvestcraft:pamalmond[age=2]
harvestcraft:gooseberry_sapling
harvestcraft:pamgooseberry[age=0]
harvestcraft:pamgooseberry[age=1]
harvestcraft:pamgooseberry[age=2]
harvestcraft:peach_sapling
harvestcraft:pampeach[age=0]
harvestcraft:pampeach[age=1]
harvestcraft:pampeach[age=2]
harvestcraft:chestnut_sapling
harvestcraft:pamchestnut[age=0]
harvestcraft:pamchestnut[age=1]
harvestcraft:pamchestnut[age=2]
harvestcraft:pawpaw_sapling
harvestcraft:pampawpaw[age=0]
harvestcraft:pampawpaw[age=1]
harvestcraft:pampawpaw[age=2]
harvestcraft:coconut_sapling
harvestcraft:pamcoconut[age=0]
harvestcraft:pamcoconut[age=1]
harvestcraft:pamcoconut[age=2]
harvestcraft:mango_sapling
harvestcraft:pammango[age=0]
harvestcraft:pammango[age=1]
harvestcraft:pammango[age=2]
harvestcraft:apricot_sapling
harvestcraft:pamapricot[age=0]
harvestcraft:pamapricot[age=1]
harvestcraft:pamapricot[age=2]
harvestcraft:orange_sapling
harvestcraft:pamorange[age=0]
harvestcraft:pamorange[age=1]
harvestcraft:pamorange[age=2]
harvestcraft:walnut_sapling
harvestcraft:pamwalnut[age=0]
harvestcraft:pamwalnut[age=1]
harvestcraft:pamwalnut[age=2]
harvestcraft:lychee_sapling
harvestcraft:pamlychee[age=0]
harvestcraft:pamlychee[age=1]
harvestcraft:pamlychee[age=2]
harvestcraft:persimmon_sapling
harvestcraft:pampersimmon[age=0]
harvestcraft:pampersimmon[age=1]
harvestcraft:pampersimmon[age=2]
harvestcraft:guava_sapling
harvestcraft:pamguava[age=0]
harvestcraft:pamguava[age=1]
harvestcraft:pamguava[age=2]
harvestcraft:breadfruit_sapling
harvestcraft:pambreadfruit[age=0]
harvestcraft:pambreadfruit[age=1]
harvestcraft:pambreadfruit[age=2]
harvestcraft:nutmeg_sapling
harvestcraft:pamnutmeg[age=0]
harvestcraft:pamnutmeg[age=1]
harvestcraft:pamnutmeg[age=2]
harvestcraft:durian_sapling
harvestcraft:pamdurian[age=0]
harvestcraft:pamdurian[age=1]
harvestcraft:pamdurian[age=2]
harvestcraft:tamarind_sapling
harvestcraft:pamtamarind[age=0]
harvestcraft:pamtamarind[age=1]
harvestcraft:pamtamarind[age=2]
harvestcraft:cinnamon_sapling
harvestcraft:pamcinnamon[age=0]
harvestcraft:pamcinnamon[age=1]
harvestcraft:pamcinnamon[age=2]
harvestcraft:maple_sapling
harvestcraft:pammaple[age=0]
harvestcraft:pammaple[age=1]
harvestcraft:pammaple[age=2]
harvestcraft:paperbark_sapling
harvestcraft:pampaperbark[age=0]
harvestcraft:pampaperbark[age=1]
harvestcraft:pampaperbark[age=2]
harvestcraft:market
harvestcraft:shippingbin
harvestcraft:well
harvestcraft:groundtrap[facing=north]
harvestcraft:groundtrap[facing=south]
harvestcraft:groundtrap[facing=west]
harvestcraft:groundtrap[facing=east]
harvestcraft:watertrap[facing=north]
harvestcraft:watertrap[facing=south]
harvestcraft:watertrap[facing=west]
harvestcraft:watertrap[facing=east]
harvestcraft:waterfilter[facing=north]
harvestcraft:waterfilter[facing=south]
harvestcraft:waterfilter[facing=west]
harvestcraft:waterfilter[facing=east]
harvestcraft:grinder[facing=north]
harvestcraft:grinder[facing=south]
harvestcraft:grinder[facing=west]
harvestcraft:grinder[facing=east]
harvestcraft:beehive
harvestcraft:apiary[facing=north]
harvestcraft:apiary[facing=south]
harvestcraft:apiary[facing=west]
harvestcraft:apiary[facing=east]
harvestcraft:honey
harvestcraft:honeycomb
harvestcraft:pressedwax
harvestcraft:waxcomb
harvestcraft:candledeco1[facing=up]
harvestcraft:candledeco1[facing=north]
harvestcraft:candledeco1[facing=south]
harvestcraft:candledeco1[facing=west]
harvestcraft:candledeco1[facing=east]
harvestcraft:candledeco2[facing=up]
harvestcraft:candledeco2[facing=north]
harvestcraft:candledeco2[facing=south]
harvestcraft:candledeco2[facing=west]
harvestcraft:candledeco2[facing=east]
harvestcraft:candledeco3[facing=up]
harvestcraft:candledeco3[facing=north]
harvestcraft:candledeco3[facing=south]
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harvestcraft:candledeco4[facing=up]
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harvestcraft:candledeco4[facing=south]
harvestcraft:candledeco4[facing=west]
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harvestcraft:candledeco5[facing=up]
harvestcraft:candledeco5[facing=north]
harvestcraft:candledeco5[facing=south]
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harvestcraft:candledeco6[facing=up]
harvestcraft:candledeco6[facing=north]
harvestcraft:candledeco6[facing=south]
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harvestcraft:candledeco7[facing=up]
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harvestcraft:candledeco7[facing=south]
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harvestcraft:candledeco8[facing=up]
harvestcraft:candledeco8[facing=north]
harvestcraft:candledeco8[facing=south]
harvestcraft:candledeco8[facing=west]
harvestcraft:candledeco8[facing=east]
harvestcraft:candledeco9[facing=up]
harvestcraft:candledeco9[facing=north]
harvestcraft:candledeco9[facing=south]
harvestcraft:candledeco9[facing=west]
harvestcraft:candledeco9[facing=east]
harvestcraft:candledeco10[facing=up]
harvestcraft:candledeco10[facing=north]
harvestcraft:candledeco10[facing=south]
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harvestcraft:candledeco11[facing=up]
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harvestcraft:candledeco11[facing=south]
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harvestcraft:candledeco12[facing=up]
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harvestcraft:candledeco12[facing=south]
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harvestcraft:candledeco13[facing=up]
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harvestcraft:candledeco14[facing=up]
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harvestcraft:candledeco15[facing=up]
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harvestcraft:candledeco16[facing=up]
harvestcraft:candledeco16[facing=north]
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harvestcraft:aridgarden
harvestcraft:frostgarden
harvestcraft:shadedgarden
harvestcraft:soggygarden
harvestcraft:tropicalgarden
harvestcraft:windygarden
harvestcraft:presser[facing=north]
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harvestcraft:carrotcake[bites=0]
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harvestcraft:cheesecake[bites=0]
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harvestcraft:cherrycheesecake[bites=0]
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harvestcraft:chocolatesprinklecake[bites=0]
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harvestcraft:holidaycake[bites=0]
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harvestcraft:lamingtoncake[bites=0]
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harvestcraft:pavlovacake[bites=0]
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harvestcraft:pineappleupsidedowncake[bites=0]
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harvestcraft:pumpkincheesecake[bites=0]
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harvestcraft:redvelvetcake[bites=0]
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harvestcraft:redvelvetcake[bites=4]
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brewcraft:pamhopscrop[age=0]
brewcraft:pamhopscrop[age=1]
brewcraft:pamhopscrop[age=2]
brewcraft:pamhopscrop[age=3]
brewcraft:distiller[facing=north]
brewcraft:distiller[facing=south]
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refinedstorage:storage[type=16k]
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refinedstorage:fluid_storage[type=256k]
refinedstorage:fluid_storage[type=1024k]
refinedstorage:fluid_storage[type=4096k]
refinedstorage:fluid_storage[type=creative]
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refinedstorage:cable[down=true,east=true,north=false,south=false,up=false,west=false]
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refinedstorage:cable[down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:cable[down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:cable[down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:cable[down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:cable[down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:cable[down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:cable[down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:cable[down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:cable[down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:cable[down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:cable[down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:cable[down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:cable[down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:cable[down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:cable[down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:cable[down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:cable[down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:cable[down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:cable[down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:cable[down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:cable[down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:cable[down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:cable[down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:cable[down=false,east=true,north=false,south=true,up=false,west=false]
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refinedstorage:external_storage[direction=west,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:external_storage[direction=west,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:external_storage[direction=west,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:external_storage[direction=west,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:external_storage[direction=west,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:external_storage[direction=west,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:external_storage[direction=west,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:external_storage[direction=west,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:external_storage[direction=west,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:external_storage[direction=west,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:external_storage[direction=west,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:external_storage[direction=west,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:external_storage[direction=west,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:external_storage[direction=west,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:external_storage[direction=west,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:external_storage[direction=west,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:external_storage[direction=west,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:external_storage[direction=west,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:external_storage[direction=west,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:external_storage[direction=west,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:external_storage[direction=east,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:external_storage[direction=east,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:external_storage[direction=east,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:external_storage[direction=east,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:external_storage[direction=east,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:external_storage[direction=east,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:external_storage[direction=east,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:external_storage[direction=east,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:external_storage[direction=east,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:external_storage[direction=east,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:external_storage[direction=east,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:external_storage[direction=east,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:external_storage[direction=east,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:external_storage[direction=east,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:external_storage[direction=east,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:external_storage[direction=east,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:external_storage[direction=east,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:external_storage[direction=east,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:external_storage[direction=east,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:external_storage[direction=east,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:external_storage[direction=east,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:external_storage[direction=east,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:external_storage[direction=east,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:external_storage[direction=east,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:external_storage[direction=east,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:external_storage[direction=east,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:external_storage[direction=east,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:external_storage[direction=east,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:external_storage[direction=east,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:external_storage[direction=east,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:external_storage[direction=east,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:external_storage[direction=east,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:external_storage[direction=east,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:external_storage[direction=east,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:external_storage[direction=east,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:external_storage[direction=east,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:external_storage[direction=east,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:external_storage[direction=east,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:external_storage[direction=east,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:external_storage[direction=east,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:external_storage[direction=east,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:external_storage[direction=east,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:external_storage[direction=east,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:external_storage[direction=east,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:external_storage[direction=east,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:external_storage[direction=east,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:external_storage[direction=east,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:external_storage[direction=east,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:external_storage[direction=east,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:external_storage[direction=east,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:external_storage[direction=east,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:external_storage[direction=east,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:external_storage[direction=east,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:external_storage[direction=east,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:external_storage[direction=east,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:external_storage[direction=east,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:external_storage[direction=east,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:external_storage[direction=east,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:external_storage[direction=east,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:external_storage[direction=east,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:external_storage[direction=east,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:external_storage[direction=east,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:external_storage[direction=east,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:external_storage[direction=east,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=down,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=up,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=north,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=south,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=west,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=true,direction=east,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=down,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=up,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=north,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=south,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=west,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:constructor[connected=false,direction=east,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=down,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=up,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=north,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=south,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=west,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=true,direction=east,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=down,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=up,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=north,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=south,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=west,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:destructor[connected=false,direction=east,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=down,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=up,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=north,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=south,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=west,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=true,direction=east,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=true,south=true,up=true,west=false]
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refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=true,south=false,up=true,west=false]
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refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=false,south=true,up=true,west=true]
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refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=down,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=up,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=false,south=true,up=false,west=true]
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refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=north,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=south,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=west,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:reader[connected=false,direction=east,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=true,direction=down,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=true,direction=down,down=true,east=false,north=true,south=false,up=true,west=false]
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refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=south,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=west,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=true,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=true,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=true,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=true,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=true,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=false,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=false,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=false,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=false,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=false,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=false,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=false,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=true,north=false,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=true,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=true,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=true,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=true,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=true,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=false,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=false,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=false,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=false,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=false,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=false,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=false,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=true,east=false,north=false,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=true,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=true,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=true,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=true,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=true,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=false,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=false,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=false,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=false,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=false,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=false,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=false,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=true,north=false,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=true,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=true,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=true,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=true,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=true,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=true,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=true,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=true,south=false,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=false,south=true,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=false,south=true,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=false,south=true,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=false,south=true,up=false,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=false,south=false,up=true,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=false,south=false,up=true,west=false]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=false,south=false,up=false,west=true]
refinedstorage:writer[connected=false,direction=east,down=false,east=false,north=false,south=false,up=false,west=false]
refinedstorage:detector[powered=true]
refinedstorage:detector[powered=false]
refinedstorage:relay[connected=true]
refinedstorage:relay[connected=false]
refinedstorage:interface[connected=true]
refinedstorage:interface[connected=false]
refinedstorage:fluid_interface[connected=true]
refinedstorage:fluid_interface[connected=false]
refinedstorage:wireless_transmitter[connected=true]
refinedstorage:wireless_transmitter[connected=false]
refinedstorage:machine_casing
refinedstorage:quartz_enriched_iron_block
refinedstorage:network_transmitter[connected=true]
refinedstorage:network_transmitter[connected=false]
refinedstorage:network_receiver[connected=true]
refinedstorage:network_receiver[connected=false]
refinedstorage:disk_manipulator[connected=true,direction=north]
refinedstorage:disk_manipulator[connected=true,direction=east]
refinedstorage:disk_manipulator[connected=true,direction=south]
refinedstorage:disk_manipulator[connected=true,direction=west]
refinedstorage:disk_manipulator[connected=false,direction=north]
refinedstorage:disk_manipulator[connected=false,direction=east]
refinedstorage:disk_manipulator[connected=false,direction=south]
refinedstorage:disk_manipulator[connected=false,direction=west]
refinedstorage:crafter_manager[connected=true,direction=north]
refinedstorage:crafter_manager[connected=true,direction=east]
refinedstorage:crafter_manager[connected=true,direction=south]
refinedstorage:crafter_manager[connected=true,direction=west]
refinedstorage:crafter_manager[connected=false,direction=north]
refinedstorage:crafter_manager[connected=false,direction=east]
refinedstorage:crafter_manager[connected=false,direction=south]
refinedstorage:crafter_manager[connected=false,direction=west]
tinkersaether:valkyrie_block
thebetweenlands:swamp_water[level=0]
thebetweenlands:swamp_water[level=1]
thebetweenlands:swamp_water[level=2]
thebetweenlands:swamp_water[level=3]
thebetweenlands:swamp_water[level=4]
thebetweenlands:swamp_water[level=5]
thebetweenlands:swamp_water[level=6]
thebetweenlands:swamp_water[level=7]
thebetweenlands:swamp_water[level=8]
thebetweenlands:swamp_water[level=9]
thebetweenlands:swamp_water[level=10]
thebetweenlands:swamp_water[level=11]
thebetweenlands:swamp_water[level=12]
thebetweenlands:swamp_water[level=13]
thebetweenlands:swamp_water[level=14]
thebetweenlands:swamp_water[level=15]
thebetweenlands:stagnant_water[level=0]
thebetweenlands:stagnant_water[level=1]
thebetweenlands:stagnant_water[level=2]
thebetweenlands:stagnant_water[level=3]
thebetweenlands:stagnant_water[level=4]
thebetweenlands:stagnant_water[level=5]
thebetweenlands:stagnant_water[level=6]
thebetweenlands:stagnant_water[level=7]
thebetweenlands:stagnant_water[level=8]
thebetweenlands:stagnant_water[level=9]
thebetweenlands:stagnant_water[level=10]
thebetweenlands:stagnant_water[level=11]
thebetweenlands:stagnant_water[level=12]
thebetweenlands:stagnant_water[level=13]
thebetweenlands:stagnant_water[level=14]
thebetweenlands:stagnant_water[level=15]
thebetweenlands:tar[level=0]
thebetweenlands:tar[level=1]
thebetweenlands:tar[level=2]
thebetweenlands:tar[level=3]
thebetweenlands:tar[level=4]
thebetweenlands:tar[level=5]
thebetweenlands:tar[level=6]
thebetweenlands:tar[level=7]
thebetweenlands:tar[level=8]
thebetweenlands:tar[level=9]
thebetweenlands:tar[level=10]
thebetweenlands:tar[level=11]
thebetweenlands:tar[level=12]
thebetweenlands:tar[level=13]
thebetweenlands:tar[level=14]
thebetweenlands:tar[level=15]
thebetweenlands:rubber[level=0]
thebetweenlands:rubber[level=1]
thebetweenlands:rubber[level=2]
thebetweenlands:rubber[level=3]
thebetweenlands:rubber[level=4]
thebetweenlands:rubber[level=5]
thebetweenlands:rubber[level=6]
thebetweenlands:rubber[level=7]
thebetweenlands:rubber[level=8]
thebetweenlands:rubber[level=9]
thebetweenlands:rubber[level=10]
thebetweenlands:rubber[level=11]
thebetweenlands:rubber[level=12]
thebetweenlands:rubber[level=13]
thebetweenlands:rubber[level=14]
thebetweenlands:rubber[level=15]
thebetweenlands:druid_stone_1[active=true,facing=north]
thebetweenlands:druid_stone_1[active=true,facing=south]
thebetweenlands:druid_stone_1[active=true,facing=west]
thebetweenlands:druid_stone_1[active=true,facing=east]
thebetweenlands:druid_stone_1[active=false,facing=north]
thebetweenlands:druid_stone_1[active=false,facing=south]
thebetweenlands:druid_stone_1[active=false,facing=west]
thebetweenlands:druid_stone_1[active=false,facing=east]
thebetweenlands:druid_stone_2[active=true,facing=north]
thebetweenlands:druid_stone_2[active=true,facing=south]
thebetweenlands:druid_stone_2[active=true,facing=west]
thebetweenlands:druid_stone_2[active=true,facing=east]
thebetweenlands:druid_stone_2[active=false,facing=north]
thebetweenlands:druid_stone_2[active=false,facing=south]
thebetweenlands:druid_stone_2[active=false,facing=west]
thebetweenlands:druid_stone_2[active=false,facing=east]
thebetweenlands:druid_stone_3[active=true,facing=north]
thebetweenlands:druid_stone_3[active=true,facing=south]
thebetweenlands:druid_stone_3[active=true,facing=west]
thebetweenlands:druid_stone_3[active=true,facing=east]
thebetweenlands:druid_stone_3[active=false,facing=north]
thebetweenlands:druid_stone_3[active=false,facing=south]
thebetweenlands:druid_stone_3[active=false,facing=west]
thebetweenlands:druid_stone_3[active=false,facing=east]
thebetweenlands:druid_stone_4[active=true,facing=north]
thebetweenlands:druid_stone_4[active=true,facing=south]
thebetweenlands:druid_stone_4[active=true,facing=west]
thebetweenlands:druid_stone_4[active=true,facing=east]
thebetweenlands:druid_stone_4[active=false,facing=north]
thebetweenlands:druid_stone_4[active=false,facing=south]
thebetweenlands:druid_stone_4[active=false,facing=west]
thebetweenlands:druid_stone_4[active=false,facing=east]
thebetweenlands:druid_stone_5[active=true,facing=north]
thebetweenlands:druid_stone_5[active=true,facing=south]
thebetweenlands:druid_stone_5[active=true,facing=west]
thebetweenlands:druid_stone_5[active=true,facing=east]
thebetweenlands:druid_stone_5[active=false,facing=north]
thebetweenlands:druid_stone_5[active=false,facing=south]
thebetweenlands:druid_stone_5[active=false,facing=west]
thebetweenlands:druid_stone_5[active=false,facing=east]
thebetweenlands:druid_stone_6[active=true,facing=north]
thebetweenlands:druid_stone_6[active=true,facing=south]
thebetweenlands:druid_stone_6[active=true,facing=west]
thebetweenlands:druid_stone_6[active=true,facing=east]
thebetweenlands:druid_stone_6[active=false,facing=north]
thebetweenlands:druid_stone_6[active=false,facing=south]
thebetweenlands:druid_stone_6[active=false,facing=west]
thebetweenlands:druid_stone_6[active=false,facing=east]
thebetweenlands:betweenlands_bedrock
thebetweenlands:betweenstone
thebetweenlands:generic_stone[variant=corrupt_betweenstone]
thebetweenlands:mud
thebetweenlands:peat
thebetweenlands:sludgy_dirt
thebetweenlands:spreading_sludgy_dirt[inactive=true]
thebetweenlands:spreading_sludgy_dirt[inactive=false]
thebetweenlands:slimy_dirt
thebetweenlands:slimy_grass
thebetweenlands:cragrock[variant=default]
thebetweenlands:cragrock[variant=mossy_1]
thebetweenlands:cragrock[variant=mossy_2]
thebetweenlands:pitstone
thebetweenlands:limestone
thebetweenlands:swamp_dirt
thebetweenlands:coarse_swamp_dirt
thebetweenlands:swamp_grass
thebetweenlands:wisp[color=0]
thebetweenlands:wisp[color=1]
thebetweenlands:wisp[color=2]
thebetweenlands:wisp[color=3]
thebetweenlands:octine_ore
thebetweenlands:valonite_ore
thebetweenlands:sulfur_ore
thebetweenlands:slimy_bone_ore
thebetweenlands:scabyst_ore
thebetweenlands:syrmorite_ore
thebetweenlands:aqua_middle_gem_ore
thebetweenlands:crimson_middle_gem_ore
thebetweenlands:green_middle_gem_ore
thebetweenlands:life_crystal_stalactite[level=0,variant=default]
thebetweenlands:life_crystal_stalactite[level=0,variant=ore]
thebetweenlands:life_crystal_stalactite[level=1,variant=default]
thebetweenlands:life_crystal_stalactite[level=1,variant=ore]
thebetweenlands:life_crystal_stalactite[level=2,variant=default]
thebetweenlands:life_crystal_stalactite[level=2,variant=ore]
thebetweenlands:life_crystal_stalactite[level=3,variant=default]
thebetweenlands:life_crystal_stalactite[level=3,variant=ore]
thebetweenlands:life_crystal_stalactite[level=4,variant=default]
thebetweenlands:life_crystal_stalactite[level=4,variant=ore]
thebetweenlands:life_crystal_stalactite[level=5,variant=default]
thebetweenlands:life_crystal_stalactite[level=5,variant=ore]
thebetweenlands:life_crystal_stalactite[level=6,variant=default]
thebetweenlands:life_crystal_stalactite[level=6,variant=ore]
thebetweenlands:life_crystal_stalactite[level=7,variant=default]
thebetweenlands:life_crystal_stalactite[level=7,variant=ore]
thebetweenlands:life_crystal_stalactite[level=8,variant=default]
thebetweenlands:life_crystal_stalactite[level=8,variant=ore]
thebetweenlands:life_crystal_stalactite[level=9,variant=default]
thebetweenlands:life_crystal_stalactite[level=9,variant=ore]
thebetweenlands:life_crystal_stalactite[level=10,variant=default]
thebetweenlands:life_crystal_stalactite[level=10,variant=ore]
thebetweenlands:life_crystal_stalactite[level=11,variant=default]
thebetweenlands:life_crystal_stalactite[level=11,variant=ore]
thebetweenlands:life_crystal_stalactite[level=12,variant=default]
thebetweenlands:life_crystal_stalactite[level=12,variant=ore]
thebetweenlands:life_crystal_stalactite[level=13,variant=default]
thebetweenlands:life_crystal_stalactite[level=13,variant=ore]
thebetweenlands:life_crystal_stalactite[level=14,variant=default]
thebetweenlands:life_crystal_stalactite[level=14,variant=ore]
thebetweenlands:life_crystal_stalactite[level=15,variant=default]
thebetweenlands:life_crystal_stalactite[level=15,variant=ore]
thebetweenlands:stalactite
thebetweenlands:silt
thebetweenlands:dead_grass
thebetweenlands:tar_solid
thebetweenlands:puddle[amount=0,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=0,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=0,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=0,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=0,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=0,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=0,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=0,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=0,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=0,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=0,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=0,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=0,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=0,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=0,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=0,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=1,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=1,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=1,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=1,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=1,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=1,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=1,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=1,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=1,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=1,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=1,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=1,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=1,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=1,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=1,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=1,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=2,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=2,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=2,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=2,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=2,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=2,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=2,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=2,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=2,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=2,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=2,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=2,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=2,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=2,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=2,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=2,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=3,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=3,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=3,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=3,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=3,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=3,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=3,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=3,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=3,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=3,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=3,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=3,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=3,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=3,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=3,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=3,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=4,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=4,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=4,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=4,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=4,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=4,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=4,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=4,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=4,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=4,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=4,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=4,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=4,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=4,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=4,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=4,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=5,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=5,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=5,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=5,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=5,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=5,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=5,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=5,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=5,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=5,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=5,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=5,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=5,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=5,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=5,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=5,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=6,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=6,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=6,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=6,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=6,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=6,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=6,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=6,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=6,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=6,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=6,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=6,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=6,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=6,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=6,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=6,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=7,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=7,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=7,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=7,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=7,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=7,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=7,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=7,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=7,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=7,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=7,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=7,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=7,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=7,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=7,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=7,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=8,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=8,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=8,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=8,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=8,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=8,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=8,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=8,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=8,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=8,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=8,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=8,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=8,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=8,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=8,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=8,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=9,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=9,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=9,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=9,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=9,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=9,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=9,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=9,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=9,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=9,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=9,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=9,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=9,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=9,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=9,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=9,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=10,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=10,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=10,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=10,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=10,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=10,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=10,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=10,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=10,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=10,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=10,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=10,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=10,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=10,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=10,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=10,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=11,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=11,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=11,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=11,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=11,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=11,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=11,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=11,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=11,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=11,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=11,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=11,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=11,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=11,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=11,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=11,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=12,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=12,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=12,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=12,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=12,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=12,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=12,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=12,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=12,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=12,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=12,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=12,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=12,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=12,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=12,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=12,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=13,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=13,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=13,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=13,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=13,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=13,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=13,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=13,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=13,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=13,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=13,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=13,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=13,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=13,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=13,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=13,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=14,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=14,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=14,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=14,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=14,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=14,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=14,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=14,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=14,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=14,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=14,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=14,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=14,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=14,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=14,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=14,east=false,north=false,south=false,west=false]
thebetweenlands:puddle[amount=15,east=true,north=true,south=true,west=true]
thebetweenlands:puddle[amount=15,east=true,north=true,south=true,west=false]
thebetweenlands:puddle[amount=15,east=true,north=true,south=false,west=true]
thebetweenlands:puddle[amount=15,east=true,north=true,south=false,west=false]
thebetweenlands:puddle[amount=15,east=true,north=false,south=true,west=true]
thebetweenlands:puddle[amount=15,east=true,north=false,south=true,west=false]
thebetweenlands:puddle[amount=15,east=true,north=false,south=false,west=true]
thebetweenlands:puddle[amount=15,east=true,north=false,south=false,west=false]
thebetweenlands:puddle[amount=15,east=false,north=true,south=true,west=true]
thebetweenlands:puddle[amount=15,east=false,north=true,south=true,west=false]
thebetweenlands:puddle[amount=15,east=false,north=true,south=false,west=true]
thebetweenlands:puddle[amount=15,east=false,north=true,south=false,west=false]
thebetweenlands:puddle[amount=15,east=false,north=false,south=true,west=true]
thebetweenlands:puddle[amount=15,east=false,north=false,south=true,west=false]
thebetweenlands:puddle[amount=15,east=false,north=false,south=false,west=true]
thebetweenlands:puddle[amount=15,east=false,north=false,south=false,west=false]
thebetweenlands:log_weedwood[axis=x]
thebetweenlands:log_weedwood[axis=y]
thebetweenlands:log_weedwood[axis=z]
thebetweenlands:log_weedwood[axis=none]
thebetweenlands:log_rotten_bark[axis=x]
thebetweenlands:log_rotten_bark[axis=y]
thebetweenlands:log_rotten_bark[axis=z]
thebetweenlands:log_rotten_bark[axis=none]
thebetweenlands:log_spreading_rotten_bark[inactive=true]
thebetweenlands:log_spreading_rotten_bark[inactive=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=true,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=x,down=false,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=true,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=y,down=false,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=true,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=z,down=false,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=true,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=true,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=true,north=false,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=true,south=false,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=true,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=true,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=true,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=true,up=false,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=false,up=true,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=false,up=true,west=false]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=false,up=false,west=true]
thebetweenlands:log_rubber[axis=none,down=false,east=false,natural=false,north=false,south=false,up=false,west=false]
thebetweenlands:log_hearthgrove[axis=x,tarred=true]
thebetweenlands:log_hearthgrove[axis=x,tarred=false]
thebetweenlands:log_hearthgrove[axis=y,tarred=true]
thebetweenlands:log_hearthgrove[axis=y,tarred=false]
thebetweenlands:log_hearthgrove[axis=z,tarred=true]
thebetweenlands:log_hearthgrove[axis=z,tarred=false]
thebetweenlands:log_hearthgrove[axis=none,tarred=true]
thebetweenlands:log_hearthgrove[axis=none,tarred=false]
thebetweenlands:log_nibbletwig[axis=x]
thebetweenlands:log_nibbletwig[axis=y]
thebetweenlands:log_nibbletwig[axis=z]
thebetweenlands:log_nibbletwig[axis=none]
thebetweenlands:log_spirit_tree[axis=x]
thebetweenlands:log_spirit_tree[axis=y]
thebetweenlands:log_spirit_tree[axis=z]
thebetweenlands:log_spirit_tree[axis=none]
thebetweenlands:weedwood
thebetweenlands:log_sap[axis=x]
thebetweenlands:log_sap[axis=y]
thebetweenlands:log_sap[axis=z]
thebetweenlands:log_sap[axis=none]
thebetweenlands:sapling_weedwood[stage=0,type=oak]
thebetweenlands:sapling_weedwood[stage=0,type=spruce]
thebetweenlands:sapling_weedwood[stage=0,type=birch]
thebetweenlands:sapling_weedwood[stage=0,type=jungle]
thebetweenlands:sapling_weedwood[stage=0,type=acacia]
thebetweenlands:sapling_weedwood[stage=0,type=dark_oak]
thebetweenlands:sapling_weedwood[stage=1,type=oak]
thebetweenlands:sapling_weedwood[stage=1,type=spruce]
thebetweenlands:sapling_weedwood[stage=1,type=birch]
thebetweenlands:sapling_weedwood[stage=1,type=jungle]
thebetweenlands:sapling_weedwood[stage=1,type=acacia]
thebetweenlands:sapling_weedwood[stage=1,type=dark_oak]
thebetweenlands:sapling_sap[stage=0,type=oak]
thebetweenlands:sapling_sap[stage=0,type=spruce]
thebetweenlands:sapling_sap[stage=0,type=birch]
thebetweenlands:sapling_sap[stage=0,type=jungle]
thebetweenlands:sapling_sap[stage=0,type=acacia]
thebetweenlands:sapling_sap[stage=0,type=dark_oak]
thebetweenlands:sapling_sap[stage=1,type=oak]
thebetweenlands:sapling_sap[stage=1,type=spruce]
thebetweenlands:sapling_sap[stage=1,type=birch]
thebetweenlands:sapling_sap[stage=1,type=jungle]
thebetweenlands:sapling_sap[stage=1,type=acacia]
thebetweenlands:sapling_sap[stage=1,type=dark_oak]
thebetweenlands:sapling_rubber[stage=0,type=oak]
thebetweenlands:sapling_rubber[stage=0,type=spruce]
thebetweenlands:sapling_rubber[stage=0,type=birch]
thebetweenlands:sapling_rubber[stage=0,type=jungle]
thebetweenlands:sapling_rubber[stage=0,type=acacia]
thebetweenlands:sapling_rubber[stage=0,type=dark_oak]
thebetweenlands:sapling_rubber[stage=1,type=oak]
thebetweenlands:sapling_rubber[stage=1,type=spruce]
thebetweenlands:sapling_rubber[stage=1,type=birch]
thebetweenlands:sapling_rubber[stage=1,type=jungle]
thebetweenlands:sapling_rubber[stage=1,type=acacia]
thebetweenlands:sapling_rubber[stage=1,type=dark_oak]
thebetweenlands:sapling_hearthgrove[stage=0,type=oak]
thebetweenlands:sapling_hearthgrove[stage=0,type=spruce]
thebetweenlands:sapling_hearthgrove[stage=0,type=birch]
thebetweenlands:sapling_hearthgrove[stage=0,type=jungle]
thebetweenlands:sapling_hearthgrove[stage=0,type=acacia]
thebetweenlands:sapling_hearthgrove[stage=0,type=dark_oak]
thebetweenlands:sapling_hearthgrove[stage=1,type=oak]
thebetweenlands:sapling_hearthgrove[stage=1,type=spruce]
thebetweenlands:sapling_hearthgrove[stage=1,type=birch]
thebetweenlands:sapling_hearthgrove[stage=1,type=jungle]
thebetweenlands:sapling_hearthgrove[stage=1,type=acacia]
thebetweenlands:sapling_hearthgrove[stage=1,type=dark_oak]
thebetweenlands:sapling_nibbletwig[stage=0,type=oak]
thebetweenlands:sapling_nibbletwig[stage=0,type=spruce]
thebetweenlands:sapling_nibbletwig[stage=0,type=birch]
thebetweenlands:sapling_nibbletwig[stage=0,type=jungle]
thebetweenlands:sapling_nibbletwig[stage=0,type=acacia]
thebetweenlands:sapling_nibbletwig[stage=0,type=dark_oak]
thebetweenlands:sapling_nibbletwig[stage=1,type=oak]
thebetweenlands:sapling_nibbletwig[stage=1,type=spruce]
thebetweenlands:sapling_nibbletwig[stage=1,type=birch]
thebetweenlands:sapling_nibbletwig[stage=1,type=jungle]
thebetweenlands:sapling_nibbletwig[stage=1,type=acacia]
thebetweenlands:sapling_nibbletwig[stage=1,type=dark_oak]
thebetweenlands:sapling_spirit_tree[stage=0,type=oak]
thebetweenlands:sapling_spirit_tree[stage=0,type=spruce]
thebetweenlands:sapling_spirit_tree[stage=0,type=birch]
thebetweenlands:sapling_spirit_tree[stage=0,type=jungle]
thebetweenlands:sapling_spirit_tree[stage=0,type=acacia]
thebetweenlands:sapling_spirit_tree[stage=0,type=dark_oak]
thebetweenlands:sapling_spirit_tree[stage=1,type=oak]
thebetweenlands:sapling_spirit_tree[stage=1,type=spruce]
thebetweenlands:sapling_spirit_tree[stage=1,type=birch]
thebetweenlands:sapling_spirit_tree[stage=1,type=jungle]
thebetweenlands:sapling_spirit_tree[stage=1,type=acacia]
thebetweenlands:sapling_spirit_tree[stage=1,type=dark_oak]
thebetweenlands:root_pod[stage=0,type=oak]
thebetweenlands:root_pod[stage=0,type=spruce]
thebetweenlands:root_pod[stage=0,type=birch]
thebetweenlands:root_pod[stage=0,type=jungle]
thebetweenlands:root_pod[stage=0,type=acacia]
thebetweenlands:root_pod[stage=0,type=dark_oak]
thebetweenlands:root_pod[stage=1,type=oak]
thebetweenlands:root_pod[stage=1,type=spruce]
thebetweenlands:root_pod[stage=1,type=birch]
thebetweenlands:root_pod[stage=1,type=jungle]
thebetweenlands:root_pod[stage=1,type=acacia]
thebetweenlands:root_pod[stage=1,type=dark_oak]
thebetweenlands:leaves_weedwood_tree[check_decay=true,decayable=true]
thebetweenlands:leaves_weedwood_tree[check_decay=true,decayable=false]
thebetweenlands:leaves_weedwood_tree[check_decay=false,decayable=true]
thebetweenlands:leaves_weedwood_tree[check_decay=false,decayable=false]
thebetweenlands:leaves_sap_tree[check_decay=true,decayable=true]
thebetweenlands:leaves_sap_tree[check_decay=true,decayable=false]
thebetweenlands:leaves_sap_tree[check_decay=false,decayable=true]
thebetweenlands:leaves_sap_tree[check_decay=false,decayable=false]
thebetweenlands:leaves_rubber_tree[check_decay=true,decayable=true]
thebetweenlands:leaves_rubber_tree[check_decay=true,decayable=false]
thebetweenlands:leaves_rubber_tree[check_decay=false,decayable=true]
thebetweenlands:leaves_rubber_tree[check_decay=false,decayable=false]
thebetweenlands:leaves_hearthgrove_tree[check_decay=true,decayable=true]
thebetweenlands:leaves_hearthgrove_tree[check_decay=true,decayable=false]
thebetweenlands:leaves_hearthgrove_tree[check_decay=false,decayable=true]
thebetweenlands:leaves_hearthgrove_tree[check_decay=false,decayable=false]
thebetweenlands:leaves_nibbletwig_tree[check_decay=true,decayable=true]
thebetweenlands:leaves_nibbletwig_tree[check_decay=true,decayable=false]
thebetweenlands:leaves_nibbletwig_tree[check_decay=false,decayable=true]
thebetweenlands:leaves_nibbletwig_tree[check_decay=false,decayable=false]
thebetweenlands:leaves_spirit_tree_top[check_decay=true,decayable=true]
thebetweenlands:leaves_spirit_tree_top[check_decay=true,decayable=false]
thebetweenlands:leaves_spirit_tree_top[check_decay=false,decayable=true]
thebetweenlands:leaves_spirit_tree_top[check_decay=false,decayable=false]
thebetweenlands:leaves_spirit_tree_middle[check_decay=true,decayable=true]
thebetweenlands:leaves_spirit_tree_middle[check_decay=true,decayable=false]
thebetweenlands:leaves_spirit_tree_middle[check_decay=false,decayable=true]
thebetweenlands:leaves_spirit_tree_middle[check_decay=false,decayable=false]
thebetweenlands:leaves_spirit_tree_bottom[check_decay=true,decayable=true]
thebetweenlands:leaves_spirit_tree_bottom[check_decay=true,decayable=false]
thebetweenlands:leaves_spirit_tree_bottom[check_decay=false,decayable=true]
thebetweenlands:leaves_spirit_tree_bottom[check_decay=false,decayable=false]
thebetweenlands:weedwood_planks
thebetweenlands:rubber_tree_planks
thebetweenlands:giant_root_planks
thebetweenlands:hearthgrove_planks
thebetweenlands:nibbletwig_planks
thebetweenlands:angry_betweenstone
thebetweenlands:betweenstone_bricks
thebetweenlands:betweenstone_bricks_mirage
thebetweenlands:betweenstone_tiles
thebetweenlands:betweenstone_chiseled
thebetweenlands:cragrock_chiseled
thebetweenlands:limestone_chiseled
thebetweenlands:pitstone_chiseled
thebetweenlands:scabyst_chiseled_1
thebetweenlands:scabyst_chiseled_2
thebetweenlands:scabyst_chiseled_3
thebetweenlands:scabyst_pitstone_dotted
thebetweenlands:scabyst_pitstone_horizontal
thebetweenlands:scabyst_bricks
thebetweenlands:cracked_betweenstone_bricks
thebetweenlands:cracked_betweenstone_tiles
thebetweenlands:cracked_limestone_bricks
thebetweenlands:cragrock_bricks
thebetweenlands:cragrock_tiles
thebetweenlands:glowing_betweenstone_tile
thebetweenlands:inactive_glowing_smooth_cragrock
thebetweenlands:glowing_smooth_cragrock
thebetweenlands:limestone_bricks
thebetweenlands:limestone_tiles
thebetweenlands:mossy_betweenstone_bricks
thebetweenlands:mossy_betweenstone_tiles
thebetweenlands:mossy_limestone_bricks
thebetweenlands:mossy_smooth_betweenstone
thebetweenlands:mud_bricks
thebetweenlands:mud_brick_shingles
thebetweenlands:rubber_block
thebetweenlands:pitstone_bricks
thebetweenlands:pitstone_tiles
thebetweenlands:polished_limestone
thebetweenlands:smooth_betweenstone
thebetweenlands:smooth_cragrock
thebetweenlands:octine_block
thebetweenlands:syrmorite_block
thebetweenlands:valonite_block
thebetweenlands:scabyst_block
thebetweenlands:weak_betweenstone_tiles
thebetweenlands:weak_polished_limestone
thebetweenlands:weak_mossy_betweenstone_tiles
thebetweenlands:dentrothyst[type=green]
thebetweenlands:dentrothyst[type=orange]
thebetweenlands:loot_pot[facing=north,type=1]
thebetweenlands:loot_pot[facing=north,type=2]
thebetweenlands:loot_pot[facing=north,type=3]
thebetweenlands:loot_pot[facing=south,type=1]
thebetweenlands:loot_pot[facing=south,type=2]
thebetweenlands:loot_pot[facing=south,type=3]
thebetweenlands:loot_pot[facing=west,type=1]
thebetweenlands:loot_pot[facing=west,type=2]
thebetweenlands:loot_pot[facing=west,type=3]
thebetweenlands:loot_pot[facing=east,type=1]
thebetweenlands:loot_pot[facing=east,type=2]
thebetweenlands:loot_pot[facing=east,type=3]
thebetweenlands:mob_spawner
thebetweenlands:temple_pillar[axis=x]
thebetweenlands:temple_pillar[axis=y]
thebetweenlands:temple_pillar[axis=z]
thebetweenlands:betweenstone_pillar[axis=x]
thebetweenlands:betweenstone_pillar[axis=y]
thebetweenlands:betweenstone_pillar[axis=z]
thebetweenlands:pitstone_pillar[axis=x]
thebetweenlands:pitstone_pillar[axis=y]
thebetweenlands:pitstone_pillar[axis=z]
thebetweenlands:limestone_pillar[axis=x]
thebetweenlands:limestone_pillar[axis=y]
thebetweenlands:limestone_pillar[axis=z]
thebetweenlands:cragrock_pillar[axis=x]
thebetweenlands:cragrock_pillar[axis=y]
thebetweenlands:cragrock_pillar[axis=z]
thebetweenlands:tar_beast_spawner
thebetweenlands:tar_loot_pot[facing=north,type=1]
thebetweenlands:tar_loot_pot[facing=north,type=2]
thebetweenlands:tar_loot_pot[facing=north,type=3]
thebetweenlands:tar_loot_pot[facing=south,type=1]
thebetweenlands:tar_loot_pot[facing=south,type=2]
thebetweenlands:tar_loot_pot[facing=south,type=3]
thebetweenlands:tar_loot_pot[facing=west,type=1]
thebetweenlands:tar_loot_pot[facing=west,type=2]
thebetweenlands:tar_loot_pot[facing=west,type=3]
thebetweenlands:tar_loot_pot[facing=east,type=1]
thebetweenlands:tar_loot_pot[facing=east,type=2]
thebetweenlands:tar_loot_pot[facing=east,type=3]
thebetweenlands:cragrock_stairs[facing=north,half=top,shape=straight]
thebetweenlands:cragrock_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:cragrock_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=south,half=top,shape=straight]
thebetweenlands:cragrock_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:cragrock_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=west,half=top,shape=straight]
thebetweenlands:cragrock_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:cragrock_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=east,half=top,shape=straight]
thebetweenlands:cragrock_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:cragrock_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:cragrock_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:cragrock_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:cragrock_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:cragrock_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:pitstone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:pitstone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:pitstone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:pitstone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:pitstone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:pitstone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:pitstone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:pitstone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:pitstone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:pitstone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:pitstone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:pitstone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:betweenstone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:betweenstone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:betweenstone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:betweenstone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:betweenstone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:betweenstone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:betweenstone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:betweenstone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:betweenstone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:cragrock_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:cragrock_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:cragrock_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:cragrock_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:cragrock_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:limestone_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:limestone_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:limestone_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:limestone_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:limestone_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:pitstone_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:pitstone_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:pitstone_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:pitstone_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:pitstone_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:limestone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:limestone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:limestone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:limestone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:limestone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:limestone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:limestone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:limestone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:limestone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:limestone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:limestone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:limestone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:limestone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:limestone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:limestone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:limestone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:limestone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:limestone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:limestone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:limestone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:limestone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:limestone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:limestone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:limestone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:limestone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:limestone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:limestone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:limestone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:limestone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:limestone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:limestone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:limestone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:limestone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:limestone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:limestone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:limestone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:limestone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:limestone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:limestone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:limestone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:smooth_betweenstone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=top,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=top,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=top,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=top,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:smooth_cragrock_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:polished_limestone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:polished_limestone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:polished_limestone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:polished_limestone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:polished_limestone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mossy_betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mossy_smooth_betweenstone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:cracked_betweenstone_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:scabyst_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:scabyst_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:scabyst_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:scabyst_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:scabyst_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:sulfur_block
thebetweenlands:temple_bricks
thebetweenlands:smooth_pitstone
thebetweenlands:mire_coral_block
thebetweenlands:deep_water_coral_block
thebetweenlands:slimy_bone_block
thebetweenlands:aqua_middle_gem_block
thebetweenlands:crimson_middle_gem_block
thebetweenlands:green_middle_gem_block
thebetweenlands:compost_block
thebetweenlands:polished_dentrothyst[type=green]
thebetweenlands:polished_dentrothyst[type=orange]
thebetweenlands:silt_glass
thebetweenlands:silt_glass_pane[east=true,north=true,south=true,west=true]
thebetweenlands:silt_glass_pane[east=true,north=true,south=true,west=false]
thebetweenlands:silt_glass_pane[east=true,north=true,south=false,west=true]
thebetweenlands:silt_glass_pane[east=true,north=true,south=false,west=false]
thebetweenlands:silt_glass_pane[east=true,north=false,south=true,west=true]
thebetweenlands:silt_glass_pane[east=true,north=false,south=true,west=false]
thebetweenlands:silt_glass_pane[east=true,north=false,south=false,west=true]
thebetweenlands:silt_glass_pane[east=true,north=false,south=false,west=false]
thebetweenlands:silt_glass_pane[east=false,north=true,south=true,west=true]
thebetweenlands:silt_glass_pane[east=false,north=true,south=true,west=false]
thebetweenlands:silt_glass_pane[east=false,north=true,south=false,west=true]
thebetweenlands:silt_glass_pane[east=false,north=true,south=false,west=false]
thebetweenlands:silt_glass_pane[east=false,north=false,south=true,west=true]
thebetweenlands:silt_glass_pane[east=false,north=false,south=true,west=false]
thebetweenlands:silt_glass_pane[east=false,north=false,south=false,west=true]
thebetweenlands:silt_glass_pane[east=false,north=false,south=false,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=true,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=true,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=true,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=true,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=false,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=false,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=false,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=true,south=false,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=true,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=true,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=true,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=true,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=false,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=false,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=false,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=true,north=false,south=false,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=true,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=true,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=true,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=true,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=false,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=false,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=false,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=true,south=false,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=true,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=true,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=true,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=true,type=orange,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=false,type=green,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=false,type=green,west=false]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=false,type=orange,west=true]
thebetweenlands:polished_dentrothyst_pane[east=false,north=false,south=false,type=orange,west=false]
thebetweenlands:amate_paper_pane_1[east=true,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_1[east=true,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_1[east=true,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_1[east=true,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_1[east=true,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_1[east=true,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_1[east=true,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_1[east=true,north=false,south=false,west=false]
thebetweenlands:amate_paper_pane_1[east=false,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_1[east=false,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_1[east=false,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_1[east=false,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_1[east=false,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_1[east=false,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_1[east=false,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_1[east=false,north=false,south=false,west=false]
thebetweenlands:amate_paper_pane_2[east=true,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_2[east=true,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_2[east=true,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_2[east=true,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_2[east=true,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_2[east=true,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_2[east=true,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_2[east=true,north=false,south=false,west=false]
thebetweenlands:amate_paper_pane_2[east=false,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_2[east=false,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_2[east=false,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_2[east=false,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_2[east=false,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_2[east=false,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_2[east=false,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_2[east=false,north=false,south=false,west=false]
thebetweenlands:amate_paper_pane_3[east=true,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_3[east=true,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_3[east=true,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_3[east=true,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_3[east=true,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_3[east=true,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_3[east=true,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_3[east=true,north=false,south=false,west=false]
thebetweenlands:amate_paper_pane_3[east=false,north=true,south=true,west=true]
thebetweenlands:amate_paper_pane_3[east=false,north=true,south=true,west=false]
thebetweenlands:amate_paper_pane_3[east=false,north=true,south=false,west=true]
thebetweenlands:amate_paper_pane_3[east=false,north=true,south=false,west=false]
thebetweenlands:amate_paper_pane_3[east=false,north=false,south=true,west=true]
thebetweenlands:amate_paper_pane_3[east=false,north=false,south=true,west=false]
thebetweenlands:amate_paper_pane_3[east=false,north=false,south=false,west=true]
thebetweenlands:amate_paper_pane_3[east=false,north=false,south=false,west=false]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=top,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=top,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=top,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=top,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:smooth_pitstone_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=north,half=top,shape=straight]
thebetweenlands:tar_solid_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:tar_solid_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=south,half=top,shape=straight]
thebetweenlands:tar_solid_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:tar_solid_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=west,half=top,shape=straight]
thebetweenlands:tar_solid_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:tar_solid_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=east,half=top,shape=straight]
thebetweenlands:tar_solid_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:tar_solid_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:tar_solid_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:tar_solid_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:tar_solid_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:tar_solid_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=north,half=top,shape=straight]
thebetweenlands:temple_brick_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:temple_brick_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=south,half=top,shape=straight]
thebetweenlands:temple_brick_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:temple_brick_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=west,half=top,shape=straight]
thebetweenlands:temple_brick_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:temple_brick_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=east,half=top,shape=straight]
thebetweenlands:temple_brick_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:temple_brick_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:temple_brick_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:temple_brick_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:temple_brick_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:temple_brick_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:spike_trap[facing=down]
thebetweenlands:spike_trap[facing=up]
thebetweenlands:spike_trap[facing=north]
thebetweenlands:spike_trap[facing=south]
thebetweenlands:spike_trap[facing=west]
thebetweenlands:spike_trap[facing=east]
thebetweenlands:weedwood_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:weedwood_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:weedwood_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:weedwood_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:weedwood_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:weedwood_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:rubber_tree_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:giant_root_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:giant_root_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:giant_root_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:giant_root_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:giant_root_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:hearthgrove_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:nibbletwig_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:possessed_block[facing=north]
thebetweenlands:possessed_block[facing=south]
thebetweenlands:possessed_block[facing=west]
thebetweenlands:possessed_block[facing=east]
thebetweenlands:item_cage
thebetweenlands:item_shelf[facing=north]
thebetweenlands:item_shelf[facing=south]
thebetweenlands:item_shelf[facing=west]
thebetweenlands:item_shelf[facing=east]
thebetweenlands:thatch
thebetweenlands:cragrock_slab[half=top]
thebetweenlands:cragrock_slab[half=bottom]
thebetweenlands:cragrock_slab[half=full]
thebetweenlands:pitstone_slab[half=top]
thebetweenlands:pitstone_slab[half=bottom]
thebetweenlands:pitstone_slab[half=full]
thebetweenlands:betweenstone_slab[half=top]
thebetweenlands:betweenstone_slab[half=bottom]
thebetweenlands:betweenstone_slab[half=full]
thebetweenlands:smooth_pitstone_slab[half=top]
thebetweenlands:smooth_pitstone_slab[half=bottom]
thebetweenlands:smooth_pitstone_slab[half=full]
thebetweenlands:tar_solid_slab[half=top]
thebetweenlands:tar_solid_slab[half=bottom]
thebetweenlands:tar_solid_slab[half=full]
thebetweenlands:temple_brick_slab[half=top]
thebetweenlands:temple_brick_slab[half=bottom]
thebetweenlands:temple_brick_slab[half=full]
thebetweenlands:betweenstone_brick_slab[half=top]
thebetweenlands:betweenstone_brick_slab[half=bottom]
thebetweenlands:betweenstone_brick_slab[half=full]
thebetweenlands:mud_brick_slab[half=top]
thebetweenlands:mud_brick_slab[half=bottom]
thebetweenlands:mud_brick_slab[half=full]
thebetweenlands:cragrock_brick_slab[half=top]
thebetweenlands:cragrock_brick_slab[half=bottom]
thebetweenlands:cragrock_brick_slab[half=full]
thebetweenlands:limestone_brick_slab[half=top]
thebetweenlands:limestone_brick_slab[half=bottom]
thebetweenlands:limestone_brick_slab[half=full]
thebetweenlands:limestone_slab[half=top]
thebetweenlands:limestone_slab[half=bottom]
thebetweenlands:limestone_slab[half=full]
thebetweenlands:smooth_betweenstone_slab[half=top]
thebetweenlands:smooth_betweenstone_slab[half=bottom]
thebetweenlands:smooth_betweenstone_slab[half=full]
thebetweenlands:smooth_cragrock_slab[half=top]
thebetweenlands:smooth_cragrock_slab[half=bottom]
thebetweenlands:smooth_cragrock_slab[half=full]
thebetweenlands:polished_limestone_slab[half=top]
thebetweenlands:polished_limestone_slab[half=bottom]
thebetweenlands:polished_limestone_slab[half=full]
thebetweenlands:pitstone_brick_slab[half=top]
thebetweenlands:pitstone_brick_slab[half=bottom]
thebetweenlands:pitstone_brick_slab[half=full]
thebetweenlands:mossy_betweenstone_brick_slab[half=top]
thebetweenlands:mossy_betweenstone_brick_slab[half=bottom]
thebetweenlands:mossy_betweenstone_brick_slab[half=full]
thebetweenlands:mossy_smooth_betweenstone_slab[half=top]
thebetweenlands:mossy_smooth_betweenstone_slab[half=bottom]
thebetweenlands:mossy_smooth_betweenstone_slab[half=full]
thebetweenlands:cracked_betweenstone_brick_slab[half=top]
thebetweenlands:cracked_betweenstone_brick_slab[half=bottom]
thebetweenlands:cracked_betweenstone_brick_slab[half=full]
thebetweenlands:weedwood_plank_slab[half=top]
thebetweenlands:weedwood_plank_slab[half=bottom]
thebetweenlands:weedwood_plank_slab[half=full]
thebetweenlands:rubber_tree_plank_slab[half=top]
thebetweenlands:rubber_tree_plank_slab[half=bottom]
thebetweenlands:rubber_tree_plank_slab[half=full]
thebetweenlands:giant_root_plank_slab[half=top]
thebetweenlands:giant_root_plank_slab[half=bottom]
thebetweenlands:giant_root_plank_slab[half=full]
thebetweenlands:hearthgrove_plank_slab[half=top]
thebetweenlands:hearthgrove_plank_slab[half=bottom]
thebetweenlands:hearthgrove_plank_slab[half=full]
thebetweenlands:nibbletwig_plank_slab[half=top]
thebetweenlands:nibbletwig_plank_slab[half=bottom]
thebetweenlands:nibbletwig_plank_slab[half=full]
thebetweenlands:mud_brick_shingle_slab[half=top]
thebetweenlands:mud_brick_shingle_slab[half=bottom]
thebetweenlands:mud_brick_shingle_slab[half=full]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_shingle_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:mud_brick_shingle_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:thatch_slab[half=top]
thebetweenlands:thatch_slab[half=bottom]
thebetweenlands:thatch_slab[half=full]
thebetweenlands:scabyst_brick_slab[half=top]
thebetweenlands:scabyst_brick_slab[half=bottom]
thebetweenlands:scabyst_brick_slab[half=full]
thebetweenlands:pitstone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:pitstone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:pitstone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:pitstone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:pitstone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:pitstone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:pitstone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:pitstone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:pitstone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:pitstone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:pitstone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:pitstone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:pitstone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:pitstone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:pitstone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:pitstone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:pitstone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:pitstone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:pitstone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:pitstone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:pitstone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:pitstone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:pitstone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:pitstone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:pitstone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:pitstone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:pitstone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:pitstone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:pitstone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:pitstone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:pitstone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:pitstone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:betweenstone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:betweenstone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:betweenstone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:betweenstone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:betweenstone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:betweenstone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:betweenstone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:betweenstone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:betweenstone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:betweenstone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:betweenstone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:betweenstone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:betweenstone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:betweenstone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:betweenstone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:betweenstone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:betweenstone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:betweenstone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:betweenstone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:betweenstone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:betweenstone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:betweenstone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:betweenstone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:betweenstone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:betweenstone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:betweenstone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:betweenstone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:betweenstone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:betweenstone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:betweenstone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:betweenstone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:betweenstone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:tar_solid_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:tar_solid_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:tar_solid_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:tar_solid_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:tar_solid_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:tar_solid_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:tar_solid_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:tar_solid_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:tar_solid_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:tar_solid_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:tar_solid_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:tar_solid_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:tar_solid_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:tar_solid_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:tar_solid_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:tar_solid_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:tar_solid_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:tar_solid_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:tar_solid_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:tar_solid_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:tar_solid_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:tar_solid_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:tar_solid_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:tar_solid_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:tar_solid_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:tar_solid_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:tar_solid_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:tar_solid_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:tar_solid_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:tar_solid_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:tar_solid_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:tar_solid_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:temple_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:temple_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:temple_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:temple_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:temple_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:temple_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:temple_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:temple_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:temple_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:temple_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:temple_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:temple_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:temple_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:temple_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:temple_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:temple_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:temple_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:temple_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:temple_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:temple_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:temple_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:temple_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:temple_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:temple_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:temple_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:temple_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:temple_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:temple_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:temple_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:temple_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:temple_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:temple_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_pitstone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:mud_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:mud_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:mud_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:mud_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:mud_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:mud_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:mud_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:mud_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:mud_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:mud_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:mud_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:mud_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:mud_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:mud_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:mud_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:mud_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:mud_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:mud_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:mud_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:mud_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:mud_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:mud_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:mud_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:mud_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:mud_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:mud_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:mud_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:mud_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:mud_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:mud_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:mud_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:mud_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:cragrock_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:cragrock_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:cragrock_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:cragrock_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:cragrock_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:cragrock_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:cragrock_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:cragrock_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:cragrock_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:cragrock_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:cragrock_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:cragrock_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:cragrock_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:cragrock_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:cragrock_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:cragrock_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:cragrock_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:cragrock_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:cragrock_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:cragrock_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:cragrock_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:cragrock_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:cragrock_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:cragrock_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:cragrock_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:cragrock_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:cragrock_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:cragrock_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:cragrock_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:cragrock_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:cragrock_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:cragrock_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:cragrock_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:limestone_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:limestone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:limestone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:limestone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:limestone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:limestone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:limestone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:limestone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:limestone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:limestone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:limestone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:limestone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:limestone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:limestone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:limestone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:limestone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:limestone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:limestone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:limestone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:limestone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:limestone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:limestone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:limestone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:limestone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:limestone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:limestone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:limestone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:limestone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:limestone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:limestone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:limestone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:limestone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:limestone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:polished_limestone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:pitstone_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_betweenstone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:smooth_cragrock_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:mossy_betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:mossy_smooth_betweenstone_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:cracked_betweenstone_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:scabyst_brick_wall[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:weedwood_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:weedwood_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:weedwood_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:weedwood_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:weedwood_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:weedwood_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:weedwood_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:weedwood_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:weedwood_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:weedwood_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:weedwood_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:weedwood_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:weedwood_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:weedwood_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:weedwood_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:weedwood_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:weedwood_log_fence[east=true,north=true,south=true,west=true]
thebetweenlands:weedwood_log_fence[east=true,north=true,south=true,west=false]
thebetweenlands:weedwood_log_fence[east=true,north=true,south=false,west=true]
thebetweenlands:weedwood_log_fence[east=true,north=true,south=false,west=false]
thebetweenlands:weedwood_log_fence[east=true,north=false,south=true,west=true]
thebetweenlands:weedwood_log_fence[east=true,north=false,south=true,west=false]
thebetweenlands:weedwood_log_fence[east=true,north=false,south=false,west=true]
thebetweenlands:weedwood_log_fence[east=true,north=false,south=false,west=false]
thebetweenlands:weedwood_log_fence[east=false,north=true,south=true,west=true]
thebetweenlands:weedwood_log_fence[east=false,north=true,south=true,west=false]
thebetweenlands:weedwood_log_fence[east=false,north=true,south=false,west=true]
thebetweenlands:weedwood_log_fence[east=false,north=true,south=false,west=false]
thebetweenlands:weedwood_log_fence[east=false,north=false,south=true,west=true]
thebetweenlands:weedwood_log_fence[east=false,north=false,south=true,west=false]
thebetweenlands:weedwood_log_fence[east=false,north=false,south=false,west=true]
thebetweenlands:weedwood_log_fence[east=false,north=false,south=false,west=false]
thebetweenlands:rubber_tree_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:rubber_tree_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:rubber_tree_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:rubber_tree_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:rubber_tree_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:rubber_tree_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:rubber_tree_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:rubber_tree_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:rubber_tree_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:rubber_tree_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:rubber_tree_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:rubber_tree_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:rubber_tree_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:rubber_tree_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:rubber_tree_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:rubber_tree_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:giant_root_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:giant_root_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:giant_root_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:giant_root_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:giant_root_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:giant_root_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:giant_root_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:giant_root_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:giant_root_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:giant_root_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:giant_root_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:giant_root_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:giant_root_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:giant_root_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:giant_root_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:giant_root_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:hearthgrove_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:hearthgrove_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:hearthgrove_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:hearthgrove_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:hearthgrove_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:hearthgrove_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:hearthgrove_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:hearthgrove_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:hearthgrove_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:hearthgrove_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:hearthgrove_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:hearthgrove_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:hearthgrove_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:hearthgrove_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:hearthgrove_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:hearthgrove_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:nibbletwig_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:nibbletwig_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:nibbletwig_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:nibbletwig_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:nibbletwig_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:nibbletwig_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:nibbletwig_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:nibbletwig_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:nibbletwig_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:nibbletwig_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:nibbletwig_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:nibbletwig_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:nibbletwig_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:nibbletwig_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:nibbletwig_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:nibbletwig_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:weedwood_log_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:rubber_tree_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:giant_root_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:hearthgrove_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:nibbletwig_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:weedwood_plank_pressure_plate[powered=true]
thebetweenlands:weedwood_plank_pressure_plate[powered=false]
thebetweenlands:betweenstone_pressure_plate[powered=true]
thebetweenlands:betweenstone_pressure_plate[powered=false]
thebetweenlands:syrmorite_pressure_plate[powered=true]
thebetweenlands:syrmorite_pressure_plate[powered=false]
thebetweenlands:weedwood_plank_button[facing=down,powered=true]
thebetweenlands:weedwood_plank_button[facing=down,powered=false]
thebetweenlands:weedwood_plank_button[facing=up,powered=true]
thebetweenlands:weedwood_plank_button[facing=up,powered=false]
thebetweenlands:weedwood_plank_button[facing=north,powered=true]
thebetweenlands:weedwood_plank_button[facing=north,powered=false]
thebetweenlands:weedwood_plank_button[facing=south,powered=true]
thebetweenlands:weedwood_plank_button[facing=south,powered=false]
thebetweenlands:weedwood_plank_button[facing=west,powered=true]
thebetweenlands:weedwood_plank_button[facing=west,powered=false]
thebetweenlands:weedwood_plank_button[facing=east,powered=true]
thebetweenlands:weedwood_plank_button[facing=east,powered=false]
thebetweenlands:betweenstone_button[facing=down,powered=true]
thebetweenlands:betweenstone_button[facing=down,powered=false]
thebetweenlands:betweenstone_button[facing=up,powered=true]
thebetweenlands:betweenstone_button[facing=up,powered=false]
thebetweenlands:betweenstone_button[facing=north,powered=true]
thebetweenlands:betweenstone_button[facing=north,powered=false]
thebetweenlands:betweenstone_button[facing=south,powered=true]
thebetweenlands:betweenstone_button[facing=south,powered=false]
thebetweenlands:betweenstone_button[facing=west,powered=true]
thebetweenlands:betweenstone_button[facing=west,powered=false]
thebetweenlands:betweenstone_button[facing=east,powered=true]
thebetweenlands:betweenstone_button[facing=east,powered=false]
thebetweenlands:weedwood_ladder[facing=north]
thebetweenlands:weedwood_ladder[facing=south]
thebetweenlands:weedwood_ladder[facing=west]
thebetweenlands:weedwood_ladder[facing=east]
thebetweenlands:weedwood_lever[facing=down_x,powered=true]
thebetweenlands:weedwood_lever[facing=down_x,powered=false]
thebetweenlands:weedwood_lever[facing=east,powered=true]
thebetweenlands:weedwood_lever[facing=east,powered=false]
thebetweenlands:weedwood_lever[facing=west,powered=true]
thebetweenlands:weedwood_lever[facing=west,powered=false]
thebetweenlands:weedwood_lever[facing=south,powered=true]
thebetweenlands:weedwood_lever[facing=south,powered=false]
thebetweenlands:weedwood_lever[facing=north,powered=true]
thebetweenlands:weedwood_lever[facing=north,powered=false]
thebetweenlands:weedwood_lever[facing=up_z,powered=true]
thebetweenlands:weedwood_lever[facing=up_z,powered=false]
thebetweenlands:weedwood_lever[facing=up_x,powered=true]
thebetweenlands:weedwood_lever[facing=up_x,powered=false]
thebetweenlands:weedwood_lever[facing=down_z,powered=true]
thebetweenlands:weedwood_lever[facing=down_z,powered=false]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical_decay_1]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical_decay_2]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical_decay_3]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical_decay_4]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_vertical_decay_full]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top_decay_1]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top_decay_2]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top_decay_3]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top_decay_4]
thebetweenlands:worm_dungeon_pillar[variant=worm_pillar_top_decay_full]
thebetweenlands:compacted_mud
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,variant=mud_tiles_cracked_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_decay]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked]
thebetweenlands:mud_tiles[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,variant=mud_tiles_cracked_decay]
thebetweenlands:puffshroom
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_decay_1]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_decay_2]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_decay_3]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_decay_4]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_edge]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_edge_decay_1]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_edge_decay_2]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_edge_decay_3]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_carved_edge_decay_4]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_decay_1]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_decay_2]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_decay_3]
thebetweenlands:mud_bricks_carved[variant=mud_bricks_decay_4]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_1[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_2[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_3[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_stairs_decay_4[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_slab_decay_1[half=top]
thebetweenlands:mud_brick_slab_decay_1[half=bottom]
thebetweenlands:mud_brick_slab_decay_1[half=full]
thebetweenlands:mud_brick_slab_decay_2[half=top]
thebetweenlands:mud_brick_slab_decay_2[half=bottom]
thebetweenlands:mud_brick_slab_decay_2[half=full]
thebetweenlands:mud_brick_slab_decay_3[half=top]
thebetweenlands:mud_brick_slab_decay_3[half=bottom]
thebetweenlands:mud_brick_slab_decay_3[half=full]
thebetweenlands:mud_brick_slab_decay_4[half=top]
thebetweenlands:mud_brick_slab_decay_4[half=bottom]
thebetweenlands:mud_brick_slab_decay_4[half=full]
thebetweenlands:edge_shroom[facing=north]
thebetweenlands:edge_shroom[facing=south]
thebetweenlands:edge_shroom[facing=west]
thebetweenlands:edge_shroom[facing=east]
thebetweenlands:edge_moss[facing=north]
thebetweenlands:edge_moss[facing=south]
thebetweenlands:edge_moss[facing=west]
thebetweenlands:edge_moss[facing=east]
thebetweenlands:edge_leaf[facing=north]
thebetweenlands:edge_leaf[facing=south]
thebetweenlands:edge_leaf[facing=west]
thebetweenlands:edge_leaf[facing=east]
thebetweenlands:mud_tower_beam_origin[powered=true]
thebetweenlands:mud_tower_beam_origin[powered=false]
thebetweenlands:mud_tower_beam_relay[facing=down,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=down,powered=false]
thebetweenlands:mud_tower_beam_relay[facing=up,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=up,powered=false]
thebetweenlands:mud_tower_beam_relay[facing=north,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=north,powered=false]
thebetweenlands:mud_tower_beam_relay[facing=south,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=south,powered=false]
thebetweenlands:mud_tower_beam_relay[facing=west,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=west,powered=false]
thebetweenlands:mud_tower_beam_relay[facing=east,powered=true]
thebetweenlands:mud_tower_beam_relay[facing=east,powered=false]
thebetweenlands:mud_tower_beam_tube[facing=down]
thebetweenlands:mud_tower_beam_tube[facing=up]
thebetweenlands:mud_tower_beam_tube[facing=north]
thebetweenlands:mud_tower_beam_tube[facing=south]
thebetweenlands:mud_tower_beam_tube[facing=west]
thebetweenlands:mud_tower_beam_tube[facing=east]
thebetweenlands:mud_tower_beam_lens_supports[facing=down]
thebetweenlands:mud_tower_beam_lens_supports[facing=up]
thebetweenlands:mud_tower_beam_lens_supports[facing=north]
thebetweenlands:mud_tower_beam_lens_supports[facing=south]
thebetweenlands:mud_tower_beam_lens_supports[facing=west]
thebetweenlands:mud_tower_beam_lens_supports[facing=east]
thebetweenlands:diagonal_energy_barrier[flipped=true]
thebetweenlands:diagonal_energy_barrier[flipped=false]
thebetweenlands:mud_brick_alcove[facing=north,urn=true]
thebetweenlands:mud_brick_alcove[facing=north,urn=false]
thebetweenlands:mud_brick_alcove[facing=south,urn=true]
thebetweenlands:mud_brick_alcove[facing=south,urn=false]
thebetweenlands:mud_brick_alcove[facing=west,urn=true]
thebetweenlands:mud_brick_alcove[facing=west,urn=false]
thebetweenlands:mud_brick_alcove[facing=east,urn=true]
thebetweenlands:mud_brick_alcove[facing=east,urn=false]
thebetweenlands:loot_urn[facing=north,type=1]
thebetweenlands:loot_urn[facing=north,type=2]
thebetweenlands:loot_urn[facing=north,type=3]
thebetweenlands:loot_urn[facing=south,type=1]
thebetweenlands:loot_urn[facing=south,type=2]
thebetweenlands:loot_urn[facing=south,type=3]
thebetweenlands:loot_urn[facing=west,type=1]
thebetweenlands:loot_urn[facing=west,type=2]
thebetweenlands:loot_urn[facing=west,type=3]
thebetweenlands:loot_urn[facing=east,type=1]
thebetweenlands:loot_urn[facing=east,type=2]
thebetweenlands:loot_urn[facing=east,type=3]
thebetweenlands:dungeon_door_runes[facing=north,invisible=true]
thebetweenlands:dungeon_door_runes[facing=north,invisible=false]
thebetweenlands:dungeon_door_runes[facing=south,invisible=true]
thebetweenlands:dungeon_door_runes[facing=south,invisible=false]
thebetweenlands:dungeon_door_runes[facing=west,invisible=true]
thebetweenlands:dungeon_door_runes[facing=west,invisible=false]
thebetweenlands:dungeon_door_runes[facing=east,invisible=true]
thebetweenlands:dungeon_door_runes[facing=east,invisible=false]
thebetweenlands:dungeon_door_runes_mimic[facing=north,invisible=true]
thebetweenlands:dungeon_door_runes_mimic[facing=north,invisible=false]
thebetweenlands:dungeon_door_runes_mimic[facing=south,invisible=true]
thebetweenlands:dungeon_door_runes_mimic[facing=south,invisible=false]
thebetweenlands:dungeon_door_runes_mimic[facing=west,invisible=true]
thebetweenlands:dungeon_door_runes_mimic[facing=west,invisible=false]
thebetweenlands:dungeon_door_runes_mimic[facing=east,invisible=true]
thebetweenlands:dungeon_door_runes_mimic[facing=east,invisible=false]
thebetweenlands:dungeon_door_runes_crawler[facing=north,invisible=true]
thebetweenlands:dungeon_door_runes_crawler[facing=north,invisible=false]
thebetweenlands:dungeon_door_runes_crawler[facing=south,invisible=true]
thebetweenlands:dungeon_door_runes_crawler[facing=south,invisible=false]
thebetweenlands:dungeon_door_runes_crawler[facing=west,invisible=true]
thebetweenlands:dungeon_door_runes_crawler[facing=west,invisible=false]
thebetweenlands:dungeon_door_runes_crawler[facing=east,invisible=true]
thebetweenlands:dungeon_door_runes_crawler[facing=east,invisible=false]
thebetweenlands:dungeon_door_combination[facing=north]
thebetweenlands:dungeon_door_combination[facing=south]
thebetweenlands:dungeon_door_combination[facing=west]
thebetweenlands:dungeon_door_combination[facing=east]
thebetweenlands:mud_bricks_climbable[facing=north]
thebetweenlands:mud_bricks_climbable[facing=south]
thebetweenlands:mud_bricks_climbable[facing=west]
thebetweenlands:mud_bricks_climbable[facing=east]
thebetweenlands:mud_tiles_water[facing=north]
thebetweenlands:mud_tiles_water[facing=south]
thebetweenlands:mud_tiles_water[facing=west]
thebetweenlands:mud_tiles_water[facing=east]
thebetweenlands:dungeon_wall_candle[facing=north,lit=true]
thebetweenlands:dungeon_wall_candle[facing=north,lit=false]
thebetweenlands:dungeon_wall_candle[facing=south,lit=true]
thebetweenlands:dungeon_wall_candle[facing=south,lit=false]
thebetweenlands:dungeon_wall_candle[facing=west,lit=true]
thebetweenlands:dungeon_wall_candle[facing=west,lit=false]
thebetweenlands:dungeon_wall_candle[facing=east,lit=true]
thebetweenlands:dungeon_wall_candle[facing=east,lit=false]
thebetweenlands:wooden_support_beam_rotten_1[facing=north,top=true]
thebetweenlands:wooden_support_beam_rotten_1[facing=north,top=false]
thebetweenlands:wooden_support_beam_rotten_1[facing=south,top=true]
thebetweenlands:wooden_support_beam_rotten_1[facing=south,top=false]
thebetweenlands:wooden_support_beam_rotten_1[facing=west,top=true]
thebetweenlands:wooden_support_beam_rotten_1[facing=west,top=false]
thebetweenlands:wooden_support_beam_rotten_1[facing=east,top=true]
thebetweenlands:wooden_support_beam_rotten_1[facing=east,top=false]
thebetweenlands:wooden_support_beam_rotten_2[facing=north,top=true]
thebetweenlands:wooden_support_beam_rotten_2[facing=north,top=false]
thebetweenlands:wooden_support_beam_rotten_2[facing=south,top=true]
thebetweenlands:wooden_support_beam_rotten_2[facing=south,top=false]
thebetweenlands:wooden_support_beam_rotten_2[facing=west,top=true]
thebetweenlands:wooden_support_beam_rotten_2[facing=west,top=false]
thebetweenlands:wooden_support_beam_rotten_2[facing=east,top=true]
thebetweenlands:wooden_support_beam_rotten_2[facing=east,top=false]
thebetweenlands:wooden_support_beam_rotten_3[facing=north,top=true]
thebetweenlands:wooden_support_beam_rotten_3[facing=north,top=false]
thebetweenlands:wooden_support_beam_rotten_3[facing=south,top=true]
thebetweenlands:wooden_support_beam_rotten_3[facing=south,top=false]
thebetweenlands:wooden_support_beam_rotten_3[facing=west,top=true]
thebetweenlands:wooden_support_beam_rotten_3[facing=west,top=false]
thebetweenlands:wooden_support_beam_rotten_3[facing=east,top=true]
thebetweenlands:wooden_support_beam_rotten_3[facing=east,top=false]
thebetweenlands:log_rotten_bark_carved_1[facing=north]
thebetweenlands:log_rotten_bark_carved_1[facing=south]
thebetweenlands:log_rotten_bark_carved_1[facing=west]
thebetweenlands:log_rotten_bark_carved_1[facing=east]
thebetweenlands:log_rotten_bark_carved_2[facing=north]
thebetweenlands:log_rotten_bark_carved_2[facing=south]
thebetweenlands:log_rotten_bark_carved_2[facing=west]
thebetweenlands:log_rotten_bark_carved_2[facing=east]
thebetweenlands:log_rotten_bark_carved_3[facing=north]
thebetweenlands:log_rotten_bark_carved_3[facing=south]
thebetweenlands:log_rotten_bark_carved_3[facing=west]
thebetweenlands:log_rotten_bark_carved_3[facing=east]
thebetweenlands:log_rotten_bark_carved_4[facing=north]
thebetweenlands:log_rotten_bark_carved_4[facing=south]
thebetweenlands:log_rotten_bark_carved_4[facing=west]
thebetweenlands:log_rotten_bark_carved_4[facing=east]
thebetweenlands:log_rotten_bark_carved_5[facing=north]
thebetweenlands:log_rotten_bark_carved_5[facing=south]
thebetweenlands:log_rotten_bark_carved_5[facing=west]
thebetweenlands:log_rotten_bark_carved_5[facing=east]
thebetweenlands:log_rotten_bark_carved_6[facing=north]
thebetweenlands:log_rotten_bark_carved_6[facing=south]
thebetweenlands:log_rotten_bark_carved_6[facing=west]
thebetweenlands:log_rotten_bark_carved_6[facing=east]
thebetweenlands:log_rotten_bark_carved_7[facing=north]
thebetweenlands:log_rotten_bark_carved_7[facing=south]
thebetweenlands:log_rotten_bark_carved_7[facing=west]
thebetweenlands:log_rotten_bark_carved_7[facing=east]
thebetweenlands:log_rotten_bark_carved_8[facing=north]
thebetweenlands:log_rotten_bark_carved_8[facing=south]
thebetweenlands:log_rotten_bark_carved_8[facing=west]
thebetweenlands:log_rotten_bark_carved_8[facing=east]
thebetweenlands:log_rotten_bark_carved_9[facing=north]
thebetweenlands:log_rotten_bark_carved_9[facing=south]
thebetweenlands:log_rotten_bark_carved_9[facing=west]
thebetweenlands:log_rotten_bark_carved_9[facing=east]
thebetweenlands:log_rotten_bark_carved_10[facing=north]
thebetweenlands:log_rotten_bark_carved_10[facing=south]
thebetweenlands:log_rotten_bark_carved_10[facing=west]
thebetweenlands:log_rotten_bark_carved_10[facing=east]
thebetweenlands:log_rotten_bark_carved_11[facing=north]
thebetweenlands:log_rotten_bark_carved_11[facing=south]
thebetweenlands:log_rotten_bark_carved_11[facing=west]
thebetweenlands:log_rotten_bark_carved_11[facing=east]
thebetweenlands:log_rotten_bark_carved_12[facing=north]
thebetweenlands:log_rotten_bark_carved_12[facing=south]
thebetweenlands:log_rotten_bark_carved_12[facing=west]
thebetweenlands:log_rotten_bark_carved_12[facing=east]
thebetweenlands:log_rotten_bark_carved_13[facing=north]
thebetweenlands:log_rotten_bark_carved_13[facing=south]
thebetweenlands:log_rotten_bark_carved_13[facing=west]
thebetweenlands:log_rotten_bark_carved_13[facing=east]
thebetweenlands:log_rotten_bark_carved_14[facing=north]
thebetweenlands:log_rotten_bark_carved_14[facing=south]
thebetweenlands:log_rotten_bark_carved_14[facing=west]
thebetweenlands:log_rotten_bark_carved_14[facing=east]
thebetweenlands:log_rotten_bark_carved_15[facing=north]
thebetweenlands:log_rotten_bark_carved_15[facing=south]
thebetweenlands:log_rotten_bark_carved_15[facing=west]
thebetweenlands:log_rotten_bark_carved_15[facing=east]
thebetweenlands:log_rotten_bark_carved_16[facing=north]
thebetweenlands:log_rotten_bark_carved_16[facing=south]
thebetweenlands:log_rotten_bark_carved_16[facing=west]
thebetweenlands:log_rotten_bark_carved_16[facing=east]
thebetweenlands:energy_barrier_mud
thebetweenlands:mud_brick_spike_trap[facing=down]
thebetweenlands:mud_brick_spike_trap[facing=up]
thebetweenlands:mud_brick_spike_trap[facing=north]
thebetweenlands:mud_brick_spike_trap[facing=south]
thebetweenlands:mud_brick_spike_trap[facing=west]
thebetweenlands:mud_brick_spike_trap[facing=east]
thebetweenlands:mud_tiles_spike_trap[facing=down]
thebetweenlands:mud_tiles_spike_trap[facing=up]
thebetweenlands:mud_tiles_spike_trap[facing=north]
thebetweenlands:mud_tiles_spike_trap[facing=south]
thebetweenlands:mud_tiles_spike_trap[facing=west]
thebetweenlands:mud_tiles_spike_trap[facing=east]
thebetweenlands:compacted_mud_slope[facing=north,half=top,shape=straight]
thebetweenlands:compacted_mud_slope[facing=north,half=top,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=north,half=top,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=north,half=top,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=north,half=top,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=north,half=bottom,shape=straight]
thebetweenlands:compacted_mud_slope[facing=north,half=bottom,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=north,half=bottom,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=north,half=bottom,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=north,half=bottom,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=south,half=top,shape=straight]
thebetweenlands:compacted_mud_slope[facing=south,half=top,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=south,half=top,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=south,half=top,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=south,half=top,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=south,half=bottom,shape=straight]
thebetweenlands:compacted_mud_slope[facing=south,half=bottom,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=south,half=bottom,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=south,half=bottom,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=south,half=bottom,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=west,half=top,shape=straight]
thebetweenlands:compacted_mud_slope[facing=west,half=top,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=west,half=top,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=west,half=top,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=west,half=top,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=west,half=bottom,shape=straight]
thebetweenlands:compacted_mud_slope[facing=west,half=bottom,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=west,half=bottom,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=west,half=bottom,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=west,half=bottom,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=east,half=top,shape=straight]
thebetweenlands:compacted_mud_slope[facing=east,half=top,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=east,half=top,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=east,half=top,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=east,half=top,shape=outer_right]
thebetweenlands:compacted_mud_slope[facing=east,half=bottom,shape=straight]
thebetweenlands:compacted_mud_slope[facing=east,half=bottom,shape=inner_left]
thebetweenlands:compacted_mud_slope[facing=east,half=bottom,shape=inner_right]
thebetweenlands:compacted_mud_slope[facing=east,half=bottom,shape=outer_left]
thebetweenlands:compacted_mud_slope[facing=east,half=bottom,shape=outer_right]
thebetweenlands:compacted_mud_slab[half=top]
thebetweenlands:compacted_mud_slab[half=bottom]
thebetweenlands:compacted_mud_slab[half=full]
thebetweenlands:compacted_mud_mirage
thebetweenlands:decay_pit_control
thebetweenlands:rotten_planks
thebetweenlands:rotten_plank_slab[half=top]
thebetweenlands:rotten_plank_slab[half=bottom]
thebetweenlands:rotten_plank_slab[half=full]
thebetweenlands:rotten_plank_stairs[facing=north,half=top,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=north,half=top,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=north,half=top,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=north,half=top,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=north,half=top,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=north,half=bottom,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=north,half=bottom,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=north,half=bottom,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=north,half=bottom,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=north,half=bottom,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=south,half=top,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=south,half=top,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=south,half=top,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=south,half=top,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=south,half=top,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=south,half=bottom,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=south,half=bottom,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=south,half=bottom,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=south,half=bottom,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=south,half=bottom,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=west,half=top,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=west,half=top,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=west,half=top,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=west,half=top,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=west,half=top,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=west,half=bottom,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=west,half=bottom,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=west,half=bottom,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=west,half=bottom,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=west,half=bottom,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=east,half=top,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=east,half=top,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=east,half=top,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=east,half=top,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=east,half=top,shape=outer_right]
thebetweenlands:rotten_plank_stairs[facing=east,half=bottom,shape=straight]
thebetweenlands:rotten_plank_stairs[facing=east,half=bottom,shape=inner_left]
thebetweenlands:rotten_plank_stairs[facing=east,half=bottom,shape=inner_right]
thebetweenlands:rotten_plank_stairs[facing=east,half=bottom,shape=outer_left]
thebetweenlands:rotten_plank_stairs[facing=east,half=bottom,shape=outer_right]
thebetweenlands:rotten_plank_fence[east=true,north=true,south=true,west=true]
thebetweenlands:rotten_plank_fence[east=true,north=true,south=true,west=false]
thebetweenlands:rotten_plank_fence[east=true,north=true,south=false,west=true]
thebetweenlands:rotten_plank_fence[east=true,north=true,south=false,west=false]
thebetweenlands:rotten_plank_fence[east=true,north=false,south=true,west=true]
thebetweenlands:rotten_plank_fence[east=true,north=false,south=true,west=false]
thebetweenlands:rotten_plank_fence[east=true,north=false,south=false,west=true]
thebetweenlands:rotten_plank_fence[east=true,north=false,south=false,west=false]
thebetweenlands:rotten_plank_fence[east=false,north=true,south=true,west=true]
thebetweenlands:rotten_plank_fence[east=false,north=true,south=true,west=false]
thebetweenlands:rotten_plank_fence[east=false,north=true,south=false,west=true]
thebetweenlands:rotten_plank_fence[east=false,north=true,south=false,west=false]
thebetweenlands:rotten_plank_fence[east=false,north=false,south=true,west=true]
thebetweenlands:rotten_plank_fence[east=false,north=false,south=true,west=false]
thebetweenlands:rotten_plank_fence[east=false,north=false,south=false,west=true]
thebetweenlands:rotten_plank_fence[east=false,north=false,south=false,west=false]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=true,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=true,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=true,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=true,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=false,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=false,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=false,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=north,in_wall=false,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=true,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=true,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=true,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=true,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=false,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=false,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=false,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=south,in_wall=false,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=true,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=true,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=true,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=true,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=false,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=false,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=false,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=west,in_wall=false,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=true,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=true,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=true,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=true,open=false,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=false,open=true,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=false,open=true,powered=false]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=false,open=false,powered=true]
thebetweenlands:rotten_plank_fence_gate[facing=east,in_wall=false,open=false,powered=false]
thebetweenlands:mud_tower_brazier[half=upper]
thebetweenlands:mud_tower_brazier[half=lower]
thebetweenlands:decay_pit_hanging_chain[facing=north]
thebetweenlands:decay_pit_hanging_chain[facing=south]
thebetweenlands:decay_pit_hanging_chain[facing=west]
thebetweenlands:decay_pit_hanging_chain[facing=east]
thebetweenlands:decay_pit_ground_chain[facing=north]
thebetweenlands:decay_pit_ground_chain[facing=south]
thebetweenlands:decay_pit_ground_chain[facing=west]
thebetweenlands:decay_pit_ground_chain[facing=east]
thebetweenlands:decay_pit_invisible_floor_block[facing=north]
thebetweenlands:decay_pit_invisible_floor_block[facing=south]
thebetweenlands:decay_pit_invisible_floor_block[facing=west]
thebetweenlands:decay_pit_invisible_floor_block[facing=east]
thebetweenlands:decay_pit_invisible_floor_block_r_1[facing=north]
thebetweenlands:decay_pit_invisible_floor_block_r_1[facing=south]
thebetweenlands:decay_pit_invisible_floor_block_r_1[facing=west]
thebetweenlands:decay_pit_invisible_floor_block_r_1[facing=east]
thebetweenlands:decay_pit_invisible_floor_block_r_2[facing=north]
thebetweenlands:decay_pit_invisible_floor_block_r_2[facing=south]
thebetweenlands:decay_pit_invisible_floor_block_r_2[facing=west]
thebetweenlands:decay_pit_invisible_floor_block_r_2[facing=east]
thebetweenlands:decay_pit_invisible_floor_block_l_1[facing=north]
thebetweenlands:decay_pit_invisible_floor_block_l_1[facing=south]
thebetweenlands:decay_pit_invisible_floor_block_l_1[facing=west]
thebetweenlands:decay_pit_invisible_floor_block_l_1[facing=east]
thebetweenlands:decay_pit_invisible_floor_block_l_2[facing=north]
thebetweenlands:decay_pit_invisible_floor_block_l_2[facing=south]
thebetweenlands:decay_pit_invisible_floor_block_l_2[facing=west]
thebetweenlands:decay_pit_invisible_floor_block_l_2[facing=east]
thebetweenlands:decay_pit_invisible_floor_block_diagonal[flipped=true]
thebetweenlands:decay_pit_invisible_floor_block_diagonal[flipped=false]
thebetweenlands:present[color=white]
thebetweenlands:present[color=orange]
thebetweenlands:present[color=magenta]
thebetweenlands:present[color=light_blue]
thebetweenlands:present[color=yellow]
thebetweenlands:present[color=lime]
thebetweenlands:present[color=pink]
thebetweenlands:present[color=gray]
thebetweenlands:present[color=silver]
thebetweenlands:present[color=cyan]
thebetweenlands:present[color=purple]
thebetweenlands:present[color=blue]
thebetweenlands:present[color=brown]
thebetweenlands:present[color=green]
thebetweenlands:present[color=red]
thebetweenlands:present[color=black]
thebetweenlands:pitcher_plant[facing=north,half=upper]
thebetweenlands:pitcher_plant[facing=north,half=lower]
thebetweenlands:pitcher_plant[facing=south,half=upper]
thebetweenlands:pitcher_plant[facing=south,half=lower]
thebetweenlands:pitcher_plant[facing=west,half=upper]
thebetweenlands:pitcher_plant[facing=west,half=lower]
thebetweenlands:pitcher_plant[facing=east,half=upper]
thebetweenlands:pitcher_plant[facing=east,half=lower]
thebetweenlands:weeping_blue[facing=north,half=upper]
thebetweenlands:weeping_blue[facing=north,half=lower]
thebetweenlands:weeping_blue[facing=south,half=upper]
thebetweenlands:weeping_blue[facing=south,half=lower]
thebetweenlands:weeping_blue[facing=west,half=upper]
thebetweenlands:weeping_blue[facing=west,half=lower]
thebetweenlands:weeping_blue[facing=east,half=upper]
thebetweenlands:weeping_blue[facing=east,half=lower]
thebetweenlands:sundew[facing=north,half=upper]
thebetweenlands:sundew[facing=north,half=lower]
thebetweenlands:sundew[facing=south,half=upper]
thebetweenlands:sundew[facing=south,half=lower]
thebetweenlands:sundew[facing=west,half=upper]
thebetweenlands:sundew[facing=west,half=lower]
thebetweenlands:sundew[facing=east,half=upper]
thebetweenlands:sundew[facing=east,half=lower]
thebetweenlands:black_hat_mushroom
thebetweenlands:bulb_capped_mushroom
thebetweenlands:flat_head_mushroom
thebetweenlands:venus_fly_trap[blooming=true]
thebetweenlands:venus_fly_trap[blooming=false]
thebetweenlands:volarpad[facing=north,half=upper]
thebetweenlands:volarpad[facing=north,half=lower]
thebetweenlands:volarpad[facing=south,half=upper]
thebetweenlands:volarpad[facing=south,half=lower]
thebetweenlands:volarpad[facing=west,half=upper]
thebetweenlands:volarpad[facing=west,half=lower]
thebetweenlands:volarpad[facing=east,half=upper]
thebetweenlands:volarpad[facing=east,half=lower]
thebetweenlands:swamp_plant
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_kelp[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:mire_coral[level=0]
thebetweenlands:mire_coral[level=1]
thebetweenlands:mire_coral[level=2]
thebetweenlands:mire_coral[level=3]
thebetweenlands:mire_coral[level=4]
thebetweenlands:mire_coral[level=5]
thebetweenlands:mire_coral[level=6]
thebetweenlands:mire_coral[level=7]
thebetweenlands:mire_coral[level=8]
thebetweenlands:mire_coral[level=9]
thebetweenlands:mire_coral[level=10]
thebetweenlands:mire_coral[level=11]
thebetweenlands:mire_coral[level=12]
thebetweenlands:mire_coral[level=13]
thebetweenlands:mire_coral[level=14]
thebetweenlands:mire_coral[level=15]
thebetweenlands:deep_water_coral[level=0]
thebetweenlands:deep_water_coral[level=1]
thebetweenlands:deep_water_coral[level=2]
thebetweenlands:deep_water_coral[level=3]
thebetweenlands:deep_water_coral[level=4]
thebetweenlands:deep_water_coral[level=5]
thebetweenlands:deep_water_coral[level=6]
thebetweenlands:deep_water_coral[level=7]
thebetweenlands:deep_water_coral[level=8]
thebetweenlands:deep_water_coral[level=9]
thebetweenlands:deep_water_coral[level=10]
thebetweenlands:deep_water_coral[level=11]
thebetweenlands:deep_water_coral[level=12]
thebetweenlands:deep_water_coral[level=13]
thebetweenlands:deep_water_coral[level=14]
thebetweenlands:deep_water_coral[level=15]
thebetweenlands:water_weeds[level=0]
thebetweenlands:water_weeds[level=1]
thebetweenlands:water_weeds[level=2]
thebetweenlands:water_weeds[level=3]
thebetweenlands:water_weeds[level=4]
thebetweenlands:water_weeds[level=5]
thebetweenlands:water_weeds[level=6]
thebetweenlands:water_weeds[level=7]
thebetweenlands:water_weeds[level=8]
thebetweenlands:water_weeds[level=9]
thebetweenlands:water_weeds[level=10]
thebetweenlands:water_weeds[level=11]
thebetweenlands:water_weeds[level=12]
thebetweenlands:water_weeds[level=13]
thebetweenlands:water_weeds[level=14]
thebetweenlands:water_weeds[level=15]
thebetweenlands:bulb_capped_mushroom_cap
thebetweenlands:bulb_capped_mushroom_stalk[axis=x,ground=true]
thebetweenlands:bulb_capped_mushroom_stalk[axis=x,ground=false]
thebetweenlands:bulb_capped_mushroom_stalk[axis=y,ground=true]
thebetweenlands:bulb_capped_mushroom_stalk[axis=y,ground=false]
thebetweenlands:bulb_capped_mushroom_stalk[axis=z,ground=true]
thebetweenlands:bulb_capped_mushroom_stalk[axis=z,ground=false]
thebetweenlands:bulb_capped_mushroom_stalk[axis=none,ground=true]
thebetweenlands:bulb_capped_mushroom_stalk[axis=none,ground=false]
thebetweenlands:shelf_fungus
thebetweenlands:algae
thebetweenlands:poison_ivy[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:poison_ivy[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:poison_ivy[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:poison_ivy[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:poison_ivy[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:poison_ivy[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:poison_ivy[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:poison_ivy[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:poison_ivy[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:poison_ivy[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:poison_ivy[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:poison_ivy[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:poison_ivy[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:poison_ivy[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:poison_ivy[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:poison_ivy[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:poison_ivy[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:poison_ivy[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:poison_ivy[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:poison_ivy[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:poison_ivy[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:poison_ivy[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:poison_ivy[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:poison_ivy[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:poison_ivy[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:poison_ivy[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:poison_ivy[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:poison_ivy[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:poison_ivy[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:poison_ivy[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:poison_ivy[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:poison_ivy[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:root
thebetweenlands:root_underwater[level=0]
thebetweenlands:root_underwater[level=1]
thebetweenlands:root_underwater[level=2]
thebetweenlands:root_underwater[level=3]
thebetweenlands:root_underwater[level=4]
thebetweenlands:root_underwater[level=5]
thebetweenlands:root_underwater[level=6]
thebetweenlands:root_underwater[level=7]
thebetweenlands:root_underwater[level=8]
thebetweenlands:root_underwater[level=9]
thebetweenlands:root_underwater[level=10]
thebetweenlands:root_underwater[level=11]
thebetweenlands:root_underwater[level=12]
thebetweenlands:root_underwater[level=13]
thebetweenlands:root_underwater[level=14]
thebetweenlands:root_underwater[level=15]
thebetweenlands:giant_root
thebetweenlands:arrow_arum
thebetweenlands:blue_eyed_grass
thebetweenlands:blue_iris
thebetweenlands:boneset
thebetweenlands:bottle_brush_grass
thebetweenlands:broomsedge[facing=north,half=upper]
thebetweenlands:broomsedge[facing=north,half=lower]
thebetweenlands:broomsedge[facing=south,half=upper]
thebetweenlands:broomsedge[facing=south,half=lower]
thebetweenlands:broomsedge[facing=west,half=upper]
thebetweenlands:broomsedge[facing=west,half=lower]
thebetweenlands:broomsedge[facing=east,half=upper]
thebetweenlands:broomsedge[facing=east,half=lower]
thebetweenlands:button_bush
thebetweenlands:cardinal_flower[facing=north,half=upper]
thebetweenlands:cardinal_flower[facing=north,half=lower]
thebetweenlands:cardinal_flower[facing=south,half=upper]
thebetweenlands:cardinal_flower[facing=south,half=lower]
thebetweenlands:cardinal_flower[facing=west,half=upper]
thebetweenlands:cardinal_flower[facing=west,half=lower]
thebetweenlands:cardinal_flower[facing=east,half=upper]
thebetweenlands:cardinal_flower[facing=east,half=lower]
thebetweenlands:cattail
thebetweenlands:cave_grass
thebetweenlands:copper_iris
thebetweenlands:marsh_hibiscus
thebetweenlands:marsh_mallow
thebetweenlands:bladderwort_flower
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:bladderwort_stalk[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_flower[age=0,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=0,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=0,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=0,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=1,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=1,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=1,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=1,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=2,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=2,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=2,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=2,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=3,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=3,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=3,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=3,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=4,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=4,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=4,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=4,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=5,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=5,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=5,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=5,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=6,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=6,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=6,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=6,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=7,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=7,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=7,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=7,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=8,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=8,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=8,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=8,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=9,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=9,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=9,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=9,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=10,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=10,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=10,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=10,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=11,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=11,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=11,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=11,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=12,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=12,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=12,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=12,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=13,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=13,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=13,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=13,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=14,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=14,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=14,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=14,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_flower[age=15,is_bottom=true,is_top=true]
thebetweenlands:bog_bean_flower[age=15,is_bottom=true,is_top=false]
thebetweenlands:bog_bean_flower[age=15,is_bottom=false,is_top=true]
thebetweenlands:bog_bean_flower[age=15,is_bottom=false,is_top=false]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:bog_bean_stalk[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_flower[age=0,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=0,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=0,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=0,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=1,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=1,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=1,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=1,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=2,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=2,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=2,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=2,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=3,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=3,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=3,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=3,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=4,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=4,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=4,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=4,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=5,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=5,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=5,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=5,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=6,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=6,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=6,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=6,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=7,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=7,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=7,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=7,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=8,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=8,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=8,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=8,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=9,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=9,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=9,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=9,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=10,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=10,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=10,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=10,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=11,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=11,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=11,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=11,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=12,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=12,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=12,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=12,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=13,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=13,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=13,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=13,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=14,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=14,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=14,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=14,is_bottom=false,is_top=false]
thebetweenlands:golden_club_flower[age=15,is_bottom=true,is_top=true]
thebetweenlands:golden_club_flower[age=15,is_bottom=true,is_top=false]
thebetweenlands:golden_club_flower[age=15,is_bottom=false,is_top=true]
thebetweenlands:golden_club_flower[age=15,is_bottom=false,is_top=false]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:golden_club_stalk[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_flower[age=0,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=0,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=0,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=0,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=1,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=1,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=1,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=1,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=2,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=2,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=2,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=2,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=3,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=3,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=3,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=3,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=4,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=4,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=4,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=4,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=5,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=5,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=5,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=5,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=6,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=6,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=6,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=6,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=7,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=7,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=7,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=7,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=8,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=8,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=8,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=8,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=9,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=9,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=9,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=9,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=10,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=10,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=10,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=10,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=11,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=11,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=11,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=11,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=12,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=12,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=12,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=12,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=13,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=13,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=13,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=13,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=14,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=14,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=14,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=14,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_flower[age=15,is_bottom=true,is_top=true]
thebetweenlands:marsh_marigold_flower[age=15,is_bottom=true,is_top=false]
thebetweenlands:marsh_marigold_flower[age=15,is_bottom=false,is_top=true]
thebetweenlands:marsh_marigold_flower[age=15,is_bottom=false,is_top=false]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:marsh_marigold_stalk[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_double_tallgrass[facing=north,half=upper]
thebetweenlands:swamp_double_tallgrass[facing=north,half=lower]
thebetweenlands:swamp_double_tallgrass[facing=south,half=upper]
thebetweenlands:swamp_double_tallgrass[facing=south,half=lower]
thebetweenlands:swamp_double_tallgrass[facing=west,half=upper]
thebetweenlands:swamp_double_tallgrass[facing=west,half=lower]
thebetweenlands:swamp_double_tallgrass[facing=east,half=upper]
thebetweenlands:swamp_double_tallgrass[facing=east,half=lower]
thebetweenlands:milkweed
thebetweenlands:nettle
thebetweenlands:nettle_flowered
thebetweenlands:pickerel_weed
thebetweenlands:phragmites[facing=north,half=upper]
thebetweenlands:phragmites[facing=north,half=lower]
thebetweenlands:phragmites[facing=south,half=upper]
thebetweenlands:phragmites[facing=south,half=lower]
thebetweenlands:phragmites[facing=west,half=upper]
thebetweenlands:phragmites[facing=west,half=lower]
thebetweenlands:phragmites[facing=east,half=upper]
thebetweenlands:phragmites[facing=east,half=lower]
thebetweenlands:shoots
thebetweenlands:sludgecreep
thebetweenlands:tall_sludgecreep
thebetweenlands:soft_rush
thebetweenlands:swamp_reed[age=0,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=0,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=0,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=0,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=1,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=1,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=1,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=1,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=2,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=2,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=2,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=2,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=3,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=3,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=3,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=3,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=4,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=4,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=4,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=4,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=5,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=5,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=5,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=5,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=6,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=6,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=6,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=6,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=7,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=7,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=7,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=7,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=8,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=8,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=8,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=8,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=9,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=9,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=9,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=9,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=10,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=10,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=10,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=10,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=11,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=11,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=11,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=11,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=12,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=12,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=12,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=12,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=13,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=13,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=13,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=13,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=14,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=14,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=14,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=14,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed[age=15,is_bottom=true,is_top=true]
thebetweenlands:swamp_reed[age=15,is_bottom=true,is_top=false]
thebetweenlands:swamp_reed[age=15,is_bottom=false,is_top=true]
thebetweenlands:swamp_reed[age=15,is_bottom=false,is_top=false]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=0,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=1,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=2,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=3,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=4,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=5,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=6,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=7,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=8,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=9,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=10,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=11,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=12,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=13,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=14,is_bottom=false,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=true,is_top=false,level=15]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=0]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=1]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=2]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=3]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=4]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=5]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=6]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=7]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=8]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=9]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=10]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=11]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=12]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=13]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=14]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=true,level=15]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=0]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=1]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=2]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=3]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=4]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=5]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=6]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=7]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=8]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=9]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=10]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=11]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=12]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=13]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=14]
thebetweenlands:swamp_reed_underwater[age=15,is_bottom=false,is_top=false,level=15]
thebetweenlands:thorns[east=true,north=true,south=true,up=true,west=true]
thebetweenlands:thorns[east=true,north=true,south=true,up=true,west=false]
thebetweenlands:thorns[east=true,north=true,south=true,up=false,west=true]
thebetweenlands:thorns[east=true,north=true,south=true,up=false,west=false]
thebetweenlands:thorns[east=true,north=true,south=false,up=true,west=true]
thebetweenlands:thorns[east=true,north=true,south=false,up=true,west=false]
thebetweenlands:thorns[east=true,north=true,south=false,up=false,west=true]
thebetweenlands:thorns[east=true,north=true,south=false,up=false,west=false]
thebetweenlands:thorns[east=true,north=false,south=true,up=true,west=true]
thebetweenlands:thorns[east=true,north=false,south=true,up=true,west=false]
thebetweenlands:thorns[east=true,north=false,south=true,up=false,west=true]
thebetweenlands:thorns[east=true,north=false,south=true,up=false,west=false]
thebetweenlands:thorns[east=true,north=false,south=false,up=true,west=true]
thebetweenlands:thorns[east=true,north=false,south=false,up=true,west=false]
thebetweenlands:thorns[east=true,north=false,south=false,up=false,west=true]
thebetweenlands:thorns[east=true,north=false,south=false,up=false,west=false]
thebetweenlands:thorns[east=false,north=true,south=true,up=true,west=true]
thebetweenlands:thorns[east=false,north=true,south=true,up=true,west=false]
thebetweenlands:thorns[east=false,north=true,south=true,up=false,west=true]
thebetweenlands:thorns[east=false,north=true,south=true,up=false,west=false]
thebetweenlands:thorns[east=false,north=true,south=false,up=true,west=true]
thebetweenlands:thorns[east=false,north=true,south=false,up=true,west=false]
thebetweenlands:thorns[east=false,north=true,south=false,up=false,west=true]
thebetweenlands:thorns[east=false,north=true,south=false,up=false,west=false]
thebetweenlands:thorns[east=false,north=false,south=true,up=true,west=true]
thebetweenlands:thorns[east=false,north=false,south=true,up=true,west=false]
thebetweenlands:thorns[east=false,north=false,south=true,up=false,west=true]
thebetweenlands:thorns[east=false,north=false,south=true,up=false,west=false]
thebetweenlands:thorns[east=false,north=false,south=false,up=true,west=true]
thebetweenlands:thorns[east=false,north=false,south=false,up=true,west=false]
thebetweenlands:thorns[east=false,north=false,south=false,up=false,west=true]
thebetweenlands:thorns[east=false,north=false,south=false,up=false,west=false]
thebetweenlands:tall_cattail[facing=north,half=upper]
thebetweenlands:tall_cattail[facing=north,half=lower]
thebetweenlands:tall_cattail[facing=south,half=upper]
thebetweenlands:tall_cattail[facing=south,half=lower]
thebetweenlands:tall_cattail[facing=west,half=upper]
thebetweenlands:tall_cattail[facing=west,half=lower]
thebetweenlands:tall_cattail[facing=east,half=upper]
thebetweenlands:tall_cattail[facing=east,half=lower]
thebetweenlands:swamp_tallgrass
thebetweenlands:dead_weedwood_bush
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=true,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:weedwood_bush[down=false,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=true,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_sticks[down=false,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=true,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=true,north=false,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=true,south=false,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=true,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=true,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=true,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=true,up=false,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=false,up=true,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=false,up=true,west=false]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=false,up=false,west=true]
thebetweenlands:nesting_block_bones[down=false,east=false,north=false,south=false,up=false,west=false]
thebetweenlands:hollow_log[facing=north]
thebetweenlands:hollow_log[facing=south]
thebetweenlands:hollow_log[facing=west]
thebetweenlands:hollow_log[facing=east]
thebetweenlands:cave_moss[can_grow=true,is_bottom=true,is_top=true]
thebetweenlands:cave_moss[can_grow=true,is_bottom=true,is_top=false]
thebetweenlands:cave_moss[can_grow=true,is_bottom=false,is_top=true]
thebetweenlands:cave_moss[can_grow=true,is_bottom=false,is_top=false]
thebetweenlands:cave_moss[can_grow=false,is_bottom=true,is_top=true]
thebetweenlands:cave_moss[can_grow=false,is_bottom=true,is_top=false]
thebetweenlands:cave_moss[can_grow=false,is_bottom=false,is_top=true]
thebetweenlands:cave_moss[can_grow=false,is_bottom=false,is_top=false]
thebetweenlands:cryptweed[can_grow=true,is_bottom=true,is_top=true]
thebetweenlands:cryptweed[can_grow=true,is_bottom=true,is_top=false]
thebetweenlands:cryptweed[can_grow=true,is_bottom=false,is_top=true]
thebetweenlands:cryptweed[can_grow=true,is_bottom=false,is_top=false]
thebetweenlands:cryptweed[can_grow=false,is_bottom=true,is_top=true]
thebetweenlands:cryptweed[can_grow=false,is_bottom=true,is_top=false]
thebetweenlands:cryptweed[can_grow=false,is_bottom=false,is_top=true]
thebetweenlands:cryptweed[can_grow=false,is_bottom=false,is_top=false]
thebetweenlands:string_roots[can_grow=true,is_bottom=true,is_top=true]
thebetweenlands:string_roots[can_grow=true,is_bottom=true,is_top=false]
thebetweenlands:string_roots[can_grow=true,is_bottom=false,is_top=true]
thebetweenlands:string_roots[can_grow=true,is_bottom=false,is_top=false]
thebetweenlands:string_roots[can_grow=false,is_bottom=true,is_top=true]
thebetweenlands:string_roots[can_grow=false,is_bottom=true,is_top=false]
thebetweenlands:string_roots[can_grow=false,is_bottom=false,is_top=true]
thebetweenlands:string_roots[can_grow=false,is_bottom=false,is_top=false]
thebetweenlands:pale_grass
thebetweenlands:rotbulb
thebetweenlands:moss[facing=down]
thebetweenlands:moss[facing=up]
thebetweenlands:moss[facing=north]
thebetweenlands:moss[facing=south]
thebetweenlands:moss[facing=west]
thebetweenlands:moss[facing=east]
thebetweenlands:dead_moss[facing=down]
thebetweenlands:dead_moss[facing=up]
thebetweenlands:dead_moss[facing=north]
thebetweenlands:dead_moss[facing=south]
thebetweenlands:dead_moss[facing=west]
thebetweenlands:dead_moss[facing=east]
thebetweenlands:lichen[facing=down]
thebetweenlands:lichen[facing=up]
thebetweenlands:lichen[facing=north]
thebetweenlands:lichen[facing=south]
thebetweenlands:lichen[facing=west]
thebetweenlands:lichen[facing=east]
thebetweenlands:dead_lichen[facing=down]
thebetweenlands:dead_lichen[facing=up]
thebetweenlands:dead_lichen[facing=north]
thebetweenlands:dead_lichen[facing=south]
thebetweenlands:dead_lichen[facing=west]
thebetweenlands:dead_lichen[facing=east]
thebetweenlands:hanger[can_grow=true,seeded=true]
thebetweenlands:hanger[can_grow=true,seeded=false]
thebetweenlands:hanger[can_grow=false,seeded=true]
thebetweenlands:hanger[can_grow=false,seeded=false]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=0,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=1,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=2,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=3,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=4,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=5,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=6,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=7,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=8,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=9,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=10,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=11,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=12,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=13,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=14,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:middle_fruit_bush[age=15,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:fungus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=0,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=1,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=2,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=3,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=4,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=5,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=6,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=7,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=8,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=9,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=10,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=11,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=12,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=13,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=14,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=true,is_bottom=false,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=true,is_top=false,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=true,stage=15]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=0]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=1]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=2]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=3]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=4]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=5]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=6]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=7]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=8]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=9]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=10]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=11]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=12]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=13]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=14]
thebetweenlands:aspectrus_crop[age=15,decayed=false,is_bottom=false,is_top=false,stage=15]
thebetweenlands:purified_swamp_dirt
thebetweenlands:dug_swamp_dirt[composted=true,decayed=true,fogged=true]
thebetweenlands:dug_swamp_dirt[composted=true,decayed=true,fogged=false]
thebetweenlands:dug_swamp_dirt[composted=true,decayed=false,fogged=true]
thebetweenlands:dug_swamp_dirt[composted=true,decayed=false,fogged=false]
thebetweenlands:dug_swamp_dirt[composted=false,decayed=true,fogged=true]
thebetweenlands:dug_swamp_dirt[composted=false,decayed=true,fogged=false]
thebetweenlands:dug_swamp_dirt[composted=false,decayed=false,fogged=true]
thebetweenlands:dug_swamp_dirt[composted=false,decayed=false,fogged=false]
thebetweenlands:dug_purified_swamp_dirt[composted=true,decayed=true,fogged=true]
thebetweenlands:dug_purified_swamp_dirt[composted=true,decayed=true,fogged=false]
thebetweenlands:dug_purified_swamp_dirt[composted=true,decayed=false,fogged=true]
thebetweenlands:dug_purified_swamp_dirt[composted=true,decayed=false,fogged=false]
thebetweenlands:dug_purified_swamp_dirt[composted=false,decayed=true,fogged=true]
thebetweenlands:dug_purified_swamp_dirt[composted=false,decayed=true,fogged=false]
thebetweenlands:dug_purified_swamp_dirt[composted=false,decayed=false,fogged=true]
thebetweenlands:dug_purified_swamp_dirt[composted=false,decayed=false,fogged=false]
thebetweenlands:dug_swamp_grass[composted=true,decayed=true,fogged=true]
thebetweenlands:dug_swamp_grass[composted=true,decayed=true,fogged=false]
thebetweenlands:dug_swamp_grass[composted=true,decayed=false,fogged=true]
thebetweenlands:dug_swamp_grass[composted=true,decayed=false,fogged=false]
thebetweenlands:dug_swamp_grass[composted=false,decayed=true,fogged=true]
thebetweenlands:dug_swamp_grass[composted=false,decayed=true,fogged=false]
thebetweenlands:dug_swamp_grass[composted=false,decayed=false,fogged=true]
thebetweenlands:dug_swamp_grass[composted=false,decayed=false,fogged=false]
thebetweenlands:dug_purified_swamp_grass[composted=true,decayed=true,fogged=true]
thebetweenlands:dug_purified_swamp_grass[composted=true,decayed=true,fogged=false]
thebetweenlands:dug_purified_swamp_grass[composted=true,decayed=false,fogged=true]
thebetweenlands:dug_purified_swamp_grass[composted=true,decayed=false,fogged=false]
thebetweenlands:dug_purified_swamp_grass[composted=false,decayed=true,fogged=true]
thebetweenlands:dug_purified_swamp_grass[composted=false,decayed=true,fogged=false]
thebetweenlands:dug_purified_swamp_grass[composted=false,decayed=false,fogged=true]
thebetweenlands:dug_purified_swamp_grass[composted=false,decayed=false,fogged=false]
thebetweenlands:black_ice
thebetweenlands:snow[layers=1]
thebetweenlands:snow[layers=2]
thebetweenlands:snow[layers=3]
thebetweenlands:snow[layers=4]
thebetweenlands:snow[layers=5]
thebetweenlands:snow[layers=6]
thebetweenlands:snow[layers=7]
thebetweenlands:snow[layers=8]
thebetweenlands:log_portal[axis=x]
thebetweenlands:log_portal[axis=y]
thebetweenlands:log_portal[axis=z]
thebetweenlands:log_portal[axis=none]
thebetweenlands:tree_portal[axis=x]
thebetweenlands:tree_portal[axis=z]
thebetweenlands:portal_frame[frame_position=corner_top_left,x_axis=true]
thebetweenlands:portal_frame[frame_position=corner_top_left,x_axis=false]
thebetweenlands:portal_frame[frame_position=top,x_axis=true]
thebetweenlands:portal_frame[frame_position=top,x_axis=false]
thebetweenlands:portal_frame[frame_position=corner_top_right,x_axis=true]
thebetweenlands:portal_frame[frame_position=corner_top_right,x_axis=false]
thebetweenlands:portal_frame[frame_position=side_right,x_axis=true]
thebetweenlands:portal_frame[frame_position=side_right,x_axis=false]
thebetweenlands:portal_frame[frame_position=side_left,x_axis=true]
thebetweenlands:portal_frame[frame_position=side_left,x_axis=false]
thebetweenlands:portal_frame[frame_position=corner_bottom_left,x_axis=true]
thebetweenlands:portal_frame[frame_position=corner_bottom_left,x_axis=false]
thebetweenlands:portal_frame[frame_position=bottom,x_axis=true]
thebetweenlands:portal_frame[frame_position=bottom,x_axis=false]
thebetweenlands:portal_frame[frame_position=corner_bottom_right,x_axis=true]
thebetweenlands:portal_frame[frame_position=corner_bottom_right,x_axis=false]
thebetweenlands:druid_altar[active=true]
thebetweenlands:druid_altar[active=false]
thebetweenlands:purifier[facing=north]
thebetweenlands:purifier[facing=south]
thebetweenlands:purifier[facing=west]
thebetweenlands:purifier[facing=east]
thebetweenlands:weedwood_workbench
thebetweenlands:compost_bin[facing=north]
thebetweenlands:compost_bin[facing=south]
thebetweenlands:compost_bin[facing=west]
thebetweenlands:compost_bin[facing=east]
thebetweenlands:weedwood_jukebox[has_record=true]
thebetweenlands:weedwood_jukebox[has_record=false]
thebetweenlands:sulfur_furnace[facing=north]
thebetweenlands:sulfur_furnace[facing=south]
thebetweenlands:sulfur_furnace[facing=west]
thebetweenlands:sulfur_furnace[facing=east]
thebetweenlands:sulfur_furnace_active[facing=north]
thebetweenlands:sulfur_furnace_active[facing=south]
thebetweenlands:sulfur_furnace_active[facing=west]
thebetweenlands:sulfur_furnace_active[facing=east]
thebetweenlands:sulfur_furnace_dual[facing=north]
thebetweenlands:sulfur_furnace_dual[facing=south]
thebetweenlands:sulfur_furnace_dual[facing=west]
thebetweenlands:sulfur_furnace_dual[facing=east]
thebetweenlands:sulfur_furnace_dual_active[facing=north]
thebetweenlands:sulfur_furnace_dual_active[facing=south]
thebetweenlands:sulfur_furnace_dual_active[facing=west]
thebetweenlands:sulfur_furnace_dual_active[facing=east]
thebetweenlands:weedwood_chest[facing=north]
thebetweenlands:weedwood_chest[facing=south]
thebetweenlands:weedwood_chest[facing=west]
thebetweenlands:weedwood_chest[facing=east]
thebetweenlands:weedwood_rubber_tap[amount=0,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=0,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=0,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=0,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=1,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=1,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=1,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=1,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=2,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=2,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=2,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=2,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=3,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=3,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=3,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=3,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=4,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=4,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=4,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=4,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=5,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=5,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=5,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=5,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=6,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=6,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=6,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=6,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=7,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=7,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=7,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=7,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=8,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=8,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=8,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=8,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=9,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=9,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=9,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=9,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=10,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=10,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=10,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=10,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=11,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=11,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=11,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=11,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=12,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=12,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=12,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=12,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=13,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=13,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=13,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=13,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=14,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=14,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=14,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=14,facing=east]
thebetweenlands:weedwood_rubber_tap[amount=15,facing=north]
thebetweenlands:weedwood_rubber_tap[amount=15,facing=south]
thebetweenlands:weedwood_rubber_tap[amount=15,facing=west]
thebetweenlands:weedwood_rubber_tap[amount=15,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=0,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=0,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=0,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=0,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=1,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=1,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=1,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=1,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=2,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=2,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=2,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=2,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=3,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=3,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=3,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=3,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=4,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=4,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=4,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=4,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=5,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=5,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=5,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=5,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=6,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=6,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=6,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=6,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=7,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=7,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=7,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=7,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=8,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=8,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=8,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=8,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=9,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=9,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=9,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=9,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=10,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=10,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=10,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=10,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=11,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=11,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=11,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=11,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=12,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=12,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=12,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=12,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=13,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=13,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=13,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=13,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=14,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=14,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=14,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=14,facing=east]
thebetweenlands:syrmorite_rubber_tap[amount=15,facing=north]
thebetweenlands:syrmorite_rubber_tap[amount=15,facing=south]
thebetweenlands:syrmorite_rubber_tap[amount=15,facing=west]
thebetweenlands:syrmorite_rubber_tap[amount=15,facing=east]
thebetweenlands:sludge
thebetweenlands:fallen_leaves
thebetweenlands:energy_barrier
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:weedwood_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:rubber_tree_plank_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:giant_root_plank_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:hearthgrove_plank_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:nibbletwig_plank_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:syrmorite_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=north,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=north,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=south,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=south,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=west,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=west,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=east,half=upper,hinge=right,open=false,powered=false]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=left,open=true,powered=true]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=left,open=true,powered=false]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=left,open=false,powered=true]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=left,open=false,powered=false]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=right,open=true,powered=true]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=right,open=true,powered=false]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=right,open=false,powered=true]
thebetweenlands:scabyst_door[facing=east,half=lower,hinge=right,open=false,powered=false]
thebetweenlands:standing_weedwood_sign[rotation=0]
thebetweenlands:standing_weedwood_sign[rotation=1]
thebetweenlands:standing_weedwood_sign[rotation=2]
thebetweenlands:standing_weedwood_sign[rotation=3]
thebetweenlands:standing_weedwood_sign[rotation=4]
thebetweenlands:standing_weedwood_sign[rotation=5]
thebetweenlands:standing_weedwood_sign[rotation=6]
thebetweenlands:standing_weedwood_sign[rotation=7]
thebetweenlands:standing_weedwood_sign[rotation=8]
thebetweenlands:standing_weedwood_sign[rotation=9]
thebetweenlands:standing_weedwood_sign[rotation=10]
thebetweenlands:standing_weedwood_sign[rotation=11]
thebetweenlands:standing_weedwood_sign[rotation=12]
thebetweenlands:standing_weedwood_sign[rotation=13]
thebetweenlands:standing_weedwood_sign[rotation=14]
thebetweenlands:standing_weedwood_sign[rotation=15]
thebetweenlands:wall_weedwood_sign[facing=north]
thebetweenlands:wall_weedwood_sign[facing=south]
thebetweenlands:wall_weedwood_sign[facing=west]
thebetweenlands:wall_weedwood_sign[facing=east]
thebetweenlands:sulfur_torch[facing=up]
thebetweenlands:sulfur_torch[facing=north]
thebetweenlands:sulfur_torch[facing=south]
thebetweenlands:sulfur_torch[facing=west]
thebetweenlands:sulfur_torch[facing=east]
thebetweenlands:weedwood_trapdoor[facing=north,half=top,open=true]
thebetweenlands:weedwood_trapdoor[facing=north,half=top,open=false]
thebetweenlands:weedwood_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:weedwood_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:weedwood_trapdoor[facing=south,half=top,open=true]
thebetweenlands:weedwood_trapdoor[facing=south,half=top,open=false]
thebetweenlands:weedwood_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:weedwood_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:weedwood_trapdoor[facing=west,half=top,open=true]
thebetweenlands:weedwood_trapdoor[facing=west,half=top,open=false]
thebetweenlands:weedwood_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:weedwood_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:weedwood_trapdoor[facing=east,half=top,open=true]
thebetweenlands:weedwood_trapdoor[facing=east,half=top,open=false]
thebetweenlands:weedwood_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:weedwood_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=north,half=top,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=north,half=top,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=south,half=top,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=south,half=top,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=west,half=top,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=west,half=top,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=east,half=top,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=east,half=top,open=false]
thebetweenlands:rubber_tree_plank_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:rubber_tree_plank_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:syrmorite_trapdoor[facing=north,half=top,open=true]
thebetweenlands:syrmorite_trapdoor[facing=north,half=top,open=false]
thebetweenlands:syrmorite_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:syrmorite_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:syrmorite_trapdoor[facing=south,half=top,open=true]
thebetweenlands:syrmorite_trapdoor[facing=south,half=top,open=false]
thebetweenlands:syrmorite_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:syrmorite_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:syrmorite_trapdoor[facing=west,half=top,open=true]
thebetweenlands:syrmorite_trapdoor[facing=west,half=top,open=false]
thebetweenlands:syrmorite_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:syrmorite_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:syrmorite_trapdoor[facing=east,half=top,open=true]
thebetweenlands:syrmorite_trapdoor[facing=east,half=top,open=false]
thebetweenlands:syrmorite_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:syrmorite_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=north,half=top,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=north,half=top,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=south,half=top,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=south,half=top,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=west,half=top,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=west,half=top,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=east,half=top,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=east,half=top,open=false]
thebetweenlands:giant_root_plank_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:giant_root_plank_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=north,half=top,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=north,half=top,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=south,half=top,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=south,half=top,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=west,half=top,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=west,half=top,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=east,half=top,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=east,half=top,open=false]
thebetweenlands:hearthgrove_plank_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:hearthgrove_plank_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=north,half=top,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=north,half=top,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=south,half=top,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=south,half=top,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=west,half=top,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=west,half=top,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=east,half=top,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=east,half=top,open=false]
thebetweenlands:nibbletwig_plank_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:nibbletwig_plank_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:scabyst_trapdoor[facing=north,half=top,open=true]
thebetweenlands:scabyst_trapdoor[facing=north,half=top,open=false]
thebetweenlands:scabyst_trapdoor[facing=north,half=bottom,open=true]
thebetweenlands:scabyst_trapdoor[facing=north,half=bottom,open=false]
thebetweenlands:scabyst_trapdoor[facing=south,half=top,open=true]
thebetweenlands:scabyst_trapdoor[facing=south,half=top,open=false]
thebetweenlands:scabyst_trapdoor[facing=south,half=bottom,open=true]
thebetweenlands:scabyst_trapdoor[facing=south,half=bottom,open=false]
thebetweenlands:scabyst_trapdoor[facing=west,half=top,open=true]
thebetweenlands:scabyst_trapdoor[facing=west,half=top,open=false]
thebetweenlands:scabyst_trapdoor[facing=west,half=bottom,open=true]
thebetweenlands:scabyst_trapdoor[facing=west,half=bottom,open=false]
thebetweenlands:scabyst_trapdoor[facing=east,half=top,open=true]
thebetweenlands:scabyst_trapdoor[facing=east,half=top,open=false]
thebetweenlands:scabyst_trapdoor[facing=east,half=bottom,open=true]
thebetweenlands:scabyst_trapdoor[facing=east,half=bottom,open=false]
thebetweenlands:syrmorite_hopper[enabled=true,facing=down]
thebetweenlands:syrmorite_hopper[enabled=true,facing=north]
thebetweenlands:syrmorite_hopper[enabled=true,facing=south]
thebetweenlands:syrmorite_hopper[enabled=true,facing=west]
thebetweenlands:syrmorite_hopper[enabled=true,facing=east]
thebetweenlands:syrmorite_hopper[enabled=false,facing=down]
thebetweenlands:syrmorite_hopper[enabled=false,facing=north]
thebetweenlands:syrmorite_hopper[enabled=false,facing=south]
thebetweenlands:syrmorite_hopper[enabled=false,facing=west]
thebetweenlands:syrmorite_hopper[enabled=false,facing=east]
thebetweenlands:mud_flower_pot
thebetweenlands:mud_flower_pot_candle[lit=true]
thebetweenlands:mud_flower_pot_candle[lit=false]
thebetweenlands:gecko_cage[facing=north]
thebetweenlands:gecko_cage[facing=south]
thebetweenlands:gecko_cage[facing=west]
thebetweenlands:gecko_cage[facing=east]
thebetweenlands:infuser[facing=north]
thebetweenlands:infuser[facing=south]
thebetweenlands:infuser[facing=west]
thebetweenlands:infuser[facing=east]
thebetweenlands:aspect_vial_block[random_position=true,type=green]
thebetweenlands:aspect_vial_block[random_position=true,type=orange]
thebetweenlands:aspect_vial_block[random_position=false,type=green]
thebetweenlands:aspect_vial_block[random_position=false,type=orange]
thebetweenlands:mortar[facing=north]
thebetweenlands:mortar[facing=south]
thebetweenlands:mortar[facing=west]
thebetweenlands:mortar[facing=east]
thebetweenlands:censer[enabled=true,facing=north]
thebetweenlands:censer[enabled=true,facing=south]
thebetweenlands:censer[enabled=true,facing=west]
thebetweenlands:censer[enabled=true,facing=east]
thebetweenlands:censer[enabled=false,facing=north]
thebetweenlands:censer[enabled=false,facing=south]
thebetweenlands:censer[enabled=false,facing=west]
thebetweenlands:censer[enabled=false,facing=east]
thebetweenlands:weedwood_barrel[facing=north]
thebetweenlands:weedwood_barrel[facing=south]
thebetweenlands:weedwood_barrel[facing=west]
thebetweenlands:weedwood_barrel[facing=east]
thebetweenlands:syrmorite_barrel[facing=north]
thebetweenlands:syrmorite_barrel[facing=south]
thebetweenlands:syrmorite_barrel[facing=west]
thebetweenlands:syrmorite_barrel[facing=east]
thebetweenlands:animator[facing=north]
thebetweenlands:animator[facing=south]
thebetweenlands:animator[facing=west]
thebetweenlands:animator[facing=east]
thebetweenlands:alembic[facing=north]
thebetweenlands:alembic[facing=south]
thebetweenlands:alembic[facing=west]
thebetweenlands:alembic[facing=east]
thebetweenlands:moss_bed[facing=north,occupied=true,part=head]
thebetweenlands:moss_bed[facing=north,occupied=true,part=foot]
thebetweenlands:moss_bed[facing=north,occupied=false,part=head]
thebetweenlands:moss_bed[facing=north,occupied=false,part=foot]
thebetweenlands:moss_bed[facing=south,occupied=true,part=head]
thebetweenlands:moss_bed[facing=south,occupied=true,part=foot]
thebetweenlands:moss_bed[facing=south,occupied=false,part=head]
thebetweenlands:moss_bed[facing=south,occupied=false,part=foot]
thebetweenlands:moss_bed[facing=west,occupied=true,part=head]
thebetweenlands:moss_bed[facing=west,occupied=true,part=foot]
thebetweenlands:moss_bed[facing=west,occupied=false,part=head]
thebetweenlands:moss_bed[facing=west,occupied=false,part=foot]
thebetweenlands:moss_bed[facing=east,occupied=true,part=head]
thebetweenlands:moss_bed[facing=east,occupied=true,part=foot]
thebetweenlands:moss_bed[facing=east,occupied=false,part=head]
thebetweenlands:moss_bed[facing=east,occupied=false,part=foot]
thebetweenlands:rope[variant=single]
thebetweenlands:rope[variant=top]
thebetweenlands:rope[variant=middle]
thebetweenlands:rope[variant=bottom]
thebetweenlands:damp_torch[facing=up]
thebetweenlands:damp_torch[facing=north]
thebetweenlands:damp_torch[facing=south]
thebetweenlands:damp_torch[facing=west]
thebetweenlands:damp_torch[facing=east]
thebetweenlands:walkway[facing=north,has_stands=true]
thebetweenlands:walkway[facing=north,has_stands=false]
thebetweenlands:walkway[facing=south,has_stands=true]
thebetweenlands:walkway[facing=south,has_stands=false]
thebetweenlands:walkway[facing=west,has_stands=true]
thebetweenlands:walkway[facing=west,has_stands=false]
thebetweenlands:walkway[facing=east,has_stands=true]
thebetweenlands:walkway[facing=east,has_stands=false]
thebetweenlands:wood_chip_path
thebetweenlands:thatch_roof[facing=north,half=top,shape=straight]
thebetweenlands:thatch_roof[facing=north,half=top,shape=inner_left]
thebetweenlands:thatch_roof[facing=north,half=top,shape=inner_right]
thebetweenlands:thatch_roof[facing=north,half=top,shape=outer_left]
thebetweenlands:thatch_roof[facing=north,half=top,shape=outer_right]
thebetweenlands:thatch_roof[facing=north,half=bottom,shape=straight]
thebetweenlands:thatch_roof[facing=north,half=bottom,shape=inner_left]
thebetweenlands:thatch_roof[facing=north,half=bottom,shape=inner_right]
thebetweenlands:thatch_roof[facing=north,half=bottom,shape=outer_left]
thebetweenlands:thatch_roof[facing=north,half=bottom,shape=outer_right]
thebetweenlands:thatch_roof[facing=south,half=top,shape=straight]
thebetweenlands:thatch_roof[facing=south,half=top,shape=inner_left]
thebetweenlands:thatch_roof[facing=south,half=top,shape=inner_right]
thebetweenlands:thatch_roof[facing=south,half=top,shape=outer_left]
thebetweenlands:thatch_roof[facing=south,half=top,shape=outer_right]
thebetweenlands:thatch_roof[facing=south,half=bottom,shape=straight]
thebetweenlands:thatch_roof[facing=south,half=bottom,shape=inner_left]
thebetweenlands:thatch_roof[facing=south,half=bottom,shape=inner_right]
thebetweenlands:thatch_roof[facing=south,half=bottom,shape=outer_left]
thebetweenlands:thatch_roof[facing=south,half=bottom,shape=outer_right]
thebetweenlands:thatch_roof[facing=west,half=top,shape=straight]
thebetweenlands:thatch_roof[facing=west,half=top,shape=inner_left]
thebetweenlands:thatch_roof[facing=west,half=top,shape=inner_right]
thebetweenlands:thatch_roof[facing=west,half=top,shape=outer_left]
thebetweenlands:thatch_roof[facing=west,half=top,shape=outer_right]
thebetweenlands:thatch_roof[facing=west,half=bottom,shape=straight]
thebetweenlands:thatch_roof[facing=west,half=bottom,shape=inner_left]
thebetweenlands:thatch_roof[facing=west,half=bottom,shape=inner_right]
thebetweenlands:thatch_roof[facing=west,half=bottom,shape=outer_left]
thebetweenlands:thatch_roof[facing=west,half=bottom,shape=outer_right]
thebetweenlands:thatch_roof[facing=east,half=top,shape=straight]
thebetweenlands:thatch_roof[facing=east,half=top,shape=inner_left]
thebetweenlands:thatch_roof[facing=east,half=top,shape=inner_right]
thebetweenlands:thatch_roof[facing=east,half=top,shape=outer_left]
thebetweenlands:thatch_roof[facing=east,half=top,shape=outer_right]
thebetweenlands:thatch_roof[facing=east,half=bottom,shape=straight]
thebetweenlands:thatch_roof[facing=east,half=bottom,shape=inner_left]
thebetweenlands:thatch_roof[facing=east,half=bottom,shape=inner_right]
thebetweenlands:thatch_roof[facing=east,half=bottom,shape=outer_left]
thebetweenlands:thatch_roof[facing=east,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=north,half=top,shape=straight]
thebetweenlands:mud_brick_roof[facing=north,half=top,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=north,half=top,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=north,half=top,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=north,half=top,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=north,half=bottom,shape=straight]
thebetweenlands:mud_brick_roof[facing=north,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=north,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=north,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=north,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=south,half=top,shape=straight]
thebetweenlands:mud_brick_roof[facing=south,half=top,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=south,half=top,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=south,half=top,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=south,half=top,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=south,half=bottom,shape=straight]
thebetweenlands:mud_brick_roof[facing=south,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=south,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=south,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=south,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=west,half=top,shape=straight]
thebetweenlands:mud_brick_roof[facing=west,half=top,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=west,half=top,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=west,half=top,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=west,half=top,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=west,half=bottom,shape=straight]
thebetweenlands:mud_brick_roof[facing=west,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=west,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=west,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=west,half=bottom,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=east,half=top,shape=straight]
thebetweenlands:mud_brick_roof[facing=east,half=top,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=east,half=top,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=east,half=top,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=east,half=top,shape=outer_right]
thebetweenlands:mud_brick_roof[facing=east,half=bottom,shape=straight]
thebetweenlands:mud_brick_roof[facing=east,half=bottom,shape=inner_left]
thebetweenlands:mud_brick_roof[facing=east,half=bottom,shape=inner_right]
thebetweenlands:mud_brick_roof[facing=east,half=bottom,shape=outer_left]
thebetweenlands:mud_brick_roof[facing=east,half=bottom,shape=outer_right]
thebetweenlands:repeller[facing=north,half=top]
thebetweenlands:repeller[facing=north,half=bottom]
thebetweenlands:repeller[facing=south,half=top]
thebetweenlands:repeller[facing=south,half=bottom]
thebetweenlands:repeller[facing=west,half=top]
thebetweenlands:repeller[facing=west,half=bottom]
thebetweenlands:repeller[facing=east,half=top]
thebetweenlands:repeller[facing=east,half=bottom]
thebetweenlands:waystone[active=true,part=top]
thebetweenlands:waystone[active=true,part=middle]
thebetweenlands:waystone[active=true,part=bottom]
thebetweenlands:waystone[active=false,part=top]
thebetweenlands:waystone[active=false,part=middle]
thebetweenlands:waystone[active=false,part=bottom]
thebetweenlands:caving_rope_light
thebetweenlands:ground_item
mysticalworld:thatch
mysticalworld:thatch_slab[half=top]
mysticalworld:thatch_slab[half=bottom]
mysticalworld:thatch_double_slab[half=top]
mysticalworld:thatch_double_slab[half=bottom]
mysticalworld:thatch_stairs[facing=north,half=top,shape=straight]
mysticalworld:thatch_stairs[facing=north,half=top,shape=inner_left]
mysticalworld:thatch_stairs[facing=north,half=top,shape=inner_right]
mysticalworld:thatch_stairs[facing=north,half=top,shape=outer_left]
mysticalworld:thatch_stairs[facing=north,half=top,shape=outer_right]
mysticalworld:thatch_stairs[facing=north,half=bottom,shape=straight]
mysticalworld:thatch_stairs[facing=north,half=bottom,shape=inner_left]
mysticalworld:thatch_stairs[facing=north,half=bottom,shape=inner_right]
mysticalworld:thatch_stairs[facing=north,half=bottom,shape=outer_left]
mysticalworld:thatch_stairs[facing=north,half=bottom,shape=outer_right]
mysticalworld:thatch_stairs[facing=south,half=top,shape=straight]
mysticalworld:thatch_stairs[facing=south,half=top,shape=inner_left]
mysticalworld:thatch_stairs[facing=south,half=top,shape=inner_right]
mysticalworld:thatch_stairs[facing=south,half=top,shape=outer_left]
mysticalworld:thatch_stairs[facing=south,half=top,shape=outer_right]
mysticalworld:thatch_stairs[facing=south,half=bottom,shape=straight]
mysticalworld:thatch_stairs[facing=south,half=bottom,shape=inner_left]
mysticalworld:thatch_stairs[facing=south,half=bottom,shape=inner_right]
mysticalworld:thatch_stairs[facing=south,half=bottom,shape=outer_left]
mysticalworld:thatch_stairs[facing=south,half=bottom,shape=outer_right]
mysticalworld:thatch_stairs[facing=west,half=top,shape=straight]
mysticalworld:thatch_stairs[facing=west,half=top,shape=inner_left]
mysticalworld:thatch_stairs[facing=west,half=top,shape=inner_right]
mysticalworld:thatch_stairs[facing=west,half=top,shape=outer_left]
mysticalworld:thatch_stairs[facing=west,half=top,shape=outer_right]
mysticalworld:thatch_stairs[facing=west,half=bottom,shape=straight]
mysticalworld:thatch_stairs[facing=west,half=bottom,shape=inner_left]
mysticalworld:thatch_stairs[facing=west,half=bottom,shape=inner_right]
mysticalworld:thatch_stairs[facing=west,half=bottom,shape=outer_left]
mysticalworld:thatch_stairs[facing=west,half=bottom,shape=outer_right]
mysticalworld:thatch_stairs[facing=east,half=top,shape=straight]
mysticalworld:thatch_stairs[facing=east,half=top,shape=inner_left]
mysticalworld:thatch_stairs[facing=east,half=top,shape=inner_right]
mysticalworld:thatch_stairs[facing=east,half=top,shape=outer_left]
mysticalworld:thatch_stairs[facing=east,half=top,shape=outer_right]
mysticalworld:thatch_stairs[facing=east,half=bottom,shape=straight]
mysticalworld:thatch_stairs[facing=east,half=bottom,shape=inner_left]
mysticalworld:thatch_stairs[facing=east,half=bottom,shape=inner_right]
mysticalworld:thatch_stairs[facing=east,half=bottom,shape=outer_left]
mysticalworld:thatch_stairs[facing=east,half=bottom,shape=outer_right]
mysticalworld:thatch_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:thatch_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:thatch_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:aubergine_crop[age=0]
mysticalworld:aubergine_crop[age=1]
mysticalworld:aubergine_crop[age=2]
mysticalworld:aubergine_crop[age=3]
mysticalworld:aubergine_crop[age=4]
mysticalworld:aubergine_crop[age=5]
mysticalworld:aubergine_crop[age=6]
mysticalworld:aubergine_crop[age=7]
mysticalworld:charred_log[axis=x]
mysticalworld:charred_log[axis=y]
mysticalworld:charred_log[axis=z]
mysticalworld:charred_log[axis=none]
mysticalworld:charred_planks
mysticalworld:charred_slab[half=top]
mysticalworld:charred_slab[half=bottom]
mysticalworld:charred_double_slab[half=top]
mysticalworld:charred_double_slab[half=bottom]
mysticalworld:charred_stairs[facing=north,half=top,shape=straight]
mysticalworld:charred_stairs[facing=north,half=top,shape=inner_left]
mysticalworld:charred_stairs[facing=north,half=top,shape=inner_right]
mysticalworld:charred_stairs[facing=north,half=top,shape=outer_left]
mysticalworld:charred_stairs[facing=north,half=top,shape=outer_right]
mysticalworld:charred_stairs[facing=north,half=bottom,shape=straight]
mysticalworld:charred_stairs[facing=north,half=bottom,shape=inner_left]
mysticalworld:charred_stairs[facing=north,half=bottom,shape=inner_right]
mysticalworld:charred_stairs[facing=north,half=bottom,shape=outer_left]
mysticalworld:charred_stairs[facing=north,half=bottom,shape=outer_right]
mysticalworld:charred_stairs[facing=south,half=top,shape=straight]
mysticalworld:charred_stairs[facing=south,half=top,shape=inner_left]
mysticalworld:charred_stairs[facing=south,half=top,shape=inner_right]
mysticalworld:charred_stairs[facing=south,half=top,shape=outer_left]
mysticalworld:charred_stairs[facing=south,half=top,shape=outer_right]
mysticalworld:charred_stairs[facing=south,half=bottom,shape=straight]
mysticalworld:charred_stairs[facing=south,half=bottom,shape=inner_left]
mysticalworld:charred_stairs[facing=south,half=bottom,shape=inner_right]
mysticalworld:charred_stairs[facing=south,half=bottom,shape=outer_left]
mysticalworld:charred_stairs[facing=south,half=bottom,shape=outer_right]
mysticalworld:charred_stairs[facing=west,half=top,shape=straight]
mysticalworld:charred_stairs[facing=west,half=top,shape=inner_left]
mysticalworld:charred_stairs[facing=west,half=top,shape=inner_right]
mysticalworld:charred_stairs[facing=west,half=top,shape=outer_left]
mysticalworld:charred_stairs[facing=west,half=top,shape=outer_right]
mysticalworld:charred_stairs[facing=west,half=bottom,shape=straight]
mysticalworld:charred_stairs[facing=west,half=bottom,shape=inner_left]
mysticalworld:charred_stairs[facing=west,half=bottom,shape=inner_right]
mysticalworld:charred_stairs[facing=west,half=bottom,shape=outer_left]
mysticalworld:charred_stairs[facing=west,half=bottom,shape=outer_right]
mysticalworld:charred_stairs[facing=east,half=top,shape=straight]
mysticalworld:charred_stairs[facing=east,half=top,shape=inner_left]
mysticalworld:charred_stairs[facing=east,half=top,shape=inner_right]
mysticalworld:charred_stairs[facing=east,half=top,shape=outer_left]
mysticalworld:charred_stairs[facing=east,half=top,shape=outer_right]
mysticalworld:charred_stairs[facing=east,half=bottom,shape=straight]
mysticalworld:charred_stairs[facing=east,half=bottom,shape=inner_left]
mysticalworld:charred_stairs[facing=east,half=bottom,shape=inner_right]
mysticalworld:charred_stairs[facing=east,half=bottom,shape=outer_left]
mysticalworld:charred_stairs[facing=east,half=bottom,shape=outer_right]
mysticalworld:charred_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:charred_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:charred_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:charred_button[facing=down,powered=true]
mysticalworld:charred_button[facing=down,powered=false]
mysticalworld:charred_button[facing=up,powered=true]
mysticalworld:charred_button[facing=up,powered=false]
mysticalworld:charred_button[facing=north,powered=true]
mysticalworld:charred_button[facing=north,powered=false]
mysticalworld:charred_button[facing=south,powered=true]
mysticalworld:charred_button[facing=south,powered=false]
mysticalworld:charred_button[facing=west,powered=true]
mysticalworld:charred_button[facing=west,powered=false]
mysticalworld:charred_button[facing=east,powered=true]
mysticalworld:charred_button[facing=east,powered=false]
mysticalworld:charred_pressure_plate[powered=true]
mysticalworld:charred_pressure_plate[powered=false]
mysticalworld:charred_fence[east=true,north=true,south=true,west=true]
mysticalworld:charred_fence[east=true,north=true,south=true,west=false]
mysticalworld:charred_fence[east=true,north=true,south=false,west=true]
mysticalworld:charred_fence[east=true,north=true,south=false,west=false]
mysticalworld:charred_fence[east=true,north=false,south=true,west=true]
mysticalworld:charred_fence[east=true,north=false,south=true,west=false]
mysticalworld:charred_fence[east=true,north=false,south=false,west=true]
mysticalworld:charred_fence[east=true,north=false,south=false,west=false]
mysticalworld:charred_fence[east=false,north=true,south=true,west=true]
mysticalworld:charred_fence[east=false,north=true,south=true,west=false]
mysticalworld:charred_fence[east=false,north=true,south=false,west=true]
mysticalworld:charred_fence[east=false,north=true,south=false,west=false]
mysticalworld:charred_fence[east=false,north=false,south=true,west=true]
mysticalworld:charred_fence[east=false,north=false,south=true,west=false]
mysticalworld:charred_fence[east=false,north=false,south=false,west=true]
mysticalworld:charred_fence[east=false,north=false,south=false,west=false]
mysticalworld:charred_fence_gate[facing=north,in_wall=true,open=true,powered=true]
mysticalworld:charred_fence_gate[facing=north,in_wall=true,open=true,powered=false]
mysticalworld:charred_fence_gate[facing=north,in_wall=true,open=false,powered=true]
mysticalworld:charred_fence_gate[facing=north,in_wall=true,open=false,powered=false]
mysticalworld:charred_fence_gate[facing=north,in_wall=false,open=true,powered=true]
mysticalworld:charred_fence_gate[facing=north,in_wall=false,open=true,powered=false]
mysticalworld:charred_fence_gate[facing=north,in_wall=false,open=false,powered=true]
mysticalworld:charred_fence_gate[facing=north,in_wall=false,open=false,powered=false]
mysticalworld:charred_fence_gate[facing=south,in_wall=true,open=true,powered=true]
mysticalworld:charred_fence_gate[facing=south,in_wall=true,open=true,powered=false]
mysticalworld:charred_fence_gate[facing=south,in_wall=true,open=false,powered=true]
mysticalworld:charred_fence_gate[facing=south,in_wall=true,open=false,powered=false]
mysticalworld:charred_fence_gate[facing=south,in_wall=false,open=true,powered=true]
mysticalworld:charred_fence_gate[facing=south,in_wall=false,open=true,powered=false]
mysticalworld:charred_fence_gate[facing=south,in_wall=false,open=false,powered=true]
mysticalworld:charred_fence_gate[facing=south,in_wall=false,open=false,powered=false]
mysticalworld:charred_fence_gate[facing=west,in_wall=true,open=true,powered=true]
mysticalworld:charred_fence_gate[facing=west,in_wall=true,open=true,powered=false]
mysticalworld:charred_fence_gate[facing=west,in_wall=true,open=false,powered=true]
mysticalworld:charred_fence_gate[facing=west,in_wall=true,open=false,powered=false]
mysticalworld:charred_fence_gate[facing=west,in_wall=false,open=true,powered=true]
mysticalworld:charred_fence_gate[facing=west,in_wall=false,open=true,powered=false]
mysticalworld:charred_fence_gate[facing=west,in_wall=false,open=false,powered=true]
mysticalworld:charred_fence_gate[facing=west,in_wall=false,open=false,powered=false]
mysticalworld:charred_fence_gate[facing=east,in_wall=true,open=true,powered=true]
mysticalworld:charred_fence_gate[facing=east,in_wall=true,open=true,powered=false]
mysticalworld:charred_fence_gate[facing=east,in_wall=true,open=false,powered=true]
mysticalworld:charred_fence_gate[facing=east,in_wall=true,open=false,powered=false]
mysticalworld:charred_fence_gate[facing=east,in_wall=false,open=true,powered=true]
mysticalworld:charred_fence_gate[facing=east,in_wall=false,open=true,powered=false]
mysticalworld:charred_fence_gate[facing=east,in_wall=false,open=false,powered=true]
mysticalworld:charred_fence_gate[facing=east,in_wall=false,open=false,powered=false]
mysticalworld:mud_block
mysticalworld:mud_brick
mysticalworld:wet_mud_block
mysticalworld:wet_mud_brick
mysticalworld:mud_block_slab[half=top]
mysticalworld:mud_block_slab[half=bottom]
mysticalworld:mud_block_double_slab[half=top]
mysticalworld:mud_block_double_slab[half=bottom]
mysticalworld:mud_block_stairs[facing=north,half=top,shape=straight]
mysticalworld:mud_block_stairs[facing=north,half=top,shape=inner_left]
mysticalworld:mud_block_stairs[facing=north,half=top,shape=inner_right]
mysticalworld:mud_block_stairs[facing=north,half=top,shape=outer_left]
mysticalworld:mud_block_stairs[facing=north,half=top,shape=outer_right]
mysticalworld:mud_block_stairs[facing=north,half=bottom,shape=straight]
mysticalworld:mud_block_stairs[facing=north,half=bottom,shape=inner_left]
mysticalworld:mud_block_stairs[facing=north,half=bottom,shape=inner_right]
mysticalworld:mud_block_stairs[facing=north,half=bottom,shape=outer_left]
mysticalworld:mud_block_stairs[facing=north,half=bottom,shape=outer_right]
mysticalworld:mud_block_stairs[facing=south,half=top,shape=straight]
mysticalworld:mud_block_stairs[facing=south,half=top,shape=inner_left]
mysticalworld:mud_block_stairs[facing=south,half=top,shape=inner_right]
mysticalworld:mud_block_stairs[facing=south,half=top,shape=outer_left]
mysticalworld:mud_block_stairs[facing=south,half=top,shape=outer_right]
mysticalworld:mud_block_stairs[facing=south,half=bottom,shape=straight]
mysticalworld:mud_block_stairs[facing=south,half=bottom,shape=inner_left]
mysticalworld:mud_block_stairs[facing=south,half=bottom,shape=inner_right]
mysticalworld:mud_block_stairs[facing=south,half=bottom,shape=outer_left]
mysticalworld:mud_block_stairs[facing=south,half=bottom,shape=outer_right]
mysticalworld:mud_block_stairs[facing=west,half=top,shape=straight]
mysticalworld:mud_block_stairs[facing=west,half=top,shape=inner_left]
mysticalworld:mud_block_stairs[facing=west,half=top,shape=inner_right]
mysticalworld:mud_block_stairs[facing=west,half=top,shape=outer_left]
mysticalworld:mud_block_stairs[facing=west,half=top,shape=outer_right]
mysticalworld:mud_block_stairs[facing=west,half=bottom,shape=straight]
mysticalworld:mud_block_stairs[facing=west,half=bottom,shape=inner_left]
mysticalworld:mud_block_stairs[facing=west,half=bottom,shape=inner_right]
mysticalworld:mud_block_stairs[facing=west,half=bottom,shape=outer_left]
mysticalworld:mud_block_stairs[facing=west,half=bottom,shape=outer_right]
mysticalworld:mud_block_stairs[facing=east,half=top,shape=straight]
mysticalworld:mud_block_stairs[facing=east,half=top,shape=inner_left]
mysticalworld:mud_block_stairs[facing=east,half=top,shape=inner_right]
mysticalworld:mud_block_stairs[facing=east,half=top,shape=outer_left]
mysticalworld:mud_block_stairs[facing=east,half=top,shape=outer_right]
mysticalworld:mud_block_stairs[facing=east,half=bottom,shape=straight]
mysticalworld:mud_block_stairs[facing=east,half=bottom,shape=inner_left]
mysticalworld:mud_block_stairs[facing=east,half=bottom,shape=inner_right]
mysticalworld:mud_block_stairs[facing=east,half=bottom,shape=outer_left]
mysticalworld:mud_block_stairs[facing=east,half=bottom,shape=outer_right]
mysticalworld:mud_block_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:mud_block_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_block_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_block_button[facing=down,powered=true]
mysticalworld:mud_block_button[facing=down,powered=false]
mysticalworld:mud_block_button[facing=up,powered=true]
mysticalworld:mud_block_button[facing=up,powered=false]
mysticalworld:mud_block_button[facing=north,powered=true]
mysticalworld:mud_block_button[facing=north,powered=false]
mysticalworld:mud_block_button[facing=south,powered=true]
mysticalworld:mud_block_button[facing=south,powered=false]
mysticalworld:mud_block_button[facing=west,powered=true]
mysticalworld:mud_block_button[facing=west,powered=false]
mysticalworld:mud_block_button[facing=east,powered=true]
mysticalworld:mud_block_button[facing=east,powered=false]
mysticalworld:mud_block_pressure_plate[powered=true]
mysticalworld:mud_block_pressure_plate[powered=false]
mysticalworld:mud_block_fence[east=true,north=true,south=true,west=true]
mysticalworld:mud_block_fence[east=true,north=true,south=true,west=false]
mysticalworld:mud_block_fence[east=true,north=true,south=false,west=true]
mysticalworld:mud_block_fence[east=true,north=true,south=false,west=false]
mysticalworld:mud_block_fence[east=true,north=false,south=true,west=true]
mysticalworld:mud_block_fence[east=true,north=false,south=true,west=false]
mysticalworld:mud_block_fence[east=true,north=false,south=false,west=true]
mysticalworld:mud_block_fence[east=true,north=false,south=false,west=false]
mysticalworld:mud_block_fence[east=false,north=true,south=true,west=true]
mysticalworld:mud_block_fence[east=false,north=true,south=true,west=false]
mysticalworld:mud_block_fence[east=false,north=true,south=false,west=true]
mysticalworld:mud_block_fence[east=false,north=true,south=false,west=false]
mysticalworld:mud_block_fence[east=false,north=false,south=true,west=true]
mysticalworld:mud_block_fence[east=false,north=false,south=true,west=false]
mysticalworld:mud_block_fence[east=false,north=false,south=false,west=true]
mysticalworld:mud_block_fence[east=false,north=false,south=false,west=false]
mysticalworld:mud_block_fence_gate[facing=north,in_wall=true,open=true,powered=true]
mysticalworld:mud_block_fence_gate[facing=north,in_wall=true,open=true,powered=false]
mysticalworld:mud_block_fence_gate[facing=north,in_wall=true,open=false,powered=true]
mysticalworld:mud_block_fence_gate[facing=north,in_wall=true,open=false,powered=false]
mysticalworld:mud_block_fence_gate[facing=north,in_wall=false,open=true,powered=true]
mysticalworld:mud_block_fence_gate[facing=north,in_wall=false,open=true,powered=false]
mysticalworld:mud_block_fence_gate[facing=north,in_wall=false,open=false,powered=true]
mysticalworld:mud_block_fence_gate[facing=north,in_wall=false,open=false,powered=false]
mysticalworld:mud_block_fence_gate[facing=south,in_wall=true,open=true,powered=true]
mysticalworld:mud_block_fence_gate[facing=south,in_wall=true,open=true,powered=false]
mysticalworld:mud_block_fence_gate[facing=south,in_wall=true,open=false,powered=true]
mysticalworld:mud_block_fence_gate[facing=south,in_wall=true,open=false,powered=false]
mysticalworld:mud_block_fence_gate[facing=south,in_wall=false,open=true,powered=true]
mysticalworld:mud_block_fence_gate[facing=south,in_wall=false,open=true,powered=false]
mysticalworld:mud_block_fence_gate[facing=south,in_wall=false,open=false,powered=true]
mysticalworld:mud_block_fence_gate[facing=south,in_wall=false,open=false,powered=false]
mysticalworld:mud_block_fence_gate[facing=west,in_wall=true,open=true,powered=true]
mysticalworld:mud_block_fence_gate[facing=west,in_wall=true,open=true,powered=false]
mysticalworld:mud_block_fence_gate[facing=west,in_wall=true,open=false,powered=true]
mysticalworld:mud_block_fence_gate[facing=west,in_wall=true,open=false,powered=false]
mysticalworld:mud_block_fence_gate[facing=west,in_wall=false,open=true,powered=true]
mysticalworld:mud_block_fence_gate[facing=west,in_wall=false,open=true,powered=false]
mysticalworld:mud_block_fence_gate[facing=west,in_wall=false,open=false,powered=true]
mysticalworld:mud_block_fence_gate[facing=west,in_wall=false,open=false,powered=false]
mysticalworld:mud_block_fence_gate[facing=east,in_wall=true,open=true,powered=true]
mysticalworld:mud_block_fence_gate[facing=east,in_wall=true,open=true,powered=false]
mysticalworld:mud_block_fence_gate[facing=east,in_wall=true,open=false,powered=true]
mysticalworld:mud_block_fence_gate[facing=east,in_wall=true,open=false,powered=false]
mysticalworld:mud_block_fence_gate[facing=east,in_wall=false,open=true,powered=true]
mysticalworld:mud_block_fence_gate[facing=east,in_wall=false,open=true,powered=false]
mysticalworld:mud_block_fence_gate[facing=east,in_wall=false,open=false,powered=true]
mysticalworld:mud_block_fence_gate[facing=east,in_wall=false,open=false,powered=false]
mysticalworld:mud_brick_slab[half=top]
mysticalworld:mud_brick_slab[half=bottom]
mysticalworld:mud_brick_double_slab[half=top]
mysticalworld:mud_brick_double_slab[half=bottom]
mysticalworld:mud_brick_stairs[facing=north,half=top,shape=straight]
mysticalworld:mud_brick_stairs[facing=north,half=top,shape=inner_left]
mysticalworld:mud_brick_stairs[facing=north,half=top,shape=inner_right]
mysticalworld:mud_brick_stairs[facing=north,half=top,shape=outer_left]
mysticalworld:mud_brick_stairs[facing=north,half=top,shape=outer_right]
mysticalworld:mud_brick_stairs[facing=north,half=bottom,shape=straight]
mysticalworld:mud_brick_stairs[facing=north,half=bottom,shape=inner_left]
mysticalworld:mud_brick_stairs[facing=north,half=bottom,shape=inner_right]
mysticalworld:mud_brick_stairs[facing=north,half=bottom,shape=outer_left]
mysticalworld:mud_brick_stairs[facing=north,half=bottom,shape=outer_right]
mysticalworld:mud_brick_stairs[facing=south,half=top,shape=straight]
mysticalworld:mud_brick_stairs[facing=south,half=top,shape=inner_left]
mysticalworld:mud_brick_stairs[facing=south,half=top,shape=inner_right]
mysticalworld:mud_brick_stairs[facing=south,half=top,shape=outer_left]
mysticalworld:mud_brick_stairs[facing=south,half=top,shape=outer_right]
mysticalworld:mud_brick_stairs[facing=south,half=bottom,shape=straight]
mysticalworld:mud_brick_stairs[facing=south,half=bottom,shape=inner_left]
mysticalworld:mud_brick_stairs[facing=south,half=bottom,shape=inner_right]
mysticalworld:mud_brick_stairs[facing=south,half=bottom,shape=outer_left]
mysticalworld:mud_brick_stairs[facing=south,half=bottom,shape=outer_right]
mysticalworld:mud_brick_stairs[facing=west,half=top,shape=straight]
mysticalworld:mud_brick_stairs[facing=west,half=top,shape=inner_left]
mysticalworld:mud_brick_stairs[facing=west,half=top,shape=inner_right]
mysticalworld:mud_brick_stairs[facing=west,half=top,shape=outer_left]
mysticalworld:mud_brick_stairs[facing=west,half=top,shape=outer_right]
mysticalworld:mud_brick_stairs[facing=west,half=bottom,shape=straight]
mysticalworld:mud_brick_stairs[facing=west,half=bottom,shape=inner_left]
mysticalworld:mud_brick_stairs[facing=west,half=bottom,shape=inner_right]
mysticalworld:mud_brick_stairs[facing=west,half=bottom,shape=outer_left]
mysticalworld:mud_brick_stairs[facing=west,half=bottom,shape=outer_right]
mysticalworld:mud_brick_stairs[facing=east,half=top,shape=straight]
mysticalworld:mud_brick_stairs[facing=east,half=top,shape=inner_left]
mysticalworld:mud_brick_stairs[facing=east,half=top,shape=inner_right]
mysticalworld:mud_brick_stairs[facing=east,half=top,shape=outer_left]
mysticalworld:mud_brick_stairs[facing=east,half=top,shape=outer_right]
mysticalworld:mud_brick_stairs[facing=east,half=bottom,shape=straight]
mysticalworld:mud_brick_stairs[facing=east,half=bottom,shape=inner_left]
mysticalworld:mud_brick_stairs[facing=east,half=bottom,shape=inner_right]
mysticalworld:mud_brick_stairs[facing=east,half=bottom,shape=outer_left]
mysticalworld:mud_brick_stairs[facing=east,half=bottom,shape=outer_right]
mysticalworld:mud_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:mud_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:mud_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:mud_brick_button[facing=down,powered=true]
mysticalworld:mud_brick_button[facing=down,powered=false]
mysticalworld:mud_brick_button[facing=up,powered=true]
mysticalworld:mud_brick_button[facing=up,powered=false]
mysticalworld:mud_brick_button[facing=north,powered=true]
mysticalworld:mud_brick_button[facing=north,powered=false]
mysticalworld:mud_brick_button[facing=south,powered=true]
mysticalworld:mud_brick_button[facing=south,powered=false]
mysticalworld:mud_brick_button[facing=west,powered=true]
mysticalworld:mud_brick_button[facing=west,powered=false]
mysticalworld:mud_brick_button[facing=east,powered=true]
mysticalworld:mud_brick_button[facing=east,powered=false]
mysticalworld:mud_brick_pressure_plate[powered=true]
mysticalworld:mud_brick_pressure_plate[powered=false]
mysticalworld:mud_brick_fence[east=true,north=true,south=true,west=true]
mysticalworld:mud_brick_fence[east=true,north=true,south=true,west=false]
mysticalworld:mud_brick_fence[east=true,north=true,south=false,west=true]
mysticalworld:mud_brick_fence[east=true,north=true,south=false,west=false]
mysticalworld:mud_brick_fence[east=true,north=false,south=true,west=true]
mysticalworld:mud_brick_fence[east=true,north=false,south=true,west=false]
mysticalworld:mud_brick_fence[east=true,north=false,south=false,west=true]
mysticalworld:mud_brick_fence[east=true,north=false,south=false,west=false]
mysticalworld:mud_brick_fence[east=false,north=true,south=true,west=true]
mysticalworld:mud_brick_fence[east=false,north=true,south=true,west=false]
mysticalworld:mud_brick_fence[east=false,north=true,south=false,west=true]
mysticalworld:mud_brick_fence[east=false,north=true,south=false,west=false]
mysticalworld:mud_brick_fence[east=false,north=false,south=true,west=true]
mysticalworld:mud_brick_fence[east=false,north=false,south=true,west=false]
mysticalworld:mud_brick_fence[east=false,north=false,south=false,west=true]
mysticalworld:mud_brick_fence[east=false,north=false,south=false,west=false]
mysticalworld:mud_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true]
mysticalworld:mud_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false]
mysticalworld:mud_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true]
mysticalworld:mud_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false]
mysticalworld:mud_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true]
mysticalworld:mud_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false]
mysticalworld:mud_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true]
mysticalworld:mud_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false]
mysticalworld:mud_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true]
mysticalworld:mud_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false]
mysticalworld:mud_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true]
mysticalworld:mud_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false]
mysticalworld:mud_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true]
mysticalworld:mud_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false]
mysticalworld:mud_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true]
mysticalworld:mud_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false]
mysticalworld:mud_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true]
mysticalworld:mud_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false]
mysticalworld:mud_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true]
mysticalworld:mud_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false]
mysticalworld:mud_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true]
mysticalworld:mud_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false]
mysticalworld:mud_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true]
mysticalworld:mud_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false]
mysticalworld:mud_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true]
mysticalworld:mud_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false]
mysticalworld:mud_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true]
mysticalworld:mud_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false]
mysticalworld:mud_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true]
mysticalworld:mud_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false]
mysticalworld:mud_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true]
mysticalworld:mud_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false]
mysticalworld:pearl_block
mysticalworld:pearl_slab[half=top]
mysticalworld:pearl_slab[half=bottom]
mysticalworld:pearl_double_slab[half=top]
mysticalworld:pearl_double_slab[half=bottom]
mysticalworld:pearl_stairs[facing=north,half=top,shape=straight]
mysticalworld:pearl_stairs[facing=north,half=top,shape=inner_left]
mysticalworld:pearl_stairs[facing=north,half=top,shape=inner_right]
mysticalworld:pearl_stairs[facing=north,half=top,shape=outer_left]
mysticalworld:pearl_stairs[facing=north,half=top,shape=outer_right]
mysticalworld:pearl_stairs[facing=north,half=bottom,shape=straight]
mysticalworld:pearl_stairs[facing=north,half=bottom,shape=inner_left]
mysticalworld:pearl_stairs[facing=north,half=bottom,shape=inner_right]
mysticalworld:pearl_stairs[facing=north,half=bottom,shape=outer_left]
mysticalworld:pearl_stairs[facing=north,half=bottom,shape=outer_right]
mysticalworld:pearl_stairs[facing=south,half=top,shape=straight]
mysticalworld:pearl_stairs[facing=south,half=top,shape=inner_left]
mysticalworld:pearl_stairs[facing=south,half=top,shape=inner_right]
mysticalworld:pearl_stairs[facing=south,half=top,shape=outer_left]
mysticalworld:pearl_stairs[facing=south,half=top,shape=outer_right]
mysticalworld:pearl_stairs[facing=south,half=bottom,shape=straight]
mysticalworld:pearl_stairs[facing=south,half=bottom,shape=inner_left]
mysticalworld:pearl_stairs[facing=south,half=bottom,shape=inner_right]
mysticalworld:pearl_stairs[facing=south,half=bottom,shape=outer_left]
mysticalworld:pearl_stairs[facing=south,half=bottom,shape=outer_right]
mysticalworld:pearl_stairs[facing=west,half=top,shape=straight]
mysticalworld:pearl_stairs[facing=west,half=top,shape=inner_left]
mysticalworld:pearl_stairs[facing=west,half=top,shape=inner_right]
mysticalworld:pearl_stairs[facing=west,half=top,shape=outer_left]
mysticalworld:pearl_stairs[facing=west,half=top,shape=outer_right]
mysticalworld:pearl_stairs[facing=west,half=bottom,shape=straight]
mysticalworld:pearl_stairs[facing=west,half=bottom,shape=inner_left]
mysticalworld:pearl_stairs[facing=west,half=bottom,shape=inner_right]
mysticalworld:pearl_stairs[facing=west,half=bottom,shape=outer_left]
mysticalworld:pearl_stairs[facing=west,half=bottom,shape=outer_right]
mysticalworld:pearl_stairs[facing=east,half=top,shape=straight]
mysticalworld:pearl_stairs[facing=east,half=top,shape=inner_left]
mysticalworld:pearl_stairs[facing=east,half=top,shape=inner_right]
mysticalworld:pearl_stairs[facing=east,half=top,shape=outer_left]
mysticalworld:pearl_stairs[facing=east,half=top,shape=outer_right]
mysticalworld:pearl_stairs[facing=east,half=bottom,shape=straight]
mysticalworld:pearl_stairs[facing=east,half=bottom,shape=inner_left]
mysticalworld:pearl_stairs[facing=east,half=bottom,shape=inner_right]
mysticalworld:pearl_stairs[facing=east,half=bottom,shape=outer_left]
mysticalworld:pearl_stairs[facing=east,half=bottom,shape=outer_right]
mysticalworld:pearl_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalworld:pearl_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalworld:pearl_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalworld:pearl_button[facing=down,powered=true]
mysticalworld:pearl_button[facing=down,powered=false]
mysticalworld:pearl_button[facing=up,powered=true]
mysticalworld:pearl_button[facing=up,powered=false]
mysticalworld:pearl_button[facing=north,powered=true]
mysticalworld:pearl_button[facing=north,powered=false]
mysticalworld:pearl_button[facing=south,powered=true]
mysticalworld:pearl_button[facing=south,powered=false]
mysticalworld:pearl_button[facing=west,powered=true]
mysticalworld:pearl_button[facing=west,powered=false]
mysticalworld:pearl_button[facing=east,powered=true]
mysticalworld:pearl_button[facing=east,powered=false]
mysticalworld:pearl_pressure_plate[powered=true]
mysticalworld:pearl_pressure_plate[powered=false]
mysticalworld:pearl_fence[east=true,north=true,south=true,west=true]
mysticalworld:pearl_fence[east=true,north=true,south=true,west=false]
mysticalworld:pearl_fence[east=true,north=true,south=false,west=true]
mysticalworld:pearl_fence[east=true,north=true,south=false,west=false]
mysticalworld:pearl_fence[east=true,north=false,south=true,west=true]
mysticalworld:pearl_fence[east=true,north=false,south=true,west=false]
mysticalworld:pearl_fence[east=true,north=false,south=false,west=true]
mysticalworld:pearl_fence[east=true,north=false,south=false,west=false]
mysticalworld:pearl_fence[east=false,north=true,south=true,west=true]
mysticalworld:pearl_fence[east=false,north=true,south=true,west=false]
mysticalworld:pearl_fence[east=false,north=true,south=false,west=true]
mysticalworld:pearl_fence[east=false,north=true,south=false,west=false]
mysticalworld:pearl_fence[east=false,north=false,south=true,west=true]
mysticalworld:pearl_fence[east=false,north=false,south=true,west=false]
mysticalworld:pearl_fence[east=false,north=false,south=false,west=true]
mysticalworld:pearl_fence[east=false,north=false,south=false,west=false]
mysticalworld:pearl_fence_gate[facing=north,in_wall=true,open=true,powered=true]
mysticalworld:pearl_fence_gate[facing=north,in_wall=true,open=true,powered=false]
mysticalworld:pearl_fence_gate[facing=north,in_wall=true,open=false,powered=true]
mysticalworld:pearl_fence_gate[facing=north,in_wall=true,open=false,powered=false]
mysticalworld:pearl_fence_gate[facing=north,in_wall=false,open=true,powered=true]
mysticalworld:pearl_fence_gate[facing=north,in_wall=false,open=true,powered=false]
mysticalworld:pearl_fence_gate[facing=north,in_wall=false,open=false,powered=true]
mysticalworld:pearl_fence_gate[facing=north,in_wall=false,open=false,powered=false]
mysticalworld:pearl_fence_gate[facing=south,in_wall=true,open=true,powered=true]
mysticalworld:pearl_fence_gate[facing=south,in_wall=true,open=true,powered=false]
mysticalworld:pearl_fence_gate[facing=south,in_wall=true,open=false,powered=true]
mysticalworld:pearl_fence_gate[facing=south,in_wall=true,open=false,powered=false]
mysticalworld:pearl_fence_gate[facing=south,in_wall=false,open=true,powered=true]
mysticalworld:pearl_fence_gate[facing=south,in_wall=false,open=true,powered=false]
mysticalworld:pearl_fence_gate[facing=south,in_wall=false,open=false,powered=true]
mysticalworld:pearl_fence_gate[facing=south,in_wall=false,open=false,powered=false]
mysticalworld:pearl_fence_gate[facing=west,in_wall=true,open=true,powered=true]
mysticalworld:pearl_fence_gate[facing=west,in_wall=true,open=true,powered=false]
mysticalworld:pearl_fence_gate[facing=west,in_wall=true,open=false,powered=true]
mysticalworld:pearl_fence_gate[facing=west,in_wall=true,open=false,powered=false]
mysticalworld:pearl_fence_gate[facing=west,in_wall=false,open=true,powered=true]
mysticalworld:pearl_fence_gate[facing=west,in_wall=false,open=true,powered=false]
mysticalworld:pearl_fence_gate[facing=west,in_wall=false,open=false,powered=true]
mysticalworld:pearl_fence_gate[facing=west,in_wall=false,open=false,powered=false]
mysticalworld:pearl_fence_gate[facing=east,in_wall=true,open=true,powered=true]
mysticalworld:pearl_fence_gate[facing=east,in_wall=true,open=true,powered=false]
mysticalworld:pearl_fence_gate[facing=east,in_wall=true,open=false,powered=true]
mysticalworld:pearl_fence_gate[facing=east,in_wall=true,open=false,powered=false]
mysticalworld:pearl_fence_gate[facing=east,in_wall=false,open=true,powered=true]
mysticalworld:pearl_fence_gate[facing=east,in_wall=false,open=true,powered=false]
mysticalworld:pearl_fence_gate[facing=east,in_wall=false,open=false,powered=true]
mysticalworld:pearl_fence_gate[facing=east,in_wall=false,open=false,powered=false]
mysticalworld:copper_block
mysticalworld:copper_ore
mysticalworld:silver_block
mysticalworld:silver_ore
mysticalworld:amethyst_block
mysticalworld:amethyst_ore
lost_aether:crystal_sapling
lost_aether:songstone
lost_aether:gale_stone
lost_aether:light_gale_stone
lost_aether:locked_gale_stone
lost_aether:locked_light_gale_stone
lost_aether:gale_double_slab[half=top]
lost_aether:gale_double_slab[half=bottom]
lost_aether:gale_slab[half=top]
lost_aether:gale_slab[half=bottom]
lost_aether:gale_stairs[facing=north,half=top,shape=straight]
lost_aether:gale_stairs[facing=north,half=top,shape=inner_left]
lost_aether:gale_stairs[facing=north,half=top,shape=inner_right]
lost_aether:gale_stairs[facing=north,half=top,shape=outer_left]
lost_aether:gale_stairs[facing=north,half=top,shape=outer_right]
lost_aether:gale_stairs[facing=north,half=bottom,shape=straight]
lost_aether:gale_stairs[facing=north,half=bottom,shape=inner_left]
lost_aether:gale_stairs[facing=north,half=bottom,shape=inner_right]
lost_aether:gale_stairs[facing=north,half=bottom,shape=outer_left]
lost_aether:gale_stairs[facing=north,half=bottom,shape=outer_right]
lost_aether:gale_stairs[facing=south,half=top,shape=straight]
lost_aether:gale_stairs[facing=south,half=top,shape=inner_left]
lost_aether:gale_stairs[facing=south,half=top,shape=inner_right]
lost_aether:gale_stairs[facing=south,half=top,shape=outer_left]
lost_aether:gale_stairs[facing=south,half=top,shape=outer_right]
lost_aether:gale_stairs[facing=south,half=bottom,shape=straight]
lost_aether:gale_stairs[facing=south,half=bottom,shape=inner_left]
lost_aether:gale_stairs[facing=south,half=bottom,shape=inner_right]
lost_aether:gale_stairs[facing=south,half=bottom,shape=outer_left]
lost_aether:gale_stairs[facing=south,half=bottom,shape=outer_right]
lost_aether:gale_stairs[facing=west,half=top,shape=straight]
lost_aether:gale_stairs[facing=west,half=top,shape=inner_left]
lost_aether:gale_stairs[facing=west,half=top,shape=inner_right]
lost_aether:gale_stairs[facing=west,half=top,shape=outer_left]
lost_aether:gale_stairs[facing=west,half=top,shape=outer_right]
lost_aether:gale_stairs[facing=west,half=bottom,shape=straight]
lost_aether:gale_stairs[facing=west,half=bottom,shape=inner_left]
lost_aether:gale_stairs[facing=west,half=bottom,shape=inner_right]
lost_aether:gale_stairs[facing=west,half=bottom,shape=outer_left]
lost_aether:gale_stairs[facing=west,half=bottom,shape=outer_right]
lost_aether:gale_stairs[facing=east,half=top,shape=straight]
lost_aether:gale_stairs[facing=east,half=top,shape=inner_left]
lost_aether:gale_stairs[facing=east,half=top,shape=inner_right]
lost_aether:gale_stairs[facing=east,half=top,shape=outer_left]
lost_aether:gale_stairs[facing=east,half=top,shape=outer_right]
lost_aether:gale_stairs[facing=east,half=bottom,shape=straight]
lost_aether:gale_stairs[facing=east,half=bottom,shape=inner_left]
lost_aether:gale_stairs[facing=east,half=bottom,shape=inner_right]
lost_aether:gale_stairs[facing=east,half=bottom,shape=outer_left]
lost_aether:gale_stairs[facing=east,half=bottom,shape=outer_right]
lost_aether:gale_wall[east=true,north=true,south=true,up=true,west=true]
lost_aether:gale_wall[east=true,north=true,south=true,up=true,west=false]
lost_aether:gale_wall[east=true,north=true,south=true,up=false,west=true]
lost_aether:gale_wall[east=true,north=true,south=true,up=false,west=false]
lost_aether:gale_wall[east=true,north=true,south=false,up=true,west=true]
lost_aether:gale_wall[east=true,north=true,south=false,up=true,west=false]
lost_aether:gale_wall[east=true,north=true,south=false,up=false,west=true]
lost_aether:gale_wall[east=true,north=true,south=false,up=false,west=false]
lost_aether:gale_wall[east=true,north=false,south=true,up=true,west=true]
lost_aether:gale_wall[east=true,north=false,south=true,up=true,west=false]
lost_aether:gale_wall[east=true,north=false,south=true,up=false,west=true]
lost_aether:gale_wall[east=true,north=false,south=true,up=false,west=false]
lost_aether:gale_wall[east=true,north=false,south=false,up=true,west=true]
lost_aether:gale_wall[east=true,north=false,south=false,up=true,west=false]
lost_aether:gale_wall[east=true,north=false,south=false,up=false,west=true]
lost_aether:gale_wall[east=true,north=false,south=false,up=false,west=false]
lost_aether:gale_wall[east=false,north=true,south=true,up=true,west=true]
lost_aether:gale_wall[east=false,north=true,south=true,up=true,west=false]
lost_aether:gale_wall[east=false,north=true,south=true,up=false,west=true]
lost_aether:gale_wall[east=false,north=true,south=true,up=false,west=false]
lost_aether:gale_wall[east=false,north=true,south=false,up=true,west=true]
lost_aether:gale_wall[east=false,north=true,south=false,up=true,west=false]
lost_aether:gale_wall[east=false,north=true,south=false,up=false,west=true]
lost_aether:gale_wall[east=false,north=true,south=false,up=false,west=false]
lost_aether:gale_wall[east=false,north=false,south=true,up=true,west=true]
lost_aether:gale_wall[east=false,north=false,south=true,up=true,west=false]
lost_aether:gale_wall[east=false,north=false,south=true,up=false,west=true]
lost_aether:gale_wall[east=false,north=false,south=true,up=false,west=false]
lost_aether:gale_wall[east=false,north=false,south=false,up=true,west=true]
lost_aether:gale_wall[east=false,north=false,south=false,up=true,west=false]
lost_aether:gale_wall[east=false,north=false,south=false,up=false,west=true]
lost_aether:gale_wall[east=false,north=false,south=false,up=false,west=false]
